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jewalky

Untitled

Jan 23rd, 2017
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  1. // Sprite<->Class map for DehackedPickup::DetermineType
  2. static struct DehSpriteMap
  3. {
  4.     char Sprite[5];
  5.     const char *ClassName;
  6. }
  7. DehSpriteMappings[] =
  8. {
  9.     { "AMMO", "ClipBox" },
  10.     { "ARM1", "GreenArmor" },
  11.     { "ARM2", "BlueArmor" },
  12.     { "BFUG", "BFG9000" },
  13.     { "BKEY", "BlueCard" },
  14.     { "BON1", "HealthBonus" },
  15.     { "BON2", "ArmorBonus" },
  16.     { "BPAK", "Backpack" },
  17.     { "BROK", "RocketBox" },
  18.     { "BSKU", "BlueSkull" },
  19.     { "CELL", "Cell" },
  20.     { "CELP", "CellPack" },
  21.     { "CLIP", "Clip" },
  22.     { "CSAW", "Chainsaw" },
  23.     { "LAUN", "RocketLauncher" },
  24.     { "MEDI", "Medikit" },
  25.     { "MEGA", "Megasphere" },
  26.     { "MGUN", "Chaingun" },
  27.     { "PINS", "BlurSphere" },
  28.     { "PINV", "InvulnerabilitySphere" },
  29.     { "PLAS", "PlasmaRifle" },
  30.     { "PMAP", "Allmap" },
  31.     { "PSTR", "Berserk" },
  32.     { "PVIS", "Infrared" },
  33.     { "RKEY", "RedCard" },
  34.     { "ROCK", "RocketAmmo" },
  35.     { "RSKU", "RedSkull" },
  36.     { "SBOX", "ShellBox" },
  37.     { "SGN2", "SuperShotgun" },
  38.     { "SHEL", "Shell" },
  39.     { "SHOT", "Shotgun" },
  40.     { "SOUL", "Soulsphere" },
  41.     { "STIM", "Stimpack" },
  42.     { "SUIT", "RadSuit" },
  43.     { "YKEY", "YellowCard" },
  44.     { "YSKU", "YellowSkull" }
  45. };
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