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- #define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" New 0.3z Weapon DMG System by FeRRum (aka RenSoprano)");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
- {
- new Float:HP;
- GetPlayerHealth(playerid, HP);
- if(issuerid != INVALID_PLAYER_ID)
- {
- switch(weaponid)
- {
- case 22:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-13); // Torso
- case 4: SetPlayerHealth(playerid, HP-8); // Groin
- case 5: SetPlayerHealth(playerid, HP-5); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-5); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-5); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-5); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-26); // Head
- }
- }
- case 23:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-15); // Torso
- case 4: SetPlayerHealth(playerid, HP-12); // Groin
- case 5: SetPlayerHealth(playerid, HP-5); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-5); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-5); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-5); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-25); // Head
- }
- }
- case 24:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-23); // Torso
- case 4: SetPlayerHealth(playerid, HP-20); // Groin
- case 5: SetPlayerHealth(playerid, HP-15); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-15); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-15); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-15); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-67); // Head
- }
- }
- case 25:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-30); // Torso
- case 4: SetPlayerHealth(playerid, HP-27); // Groin
- case 5: SetPlayerHealth(playerid, HP-23); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-23); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-22); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-22); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-70); // Head
- }
- }
- case 27:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-20); // Torso
- case 4: SetPlayerHealth(playerid, HP-14); // Groin
- case 5: SetPlayerHealth(playerid, HP-10); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-10); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-9); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-9); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-70); // Head
- }
- }
- case 28:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-10); // Torso
- case 4: SetPlayerHealth(playerid, HP-8); // Groin
- case 5: SetPlayerHealth(playerid, HP-5); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-5); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-5); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-5); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-20); // Head
- }
- }
- case 29:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-10); // Torso
- case 4: SetPlayerHealth(playerid, HP-8); // Groin
- case 5: SetPlayerHealth(playerid, HP-5); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-5); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-5); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-5); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-20); // Head
- }
- }
- case 30:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-21); // Torso
- case 4: SetPlayerHealth(playerid, HP-14); // Groin
- case 5: SetPlayerHealth(playerid, HP-9); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-9); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-8); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-8); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-40); // Head
- }
- }
- case 31:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-21); // Torso
- case 4: SetPlayerHealth(playerid, HP-14); // Groin
- case 5: SetPlayerHealth(playerid, HP-9); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-9); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-8); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-8); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-40); // Head
- }
- }
- case 32:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-10); // Torso
- case 4: SetPlayerHealth(playerid, HP-8); // Groin
- case 5: SetPlayerHealth(playerid, HP-5); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-5); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-5); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-5); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-20); // Head
- }
- }
- case 33:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-26); // Torso
- case 4: SetPlayerHealth(playerid, HP-15); // Groin
- case 5: SetPlayerHealth(playerid, HP-10); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-14); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-10); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-14); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-40); // Head
- }
- }
- case 34:
- {
- switch(bodypart)
- {
- case 3: SetPlayerHealth(playerid, HP-33); // Torso
- case 4: SetPlayerHealth(playerid, HP-28); // Groin
- case 5: SetPlayerHealth(playerid, HP-20); // Left ARM
- case 6: SetPlayerHealth(playerid, HP-20); // Right ARM
- case 7: SetPlayerHealth(playerid, HP-20); // Left Leg
- case 8: SetPlayerHealth(playerid, HP-20); // Right Leg
- case 9: SetPlayerHealth(playerid, HP-100); // Head
- }
- }
- }
- }
- return 1;
- }
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