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orgre.log

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Aug 10th, 2012
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  1. 05:07:16: Creating resource group General
  2. 05:07:16: Creating resource group Internal
  3. 05:07:16: Creating resource group Autodetect
  4. 05:07:16: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 05:07:16: Registering ResourceManager for type Material
  6. 05:07:16: Registering ResourceManager for type Mesh
  7. 05:07:16: Registering ResourceManager for type Skeleton
  8. 05:07:16: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 05:07:16: OverlayElementFactory for type Panel registered.
  10. 05:07:16: OverlayElementFactory for type BorderPanel registered.
  11. 05:07:16: OverlayElementFactory for type TextArea registered.
  12. 05:07:16: Registering ResourceManager for type Font
  13. 05:07:16: ArchiveFactory for archive type FileSystem registered.
  14. 05:07:16: ArchiveFactory for archive type Zip registered.
  15. 05:07:16: DDS codec registering
  16. 05:07:16: FreeImage version: 3.13.1
  17. 05:07:16: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 05:07:16: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 05:07:16: Registering ResourceManager for type HighLevelGpuProgram
  20. 05:07:16: Registering ResourceManager for type Compositor
  21. 05:07:16: MovableObjectFactory for type 'Entity' registered.
  22. 05:07:16: MovableObjectFactory for type 'Light' registered.
  23. 05:07:16: MovableObjectFactory for type 'BillboardSet' registered.
  24. 05:07:16: MovableObjectFactory for type 'ManualObject' registered.
  25. 05:07:16: MovableObjectFactory for type 'BillboardChain' registered.
  26. 05:07:16: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 05:07:16: Loading library .\RenderSystem_Direct3D9
  28. 05:07:17: Installing plugin: D3D9 RenderSystem
  29. 05:07:17: D3D9 : Direct3D9 Rendering Subsystem created.
  30. 05:07:17: D3D9: Driver Detection Starts
  31. 05:07:17: D3D9: Driver Detection Ends
  32. 05:07:17: Plugin successfully installed
  33. 05:07:17: Loading library .\Plugin_ParticleFX
  34. 05:07:17: Installing plugin: ParticleFX
  35. 05:07:17: Particle Emitter Type 'Point' registered
  36. 05:07:17: Particle Emitter Type 'Box' registered
  37. 05:07:17: Particle Emitter Type 'Ellipsoid' registered
  38. 05:07:17: Particle Emitter Type 'Cylinder' registered
  39. 05:07:17: Particle Emitter Type 'Ring' registered
  40. 05:07:17: Particle Emitter Type 'HollowEllipsoid' registered
  41. 05:07:17: Particle Affector Type 'LinearForce' registered
  42. 05:07:17: Particle Affector Type 'ColourFader' registered
  43. 05:07:17: Particle Affector Type 'ColourFader2' registered
  44. 05:07:17: Particle Affector Type 'ColourImage' registered
  45. 05:07:17: Particle Affector Type 'ColourInterpolator' registered
  46. 05:07:17: Particle Affector Type 'Scaler' registered
  47. 05:07:17: Particle Affector Type 'Rotator' registered
  48. 05:07:17: Particle Affector Type 'DirectionRandomiser' registered
  49. 05:07:17: Particle Affector Type 'DeflectorPlane' registered
  50. 05:07:17: Plugin successfully installed
  51. 05:07:17: Loading library .\Plugin_CgProgramManager
  52. 05:07:17: Installing plugin: Cg Program Manager
  53. 05:07:17: Plugin successfully installed
  54. 05:07:17: Loading library .\Plugin_PCZSceneManager
  55. 05:07:17: Installing plugin: Portal Connected Zone Scene Manager
  56. 05:07:17: PCZone Factory Type 'ZoneType_Default' registered
  57. 05:07:17: Plugin successfully installed
  58. 05:07:17: Loading library .\Plugin_OctreeZone
  59. 05:07:17: Installing plugin: Octree Zone Factory
  60. 05:07:17: Plugin successfully installed
  61. 05:07:17: Loading library .\Plugin_OctreeSceneManager
  62. 05:07:17: Installing plugin: Octree & Terrain Scene Manager
  63. 05:07:17: Plugin successfully installed
  64. 05:07:17: Loading library .\ParticleUniverse
  65. 05:07:17: Installing plugin: ParticleUniverse
  66. 05:07:17: MovableObjectFactory for type 'PUParticleSystem' registered.
  67. 05:07:17: MovableObjectFactory for type 'BoxSet' registered.
  68. 05:07:17: MovableObjectFactory for type 'SphereSet' registered.
  69. 05:07:17: ParticleUniverse: Particle Renderer Type 'Beam' registered
  70. 05:07:17: ParticleUniverse: Particle Renderer Type 'Billboard' registered
  71. 05:07:17: ParticleUniverse: Particle Renderer Type 'Box' registered
  72. 05:07:17: ParticleUniverse: Particle Renderer Type 'Sphere' registered
  73. 05:07:17: ParticleUniverse: Particle Renderer Type 'Entity' registered
  74. 05:07:17: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
  75. 05:07:17: ParticleUniverse: Particle Renderer Type 'Light' registered
  76. 05:07:17: ParticleUniverse: Particle Emitter Type 'Point' registered
  77. 05:07:17: ParticleUniverse: Particle Emitter Type 'Line' registered
  78. 05:07:17: ParticleUniverse: Particle Emitter Type 'Box' registered
  79. 05:07:17: ParticleUniverse: Particle Emitter Type 'Circle' registered
  80. 05:07:17: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
  81. 05:07:17: ParticleUniverse: Particle Emitter Type 'Vertex' registered
  82. 05:07:17: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
  83. 05:07:17: ParticleUniverse: Particle Emitter Type 'Position' registered
  84. 05:07:17: ParticleUniverse: Particle Emitter Type 'Slave' registered
  85. 05:07:17: ParticleUniverse: Particle Affector Type 'Dummy01' registered
  86. 05:07:17: ParticleUniverse: Particle Affector Type 'LinearForce' registered
  87. 05:07:17: ParticleUniverse: Particle Affector Type 'Gravity' registered
  88. 05:07:17: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
  89. 05:07:17: ParticleUniverse: Particle Affector Type 'Vortex' registered
  90. 05:07:17: ParticleUniverse: Particle Affector Type 'Randomiser' registered
  91. 05:07:17: ParticleUniverse: Particle Affector Type 'Line' registered
  92. 05:07:17: ParticleUniverse: Particle Affector Type 'Scale' registered
  93. 05:07:17: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
  94. 05:07:17: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
  95. 05:07:17: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
  96. 05:07:17: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
  97. 05:07:17: ParticleUniverse: Particle Affector Type 'Jet' registered
  98. 05:07:17: ParticleUniverse: Particle Affector Type 'Align' registered
  99. 05:07:17: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
  100. 05:07:17: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
  101. 05:07:17: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
  102. 05:07:17: ParticleUniverse: Particle Affector Type 'Colour' registered
  103. 05:07:17: ParticleUniverse: Particle Affector Type 'SineForce' registered
  104. 05:07:17: ParticleUniverse: Particle Affector Type 'Dummy02' registered
  105. 05:07:17: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
  106. 05:07:17: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
  107. 05:07:17: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
  108. 05:07:17: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
  109. 05:07:17: ParticleUniverse: Particle Affector Type 'PathFollower' registered
  110. 05:07:17: ParticleUniverse: Particle Affector Type 'ForceField' registered
  111. 05:07:17: ParticleUniverse: Particle Observer Type 'OnExpire' registered
  112. 05:07:17: ParticleUniverse: Particle Observer Type 'OnEmission' registered
  113. 05:07:17: ParticleUniverse: Particle Observer Type 'OnCount' registered
  114. 05:07:17: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
  115. 05:07:17: ParticleUniverse: Particle Observer Type 'OnCollision' registered
  116. 05:07:17: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
  117. 05:07:17: ParticleUniverse: Particle Observer Type 'OnTime' registered
  118. 05:07:17: ParticleUniverse: Particle Observer Type 'OnPosition' registered
  119. 05:07:17: ParticleUniverse: Particle Observer Type 'OnClear' registered
  120. 05:07:17: ParticleUniverse: Particle Observer Type 'OnQuota' registered
  121. 05:07:17: ParticleUniverse: Particle Observer Type 'OnRandom' registered
  122. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
  123. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
  124. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
  125. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
  126. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
  127. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
  128. 05:07:17: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
  129. 05:07:17: ParticleUniverse: Particle Extern Type 'Gravity' registered
  130. 05:07:17: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
  131. 05:07:17: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
  132. 05:07:17: ParticleUniverse: Particle Extern Type 'Vortex' registered
  133. 05:07:17: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
  134. 05:07:17: ParticleUniverse: Particle Behaviour Type 'Slave' registered
  135. 05:07:17: Plugin successfully installed
  136. 05:07:17: *-*-* OGRE Initialising
  137. 05:07:17: *-*-* Version 1.7.3 (Cthugha)
  138. 05:07:17: Creating resource group Bootstrap
  139. 05:07:17: Added resource location 'media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
  140. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211951_arthrox.zip' of type 'Zip' to resource group 'Bootstrap'
  141. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211951_human.zip' of type 'Zip' to resource group 'Bootstrap'
  142. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211951_xor.zip' of type 'Zip' to resource group 'Bootstrap'
  143. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211952_arthrox.zip' of type 'Zip' to resource group 'Bootstrap'
  144. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211952_human.zip' of type 'Zip' to resource group 'Bootstrap'
  145. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211952_xor.zip' of type 'Zip' to resource group 'Bootstrap'
  146. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211953_arthrox.zip' of type 'Zip' to resource group 'Bootstrap'
  147. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211953_human.zip' of type 'Zip' to resource group 'Bootstrap'
  148. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211953_xor.zip' of type 'Zip' to resource group 'Bootstrap'
  149. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211954_arthrox.zip' of type 'Zip' to resource group 'Bootstrap'
  150. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211954_human.zip' of type 'Zip' to resource group 'Bootstrap'
