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- Command & Conquer™ 3 Kane's Wrath
- Unofficial Patch 1.04
- BETA 0.1
- ==================================================================
- This Patch actually start it's balances changes Not from EA's ver 1.02
- But rather from my Kane's Wrath Classic Mod which have it own balances changes that mostly changed
- ver1.02 balance to how ver1.00 was while keeping the bugsfixes and the good stuff
- You can see it as if the patch started from ver 1.00 with addons and bugs fixs
- ----Please note that this patch don't relate in any way to the Unofficial Patch 1.03----
- Unofficial Patch 1.04 just take some bugs fixes and really a few ideas from 1.03
- (which I didn't simply copy paste, but rather had to find and change manually... )
- So please see Kane's Wrath Classic v1.00 Mod Change log before you will see the Unofficial Patch 1.04 log
- ==================================================================
- Bugsfixes:
- Steel Talon's and ZOCOM's Surveyor now properly spawn their own Output (they spawned GDI Output before)
- Fix a bug with NOD's and Marked of Kane's Buggy's description
- NOD's Raider Buggy now able to detect stealth like the rest of the Buggies
- GDI and ZOCOM Commando icon swapped with Zone Troopers/Zone Raiders at the Barracks to mirror Nod's and Scrin's Barracks
- A few Unpack/Repack icons had been changed to the following units:
- Rig unpack button,
- Battle Base repack button
- All Scrins's MCVs and ConYards unpack and repack buttons,
- All Nods MCVs and ConYards unpack and repack buttons,
- GDI's MCVs and ConYards will be Left with the classic C&C unpack and repack buttons
- Vertigo's Disruption Pod will now properly show it own picture (Not Orca's Pod picture)
- Fix a bug where ZOCOM's Predators give far too much experience when destroyed and taking multiple times long to level up.
- Fix a bug where the Ion cannon's Antenna don't been showed correctly at the time of the launch
- Fix a bug with the Ravager's Tiberium Agitation which didn't let it use it on Scrin's Devourers and Corrupters, Reaper 17's Shard Walker and Liquid Tiberium Transport was also added to the list since they also made from tiberium
- Added more information in different descriptions to make things more easier for players (Scrin's Warp Sphere and Hive, Tiberium Vibration Scan, and Power Signature Scan support powers)
- Fix a bug where GDI's, Steel Talon's, and ZOCOM's, MARVs didn't requires Tech Center as prerequisite (Other Epic units Did requires their Tech lab)
- Fix a small bug with Reaper 17's Tripod husk description
- Fix a small bug where Travelers 59's Tripod husk shows missing description
- Fix the Tripod's and Reaper Tripod's descriptions
- Fix a bug where Specter's bombarding kills friendly Shadow's beacons.
- Fix a bug where Marked of Kane's Attack Bikes cannot be commandeered by Marked of Kane's and Nod's Avatars
- Fix a bug where Marked of Kane's Avatar don't spawn MoK Avatars husks correctly (It spawned Nod's Avatars husks instead)
- Fix a bug that made all Epic unit's factories to randomly and globally show their repair circle (even to the enemies)
- Steel Talons Slingshot and Wolverine icons swapped at the Reclamator Hub to mirror the War Factory
- Zocom's RIG won't show anymore that it have Railgun upgrade when it unpacked into Battle Base (it happened since it spawned GDI's RIG and GDI's Battle Base instead of ZOCOM's)
- Fix a small bug with the Corrupter's healing ability
- ZOCOM's Conyard now properly spawns ZOCOM's Riflemen and Engineer when sold (It spawned GDI's Riflemen and Engineer instead)
- Fix ordering of upgrade buttons on ZOCOM and Steel Talons Command Posts to match GDI
- ------------------------------------------------------------------------------------------------------------------------------
- Game Changes:
- Four new colors were added for all factions in the Skirmish menu:
- Black, Burgundy, Dark Green, and White
- Removed EA's logo from the game's startup (For now)
- ------------------------------------------------------------------------------------------------------------------------------
- Global changes:
- Laser Fencing Can now work with ally NOD/Black Hand/Marked of Kane structures
- Sonic Repulsion Field Can now work with ally GDI/ZOCOM/Steel Talons structures
- Behemoth's Husk, Reaper Tripod's Husk, and Purifire's Husk, Now have new picture to each of them
- Jumpjets start-up delay time had been reduced
- Delays to Mantis preattack and Orca Sensor Pod deploy delay had been reduced
