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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ---------------------------------------------------------------------------------------------------------------
  3. # NeverSink's Indepth Loot Filter
  4. # VERSION 2.3a - Full
  5. # ---------------------------------------------------------------------------------------------------------------
  6. #
  7. # You can always find the latest version here:
  8. # http://pastebin.com/Af00CbhA
  9. # Forum discussion thread:
  10. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  11. # Please use this thread for feedback, questions and suggestions
  12. #
  13. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  14. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  15. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  16. # 3) Click File/Save As and select the following settings:
  17. # SAVE AS TYPE:Select "All Files"
  18. # FILE NAME:"NeverSink.filter" (Without the ")
  19. # SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile
  20. # ENCODING (if available):ANSI
  21. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  22. #
  23. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  24. #
  25. #
  26. # DESIGN GOALS:
  27. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  28. # - Highlight and notify players when worthwhile items drop
  29. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  30. # - Provide light, scaling filtering during levelling
  31. # - Provide comprehensive and in-depth filtering during endgame play
  32. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  33. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  34. # - Easy to use setup
  35. #
  36. # COLORS:
  37. # Most colors remain the same, I want the filter to be very intuitive
  38. #
  39. # 1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  40. # 2) Golden background items are high value currency
  41. # 3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  42. # 4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  43. # 5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  44. # 6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  45. # 7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  46. # 8) There is a blue outline around 5Linked items
  47. # 9) There's a barely visible black border around several items. It's just for contrast purposes.
  48. #
  49. # ---------------------------------------------------------------------------------------------------------------
  50. # LOOKUP AND QUICKJUMP TABLE
  51. # ---------------------------------------------------------------------------------------------------------------
  52. # Select one of the strings below and use the search function
  53. # To jump to the section in the document
  54. # (also use Notepad++ as a edit tool if you're not using it already)
  55. #
  56. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  57. #
  58. # 0000 # UTILITY AND JUST-IN-CASE
  59. # 0100 # TOP TIER RARITY
  60. # 0200 # UNIQUES AND MAPS
  61. # 0201 # UNIQUE TIER LIST
  62. # 0202 # MAP TIER LIST
  63. # 0203 # MAP FRAGMENTS
  64. # 0300 # CURRENCY
  65. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  66. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  67. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  68. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  69. # 0305 # DIVINATION CARD TIER LIST
  70. # 0305 # REMAINING CURRENCY
  71. # 0400 # SOCKET/LINK BASED stuff
  72. # 0500 # SKILL GEMS
  73. # 0600 # RARE ITEM HIGHLIGHTING
  74. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  75. # 0601 # RARE DAGGERS
  76. # 0602 # RARE CLAWS
  77. # 0603 # RARE WANDS
  78. # 0604 # RARE SWORDS
  79. # 0605 # RARE AXES&MACES (1H)
  80. # 0606 # RARE SCEPTRES
  81. # 0607 # RARE STAVES
  82. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  83. # 0609 # RARE BOWS
  84. # 0610 # RARE QUIVERS
  85. # 0611 # RARE GLOVES, HELMETS, BOOTS
  86. # 0612 # RARE SHIELDS
  87. # 0613 # RARE BODY ARMOR
  88. # 0614 # RARES - REMAINING RULES
  89. # 0700 # NORMAL AND MAGIC ITEM RULES
  90. # 0701 # 83+ ITEM CRAFTING
  91. # 0702 # CHROMATIC ORB RECIPE ITEMS
  92. # 0703 # MAGIC RINGS, AMULETS, BELTS
  93. # 0704 # MAGIC JEWELS
  94. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  95. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  96. # 0707 # CHISEL RECIPE ITEMS
  97. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  98. # 0709 # TOP BASES FOR CRAFTING
  99. # 0710 # MARAKETH WEAPONS
  100. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  101. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  102. # 0800 # FLASKS
  103. # 0801 # HIDE OUTDATED FLASKS
  104. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  105. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  106. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  107. # 0805 # SHOW WHATEVER FLASKS REMAIN
  108. # 0900 # LEVELING
  109. # 0901 # LEVELING HIGHLIGHT JEWELRY
  110. # 0903 # LEVELING GENERAL RULES
  111. # 0904 # LEVELING WHITE ITEM PROGRESSION
  112. # 5000 # TEMP AND WIP ENTRIES
  113. # 5001 # WARBAND MODS
  114. #
  115. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  116. #
  117. #
  118. # XXXX # HIDE THE REST
  119. #
  120. # ---------------------------------------------------------------------------------------------------------------
  121. # COLOR DATA FOR EASY SEARCH AND REPLACE
  122. # ---------------------------------------------------------------------------------------------------------------
  123. # Some new entries are not yet added to the list!