  151. 05:07:17: Added resource location 'media/packs/textures_teamcolorpattern_211954_xor.zip' of type 'Zip' to resource group 'Bootstrap'
  152. 05:07:17: Creating resource group Compositors
  153. 05:07:17: Added resource location 'media/compositors' of type 'FileSystem' to resource group 'Compositors'
  154. 05:07:17: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  155. 05:07:17: Creating resource group MODELS_ARTHROX
  156. 05:07:17: Added resource location 'media/models/arthrox' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  157. 05:07:17: Added resource location 'media/models/arthrox/structures' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  158. 05:07:17: Added resource location 'media/models/arthrox/structures/cannon' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  159. 05:07:17: Added resource location 'media/models/arthrox/structures/cloak' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  160. 05:07:17: Added resource location 'media/models/arthrox/structures/observatory' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  161. 05:07:17: Added resource location 'media/models/arthrox/structures/planetaryshield' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  162. 05:07:17: Added resource location 'media/models/arthrox/structures/repairdock' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  163. 05:07:17: Added resource location 'media/models/arthrox/structures/shield' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  164. 05:07:17: Added resource location 'media/models/arthrox/structures/shipyard' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  165. 05:07:17: Added resource location 'media/models/arthrox/structures/stations' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  166. 05:07:17: Added resource location 'media/models/arthrox/structures/telescope' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  167. 05:07:17: Added resource location 'media/models/arthrox/structures/tradecenter' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  168. 05:07:17: Added resource location 'media/models/arthrox/structures/weaponplatform' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  169. 05:07:17: Added resource location 'media/models/arthrox/modules' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  170. 05:07:17: Added resource location 'media/models/arthrox/modules/light_c' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  171. 05:07:17: Added resource location 'media/models/arthrox/modules/medium_c' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  172. 05:07:17: Added resource location 'media/models/arthrox/modules/heavy_c' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  173. 05:07:17: Added resource location 'media/models/arthrox/modules/giant_c' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  174. 05:07:17: Added resource location 'media/models/arthrox/modules/light_m' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  175. 05:07:17: Added resource location 'media/models/arthrox/modules/medium_m' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  176. 05:07:17: Added resource location 'media/models/arthrox/modules/heavy_m' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  177. 05:07:17: Added resource location 'media/models/arthrox/modules/giant_m' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  178. 05:07:17: Added resource location 'media/models/arthrox/modules/light_tail' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  179. 05:07:17: Added resource location 'media/models/arthrox/modules/shipdesigner' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  180. 05:07:17: Added resource location 'media/models/arthrox/modules/light_head' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  181. 05:07:17: Added resource location 'media/models/arthrox/modules/medium_head' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  182. 05:07:17: Added resource location 'media/models/arthrox/modules/heavy_head' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  183. 05:07:17: Added resource location 'media/models/arthrox/modules/giant_head' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  184. 05:07:17: Added resource location 'media/models/arthrox/ships' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  185. 05:07:17: Added resource location 'media/models/arthrox/ships/drone' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  186. 05:07:17: Added resource location 'media/models/arthrox/ships/fighters' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  187. 05:07:17: Added resource location 'media/models/arthrox/ships/freighter' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  188. 05:07:17: Added resource location 'media/models/arthrox/ships/harvester' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  189. 05:07:17: Added resource location 'media/models/arthrox/weapons' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  190. 05:07:17: Added resource location 'media/models/arthrox/weapons/turret_lm' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  191. 05:07:17: Added resource location 'media/models/arthrox/weapons/turret_h' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  192. 05:07:17: Added resource location 'media/models/arthrox/weapons/turret_s' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  193. 05:07:17: Added resource location 'media/textures_0_5/arthrox' of type 'FileSystem' to resource group 'MODELS_ARTHROX'
  194. 05:07:17: Creating resource group MODELS_GENERAL
  195. 05:07:17: Added resource location 'media/models' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  196. 05:07:17: Added resource location 'media/models/fx' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  197. 05:07:17: Added resource location 'media/models/fx/particles' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  198. 05:07:17: Added resource location 'media/models/general/environment/asteroids' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  199. 05:07:17: Added resource location 'media/models/general/environment/galaxies' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  200. 05:07:17: Added resource location 'media/models/general/environment/skyboxes' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  201. 05:07:17: Added resource location 'media/models/general/environment/stargates' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  202. 05:07:17: Added resource location 'media/models/general/gui' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  203. 05:07:17: Added resource location 'media/textures_0_5/_shared' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  204. 05:07:17: Added resource location 'media/textures_0_5/general' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  205. 05:07:17: Added resource location 'media/textures_0_5/debug' of type 'FileSystem' to resource group 'MODELS_GENERAL'
  206. 05:07:17: Creating resource group MODELS_GENERAL_BATTLE
  207. 05:07:17: Added resource location 'media/models/general/bullets' of type 'FileSystem' to resource group 'MODELS_GENERAL_BATTLE'
  208. 05:07:17: Added resource location 'media/models/general/shields' of type 'FileSystem' to resource group 'MODELS_GENERAL_BATTLE'
  209. 05:07:17: Creating resource group MODELS_GENERAL_PLANETS
  210. 05:07:17: Added resource location 'media/models/general/environment/planets' of type 'FileSystem' to resource group 'MODELS_GENERAL_PLANETS'
  211. 05:07:17: Creating resource group MODELS_HUMANS
  212. 05:07:17: Added resource location 'media/models/humans' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  213. 05:07:17: Added resource location 'media/models/humans/ships' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  214. 05:07:17: Added resource location 'media/models/humans/ships/corvette' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  215. 05:07:17: Added resource location 'media/models/humans/ships/frigate' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  216. 05:07:17: Added resource location 'media/models/humans/ships/destroyer' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  217. 05:07:17: Added resource location 'media/models/humans/ships/cruiser_mergedModulesM' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  218. 05:07:17: Added resource location 'media/models/humans/ships/cruiser_mergedModulesCS' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  219. 05:07:17: Added resource location 'media/models/humans/ships/cruiser' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  220. 05:07:17: Added resource location 'media/models/humans/ships/battleship' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  221. 05:07:17: Added resource location 'media/models/humans/ships/freighter' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  222. 05:07:17: Added resource location 'media/models/humans/ships/drone' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  223. 05:07:17: Added resource location 'media/models/humans/ships/escapepod' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  224. 05:07:17: Added resource location 'media/models/humans/ships/fighters' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  225. 05:07:17: Added resource location 'media/models/humans/modules' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  226. 05:07:17: Added resource location 'media/models/humans/modules/civil' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  227. 05:07:17: Added resource location 'media/models/humans/modules/military' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  228. 05:07:17: Added resource location 'media/models/humans/modules/science' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  229. 05:07:17: Added resource location 'media/models/humans/modules/shipdesigner' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  230. 05:07:17: Added resource location 'media/models/humans/structures' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  231. 05:07:17: Added resource location 'media/models/humans/structures/tradecenter' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  232. 05:07:17: Added resource location 'media/models/humans/structures/cloak_oshield' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  233. 05:07:17: Added resource location 'media/models/humans/structures/observatory' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  234. 05:07:17: Added resource location 'media/models/humans/structures/cannon' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  235. 05:07:17: Added resource location 'media/models/humans/structures/planetaryshield' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  236. 05:07:17: Added resource location 'media/models/humans/structures/shipyard' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  237. 05:07:17: Added resource location 'media/models/humans/structures/telescope' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  238. 05:07:17: Added resource location 'media/models/humans/structures/repairdock' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  239. 05:07:17: Added resource location 'media/models/humans/structures/miningstation' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  240. 05:07:17: Added resource location 'media/models/humans/structures/stations' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  241. 05:07:17: Added resource location 'media/models/humans/structures/weaponplatform' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  242. 05:07:17: Added resource location 'media/models/humans/weapons' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  243. 05:07:17: Added resource location 'media/models/humans/weapons/turret_h' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  244. 05:07:17: Added resource location 'media/models/humans/weapons/turret_lm' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  245. 05:07:17: Added resource location 'media/models/humans/weapons/turret_s' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  246. 05:07:17: Added resource location 'media/models/humans/damageKit' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  247. 05:07:17: Added resource location 'media/textures_0_5/_shared/humans' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  248. 05:07:17: Added resource location 'media/textures_0_5/humans' of type 'FileSystem' to resource group 'MODELS_HUMANS'