- Repair rate had been doubled for all Combat Support Airfields, they also now spawn 4 drones instead of 2, Their description had been fixed and now show sub factions names and not just "GDI" and "NOD"
- All NOD and GDI MCVs can now crash tier1 and tier2 units while All of Scrin MCVs can crush tier3 units only when the player unpack them directly above these units,
- All MCVs have 25% more armor against cannons and 20% more armor against rockets, Health increased from 5000 to 8000 (To the MCVs in unit mod and Not in building mod)
- This may give a small escape chances for runners
- Also Marked of Kane, Black Hand, Steel Talons, and ZOCOM now have new skins to each of their MCVs
- All factions now have Walls
- All Epic unit's factories now bring 50$ per 2 second
- This may help players that been locked up in their base and were up against MARV that harvested all of their tibirum
- All Air Transport's speed had been increased to 250, They now can also carry allies and have 40% more armor, All Air Transports Health had been even to 2500
- This also include the Air Transports of all GDI, Zocom, Steel Talons Special powers (Sharpshooter Team, Airborne, Bloodhound)
- Take Off And Landing Slow Down Time been reduced from 1.5s to 0.5s, Take Off And Landing Slow Down Delta been increased from 35 to 50,
- And Take Off And Landing Speed been increased from 6 to 40, Cost had been reduced from 200 to 100.
- It will hopefully going to give Air Transport more chances to deploy, load, and evacuate units without being destroyed
- They also now have new pictures to each vehicles and infantry Transports
- Tiberium's Silos capacity had been increased from 2000 to 5000
- All Harvesters health increased from 4000 to 5200 again for all factions except Reaper 17 since their harvester already had 6000 HP
- All War Factories/Warp Sphere, Air Fields/Air Towers/Gravity Stabilizer, Combat Support Airfields, MRTs, and RIGs can now repair allies
- ------------------------------------------------------------------------------------------------------------------------------
- Stealth Detector changes
- Most infantries units don't detect stealth anymore, just several were left or changed in order to have more strategic uses
- GDI: Rifleman Squad, Missile Squad, Engineer, Grenadier Squad, are no longer able to detect stealth
- Commando's Stealth Detection increased from 100 to 250
- Steel Talons: Rifleman Squad, Missile Squad, Grenadier Squad, are no longer able to detect stealth
- Combat Engineer's Stealth Detection increased from 100 to 400
- ZOCOM: Rifleman Squad, Missile Squad, Engineer, Grenadier Squad, are no longer able to detect stealth
- Commando's Stealth Detection increased from 100 to 250
- NOD: Militant Squad, Militant Rocket Squad, Saboteur, Fanatic, Black Hand Squad, are no longer able to detect stealth
- Commando's Stealth Detection increased from 100 to 250, She now permanently Stealth unless attacking or placing C4
- Black Hand: Militant Rocket Squad, Saboteur, Fanatic, Black Hand Squad, are no longer able to detect stealth
- Commando's Stealth Detection increased from 100 to 250
- Confessor Cabal Can now detect stealth in 300 range (EA didn't gave them Stealth Detection to begin with)
- Marked of Kane: Awakened, Militant Rocket Squad, Saboteur, Fanatics, Tiberium Trooper, Enlightened, are no longer able to detect stealth
- Commando's Stealth Detection increased from 100 to 250, She now permanently Stealth unless attacking or placing C4
- Scrin: Buzzers, Disintegrators, are no longer able to detect stealth
- Assimilator, Stealth Detection increased from 100 to 250,
- Shock Troopers, Ravagers, are now able to detect stealth to 400 range
- Mastermind's Stealth Detection increased from 100 to 250
- Reaper 17: Buzzers, Disintegrators, are no longer able to detect stealth
- Assimilator, Stealth Detection increased from 100 to 250,
- Shock Troopers, Ravagers, are now able to detect stealth to 400 range
- Traveler 59: Buzzers, Disintegrators, are no longer able to detect stealth
- Assimilator, Stealth Detection increased from 100 to 250,
- Shock Troopers, Ravagers, are now able to detect stealth to 400 range
- Cultist didn't were able to detect stealth to begin with and were left untouched
- Prodigy's Stealth Detection increased from 100 to 400
- ------------------------------------------------------------------------------------------------------------------------------
- GDI's armies global:
- GDI's Sniper Team Squad now have second ability to call for Air strike, it will required GDI's Air Field and have 400s cooldown
