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  1. FreeSpace 2 Open version: 3.6.13.7903
  2. Passed cmdline options:
  3. -spec_exp 15
  4. -ogl_spec 20
  5. -spec_static 1.5
  6. -spec_point 1.2
  7. -spec_tube 1.5
  8. -ambient_factor 35
  9. -env
  10. -missile_lighting
  11. -glow
  12. -nomotiondebris
  13. -spec
  14. -no_emissive_light
  15. -normal
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -ballistic_gauge
  20. -dualscanlines
  21. -rearm_timer
  22. -targetinfo
  23. -3dwarp
  24. -ship_choice_3d
  25. -warp_flash
  26. -snd_preload
  27. -mod snd
  28. Building file index...
  29. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  30. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  31. Found root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  32. Found root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  33. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  34. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  35. Found root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  36. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  37. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  38. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  39. Found root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  40. Searching root 'C:\Games\FreeSpace\FreeSpace2\snd\' ... 6 files
  41. Searching root 'C:\Games\FreeSpace\FreeSpace2\' ... 94 files
  42. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' ... 110 files
  43. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' ... 307 files
  44. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' ... 157 files
  45. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' ... 10 files
  46. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' ... 3027 files
  47. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  48. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' ... 2355 files
  49. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' ... 32 files
  50. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' ... 15 files
  51. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' ... 10 files
  52. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' ... 52 files
  53. Found 13 roots and 7512 files.
  54. AutoLang: Language auto-detection successful...
  55. Setting language to English
  56. Initializing OpenAL...
  57. OpenAL Vendor : Creative Labs Inc.
  58. OpenAL Renderer : Software
  59. OpenAL Version : 1.1
  60.  
  61. Available Playback Devices:
  62. Generic Hardware on Realtek HD Audio output
  63. Generic Software on Realtek HD Audio output
  64.  
  65. Available Capture Devices:
  66. Realtek HD Audio Input *default*
  67. HD Webcam C310
  68.  
  69. Found extension "ALC_EXT_EFX".
  70.  
  71. Sample rate: 44100 (44100)
  72. EFX enabled: NO
  73. Playback device: Generic Hardware on Realtek HD Audio output
  74. Capture device: Realtek HD Audio Input
  75. ... OpenAL successfully initialized!
  76. Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  77. Initializing WGL...
  78. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  79. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  80. OpenGL Vendor : ATI Technologies Inc.
  81. OpenGL Renderer : ATI Radeon HD 4800 Series
  82. OpenGL Version : 3.2.9756 Compatibility Profile Context
  83.  
  84. Using extension "GL_EXT_fog_coord".
  85. Using extension "GL_ARB_multitexture".
  86. Using extension "GL_ARB_texture_env_add".
  87. Using extension "GL_ARB_texture_compression".
  88. Using extension "GL_EXT_texture_compression_s3tc".
  89. Using extension "GL_EXT_texture_filter_anisotropic".
  90. Using extension "GL_ARB_texture_env_combine".
  91. Using extension "GL_EXT_compiled_vertex_array".
  92. Using extension "GL_EXT_draw_range_elements".
  93. Using extension "GL_ARB_texture_mirrored_repeat".
  94. Using extension "GL_ARB_texture_non_power_of_two".
  95. Using extension "GL_ARB_vertex_buffer_object".
  96. Using extension "GL_ARB_pixel_buffer_object".
  97. Using extension "GL_SGIS_generate_mipmap".
  98. Using extension "GL_EXT_framebuffer_object".
  99. Using extension "GL_ARB_texture_rectangle".
  100. Using extension "GL_EXT_bgra".
  101. Using extension "GL_ARB_texture_cube_map".
  102. Using extension "GL_EXT_texture_lod_bias".
  103. Using extension "GL_ARB_point_sprite".
  104. Using extension "GL_ARB_shading_language_100".
  105. Using extension "GL_ARB_shader_objects".
  106. Using extension "GL_ARB_vertex_shader".
  107. Using extension "GL_ARB_fragment_shader".
  108. Using extension "GL_ARB_shader_texture_lod".
  109. Found special extension function "wglSwapIntervalEXT".
  110.  
  111. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  112. Loading built-in default shader for: main-v.sdr
  113. Loading built-in default shader for: main-f.sdr
  114. Vertex shader compiled with warnings:
  115. Vertex shader was successfully compiled to run on hardware.
  116.  
  117. Fragment shader compiled with warnings:
  118. Fragment shader was successfully compiled to run on hardware.
  119.  
  120. Shader linked with warnings:
  121. Fragment shader(s) linked, vertex shader(s) linked.
  122.  
  123. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  124. Loading built-in default shader for: main-v.sdr
  125. Loading built-in default shader for: main-f.sdr
  126. Vertex shader compiled with warnings:
  127. Vertex shader was successfully compiled to run on hardware.
  128.  
  129. Fragment shader compiled with warnings:
  130. Fragment shader was successfully compiled to run on hardware.
  131.  
  132. Shader linked with warnings:
  133. Fragment shader(s) linked, vertex shader(s) linked.
  134.  
  135. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  136. Loading built-in default shader for: main-v.sdr
  137. Loading built-in default shader for: main-f.sdr
  138. Vertex shader compiled with warnings:
  139. Vertex shader was successfully compiled to run on hardware.
  140.  
  141. Fragment shader compiled with warnings:
  142. Fragment shader was successfully compiled to run on hardware.
  143.  
  144. Shader linked with warnings:
  145. Fragment shader(s) linked, vertex shader(s) linked.
  146.  
  147. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  148. Loading built-in default shader for: main-v.sdr
  149. Loading built-in default shader for: main-f.sdr
  150. Vertex shader compiled with warnings:
  151. Vertex shader was successfully compiled to run on hardware.
  152.  
  153. Fragment shader compiled with warnings:
  154. Fragment shader was successfully compiled to run on hardware.
  155.  
  156. Shader linked with warnings:
  157. Fragment shader(s) linked, vertex shader(s) linked.
  158.  
  159. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  160. Loading built-in default shader for: main-v.sdr
  161. Loading built-in default shader for: main-f.sdr
  162. Vertex shader compiled with warnings:
  163. Vertex shader was successfully compiled to run on hardware.
  164.  
  165. Fragment shader compiled with warnings:
  166. Fragment shader was successfully compiled to run on hardware.
  167.  
  168. Shader linked with warnings:
  169. Fragment shader(s) linked, vertex shader(s) linked.
  170.  
  171. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  172. Loading built-in default shader for: main-v.sdr
  173. Loading built-in default shader for: main-f.sdr
  174. Vertex shader compiled with warnings:
  175. Vertex shader was successfully compiled to run on hardware.
  176.  
  177. Fragment shader compiled with warnings:
  178. Fragment shader was successfully compiled to run on hardware.
  179.  
  180. Shader linked with warnings:
  181. Fragment shader(s) linked, vertex shader(s) linked.
  182.  
  183. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  184. Loading built-in default shader for: main-v.sdr
  185. Loading built-in default shader for: main-f.sdr
  186. Vertex shader compiled with warnings:
  187. Vertex shader was successfully compiled to run on hardware.
  188.  
  189. Fragment shader compiled with warnings:
  190. Fragment shader was successfully compiled to run on hardware.
  191.  
  192. Shader linked with warnings:
  193. Fragment shader(s) linked, vertex shader(s) linked.
  194.  
  195. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  196. Loading built-in default shader for: main-v.sdr
  197. Loading built-in default shader for: main-f.sdr
  198. Vertex shader compiled with warnings:
  199. Vertex shader was successfully compiled to run on hardware.
  200.  
  201. Fragment shader compiled with warnings:
  202. Fragment shader was successfully compiled to run on hardware.
  203.  
  204. Shader linked with warnings:
  205. Fragment shader(s) linked, vertex shader(s) linked.
  206.  
  207. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  208. Loading built-in default shader for: main-v.sdr
  209. Loading built-in default shader for: main-f.sdr
  210. Vertex shader compiled with warnings:
  211. Vertex shader was successfully compiled to run on hardware.
  212.  
  213. Fragment shader compiled with warnings:
  214. Fragment shader was successfully compiled to run on hardware.
  215.  
  216. Shader linked with warnings:
  217. Fragment shader(s) linked, vertex shader(s) linked.
  218.  
  219. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  220. Loading built-in default shader for: main-v.sdr
  221. Loading built-in default shader for: main-f.sdr
  222. Vertex shader compiled with warnings:
  223. Vertex shader was successfully compiled to run on hardware.
  224.  
  225. Fragment shader compiled with warnings:
  226. Fragment shader was successfully compiled to run on hardware.
  227.  
  228. Shader linked with warnings:
  229. Fragment shader(s) linked, vertex shader(s) linked.
  230.  
  231. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  232. Loading built-in default shader for: main-v.sdr
  233. Loading built-in default shader for: main-f.sdr
  234. Vertex shader compiled with warnings:
  235. Vertex shader was successfully compiled to run on hardware.
  236.  
  237. Fragment shader compiled with warnings:
  238. Fragment shader was successfully compiled to run on hardware.
  239.  
  240. Shader linked with warnings:
  241. Fragment shader(s) linked, vertex shader(s) linked.
  242.  
  243. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  244. Loading built-in default shader for: main-v.sdr
  245. Loading built-in default shader for: main-f.sdr
  246. Vertex shader compiled with warnings:
  247. Vertex shader was successfully compiled to run on hardware.
  248.  
  249. Fragment shader compiled with warnings:
  250. Fragment shader was successfully compiled to run on hardware.
  251.  
  252. Shader linked with warnings:
  253. Fragment shader(s) linked, vertex shader(s) linked.
  254.  
