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- side view:
- _
- bridge __( )_
- | \|/ __( )
- ladder | -O- (__________)
- | | /|\
- | support |
- | || / car
- | || / |
- | || / traffic | truck
- | ||| boat light | |
- \ ||| | v v v
- \ || \ | z 4
- | || | | big boat |--8-8- z 3
- v vv v v v | ____ z 2
- _____________________________ 8 __ /L| ] z 1
- II I ____\__|_____cfb__'o'-o' z 0 <- ground surface
- H_II_ BBB ___I/######################### z-1
- ___HTTTT___B__BBB__/############################## z-2 <- water surface
- ~~~HTTTT~~~~~~BBB~/############################### z-3
- ################################################## z-4
- /-surface _______ pier i
- _________ L ___I__I__ -+- <-- tree
- ~~~~~~~~~ <-water ~~~I~~I~~ --+--
- ######### < ######### ___I___
- \-earth #######
- the z spacing is mostly like this so the player can climb atop cars, trucks, boats and similar things, and not bump his head into a bridge or a traffic light.
- Boats consider water surface like cars do it for ground. and while a simple raft might allow player to walk on the level of the water surface on the boat, a bigger boat migh let him climb to some higher levels or go belowdecks.
- Ladders are like stairs, they act as a floor, while aloowing movement between Z levels.
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