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PRoSTaRK

prostark

Feb 5th, 2020 (edited)
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  1. -novid; -tickrate 128; -freq 144; -refresh 144; -high; -d3d9ex; +exec prostark.cfg
  2.  
  3. // Rates
  4. rate "786432"
  5. cl_cmdrate "128"
  6. cl_updaterate "128"
  7. cl_interp "0.031"
  8. cl_interp_ratio "1"
  9. echoRates Loaded (1/13)
  10.  
  11. // Mouse
  12. sensitivity "2.55"
  13. zoom_sensitivity_ratio_mouse "1.0"
  14. m_rawinput "1"
  15. m_pitch "0.022"
  16. m_customaccel "0"
  17. m_mouseaccel1 "0"
  18. m_mouseaccel2 "0"
  19. echo Mouse Loaded (2/13)
  20.  
  21. // Video
  22. mat_monitorgamma "1.8"
  23. mat_queue_mode "2" // auto detect multi-core rendering
  24. fps_max "999"
  25. fps_max_menu "999"
  26. r_dynamic "0"
  27. r_drawtracers_firstperson "1"
  28. echo Video Loaded (3/13)
  29.  
  30. // Audio
  31. volume "0.4"
  32. voice_enable "1"
  33. voice_scale "0.3" // receive volume
  34. windows_speaker_config "1" // headphone audio output
  35. snd_deathcamera_volume "0"
  36. snd_duckerattacktime "0.5"
  37. snd_duckerreleasetime "2.5"
  38. snd_duckerthreshold "0.15"
  39. snd_ducking_off "1"
  40. snd_ducktovolume "0.55"
  41. snd_dzmusic_volume "0.2"
  42. snd_hrtf_distance_behind "100"
  43. snd_hrtf_voice_delay "0.1"
  44. snd_hwcompat "0"
  45. snd_mapobjective_volume "0"
  46. snd_menumusic_volume "0"
  47. snd_mix_async "1"
  48. snd_mix_async_onetime_reset "1"
  49. snd_mixahead "0.1"
  50. snd_music_selection "2"
  51. snd_music_volume_onetime_reset_2 "1"
  52. snd_musicvolume_multiplier_inoverlay "0.000000"
  53. snd_mute_losefocus "1"
  54. snd_mvp_volume "1.0"
  55. snd_pitchquality "1"
  56. snd_roundend_volume "0"
  57. snd_roundstart_volume "0"
  58. snd_surround_speakers "-1"
  59. snd_tensecondwarning_volume "0
  60. dsp_enhance_stereo "0"
  61. cl_mute_all_but_friends_and_party "0"
  62. cl_mute_enemy_team "0"
  63. echo Audio Loaded (4/13)
  64.  
  65. // HUD
  66. hud_scaling "1"
  67. hud_showtargetid "1"
  68. cl_hud_background_alpha "0.25"
  69. cl_hud_bomb_under_radar "0"
  70. cl_hud_color "1"
  71. cl_hud_healthammo_style "0"
  72. cl_hud_playercount_pos "0"
  73. cl_hud_playercount_showcount "0"
  74. cl_hud_radar_scale "0.900000"
  75. cl_draw_only_deathnotices "0"
  76. cl_righthand "1"
  77. cl_showloadout "1"
  78. cl_showpos "0"
  79. cl_showfps "1"
  80. cl_teamid_overhead_mode "2"
  81. echo HUD Loaded (5/13)
  82.  
  83. // Radar
  84. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  85. cl_hud_radar_scale "1.5" //Radar size, not too big and not too small
  86. cl_radar_scale "0.3" //Radar map scale size, 0.4 works on all maps
  87. cl_radar_always_centered "0" //Centers map instead of player
  88. cl_radar_icon_scale_min "1" //Minimum player icon scale
  89. cl_radar_square_with_scoreboard "1" //This command decided whether the radar is a square or a circle whenever you toggle the scoreboard open.
  90. echo Radar Loaded (6/13)
  91.  
  92. // Viewmodel
  93. viewmodel_presetpos "3"
  94. viewmodel_fov "68"
  95. viewmodel_offset_x "2.5"
  96. viewmodel_offset_y "0"
  97. viewmodel_offset_z "-1.5"
  98. viewmodel_recoil "0"
  99. echo Viewmodel Loaded (7/13)
  100.  
  101. // Reduce gun shifting when crouching
  102. cl_viewmodel_shift_left_amt "0"
  103. cl_viewmodel_shift_right_amt "0"
  104. echo Reduce gun shifting when crouching Loaded (8/13)
  105.  
  106. // Reduce gun and scope shifting/bobbing when moving
  107. cl_bobcycle "0"
  108. cl_bob_lower_amt "0"
  109. cl_bobamt_lat "0"
  110. cl_bobamt_vert "0"
  111. echo Reduce gun and scope shifting/bobbing when moving Loaded (9/13)
  112.  