  255. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  256. Loading built-in default shader for: main-v.sdr
  257. Loading built-in default shader for: main-f.sdr
  258. Vertex shader compiled with warnings:
  259. Vertex shader was successfully compiled to run on hardware.
  260.  
  261. Fragment shader compiled with warnings:
  262. Fragment shader was successfully compiled to run on hardware.
  263.  
  264. Shader linked with warnings:
  265. Fragment shader(s) linked, vertex shader(s) linked.
  266.  
  267. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  268. Loading built-in default shader for: main-v.sdr
  269. Loading built-in default shader for: main-f.sdr
  270. Vertex shader compiled with warnings:
  271. Vertex shader was successfully compiled to run on hardware.
  272.  
  273. Fragment shader compiled with warnings:
  274. Fragment shader was successfully compiled to run on hardware.
  275.  
  276. Shader linked with warnings:
  277. Fragment shader(s) linked, vertex shader(s) linked.
  278.  
  279. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  280. Loading built-in default shader for: main-v.sdr
  281. Loading built-in default shader for: main-f.sdr
  282. Vertex shader compiled with warnings:
  283. Vertex shader was successfully compiled to run on hardware.
  284.  
  285. Fragment shader compiled with warnings:
  286. Fragment shader was successfully compiled to run on hardware.
  287.  
  288. Shader linked with warnings:
  289. Fragment shader(s) linked, vertex shader(s) linked.
  290.  
  291. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  292. Loading built-in default shader for: main-v.sdr
  293. Loading built-in default shader for: main-f.sdr
  294. Vertex shader compiled with warnings:
  295. Vertex shader was successfully compiled to run on hardware.
  296.  
  297. Fragment shader compiled with warnings:
  298. Fragment shader was successfully compiled to run on hardware.
  299.  
  300. Shader linked with warnings:
  301. Fragment shader(s) linked, vertex shader(s) linked.
  302.  
  303. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  304. Loading built-in default shader for: main-v.sdr
  305. Loading built-in default shader for: main-f.sdr
  306. Vertex shader compiled with warnings:
  307. Vertex shader was successfully compiled to run on hardware.
  308.  
  309. Fragment shader compiled with warnings:
  310. Fragment shader was successfully compiled to run on hardware.
  311.  
  312. Shader linked with warnings:
  313. Fragment shader(s) linked, vertex shader(s) linked.
  314.  
  315. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  316. Loading built-in default shader for: main-v.sdr
  317. Loading built-in default shader for: main-f.sdr
  318. Vertex shader compiled with warnings:
  319. Vertex shader was successfully compiled to run on hardware.
  320.  
  321. Fragment shader compiled with warnings:
  322. Fragment shader was successfully compiled to run on hardware.
  323.  
  324. Shader linked with warnings:
  325. Fragment shader(s) linked, vertex shader(s) linked.
  326.  
  327. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  328. Loading built-in default shader for: main-v.sdr
  329. Loading built-in default shader for: main-f.sdr
  330. Vertex shader compiled with warnings:
  331. Vertex shader was successfully compiled to run on hardware.
  332.  
  333. Fragment shader compiled with warnings:
  334. Fragment shader was successfully compiled to run on hardware.
  335.  
  336. Shader linked with warnings:
  337. Fragment shader(s) linked, vertex shader(s) linked.
  338.  
  339. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  340. Loading built-in default shader for: main-v.sdr
  341. Loading built-in default shader for: main-f.sdr
  342. Vertex shader compiled with warnings:
  343. Vertex shader was successfully compiled to run on hardware.
  344.  
  345. Fragment shader compiled with warnings:
  346. Fragment shader was successfully compiled to run on hardware.
  347.  
  348. Shader linked with warnings:
  349. Fragment shader(s) linked, vertex shader(s) linked.
  350.  
  351. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  352. Loading built-in default shader for: main-v.sdr
  353. Loading built-in default shader for: main-f.sdr
  354. Vertex shader compiled with warnings:
  355. Vertex shader was successfully compiled to run on hardware.
  356.  
  357. Fragment shader compiled with warnings:
  358. Fragment shader was successfully compiled to run on hardware.
  359.  
  360. Shader linked with warnings:
  361. Fragment shader(s) linked, vertex shader(s) linked.
  362.  
  363. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  364. Loading built-in default shader for: main-v.sdr
  365. Loading built-in default shader for: main-f.sdr
  366. Vertex shader compiled with warnings:
  367. Vertex shader was successfully compiled to run on hardware.
  368.  
  369. Fragment shader compiled with warnings:
  370. Fragment shader was successfully compiled to run on hardware.
  371.  
  372. Shader linked with warnings:
  373. Fragment shader(s) linked, vertex shader(s) linked.
  374.  
  375. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  376. Loading built-in default shader for: main-v.sdr
  377. Loading built-in default shader for: main-f.sdr
  378. Vertex shader compiled with warnings:
  379. Vertex shader was successfully compiled to run on hardware.
  380.  
  381. Fragment shader compiled with warnings:
  382. Fragment shader was successfully compiled to run on hardware.
  383.  
  384. Shader linked with warnings:
  385. Fragment shader(s) linked, vertex shader(s) linked.
  386.  
  387. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  388. Loading built-in default shader for: main-v.sdr
  389. Loading built-in default shader for: main-f.sdr
  390. Vertex shader compiled with warnings:
  391. Vertex shader was successfully compiled to run on hardware.
  392.  
  393. Fragment shader compiled with warnings:
  394. Fragment shader was successfully compiled to run on hardware.
  395.  
  396. Shader linked with warnings:
  397. Fragment shader(s) linked, vertex shader(s) linked.
  398.  
  399. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  400. Loading built-in default shader for: main-v.sdr
  401. Loading built-in default shader for: main-f.sdr
  402. Vertex shader compiled with warnings:
  403. Vertex shader was successfully compiled to run on hardware.
  404.  
  405. Fragment shader compiled with warnings:
  406. Fragment shader was successfully compiled to run on hardware.
  407.  
  408. Shader linked with warnings:
  409. Fragment shader(s) linked, vertex shader(s) linked.
  410.  
  411. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  412. Loading built-in default shader for: main-v.sdr
  413. Loading built-in default shader for: main-f.sdr
  414. Vertex shader compiled with warnings:
  415. Vertex shader was successfully compiled to run on hardware.
  416.  
  417. Fragment shader compiled with warnings:
  418. Fragment shader was successfully compiled to run on hardware.
  419.  
  420. Shader linked with warnings:
  421. Fragment shader(s) linked, vertex shader(s) linked.
  422.  
  423. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  424. Loading built-in default shader for: main-v.sdr
  425. Loading built-in default shader for: main-f.sdr
  426. Vertex shader compiled with warnings:
  427. Vertex shader was successfully compiled to run on hardware.
  428.  
  429. Fragment shader compiled with warnings:
  430. Fragment shader was successfully compiled to run on hardware.
  431.  
  432. Shader linked with warnings:
  433. Fragment shader(s) linked, vertex shader(s) linked.
  434.  
  435. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  436. Loading built-in default shader for: main-v.sdr
  437. Loading built-in default shader for: main-f.sdr
  438. Vertex shader compiled with warnings:
  439. Vertex shader was successfully compiled to run on hardware.
  440.  
  441. Fragment shader compiled with warnings:
  442. Fragment shader was successfully compiled to run on hardware.
  443.  
  444. Shader linked with warnings:
  445. Fragment shader(s) linked, vertex shader(s) linked.
  446.  
  447. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  448. Loading built-in default shader for: main-v.sdr
  449. Loading built-in default shader for: main-f.sdr
  450. Vertex shader compiled with warnings:
  451. Vertex shader was successfully compiled to run on hardware.
  452.  
  453. Fragment shader compiled with warnings:
  454. Fragment shader was successfully compiled to run on hardware.
  455.  
  456. Shader linked with warnings:
  457. Fragment shader(s) linked, vertex shader(s) linked.
  458.  
  459. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  460. Loading built-in default shader for: main-v.sdr
  461. Loading built-in default shader for: main-f.sdr
  462. Vertex shader compiled with warnings:
  463. Vertex shader was successfully compiled to run on hardware.
  464.  
  465. Fragment shader compiled with warnings:
  466. Fragment shader was successfully compiled to run on hardware.
  467.  
  468. Shader linked with warnings:
  469. Fragment shader(s) linked, vertex shader(s) linked.
  470.  
  471. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  472. Loading built-in default shader for: main-v.sdr
  473. Loading built-in default shader for: main-f.sdr
  474. Vertex shader compiled with warnings:
  475. Vertex shader was successfully compiled to run on hardware.
  476.  
  477. Fragment shader compiled with warnings:
  478. Fragment shader was successfully compiled to run on hardware.
  479.  
  480. Shader linked with warnings:
  481. Fragment shader(s) linked, vertex shader(s) linked.
  482.  
  483. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Vertex shader compiled with warnings:
  487. Vertex shader was successfully compiled to run on hardware.
  488.  
  489. Fragment shader compiled with warnings:
  490. Fragment shader was successfully compiled to run on hardware.
  491.  
  492. Shader linked with warnings:
  493. Fragment shader(s) linked, vertex shader(s) linked.
  494.  
  495. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Vertex shader compiled with warnings:
  499. Vertex shader was successfully compiled to run on hardware.
  500.  
  501. Fragment shader compiled with warnings:
  502. Fragment shader was successfully compiled to run on hardware.
  503.  
  504. Shader linked with warnings:
  505. Fragment shader(s) linked, vertex shader(s) linked.
  506.  