  249. 05:07:17: Creating resource group MODELS_NPC
  250. 05:07:17: Added resource location 'media/models/npc' of type 'FileSystem' to resource group 'MODELS_NPC'
  251. 05:07:17: Added resource location 'media/models/npc/collectors' of type 'FileSystem' to resource group 'MODELS_NPC'
  252. 05:07:17: Added resource location 'media/models/npc/collectors/ships' of type 'FileSystem' to resource group 'MODELS_NPC'
  253. 05:07:17: Added resource location 'media/models/npc/collectors/ships/destroyer' of type 'FileSystem' to resource group 'MODELS_NPC'
  254. 05:07:17: Added resource location 'media/models/npc/mercenaries' of type 'FileSystem' to resource group 'MODELS_NPC'
  255. 05:07:17: Added resource location 'media/models/npc/mercenaries/ships' of type 'FileSystem' to resource group 'MODELS_NPC'
  256. 05:07:17: Added resource location 'media/models/npc/mercenaries/ships/destroyer' of type 'FileSystem' to resource group 'MODELS_NPC'
  257. 05:07:17: Added resource location 'media/models/npc/mercenaries/ships/mothership' of type 'FileSystem' to resource group 'MODELS_NPC'
  258. 05:07:17: Added resource location 'media/models/npc/scientists' of type 'FileSystem' to resource group 'MODELS_NPC'
  259. 05:07:17: Added resource location 'media/models/npc/scientists/ships' of type 'FileSystem' to resource group 'MODELS_NPC'
  260. 05:07:17: Added resource location 'media/models/npc/scientists/ships/mothership' of type 'FileSystem' to resource group 'MODELS_NPC'
  261. 05:07:17: Added resource location 'media/models/npc/traders' of type 'FileSystem' to resource group 'MODELS_NPC'
  262. 05:07:17: Added resource location 'media/models/npc/traders/ships' of type 'FileSystem' to resource group 'MODELS_NPC'
  263. 05:07:17: Added resource location 'media/models/npc/traders/ships/fighter' of type 'FileSystem' to resource group 'MODELS_NPC'
  264. 05:07:17: Added resource location 'media/models/npc/traders/ships/mothership' of type 'FileSystem' to resource group 'MODELS_NPC'
  265. 05:07:17: Added resource location 'media/textures_0_5/npc' of type 'FileSystem' to resource group 'MODELS_NPC'
  266. 05:07:17: Creating resource group MODELS_XOR
  267. 05:07:17: Added resource location 'media/models/xor' of type 'FileSystem' to resource group 'MODELS_XOR'
  268. 05:07:17: Added resource location 'media/models/xor/structures' of type 'FileSystem' to resource group 'MODELS_XOR'
  269. 05:07:17: Added resource location 'media/models/xor/structures/shipyard' of type 'FileSystem' to resource group 'MODELS_XOR'
  270. 05:07:17: Added resource location 'media/models/xor/structures/telescope' of type 'FileSystem' to resource group 'MODELS_XOR'
  271. 05:07:17: Added resource location 'media/models/xor/structures/observatory' of type 'FileSystem' to resource group 'MODELS_XOR'
  272. 05:07:17: Added resource location 'media/models/xor/structures/cannon' of type 'FileSystem' to resource group 'MODELS_XOR'
  273. 05:07:17: Added resource location 'media/models/xor/structures/cloak' of type 'FileSystem' to resource group 'MODELS_XOR'
  274. 05:07:17: Added resource location 'media/models/xor/structures/mastercontroller' of type 'FileSystem' to resource group 'MODELS_XOR'
  275. 05:07:17: Added resource location 'media/models/xor/structures/miningstation' of type 'FileSystem' to resource group 'MODELS_XOR'
  276. 05:07:17: Added resource location 'media/models/xor/structures/planetaryshield' of type 'FileSystem' to resource group 'MODELS_XOR'
  277. 05:07:17: Added resource location 'media/models/xor/structures/repairdock' of type 'FileSystem' to resource group 'MODELS_XOR'
  278. 05:07:17: Added resource location 'media/models/xor/structures/shield' of type 'FileSystem' to resource group 'MODELS_XOR'
  279. 05:07:17: Added resource location 'media/models/xor/structures/stations' of type 'FileSystem' to resource group 'MODELS_XOR'
  280. 05:07:17: Added resource location 'media/models/xor/structures/tradecenter' of type 'FileSystem' to resource group 'MODELS_XOR'
  281. 05:07:17: Added resource location 'media/models/xor/structures/weaponplatform' of type 'FileSystem' to resource group 'MODELS_XOR'
  282. 05:07:17: Added resource location 'media/models/xor/modules' of type 'FileSystem' to resource group 'MODELS_XOR'
  283. 05:07:17: Added resource location 'media/models/xor/modules/dummys' of type 'FileSystem' to resource group 'MODELS_XOR'
  284. 05:07:17: Added resource location 'media/models/xor/modules/light_A' of type 'FileSystem' to resource group 'MODELS_XOR'
  285. 05:07:17: Added resource location 'media/models/xor/modules/light_B' of type 'FileSystem' to resource group 'MODELS_XOR'
  286. 05:07:17: Added resource location 'media/models/xor/modules/medium_A' of type 'FileSystem' to resource group 'MODELS_XOR'
  287. 05:07:17: Added resource location 'media/models/xor/modules/medium_B' of type 'FileSystem' to resource group 'MODELS_XOR'
  288. 05:07:17: Added resource location 'media/models/xor/modules/heavy_A' of type 'FileSystem' to resource group 'MODELS_XOR'
  289. 05:07:17: Added resource location 'media/models/xor/modules/heavy_B' of type 'FileSystem' to resource group 'MODELS_XOR'
  290. 05:07:17: Added resource location 'media/models/xor/modules/tmp_merged_LM' of type 'FileSystem' to resource group 'MODELS_XOR'
  291. 05:07:17: Added resource location 'media/models/xor/modules/weapon_bonesets' of type 'FileSystem' to resource group 'MODELS_XOR'
  292. 05:07:17: Added resource location 'media/models/xor/modules/shipdesigner' of type 'FileSystem' to resource group 'MODELS_XOR'
  293. 05:07:17: Added resource location 'media/models/xor/ships' of type 'FileSystem' to resource group 'MODELS_XOR'
  294. 05:07:17: Added resource location 'media/models/xor/ships/controller' of type 'FileSystem' to resource group 'MODELS_XOR'
  295. 05:07:17: Added resource location 'media/models/xor/ships/freighter' of type 'FileSystem' to resource group 'MODELS_XOR'
  296. 05:07:17: Added resource location 'media/models/xor/ships/drone' of type 'FileSystem' to resource group 'MODELS_XOR'
  297. 05:07:17: Added resource location 'media/models/xor/ships/fighters' of type 'FileSystem' to resource group 'MODELS_XOR'
  298. 05:07:17: Added resource location 'media/models/xor/ships/harvester' of type 'FileSystem' to resource group 'MODELS_XOR'
  299. 05:07:17: Added resource location 'media/models/xor/weapons' of type 'FileSystem' to resource group 'MODELS_XOR'
  300. 05:07:17: Added resource location 'media/models/xor/weapons/pods_h' of type 'FileSystem' to resource group 'MODELS_XOR'
  301. 05:07:17: Added resource location 'media/models/xor/weapons/pods_lm' of type 'FileSystem' to resource group 'MODELS_XOR'
  302. 05:07:17: Added resource location 'media/models/xor/weapons/pods_s' of type 'FileSystem' to resource group 'MODELS_XOR'
  303. 05:07:17: Added resource location 'media/textures_0_5/_shared/xor' of type 'FileSystem' to resource group 'MODELS_XOR'
  304. 05:07:17: Added resource location 'media/textures_0_5/xor' of type 'FileSystem' to resource group 'MODELS_XOR'
  305. 05:07:17: Creating resource group PARTICLES
  306. 05:07:17: Added resource location 'media/particles' of type 'FileSystem' to resource group 'PARTICLES'
  307. 05:07:17: Added resource location 'media/particles/resources' of type 'FileSystem' to resource group 'PARTICLES'
  308. 05:07:17: Added resource location 'media/particles/scripts' of type 'FileSystem' to resource group 'PARTICLES'
  309. 05:07:17: Creating resource group SHADERS
  310. 05:07:17: Added resource location 'media/shader' of type 'FileSystem' to resource group 'SHADERS'
  311. 05:07:17: Creating resource group TEXTURES_GUI_ARTHROX
  312. 05:07:17: Added resource location 'media/gui/arthrox/icons' of type 'FileSystem' to resource group 'TEXTURES_GUI_ARTHROX'
  313. 05:07:17: Added resource location 'media/gui/arthrox/hud' of type 'FileSystem' to resource group 'TEXTURES_GUI_ARTHROX'
  314. 05:07:17: Added resource location 'media/gui/arthrox/default' of type 'FileSystem' to resource group 'TEXTURES_GUI_ARTHROX'
  315. 05:07:17: Added resource location 'media/gui/arthrox/panels' of type 'FileSystem' to resource group 'TEXTURES_GUI_ARTHROX'
  316. 05:07:17: Creating resource group TEXTURES_GUI_GENERAL
  317. 05:07:17: Added resource location 'media/gui' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  318. 05:07:17: Added resource location 'media/gui/debug' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  319. 05:07:17: Added resource location 'media/gui/widgets' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  320. 05:07:17: Added resource location 'media/gui/widgets/general' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  321. 05:07:17: Added resource location 'media/gui/cutsceneeditor' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  322. 05:07:17: Added resource location 'media/gui/general' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  323. 05:07:17: Added resource location 'media/gui/general/default' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  324. 05:07:17: Added resource location 'media/gui/general/icons' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  325. 05:07:17: Added resource location 'media/gui/general/hud' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  326. 05:07:17: Added resource location 'media/gui/general/hud/schemes' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  327. 05:07:17: Added resource location 'media/gui/general/panels' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  328. 05:07:17: Added resource location 'media/gui/editor' of type 'FileSystem' to resource group 'TEXTURES_GUI_GENERAL'