- ZOCOM's Sniper Team Squad name changed to Zone Sniper Team, Zone Sniper Team now have second ability to call for Zone Air strike which shoot sonic grenades, it will required ZOCOM's Air Field and have 400s cooldown
- MARV's Sniper weapon's attack range increased from 450 to 470 to fit the Sniper team range, Clip size had been increased from 2 to 6 to make this weapon more useful since most players rarely had reason to use it at all
- It now can also attack buildings and vehicles
- Orca's Sensor Pod now don't have self-destruct time limit and last until it been destroyed by enemy's unit on the ground But it does have self-destruct time limit if it been attached to unit, Now it also show Detect circle when it attached to unit,
- It also have 60s cooldown now,
- Added better description about the time limit
- GDI and Zocom Commandos now have AP AMMOs, Can now use Discharged bombs on tanks but can't kill tier 3 units beside walkers in one blow
- Armories can now heal ally's units
- GDI and Steel Talons Guardian Cannon damage with Railgun had been increased from 500 and 525 to 900 and 925
- Orbial Strike Special Power clip size had been changed from 15 to 25, weapon speed changed from 500 to 850, damage increased from 800 to 1500
- Harvest time had been normalized to all GDI's subfactions
- Pitbull mortar upgrade Range increased from 300 to 600, Suppression and Radius increased from 50 to 65, Damage increased from 300 to 600
- Pitbull will now reveal itself when it shoot mortar since it like mini artillery now
- EMP Grenades upgrade's Weapon speed increased from 100 to 180 and it now have less pre attack delay
- ------------------------------------------------------------------------------------------------------------------------------
- GDI
- Units:
- GDI's APC can now crush tier one infantry
- GDI's Shatter cost increased to 1500 and build time to 15s again
- Special Powers:
- GDI's Bloodhound now spawn 3 Pitbulls and APCs instead of 2, Cooldown increased from 180s to 250s
- GDI's Airborne now cost 1200$ instead of 1500$ and spawn 2 more Rifleman squads and Missle squads instead of 4, Cooldown increased from 120s to 180s
- GDI's Sharpshooter Team now cost 2000$ instead of 3500$
- ------------------------------------------------------------------------------------------------------------------------------
- Steel Talons
- Units:
- Titan's Un-upgrade Cannon damage increased from 450 to 500, and RailGun damage increased from 625 to 675
- Combat Engineer's attack range and vision range been changed to 200, Pre attack delay been reduced to 0.2s from 2s, Health had been increased to 100 and Damage increased to 75, Armor against guns had been increased by 20%
- This will make him a bit more useful from normal Engineer
- Steel Talon's Hammerhead Name, description, skin, and pic had been changed to Garrison Hammerhead, Garrison Hammerhead have Three garrison slots, Speed had been reduced by 50%
- Build cost increased to 1600 and build time to 16s
- Behemoth have two garrison slots to encourage players to use it's garrison ability at all
- Minimum Attack Range decrease from 100 to 80
- MRT's Repair ability had been increased from 87 to 150, MRT can now also crush tier one infantry and have attack cursor to make aiming more easier
- Move and Drop Off button replaced with Evacuate button for quick evacuation,
- MRT's repair drone was replaced with GDI's war factory drone since MRT drone was buggy as hell, Now it can also heal allies
- Steel Talon's Surveyor Now changed to Garrison Surveyor and it now unpack into Garrison Output which can garrison two infantry squads
- Special Powers:
- Railgun Accelerators cooldown reduced 210s to 40s
- Damage penalty reduced 75 to 60
- Rate of fire increased by 50%
- Steel Talons's Bloodhound now spawn 3 Pitbulls and Wolverines instead of 2, it Now cost 2500$ instead of 3000$, Cooldown increased from 180s to 250s
- Upgrades:
- Adaptive Armor no longer reduces rate of fire by 25%
- ------------------------------------------------------------------------------------------------------------------------------
- Zocom
- Units:
- Zocom's Harvester Missiles now deal 400 damage instead of 200
- Zocom's APC can now crush tier one infantry
- ZOCOM's Orca cost and build time increased to 1300/13
- ZOCOM's Rig name and des changed to Zone Rig, Zone Rig can unpack into Zone Battlebase which is equipment with grenades that shot sonic grenades
- Zone Rig cost increased to 2200$ and build time to 22s