  507. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  508. Loading built-in default shader for: main-v.sdr
  509. Loading built-in default shader for: main-f.sdr
  510. Vertex shader compiled with warnings:
  511. Vertex shader was successfully compiled to run on hardware.
  512.  
  513. Fragment shader compiled with warnings:
  514. Fragment shader was successfully compiled to run on hardware.
  515.  
  516. Shader linked with warnings:
  517. Fragment shader(s) linked, vertex shader(s) linked.
  518.  
  519. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  520. Loading built-in default shader for: main-v.sdr
  521. Loading built-in default shader for: main-f.sdr
  522. Vertex shader compiled with warnings:
  523. Vertex shader was successfully compiled to run on hardware.
  524.  
  525. Fragment shader compiled with warnings:
  526. Fragment shader was successfully compiled to run on hardware.
  527.  
  528. Shader linked with warnings:
  529. Fragment shader(s) linked, vertex shader(s) linked.
  530.  
  531. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  532. Loading built-in default shader for: main-v.sdr
  533. Loading built-in default shader for: main-f.sdr
  534. Vertex shader compiled with warnings:
  535. Vertex shader was successfully compiled to run on hardware.
  536.  
  537. Fragment shader compiled with warnings:
  538. Fragment shader was successfully compiled to run on hardware.
  539.  
  540. Shader linked with warnings:
  541. Fragment shader(s) linked, vertex shader(s) linked.
  542.  
  543. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  544. Loading built-in default shader for: main-v.sdr
  545. Loading built-in default shader for: main-f.sdr
  546. Vertex shader compiled with warnings:
  547. Vertex shader was successfully compiled to run on hardware.
  548.  
  549. Fragment shader compiled with warnings:
  550. Fragment shader was successfully compiled to run on hardware.
  551.  
  552. Shader linked with warnings:
  553. Fragment shader(s) linked, vertex shader(s) linked.
  554.  
  555. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  556. Loading built-in default shader for: main-v.sdr
  557. Loading built-in default shader for: main-f.sdr
  558. Vertex shader compiled with warnings:
  559. Vertex shader was successfully compiled to run on hardware.
  560.  
  561. Fragment shader compiled with warnings:
  562. Fragment shader was successfully compiled to run on hardware.
  563.  
  564. Shader linked with warnings:
  565. Fragment shader(s) linked, vertex shader(s) linked.
  566.  
  567. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  568. Loading built-in default shader for: main-v.sdr
  569. Loading built-in default shader for: main-f.sdr
  570. Vertex shader compiled with warnings:
  571. Vertex shader was successfully compiled to run on hardware.
  572.  
  573. Fragment shader compiled with warnings:
  574. Fragment shader was successfully compiled to run on hardware.
  575.  
  576. Shader linked with warnings:
  577. Fragment shader(s) linked, vertex shader(s) linked.
  578.  
  579. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  580. Loading built-in default shader for: main-v.sdr
  581. Loading built-in default shader for: main-f.sdr
  582. Vertex shader compiled with warnings:
  583. Vertex shader was successfully compiled to run on hardware.
  584.  
  585. Fragment shader compiled with warnings:
  586. Fragment shader was successfully compiled to run on hardware.
  587.  
  588. Shader linked with warnings:
  589. Fragment shader(s) linked, vertex shader(s) linked.
  590.  
  591. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  592. Loading built-in default shader for: main-v.sdr
  593. Loading built-in default shader for: main-f.sdr
  594. Vertex shader compiled with warnings:
  595. Vertex shader was successfully compiled to run on hardware.
  596.  
  597. Fragment shader compiled with warnings:
  598. Fragment shader was successfully compiled to run on hardware.
  599.  
  600. Shader linked with warnings:
  601. Fragment shader(s) linked, vertex shader(s) linked.
  602.  
  603. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  604. Loading built-in default shader for: main-v.sdr
  605. Loading built-in default shader for: main-f.sdr
  606. Vertex shader compiled with warnings:
  607. Vertex shader was successfully compiled to run on hardware.
  608.  
  609. Fragment shader compiled with warnings:
  610. Fragment shader was successfully compiled to run on hardware.
  611.  
  612. Shader linked with warnings:
  613. Fragment shader(s) linked, vertex shader(s) linked.
  614.  
  615. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Vertex shader compiled with warnings:
  619. Vertex shader was successfully compiled to run on hardware.
  620.  
  621. Fragment shader compiled with warnings:
  622. Fragment shader was successfully compiled to run on hardware.
  623.  
  624. Shader linked with warnings:
  625. Fragment shader(s) linked, vertex shader(s) linked.
  626.  
  627. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  628. Loading built-in default shader for: main-v.sdr
  629. Loading built-in default shader for: main-f.sdr
  630. Vertex shader compiled with warnings:
  631. Vertex shader was successfully compiled to run on hardware.
  632.  
  633. Fragment shader compiled with warnings:
  634. Fragment shader was successfully compiled to run on hardware.
  635.  
  636. Shader linked with warnings:
  637. Fragment shader(s) linked, vertex shader(s) linked.
  638.  
  639. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  640. Loading built-in default shader for: main-v.sdr
  641. Loading built-in default shader for: main-f.sdr
  642. Vertex shader compiled with warnings:
  643. Vertex shader was successfully compiled to run on hardware.
  644.  
  645. Fragment shader compiled with warnings:
  646. Fragment shader was successfully compiled to run on hardware.
  647.  
  648. Shader linked with warnings:
  649. Fragment shader(s) linked, vertex shader(s) linked.
  650.  
  651. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  652. Loading built-in default shader for: main-v.sdr
  653. Loading built-in default shader for: main-f.sdr
  654. Vertex shader compiled with warnings:
  655. Vertex shader was successfully compiled to run on hardware.
  656.  
  657. Fragment shader compiled with warnings:
  658. Fragment shader was successfully compiled to run on hardware.
  659.  
  660. Shader linked with warnings:
  661. Fragment shader(s) linked, vertex shader(s) linked.
  662.  
  663. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  664. Loading built-in default shader for: main-v.sdr
  665. Loading built-in default shader for: main-f.sdr
  666. Vertex shader compiled with warnings:
  667. Vertex shader was successfully compiled to run on hardware.
  668.  
  669. Fragment shader compiled with warnings:
  670. Fragment shader was successfully compiled to run on hardware.
  671.  
  672. Shader linked with warnings:
  673. Fragment shader(s) linked, vertex shader(s) linked.
  674.  
  675. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  676. Loading built-in default shader for: main-v.sdr
  677. Loading built-in default shader for: main-f.sdr
  678. Vertex shader compiled with warnings:
  679. Vertex shader was successfully compiled to run on hardware.
  680.  
  681. Fragment shader compiled with warnings:
  682. Fragment shader was successfully compiled to run on hardware.
  683.  
  684. Shader linked with warnings:
  685. Fragment shader(s) linked, vertex shader(s) linked.
  686.  
  687. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  688. Loading built-in default shader for: main-v.sdr
  689. Loading built-in default shader for: main-f.sdr
  690. Vertex shader compiled with warnings:
  691. Vertex shader was successfully compiled to run on hardware.
  692.  
  693. Fragment shader compiled with warnings:
  694. Fragment shader was successfully compiled to run on hardware.
  695.  
  696. Shader linked with warnings:
  697. Fragment shader(s) linked, vertex shader(s) linked.
  698.  
  699. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  700. Loading built-in default shader for: main-v.sdr
  701. Loading built-in default shader for: main-f.sdr
  702. Vertex shader compiled with warnings:
  703. Vertex shader was successfully compiled to run on hardware.
  704.  
  705. Fragment shader compiled with warnings:
  706. Fragment shader was successfully compiled to run on hardware.
  707.  
  708. Shader linked with warnings:
  709. Fragment shader(s) linked, vertex shader(s) linked.
  710.  
  711. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  712. Loading built-in default shader for: main-v.sdr
  713. Loading built-in default shader for: main-f.sdr
  714. Vertex shader compiled with warnings:
  715. Vertex shader was successfully compiled to run on hardware.
  716.  
  717. Fragment shader compiled with warnings:
  718. Fragment shader was successfully compiled to run on hardware.
  719.  
  720. Shader linked with warnings:
  721. Fragment shader(s) linked, vertex shader(s) linked.
  722.  
  723. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  724. Loading built-in default shader for: main-v.sdr
  725. Loading built-in default shader for: main-f.sdr
  726. Vertex shader compiled with warnings:
  727. Vertex shader was successfully compiled to run on hardware.
  728.  
  729. Fragment shader compiled with warnings:
  730. Fragment shader was successfully compiled to run on hardware.
  731.  
  732. Shader linked with warnings:
  733. Fragment shader(s) linked, vertex shader(s) linked.
  734.  
  735. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  736. Loading built-in default shader for: main-v.sdr
  737. Loading built-in default shader for: main-f.sdr
  738. Vertex shader compiled with warnings:
  739. Vertex shader was successfully compiled to run on hardware.
  740.  
  741. Fragment shader compiled with warnings:
  742. Fragment shader was successfully compiled to run on hardware.
  743.  
  744. Shader linked with warnings:
  745. Fragment shader(s) linked, vertex shader(s) linked.
  746.  
  747. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  748. Loading built-in default shader for: main-v.sdr
  749. Loading built-in default shader for: main-f.sdr
  750. Vertex shader compiled with warnings:
  751. Vertex shader was successfully compiled to run on hardware.
  752.  
  753. Fragment shader compiled with warnings:
  754. Fragment shader was successfully compiled to run on hardware.
  755.  
  756. Shader linked with warnings:
  757. Fragment shader(s) linked, vertex shader(s) linked.
  758.  
