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- Note: Intimidating Presence requirement should be lowered to Novice
- Lasher
- [Class] [+2 Attack]
- Prerequisites: Intimidating Presence
- 2 AP – Special
- Target: Your Pokémon
- Effect: You may hit your own Pokémon to activate Lasher as a Standard Action or activate it as a Swift Action when using Press. Your Pokémon gains an Injury, and gains Temporary HP equal to 1/4th of its Max HP.
- Failure Is Not An Option
- [+2 Attack]
- Prerequisites: Lasher
- Static
- Effect: Whenever you use Lasher, Mental Whip, or Press on your Pokémon, they may immediately make a Save Check against Confusion, Infatuation, or Rage, with a +2 Bonus. They do not suffer negative effects for failing the roll.
- Fear into Cruelty
- [+2 Attack]
- Prerequisites: Failure is Not an Option
- Daily - Extended Action
- Target: A Pokémon with at least 2 Tutor Points
- Effect: The target loses 2 Tutor Points, and gains the Cruelty Ability.
- Frustration Tutor
- [+2 Attack]
- Prerequisites: Lasher, a Pokémon at Loyalty 0.
- Daily - Extended Action
- Target: A Pokémon with at least 2 Tutor Points.
- Effect: The target loses 2 Tutor Points, and learns the move Frustration.
- Marked for Pain
- [+2 Attack]
- Prerequisites: Fear Into Cruelty
- 1 AP - Swift Action
- Trigger: You hit a foe with a Struggle Attack
- Effect: Your Pokémon with the Cruelty Ability deal an additional 5 Damage against triggering foes until the end of your next turn.
- Mental Whip
- [+2 Attack]
- Prerequisites: Lasher, Expert Intimidate
- Daily/15 – Standard Action
- Target: Your Pokémon
- Effect: You mock, insult, threaten, or otherwise intimidate your Pokémon. Your Pokémon loses a Combat Stages in both Defense and Special Defense, and gains +1 Combat Stage in two of Attack, Special Attack, or Speed. This Feature may be activated only once per Battle per Pokémon.
- No Pain, No Gain
- [+2 Attack]
- Prerequisites: Lasher, Expert Intimidate
- Static
- Effect: Your Pokémon gain an additional +5% Experience in Battle for each Injury gained during that Battle.
- Not Yet!
- [+2 Attack]
- Prerequisites: No Pain, No Gain; Master Intimidate
- Daily - Free Action
- Trigger: Your Pokémon is Fainted, but is not at less than -100% HP.
- Effect: Before fainting, the targeted Pokémon gains an Injury, and may then use a Move as an Interrupt. When the Move is resolved, the Pokémon then immediately faints. This consumes a Command as normal. This cannot be used with the Move Explosion, Flail, Pain Split, Reversal or Selfdestruct.
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