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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.79.0.0
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.79.0.0
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '1818'
  11. # If enabled we will not check the CraftBukkit version at startup.
  12. bypass_version_check: 'false'
  13.  
  14. # The language file you wish to use
  15. language: english.yml
  16.  
  17. ############################################################
  18. # +------------------------------------------------------+ #
  19. # | Permission nodes | #
  20. # +------------------------------------------------------+ #
  21. ############################################################
  22.  
  23. # Possible permission nodes
  24. #
  25. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  26. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  27. # towny.top : User can access the command towny top
  28. # towny.town.* : User has access to all town permission nodes.
  29. # towny.town.new :User is able to create a town
  30. # towny.town.delete :User is able to delete their town
  31. # towny.town.claim : User is able to expand his town with /town claim
  32. # towny.town.plot : User is able to use the /plot commands
  33. # towny.town.resident : User is able to join towns upon invite.
  34. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  35. # towny.town.toggle.pvp
  36. # towny.town.toggle.public
  37. # towny.town.toggle.explosions
  38. # towny.town.toggle.fire
  39. # towny.town.toggle.mobs
  40. # towny.nation.* : User has access to all town permission nodes.
  41. # towny.nation.new :User is able to create a nation
  42. # towny.nation.delete :User is able to delete their nation (if king)
  43. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  44. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  45. # towny.wild.*: User is able to build/destroy in wild regardless.
  46. # towny.wild.build
  47. # towny.wild.destroy
  48. # towny.wild.switch
  49. # towny.wild.item_use
  50. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  51. # towny.wild.[block id].build
  52. # towny.wild.[block id].destroy
  53. # towny.wild.[block id].switch
  54. # towny.wild.[block id].item_use
  55. #
  56. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  57. # towny.claimed.build : User can build in all towns.
  58. # towny.claimed.destroy : User can destroy in all towns.
  59. # towny.claimed.switch : User can switch in all towns.
  60. # towny.claimed.item_use : User can use use items in all towns.
  61. # towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
  62. # towny.claimed.alltown.block.[block id].build
  63. # towny.claimed.alltown.block.[block id].destroy
  64. # towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
  65. # towny.claimed.alltown.block.[block id].item_use
  66. # towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
  67. # towny.claimed.owntown.block.[block id].build
  68. # towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
  69. # towny.claimed.owntown.block.[block id].switch
  70. # towny.claimed.owntown.block.[block id].item_use
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions:
  80. town_creation_admin_only: 'true'
  81. nation_creation_admin_only: 'true'
  82.  
  83. ############################################################
  84. # +------------------------------------------------------+ #
  85. # | Town and Nation levels | #
  86. # +------------------------------------------------------+ #
  87. ############################################################
  88.  
  89. levels:
  90.  
  91. # default Town levels.
  92. town_level:
  93. - upkeepModifier: 1.0
  94. namePostfix: ' Ruins'
  95. mayorPrefix: 'Spirit '
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. namePrefix: ''
  99. numResidents: 0
  100. - upkeepModifier: 1.0
  101. namePostfix: ' (Settlement)'
  102. mayorPrefix: 'Hermit '
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. namePrefix: ''
  106. numResidents: 1
  107. - upkeepModifier: 1.0
  108. namePostfix: ' (Hamlet)'
  109. mayorPrefix: 'Chief '
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. namePrefix: ''
  113. numResidents: 2
  114. - upkeepModifier: 1.0
  115. namePostfix: ' (Village)'
  116. mayorPrefix: 'Baron Von '
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. namePrefix: ''
  120. numResidents: 6
  121. - upkeepModifier: 1.0
  122. namePostfix: ' (Town)'
  123. mayorPrefix: 'Viscount '
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. namePrefix: ''
  127. numResidents: 10
  128. - upkeepModifier: 1.0
  129. namePostfix: ' (Large Town)'
  130. mayorPrefix: 'Count Von '
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. namePrefix: ''
  134. numResidents: 14
  135. - upkeepModifier: 1.0
  136. namePostfix: ' (City)'
  137. mayorPrefix: 'Earl '
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. namePrefix: ''
  141. numResidents: 20
  142. - upkeepModifier: 1.0
  143. namePostfix: ' (Large City)'
  144. mayorPrefix: 'Duke '
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. namePrefix: ''
  148. numResidents: 24
  149. - upkeepModifier: 1.0
  150. namePostfix: ' (Metropolis)'
  151. mayorPrefix: 'Lord '
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. namePrefix: ''
  155. numResidents: 28
  156.  
