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castfromhp

Lasher

Dec 5th, 2013
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  1. Note: Intimidating Presence requirement should be lowered to Novice
  2.  
  3. Lasher
  4. [Class] [+2 Attack]
  5. Prerequisites: Intimidating Presence
  6. 2 AP – Special
  7. Target: Your Pokémon
  8. Effect: You may hit your own Pokémon to activate Lasher as a Standard Action or activate it as a Swift Action when using Press. Your Pokémon gains an Injury, and gains Temporary HP equal to 1/4th of its Max HP.
  9.  
  10. Failure Is Not An Option
  11. [+2 Attack]
  12. Prerequisites: Lasher
  13. Static
  14. Effect: Whenever you use Lasher, Mental Whip, or Press on your Pokémon, they may immediately make a Save Check against Confusion, Infatuation, or Rage, with a +2 Bonus. They do not suffer negative effects for failing the roll.
  15.  
  16. Fear into Cruelty
  17. [+2 Attack]
  18. Prerequisites: Failure is Not an Option
  19. Daily - Extended Action
  20. Target: A Pokémon with at least 2 Tutor Points
  21. Effect: The target loses 2 Tutor Points, and gains the Cruelty Ability.
  22.  
  23. Frustration Tutor
  24. [+2 Attack]
  25. Prerequisites: Lasher, a Pokémon at Loyalty 0.
  26. Daily - Extended Action
  27. Target: A Pokémon with at least 2 Tutor Points.
  28. Effect: The target loses 2 Tutor Points, and learns the move Frustration.
  29.  
  30. Marked for Pain
  31. [+2 Attack]
  32. Prerequisites: Fear Into Cruelty
  33. 1 AP - Swift Action
  34. Trigger: You hit a foe with a Struggle Attack
  35. Effect: Your Pokémon with the Cruelty Ability deal an additional 5 Damage against triggering foes until the end of your next turn.
  36.  
  37. Mental Whip
  38. [+2 Attack]
  39. Prerequisites: Lasher, Expert Intimidate
  40. Daily/15 – Standard Action
  41. Target: Your Pokémon
  42. Effect: You mock, insult, threaten, or otherwise intimidate your Pokémon. Your Pokémon loses a Combat Stages in both Defense and Special Defense, and gains +1 Combat Stage in two of Attack, Special Attack, or Speed. This Feature may be activated only once per Battle per Pokémon.
  43.  
  44. No Pain, No Gain
  45. [+2 Attack]
  46. Prerequisites: Lasher, Expert Intimidate
  47. Static
  48. Effect: Your Pokémon gain an additional +5% Experience in Battle for each Injury gained during that Battle.
  49.  
  50. Not Yet!
  51. [+2 Attack]
  52. Prerequisites: No Pain, No Gain; Master Intimidate
  53. Daily - Free Action
  54. Trigger: Your Pokémon is Fainted, but is not at less than -100% HP.
  55. Effect: Before fainting, the targeted Pokémon gains an Injury, and may then use a Move as an Interrupt. When the Move is resolved, the Pokémon then immediately faints. This consumes a Command as normal. This cannot be used with the Move Explosion, Flail, Pain Split, Reversal or Selfdestruct.
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