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Weapon Tweaker

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Jul 5th, 2013
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  1. //Weapon Stat Tweaker Plugin
  2. //By Mustang
  3.  
  4. //SCOUT
  5. //Edit these values to modify Scattergun stats
  6. object_event_add(Scattergun,ev_create,0,
  7. "
  8. refireTime = 20;
  9. maxAmmo = 6;
  10. reloadTime = 15;
  11. reloadBuffer = 20;
  12. ");
  13.  
  14.  
  15. //----------------------------------------------------------
  16. //PYRO
  17. //Edit these values to change the flame stats
  18. object_event_add(Flame,ev_create,0,
  19. "
  20. hitDamage = 2.83;
  21. flameLife = 15;
  22. burnIncrease = 1;
  23. durationIncrease = 30;
  24. afterburnFalloff = true;
  25. ");
  26.  
  27. //Edit these values to modify the flare stats
  28. object_event_add(Flare,ev_create,0,
  29. "
  30. hitDamage = 15;
  31. flameLife = 40;
  32. burnIncrease = 8;
  33. durationIncrease = 35;
  34. afterburnFalloff = false;
  35. ");
  36.  
  37.  
  38. //----------------------------------------------------------
  39. //SOLDIER
  40. //Edit these to modify rocket stats
  41. object_event_add(Rocket,ev_create,0,
  42. "
  43. hitDamage = 25;
  44. explosionDamage = 30;
  45. blastRadius = 65;
  46. characterHit = -1;
  47. exploded = false;
  48. knockback = 8;
  49. bubbled = false;
  50. ");
  51.  
  52. //Edit these values to modify Rocketlauncher stats
  53. object_event_add(Rocketlauncher,ev_create,0,
  54. "
  55. refireTime = 30;
  56. reloadTime = 22;
  57. reloadBuffer = 30;
  58. maxAmmo = 4;
  59. ammoCount = maxAmmo;
  60. rocketrange = 501;
  61. ");
  62.  
  63.  
  64. //----------------------------------------------------------
  65. //HEAVY
  66. //Edit these values to modify Minigun stats
  67. object_event_add(Minigun,ev_create,0,
  68. "
  69. refireTime = 2;
  70. maxAmmo = 200;
  71. ammoCount = maxAmmo;
  72. reloadBuffer = 10;
  73. ");
  74.  
  75.  
  76. //----------------------------------------------------------
  77. //DETO
  78. //Edit these values to modify Minegun stats
  79. object_event_add(Minegun,ev_create,0,
  80. "
  81. refireTime = 26;
  82. maxMines = 8;
  83. lobbed = 0;
  84. reloadTime = 15;
  85. reloadBuffer = 26;
  86. maxAmmo = 8;
  87. ");
  88.  
  89. //Edit these values to modify Mine stats
  90. object_event_add(Mine,ev_create,0,
  91. "
  92. explosionDamage = 45;
  93. animationState = 1;
  94. alarm[1] = 29;
  95. stickied = false;
  96. bestBlastRadius = 50;
  97. blastRadius = bestBlastRadius;
  98. exploded = false;
  99. bubbled = false;
  100. reflector = noone;
  101. knockback = 10;
  102. ");
  103.  
  104.  
  105. //----------------------------------------------------------
  106. //MEDIC
  107. //Edit these values to modify Medigun stats
  108. //Some things are a bit complicated here so be careful
  109. object_event_add(Medigun,ev_create,0,
  110. "
  111. healTarget = noone;
  112. healedThisStep = false;
  113. healAmount = 2/3;
  114. hphealed = 0;
  115. maxHealDistance = 300;
  116. ubering = false;
  117. uberCharge=0;
  118. uberReady=false;
  119. maxAmmo = 40
  120. ammoCount = maxAmmo;
  121. reloadTime = 55;
  122. reloadBuffer = 0;
  123. ");
  124.  
  125. //Edit these values to modify Needle stats
  126. object_event_add(Needle,ev_create,0,
  127. "
  128. hitDamage = 4;
  129. ");
  130.  
  131.  
  132. //----------------------------------------------------------
  133. //ENGINEER
  134. //Edit these values to modify Shotgun stats
  135. object_event_add(Shotgun,ev_create,0,
  136. "
  137. refireTime = 20;
  138. maxAmmo = 6;
  139. reloadTime = 15;
  140. reloadBuffer = 20;
  141. ");
  142.  
  143. //----------------------------------------------------------
  144. //SPY
  145. //Edit these values to modify Revolver stats
  146. object_event_add(Revolver,ev_create,0,
  147. "
  148. refireTime = 18;
  149. StabreloadTime = 32;
  150. maxAmmo = 6;
  151. reloadTime = 30;
  152. ");
  153.  
  154. //----------------------------------------------------------
  155. //SNIPER
  156. //Edit these values to modify Rifle stats
  157. object_event_add(Rifle,ev_create,0,
  158. "
  159. refireTime = 40;
  160. reloadTime = 40;
  161. unscopedDamage = 35;
  162. baseDamage = 45;
  163. maxDamage = 75;
  164. chargeTime = 105;
  165. ");
  166.  
  167.  
  168. //----------------------------------------------------------
  169. //QUOTE/CURLY
  170. //Edit these values to modify Blade (weapon) stats
  171. object_event_add(Blade,ev_create,0,
  172. "
  173. refireTime = 5;
  174. bubbleRefireTime = 5;
  175. replenishing = 1;
  176. bubbleCount = 0;
  177. maxBubbles = 25;
  178. bladesOut = 0;
  179. bladeLife = 15;
  180. maxBlades = 1;
  181. bladeDamage = 17;
  182. depletedBladeDamage = 8;
  183. maxAmmo = 90;
  184. replenishingRate = 2;
  185. reloadTime = 55;
  186. reloadBuffer = 0;
  187. ");
  188. //Edit these values to modify Blade (projectile) stats
  189. object_event_add(BladeB,ev_create,0,
  190. "
  191. hitDamage = 5;
  192. ");
  193.  
  194.  
  195. //----------------------------------------------------------
  196. //MISC.
  197. //Edit these values to modify Shot stats (I have no idea how damage works here but change it as you please)
  198. object_event_add(Shot,ev_create,0,
  199. "
  200. hitDamage = 8;
  201. ");
  202.  
  203. //Modify Sentrygun stats here
  204. object_event_add(SentryTurret,ev_create,0,
  205. "
  206. refireTime=5;
  207. hitDamage=8;
  208. ");
  209. //Modify Sentry stats here
  210. object_event_add(Sentry,ev_create,0,
  211. "
  212. maxHp = 100;
  213. hp = 25;
  214. ");
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