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  1. [Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]
  2. [FF3usME version: 6.7.0]
  3. [File version: 1.00]
  4. [Section: Monster Battle Scripts]
  5.  
  6. [script #-1] ; orig idx=271, "Sombra", nb. bytes=110
  7. F1 47 ; Targeting: use normal targeting
  8. F0 E3 E9 ED ; Rand. spell: Dark Ice or Dark Bolt or Dark Fire
  9. F0 E3 E9 ED ; Rand. spell: Dark Ice or Dark Bolt or Dark Fire
  10. F1 47 ; Targeting: use normal targeting
  11. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  12. F0 9C D2 C0 ; Rand. spell: Sour Mouth or Train or Fallen One
  13. F0 28 C5 C9 ; Rand. spell: <MG>Slow 2 or N. Cross or R.Polarity
  14. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  15. F1 47 ; Targeting: use normal targeting
  16. F0 14 15 16 ; Rand. spell: <MB>Flood or <MB>Quake or <MB>Cyclon
  17. F0 13 A1 E6 ; Rand. spell: <MB>Meteor or GrandTrain or Dark Flare
  18. FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
  19. F1 47 ; Targeting: use normal targeting
  20. F0 32 0F 9D ; Rand. spell: <MW>Holy or <MB>Flare or Comet
  21. F0 32 0F 9D ; Rand. spell: <MW>Holy or <MB>Flare or Comet
  22. FF ; End first wave of attack
  23. FC 12 00 00 ; If following monster is/are dead:
  24. FC 0C 24 04 ; If variable VAR036 is less than to 4
  25. FA 0B 00 00 ; Monsters palette flashes to yellow
  26. F8 24 81 ; 1 added to VAR036
  27. F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
  28. FE ; End If and reset targeting
  29. FC 12 00 00 ; If following monster is/are dead:
  30. FC 0D 24 04 ; If variable VAR036 is greater than or equal to 4
  31. FA 00 00 00 ; Monsters palette flashes to red
  32. F8 24 81 ; 1 added to VAR036
  33. F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
  34. FE ; End If and reset targeting
  35. FC 12 00 00 ; If following monster is/are dead:
  36. FC 0D 24 05 ; If variable VAR036 is greater than or equal to 5
  37. F5 0C 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
  38. FE ; End If and reset targeting
  39. FC 05 00 00 ; If monster has been attacked
  40. F0 0E D6 0F ; Rand. spell: <MB>Drain or Disaster or <MB>Flare
  41. F0 0E D6 0F ; Rand. spell: <MB>Drain or Disaster or <MB>Flare
  42. FF ; End
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