  124. #
  125. # Top Rarity/Currency ItemsSetTextColor 255 0 0SetBorderColor 255 0 0SetBackgroundColor 255 255 255 255
  126. # High CurrencySetTextColor 0 0 0SetBackgroundColor 213 159 15
  127. # 5LinksSetBorderColor 0 255 255
  128. # Vendor/UtilitySetBorderColor 0 0 0SetBackgroundColor 75 75 75
  129. # Good rares(endgame only)SetBorderColor 0 0 0SetBackgroundColor 25 55 25
  130. # Great rares(endgame only)SetBorderColor 25 180 25SetBackgroundColor 25 55 25
  131. # Bad rares(endgame only)SetBackgroundColor 65 25 25
  132. # Regal recipe(endgame only)SetTextColor 255 190 0
  133. # Normal Leveling HLSetTextColor 255 255 255 255
  134. # Magic Leveling HLSetTextColor 100 100 255
  135. # Magic JewelsSetBorderColor 0 0 100SetBackgroundColor 75 75 75
  136. # Portal/Wisdom Scroll FadeSetTextColor 170 158 130 215
  137. # Divination CARDSSetTextColor 150 50 190SetBorderColor 0 0 0
  138. #
  139. # ---------------------------------------------------------------------------------------------------------------
  140. # SOUND DATA FOR EASY SEARCH AND REPLACE
  141. # ---------------------------------------------------------------------------------------------------------------
  142. # Some new entries are not yet added to the list!
  143. #
  144. # The filter only uses 3 sounds:
  145. #
  146. # PlayAlertSound 1 300medium tier orb drop(from alchemy to regal), divination cards
  147. # PlayAlertSound 4 300map drops
  148. # PlayAlertSound 6 300uniques, high tier orb drop, 6 links, fishing rods
  149. #
  150. # Why not use exlusive different sounds for top tier drops?
  151. # Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  152. # ---------------------------------------------------------------------------------------------------------------
  153. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  154. # ---------------------------------------------------------------------------------------------------------------
  155. # Some new entries are not yet added to the list!
  156. #
  157. # SetFontSize 20Hidden gear
  158. # SetFontSize 30+32Normal type gear
  159. # SetFontSize 35Default font size (use it to remove a font size you don't like)
  160. # SetFontSize 38Maps, Medium rarity orbs, Divination Cards
  161. # SetFontSize 40Uniques, Empower/Enlighten gems, 5-Links
  162. # SetFontSize 44Divines, Exalteds, Eternal orbs, Top maps
  163. # SetFontSize 45Mirror, Fishing Rod, 6-Link
  164. #
  165. # ---------------------------------------------------------------------------------------------------------------
  166. # SCRIPT by NeverSink ( the-dude- in reddit)
  167. # ---------------------------------------------------------------------------------------------------------------
  168.  
  169. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  170.  
  171. # Section: 0000 # UTILITY AND JUST-IN-CASE
  172.  
  173. Show
  174. Class "Microtransactions"
  175. SetFontSize 30
  176.  
  177. # Section: 0100 # TOP TIER RARITY
  178.  
  179. Show
  180. LinkedSockets >= 3
  181. SocketGroup "RRG" "RRR" "RRB"
  182. Class "One Hand Sword" "One Hand Axe"
  183. BaseType "Rusted Hatchet" "Rusted Sword" "Copper Sword" "Jade Hatchet" "Rusted Spike" "Whalebone Rapier" "Jade Chopper" "Boarding Axe" "Sabre" "Broad Axe" "Broad Sword" "War Sword" "Cleaver"
  184. SetBackgroundColor 40 0 2 220
  185. SetBorderColor 0 128 0
  186. SetFontSize 37
  187.  
  188. Show
  189. LinkedSockets >= 3
  190. SocketGroup "RRG" "RRR" "RRB"
  191. Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Staves"
  192. BaseType "Jade Chopper" "Bastard Sword" "Mallet" "Woodsplitter" "Sledgehammer" "Poleaxe" "Double Axe" "Jagged Maul" "Etched Greatsword" "Two-Handed Sword" "Gilded Axe" "Shadow Axe"
  193. SetBackgroundColor 40 0 2 220
  194. SetBorderColor 150 0 0
  195. SetFontSize 37
  196.  