  157. # default Nation levels.
  158. nation_level:
  159. - capitalPostfix: ''
  160. upkeepModifier: 1.0
  161. namePostfix: ' (Nation)'
  162. kingPrefix: 'Leader '
  163. namePrefix: 'Land of '
  164. numResidents: 0
  165. capitalPrefix: ''
  166. kingPostfix: ''
  167. - capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. namePostfix: ' (Nation)'
  170. kingPrefix: 'Count '
  171. namePrefix: 'Federation of '
  172. numResidents: 10
  173. capitalPrefix: ''
  174. kingPostfix: ''
  175. - capitalPostfix: ''
  176. upkeepModifier: 1.0
  177. namePostfix: ' (Nation)'
  178. kingPrefix: 'Duke '
  179. namePrefix: 'Dominion of '
  180. numResidents: 20
  181. capitalPrefix: ''
  182. kingPostfix: ''
  183. - capitalPostfix: ''
  184. upkeepModifier: 1.0
  185. namePostfix: ' (Nation)'
  186. kingPrefix: 'King '
  187. namePrefix: 'Kingdom of '
  188. numResidents: 30
  189. capitalPrefix: ''
  190. kingPostfix: ''
  191. - capitalPostfix: ''
  192. upkeepModifier: 1.0
  193. namePostfix: ' Empire'
  194. kingPrefix: 'Emperor '
  195. namePrefix: 'The '
  196. numResidents: 40
  197. capitalPrefix: ''
  198. kingPostfix: ''
  199. - capitalPostfix: ''
  200. upkeepModifier: 1.0
  201. namePostfix: ' Realm'
  202. kingPrefix: 'God Emperor '
  203. namePrefix: 'The '
  204. numResidents: 60
  205. capitalPrefix: ''
  206. kingPostfix: ''
  207.  
  208. ############################################################
  209. # +------------------------------------------------------+ #
  210. # | Town Claim/new defaults | #
  211. # +------------------------------------------------------+ #
  212. ############################################################
  213.  
  214. town:
  215. # Default public status of the town (used for /town spawn)
  216. default_public: 'true'
  217. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  218. default_open: 'false'
  219. # Limits the maximum amount of bonus blocks a town can buy.
  220. max_purchased_blocks: '0'
  221. # maximum number of plots any single resident can own
  222. max_plots_per_resident: '1'
  223. # Maximum number of towns allowed on the server.
  224. town_limit: '3'
  225.  
  226. # Minimum number of plots any towns home plot must be from the next town.
  227. # This will prevent someone founding a town right on your doorstep
  228. min_distance_from_town_homeblock: '5'
  229.  
  230. # Maximum distance between homblocks.
  231. # This will force players to build close together.
  232. max_distance_between_homeblocks: '0'
  233.  
  234. # The maximum townblocks available to a town is (numResidents * ratio).
  235. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  236. town_block_ratio: '8'
  237. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  238. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  239. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  240. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  241. town_block_size: '128'
  242.  
  243.  
  244. ############################################################
  245. # +------------------------------------------------------+ #
  246. # | Default new world settings | #
  247. # +------------------------------------------------------+ #
  248. ############################################################
  249.  
  250. # These flags are only used at the initial setp of a new world.
  251.  
  252. # Once Towny is running each world can be altered from within game
  253. # using '/townyworld toggle'
  254.  
  255. new_world_settings:
  256.  
  257. pvp:
  258. # Set if PVP is enabled in this world
  259. world_pvp: 'false'
  260. # force_pvp_on is a global flag and overrides any towns flag setting
  261. force_pvp_on: 'false'
  262.  
  263. mobs:
  264. # world_monsters_on is a global flag setting per world.
  265. world_monsters_on: 'false'
  266. # force_town_monsters_on is a global flag and overrides any towns flag setting
  267. force_town_monsters_on: 'false'
  268.  
  269. explosions:
  270. # Allow explosions in this world
  271. world_explosions_enabled: 'false'
  272. # force_explosions_on is a global flag and overrides any towns flag setting
  273. force_explosions_on: 'false'
  274.  
  275. fire:
  276. # Allow fire to be lit and spread in this world.
  277. world_firespread_enabled: 'false'
  278. # force_fire_on is a global flag and overrides any towns flag setting
  279. force_fire_on: 'false'
  280.  