  329. 05:07:17: Creating resource group TEXTURES_GUI_HUMANS
  330. 05:07:17: Added resource location 'media/gui/humans/default' of type 'FileSystem' to resource group 'TEXTURES_GUI_HUMANS'
  331. 05:07:17: Added resource location 'media/gui/humans/icons' of type 'FileSystem' to resource group 'TEXTURES_GUI_HUMANS'
  332. 05:07:17: Added resource location 'media/gui/humans/hud' of type 'FileSystem' to resource group 'TEXTURES_GUI_HUMANS'
  333. 05:07:17: Added resource location 'media/gui/humans/panels' of type 'FileSystem' to resource group 'TEXTURES_GUI_HUMANS'
  334. 05:07:17: Creating resource group TEXTURES_GUI_MAINMENU
  335. 05:07:17: Added resource location 'media/gui/general/mainmenu' of type 'FileSystem' to resource group 'TEXTURES_GUI_MAINMENU'
  336. 05:07:17: Creating resource group TEXTURES_GUI_XOR
  337. 05:07:17: Added resource location 'media/gui/xor/default' of type 'FileSystem' to resource group 'TEXTURES_GUI_XOR'
  338. 05:07:17: Added resource location 'media/gui/xor/icons' of type 'FileSystem' to resource group 'TEXTURES_GUI_XOR'
  339. 05:07:17: Added resource location 'media/gui/xor/hud' of type 'FileSystem' to resource group 'TEXTURES_GUI_XOR'
  340. 05:07:17: Added resource location 'media/gui/xor/panels' of type 'FileSystem' to resource group 'TEXTURES_GUI_XOR'
  341. 05:07:17: Creating resource group TEXTURES_INITIAL_GUI
  342. 05:07:17: Added resource location 'media/gui/cursor' of type 'FileSystem' to resource group 'TEXTURES_INITIAL_GUI'
  343. 05:07:17: Added resource location 'media/gui/fonts' of type 'FileSystem' to resource group 'TEXTURES_INITIAL_GUI'
  344. 05:07:17: Added resource location 'media/gui/backgroundimages' of type 'FileSystem' to resource group 'TEXTURES_INITIAL_GUI'
  345. 05:07:17: Creating resource group TEXTURES_SCENE_GENERAL
  346. 05:07:17: Added resource location 'media/scenes' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  347. 05:07:17: Added resource location 'media/scenes/general' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  348. 05:07:17: Added resource location 'media/scenes/general/lensflares' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  349. 05:07:17: Added resource location 'media/scenes/general/nebulars' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  350. 05:07:17: Added resource location 'media/scenes/general/skyboxes' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  351. 05:07:17: Added resource location 'media/scenes/galaxymap' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  352. 05:07:17: Added resource location 'media/scenes/scene3d' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  353. 05:07:17: Added resource location 'media/textures_0_5/_shared' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  354. 05:07:17: Added resource location 'media/textures_0_5/fx' of type 'FileSystem' to resource group 'TEXTURES_SCENE_GENERAL'
  355. 05:07:17: Creating resource group TEXTURES_SHARED_ARTHROX
  356. 05:07:17: Added resource location 'media/gui/arthrox/shared' of type 'FileSystem' to resource group 'TEXTURES_SHARED_ARTHROX'
  357. 05:07:17: Creating resource group TEXTURES_SHARED_HUMANS
  358. 05:07:17: Added resource location 'media/gui/humans/shared' of type 'FileSystem' to resource group 'TEXTURES_SHARED_HUMANS'
  359. 05:07:17: Creating resource group TEXTURES_SHARED_XOR
  360. 05:07:17: Added resource location 'media/gui/xor/shared' of type 'FileSystem' to resource group 'TEXTURES_SHARED_XOR'
  361. 05:07:17: D3D9 : RenderSystem Option: FSAA = 0
  362. 05:07:17: D3D9 : RenderSystem Option: Full Screen = Yes
  363. 05:07:17: D3D9 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour
  364. 05:07:17: CPU Identifier & Features
  365. 05:07:17: -------------------------
  366. 05:07:17: * CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 40 Processor
  367. 05:07:17: * SSE: yes
  368. 05:07:17: * SSE2: yes
  369. 05:07:17: * SSE3: yes
  370. 05:07:17: * MMX: yes
  371. 05:07:17: * MMXEXT: yes
  372. 05:07:17: * 3DNOW: yes
  373. 05:07:17: * 3DNOWEXT: yes
  374. 05:07:17: * CMOV: yes
  375. 05:07:17: * TSC: yes
  376. 05:07:17: * FPU: yes
  377. 05:07:17: * PRO: yes
  378. 05:07:17: * HT: no
  379. 05:07:17: -------------------------
  380. 05:07:17: D3D9 : Subsystem Initialising
  381. 05:07:17: Registering ResourceManager for type Texture
  382. 05:07:17: Registering ResourceManager for type GpuProgram
  383. 05:07:17: D3D9RenderSystem::_createRenderWindow "LoP 1.0.0.3916 2012/08/10 01:04:31", 1920x1080 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
  384. 05:07:17: D3D9 : Created D3D9 Rendering Window 'LoP 1.0.0.3916 2012/08/10 01:04:31' : 1920x1080, 32bpp
  385. 05:07:17: D3D9: Vertex texture format supported - PF_L8
  386. 05:07:17: D3D9: Vertex texture format supported - PF_L16
  387. 05:07:17: D3D9: Vertex texture format supported - PF_A8
  388. 05:07:17: D3D9: Vertex texture format supported - PF_A4L4
  389. 05:07:17: D3D9: Vertex texture format supported - PF_BYTE_LA
  390. 05:07:17: D3D9: Vertex texture format supported - PF_R5G6B5
  391. 05:07:17: D3D9: Vertex texture format supported - PF_B5G6R5
  392. 05:07:17: D3D9: Vertex texture format supported - PF_A4R4G4B4
  393. 05:07:17: D3D9: Vertex texture format supported - PF_A1R5G5B5
  394. 05:07:17: D3D9: Vertex texture format supported - PF_A8R8G8B8
  395. 05:07:17: D3D9: Vertex texture format supported - PF_B8G8R8A8
  396. 05:07:17: D3D9: Vertex texture format supported - PF_A2R10G10B10
  397. 05:07:17: D3D9: Vertex texture format supported - PF_A2B10G10R10
  398. 05:07:17: D3D9: Vertex texture format supported - PF_DXT1
  399. 05:07:17: D3D9: Vertex texture format supported - PF_DXT2
  400. 05:07:17: D3D9: Vertex texture format supported - PF_DXT3
  401. 05:07:17: D3D9: Vertex texture format supported - PF_DXT4
  402. 05:07:17: D3D9: Vertex texture format supported - PF_DXT5
  403. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  404. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  405. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  406. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  407. 05:07:17: D3D9: Vertex texture format supported - PF_X8R8G8B8
  408. 05:07:17: D3D9: Vertex texture format supported - PF_X8B8G8R8
  409. 05:07:17: D3D9: Vertex texture format supported - PF_R8G8B8A8
  410. 05:07:17: D3D9: Vertex texture format supported - PF_DEPTH
  411. 05:07:17: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  412. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT16_R
  413. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT32_R
  414. 05:07:17: D3D9: Vertex texture format supported - PF_SHORT_GR
  415. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  416. 05:07:17: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  417. 05:07:17: D3D9: Vertex texture format supported - PF_SHORT_RGB
  418. 05:07:17: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  419. 05:07:17: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  420. 05:07:17: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  421. 05:07:17: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  422. 05:07:17: RenderSystem capabilities
  423. 05:07:17: -------------------------
  424. 05:07:17: RenderSystem Name: Direct3D9 Rendering Subsystem
  425. 05:07:17: GPU Vendor: ati
  426. 05:07:17: Device Name: Monitor-1-ATI Radeon HD 5800 Series
  427. 05:07:17: Driver Version: 8.17.10.1124
  428. 05:07:17: * Fixed function pipeline: yes
  429. 05:07:17: * Hardware generation of mipmaps: yes
  430. 05:07:17: * Texture blending: yes
  431. 05:07:17: * Anisotropic texture filtering: yes
  432. 05:07:17: * Dot product texture operation: yes
  433. 05:07:17: * Cube mapping: yes
  434. 05:07:17: * Hardware stencil buffer: yes
  435. 05:07:17: - Stencil depth: 8
  436. 05:07:17: - Two sided stencil support: yes
  437. 05:07:17: - Wrap stencil values: yes
  438. 05:07:17: * Hardware vertex / index buffers: yes
  439. 05:07:17: * Vertex programs: yes
  440. 05:07:17: * Number of floating-point constants for vertex programs: 256
  441. 05:07:17: * Number of integer constants for vertex programs: 16
  442. 05:07:17: * Number of boolean constants for vertex programs: 16
  443. 05:07:17: * Fragment programs: yes
  444. 05:07:17: * Number of floating-point constants for fragment programs: 224
  445. 05:07:17: * Number of integer constants for fragment programs: 16
  446. 05:07:17: * Number of boolean constants for fragment programs: 16
  447. 05:07:17: * Geometry programs: no
  448. 05:07:17: * Number of floating-point constants for geometry programs: 1195
  449. 05:07:17: * Number of integer constants for geometry programs: 28515
  450. 05:07:17: * Number of boolean constants for geometry programs: 28530
  451. 05:07:17: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  452. 05:07:17: * Texture Compression: yes
  453. 05:07:17: - DXT: yes
  454. 05:07:17: - VTC: no
  455. 05:07:17: - PVRTC: no
  456. 05:07:17: * Scissor Rectangle: yes
  457. 05:07:17: * Hardware Occlusion Query: yes
  458. 05:07:17: * User clip planes: yes
  459. 05:07:17: * VET_UBYTE4 vertex element type: yes
  460. 05:07:17: * Infinite far plane projection: yes
  461. 05:07:17: * Hardware render-to-texture: yes
  462. 05:07:17: * Floating point textures: yes
  463. 05:07:17: * Non-power-of-two textures: yes
  464. 05:07:17: * Volume textures: yes
  465. 05:07:17: * Multiple Render Targets: 4
  466. 05:07:17: - With different bit depths: yes
  467. 05:07:17: * Point Sprites: yes
  468. 05:07:17: * Extended point parameters: yes
  469. 05:07:17: * Max Point Size: 10
  470. 05:07:17: * Vertex texture fetch: yes
  471. 05:07:17: * Number of world matrices: 0
  472. 05:07:17: * Number of texture units: 8
  473. 05:07:17: * Stencil buffer depth: 8
  474. 05:07:17: * Number of vertex blend matrices: 0
  475. 05:07:17: - Max vertex textures: 4
  476. 05:07:17: - Vertex textures shared: no
  477. 05:07:17: * Render to Vertex Buffer : no
  478. 05:07:17: * DirectX per stage constants: yes
  479. 05:07:17: ***************************************
  480. 05:07:17: *** D3D9 : Subsystem Initialised OK ***
  481. 05:07:17: ***************************************
  482. 05:07:17: DefaultWorkQueue('Root') initialising on thread 00F7CC20.