  197. Show
  198. LinkedSockets >= 3
  199. SocketGroup "RRG" "RRR" "RRB"
  200. Class "Gloves" "Boots" "Body Armours" "Helmets"
  201. BaseType "Chestplate" "Light Brigandine" "Strapped Leather" "Copper Plate" "War Plate" "Ringmail Coat" "Scale Doublet" "Bronzescale Boots" "Bronzescale Gauntlets" "Ironscale Boots" "Ironscale Gauntlets" "Wrapped Mitts" "Wrapped Boots" "Strapped Boots" "Strapped Leather" "Strapped Mitts" "Rawhide Gloves" "Plated Gauntlets" "Steel Greaves" "Steel Gauntlets" "Tricorne" "Cone Helmet" "Battered Helm" "Leatherscale Boots" "Leather Hood" "Leather Cap" "Infantry Brigandine" "Plated Greaves" "Deerskin Boots" "Deerskin Gloves" "Goathide Boots" "Goathide Gloves" "Chain Gloves" "Chain Boots" "Soldier Helmet" "Soldier Boots" "Soldier Gloves" "Fishscale Gauntlets" "Rusted Coif" "Plague Mask" "Buckskin Tunic" "Padded Jacket"
  202. SetBackgroundColor 40 0 2 220
  203. SetBorderColor 0 0 255
  204. SetFontSize 37
  205.  
  206. Show
  207. SocketGroup "RGB"
  208. SetBackgroundColor 127 127 127
  209. SetFontSize 37
  210.  
  211. Show
  212. Class "One Hand Sword" "One Hand Axe"
  213. BaseType "Rusted Hatchet" "Copper Sword" "Jade Hatchet" "Rusted Spike" "Whalebone Rapier" "Jade Chopper" "Boarding Axe" "Sabre" "War Sword" "Broad Axe" "Broad Sword" "Cleaver"
  214. SetBorderColor 74 230 58
  215. SetFontSize 37
  216.  
  217. Show
  218. Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Staves"
  219. BaseType "Jade Chopper" "Bastard Sword" "Mallet" "Woodsplitter" "Sledgehammer" "Poleaxe" "Double Axe" "Jagged Maul" "Etched Greatsword" "Two-Handed Sword" "Gilded Axe" "Shadow Axe"
  220. SetBorderColor 150 0 0
  221. SetFontSize 37
  222.  
  223. Show
  224. Class "Gloves" "Boots" "Body Armours" "Helmets"
  225. BaseType "Chestplate" "Light Brigandine" "Strapped Leather" "Copper Plate" "War Plate" "Ringmail Coat" "Scale Doublet" "Bronzescale Boots" "Bronzescale Gauntlets" "Ironscale Boots" "Ironscale Gauntlets" "Wrapped Mitts" "Wrapped Boots" "Strapped Boots" "Strapped Leather" "Strapped Mitts" "Rawhide Gloves" "Plated Gauntlets" "Steel Greaves" "Steel Gauntlets" "Tricorne" "Cone Helmet" "Battered Helm" "Leatherscale Boots" "Leather Hood" "Leather Cap" "Infantry Brigandine" "Plated Greaves" "Deerskin Boots" "Deerskin Gloves" "Goathide Boots" "Goathide Gloves" "Chain Gloves" "Chain Boots" "Soldier Helmet" "Soldier Boots" "Soldier Gloves" "Fishscale Gauntlets" "Rusted Coif" "Plague Mask" "Buckskin Tunic" "Padded Jacket"
  226. SetBorderColor 54 100 146
  227. SetFontSize 37
  228.  
  229. Show
  230. BaseType "Mirror of Kalandra"
  231. SetTextColor 255 0 0
  232. SetBackgroundColor 50 230 100
  233. SetBorderColor 255 0 0
  234. SetFontSize 45
  235. PlayAlertSound 6 300
  236.  
  237. # Section: 0200 # UNIQUES AND MAPS
  238.  
  239. Show
  240. Rarity = Unique
  241. SetTextColor 255 255 255
  242. SetBackgroundColor 175 96 37
  243. SetFontSize 40
  244. PlayAlertSound 6 300
  245.  
  246. # Section: 0300 # CURRENCY
  247.  
  248. Show
  249. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  250. SetTextColor 255 0 0
  251. SetBackgroundColor 255 255 255
  252. SetBorderColor 255 0 0
  253. SetFontSize 45
  254. PlayAlertSound 6 300
  255.  
  256. Show
  257. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  258. SetTextColor 0 0 0
  259. SetBackgroundColor 255 255 119
  260. SetBorderColor 0 0 0
  261. SetFontSize 40
  262. PlayAlertSound 1 300
  263.  
  264. Show
  265. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation"
  266. SetBackgroundColor 0 0 0 245
  267. SetBorderColor 170 158 130
  268. SetFontSize 40
  269. PlayAlertSound 2 100
  270.  
  271. Show
  272. BaseType "Portal Scroll" "Scroll of Wisdom"
  273. SetBackgroundColor 0 0 0 245
  274. SetBorderColor 170 158 130
  275. SetFontSize 40
  276.  