  281. # Prevent Endermen from picking up and placing blocks.
  282. enderman_protect: 'true'
  283. # Disable players trampling crops
  284. disable_player_crop_trampling: 'true'
  285. # Disable creatures trampling crops
  286. disable_creature_crop_trampling: 'true'
  287.  
  288. # World management settings to deal with un/claiming plots
  289. plot_management:
  290.  
  291. block_delete:
  292. enabled: 'true'
  293. # These items will be deleted upon a plot being unclaimed
  294. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  295.  
  296. mayor_plotblock_delete:
  297. enabled: 'true'
  298. # These items will be deleted upon a mayor using /plot clear
  299. # To disable deleting replace the current entries with NONE.
  300. mayor_plot_delete: WALL_SIGN,SIGN_POST
  301.  
  302. revert_on_unclaim:
  303. # *** WARNING***
  304. # If this is enabled any town plots which become unclaimed will
  305. # slowly be reverted to a snapshot taken before the plot was claimed.
  306. #
  307. # Regeneration will only work if the plot was
  308. # claimed under version 0.76.2, or
  309. # later with this feature enabled
  310. #
  311. # If you allow players to break/build in the wild the snapshot will
  312. # include any changes made before the plot was claimed.
  313. enabled: 'true'
  314. speed: 1s
  315. # These block types will NOT be regenerated
  316. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  317.  
  318. wild_revert_on_mob_explosion:
  319. # Enabling this will slowly regenerate holes created in the
  320. # wilderness by monsters exploding.
  321. enabled: 'true'
  322. delay: 20s
  323.  
  324.  
  325. ############################################################
  326. # +------------------------------------------------------+ #
  327. # | Global town settings | #
  328. # +------------------------------------------------------+ #
  329. ############################################################
  330.  
  331. global_town_settings:
  332. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  333. friendly_fire: 'false'
  334. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  335. health_regen:
  336. speed: 3s
  337. enable: 'true'
  338. # Allow towns to claim outposts (a townblock not connected to town).
  339. allow_outposts: 'true'
  340. # Allow the use of /town spawn
  341. allow_town_spawn: 'true'
  342. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  343. allow_town_spawn_travel: 'true'
  344. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  345. allow_town_spawn_travel_nation: 'true'
  346. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  347. allow_town_spawn_travel_ally: 'false'
  348. # If non zero it delays any spawn request by x seconds.
  349. teleport_warmup_time: '0'
  350. # Respawn the player at his town spawn point when he/she dies
  351. town_respawn: 'true'
  352. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  353. town_respawn_same_world_only: 'true'
  354. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  355. # Allowed options: unclaimed,enemy,neutral
  356. prevent_town_spawn_in: enemy
  357. # Enables the [~Home] message.
  358. # If false it will make it harder for enemies to find the home block during a war
  359. show_town_notifications: 'true'
  360.  
  361.  
  362. ############################################################
  363. # +------------------------------------------------------+ #
  364. # | Plugin interfacing | #
  365. # +------------------------------------------------------+ #
  366. ############################################################
  367.  
  368. plugin:
  369.  
  370. database:
  371. database_load: flatfile
  372. database_save: flatfile
  373. daily_backups: 'true'
  374. backups_are_deteleted_after: 90d
  375. flatfile_backup: zip
  376.  
  377. interfacing:
  378.  
  379. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  380. using_essentials: 'false'
  381.  
  382. # This will attempt to use Register (if present)
  383. # Then it will attempt to access iConomy 5.01 directly
  384. # Enable if you have either iConomy 5.01, or Register.jar to
  385. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  386. # https://github.com/iConomy/Register/tree/master/dist
  387. using_economy: 'true'
  388.  
  389. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  390. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  391. using_questioner:
  392. enable: 'true'
  393. # The command to accept invitations.
  394. accept: accept
  395. # The command to refuse invitations.
  396. deny: deny
  397.  
  398. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  399. # False to disable permission checks and rely on Towny settings.
  400. using_permissions: 'true'
  401.  
  402. day_timer:
  403. # The number of hours in each "day".
  404. # You can configure for 10 hour days. Default is 24 hours.
  405. day_interval: 1d
  406. # The time each "day", when taxes will be collected.
  407. # MUST be less than day_interval. Default is 12h (midday).
  408. new_day_time: 12h
  409.  
  410. # Lots of messages to tell you what's going on in the server with time taken for events.
  411. debug_mode: 'false'
  412.  