  759. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  760. Loading built-in default shader for: main-v.sdr
  761. Loading built-in default shader for: main-f.sdr
  762. Vertex shader compiled with warnings:
  763. Vertex shader was successfully compiled to run on hardware.
  764.  
  765. Fragment shader compiled with warnings:
  766. Fragment shader was successfully compiled to run on hardware.
  767.  
  768. Shader linked with warnings:
  769. Fragment shader(s) linked, vertex shader(s) linked.
  770.  
  771. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  772. Loading built-in default shader for: main-v.sdr
  773. Loading built-in default shader for: main-f.sdr
  774. Vertex shader compiled with warnings:
  775. Vertex shader was successfully compiled to run on hardware.
  776.  
  777. Fragment shader compiled with warnings:
  778. Fragment shader was successfully compiled to run on hardware.
  779.  
  780. Shader linked with warnings:
  781. Fragment shader(s) linked, vertex shader(s) linked.
  782.  
  783. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  784. Loading built-in default shader for: main-v.sdr
  785. Loading built-in default shader for: main-f.sdr
  786. Vertex shader compiled with warnings:
  787. Vertex shader was successfully compiled to run on hardware.
  788.  
  789. Fragment shader compiled with warnings:
  790. Fragment shader was successfully compiled to run on hardware.
  791.  
  792. Shader linked with warnings:
  793. Fragment shader(s) linked, vertex shader(s) linked.
  794.  
  795. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  796. Loading built-in default shader for: main-v.sdr
  797. Loading built-in default shader for: main-f.sdr
  798. Vertex shader compiled with warnings:
  799. Vertex shader was successfully compiled to run on hardware.
  800.  
  801. Fragment shader compiled with warnings:
  802. Fragment shader was successfully compiled to run on hardware.
  803.  
  804. Shader linked with warnings:
  805. Fragment shader(s) linked, vertex shader(s) linked.
  806.  
  807. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  808. Loading built-in default shader for: main-v.sdr
  809. Loading built-in default shader for: main-f.sdr
  810. Vertex shader compiled with warnings:
  811. Vertex shader was successfully compiled to run on hardware.
  812.  
  813. Fragment shader compiled with warnings:
  814. Fragment shader was successfully compiled to run on hardware.
  815.  
  816. Shader linked with warnings:
  817. Fragment shader(s) linked, vertex shader(s) linked.
  818.  
  819. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  820. Loading built-in default shader for: main-v.sdr
  821. Loading built-in default shader for: main-f.sdr
  822. Vertex shader compiled with warnings:
  823. Vertex shader was successfully compiled to run on hardware.
  824.  
  825. Fragment shader compiled with warnings:
  826. Fragment shader was successfully compiled to run on hardware.
  827.  
  828. Shader linked with warnings:
  829. Fragment shader(s) linked, vertex shader(s) linked.
  830.  
  831. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  832. Loading built-in default shader for: main-v.sdr
  833. Loading built-in default shader for: main-f.sdr
  834. Vertex shader compiled with warnings:
  835. Vertex shader was successfully compiled to run on hardware.
  836.  
  837. Fragment shader compiled with warnings:
  838. Fragment shader was successfully compiled to run on hardware.
  839.  
  840. Shader linked with warnings:
  841. Fragment shader(s) linked, vertex shader(s) linked.
  842.  
  843. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  844. Loading built-in default shader for: main-v.sdr
  845. Loading built-in default shader for: main-f.sdr
  846. Vertex shader compiled with warnings:
  847. Vertex shader was successfully compiled to run on hardware.
  848.  
  849. Fragment shader compiled with warnings:
  850. Fragment shader was successfully compiled to run on hardware.
  851.  
  852. Shader linked with warnings:
  853. Fragment shader(s) linked, vertex shader(s) linked.
  854.  
  855. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  856. Loading built-in default shader for: main-v.sdr
  857. Loading built-in default shader for: main-f.sdr
  858. Vertex shader compiled with warnings:
  859. Vertex shader was successfully compiled to run on hardware.
  860.  
  861. Fragment shader compiled with warnings:
  862. Fragment shader was successfully compiled to run on hardware.
  863.  
  864. Shader linked with warnings:
  865. Fragment shader(s) linked, vertex shader(s) linked.
  866.  
  867. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  868. Loading built-in default shader for: main-v.sdr
  869. Loading built-in default shader for: main-f.sdr
  870. Vertex shader compiled with warnings:
  871. Vertex shader was successfully compiled to run on hardware.
  872.  
  873. Fragment shader compiled with warnings:
  874. Fragment shader was successfully compiled to run on hardware.
  875.  
  876. Shader linked with warnings:
  877. Fragment shader(s) linked, vertex shader(s) linked.
  878.  
  879. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  880. Loading built-in default shader for: main-v.sdr
  881. Loading built-in default shader for: main-f.sdr
  882. Vertex shader compiled with warnings:
  883. Vertex shader was successfully compiled to run on hardware.
  884.  
  885. Fragment shader compiled with warnings:
  886. Fragment shader was successfully compiled to run on hardware.
  887.  
  888. Shader linked with warnings:
  889. Fragment shader(s) linked, vertex shader(s) linked.
  890.  
  891. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  892. Loading built-in default shader for: main-v.sdr
  893. Loading built-in default shader for: main-f.sdr
  894. Vertex shader compiled with warnings:
  895. Vertex shader was successfully compiled to run on hardware.
  896.  
  897. Fragment shader compiled with warnings:
  898. Fragment shader was successfully compiled to run on hardware.
  899.  
  900. Shader linked with warnings:
  901. Fragment shader(s) linked, vertex shader(s) linked.
  902.  
  903. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  904. Loading built-in default shader for: soft-v.sdr
  905. Loading built-in default shader for: soft-f.sdr
  906. Vertex shader compiled with warnings:
  907. Vertex shader was successfully compiled to run on hardware.
  908.  
  909. Fragment shader compiled with warnings:
  910. Fragment shader was successfully compiled to run on hardware.
  911.  
  912. Shader linked with warnings:
  913. Fragment shader(s) linked, vertex shader(s) linked.
  914.  
  915. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  916. Loading built-in default shader for: soft-v.sdr
  917. Loading built-in default shader for: soft-f.sdr
  918. Vertex shader compiled with warnings:
  919. Vertex shader was successfully compiled to run on hardware.
  920.  
  921. Fragment shader compiled with warnings:
  922. Fragment shader was successfully compiled to run on hardware.
  923.  
  924. Shader linked with warnings:
  925. Fragment shader(s) linked, vertex shader(s) linked.
  926.  
  927. WARNING: Unable to get shader uniform location for "depthMap"!
  928. WARNING: Unable to get shader uniform location for "nearZ"!
  929. WARNING: Unable to get shader uniform location for "farZ"!
  930.  
  931. Compiling post-processing shader 1 ...
  932. Loading built-in default shader for: post-v.sdr
  933. Loading built-in default shader for: post-f.sdr
  934. Vertex shader compiled with warnings:
  935. Vertex shader was successfully compiled to run on hardware.
  936.  
  937. Fragment shader compiled with warnings:
  938. Fragment shader was successfully compiled to run on hardware.
  939.  
  940. Shader linked with warnings:
  941. Fragment shader(s) linked, vertex shader(s) linked.
  942.  
  943. WARNING: Unable to get shader uniform location for "timer"!
  944. Compiling post-processing shader 2 ...
  945. Loading built-in default shader for: post-v.sdr
  946. Loading built-in default shader for: blur-f.sdr
  947. Vertex shader compiled with warnings:
  948. Vertex shader was successfully compiled to run on hardware.
  949.  
  950. Fragment shader compiled with warnings:
  951. Fragment shader was successfully compiled to run on hardware.
  952.  
  953. Shader linked with warnings:
  954. Fragment shader(s) linked, vertex shader(s) linked.
  955.  
  956. Compiling post-processing shader 3 ...
  957. Loading built-in default shader for: post-v.sdr
  958. Loading built-in default shader for: blur-f.sdr
  959. Vertex shader compiled with warnings:
  960. Vertex shader was successfully compiled to run on hardware.
  961.  
  962. Fragment shader compiled with warnings:
  963. Fragment shader was successfully compiled to run on hardware.
  964.  
  965. Shader linked with warnings:
  966. Fragment shader(s) linked, vertex shader(s) linked.
  967.  
  968. Compiling post-processing shader 4 ...
  969. Loading built-in default shader for: post-v.sdr
  970. Loading built-in default shader for: brightpass-f.sdr
  971. Vertex shader compiled with warnings:
  972. Vertex shader was successfully compiled to run on hardware.
  973.  
  974. Fragment shader compiled with warnings:
  975. Fragment shader was successfully compiled to run on hardware.
  976.  
  977. Shader linked with warnings:
  978. Fragment shader(s) linked, vertex shader(s) linked.
  979.  
  980. Compiling post-processing shader 5 ...
  981. Loading built-in default shader for: fxaa-v.sdr
  982. Loading built-in default shader for: fxaa-f.sdr
  983. Vertex shader compiled with warnings:
  984. Vertex shader was successfully compiled to run on hardware.
  985.  
  986. Fragment shader compiled with warnings:
  987. Fragment shader was successfully compiled to run on hardware.
  988.  
  989. Shader linked with warnings:
  990. Fragment shader(s) linked, vertex shader(s) linked.
  991.  
  992. Compiling post-processing shader 6 ...
  993. Loading built-in default shader for: post-v.sdr
  994. Loading built-in default shader for: fxaapre-f.sdr
  995. Vertex shader compiled with warnings:
  996. Vertex shader was successfully compiled to run on hardware.
  997.  