  113. // Crosshair
  114. cl_crosshair_drawoutline "0"
  115. cl_crosshair_dynamic_maxdist_splitratio "0"
  116. cl_crosshair_dynamic_splitalpha_innermod "1"
  117. cl_crosshair_dynamic_splitalpha_outermod "1.000000"
  118. cl_crosshair_dynamic_splitdist "4"
  119. cl_crosshair_outlinethickness "0"
  120. cl_crosshairalpha "800"
  121. cl_crosshaircolor "1"
  122. cl_crosshaircolor_b "200.000000"
  123. cl_crosshaircolor_g "10.000000"
  124. cl_crosshaircolor_r "10.000000"
  125. cl_crosshairdot "0"
  126. cl_crosshairgap "-3"
  127. cl_crosshairscale "600"
  128. cl_crosshairsize "2.5"
  129. cl_crosshairstyle "4"
  130. cl_crosshairthickness "0"
  131. cl_crosshairusealpha "1"
  132. cl_crosshair_sniper_width "1"
  133. cl_fixedcrosshairgap "-6"
  134. cl_crosshair_friendly_warning "0"
  135. echo Crosshair Loaded (10/13)
  136.  
  137. // Misc
  138. cl_loadout_colorweaponnames "1"
  139. developer "0"
  140. con_enable "1"
  141. con_filter_text "Damage " // highlight damage in console
  142. ui_steam_overlay_notification_position "bottomright"
  143. player_nevershow_communityservermessage "1"
  144. mm_dedicated_search_maxping "80" // max ping for matchmaking games
  145. mm_dedicated_force_servers ""
  146. gameinstructor_enable "0"
  147. option_duck_method "0"
  148. option_speed_method "0"
  149. cl_forcepreload "1"
  150. cl_downloadfilter "nosound" // mapsonly pls volvo
  151. cl_join_advertise "2" // let your friends join your community server without an invitation
  152. cl_disablehtmlmotd "0"
  153. cl_autohelp "0"
  154. cl_showhelp "0"
  155. cl_disablefreezecam "1"
  156. cl_teammate_colors_show "1"
  157. cl_autowepswitch "0" // auto weapon switch on pickup
  158. cl_use_opens_buy_menu "0" // E opening buy menu
  159. closeonbuy "0"
  160. password ""
  161. echo Misc Loaded (11/13)
  162.  
  163. //Alias
  164. alias "d" "disconnect"
  165. alias "q" "quit;exit"
  166. alias "+knife" "slot3"
  167. alias "-knife" "lastinv"
  168. alias "+spin" "m_yaw 0.09"
  169. alias "-spin" "m_yaw 0.022"
  170. alias +duckjump "+jump; +duck";
  171. alias -duckjump "-jump; -duck";
  172.  
  173. echo Alias Loaded (12/13)
  174.  
  175. // Binds
  176. bind "0" "slot10"
  177. bind "1" "slot1"
  178. bind "2" "slot2"
  179. bind "3" "slot3"
  180. bind "4" "slot4"
  181. bind "5" "slot5"
  182. bind "6" "slot6"
  183. bind "7" "slot7"
  184. bind "8" "slot8"
  185. bind "9" "slot9"
  186. bind "a" "+moveleft"
  187. bind "b" "buymenu"
  188. bind "c" "use weapon_hegrenade"
  189. bind "d" "+moveright"
  190. bind "e" "+use"
  191. bind "f" "+lookatweapon;r_cleardecals"
  192. bind "g" "drop"
  193. bind "h" "+spray_menu"
  194. bind "i" "noclip"
  195. bind "j" "give weapon_smokegrenade"
  196. bind "k" "say GGWP"
  197. bind "l" "say GLHF"
  198. bind "m" "teammenu"
  199. bind "n" "+jump;-attack;-attack2;-jump"
  200. bind "o" "toggle cv_cheats 1 0"
  201. bind "q" "+knife"
  202. bind "r" "+reload"
  203. bind "s" "+back"
  204. bind "t" "use weapon_c4; drop;"
  205. bind "u" "messagemode2"
  206. bind "v" "toggle cl_righthand 0 1"
  207. bind "w" "+forward"
  208. bind "x" "use weapon_flashbang"
  209. bind "y" "messagemode"
  210. bind "z" "use weapon_smokegrenade"
  211. bind "`" "toggleconsole"
  212. bind "SPACE" "+duckjump"
  213. bind "TAB" "+showscores"
  214. bind "ESCAPE" "cancelselect"
  215. bind "CAPSLOCK" "use weapon_knife; use weapon_p250; use weapon_hkp2000; use weapon_glock; use weapon_tec9; use weapon_fiveseven; use weapon_deagle; drop"
  216. bind "DEL" "mute"
  217. bind "PAUSE" "pause"
  218. bind "SHIFT" "r_cleardecals"
  219. bind "CTRL" "+duck"
  220. bind "Alt" "use weapon_molotov; use weapon_incgrenade;"
  221. bind "F1" "autobuy"
  222. bind "F2" "rebuy"
  223. bind "F3" "askconnect_accept"
  224. bind "F4" "bug"
  225. bind "F5" "jpeg"
  226. bind "F6" "save quick"
  227. bind "F7" "load quick"
  228. bind "MOUSE1" "+attack; r_cleardecals"
  229. bind "MOUSE2" "+attack2; r_cleardecals"
  230. bind "MOUSE3" "+spin"
  231. bind "MOUSE4" "+voicerecord"
  232. bind "MWHEELUP" "+jump"
  233. bind "MWHEELDOWN" "+jump"
  234. echo Bind Loaded (13/13)
  235. Goshlood og sda
  236. //CONNECT 103.9.89.126:27023
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