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Jan 23rd, 2016
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  1. side view:
  2. _
  3. bridge __( )_
  4. | \|/ __( )
  5. ladder | -O- (__________)
  6. | | /|\
  7. | support |
  8. | || / car
  9. | || / |
  10. | || / traffic | truck
  11. | ||| boat light | |
  12. \ ||| | v v v
  13. \ || \ | z 4
  14. | || | | big boat |--8-8- z 3
  15. v vv v v v | ____ z 2
  16. _____________________________ 8 __ /L| ] z 1
  17. II I ____\__|_____cfb__'o'-o' z 0 <- ground surface
  18. H_II_ BBB ___I/######################### z-1
  19. ___HTTTT___B__BBB__/############################## z-2 <- water surface
  20. ~~~HTTTT~~~~~~BBB~/############################### z-3
  21. ################################################## z-4
  22.  
  23.  
  24. /-surface _______ pier i
  25. _________ L ___I__I__ -+- <-- tree
  26. ~~~~~~~~~ <-water ~~~I~~I~~ --+--
  27. ######### < ######### ___I___
  28. \-earth #######
  29.  
  30. the z spacing is mostly like this so the player can climb atop cars, trucks, boats and similar things, and not bump his head into a bridge or a traffic light.
  31.  
  32. Boats consider water surface like cars do it for ground. and while a simple raft might allow player to walk on the level of the water surface on the boat, a bigger boat migh let him climb to some higher levels or go belowdecks.
  33.  
  34. Ladders are like stairs, they act as a floor, while aloowing movement between Z levels.
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