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- 01 16 C5 DB 99 A0 2C notefx(%PASSTHROUGH%)
- 01 16 1A 7C 11 82 wait(
- 4A 28 00 00 00 01 00 00 00 00 08 struct {
- 00 81 00 00 00 00 00 00 00 00 00 06 00 00 00 18 int (unnamed) = 6
- 00 8D 00 00 00 00 00 00 B9 9A E3 D6 00 00 00 00 QbKey (unnamed) = gameframes
- })
- 01 16 93 DA 67 26 destroy2dparticlesystem(
- 16 AF 98 C6 40 07 2D 16 0A F2 44 FB id = %particle_id
- 16 63 50 AB 27 kill_when_empty
- )
- 01 16 1A 7C 11 82 wait(
- 4A 28 00 00 00 01 00 00 00 00 08 struct {
- 00 81 00 00 00 00 00 00 00 00 00 0A 00 00 00 18 int (unnamed) = 10
- 00 8D 00 00 00 00 00 00 B9 9A E3 D6 00 00 00 00 QbKey (unnamed) = gameframes
- })
- 01 47 27 00 if
- 16 EE 93 BC C5 screenelementexists(
- 16 AF 98 C6 40 07 2D 16 5E 1E 24 18 id=%fx_id
- )
- 01 16 B6 E9 15 3C destroyscreenelement(id=%fx_id)
- 16 AF 98 C6 40 07 2D 16 5E 1E 24 18
- 01 28 endif
- 01 24 end script
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