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Jul 26th, 2014
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  1. //============================Definicije=======================================>
  2. //Includovi
  3. #include <a_samp>
  4. #include <YSI\y_ini>
  5. //#include <udb_hash>
  6. //Postavke
  7. #define SERVER_NAME "San Fierro Roleplay"
  8. #define SCRIPTED_BY "Aleksandar Rakic"
  9. #define SCRIPT_VERSION "v1.0 Beta"
  10. #define MODE_NAME "|SF:RP|"
  11. //Dialozi
  12. #define DIALOG_REGISTER 1
  13. #define DIALOG_REGISTER1 2
  14. #define DIALOG_LOGIN 3
  15. //Define PATH
  16. #define PATH "/Korisnici/%s.ini"
  17. //Boje
  18. #define Bela "{FFFFFF}"
  19. #define Boja1 "{00AEFF}"
  20. #define Boja2 "{D40000}"
  21. #define Boja3 "{E6EA00}"
  22. //
  23. new Text:Textdraw0;
  24. new Text:Textdraw1;
  25. new Text:Textdraw2;
  26. new Text:Textdraw3;
  27. new Text:Textdraw4;
  28. new Text:Textdraw5;
  29. new Text:Textdraw6;
  30. new Text:Textdraw7;
  31. new Text:Textdraw8;
  32. new Text:Textdraw9;
  33. new Text:Textdraw10;
  34. new Text:Textdraw11;
  35. new Text:Textdraw12;
  36. new Text:Textdraw13;
  37. //===========================News i Enumovi====================================>
  38. enum pInfo
  39. {
  40.     pLozinka,
  41.     pNovac,
  42.     pAdmin,
  43.     pUbistva,
  44.     pSmrti,
  45.     pGodine,
  46.     pPol,
  47.     pMail
  48. };
  49. new PlayerInfo[MAX_PLAYERS][pInfo];
  50. //==========================Forwardi===========================================>
  51. forward LoadUser_data(playerid,name[],value[]);
  52. public LoadUser_data(playerid,name[],value[])
  53. {
  54.     INI_Int("Lozinka",PlayerInfo[playerid][pLozinka]);
  55.     INI_Int("Novac",PlayerInfo[playerid][pNovac]);
  56.     INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
  57.     INI_Int("Ubistva",PlayerInfo[playerid][pUbistva]);
  58.     INI_Int("Smrti",PlayerInfo[playerid][pSmrti]);
  59.     INI_Int("Godine",PlayerInfo[playerid][pSmrti]);
  60.     INI_Int("Pol",PlayerInfo[playerid][pPol]);
  61.     INI_Int("Mail",PlayerInfo[playerid][pMail]);
  62.     return 1;
  63. }
  64. //=========================Stockovi============================================>
  65. stock UserPath(playerid)
  66. {
  67.     new string[128],playername[MAX_PLAYER_NAME];
  68.     GetPlayerName(playerid,playername,sizeof(playername));
  69.     format(string,sizeof(string),PATH,playername);
  70.     return string;
  71. }
  72. stock udb_hash(buf[])
  73. {
  74.     new length=strlen(buf);
  75.     new s1 = 1;
  76.     new s2 = 0;
  77.     new n;
  78.     for (n=0; n<length; n++)
  79.     {
  80.         s1 = (s1 + buf[n]) % 65521;
  81.         s2 = (s2 + s1)     % 65521;
  82.     }
  83.     return (s2 << 16) + s1;
  84. }
  85. main()
  86. {
  87. print(" ");
  88.  
  89. printf(" - Dobrodosli na (C) %s", SERVER_NAME);
  90. print("                    ");
  91. printf(" - Skriptu je napisao %s", SCRIPTED_BY);
  92. print("                    ");
  93. printf(" - Verzija skripte %s", SCRIPT_VERSION);
  94. print("                    ");
  95. print("_____________________________________");
  96. print("                    ");
  97.  
  98. SetGameModeText("SF:RP");
  99. SendRconCommand("mapname San Fierro");
  100.  