  998. Fragment shader compiled with warnings:
  999. Fragment shader was successfully compiled to run on hardware.
  1000.  
  1001. Shader linked with warnings:
  1002. Fragment shader(s) linked, vertex shader(s) linked.
  1003.  
  1004.  
  1005. Max texture units: 8 (16)
  1006. Max elements vertices: 2147483647
  1007. Max elements indices: 16777215
  1008. Max texture size: 8192x8192
  1009. Max render buffer size: 8192x8192
  1010. Can use compressed textures: YES
  1011. Texture compression available: YES
  1012. Post-processing enabled: YES
  1013. Using trilinear texture filter.
  1014. Using GLSL for model rendering.
  1015. OpenGL Shader Version: 1.50
  1016. ... OpenGL init is complete!
  1017. Size of bitmap info = 742 KB
  1018. Size of bitmap extra info = 48 bytes
  1019. ANI cursorweb with size 24x24 (25.0% wasted)
  1020. GRAPHICS: Initializing default colors...
  1021. SCRIPTING: Beginning initialization sequence...
  1022. SCRIPTING: Beginning Lua initialization...
  1023. LUA: Opening LUA state...
  1024. LUA: Initializing base Lua libraries...
  1025. LUA: Beginning ADE initialization
  1026. ADE: Initializing enumeration constants...
  1027. ADE: Assigning Lua session...
  1028. SCRIPTING: Beginning main hook parse sequence....
  1029. Wokka! Error opening file (scripting.tbl)!
  1030. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  1031. SCRIPTING: Inititialization complete.
  1032. SCRIPTING: Splash screen overrides checked
  1033. SCRIPTING: Splash hook has been run
  1034. SCRIPTING: Splash screen conditional hook has been run
  1035. Using high memory settings...
  1036. Wokka! Error opening file (interface.tbl)!
  1037. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  1038. Windows reported 16 joysticks, we found 0
  1039. Current soundtrack set to -1 in event_music_reset_choices
  1040. Wokka! Error opening file (armor.tbl)!
  1041. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  1042. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1043. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1044. ANI support1 with size 108x24 (25.0% wasted)
  1045. ANI damage1 with size 148x25 (21.9% wasted)
  1046. ANI wingman1 with size 71x53 (17.2% wasted)
  1047. ANI wingman2 with size 35x53 (17.2% wasted)
  1048. ANI wingman3 with size 14x53 (17.2% wasted)
  1049. ANI toggle1 with size 57x20 (37.5% wasted)
  1050. ANI head1 with size 164x132 (48.4% wasted)
  1051. ANI weapons1 with size 126x20 (37.5% wasted)
  1052. ANI objective1 with size 149x21 (34.4% wasted)
  1053. ANI netlag1 with size 29x30 (6.3% wasted)
  1054. ANI targhit1 with size 31x21 (34.4% wasted)
  1055. ANI time1 with size 47x23 (28.1% wasted)
  1056. ANI energy1 with size 12x41 (35.9% wasted)
  1057. ANI targetview1 with size 137x156 (39.1% wasted)
  1058. ANI targetview2 with size 4x96 (25.0% wasted)
  1059. ANI targetview3 with size 7x20 (37.5% wasted)
  1060. ANI 2_energy2 with size 86x96 (25.0% wasted)
  1061. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  1062. ANI 2_leftarc with size 103x252 (1.6% wasted)
  1063. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  1064. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  1065. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  1066. ANI 2_lead1 with size 26x26 (18.8% wasted)
  1067. ANI 2_lock1 with size 56x53 (17.2% wasted)
  1068. ANI 2_lockspin with size 100x100 (21.9% wasted)
  1069. ANI 2_radar1 with size 209x170 (33.6% wasted)
  1070. loading animated cursor "cursor"
  1071. ANI cursor with size 24x24 (25.0% wasted)
  1072. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  1073. Ships.tbl is : VALID
  1074. Weapons.tbl is : VALID
  1075. cfile_init() took 460
  1076. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  1077. SOUND => Loading 'main_amb.wav'
  1078. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1079. ANI cursor.ani with size 24x24 (25.0% wasted)
  1080. SOUND => Loading 'commit.wav'
  1081. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1082. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  1083. Someone passed an extension to bm_load for file '242suicide.pcx'
  1084. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  1085. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  1086. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  1087. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  1088. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  1089. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  1090. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  1091. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  1092. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  1093. AUDIOSTR => Successfully opened: Aquitaine.wav
  1094. SOUND => Loading 'dooropen.wav'
  1095. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1096. SOUND => Loading 'user_c.wav'
  1097. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1098. SOUND => Loading 'doorclose.wav'
  1099. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1100. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  1101. Techroom successfully initialized, now changing tab...
  1102. Loading model 'fighter01.pof'
  1103. IBX: Found a good IBX to read for 'fighter01.pof'.
  1104. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  1105. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  1106. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  1107. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  1108. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1109. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1110. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1111. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1112. Frame 0 too long!!: frametime = 0.356 (0.356)
  1113. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1114. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  1115. Freeing all existing models...
  1116. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1117. Frame 0 too long!!: frametime = 0.704 (0.704)
  1118. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1119. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1120. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1121. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1122. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1123. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  1124. =================== STARTING LEVEL LOAD ==================
  1125. ANI 2_Loading with size 824x43 (32.8% wasted)
  1126. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1127. Starting model page in...
  1128. Beginning level bitmap paging...
  1129. Loading warp model
  1130. -1
  1131. SHOCKWAVE => Loading default shockwave animation...
  1132. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1133. MISSION LOAD: 'test'
  1134. Starting mission message count : 205
  1135. Ending mission message count : 205
  1136. Current soundtrack set to -1 in event_music_reset_choices
  1137. Loading model 'fighter01.pof'
  1138. IBX: Found a good IBX to read for 'fighter01.pof'.
  1139. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  1140. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  1141. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  1142. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  1143. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1144. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1145. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1146. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1147. Loading model 'cruiser2t-01.pof'
  1148. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  1149. IBX-DEBUG => POF checksum: 0xcbe6ead6, IBX checksum: 0xd2d7c037 -- "cruiser2t-01.pof"
  1150. Submodel 'hullb' is detail level 1 of 'hulla'
  1151. Submodel 'hullc' is detail level 2 of 'hulla'
  1152. Submodel 'hulld' is detail level 3 of 'hulla'
  1153. Allocating space for at least 17 new ship subsystems ... a total of 200 is now available (17 in-use).
  1154. OpenGL: Created 512x512 FBO!
  1155. Adding default sun.
  1156. =================== STARTING LEVEL DATA LOAD ==================
  1157. AUDIOSTR => Successfully opened: FS2_Amb_C01.wav.wav
  1158. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  1159. AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav
  1160. AUDIOSTR => Successfully opened: FS2_Arv_E02.wav.wav
  1161. AUDIOSTR => Successfully opened: FS2_Arv_G02.wav.wav
  1162. AUDIOSTR => Successfully opened: FS2_Btl_G01.wav.wav
  1163. AUDIOSTR => Successfully opened: FS2_Btl_G02.wav.wav