  413. # Spams the player named in dev_name with all messages related to towny.
  414. dev_mode:
  415. enable: 'false'
  416. dev_name: ElgarL
  417.  
  418. # Record all messages to the towny.log
  419. logging: 'true'
  420. # If true this will cause the log to be wiped at every startup.
  421. reset_log_on_boot: 'true'
  422.  
  423.  
  424. ############################################################
  425. # +------------------------------------------------------+ #
  426. # | Filters colour and chat | #
  427. # +------------------------------------------------------+ #
  428. ############################################################
  429.  
  430. filters_colour_chat:
  431. # This is the name given to any NPC assigned mayor.
  432. npc_prefix: NPC
  433. # Regex fields used in validating inputs.
  434. regex:
  435. name_filter_regex: '[ /]'
  436. name_check_regex: ^[a-zA-Z0-9._-]*$
  437. name_remove_regex: '[^a-zA-Z0-9._-]'
  438.  
  439. modify_chat:
  440. # Maximum length of Town and Nation names.
  441. max_name_length: '20'
  442. # Maximum length of titles and surnames.
  443. max_title_length: '10'
  444.  
  445.  
  446. ############################################################
  447. # +------------------------------------------------------+ #
  448. # | block/item/mob protection | #
  449. # +------------------------------------------------------+ #
  450. ############################################################
  451.  
  452. protection:
  453.  
  454. # Items that can be blocked within towns via town/plot flags
  455. # 259 - flint and steel
  456. # 325 - bucket
  457. # 326 - water bucket
  458. # 327 - lava bucket
  459. # 351 - bone/bonemeal
  460. item_use_ids: 259,325,326,327,351
  461.  
  462. # Items which can be blocked or enabled via town/plot flags
  463. # 25 - noteblock
  464. # 54 - chest
  465. # 61 - furnace
  466. # 62 - lit furnace
  467. # 64 - wooden door
  468. # 69 - lever
  469. # 70 - stone pressure plate
  470. # 71 - iron door
  471. # 72 - wooden pressure plate
  472. # 77 - stone button
  473. # 96 - trap door
  474. # 84 - jukebox
  475. # 93/94 - redstone repeater
  476. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  477.  
  478. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  479. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  480. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  481.  
  482. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  483. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  484.  
  485. # Globally remove living entities in all worlds that have their flag set.
  486. world_mob_removal_entities: WaterMob,Flying,Slime
  487.  
  488. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  489. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  490. # NEVER set below 1.
  491. mob_removal_speed: 5s
  492.  
  493. # Prevent fly and double block jump cheats.
  494. cheat_protection: 'true'
  495.  
  496. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  497. regen_delay: 0s
  498.  
  499.  
  500. ############################################################
  501. # +------------------------------------------------------+ #
  502. # | Wilderness settings | #
  503. # +------------------------------------------------------+ #
  504. ############################################################
  505.  
  506. # These Settings defaults only. They are copied to each worlds data files upon first detection
  507. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  508.  
  509. unclaimed:
  510. unclaimed_zone_build: 'false'
  511. unclaimed_zone_destroy: 'false'
  512. unclaimed_zone_item_use: 'false'
  513. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  514. unclaimed_zone_switch: 'false'
  515.  
  516.  
  517. ############################################################
  518. # +------------------------------------------------------+ #
  519. # | Town Notifications | #
  520. # +------------------------------------------------------+ #
  521. ############################################################
  522.  
  523. # This is the format for the notifications sent as players move between plots.
  524. # Empty a particular format for it to be ignored.
  525.  
  526. # Example:
  527. # [notification.format]
  528. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  529. # ... [notification.plot.format]
  530. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  531. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  532.  
  533. notification:
  534. format: '&6 ~ %s'
  535. splitter: '&7 - '
  536. area_wilderness: '&2%s'
  537. area_town: '&6%s'
  538. owner: '&a%s'
  539. no_owner: '&a%s'
  540. plot:
  541. splitter: ' '
  542. format: '%s'
  543. homeblock: '&b[Home]'
  544. outpostblock: '&b[Outpost]'
  545. forsale: '&e[For Sale: %s]'
  546. type: '&6[%s]'
  547.  
  548.  
  549. ############################################################
  550. # +------------------------------------------------------+ #
  551. # | Default Town/Plot flags | #
  552. # +------------------------------------------------------+ #
  553. ############################################################
  554.  
  555.  
  556. default_perm_flags:
  557.  