  101. }
  102. public OnPlayerConnect(playerid)
  103. {
  104.     //new ime [MAX_PLAYER_NAME];
  105.     //ime = GetPlayerName(playerid, ime sizeof(ime))
  106.  
  107.     if(fexist(UserPath(playerid)))
  108.     {
  109.         INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
  110.         ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Prijavljivanje","Ukucajte lozinku da bi se ulogovali","Prijavi se","Izadji");
  111.     }
  112.     else
  113.     {
  114.         ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Aleksandar_Rakic {00AA00}(Registracija) (1 korak) ", "\n{00AA00}      Posto ste prihvati pravila poslati ste na registraciju..\n    {00AA00}  Sada morate uneti vasu lozinku, (sa njom cete kasnije ulaziti na server)\n      {FFFFFF}NAPOMENA: Lozinka mora imati najvise 24,a najmanje 6 karaktera.", "Nastavi", "Izadji");
  115.     }
  116. }
  117. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  118. {
  119.     //new string[128];
  120.     ///new ime [MAX_PLAYER_NAME];
  121.     //ime = GetPlayerName(playerid,ime,sizeof (ime));
  122.     switch(dialogid)
  123.     {
  124.     case DIALOG_REGISTER:
  125.     {
  126.     if(!response) return Kick(playerid);
  127.     if(response)
  128.     {
  129.     if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER1, DIALOG_STYLE_INPUT, "{FFFFFF}Aleksandar_Rakic {DD0000}(Pogresili ste lozinku!) ", "\n       {FFFF00}* {DD0000}Uneli ste pogresnu lozinku,molimo vas da unesete vasu tacnu lozinku!\n{FFFFFF}       Ako 3 puta pogresite lozinku dobijate (kick).\n{FFFFFF}       Imate 30 sekundi da se ulogujete na server.", "Udji na Server", "Izadji");
  130.     new INI:File = INI_Open(UserPath(playerid));
  131.     INI_SetTag(File,"data");
  132.     INI_WriteInt(File,"Lozinka",udb_hash(inputtext));
  133.     INI_WriteInt(File,"Novac",0);
  134.     INI_WriteInt(File,"Admin",0);
  135.     INI_WriteInt(File,"Ubistva",0);
  136.     INI_WriteInt(File,"Smrti",0);
  137.     INI_Close(File);
  138.     }
  139.     }
  140.     case DIALOG_LOGIN:
  141.     {
  142.     if(!response) return Kick(playerid);
  143.     if(response)
  144.     {
  145.     if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
  146.     {
  147.     INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
  148.     GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
  149.     }
  150.     else
  151.     {
  152.     //ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "{00AEFF} Ime Igraca {FFFFFF}(Pogresna lozinka!)", "\n                     \n                       {D40000}Uneli ste pogresnu lozinku,molimo vas unesite vasu tacnu lozinku!\n\n\       {FFFFFF}Pokusaji: {D40000}(0/3)  {FFFFFF}(Ako 3 puta pogresite lozinku dobijate kick!)\n        {FFFFFF}Imate {D40000}30sec {FFFFFF}da unesete tacnu lozinku {FFFFFF}(Morate uneti lozinku u 30sec)", "Potvrdi", "Odustani(kick)");
  153.     }
  154.     return 1;
  155.     }
  156.     }
  157.     }
  158.  
  159. }
  160. public OnPlayerDisconect(playerid, reason)
  161. {
  162.     new INI:File = INI_Open(UserPath(playerid));
  163.     INI_SetTag(File,"data");
  164.     INI_WriteInt(File,"Novac",GetPlayerMoney(playerid));
  165.     INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
  166.     INI_WriteInt(File,"Ubistva",PlayerInfo[playerid][pUbistva]);
  167.     INI_WriteInt(File,"Smrti",PlayerInfo[playerid][pSmrti]);
  168.     INI_Close(File);
  169. }
  170. public OnPlayerDeath(playerid, killerid, reason)
  171. {
  172.     PlayerInfo[killerid][pUbistva]++;
  173.     PlayerInfo[playerid][pSmrti]++;
  174. }
  175. public OnPlayerRequestClass(playerid,classid)//Za spawn
  176. {
  177.     SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);// Ovde stavite koordinate svog spawna
  178.     SpawnPlayer(playerid);
  179. }
  180.  