- Zocom Can now build normal Shatter tank for tier 2 and Zone Shatter had been moved to tier 3
- Zone Shatter Now have 10000 health points instead of 3400, it's radius had been increased from 350 to 375, Damage had been increased to 2300 and the Sonic's ammo color had been changed to other color
- Speed had been reduced from 60 to 35, Cost now increased to 2800 and build cost to 28, Zone Shatter now required Tech lab in order to be build and no longer have Air Transport ability,
- it's Overload Sweep ability now deal 3000 damage instead of 1600 and take 30s to cooldown instead of 10s, Clip reload time had been increased from 0.3s to 1.03s
- Description changed
- Zocom Shatter cost and build time had been reduced to 1300$ and 13s
- It can now be picked up by transports as well (bug fix)
- Special Powers:
- Zocom's Orca Strike now have 4 clips instead of 2
- Zocom's Bloodhound now spawn 3 Pitbulls and APCs instead of 2, Cooldown increased from 180s to 250s
- Zocom's Airborne now cost 800$ instead of 1000$ and spawn 2 more Rifleman squads and Missle squads instead of 4, Cooldown increased from 120s to 180s
- Zocom's Sharpshooter Team now cost 2000$ instead of 3500$
- ------------------------------------------------------------------------------------------------------------------------------
- Nod's armies global:
- Cyborgs (Awakeneds and Enlighteneds) Now have resistant to Tiberium Crystals and uncrushable by tier 1 units
- Saboteurs can now repair allie's vehicles in close range, The healing rate is extremely low though
- Added more info in the description of the Dozer blades upgrade
- Nod's and Marked of Kane's Specters name now changed to "Stealth Specter"
- Nod's and Marked of Kane's Harvesters name now changed to "Stealth Harvester"
- Vertigo Disruption Pod now also show disruption circle when it attached to unit, Added better description about the time limit
- Raider buggy's Emp Burst duration seconds had been increased from 10s to 12s, Radius Changed from 100 to 250
- Beam Cannon's Charge Defenses ability now also works on friendly Obelisks
- Obelisks have more 15% Shroud clearing, Rate of fire, and Vision when Charge Defenses ability is on, and 20% more Range
- This will let it fire on artilleries when it have 4 Beam Cannons support it, Added better description about Beams limit
- Nod's Seed Tiberium Special power have more radius and bring more Tiberium, it's Air carrier now have 2500 HP instead of 600
- Nod Commando Can now use Discharged bombs on tanks but can't kill tier 3 units beside walkers in one blow
- Redeemer Tibirum trooper's turrets attack range increased from 250 to 370, It now can heal friendly Scrin units as well just like the Scrin's Corruptor (though it may be meaningless since it also use it's lazers)
- Redeemer's Rage generator radius increased from 500 to 1200, Duration increased from 06s to 15s
- The Redeemer will no longer reveal itself when using the Rage generator ability
- Redeemer's Rocket launcher turrets's ranged increased from 300 to 350, Clip size increased from 2 to 3
- Each faction's Redeemer now have different skin to it's flame thrower
- Specter cost and build time increased to 1500$/15s again only for Nod and Marked of Kane, Black Hand Specter cost and build time was left as 1200$ and 12s since it doesn't have stealth
- Shadow team's bombardment beacon can now be selectable
- Flame weapons can now kill friendly units, structures, and husks via force-fire
- Special Powers:
- Shadow Strike Team will now spawn 3 Shadow teams instead of 2
- ------------------------------------------------------------------------------------------------------------------------------
- Nod
- Units:
- Scorpion Tank picture had changed since it the only tanks in the Nod's army that have laser cannon upgrade
- Special Powers:
- Nod Redemption Now Also works on allies and bring The Awakened Hoard which is a squad that build of 9 Awakeneds instead of the normal 1-3, and Normal Enlightened squads at random
- Upgrades:
- Confessor Upgrade, NOD's Confessor Cabal Grenades are now faster and have less pre-attack delay, Their Hallucinogenic effect no longer works on allies
- NOD's Confessor Minigun clips increased from 3 to 6, Damage increased from 6 to 15
- Laser Capacitor cost increased to 3000
- ------------------------------------------------------------------------------------------------------------------------------
- Black Hand
- Units:
- Marked Of Kane's Emissary name and description changed to Stealth Emissary, Stealth Emissary can be stealthed as long as it stand still (not moving)
