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- [Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]
- [FF3usME version: 6.7.0]
- [File version: 1.00]
- [Section: Monster Battle Scripts]
- [script #-1] ; orig idx=271, "Sombra", nb. bytes=110
- F1 47 ; Targeting: use normal targeting
- F0 E3 E9 ED ; Rand. spell: Dark Ice or Dark Bolt or Dark Fire
- F0 E3 E9 ED ; Rand. spell: Dark Ice or Dark Bolt or Dark Fire
- F1 47 ; Targeting: use normal targeting
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F0 9C D2 C0 ; Rand. spell: Sour Mouth or Train or Fallen One
- F0 28 C5 C9 ; Rand. spell: <MG>Slow 2 or N. Cross or R.Polarity
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- F0 14 15 16 ; Rand. spell: <MB>Flood or <MB>Quake or <MB>Cyclon
- F0 13 A1 E6 ; Rand. spell: <MB>Meteor or GrandTrain or Dark Flare
- FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
- F1 47 ; Targeting: use normal targeting
- F0 32 0F 9D ; Rand. spell: <MW>Holy or <MB>Flare or Comet
- F0 32 0F 9D ; Rand. spell: <MW>Holy or <MB>Flare or Comet
- FF ; End first wave of attack
- FC 12 00 00 ; If following monster is/are dead:
- FC 0C 24 04 ; If variable VAR036 is less than to 4
- FA 0B 00 00 ; Monsters palette flashes to yellow
- F8 24 81 ; 1 added to VAR036
- F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
- FE ; End If and reset targeting
- FC 12 00 00 ; If following monster is/are dead:
- FC 0D 24 04 ; If variable VAR036 is greater than or equal to 4
- FA 00 00 00 ; Monsters palette flashes to red
- F8 24 81 ; 1 added to VAR036
- F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
- FE ; End If and reset targeting
- FC 12 00 00 ; If following monster is/are dead:
- FC 0D 24 05 ; If variable VAR036 is greater than or equal to 5
- F5 0C 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
- FE ; End If and reset targeting
- FC 05 00 00 ; If monster has been attacked
- F0 0E D6 0F ; Rand. spell: <MB>Drain or Disaster or <MB>Flare
- F0 0E D6 0F ; Rand. spell: <MB>Drain or Disaster or <MB>Flare
- FF ; End
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