  181. public OnGamemodeInit(playerid)
  182. {
  183. Textdraw0 = TextDrawCreate(200.000000, 173.000000, "_");
  184. TextDrawBackgroundColor(Textdraw0, 255);
  185. TextDrawFont(Textdraw0, 1);
  186. TextDrawLetterSize(Textdraw0, 0.500000, 17.300001);
  187. TextDrawColor(Textdraw0, -1);
  188. TextDrawSetOutline(Textdraw0, 0);
  189. TextDrawSetProportional(Textdraw0, 1);
  190. TextDrawSetShadow(Textdraw0, 1);
  191. TextDrawUseBox(Textdraw0, 1);
  192. TextDrawBoxColor(Textdraw0, 1515870810);
  193. TextDrawTextSize(Textdraw0, 460.000000, 0.000000);
  194. TextDrawSetSelectable(Textdraw0, 0);
  195.  
  196. Textdraw1 = TextDrawCreate(200.000000, 261.000000, "_");
  197. TextDrawBackgroundColor(Textdraw1, 255);
  198. TextDrawFont(Textdraw1, 1);
  199. TextDrawLetterSize(Textdraw1, 0.500000, -1.300001);
  200. TextDrawColor(Textdraw1, -1);
  201. TextDrawSetOutline(Textdraw1, 0);
  202. TextDrawSetProportional(Textdraw1, 1);
  203. TextDrawSetShadow(Textdraw1, 1);
  204. TextDrawUseBox(Textdraw1, 1);
  205. TextDrawBoxColor(Textdraw1, 842150600);
  206. TextDrawTextSize(Textdraw1, 460.000000, 0.000000);
  207. TextDrawSetSelectable(Textdraw1, 0);
  208.  
  209. Textdraw2 = TextDrawCreate(266.000000, 151.000000, "Divsion Roleplay Binco");
  210. TextDrawBackgroundColor(Textdraw2, 1515870920);
  211. TextDrawFont(Textdraw2, 0);
  212. TextDrawLetterSize(Textdraw2, 0.450000, 1.899999);
  213. TextDrawColor(Textdraw2, -1);
  214. TextDrawSetOutline(Textdraw2, 1);
  215. TextDrawSetProportional(Textdraw2, 1);
  216. TextDrawSetSelectable(Textdraw2, 0);
  217.  
  218. Textdraw3 = TextDrawCreate(200.000000, 175.000000, "_");
  219. TextDrawBackgroundColor(Textdraw3, 255);
  220. TextDrawFont(Textdraw3, 1);
  221. TextDrawLetterSize(Textdraw3, 0.500000, -1.300001);
  222. TextDrawColor(Textdraw3, -1);
  223. TextDrawSetOutline(Textdraw3, 0);
  224. TextDrawSetProportional(Textdraw3, 1);
  225. TextDrawSetShadow(Textdraw3, 1);
  226. TextDrawUseBox(Textdraw3, 1);
  227. TextDrawBoxColor(Textdraw3, 842150600);
  228. TextDrawTextSize(Textdraw3, 460.000000, 0.000000);
  229. TextDrawSetSelectable(Textdraw3, 0);
  230.  
  231. Textdraw4 = TextDrawCreate(450.000000, 132.000000, "X");
  232. TextDrawBackgroundColor(Textdraw4, 1515870920);
  233. TextDrawFont(Textdraw4, 1);
  234. TextDrawLetterSize(Textdraw4, 0.440000, 1.699999);
  235. TextDrawColor(Textdraw4, -16776961);
  236. TextDrawSetOutline(Textdraw4, 1);
  237. TextDrawSetProportional(Textdraw4, 1);
  238. TextDrawSetSelectable(Textdraw4, 0);
  239.  