  483. 05:07:17: DefaultWorkQueue('Root')::WorkerFunc - thread 00F7EFD8 starting.
  484. 05:07:17: DefaultWorkQueue('Root')::WorkerFunc - thread 00F7EF18 starting.
  485. 05:07:17: Particle Renderer Type 'billboard' registered
  486. 05:07:17: SceneManagerFactory for type 'PCZSceneManager' registered.
  487. 05:07:17: MovableObjectFactory for type 'PCZLight' registered.
  488. 05:07:17: MovableObjectFactory for type 'Portal' registered.
  489. 05:07:17: MovableObjectFactory for type 'AntiPortal' registered.
  490. 05:07:17: PCZone Factory Type 'ZoneType_Octree' registered
  491. 05:07:17: PCZone Factory Type 'ZoneType_Terrain' registered
  492. 05:07:17: SceneManagerFactory for type 'OctreeSceneManager' registered.
  493. 05:07:17: SceneManagerFactory for type 'TerrainSceneManager' registered.
  494. 05:07:17: Initialising resource group SHADERS
  495. 05:07:17: DefaultWorkQueue('Root')::WorkerFunc - thread 00F7F068 starting.
  496. 05:07:17: Parsing scripts for resource group SHADERS
  497. 05:07:17: Parsing script DepthShadowmap.program
  498. 05:07:17: Parsing script Shader.program
  499. 05:07:17: Compiler error: number expected in Shader.program(92): incorrect float constant declaration
  500. 05:07:17: Compiler error: number expected in Shader.program(93): incorrect float constant declaration
  501. 05:07:17: Compiler error: number expected in Shader.program(94): incorrect float constant declaration
  502. 05:07:17: Compiler error: number expected in Shader.program(95): incorrect float constant declaration
  503. 05:07:18: Compiler error: invalid parameters in Shader.program(327)
  504. 05:07:18: Compiler error: invalid parameters in Shader.program(351)
  505. 05:07:18: Compiler error: invalid parameters in Shader.program(352)
  506. 05:07:18: Compiler error: invalid parameters in Shader.program(353)
  507. 05:07:19: Finished parsing scripts for resource group SHADERS
  508. 05:07:19: Initialising resource group TEXTURES_INITIAL_GUI
  509. 05:07:19: Parsing scripts for resource group TEXTURES_INITIAL_GUI
  510. 05:07:19: Parsing script selection_circle.material
  511. 05:07:19: Parsing script fonts.fontdef
  512. 05:07:19: Finished parsing scripts for resource group TEXTURES_INITIAL_GUI
  513. 05:07:19: Font Humans/Font1using texture size 1024x1024
  514. 05:07:19: Info: Freetype returned null for character 32 in font Humans/Font1
  515. 05:07:19: Info: Freetype returned null for character 160 in font Humans/Font1
  516. 05:07:19: Texture: Humans/Font1Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
  517. 05:07:19: Font Humans/Font2using texture size 1024x1024
  518. 05:07:19: Info: Freetype returned null for character 32 in font Humans/Font2
  519. 05:07:19: Info: Freetype returned null for character 160 in font Humans/Font2
  520. 05:07:19: Texture: Humans/Font2Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
  521. 05:07:21: Texture: loading_Background.png: Loading 1 faces(PF_A8R8G8B8,1904x1122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1904x1122x1.
  522. 05:07:22: Mesh: Loading human_structure_station_m_c_wreckage_exp_2.mesh.
  523. 05:07:22: Mesh: Loading human_structure_miningstation_c_collision.mesh.
  524. 05:07:22: Mesh: Loading xor_structure_shield_collision.mesh.
  525. 05:07:22: Mesh: Loading human_structure_cannon_b.mesh.
  526. 05:07:22: Skeleton: Loading human_structure_cannon_b.skeleton
  527. 05:07:22: Mesh: Loading human_structure_repairdock_c.mesh.
  528. 05:07:22: Skeleton: Loading human_structure_repairdock_c.skeleton
  529. 05:07:22: Mesh: Loading placeholder.mesh.
  530. 05:07:22: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  531. 05:07:22: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  532. 05:07:22: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  533. 05:07:22: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  534. 05:07:22: Mesh: Loading xor_weapon_pod_h_beam_x2.mesh.
  535. 05:07:22: Skeleton: Loading xor_weapon_pod_h_beam_x2.skeleton
  536. 05:07:22: Mesh: Loading human_structure_shield_collision.mesh.
  537. 05:07:22: Mesh: Loading human_structure_tradecenter_a.mesh.
  538. 05:07:22: Mesh: Loading human_structure_cloak_collision.mesh.
  539. 05:07:22: Mesh: Loading human_structure_tradecenter_b.mesh.
  540. 05:07:22: Mesh: Loading human_structure_repairdock_a.mesh.
  541. 05:07:22: Skeleton: Loading human_structure_repairdock_a.skeleton
  542. 05:07:22: Mesh: Loading human_structure_tradecenter_c.mesh.
  543. 05:07:22: Mesh: Loading arthrox_weapon_turret_l_rocket_long_x1.mesh.
  544. 05:07:22: Skeleton: Loading arthrox_weapon_turret_l_rocket_long_x1.skeleton
  545. 05:07:22: Mesh: Loading human_structure_shipyard_a.mesh.
  546. 05:07:22: Skeleton: Loading human_structure_shipyard_a.skeleton
  547. 05:07:22: Mesh: Loading arthrox_weapon_turret_l_impulse_x6.mesh.
  548. 05:07:22: Skeleton: Loading arthrox_weapon_turret_l_impulse_x6.skeleton
  549. 05:07:22: Mesh: Loading human_weapon_turret_m_A_beam_x3.mesh.
  550. 05:07:22: Skeleton: Loading human_weapon_turret_m_A_beam_x3.skeleton
  551. 05:07:22: Mesh: Loading human_weapon_turret_m_T.mesh.
  552. 05:07:22: Skeleton: Loading human_weapon_turret_m_T.skeleton
  553. 05:07:22: Mesh: Loading xor_module_light_A_collision.mesh.
  554. 05:07:22: Mesh: Loading human_structure_cannon_a.mesh.
  555. 05:07:22: Skeleton: Loading human_structure_cannon_a.skeleton
  556. 05:07:22: Mesh: Loading arthrox_module_heavy_head_collision.mesh.
  557. 05:07:22: Mesh: Loading human_structure_tradecenter_b_wreckage_stay_3.mesh.
  558. 05:07:22: Skeleton: Loading human_structure_tradecenter_b_wreckage_stay_3.skeleton
  559. 05:07:22: Mesh: Loading human_weapon_turret_h_A_impulse_long_x1.mesh.
  560. 05:07:22: Skeleton: Loading human_weapon_turret_h_A_impulse_long_x1.skeleton
  561. 05:07:22: Mesh: Loading human_weapon_turret_h_T_impulse_x1.mesh.
  562. 05:07:22: Skeleton: Loading human_weapon_turret_h_T_impulse_x1.skeleton
  563. 05:07:22: Mesh: Loading human_ship_corvette.mesh.
  564. 05:07:22: Skeleton: Loading human_ship_corvette.skeleton
  565. 05:07:22: Mesh: Loading human_structure_repairdock_b.mesh.
  566. 05:07:22: Skeleton: Loading human_structure_repairdock_b.skeleton
  567. 05:07:22: Mesh: Loading human_structure_cannon_c.mesh.
  568. 05:07:22: Skeleton: Loading human_structure_cannon_c.skeleton
  569. 05:07:22: Mesh: Loading human_structure_telescope.mesh.
  570. 05:07:22: Skeleton: Loading human_structure_telescope.skeleton
  571. 05:07:22: Mesh: Loading human_module_light_c_a.mesh.
  572. 05:07:22: Skeleton: Loading human_module_light_c_a.skeleton
  573. 05:07:22: Mesh: Loading human_structure_observatory.mesh.
  574. 05:07:22: Skeleton: Loading human_structure_observatory.skeleton
  575. 05:07:22: Mesh: Loading human_weapon_turret_m_A_torpedo_long_x1.mesh.
  576. 05:07:22: Skeleton: Loading human_weapon_turret_m_A_torpedo_long_x1.skeleton
  577. 05:07:22: Mesh: Loading human_weapon_turret_h_P_torpedo_long.mesh.
  578. 05:07:22: Skeleton: Loading human_weapon_turret_h_P_torpedo_long.skeleton
  579. 05:07:22: Mesh: Loading arthrox_structure_shipyard_a.mesh.