  558. # Default permission flags for residents plots within a town
  559. #
  560. # Can allies/friends/outsiders perform certain actions in the town
  561. #
  562. # build - place blocks and other items
  563. # destroy - break blocks and other items
  564. # itemuse - use items such as furnaces (as defined in item_use_ids)
  565. # switch - trigger or activate switches (as defined in switch_ids)
  566. resident:
  567. friend:
  568. build: 'true'
  569. destroy: 'true'
  570. item_use: 'true'
  571. switch: 'true'
  572. ally:
  573. build: 'false'
  574. destroy: 'false'
  575. item_use: 'false'
  576. switch: 'false'
  577. outsider:
  578. build: 'false'
  579. destroy: 'false'
  580. item_use: 'false'
  581. switch: 'false'
  582.  
  583. # Default permission flags for towns
  584. # These are copied into the town data file at creation
  585. #
  586. # Can allies/outsiders/residents perform certain actions in the town
  587. #
  588. # build - place blocks and other items
  589. # destroy - break blocks and other items
  590. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  591. # switch - trigger or activate switches (as defined in switch_ids)
  592. town:
  593. default:
  594. pvp: 'true'
  595. fire: 'false'
  596. explosion: 'false'
  597. mobs: 'false'
  598. resident:
  599. build: 'true'
  600. destroy: 'true'
  601. item_use: 'true'
  602. switch: 'true'
  603. ally:
  604. build: 'false'
  605. destroy: 'false'
  606. item_use: 'false'
  607. switch: 'false'
  608. outsider:
  609. build: 'false'
  610. destroy: 'false'
  611. item_use: 'false'
  612. switch: 'false'
  613.  
  614.  
  615. ############################################################
  616. # +------------------------------------------------------+ #
  617. # | Resident settings | #
  618. # +------------------------------------------------------+ #
  619. ############################################################
  620.  
  621. resident_settings:
  622. # player is flagged as inactive after 1 hour (default)
  623. inactive_after_time: 1h
  624. # if enabled old residents will be kicked and deleted from a town
  625. # after Two months (default) of not logging in
  626. delete_old_residents:
  627. enable: 'false'
  628. deleted_after_time: 60d
  629. delete_economy_account: 'true'
  630. # The name of the town a resident will automatically join when he first registers.
  631. default_town_name: ''
  632.  
  633.  
  634. ############################################################
  635. # +------------------------------------------------------+ #
  636. # | Economy settings | #
  637. # +------------------------------------------------------+ #
  638. ############################################################
  639.  
  640. economy:
  641.  
  642. spawn_travel:
  643. # Cost to use /town spawn
  644. price_town_spawn_travel: '0.0'
  645. # Cost to use '/town spawn [town]' to another town in your nation.
  646. price_town_nation_spawn_travel: '5.0'
  647. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  648. price_town_ally_spawn_travel: '10.0'
  649. # Cost to use /town spawn [town]
  650. # This is paid to the town you goto.
  651. price_town_public_spawn_travel: '10.0'
  652.  
  653. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  654. price_nation_neutrality: '100.0'
  655.  
  656. new_expand:
  657. # How much it costs to start a nation.
  658. price_new_nation: '1000.0'
  659. # How much it costs to start a town.
  660. price_new_town: '250.0'
  661. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  662. price_outpost: '500.0'
  663. # The price for a town to expand one townblock.
  664. price_claim_townblock: '25.0'
  665. # How much it costs a player to buy extra blocks.
  666. price_purchased_bonus_townblock: '25.0'
  667.  
  668. price_death: '1.0'
  669.  
  670. banks:
  671. # Maximum amount of money allowed in town bank
  672. # Use 0 for no limit
  673. town_bank_cap: '0.0'
  674. # Set to true to allow withdrawls from town banks
  675. town_allow_withdrawls: 'true'
  676. # Maximum amount of money allowed in nation bank
  677. # Use 0 for no limit
  678. nation_bank_cap: '0.0'
  679. # Set to true to allow withdrawls from nation banks
  680. nation_allow_withdrawls: 'true'
  681.  
  682. daily_taxes:
  683. # Enables taxes to be collected daily by town/nation
  684. # If a town can't pay it's tax then it is kicked from the nation.
  685. # if a resident can't pay his plot tax he loses his plot.
  686. # if a resident can't pay his town tax then he is kicked from the town.
  687. # if a town or nation fails to pay it's upkeep it is deleted.