- It reveal itself when it unpacked and while unpacking
- Black Hand's Redeemer will now have Blue flame turrets when Black hand unit are inside it, Added description about the blue flame
- Black Hand's Confessor Cabal Grenades are now faster and have less delay time
- Confessor Cabal's Cost and Build time increased back to be 400$ and 4s
- Black Hand's raider buggy Name, description, skin, and pic had been changed to Detector Raider Buggy, build cost and build time had been increased to 600$ and 6s
- It also now have Super Pulse Scan ability that can detect stealth in 850 range and it have 30s cool down and, detected unit will take 8s to move back to stealth mod,
- Since EA gave to Black Hand's Raider buggy a bit more stealth detection range than the other buggies I thought we should take it through the end and make it a detector unit
- It make more sense that the only faction that gave up on stealth will have good anti stealth measures
- Structures:
- Black Hand Now have Air tower as well to prevent situations where they up against Scrin players that place their MCV above sea in certain maps, in this situations Black hand players can't do anything since they don't have planes who can attack it
- However their Air tower can only build Venoms that don't have any upgrades and cost 1800 and have 18s build time, they also can build only one air tower at a time to prevent players from spam planes and to make sure that Black hand air units are inferior to the other factions, the air tower also not bring any special powers
- I'm aware that it risky decision that may ruin Black hand's uniqueness but if you want to have fair fight... it the only option that been left
- Black Hand Secret Shrine's name changed to Flame Shrine
- Upgrades:
- Charged particle beam cost increased to 3500 and build time to 60s
- Purifying Flame cost increased to 2500
- ------------------------------------------------------------------------------------------------------------------------------
- Marked of Kane
- Units:
- The Awakened's Minigun damage increased from 18 to 28
- Tibirum trooper's fire range increased significantly so they will be more supportive unit that can slow down tanks while shoot from the middle/end of the line instead of getting crashed.
- they now can heal friendly Scrin units as well just like the Scrin's Corruptor
- and also now have Tiberium Infusion upgrade, Tibirum trooper will now reveal itself when it firing on enemy's units
- Marked of Kane's Reckoner Name, description, skin, and pic had been changed to War Reckoner, War Reckoner can garrison three squads and they can attack from inside it without the need to deploy as a bunker,
- When it do deployed it have 4 garrison slots, Built cost had increased to 1800 and build time to 18
- Marked of Kane's Redeemer machinegun turrets will now make the Awakening's sound when they shoot, Their damage had been increased from 27 to 30, Damage type had been changed fron Gun to Grenade
- Their name had been changed to Heavy gun turret
- Marked Of Kane's Stealth Tank Cost and build time had beed reduced to 1600$ and 16s
- Marked Of Kane's Shadow Team Cost and build time had beed reduced to 700$ and 7s
- Special Powers:
- Magnetic Mines now have longer damage duration and a bit longer damage range, damage had been reduced from 16 to 11, Their attack speed increased, Damage Interval been changed from 1 to 0, and their deploy Bomber now have different skin, more speed, and more health to give them better chances to be deployed
- They also can now kill infantry units, It will hopefully going to make them superior or on even terms with normal mines and to act alot like the terror drone from RA3,
- Improved EA description about the Magnetic Mines
- Upgrades:
- Super charged particle beam cost increased to 5000 build time increased to 90s
- ------------------------------------------------------------------------------------------------------------------------------
- Scrin's armies global:
- Viceroid's damage increased from 75 to 350
- Corrupter Will now spawn 5 Viceroids upon death, the Viceroids will attack anyone nearby
- Eradicator's teleport time had been decrease significant, teleport range increased so it can teleport anywhere around the map But only when there's no fog on that location
- Teleport's cooldown increased to 120s
- This can result in sudden Eradicator in your base but it will cost in longer cooldown, so the attacker will need to think twice before using it since it can also be his/her retreat card.
