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  1. about.html
  2. line 49-67:
  3. <h3>What are the features?</h3>
  4.  
  5. <ul>
  6. <li>Build dungeons with sinister traps</li>
  7. <li>Train creatures to do your bidding</li>
  8. <li>Explore the depths of the underground and the heights of the overground</li>
  9. <li>Annihilate your enemies or let them kill each other and wipe out their sad remnants</li>
  10. <li>Upgrade your abilities with the skill tree</li>
  11. <li>Take challenges to new heights in multiplayer</li>
  12. <li>Never lose too much thanks to the ranking system</li>
  13. </ul>
  14.  
  15. downloads.html
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  17. <p>Here you&#8217;ll always find the latest downloads for the game.</p>
  18.  
  19. development.html
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  21. <p>This page summarises all aspects about the development of the game, all pages that are not linked in the text can be found to the right in the Quick Links bar. The development process of the game roughly follows the ideas of a <a href="http://en.wikipedia.org/wiki/Meritocracy">meritocracy</a>: the more you contribute and work to improve the game the more you have influence on it. We don&#8217;t &#8220;hire&#8221; and we don&#8217;t &#8220;fire&#8221; developers or artists, and there are no &#8220;hidden&#8221; forums or discussion areas. The discussions about ideas and features mostly happen in our <a href="/forum.html">forum</a> that is sponsored by our friends at FreeGameDev. There is also an <a href="http://webchat.freenode.net/?channels=opendungeons">#opendungeons</a>: IRC channel on the Freenode network.</p>
  22.  
  23. <p>Contributions in all areas are both welcome and needed.</p>
  24.  
  25. <p>Before you start contributing please have a quick look at our guidelines. If you submit your work directly in a good format, we&#8217;ll have less work with converting or formatting. But we won&#8217;t reject any stuff that pushes the development forward, so don&#8217;t be afraid if you are not sure if your work meets the guidelines.</p>
  26.  
  27. <h4>Code</h4>
  28.  
  29. <p>The game is written in C++ and the code is stored in a Git repository. The code is Doxygen documented and we have our own coding guidelines. All the code is distributed under <a href="http://www.gnu.org/licenses/gpl-3.0.html">GPLv3</a>. If you worked on the code you have two possibilities to submit your changes to us:
  30. <ul>
  31. <li>create a .patch or .diff file and send it to us (in the forums or in our bugtracker)</li>
  32. <li>create a SourceForge account and ask us for write access to our Git repository and push the changes yourself</li>
  33. </ul></p>
  34.  
  35. <h4>Graphics</h4>
  36.  
  37. <p>The game uses full 3D graphics for all models and 2D graphics for the menus. All the media files are stored in an <span class="caps">SVN</span> repository. <a href="http://www.ogre3d.org/">Ogre3D</a> is the graphics engine used, and <a href="http://www.cegui.org.uk/"><span class="caps">CEGUI</span></a> is used for the in-game <span class="caps">GUI</span>. The graphics are licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA 3.0</a>. For contributing media the same possibilities as for code exist:
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