  1164. AUDIOSTR => Successfully opened: FS2_Btl_G03.wav.wav
  1165. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  1166. AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav
  1167. AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav
  1168. AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav
  1169. SOUND => Loading 'trk-loop.wav'
  1170. SOUND => Loading 'lock.wav'
  1171. SOUND => Loading 'cycle.wav'
  1172. SOUND => Loading 'ship_p.wav'
  1173. SOUND => Loading 'reveal.wav'
  1174. SOUND => Loading 'breakup.wav'
  1175. SOUND => Loading 'boom_3.wav'
  1176. SOUND => Loading 'beep_2.wav'
  1177. SOUND => Loading 'switch_1.wav'
  1178. SOUND => Loading 'beep_5.wav'
  1179. SOUND => Loading 'switch_2.wav'
  1180. SOUND => Loading 'thr_full.wav'
  1181. SOUND => Loading 'thr_off.wav'
  1182. SOUND => Loading 'thr_up.wav'
  1183. SOUND => Loading 'thr_dwn.wav'
  1184. SOUND => Loading 'approach.wav'
  1185. SOUND => Loading 'attach.wav'
  1186. SOUND => Loading 'detach.wav'
  1187. SOUND => Loading 'depart.wav'
  1188. SOUND => Loading 'aburn_1.wav'
  1189. SOUND => Loading 'aburn_2.wav'
  1190. SOUND => Loading 'vaporize2.wav'
  1191. SOUND => Loading 'aburn_1f.wav'
  1192. SOUND => Loading 'alert_2.wav'
  1193. SOUND => Loading 'm_fail.wav'
  1194. SOUND => Loading 'l_fail.wav'
  1195. SOUND => Loading 'fail.wav'
  1196. SOUND => Loading 'beep_1.wav'
  1197. SOUND => Loading 'debris.wav'
  1198. SOUND => Loading 'subhit.wav'
  1199. SOUND => Loading 'm_load.wav'
  1200. SOUND => Loading 'm_lock.wav'
  1201. SOUND => Loading 'repair.wav'
  1202. SOUND => Loading 'l_hit.wav'
  1203. SOUND => Loading 'm_hit.wav'
  1204. SOUND => Loading 's_hit_4.wav'
  1205. SOUND => Loading 's_hit_2.wav'
  1206. SOUND ==> Converted 3D sound from stereo to mono
  1207. SOUND => Loading 'select.wav'
  1208. SOUND ==> Converting sound from ADPCM to PCM
  1209. SOUND ==> Coverted sound from ADPCM to PCM successfully
  1210. SOUND => Loading 'alert_3.wav'
  1211. SOUND => Loading 'beep_4.wav'
  1212. SOUND => Loading 'wash.wav'
  1213. SOUND => Loading 'warp_1.wav'
  1214. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1215. SOUND => Loading 'static.wav'
  1216. SOUND => Loading 'boom_1.wav'
  1217. SOUND => Loading 'rev1.wav'
  1218. SOUND => Loading 's_hit_0.wav'
  1219. SOUND => Loading 'collide.wav'
  1220. SOUND => Loading 's_hit_1.wav'
  1221. SOUND => Loading 'alert_1.wav'
  1222. SOUND => Loading 'proximity1.wav'
  1223. SOUND => Loading 'proximity2.wav'
  1224. SOUND => Loading 'directive.wav'
  1225. SOUND => Loading 'subhit2.wav'
  1226. SOUND => Loading 'atomic.wav'
  1227. SOUND => Loading 'ast_lghit.wav'
  1228. SOUND => Loading 'ast_smhit.wav'
  1229. SOUND => Loading 'cue_voice.wav'
  1230. SOUND => Loading 'end_voice.wav'
  1231. SOUND => Loading 'scan.wav'
  1232. SOUND => Loading 'l_flyby.wav'
  1233. SOUND => Loading 'asteroid.wav'
  1234. SOUND => Loading 'warp_open.wav'
  1235. SOUND => Loading 'warp_close.wav'
  1236. SOUND => Loading 'rumble.wav'
  1237. SOUND => Loading 'subspace_left.wav'
  1238. SOUND => Loading 'subspace_right.wav'
  1239. SOUND => Loading 'Evaded.wav'
  1240. SOUND => Loading 'L_Sidearm.wav'
  1241. SOUND => Loading 'L_Scalpel.wav'
  1242. SOUND => Loading 'L_Flail2.wav'
  1243. SOUND => Loading 'L_Prom_R.wav'
  1244. SOUND => Loading 'L_Prom_S.wav'
  1245. SOUND => Loading 'L_Newton.wav'
  1246. SOUND => Loading 'L_Kayser.wav'
  1247. SOUND => Loading 'L_Circle.wav'
  1248. SOUND => Loading 'L_Lich.wav'
  1249. SOUND => Loading 'hit_1.wav'
  1250. SOUND => Loading 'L_Vasmid.wav'
  1251. SOUND => Loading 'm_wasp.wav'
  1252. SOUND => Loading 'boom_2.wav'
  1253. SOUND => Loading 'm_mag.wav'
  1254. SOUND => Loading 'm_fury.wav'
  1255. SOUND => Loading 'm_shrike.wav'
  1256. SOUND => Loading 'm_angel.wav'
  1257. SOUND => Loading 'm_cluster.wav'
  1258. SOUND => Loading 'm_clusterb.wav'
  1259. SOUND => Loading 'm_stiletto.wav'
  1260. SOUND => Loading 'm_tsunami.wav'
  1261. SOUND => Loading 'm_harbinger.wav'
  1262. SOUND => Loading 'm_mega.wav'
  1263. SOUND => Loading 'counter_1.wav'
  1264. SOUND => Loading 'l_alien1.wav'
  1265. SOUND => Loading 'clusterboom.wav'
  1266. SOUND => Loading 'm_swarm.wav'
  1267. SOUND => Loading 'l_alien2.wav'
  1268. SOUND => Loading 'capital4.wav'
  1269. SOUND => Loading 'capital5.wav'
  1270. SOUND => Loading 'capital6.wav'
  1271. SOUND => Loading 'l_vaslight.wav'
  1272. SOUND => Loading 'l_alien3.wav'
  1273. SOUND => Loading 'shockwave.wav'
  1274. SOUND => Loading 'Turret_T1.wav'
  1275. SOUND => Loading 'Turret_T2.wav'
  1276. SOUND => Loading 'Turret_V1.wav'
  1277. SOUND => Loading 'Turret_V2.wav'
  1278. SOUND => Loading 'Turret_S1.wav'
  1279. SOUND => Loading 'paintloop.wav'
  1280. SOUND => Loading 'FlakLaunch.wav'
  1281. SOUND => Loading 'boom_4.wav'
  1282. SOUND => Loading 'm_emp.wav'
  1283. SOUND => Loading 'Escape.wav'
  1284. SOUND => Loading 'Vaporize1.wav'
  1285. SOUND => Loading 'beam_loop.wav'
  1286. SOUND => Loading 'beam_up.wav'
  1287. SOUND => Loading 'beam_down.wav'
  1288. SOUND => Loading 'beam_shot1.wav'
  1289. SOUND => Loading 'beam_shot2.wav'
  1290. SOUND => Loading 'ship_a1.wav'
  1291. SOUND => Loading 'ship_a2.wav'
  1292. SOUND => Loading 'ship_a3.wav'
  1293. SOUND => Loading 'ship_b1.wav'
  1294. SOUND => Loading 'ship_b2.wav'
  1295. SOUND => Loading 'ship_b3.wav'
  1296. SOUND => Loading 'ship_c1.wav'
  1297. SOUND => Loading 'ship_c2.wav'
  1298. SOUND => Loading 'ship_c3.wav'
  1299. SOUND => Loading 'beacon.wav'
  1300. SOUND => Loading 'capital1.wav'
  1301. SOUND => Loading 'capital2.wav'
  1302. SOUND => Loading 'capital3.wav'
  1303. SOUND => Loading 'Arc_01.wav'
  1304. SOUND => Loading 'Arc_02.wav'
  1305. SOUND => Loading 'Arc_03.wav'
  1306. SOUND => Loading 'Arc_04.wav'
  1307. SOUND => Loading 'Arc_05.wav'
  1308. SOUND => Loading 'BT_LTerSlash.wav'
  1309. SOUND => Loading 'BT_TerSlash.wav'
  1310. SOUND => Loading 'BT_SGreen.wav'
  1311. SOUND => Loading 'BT_BGreen.wav'
  1312. SOUND => Loading 'BT_BFGreen.wav'
  1313. SOUND => Loading 'BT_AntiFtr.wav'
  1314. SOUND => Loading 'BT_up_1.wav'
  1315. SOUND => Loading 'BT_up_1.5.wav'
  1316. SOUND => Loading 'BT_up_2.5.wav'
  1317. SOUND => Loading 'BT_up_3.wav'
  1318. SOUND => Loading 'BT_up_3.5.wav'
  1319. SOUND => Loading 'BT_up_5.wav'
  1320. SOUND => Loading 'BT_dwn_1.wav'
  1321. SOUND => Loading 'BT_dwn_2.wav'
  1322. SOUND => Loading 'BT_dwn_3.wav'
  1323. SOUND => Loading 'BT_dwn_4.wav'
  1324. SOUND => Loading 'BT_dwn_5.wav'
  1325. SOUND => Loading 'BT_dwn_6.wav'
  1326. SOUND => Loading 'SupNova1.wav'
  1327. SOUND => Loading 'SupNova2.wav'
  1328. SOUND => Loading 'ship_c4.wav'
  1329. SOUND => Loading 'ship_c5.wav'
  1330. SOUND => Loading 'BS_SRed.wav'
  1331. SOUND => Loading 'BS_LRed.wav'
  1332. SOUND => Loading 'BS_AntiFtr.wav'
  1333. SOUND => Loading 'Thunder_01.wav'
  1334. SOUND => Loading 'Thunder_02.wav'
  1335. SOUND => Loading 'BS_up_1.wav'
  1336. SOUND => Loading 'BS_up_1.5.wav'
  1337. SOUND => Loading 'BS_up_3.wav'
  1338. SOUND => Loading 'Commnode.wav'
  1339. SOUND => Loading 'Pirate.wav'
  1340. SOUND ==> Converted 3D sound from stereo to mono
  1341. SOUND => Loading 'BS_dwn_1.wav'
  1342. SOUND => Loading 'BS_dwn_2.wav'
  1343. SOUND => Loading 'BS_dwn_3.wav'
  1344. SOUND => Loading 'Inst1.wav'
  1345. SOUND => Loading 'Inst2.wav'
  1346. Loading model 'support2t-01.pof'
  1347. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1348. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
  1349. Submodel 'bodyb' is detail level 1 of 'bodya'
  1350. Submodel 'bodyc' is detail level 2 of 'bodya'
  1351. Submodel 'bodyd' is detail level 3 of 'bodya'
  1352. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1353. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1354. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1355. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1356. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1357. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1358. Loading model 'support2v-01.pof'
  1359. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1360. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
  1361. Submodel 'hercb' is detail level 1 of 'herca'
  1362. Submodel 'hercc' is detail level 2 of 'herca'
  1363. Submodel 'hercd' is detail level 3 of 'herca'
  1364. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1365. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1366. About to page in ships!