  240. Textdraw5 = TextDrawCreate(257.000000, 172.000000, "za kupovinu kliknite na zeljeni skin");
  241. TextDrawBackgroundColor(Textdraw5, 1515870920);
  242. TextDrawFont(Textdraw5, 2);
  243. TextDrawLetterSize(Textdraw5, 0.170000, 0.999999);
  244. TextDrawColor(Textdraw5, -1);
  245. TextDrawSetOutline(Textdraw5, 1);
  246. TextDrawSetProportional(Textdraw5, 1);
  247. TextDrawSetSelectable(Textdraw5, 0);
  248.  
  249. Textdraw6 = TextDrawCreate(171.000000, 181.000000, "slika skina 1");
  250. TextDrawBackgroundColor(Textdraw6, 0);
  251. TextDrawFont(Textdraw6, 5);
  252. TextDrawLetterSize(Textdraw6, 0.370000, -0.200000);
  253. TextDrawColor(Textdraw6, -1);
  254. TextDrawSetOutline(Textdraw6, 1);
  255. TextDrawSetProportional(Textdraw6, 1);
  256. TextDrawUseBox(Textdraw6, 1);
  257. TextDrawBoxColor(Textdraw6, 842150600);
  258. TextDrawTextSize(Textdraw6, 96.000000, 70.000000);
  259. TextDrawSetPreviewModel(Textdraw6, 60);
  260. TextDrawSetPreviewRot(Textdraw6, 0.000000, 0.000000, 10.000000, 1.000000);
  261. TextDrawSetSelectable(Textdraw6, 0);
  262.  
  263. Textdraw7 = TextDrawCreate(232.000000, 181.000000, "slika skin 2");
  264. TextDrawBackgroundColor(Textdraw7, 0);
  265. TextDrawFont(Textdraw7, 5);
  266. TextDrawLetterSize(Textdraw7, 0.370000, -0.200000);
  267. TextDrawColor(Textdraw7, -1);
  268. TextDrawSetOutline(Textdraw7, 1);
  269. TextDrawSetProportional(Textdraw7, 1);
  270. TextDrawUseBox(Textdraw7, 1);
  271. TextDrawBoxColor(Textdraw7, 842150600);
  272. TextDrawTextSize(Textdraw7, 96.000000, 70.000000);
  273. TextDrawSetPreviewModel(Textdraw7, 59);
  274. TextDrawSetPreviewRot(Textdraw7, 0.000000, 0.000000, 10.000000, 1.000000);
  275. TextDrawSetSelectable(Textdraw7, 0);
  276.  
  277. Textdraw8 = TextDrawCreate(292.000000, 181.000000, "slika skin 2");
  278. TextDrawBackgroundColor(Textdraw8, 0);
  279. TextDrawFont(Textdraw8, 5);
  280. TextDrawLetterSize(Textdraw8, 0.370000, -0.200000);
  281. TextDrawColor(Textdraw8, -1);
  282. TextDrawSetOutline(Textdraw8, 1);
  283. TextDrawSetProportional(Textdraw8, 1);
  284. TextDrawUseBox(Textdraw8, 1);
  285. TextDrawBoxColor(Textdraw8, 842150600);
  286. TextDrawTextSize(Textdraw8, 96.000000, 70.000000);
  287. TextDrawSetPreviewModel(Textdraw8, 20);
  288. TextDrawSetPreviewRot(Textdraw8, 0.000000, 0.000000, 10.000000, 1.000000);
  289. TextDrawSetSelectable(Textdraw8, 0);
  290.  
  291. Textdraw9 = TextDrawCreate(360.000000, 181.000000, "slika skin 2");
  292. TextDrawBackgroundColor(Textdraw9, 0);
  293. TextDrawFont(Textdraw9, 5);
  294. TextDrawLetterSize(Textdraw9, 0.370000, -0.200000);
  295. TextDrawColor(Textdraw9, -1);
  296. TextDrawSetOutline(Textdraw9, 1);
  297. TextDrawSetProportional(Textdraw9, 1);
  298. TextDrawUseBox(Textdraw9, 1);
  299. TextDrawBoxColor(Textdraw9, 842150600);
  300. TextDrawTextSize(Textdraw9, 96.000000, 70.000000);
  301. TextDrawSetPreviewModel(Textdraw9, 120);
  302. TextDrawSetPreviewRot(Textdraw9, 0.000000, 0.000000, 10.000000, 1.000000);
  303. TextDrawSetSelectable(Textdraw9, 0);
  304.  
