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- //Weapon Stat Tweaker Plugin
- //By Mustang
- //SCOUT
- //Edit these values to modify Scattergun stats
- object_event_add(Scattergun,ev_create,0,
- "
- refireTime = 20;
- maxAmmo = 6;
- reloadTime = 15;
- reloadBuffer = 20;
- ");
- //----------------------------------------------------------
- //PYRO
- //Edit these values to change the flame stats
- object_event_add(Flame,ev_create,0,
- "
- hitDamage = 2.83;
- flameLife = 15;
- burnIncrease = 1;
- durationIncrease = 30;
- afterburnFalloff = true;
- ");
- //Edit these values to modify the flare stats
- object_event_add(Flare,ev_create,0,
- "
- hitDamage = 15;
- flameLife = 40;
- burnIncrease = 8;
- durationIncrease = 35;
- afterburnFalloff = false;
- ");
- //----------------------------------------------------------
- //SOLDIER
- //Edit these to modify rocket stats
- object_event_add(Rocket,ev_create,0,
- "
- hitDamage = 25;
- explosionDamage = 30;
- blastRadius = 65;
- characterHit = -1;
- exploded = false;
- knockback = 8;
- bubbled = false;
- ");
- //Edit these values to modify Rocketlauncher stats
- object_event_add(Rocketlauncher,ev_create,0,
- "
- refireTime = 30;
- reloadTime = 22;
- reloadBuffer = 30;
- maxAmmo = 4;
- ammoCount = maxAmmo;
- rocketrange = 501;
- ");
- //----------------------------------------------------------
- //HEAVY
- //Edit these values to modify Minigun stats
- object_event_add(Minigun,ev_create,0,
- "
- refireTime = 2;
- maxAmmo = 200;
- ammoCount = maxAmmo;
- reloadBuffer = 10;
- ");
- //----------------------------------------------------------
- //DETO
- //Edit these values to modify Minegun stats
- object_event_add(Minegun,ev_create,0,
- "
- refireTime = 26;
- maxMines = 8;
- lobbed = 0;
- reloadTime = 15;
- reloadBuffer = 26;
- maxAmmo = 8;
- ");
- //Edit these values to modify Mine stats
- object_event_add(Mine,ev_create,0,
- "
- explosionDamage = 45;
- animationState = 1;
- alarm[1] = 29;
- stickied = false;
- bestBlastRadius = 50;
- blastRadius = bestBlastRadius;
- exploded = false;
- bubbled = false;
- reflector = noone;
- knockback = 10;
- ");
- //----------------------------------------------------------
- //MEDIC
- //Edit these values to modify Medigun stats
- //Some things are a bit complicated here so be careful
- object_event_add(Medigun,ev_create,0,
- "
- healTarget = noone;
- healedThisStep = false;
- healAmount = 2/3;
- hphealed = 0;
- maxHealDistance = 300;
- ubering = false;
- uberCharge=0;
- uberReady=false;
- maxAmmo = 40
- ammoCount = maxAmmo;
- reloadTime = 55;
- reloadBuffer = 0;
- ");
- //Edit these values to modify Needle stats
- object_event_add(Needle,ev_create,0,
- "
- hitDamage = 4;
- ");
- //----------------------------------------------------------
- //ENGINEER
- //Edit these values to modify Shotgun stats
- object_event_add(Shotgun,ev_create,0,
- "
- refireTime = 20;
- maxAmmo = 6;
- reloadTime = 15;
- reloadBuffer = 20;
- ");
- //----------------------------------------------------------
- //SPY
- //Edit these values to modify Revolver stats
- object_event_add(Revolver,ev_create,0,
- "
- refireTime = 18;
- StabreloadTime = 32;
- maxAmmo = 6;
- reloadTime = 30;
- ");
- //----------------------------------------------------------
- //SNIPER
- //Edit these values to modify Rifle stats
- object_event_add(Rifle,ev_create,0,
- "
- refireTime = 40;
- reloadTime = 40;
- unscopedDamage = 35;
- baseDamage = 45;
- maxDamage = 75;
- chargeTime = 105;
- ");
- //----------------------------------------------------------
- //QUOTE/CURLY
- //Edit these values to modify Blade (weapon) stats
- object_event_add(Blade,ev_create,0,
- "
- refireTime = 5;
- bubbleRefireTime = 5;
- replenishing = 1;
- bubbleCount = 0;
- maxBubbles = 25;
- bladesOut = 0;
- bladeLife = 15;
- maxBlades = 1;
- bladeDamage = 17;
- depletedBladeDamage = 8;
- maxAmmo = 90;
- replenishingRate = 2;
- reloadTime = 55;
- reloadBuffer = 0;
- ");
- //Edit these values to modify Blade (projectile) stats
- object_event_add(BladeB,ev_create,0,
- "
- hitDamage = 5;
- ");
- //----------------------------------------------------------
- //MISC.
- //Edit these values to modify Shot stats (I have no idea how damage works here but change it as you please)
- object_event_add(Shot,ev_create,0,
- "
- hitDamage = 8;
- ");
- //Modify Sentrygun stats here
- object_event_add(SentryTurret,ev_create,0,
- "
- refireTime=5;
- hitDamage=8;
- ");
- //Modify Sentry stats here
- object_event_add(Sentry,ev_create,0,
- "
- maxHp = 100;
- hp = 25;
- ");
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