  1367. ANI shield-f01 with size 112x93 (27.3% wasted)
  1368. Loading model 'hornet.pof'
  1369. IBX: Found a good IBX to read for 'hornet.pof'.
  1370. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
  1371. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1372. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1373. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1374. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1375. Loading model 'rockeye.pof'
  1376. IBX: Found a good IBX to read for 'rockeye.pof'.
  1377. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
  1378. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  1379. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  1380. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1381. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1382. Loading model 'Tempest.pof'
  1383. IBX: Found a good IBX to read for 'Tempest.pof'.
  1384. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
  1385. Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
  1386. Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
  1387. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1388. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1389. Loading model 'NewHornet.pof'
  1390. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1391. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
  1392. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1393. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1394. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1395. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1396. Loading model 'bombardier.pof'
  1397. IBX: Found a good IBX to read for 'bombardier.pof'.
  1398. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
  1399. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1400. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1401. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1402. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1403. Loading model 'crossbow.pof'
  1404. IBX: Found a good IBX to read for 'crossbow.pof'.
  1405. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
  1406. Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
  1407. Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
  1408. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1409. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1410. Loading model 'trebuchet.pof'
  1411. IBX: Found a good IBX to read for 'trebuchet.pof'.
  1412. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof"
  1413. Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
  1414. Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
  1415. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1416. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1417. Loading model 'taga.pof'
  1418. IBX: Found a good IBX to read for 'taga.pof'.
  1419. IBX-DEBUG => POF checksum: 0xe7f2c055, IBX checksum: 0x91c2297c -- "taga.pof"
  1420. Submodel 'tagareal-b' is detail level 1 of 'tagareal-a'
  1421. Submodel 'tagareal-c' is detail level 2 of 'tagareal-a'
  1422. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1423. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1424. Loading model 'tagb.pof'
  1425. IBX: Found a good IBX to read for 'tagb.pof'.
  1426. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0x99d3dda7 -- "tagb.pof"
  1427. Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a'
  1428. Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a'
  1429. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1430. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1431. Loading model 'piranha.pof'
  1432. IBX: Found a good IBX to read for 'piranha.pof'.
  1433. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
  1434. Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
  1435. Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
  1436. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1437. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1438. Loading model 'stilettoII.pof'
  1439. IBX: Found a good IBX to read for 'stilettoII.pof'.
  1440. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof"
  1441. Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
  1442. Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
  1443. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1444. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1445. Loading model 'infyrno.pof'
  1446. IBX: Found a good IBX to read for 'infyrno.pof'.
  1447. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xabd7dc57 -- "infyrno.pof"
  1448. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1449. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1450. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1451. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1452. Loading model 'belial.pof'
  1453. IBX: Found a good IBX to read for 'belial.pof'.
  1454. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
  1455. Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
  1456. Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
  1457. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1458. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1459. Loading model 'helios.pof'
  1460. IBX: Found a good IBX to read for 'helios.pof'.
  1461. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0xf05725a9 -- "helios.pof"
  1462. Submodel 'helios-b' is detail level 1 of 'helios-a'
  1463. Submodel 'helios-c' is detail level 2 of 'helios-a'
  1464. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1465. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1466. Loading model 'EMPulse2.pof'
  1467. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  1468. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x98c939dd -- "EMPulse2.pof"
  1469. Submodel 'empulse-b' is detail level 1 of 'empulse-a'
  1470. Submodel 'empulse-c' is detail level 2 of 'empulse-a'
  1471. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1472. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1473. Loading model 'cmeasure01.pof'
  1474. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1475. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
  1476. Loading model 'debris01.pof'
  1477. IBX: Found a good IBX to read for 'debris01.pof'.
  1478. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1479. Loading model 'debris02.pof'
  1480. IBX: Found a good IBX to read for 'debris02.pof'.
  1481. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1482. Paging in mission messages
  1483. Stopping model page in...
  1484. ANI support1.ani with size 108x24 (25.0% wasted)
  1485. ANI damage1.ani with size 148x25 (21.9% wasted)
  1486. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1487. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1488. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1489. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1490. ANI head1.ani with size 164x132 (48.4% wasted)
  1491. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1492. ANI objective1.ani with size 149x21 (34.4% wasted)
  1493. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1494. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1495. ANI time1.ani with size 47x23 (28.1% wasted)
  1496. ANI energy1.ani with size 12x41 (35.9% wasted)
  1497. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1498. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1499. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1500. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1501. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1502. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1503. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1504. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1505. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1506. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1507. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1508. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1509. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1510. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1511. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1512. User bitmap 'TMP308x190+16'
  1513. User bitmap 'TMP337x206+16'
  1514. User bitmap 'TMP69x119+16'
  1515. User bitmap 'TMP231x145+16'
  1516. User bitmap 'TMP273x158+16'
  1517. User bitmap 'TMP319x174+16'
  1518. User bitmap 'TMP256x256+8'
  1519. User bitmap 'TMP256x256+8'
  1520. User bitmap 'TMP128x128+8'
  1521. Bmpman: 1282/4750 bitmap slots in use.
  1522. Ending level bitmap paging...
  1523. =================== ENDING LOAD ================
  1524. Real count = 368, Estimated count = 425
  1525. ================================================
  1526. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1527. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1528. No briefing music is selected, so play first briefing track: Brief1
  1529. AUDIOSTR => Successfully opened: FS2_Brief_01.wav
  1530. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1531. Entering brief_init()
  1532. entering common_select_init()
  1533. ANI iconwing01 with size 32x28 (12.5% wasted)
  1534. Loading model 'fighter06.pof'
  1535. IBX: Found a good IBX to read for 'fighter06.pof'.
  1536. IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
  1537. Submodel 'fighter06b' is detail level 1 of 'fighter06a'
  1538. Submodel 'fighter06c' is detail level 2 of 'fighter06a'
  1539. Submodel 'fighter06d' is detail level 3 of 'fighter06a'
  1540. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1541. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1542. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1543. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1544. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1545. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1546. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1547. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1548. Loading model 'fighter2t-02.pof'
  1549. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1550. IBX-DEBUG => POF checksum: 0xd88cd2a1, IBX checksum: 0x36a0a8dc -- "fighter2t-02.pof"
  1551. Submodel 'hercb' is detail level 1 of 'herca'
  1552. Submodel 'hercd' is detail level 3 of 'herca'
  1553. Submodel 'hercc' is detail level 2 of 'herca'
  1554. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1555. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1556. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1557. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1558. Submodel 'thruster05b' is detail level 1 of 'thruster05a'
  1559. Submodel 'thruster05c' is detail level 2 of 'thruster05a'
  1560. Submodel 'thruster06b' is detail level 1 of 'thruster06a'
  1561. Submodel 'thruster06c' is detail level 2 of 'thruster06a'
  1562. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1563. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1564. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1565. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1566. Loading model 'bonus2t-02.pof'
  1567. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1568. IBX-DEBUG => POF checksum: 0x0c7a13b9, IBX checksum: 0x55e4ca3c -- "bonus2t-02.pof"
  1569. Submodel 'hercd' is detail level 3 of 'herca'
  1570. Submodel 'hercb' is detail level 1 of 'herca'
  1571. Submodel 'hercc' is detail level 2 of 'herca'
  1572. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1573. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1574. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1575. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1576. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1577. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1578. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1579. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1580. Submodel 'thruster05b' is detail level 1 of 'thruster05a'
  1581. Submodel 'thruster05c' is detail level 2 of 'thruster05a'
  1582. Submodel 'thruster06b' is detail level 1 of 'thruster06a'
  1583. Submodel 'thruster06c' is detail level 2 of 'thruster06a'
  1584. Loading model 'fighter2t-04.pof'
  1585. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1586. IBX-DEBUG => POF checksum: 0x5de79605, IBX checksum: 0x87d9d49b -- "fighter2t-04.pof"
  1587. Submodel 'hercb' is detail level 1 of 'herca'
  1588. Submodel 'hercc' is detail level 2 of 'herca'
  1589. Submodel 'hercd' is detail level 3 of 'herca'
  1590. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1591. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1592. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1593. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1594. Loading model 'fighter13.pof'
  1595. IBX: Found a good IBX to read for 'fighter13.pof'.
  1596. IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x77e90c76 -- "fighter13.pof"
  1597. Submodel 'fighter13b-hull' is detail level 1 of 'fighter13a-hull'
  1598. Submodel 'fighter13c-hull' is detail level 2 of 'fighter13a-hull'
  1599. Submodel 'fighter13d-hull' is detail level 3 of 'fighter13a-hull'
  1600. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1601. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1602. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1603. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1604. Loading model 'fighter2t-01.pof'
  1605. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  1606. IBX-DEBUG => POF checksum: 0x9339d465, IBX checksum: 0xc51813f3 -- "fighter2t-01.pof"
  1607. Submodel 'fighter2t-01b' is detail level 1 of 'fighter2t-01a'
  1608. Submodel 'fighter2t-01c' is detail level 2 of 'fighter2t-01a'
  1609. Submodel 'fighter2t-01d' is detail level 3 of 'fighter2t-01a'
  1610. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1611. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1612. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1613. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1614. Loading model 'fighter2t-03.pof'
  1615. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1616. IBX-DEBUG => POF checksum: 0x7c4233bb, IBX checksum: 0x6b223355 -- "fighter2t-03.pof"
  1617. Submodel 'valkc' is detail level 2 of 'valka'
  1618. Submodel 'valkd' is detail level 3 of 'valka'
  1619. Submodel 'valkb' is detail level 1 of 'valka'
  1620. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1621. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1622. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1623. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1624. Loading model 'fighter2t-05.pof'
  1625. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1626. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
  1627. Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
  1628. Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
  1629. Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
  1630. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1631. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1632. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1633. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1634. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1635. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1636. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1637. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1638. Loading model 'fighter2s-02.pof'
  1639. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  1640. IBX-DEBUG => POF checksum: 0x1b65e5a0, IBX checksum: 0xd5b9e3b0 -- "fighter2s-02.pof"
  1641. Submodel 'fighterb' is detail level 1 of 'fightera'
  1642. Submodel 'fighterc' is detail level 2 of 'fightera'
  1643. Submodel 'fighterd' is detail level 3 of 'fightera'
  1644. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1645. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1646. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1647. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1648. Loading model 'Bomber2T-03.pof'
  1649. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  1650. IBX-DEBUG => POF checksum: 0xd7f134d9, IBX checksum: 0x2d8d9ab8 -- "Bomber2T-03.pof"
  1651. Submodel 'hercb' is detail level 1 of 'herca'
  1652. Submodel 'hercc' is detail level 2 of 'herca'
  1653. Submodel 'hercd' is detail level 3 of 'herca'
  1654. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1655. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1656. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1657. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1658. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1659. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1660. Loading model 'Bonus2t-01.pof'
  1661. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  1662. IBX-DEBUG => POF checksum: 0xb8598885, IBX checksum: 0x0a448bbd -- "Bonus2t-01.pof"
  1663. Submodel 'hercd' is detail level 3 of 'herca'
  1664. Submodel 'hercb' is detail level 1 of 'herca'
  1665. Submodel 'hercc' is detail level 2 of 'herca'
  1666. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1667. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1668. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1669. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1670. Loading model 'bomber04.pof'