  305. Textdraw10 = TextDrawCreate(171.000000, 257.000000, "slika skina 1");
  306. TextDrawBackgroundColor(Textdraw10, 0);
  307. TextDrawFont(Textdraw10, 5);
  308. TextDrawLetterSize(Textdraw10, 0.370000, -0.200000);
  309. TextDrawColor(Textdraw10, -1);
  310. TextDrawSetOutline(Textdraw10, 1);
  311. TextDrawSetProportional(Textdraw10, 1);
  312. TextDrawUseBox(Textdraw10, 1);
  313. TextDrawBoxColor(Textdraw10, 842150600);
  314. TextDrawTextSize(Textdraw10, 96.000000, 70.000000);
  315. TextDrawSetPreviewModel(Textdraw10, 40);
  316. TextDrawSetPreviewRot(Textdraw10, 0.000000, 0.000000, 10.000000, 1.000000);
  317. TextDrawSetSelectable(Textdraw10, 0);
  318.  
  319. Textdraw11 = TextDrawCreate(233.000000, 257.000000, "slika skina 1");
  320. TextDrawBackgroundColor(Textdraw11, 0);
  321. TextDrawFont(Textdraw11, 5);
  322. TextDrawLetterSize(Textdraw11, 0.370000, -0.200000);
  323. TextDrawColor(Textdraw11, -1);
  324. TextDrawSetOutline(Textdraw11, 1);
  325. TextDrawSetProportional(Textdraw11, 1);
  326. TextDrawUseBox(Textdraw11, 1);
  327. TextDrawBoxColor(Textdraw11, 842150600);
  328. TextDrawTextSize(Textdraw11, 96.000000, 70.000000);
  329. TextDrawSetPreviewModel(Textdraw11, 50);
  330. TextDrawSetPreviewRot(Textdraw11, 0.000000, 0.000000, 10.000000, 1.000000);
  331. TextDrawSetSelectable(Textdraw11, 0);
  332.  
  333. Textdraw12 = TextDrawCreate(295.000000, 257.000000, "slika skina 1");
  334. TextDrawBackgroundColor(Textdraw12, 0);
  335. TextDrawFont(Textdraw12, 5);
  336. TextDrawLetterSize(Textdraw12, 0.370000, -0.200000);
  337. TextDrawColor(Textdraw12, -1);
  338. TextDrawSetOutline(Textdraw12, 1);
  339. TextDrawSetProportional(Textdraw12, 1);
  340. TextDrawUseBox(Textdraw12, 1);
  341. TextDrawBoxColor(Textdraw12, 842150600);
  342. TextDrawTextSize(Textdraw12, 96.000000, 70.000000);
  343. TextDrawSetPreviewModel(Textdraw12, 90);
  344. TextDrawSetPreviewRot(Textdraw12, 0.000000, 0.000000, 10.000000, 1.000000);
  345. TextDrawSetSelectable(Textdraw12, 0);
  346.  
  347. Textdraw13 = TextDrawCreate(364.000000, 257.000000, "slika skina 1");
  348. TextDrawBackgroundColor(Textdraw13, 0);
  349. TextDrawFont(Textdraw13, 5);
  350. TextDrawLetterSize(Textdraw13, 0.370000, -0.200000);
  351. TextDrawColor(Textdraw13, -1);
  352. TextDrawSetOutline(Textdraw13, 1);
  353. TextDrawSetProportional(Textdraw13, 1);
  354. TextDrawUseBox(Textdraw13, 1);
  355. TextDrawBoxColor(Textdraw13, 842150600);
  356. TextDrawTextSize(Textdraw13, 96.000000, 70.000000);
  357. TextDrawSetPreviewModel(Textdraw13, 81);
  358. TextDrawSetPreviewRot(Textdraw13, 0.000000, 0.000000, 10.000000, 1.000000);
  359. TextDrawSetSelectable(Textdraw13, 0);
  360. }
  361.  