- Eradicator now will also gain additional speed and armor for each Prodigy / Mastermind that will be put in it (Each one will add 10% armor and 50% speed)
- Ichor seed Special power have more radius and bring more Tiberium
- Devastator Warship's damage type changed from cannon to grenade again
- Reconstruction Drones Special Power Can now heal structures, aircrafts, And Allies!
- Storm Rider health, cost, and build time normalized to base Scrin across all subfactions again
- All Scrin's factions MCVs can now be teleported by Mastermind and Prodigy
- Shock Troopers Teleport range increased from 750 to 950,
- Shock Troopers are not crushable anymore by tier 1 units
- ------------------------------------------------------------------------------------------------------------------------------
- Scrin
- Structures:
- Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 2
- ------------------------------------------------------------------------------------------------------------------------------
- Reaper17
- Units:
- Reaper17 Devourer Tank Range increased to 750, Name, description, and picture had been changed to "Reaper Devourer Tank"
- Build Cost changed to 1800 and build time to 18s.
- It will now reveal itself when it firing on enemy's units
- That will give the Reaper17 some sort of artillery unit since they lack the Scrin's big ships
- Shard Walker cost and build time moved back to be 800$ and 8s
- Blue Shard upgrade damage increased from 160 to 450
- Reaper17 Ravager Health increased from 300 to 500
- Name, description, and picture had been changed to "Reaper Ravager"
- Reaper Ravagers come with squad of 4 Ravagers
- Build Cost changed to 1300 and build time to 13s
- Blue Shard upgrade damage increased from 180 to 300, Weapon speed increased from 500 to 650
- Reaper17's Eradicator now shoot Blue Shards from it's Shard turrets when Ravagers are being put into it
- Eradicator's Blue Shard damage increased from 150 to 350, speed changed from 500 to 650 to match Reaper Ravager's speed
- Structures:
- Growth Stimulator's Green and Blue Tiberium multiplier had been increased from 1.5 to 3
- ------------------------------------------------------------------------------------------------------------------------------
- Travelers 59
- Units:
- Travelers 59's Shock troopers name has been changed to Traveler Shock troopers
- Traveler 59's Explorer now have teleport ability with 750 range and 60s Cooldown, Name and dec changed to Traveler Explorer
- Travelers 59 Ravager's speed had been increased from 185% to 260% when Advanced articulator upgrade had been purchased
- Prodigy now also have Advanced articulator upgrade
- Area mind control radius had been increased from 50 to 100
- Cultist's speed increased from 45 to 65
- Structures:
- Growth Accelerator's Green and Blue Tiberium multiplier had been increased from 1.5 to 2
- Upgrades:
- Advanced articulators upgrade cost increased to 1500 and build time increased to 45s
- ------------------------------------------------------------------------------------------------------------------------------
- Neutral Changes:
- Mutants Now have 600 Health instead of 200, Attack's damage had been increased from 9 to 70, Attack's range increased to 300, Now they cost 1500 and take 15s
- They also cannot be crushed anymore by tier 1 vehicles
- Nuke Transport Truck No longer shows Nod's nuclear missile when destroyed (EA Bug)
- Liquid Tiberium Transport will now spawn a few Tiberium crystals and Viceroid upon death
- Civilian Transport will now spawn Corrupted Infantry Squad upon death, and it No longer have Nod's MCV unpack ability (EA Bug)
- ------------------------------------------------------------------------------------------------------------------------------
- Known Bugs (EA's bugs) That I haven't fix:
- Obelisk's range circle is way bigger than what it can actually target, this was EA bug since TW, when I add more range in my mod to the Obelisk charge defense, it became Way more bigger and visible, and it don't seem like I can fix it :(
- ZOCOM's Sharpshooter Team Special power actually using GDI's Sharpshooter Team instead, EA made all the necessary files for the Zocom's Sharpshooter Team
- But for some reason they end up using the GDI's files and don't let me change the code (the game will just crush if I touch it), most of you will never notice the difference anyway But it always good thing to be aware of bugs ;)
- Zocom's harvester death animation showed GDI's harvester body model, EA never made Zocom harvester death animation to begin with and I have no idea how to make one....
