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Dec 5th, 2016
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  1. import pygame, sys
  2.  
  3. pygame.init()
  4.  
  5. size = (800, 600)
  6.  
  7. screen = pygame.display.set_mode(size)
  8.  
  9. clock = pygame.time.Clock()
  10.  
  11. xP1 = 1
  12.  
  13. yP1 = 300
  14.  
  15. xP2 = 778
  16.  
  17. yP2 = 300
  18.  
  19. xP3 = 375
  20.  
  21. yP3 = 1
  22.  
  23. while True:
  24. for event in pygame.event.get():
  25. if event.type == pygame.QUIT:
  26. sys.exit()
  27. pressed = pygame.key.get_pressed()
  28. if pressed[pygame.K_w]:
  29. yP1 -=1
  30. if pressed[pygame.K_s]:
  31. yP1 +=1
  32. if pressed[pygame.K_a]:
  33. xP1 -=1
  34. if pressed[pygame.K_d]:
  35. xP1 +=1
  36. if pressed[pygame.K_i]:
  37. yP2 -= 1
  38. if pressed[pygame.K_k]:
  39. yP2 += 1
  40. if pressed[pygame.K_j]:
  41. xP2 -= 1
  42. if pressed[pygame.K_l]:
  43. xP2 += 1
  44. if pressed[pygame.K_t]:
  45. yP3 -= 1
  46. if pressed[pygame.K_g]:
  47. yP3 += 1
  48. if pressed[pygame.K_f]:
  49. xP3 -= 1
  50. if pressed[pygame.K_h]:
  51. xP3 += 1
  52. screen.fill((0,0,20))
  53.  
  54. player1_rect = pygame.Rect(xP1, yP1, 20, 20)
  55. player12_rect = pygame.Rect(xP1, yP1, 15, 15)
  56. player123_rect = pygame.Rect(xP1, yP1, 10, 10)
  57. player2_rect = pygame.Rect(xP2, yP2, 25, 25)
  58.  
  59. player3_rect = pygame.Rect(xP3, yP3, 30, 30)
  60.  
  61. pygame.draw.rect(screen, (150, 0, 150), player3_rect)
  62. pygame.draw.rect(screen, (0, 150, 150), player2_rect)
  63. pygame.draw.rect(screen, (150, 10, 0), player1_rect,)
  64. pygame.draw.rect(screen, (150, 150, 0), player12_rect)
  65. pygame.draw.rect(screen, (50, 0, 50), player123_rect)
  66. pygame.display.update()
  67.  
  68. clock.tick(60)
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