  580. 05:07:22: Skeleton: Loading arthrox_structure_shipyard_a.skeleton
  581. 05:07:22: Mesh: Loading human_weapon_turret_h_A_impulse_x1.mesh.
  582. 05:07:22: Skeleton: Loading human_weapon_turret_h_A_impulse_x1.skeleton
  583. 05:07:22: Mesh: Loading human_structure_cannon_a_collision.mesh.
  584. 05:07:22: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  585. 05:07:22: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  586. 05:07:22: Mesh: Loading human_structure_shipyard_c_wreckage_exp_1.mesh.
  587. 05:07:22: Mesh: Loading human_structure_cannon_b_collision.mesh.
  588. 05:07:22: Mesh: Loading human_structure_repairdock_a_collision.mesh.
  589. 05:07:22: Mesh: Loading human_structure_miningstation_b_wreckage_stay_1.mesh.
  590. 05:07:22: Skeleton: Loading human_structure_miningstation_b_wreckage_stay_1.skeleton
  591. 05:07:22: Mesh: Loading human_weapon_turret_h_A_impulse_long_x2.mesh.
  592. 05:07:22: Skeleton: Loading human_weapon_turret_h_A_impulse_long_x2.skeleton
  593. 05:07:22: Mesh: Loading human_weapon_turret_h_T_impulse_x2.mesh.
  594. 05:07:22: Skeleton: Loading human_weapon_turret_h_T_impulse_x2.skeleton
  595. 05:07:22: Mesh: Loading human_structure_shipyard_c_wreckage_exp_2.mesh.
  596. 05:07:22: Mesh: Loading human_structure_cannon_c_collision.mesh.
  597. 05:07:22: Mesh: Loading human_structure_cloak.mesh.
  598. 05:07:22: Skeleton: Loading human_structure_cloak.skeleton
  599. 05:07:22: Mesh: Loading arthrox_weapon_turret_l_impulse_x1.mesh.
  600. 05:07:22: Skeleton: Loading arthrox_weapon_turret_l_impulse_x1.skeleton
  601. 05:07:22: Mesh: Loading human_structure_shipyard_c_collision.mesh.
  602. 05:07:22: Mesh: Loading human_structure_shipyard_b_wreckage_exp_1.mesh.
  603. 05:07:22: Mesh: Loading xor_weapon_pod_m_impulse_x2.mesh.
  604. 05:07:22: Skeleton: Loading xor_weapon_pod_m_impulse_x2.skeleton
  605. 05:07:22: Mesh: Loading human_structure_shield.mesh.
  606. 05:07:22: Skeleton: Loading human_structure_shield.skeleton
  607. 05:07:22: Mesh: Loading human_weapon_turret_l_A_rocket_x6.mesh.
  608. 05:07:22: Skeleton: Loading human_weapon_turret_l_A_rocket_x6.skeleton
  609. 05:07:22: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  610. 05:07:22: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  611. 05:07:22: Mesh: Loading human_structure_miningstation_a.mesh.
  612. 05:07:22: Skeleton: Loading human_structure_miningstation_a.skeleton
  613. 05:07:22: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  614. 05:07:22: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  615. 05:07:22: Mesh: Loading human_ship_cruiser_wreckage_exp_2.mesh.
  616. 05:07:22: Mesh: Loading human_structure_miningstation_a_collision.mesh.
  617. 05:07:22: Mesh: Loading human_structure_miningstation_a_wreckage_stay_1.mesh.
  618. 05:07:22: Skeleton: Loading human_structure_miningstation_a_wreckage_stay_1.skeleton
  619. 05:07:22: Mesh: Loading arthrox_weapon_turret_h_torpedo_x1.mesh.
  620. 05:07:22: Skeleton: Loading arthrox_weapon_turret_h_torpedo_x1.skeleton
  621. 05:07:22: Mesh: Loading xor_structure_repairdock_a.mesh.
  622. 05:07:22: Skeleton: Loading xor_structure_repairdock_a.skeleton
  623. 05:07:22: Mesh: Loading xor_module_medium_A_23_collision.mesh.
  624. 05:07:22: Mesh: Loading xor_weapon_pod_l_impulse_long_x1.mesh.
  625. 05:07:22: Skeleton: Loading xor_weapon_pod_l_impulse_long_x1.skeleton
  626. 05:07:22: Mesh: Loading human_structure_miningstation_b.mesh.
  627. 05:07:22: Skeleton: Loading human_structure_miningstation_b.skeleton
  628. 05:07:22: Mesh: Loading human_weapon_turret_h_A_beam_x2.mesh.
  629. 05:07:22: Skeleton: Loading human_weapon_turret_h_A_beam_x2.skeleton
  630. 05:07:22: Mesh: Loading human_weapon_turret_h_T_beam_x2.mesh.
  631. 05:07:22: Skeleton: Loading human_weapon_turret_h_T_beam_x2.skeleton
  632. 05:07:22: Mesh: Loading human_structure_planetaryshield.mesh.
  633. 05:07:22: Skeleton: Loading human_structure_planetaryshield.skeleton
  634. 05:07:22: Mesh: Loading human_module_light_s_c.mesh.
  635. 05:07:22: Skeleton: Loading human_module_light_s_c.skeleton
  636. 05:07:22: Mesh: Loading human_structure_miningstation_b_collision.mesh.
  637. 05:07:22: Mesh: Loading human_structure_station_military_c.mesh.
  638. 05:07:22: Skeleton: Loading human_structure_station_military_c.skeleton
  639. 05:07:22: Mesh: Loading human_structure_miningstation_b_wreckage_exp_1.mesh.
  640. 05:07:22: Mesh: Loading human_structure_miningstation_c.mesh.
  641. 05:07:22: Skeleton: Loading human_structure_miningstation_c.skeleton
  642. 05:07:22: Mesh: Loading xor_structure_shipyard_wreckage_stay_1.mesh.
  643. 05:07:22: Skeleton: Loading xor_structure_shipyard_wreckage_stay_1.skeleton
  644. 05:07:22: Mesh: Loading human_structure_repairdock_c_wreckage_exp_1.mesh.
  645. 05:07:22: Mesh: Loading arthrox_weapon_turret_h_P_atorpedo_long.mesh.
  646. 05:07:22: Mesh: Loading boneset_medium_x2.mesh.
  647. 05:07:22: Skeleton: Loading boneset_medium_x2.skeleton
  648. 05:07:22: Mesh: Loading human_weapon_turret_m_A_impulse_x2.mesh.
  649. 05:07:22: Skeleton: Loading human_weapon_turret_m_A_impulse_x2.skeleton
  650. 05:07:22: Mesh: Loading human_ship_destroyer_collision.mesh.
  651. 05:07:22: Mesh: Loading human_structure_miningstation_c_wreckage_exp_1.mesh.
  652. 05:07:22: Mesh: Loading xor_weapon_pod_h_impulse_long_x3.mesh.
  653. 05:07:22: Skeleton: Loading xor_weapon_pod_h_impulse_long_x3.skeleton
  654. 05:07:22: Mesh: Loading human_structure_miningstation_c_wreckage_exp_2.mesh.
  655. 05:07:22: Mesh: Loading arthrox_weapon_turret_h_A_beam_x1.mesh.
  656. 05:07:22: Skeleton: Loading arthrox_weapon_turret_h_A_beam_x1.skeleton
  657. 05:07:22: Mesh: Loading arthrox_weapon_turret_h_T_beam-impulse.mesh.
  658. 05:07:22: Skeleton: Loading arthrox_weapon_turret_h_T_beam-impulse.skeleton
  659. 05:07:22: Mesh: Loading xor_structure_cannon_c.mesh.
  660. 05:07:22: Skeleton: Loading xor_structure_cannon_c.skeleton
  661. 05:07:22: Mesh: Loading human_weapon_turret_l_A_impulse_x4.mesh.
  662. 05:07:22: Skeleton: Loading human_weapon_turret_l_A_impulse_x4.skeleton
  663. 05:07:22: Mesh: Loading human_weapon_turret_m_A_beam_x2.mesh.
  664. 05:07:22: Skeleton: Loading human_weapon_turret_m_A_beam_x2.skeleton
  665. 05:07:22: Mesh: Loading human_structure_station_m_c_wreckage_stay_1.mesh.
  666. 05:07:22: Skeleton: Loading human_structure_station_m_c_wreckage_stay_1.skeleton
  667. 05:07:22: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  668. 05:07:22: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  669. 05:07:22: Mesh: Loading xor_weapon_pod_h_bomb_x1.mesh.
  670. 05:07:22: Skeleton: Loading xor_weapon_pod_h_bomb_x1.skeleton
  671. 05:07:22: Mesh: Loading human_weapon_turret_l_A_impulse_x1.mesh.
  672. 05:07:22: Skeleton: Loading human_weapon_turret_l_A_impulse_x1.skeleton
  673. 05:07:22: Mesh: Loading human_structure_observatory_collision.mesh.
  674. 05:07:22: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  675. 05:07:22: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  676. 05:07:22: Mesh: Loading human_structure_repairdock_a_wreckage_stay_1.mesh.
  677. 05:07:22: Skeleton: Loading human_structure_repairdock_a_wreckage_stay_1.skeleton
  678. 05:07:22: Mesh: Loading human_structure_repairdock_b_collision.mesh.
  679. 05:07:22: Mesh: Loading human_structure_repairdock_b_wreckage_stay_1.mesh.
  680. 05:07:22: Skeleton: Loading human_structure_repairdock_b_wreckage_stay_1.skeleton
  681. 05:07:22: Mesh: Loading xor_weapon_pod_h_beam_x3.mesh.
