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PM Ruleset

Nov 25th, 2014
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  1. PM - Stage rules:
  2.  
  3. - PM Singles/Teams Starter Stages
  4.  
  5. Smashville
  6. Battlefield
  7. Pokemon Stadium 2
  8. Dream Land 64
  9. Yoshi Story (Singles) / Final Destination (Teams)
  10.  
  11. - PM Counterpick Stages (2 bans)
  12.  
  13. Greenhill Zone
  14. Final Destination (Singles)/ Yoshi Story (Teams)
  15. Yoshi's Island
  16. Warioware
  17. Norfair
  18. Fountain of Dreams
  19.  
  20.  
  21. - 4 stock for Project M
  22. - 8 Minute Stock Timer
  23. - Items are set to "off" and "none"
  24. - You cannot counterpick to a stage you won on unless agreed upon.
  25. - Pause should be set to "Hold"
  26. - Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
  27. - You may switch controller ports on your counterpick only.
  28. - BYOC (Bring your own controller). I recommend having a spare, just in case.
  29. - Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
  30. - Stalling is banned. You know what this is, ask if you're unsure.
  31. - If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it (unless for valid interruption at T.O's discretion).
  32. - If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie in percentages then play out sudden death like a champ.
  33. - Suicide kills always go to the initiator.
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