  362. CMD:kupiodelo(playerid, params[], help)
  363. {
  364. if(!IsPlayerInRangeOfPoint(playerid, 10, 1548.6238,-1415.6609,-7.9110)) return SendClientMessage(playerid,COLOR_GREY,""CRVENA"GRESKA: "SVCRVENA"Moras biti u butiku da bi birao skin !");
  365. TextDrawShowForPlayer(playerid, Textdraw0);
  366. TextDrawShowForPlayer(playerid, Textdraw1);
  367. TextDrawShowForPlayer(playerid, Textdraw2);
  368. TextDrawShowForPlayer(playerid, Textdraw3);
  369. TextDrawShowForPlayer(playerid, Textdraw4);
  370. TextDrawShowForPlayer(playerid, Textdraw5);
  371. TextDrawShowForPlayer(playerid, Textdraw6);
  372. TextDrawShowForPlayer(playerid, Textdraw7);
  373. TextDrawShowForPlayer(playerid, Textdraw8);
  374. TextDrawShowForPlayer(playerid, Textdraw9);
  375. TextDrawShowForPlayer(playerid, Textdraw10);
  376. TextDrawShowForPlayer(playerid, Textdraw11);
  377. TextDrawShowForPlayer(playerid, Textdraw12);
  378. TextDrawShowForPlayer(playerid, Textdraw13);
  379. return 1;
  380. }
  381.  
  382. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  383. {
  384.     if(clickedid = Textdraw6)
  385.     {
  386.     GivePlayerMoney(playerid, -500);
  387.     SetPlayerSkin(playerid, 60);
  388.     }
  389.     if(clickedid = Textdraw7)
  390.     {
  391.     GivePlayerMoney(playerid, -500);
  392.     SetPlayerSkin(playerid, 59);
  393.     }
  394.     if(clickedid = Textdraw8)
  395.     GivePlayerMoney(playerid, -500);
  396.     SetPlayerSkin(playerid, 20);
  397.     }
  398.     if(clickedid = Textdraw9);
  399.     {
  400.     GivePlayerMoney(playerid, -500);
  401.     SetPlayerSkin(playerid, 120);
  402.     }
  403.     if(clickedid = Textdraw10)
  404.     {
  405.     GivePlayerMoney(playerid, -500);
  406.     SetPlayerSkin(playerid, 40);
  407.     }
  408.     if(clickedid = Textdraw11)
  409.     {
  410.     GivePlayerMoney(playerid, -500);
  411.     SetPlayerSkin(playerid, 50);
  412.     }
  413.     if(clickedid = Textdraw12)
  414.     {
  415.     GivePlayerMoney(playerid, -500);
  416.     SetPlayerSkin(playerid, 90);
  417.     }
  418.     if(clickedid = Textdraw13)
  419.     {
  420.     GivePlayerMoney(playerid, -500);
  421.     SetPlayerSkin(playerid, 81);
  422.     }
  423.     if(clickeid = Textdraw4)
  424.     {
  425.     TextDrawHideForPlayer(playerid, Textdraw0);
  426.     TextDrawHideForPlayer(playerid, Textdraw1);
  427.     TextDrawHideForPlayer(playerid, Textdraw2);
  428.     TextDrawHideForPlayer(playerid, Textdraw3);
  429.     TextDrawHideForPlayer(playerid, Textdraw4);
  430.     TextDrawHideForPlayer(playerid, Textdraw5);
  431.     TextDrawHideForPlayer(playerid, Textdraw6);
  432.     TextDrawHideForPlayer(playerid, Textdraw7);
  433.     TextDrawHideForPlayer(playerid, Textdraw8);
  434.     TextDrawHideForPlayer(playerid, Textdraw9);
  435.     TextDrawHideForPlayer(playerid, Textdraw10);
  436.     TextDrawHideForPlayer(playerid, Textdraw11);
  437.     TextDrawHideForPlayer(playerid, Textdraw12);
  438.     TextDrawHideForPlayer(playerid, Textdraw13);
  439.     }
  440. }
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