  277. Show
  278. Class "Divination"
  279. SetTextColor 0 0 0
  280. SetBackgroundColor 200 50 250
  281. SetBorderColor 0 0 0
  282. SetFontSize 37
  283. PlayAlertSound 1 300
  284.  
  285. # Section: 0400 # SOCKET/LINK BASED stuff
  286.  
  287. Show
  288. LinkedSockets >= 5
  289. SetTextColor 128 0 128
  290. SetBackgroundColor 74 230 58
  291. SetBorderColor 0 255 255
  292. SetFontSize 45
  293. PlayAlertSound 1 300
  294.  
  295. Show
  296. Sockets = 6
  297. SetTextColor 50 230 100
  298. SetBackgroundColor 75 75 75
  299. SetBorderColor 0 0 0
  300. SetFontSize 38
  301. PlayAlertSound 1 300
  302.  
  303. Show
  304. Sockets >= 3
  305. Sockets = 0
  306. SocketGroup "W"
  307. SetTextColor 150 0 0
  308.  
  309. # Section: 0500 # SKILL GEMS
  310.  
  311. Show # Gems: Highlight Vaal Gems
  312. Class "Gem"
  313. BaseType "Vaal"
  314. SetBorderColor 30 150 180
  315. SetFontSize 38
  316.  
  317. Show
  318. Quality > 15
  319. Class "Gem"
  320. BaseType "Empower" "Enlighten"
  321. SetTextColor 30 150 180
  322. SetBackgroundColor 255 255 255
  323. SetBorderColor 30 150 180
  324. SetFontSize 45
  325. PlayAlertSound 6 300
  326.  
  327. Show
  328. Class "Gem"
  329. BaseType "Portal" "Empower" "Enlighten" "Enhance"
  330. SetBorderColor 30 150 180
  331. SetFontSize 40
  332. PlayAlertSound 6 300
  333.  
  334. Show
  335. Quality > 12
  336. Class "Gems"
  337. SetBorderColor 30 150 180
  338. SetFontSize 45
  339. PlayAlertSound 1 300
  340.  
  341. Show
  342. Quality > 0
  343. Class "Gems"
  344. SetBorderColor 27 162 155
  345. SetFontSize 38
  346.  
  347. Show
  348. Class "Gems"
  349. SetBorderColor 27 162 155
  350.  
  351. # Section: 0600 # RARE ITEM HIGHLIGHTING
  352.  
  353. Show # Minimize junk instead of hiding (if "Show")
  354. Rarity >= Normal
  355. BaseType "Rustic Sash"
  356. SetBackgroundColor 68 59 255 225
  357. SetBorderColor 210 0 0
  358. SetFontSize 37
  359.  
  360. Show
  361. Rarity = Rare
  362. Class "Rings" "Amulets"
  363. SetTextColor 231 180 120
  364. SetBackgroundColor 68 59 255 225
  365. SetBorderColor 255 255 119
  366. SetFontSize 37
  367. PlayAlertSound 2 100
  368.  
  369. Show
  370. Rarity = Normal
  371. Class "Rings" "Amulets"
  372. SetBackgroundColor 68 59 255 225
  373. SetBorderColor 0 0 0
  374. SetFontSize 37
  375. PlayAlertSound 2 100
  376.  
  377. Show
  378. Rarity = Magic
  379. Class "Rings" "Amulets"
  380. SetTextColor 30 144 255
  381. SetBackgroundColor 68 59 255 225
  382. SetBorderColor 30 144 255
  383. SetFontSize 37
  384. PlayAlertSound 2 100
  385.  
  386. Show
  387. Class "Jewel"
  388. SetBackgroundColor 0 100 150
  389. SetBorderColor 0 150 200
  390. SetFontSize 36
  391. PlayAlertSound 2 300
  392.  
  393. Show
  394. Class "Utility Flasks"
  395. BaseType "Quicksilver Flask" "Granite Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Amethyst Flask"
  396. SetTextColor 0 0 0
  397. SetBackgroundColor 50 230 100
  398. SetFontSize 39
  399. PlayAlertSound 2 300
  400.  
  401. Show
  402. Class "Flask"
  403. BaseType "Small Mana Flask" "Small Life Flask" "Medium Life Flask" "Medium Mana Flask" "Large Life Flask" "Large Mana Flask" "Greater Life Flask" "Greater Mana Flask" "Grand Life Flask" "Grand Mana Flask" "Colossal Life Flask" "Colossal Mana Flask"
  404. SetBackgroundColor 115 35 40 216
  405. SetFontSize 37
  406. PlayAlertSound 2 100
  407.  
  408. # Section: 0900 # LEVELING
  409.  
  410. # Section: 5000 # TEMP AND WIP ENTRIES
  411.  
  412. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  413.  
  414. # Section: XXXX # HIDE THE REST
  415.  
  416. Show
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