  1671. IBX: Found a good IBX to read for 'bomber04.pof'.
  1672. IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xb42c9a22 -- "bomber04.pof"
  1673. Submodel 'bomber04c-body' is detail level 2 of 'bomber04a-body'
  1674. Submodel 'bomber04d-body' is detail level 3 of 'bomber04a-body'
  1675. Submodel 'bomber04b-body' is detail level 1 of 'bomber04a-body'
  1676. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1677. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1678. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1679. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1680. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  1681. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  1682. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  1683. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  1684. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1685. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  1686. Loading model 'bomber05.pof'
  1687. IBX: Found a good IBX to read for 'bomber05.pof'.
  1688. IBX-DEBUG => POF checksum: 0x36b06890, IBX checksum: 0x4487c3b3 -- "bomber05.pof"
  1689. Submodel 'bomber05c-body' is detail level 2 of 'bomber05a-body'
  1690. Submodel 'bomber05d-body' is detail level 3 of 'bomber05a-body'
  1691. Submodel 'bomber05b-body' is detail level 1 of 'bomber05a-body'
  1692. Submodel 'b05-turretb' is detail level 1 of 'b05-turreta'
  1693. Submodel 'b05-turretb-destroyed' is detail level 1 of 'b05-turreta-destroyed'
  1694. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1695. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1696. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1697. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1698. Loading model 'bomber09.pof'
  1699. IBX: Found a good IBX to read for 'bomber09.pof'.
  1700. IBX-DEBUG => POF checksum: 0xf3d36073, IBX checksum: 0xca95f216 -- "bomber09.pof"
  1701. Submodel 'bomber09b-hull' is detail level 1 of 'bomber09a-hull'
  1702. Submodel 'bomber09c-hull' is detail level 2 of 'bomber09a-hull'
  1703. Submodel 'bomber09d-hull' is detail level 3 of 'bomber09a-hull'
  1704. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1705. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1706. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1707. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1708. Loading model 'bomber2t-01.pof'
  1709. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  1710. IBX-DEBUG => POF checksum: 0x509efd5d, IBX checksum: 0xe8ba1724 -- "bomber2t-01.pof"
  1711. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  1712. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  1713. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  1714. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1715. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1716. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1717. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1718. Loading model 'fighter2v-04.pof'
  1719. IBX: Found a good IBX to read for 'fighter2v-04.pof'.
  1720. IBX-DEBUG => POF checksum: 0x1201c13e, IBX checksum: 0xc894825d -- "fighter2v-04.pof"
  1721. Submodel 'hercb' is detail level 1 of 'herca'
  1722. Submodel 'hercc' is detail level 2 of 'herca'
  1723. Submodel 'hercd' is detail level 3 of 'herca'
  1724. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1725. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1726. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  1727. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  1728. ANI iconSD4 with size 56x24 (25.0% wasted)
  1729. ANI iconScalpel with size 56x24 (25.0% wasted)
  1730. ANI iconflail with size 56x24 (25.0% wasted)
  1731. ANI iconPromR with size 56x24 (25.0% wasted)
  1732. ANI iconPromS with size 56x24 (25.0% wasted)
  1733. ANI iconNewton with size 56x24 (25.0% wasted)
  1734. ANI iconKayser with size 56x24 (25.0% wasted)
  1735. ANI iconCirce with size 56x24 (25.0% wasted)
  1736. ANI iconLich with size 56x24 (25.0% wasted)
  1737. ANI iconMX-64 with size 56x24 (25.0% wasted)
  1738. ANI iconTempest with size 56x24 (25.0% wasted)
  1739. ANI iconHornet with size 56x24 (25.0% wasted)
  1740. ANI iconBombardier with size 56x24 (25.0% wasted)
  1741. ANI iconCrossbow with size 56x24 (25.0% wasted)
  1742. ANI iconTrebuchet with size 56x24 (25.0% wasted)
  1743. ANI iconTagA with size 56x24 (25.0% wasted)
  1744. ANI iconTagB with size 56x24 (25.0% wasted)
  1745. ANI iconPiranha with size 56x24 (25.0% wasted)
  1746. ANI iconStilettoII with size 56x24 (25.0% wasted)
  1747. ANI iconInfyrno with size 56x24 (25.0% wasted)
  1748. ANI iconbelial with size 56x24 (25.0% wasted)
  1749. ANI iconHelios with size 56x24 (25.0% wasted)
  1750. ANI iconEMPulse with size 56x24 (25.0% wasted)
  1751. Frame 0 too long!!: frametime = 11.949 (11.949)
  1752. SOUND => Loading 'commit.wav'
  1753. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1754. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1755. entering common_select_close()
  1756. weapon_select_close() returning without doing anything
  1757. ship_select_close() returning without doing anything
  1758. Entering brief_close()
  1759. Entering game at time = 21.936
  1760. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1761. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1762. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1763. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1764. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1765. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1766. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1767. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1768. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1769. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1770. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1771. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1772. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1773. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1774. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1775. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1776. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1777. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1778. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1779. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1780. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1781. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1782. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1783. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1784. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1785. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1786. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1787. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1788. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1789. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1790. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1791. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1792. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1793. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1794. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1795. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1796. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1797. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1798. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1799. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1800. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1801. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1802. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1803. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1804. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1805. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1806. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1807. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1808. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1809. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1810. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1811. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1812. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1813. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1814. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1815. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1816. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1817. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1818. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1819. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1820. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1821. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1822. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1823. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1824. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1825. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1826. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1827. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1828. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1829. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1830. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1831. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1832. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1833. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1834. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1835. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1836. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1837. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1838. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1839. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1840. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1841. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1842. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1843. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1844. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1845. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1846. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1847. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1848. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1849. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1850. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1851. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1852. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1853. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1854. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1855. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1856. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1857. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1858. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1859. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1860. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1861. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1862. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1863. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1864. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1865. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1866. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1867. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1868. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1869. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1870. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1871. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1872. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1873. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1874. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1875. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1876. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1877. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1878. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1879. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1880. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1881. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1882. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1883. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1884. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1885. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1886. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1887. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1888. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1889. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1890. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1891. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1892. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1893. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1894. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1895. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1896. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1897. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1898. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1899. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1900. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1901. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1902. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1903. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1904. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1905. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1906. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1907. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1908. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1909. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1910. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1911. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1912. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1913. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1914. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1915. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1916. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1917. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1918. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1919. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1920. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1921. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1922. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1923. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1924. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1925. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1926. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1927. SOUND: c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp:1443 - OpenAL error = 'Invalid Value'
  1928. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1929. SOUND: c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp:1443 - OpenAL error = 'Invalid Value'
  1930. SOUND: c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp:1443 - OpenAL error = 'Invalid Value'
  1931. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1932. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1933. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1934. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1935. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1936. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1937. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1938. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1939. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1940. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1941. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1942. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1943. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1944. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1945. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1946. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1947. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1948. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1949. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1950. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1951. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1952. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1953. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1954. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1955. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1956. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1957. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1958. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1959. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1960. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1961. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1962. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1963. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1964. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1965. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1966. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1967. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1968. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1969. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1970. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1971. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1972. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1973. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1974. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1975. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1976. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1977. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1978. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1979. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1980. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1981. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1982. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1983. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1984. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1985. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1986. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1987. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1988. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1989. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1990. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1991. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1992. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1993. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1994. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1995. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1996. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  1997. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1998. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  1999. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2000. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2001. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2002. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2003. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2004. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2005. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2006. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2007. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2008. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2009. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2010. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2011. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2012. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2013. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2014. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2015. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds3d.cpp, line 58
  2016. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2017. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2018. AUDIOSTR => Successfully opened: Aquitaine.wav
  2019. SOUND: c:\code\fs2_open_3_6_14_rc1\code\sound\audiostr.cpp:1107 - OpenAL error = 'Invalid Value'
  2020. AUDIOSTR => ErrorExit for ::Create() on wave file: Aquitaine
  2021. Can not play music. sexp_start_music called when no music file is set for Sexp_music_handle!
  2022. 1796 frames executed in 30.011 seconds, 59.845 frames per second.
  2023. SOUND => Loading 'user_c.wav'
  2024. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2025. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2026. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2027. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2028. Unloading in mission messages
  2029. SOUND => Loading 'main_amb.wav'
  2030. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2031. AUDIOSTR => Successfully opened: Aquitaine.wav
  2032. SOUND => Loading 'dooropen.wav'
  2033. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2034. SOUND => Loading 'user_c.wav'
  2035. OpenAL ERROR: "Invalid Enum" in c:\code\fs2_open_3_6_14_rc1\code\sound\ds.cpp, line 1594
  2036. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2037. Freeing all existing models...
  2038. ... Log closed, Thu Nov 03 18:48:08 2011
  2039.  
  2040.  
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