  682. 05:07:22: Skeleton: Loading xor_weapon_pod_h_beam_x3.skeleton
  683. 05:07:22: Mesh: Loading human_structure_repairdock_b_wreckage_stay_2.mesh.
  684. 05:07:22: Skeleton: Loading human_structure_repairdock_b_wreckage_stay_2.skeleton
  685. 05:07:22: Mesh: Loading human_structure_shipyard_b.mesh.
  686. 05:07:22: Skeleton: Loading human_structure_shipyard_b.skeleton
  687. 05:07:22: Mesh: Loading human_module_heavy_s_c_collision.mesh.
  688. 05:07:22: Mesh: Loading arthrox_weapon_turret_h_atorpedo_long_x2.mesh.
  689. 05:07:22: Skeleton: Loading arthrox_weapon_turret_h_atorpedo_long_x2.skeleton
  690. 05:07:22: Mesh: Loading human_weapon_turret_h_A_particle_x1.mesh.
  691. 05:07:22: Skeleton: Loading human_weapon_turret_h_A_particle_x1.skeleton
  692. 05:07:22: Mesh: Loading human_weapon_turret_h_T_particle_x1.mesh.
  693. 05:07:22: Skeleton: Loading human_weapon_turret_h_T_particle_x1.skeleton
  694. 05:07:22: Mesh: Loading human_ship_freighter_heavy_wreckage_stay_1.mesh.
  695. 05:07:23: Skeleton: Loading human_ship_freighter_heavy_wreckage_stay_1.skeleton
  696. 05:07:23: Mesh: Loading human_structure_repairdock_c_collision.mesh.
  697. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_A_beam_x2.mesh.
  698. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_A_beam_x2.skeleton
  699. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_T_beam.mesh.
  700. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_T_beam.skeleton
  701. 05:07:23: Mesh: Loading human_structure_shipyard_b_collision.mesh.
  702. 05:07:23: Mesh: Loading xor_weapon_pod_h_impulse_x2.mesh.
  703. 05:07:23: Skeleton: Loading xor_weapon_pod_h_impulse_x2.skeleton
  704. 05:07:23: Mesh: Loading arthrox_weapon_turret_l_impulse_x2.mesh.
  705. 05:07:23: Skeleton: Loading arthrox_weapon_turret_l_impulse_x2.skeleton
  706. 05:07:23: Mesh: Loading human_structure_station_c_a_collision.mesh.
  707. 05:07:23: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  708. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  709. 05:07:23: Mesh: Loading human_weapon_turret_h_A_beam_x1.mesh.
  710. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_beam_x1.skeleton
  711. 05:07:23: Mesh: Loading human_weapon_turret_h_T_beam_x1.mesh.
  712. 05:07:23: Skeleton: Loading human_weapon_turret_h_T_beam_x1.skeleton
  713. 05:07:23: Mesh: Loading human_structure_shipyard_a_collision.mesh.
  714. 05:07:23: Mesh: Loading human_structure_shipyard_a_wreckage_stay_1.mesh.
  715. 05:07:23: Skeleton: Loading human_structure_shipyard_a_wreckage_stay_1.skeleton
  716. 05:07:23: Mesh: Loading human_structure_miningstation_harvester.mesh.
  717. 05:07:23: Skeleton: Loading human_structure_miningstation_harvester.skeleton
  718. 05:07:23: Mesh: Loading human_structure_shipyard_b_wreckage_stay_1.mesh.
  719. 05:07:23: Skeleton: Loading human_structure_shipyard_b_wreckage_stay_1.skeleton
  720. 05:07:23: Mesh: Loading human_structure_shipyard_c.mesh.
  721. 05:07:23: Skeleton: Loading human_structure_shipyard_c.skeleton
  722. 05:07:23: Mesh: Loading human_structure_shipyard_c_wreckage_stay_1.mesh.
  723. 05:07:23: Skeleton: Loading human_structure_shipyard_c_wreckage_stay_1.skeleton
  724. 05:07:23: Mesh: Loading xor_module_heavy_B_wreckage_stay_1.mesh.
  725. 05:07:23: Skeleton: Loading xor_module_heavy_B_wreckage_stay_1.skeleton
  726. 05:07:23: Mesh: Loading human_structure_shipyard_c_wreckage_stay_2.mesh.
  727. 05:07:23: Skeleton: Loading human_structure_shipyard_c_wreckage_stay_2.skeleton
  728. 05:07:23: Mesh: Loading xor_module_heavy_B_wreckage_stay_2.mesh.
  729. 05:07:23: Skeleton: Loading xor_module_heavy_B_wreckage_stay_2.skeleton
  730. 05:07:23: Mesh: Loading human_structure_telescope_collision.mesh.
  731. 05:07:23: Mesh: Loading human_ship_fighter_light_bomber.mesh.
  732. 05:07:23: Skeleton: Loading human_ship_fighter_light_bomber.skeleton
  733. 05:07:23: Mesh: Loading human_structure_station_civil_a.mesh.
  734. 05:07:23: Skeleton: Loading human_structure_station_civil_a.skeleton
  735. 05:07:23: Mesh: Loading human_module_heavy_m_c_right.mesh.
  736. 05:07:23: Skeleton: Loading human_module_heavy_m_c_right.skeleton
  737. 05:07:23: Mesh: Loading human_structure_station_civil_b.mesh.
  738. 05:07:23: Skeleton: Loading human_structure_station_civil_b.skeleton
  739. 05:07:23: Mesh: Loading human_module_light_s_b.mesh.
  740. 05:07:23: Skeleton: Loading human_module_light_s_b.skeleton
  741. 05:07:23: Mesh: Loading human_structure_station_c_b_collision.mesh.
  742. 05:07:23: Mesh: Loading human_structure_station_c_b_wreckage_stay_1.mesh.
  743. 05:07:23: Skeleton: Loading human_structure_station_c_b_wreckage_stay_1.skeleton
  744. 05:07:23: Mesh: Loading human_module_light_m_b.mesh.
  745. 05:07:23: Skeleton: Loading human_module_light_m_b.skeleton
  746. 05:07:23: Mesh: Loading arthrox_structure_observatory.mesh.
  747. 05:07:23: Skeleton: Loading arthrox_structure_observatory.skeleton
  748. 05:07:23: Mesh: Loading human_structure_station_civil_c.mesh.
  749. 05:07:23: Skeleton: Loading human_structure_station_civil_c.skeleton
  750. 05:07:23: Mesh: Loading human_structure_station_c_c_collision.mesh.
  751. 05:07:23: Mesh: Loading human_structure_station_c_c_wreckage_stay_1.mesh.
  752. 05:07:23: Skeleton: Loading human_structure_station_c_c_wreckage_stay_1.skeleton
  753. 05:07:23: Mesh: Loading human_structure_station_c_c_wreckage_stay_2.mesh.
  754. 05:07:23: Skeleton: Loading human_structure_station_c_c_wreckage_stay_2.skeleton
  755. 05:07:23: Mesh: Loading human_module_heavy_s_a.mesh.
  756. 05:07:23: Skeleton: Loading human_module_heavy_s_a.skeleton
  757. 05:07:23: Mesh: Loading human_structure_station_c_c_wreckage_exp_1.mesh.
  758. 05:07:23: Mesh: Loading human_structure_station_c_c_wreckage_exp_2.mesh.
  759. 05:07:23: Mesh: Loading human_structure_station_military_a.mesh.
  760. 05:07:23: Skeleton: Loading human_structure_station_military_a.skeleton
  761. 05:07:23: Mesh: Loading human_structure_station_m_a_collision.mesh.
  762. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_rocket_x1.mesh.
  763. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_rocket_x1.skeleton
  764. 05:07:23: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  765. 05:07:23: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  766. 05:07:23: Mesh: Loading human_weapon_turret_m_A_rocket_x4.mesh.
  767. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_rocket_x4.skeleton
  768. 05:07:23: Mesh: Loading human_structure_station_military_b.mesh.
  769. 05:07:23: Skeleton: Loading human_structure_station_military_b.skeleton
  770. 05:07:23: Mesh: Loading human_ship_freighter_heavy_wreckage_stay_2.mesh.
  771. 05:07:23: Skeleton: Loading human_ship_freighter_heavy_wreckage_stay_2.skeleton
  772. 05:07:23: Mesh: Loading human_structure_station_m_b_collision.mesh.
  773. 05:07:23: Mesh: Loading human_structure_weaponplatform_a.mesh.
  774. 05:07:23: Skeleton: Loading human_structure_weaponplatform_a.skeleton
  775. 05:07:23: Mesh: Loading xor_weapon_pod_l_ximpulse_x1.mesh.
  776. 05:07:23: Skeleton: Loading xor_weapon_pod_l_ximpulse_x1.skeleton
  777. 05:07:23: Mesh: Loading human_structure_station_m_b_wreckage_stay_1.mesh.
  778. 05:07:23: Skeleton: Loading human_structure_station_m_b_wreckage_stay_1.skeleton
  779. 05:07:23: Mesh: Loading human_ship_battleship_wreckage_stay_3.mesh.
  780. 05:07:23: Skeleton: Loading human_ship_battleship_wreckage_stay_3.skeleton
  781. 05:07:23: Mesh: Loading human_structure_station_m_c_wreckage_stay_2.mesh.
  782. 05:07:23: Skeleton: Loading human_structure_station_m_c_wreckage_stay_2.skeleton
  783. 05:07:23: Mesh: Loading human_structure_station_m_c_wreckage_exp_1.mesh.
  784. 05:07:23: Mesh: Loading human_weapon_turret_m_A_torpedo_long_x3.mesh.
  785. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_torpedo_long_x3.skeleton
  786. 05:07:23: Mesh: Loading arthrox_weapon_turret_h_A_impulse_x1.mesh.