  688. enabled: 'true'
  689. # Maximum tax amount allowed when using flat taxes
  690. max_tax_amount: '1000.0'
  691. # maximum tax percentage allowed when taxing by percentages
  692. max_tax_percent: '5'
  693. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  694. # all of it's member town are kicked and the Nation is removed.
  695. price_nation_upkeep: '100.0'
  696. # The server's daily charge on each town. If a town fails to pay this upkeep
  697. # all of it's residents are kicked and the town is removed.
  698. price_town_upkeep: '10.0'
  699. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  700. # calculated by (number of claimed plots X price_town_upkeep).
  701. town_plotbased_upkeep: 'false'
  702. # If enabled and you set a negative upkeep for the town
  703. # any funds the town gains via upkeep at a new day
  704. # will be shared out between the plot owners.
  705. use_plot_payments: 'false'
  706.  
  707.  
  708. ############################################################
  709. # +------------------------------------------------------+ #
  710. # | War settings | #
  711. # +------------------------------------------------------+ #
  712. ############################################################
  713.  
  714. war:
  715. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  716. nation_can_be_neutral: 'true'
  717.  
  718.  
  719. ############################################################
  720. # +------------------------------------------------------+ #
  721. # | War Event settings | #
  722. # +------------------------------------------------------+ #
  723. ############################################################
  724.  
  725. # This is started with /townyadmnin toggle war
  726.  
  727. # In peace time War spoils are accumulated from towns and nations being
  728. # deleted with any money left in the bank.
  729. #
  730. # These funds are increased during a war event upon a player death.
  731. # An additional bonus to the war chest is set in base_spoils.
  732. #
  733. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  734. # The war is won when the only nations left in the battle are allies, or only a single nation.
  735. #
  736. # The winning nations share half of the war spoils.
  737. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  738.  
  739. event:
  740. warning_delay: '30'
  741.  
  742. # If true and the monarch/king dies the nation is removed from the war.
  743. remove_on_monarch_death: 'false'
  744. # If enabled players will be able to break/place blocks in enemy plots during a war.
  745. allow_block_griefing: 'true'
  746.  
  747. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  748. block_hp:
  749. town_block_hp: '60'
  750. home_block_hp: '120'
  751.  
  752. eco:
  753. # This amount is new money injected into the economy with a war event.
  754. base_spoils: '100.0'
  755. # This amount is taken from the losing town for each plot lost.
  756. wartime_town_block_loss_price: '100.0'
  757. # This amount is taken from the player if they die during the event
  758. price_death_wartime: '200.0'
  759.  
  760. points:
  761. points_townblock: '1'
  762. points_town: '10'
  763. points_nation: '100'
  764. points_kill: '1'
  765.  
  766. # The minimum height at which a player must stand to count as an attacker.
  767. min_height: '60'
  768.  
  769. ############################################################
  770. # +------------------------------------------------------+ #
  771. # | Flag war settings | #
  772. # +------------------------------------------------------+ #
  773. ############################################################
  774.  
  775. enemy:
  776. #If false, players won't be able to place war flags, effectively disabling warzones.
  777. allow_attacks: 'false'
  778. #This many people must be online in target town in order to place a war flag in their domain.
  779. min_players_online_in_town: '2'
  780. #This many people must be online in target nation in order to place a war flag in their domain.
  781. min_players_online_in_nation: '3'
  782. max_active_flags_per_player: '1'
  783. flag:
  784. waiting_time: 1m
  785. #This is the block a player must place to trigger the attack event.
  786. base_block: fence
  787. #This is the block a player must place to trigger the attack event.
  788. light_block: torch
  789. beacon:
  790. #Must be smaller than half the size of town_block_size.
  791. radius: '3'
  792. draw: 'true'
  793. wireframe_block: glowstone
  794. ############################################################
  795. # +------------------------------------------------------+ #
  796. # | Warzone Block Permissions | #
  797. # +------------------------------------------------------+ #
  798. ############################################################
  799.  
  800. warzone:
  801. # List of materaials that can be modified in a warzone.
  802. # '*' = Allow all materials.
  803. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  804. # Eg: '*,-chest,-furnace'
  805. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  806. item_use: 'true'
  807. switch: 'true'
  808. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  809. fire: 'true'
  810. explosions: 'true'
  811. explosions_break_blocks: 'true'
  812. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  813. # Only under affect when explosions_break_blocks is true.
  814. explosions_regen_blocks: 'true'
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