- if there's a modder that can help me with it then feel free to contact me
- Awakening's formation icon shows Black hand's formation icon, EA for some reason named most of the Awakening icons as "Black hand" icons and don't seem to made proper icon for their formation,
- I will try to fix it but aside from existing icons I have hard time making new file for the formation icon so I will need modder help
- Corrupter don't spawn Visceroids anymore, EA for some reason heavily coded this spawn to NOT work in KW, I tried a lot of ways and none of them worked
- For now I at least restored the Original TW's code for the Corrupter's weapon but it don't really change anything
- ****************************************************************************************
- My Bugs:
- New unit (from my mod) shows death animation with old unit's skins (War Reckoner shows Normal Reckoner skin when die and etc)
- This is bug from my side, I don't know how to make death animation debris, so if there's anyone that can help me with it, feel free to contact me in moddb
- Some new units not appears on the World Conquest mod (Black hand's Venoms, Zocom Normal Shatter)
- I have no idea how to make the mod to detect these units at the moment, other new units from my mod (War Reckoner, Garrison Hammerhead, etc.) are working fine
- Pitbull's Mortar cannot pass above walls, The walls had a few bugs to them and this is one of them
- The A.I also tend to focus on shooting your defense cannons while get suck at the walls, My patch is focuing on online play and not on single player and KW SDK don't let me touch the A.I
- So I can't change the A.I bug for now
- ****************************************************************************************
- Bugs from Unofficial Patch 1.03 bugs that were fixed and still not fixed on my patch?
- MoK Cyborg EMP bugs
- R17 Tripod charged reserves bug
- Phase Field timer no longer freezes when the Phased unit is EMP'd
- Shadow glider/attack bugs
- Shadow/Specter bombard beacon placement and cursor radius bug
- Mechapede segment mixing bugs fixed. Mechapedes can now use rallypoints
- disproportionate money gained from Hexapod killing a Mechapede segment
- BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing
- Stormrider damage vs certain subfaction units (Pitbulls, APCs, MRTs, Wolverines, Bikes, Stealth Tanks, Gunwalkers, Seekers) to match that vs respective vanilla faction units. [25% damage decrease vs these subfaction units]
- Ion Storms no longer prevent placing of buildings underneath. Units teleported via Mastermind to an Ion Storm are no longer killed
- Orca Sensor Pods attached to friendly vehicles are no longer removed by friendly drones
- Fixed target priorities for Hammerheads, Seekers, Devastators, Fanatics - (Can't do this in the current SDK version)
- Jumpjetting ZT/ZR no longer crushable by T3 units. Scannerpacks ungarrisoned range bug
- reload sounds for Hardpoints upgraded GDI Orca/Firehawk and ZOrca
- Tib Vein Detonation money deduction bug
- bug with Redeemer getting stuck when attempting to garrison it with a lone Confessor or Disciple from an upgraded squad
- Tib Spike collision box to prevent shoot-through bug.
- Slight tweaks to some unit movement behaviors for better response (smaller turn radii, slightly quicker acceleration/braking times)
- I have no idea how to fix these bugs and will need modder help
- I did fixed some of them which I didn't listed
- ------------------------------------------------------------------------------------------------------------------------------
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