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- import pygame, sys
- pygame.init()
- size = (800, 600)
- screen = pygame.display.set_mode(size)
- clock = pygame.time.Clock()
- xP1 = 1
- yP1 = 300
- xP2 = 778
- yP2 = 300
- xP3 = 375
- yP3 = 1
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- pressed = pygame.key.get_pressed()
- if pressed[pygame.K_w]:
- yP1 -=1
- if pressed[pygame.K_s]:
- yP1 +=1
- if pressed[pygame.K_a]:
- xP1 -=1
- if pressed[pygame.K_d]:
- xP1 +=1
- if pressed[pygame.K_i]:
- yP2 -= 1
- if pressed[pygame.K_k]:
- yP2 += 1
- if pressed[pygame.K_j]:
- xP2 -= 1
- if pressed[pygame.K_l]:
- xP2 += 1
- if pressed[pygame.K_t]:
- yP3 -= 1
- if pressed[pygame.K_g]:
- yP3 += 1
- if pressed[pygame.K_f]:
- xP3 -= 1
- if pressed[pygame.K_h]:
- xP3 += 1
- screen.fill((0,0,20))
- player1_rect = pygame.Rect(xP1, yP1, 20, 20)
- player12_rect = pygame.Rect(xP1, yP1, 15, 15)
- player123_rect = pygame.Rect(xP1, yP1, 10, 10)
- player2_rect = pygame.Rect(xP2, yP2, 25, 25)
- player3_rect = pygame.Rect(xP3, yP3, 30, 30)
- pygame.draw.rect(screen, (150, 0, 150), player3_rect)
- pygame.draw.rect(screen, (0, 150, 150), player2_rect)
- pygame.draw.rect(screen, (150, 10, 0), player1_rect,)
- pygame.draw.rect(screen, (150, 150, 0), player12_rect)
- pygame.draw.rect(screen, (50, 0, 50), player123_rect)
- pygame.display.update()
- clock.tick(60)
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