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- http://www.indiedb.com/games/7-nightmares
- 1.0
- - Initial release.
- 1.1
- - Some optimization.
- - Modified the steps sound so it doesn't sounds weird anymore.
- - A completely new terrain.
- - New settings on the lighting and the fog. I think it's too dark, going to look after it and modify it if necessary.
- 1.2
- UE4 doesn't wants to make a patch so I had to rebuild the whole game and it's heavier than it should be. Shouldn't happen again.
- - Fixed a bug that made the user interface dissapear after opening the pause menu.
- - Added a Stamina Bar and a Health bar that reduces when the enemy is chasing you.
- - Added a way of dying (get close enough to the enemy for enough time and you'll see)
- - Added a WIP Dead Screen that loads for 0.2 seconds and then it loads the menu
- - Added 4 graphic presets in the Visual Settings (Low, Medium, High and Ultra).
- - Changed the resume button text from "Resume Button" to "Resume Game".
- - Changed the Visual Settings menu layout.
- - Now the enemy stops following you after a while
- 1.3
- -I don't know exactly what I've added on this version. I have done a little mess with the release notes so maybe some things that were on the version 1.2 weren't available on 1.2. Sorry
- 1.4
- -Changed some things on the Main Menu.
- -Added a new intro cinematic using Unreal Sequencer.
- -Fixed the different colors in the texts of the Visual Settings menu (some were grey, some were white).
- -Re-built the lighting of the main level in medium quality.
- -The dead screen is now working. Provisional, working on making it better
- -Changed the position of some batteries. They were too close.
- -Added the version number in the menu so you can know easily if you are up to date.
- -Fixed the instructions
- -There's a bug with the energy bar, working on it.
- http://www.indiedb.com/games/7-nightmares
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