  787. 05:07:23: Skeleton: Loading arthrox_weapon_turret_h_A_impulse_x1.skeleton
  788. 05:07:23: Mesh: Loading xor_weapon_pod_l_rocket_x4.mesh.
  789. 05:07:23: Skeleton: Loading xor_weapon_pod_l_rocket_x4.skeleton
  790. 05:07:23: Mesh: Loading xor_weapon_pod_m_impulse_long_x3.mesh.
  791. 05:07:23: Skeleton: Loading xor_weapon_pod_m_impulse_long_x3.skeleton
  792. 05:07:23: Mesh: Loading human_structure_tradecenter_a_collision.mesh.
  793. 05:07:23: Mesh: Loading npc_collectors_ship_destroyer_wreckage_stay_1.mesh.
  794. 05:07:23: Skeleton: Loading npc_collectors_ship_destroyer_wreckage_stay_1.skeleton
  795. 05:07:23: Mesh: Loading human_structure_tradecenter_b_wreckage_stay_5.mesh.
  796. 05:07:23: Skeleton: Loading human_structure_tradecenter_b_wreckage_stay_5.skeleton
  797. 05:07:23: Mesh: Loading xor_weapon_pod_h_torpedo_x2.mesh.
  798. 05:07:23: Skeleton: Loading xor_weapon_pod_h_torpedo_x2.skeleton
  799. 05:07:23: Mesh: Loading human_weapon_turret_m_A_torpedo_x1.mesh.
  800. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_torpedo_x1.skeleton
  801. 05:07:23: Mesh: Loading human_structure_tradecenter_a_wreckage_stay_1.mesh.
  802. 05:07:23: Skeleton: Loading human_structure_tradecenter_a_wreckage_stay_1.skeleton
  803. 05:07:23: Mesh: Loading xor_weapon_pod_m_beam_x3.mesh.
  804. 05:07:23: Skeleton: Loading xor_weapon_pod_m_beam_x3.skeleton
  805. 05:07:23: Mesh: Loading xor_module_heavy_A3c.mesh.
  806. 05:07:23: Skeleton: Loading xor_module_heavy_A3c.skeleton
  807. 05:07:23: Mesh: Loading human_structure_tradecenter_a_wreckage_stay_2.mesh.
  808. 05:07:23: Skeleton: Loading human_structure_tradecenter_a_wreckage_stay_2.skeleton
  809. 05:07:23: Mesh: Loading arthrox_module_light_head_collision.mesh.
  810. 05:07:23: Mesh: Loading human_structure_tradecenter_a_wreckage_stay_3.mesh.
  811. 05:07:23: Skeleton: Loading human_structure_tradecenter_a_wreckage_stay_3.skeleton
  812. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_A_beam_x3.mesh.
  813. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_A_beam_x3.skeleton
  814. 05:07:23: Mesh: Loading npc_collectors_ship_destroyer_wreckage_stay_2.mesh.
  815. 05:07:23: Skeleton: Loading npc_collectors_ship_destroyer_wreckage_stay_2.skeleton
  816. 05:07:23: Mesh: Loading human_structure_tradecenter_a_wreckage_exp_1.mesh.
  817. 05:07:23: Mesh: Loading human_module_heavy_s_a_collision.mesh.
  818. 05:07:23: Mesh: Loading human_structure_tradecenter_b_collision.mesh.
  819. 05:07:23: Mesh: Loading human_structure_tradecenter_b_wreckage_stay_1.mesh.
  820. 05:07:23: Skeleton: Loading human_structure_tradecenter_b_wreckage_stay_1.skeleton
  821. 05:07:23: Mesh: Loading human_structure_tradecenter_b_wreckage_stay_2.mesh.
  822. 05:07:23: Skeleton: Loading human_structure_tradecenter_b_wreckage_stay_2.skeleton
  823. 05:07:23: Mesh: Loading xor_weapon_pod_m_rocket_x3.mesh.
  824. 05:07:23: Skeleton: Loading xor_weapon_pod_m_rocket_x3.skeleton
  825. 05:07:23: Mesh: Loading human_structure_tradecenter_b_wreckage_stay_4.mesh.
  826. 05:07:23: Skeleton: Loading human_structure_tradecenter_b_wreckage_stay_4.skeleton
  827. 05:07:23: Mesh: Loading human_structure_tradecenter_b_wreckage.mesh.
  828. 05:07:23: Skeleton: Loading human_structure_tradecenter_b_wreckage.skeleton
  829. 05:07:23: Mesh: Loading human_structure_tradecenter_c_collision.mesh.
  830. 05:07:23: Mesh: Loading xor_weapon_pod_h_torpedo_long_x3.mesh.
  831. 05:07:23: Skeleton: Loading xor_weapon_pod_h_torpedo_long_x3.skeleton
  832. 05:07:23: Mesh: Loading human_weapon_turret_h_P_torpedo.mesh.
  833. 05:07:23: Skeleton: Loading human_weapon_turret_h_P_torpedo.skeleton
  834. 05:07:23: Mesh: Loading human_structure_weaponplatform_a_collision.mesh.
  835. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_impulse_long_x1.mesh.
  836. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_impulse_long_x1.skeleton
  837. 05:07:23: Mesh: Loading human_ship_destroyer_wreckage_stay_2.mesh.
  838. 05:07:23: Skeleton: Loading human_ship_destroyer_wreckage_stay_2.skeleton
  839. 05:07:23: Mesh: Loading human_structure_weaponplatform_a_wreckage_stay_1.mesh.
  840. 05:07:23: Skeleton: Loading human_structure_weaponplatform_a_wreckage_stay_1.skeleton
  841. 05:07:23: Mesh: Loading human_structure_weaponplatform_b.mesh.
  842. 05:07:23: Skeleton: Loading human_structure_weaponplatform_b.skeleton
  843. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_atorpedo_long_x2.mesh.
  844. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_atorpedo_long_x2.skeleton
  845. 05:07:23: Mesh: Loading human_structure_weaponplatform_b_collision.mesh.
  846. 05:07:23: Mesh: Loading human_module_heavy_shipdesigner.mesh.
  847. 05:07:23: Skeleton: Loading human_module_heavy_shipdesigner.skeleton
  848. 05:07:23: Mesh: Loading human_structure_weaponplatform_b_wreckage_stay_1.mesh.
  849. 05:07:23: Skeleton: Loading human_structure_weaponplatform_b_wreckage_stay_1.skeleton
  850. 05:07:23: Mesh: Loading human_structure_weaponplatform_b_wreckage_exp_1.mesh.
  851. 05:07:23: Mesh: Loading human_structure_weaponplatform_c.mesh.
  852. 05:07:23: Skeleton: Loading human_structure_weaponplatform_c.skeleton
  853. 05:07:23: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  854. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  855. 05:07:23: Mesh: Loading human_structure_weaponplatform_c_collision.mesh.
  856. 05:07:23: Mesh: Loading xor_weapon_pod_m_beam_long_x1.mesh.
  857. 05:07:23: Skeleton: Loading xor_weapon_pod_m_beam_long_x1.skeleton
  858. 05:07:23: Mesh: Loading human_structure_weaponplatform_c_wreckage_stay_1.mesh.
  859. 05:07:23: Skeleton: Loading human_structure_weaponplatform_c_wreckage_stay_1.skeleton
  860. 05:07:23: Mesh: Loading human_structure_weaponplatform_c_wreckage_stay_2.mesh.
  861. 05:07:23: Skeleton: Loading human_structure_weaponplatform_c_wreckage_stay_2.skeleton
  862. 05:07:23: Mesh: Loading human_structure_weaponplatform_c_wreckage_exp_1.mesh.
  863. 05:07:23: Mesh: Loading human_weapon_turret_m_A_beam_long_x2.mesh.
  864. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_beam_long_x2.skeleton
  865. 05:07:23: Mesh: Loading human_weapon_turret_l_A_impulse_x2.mesh.
  866. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_impulse_x2.skeleton
  867. 05:07:23: Mesh: Loading xor_structure_cannon_a.mesh.
  868. 05:07:23: Skeleton: Loading xor_structure_cannon_a.skeleton
  869. 05:07:23: Mesh: Loading human_structure_weaponplatform_c_wreckage_exp_2.mesh.
  870. 05:07:23: Mesh: Loading human_ship_frigate.mesh.
  871. 05:07:23: Skeleton: Loading human_ship_frigate.skeleton
  872. 05:07:23: Mesh: Loading arthrox_weapon_turret_h_A_impulse_x2.mesh.
  873. 05:07:23: Skeleton: Loading arthrox_weapon_turret_h_A_impulse_x2.skeleton
  874. 05:07:23: Mesh: Loading human_ship_destroyer.mesh.
  875. 05:07:23: Skeleton: Loading human_ship_destroyer.skeleton
  876. 05:07:23: Mesh: Loading human_module_light_c_b_right.mesh.
  877. 05:07:23: Skeleton: Loading human_module_light_c_b_right.skeleton
  878. 05:07:23: Mesh: Loading human_ship_destroyer_wreckage_stay_1.mesh.
  879. 05:07:23: Skeleton: Loading human_ship_destroyer_wreckage_stay_1.skeleton
  880. 05:07:23: Mesh: Loading human_ship_cruiser.mesh.
  881. 05:07:23: Skeleton: Loading human_ship_cruiser.skeleton
  882. 05:07:23: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  883. 05:07:23: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  884. 05:07:23: Mesh: Loading human_ship_freighter_light_wreckage_stay_1.mesh.
  885. 05:07:23: Skeleton: Loading human_ship_freighter_light_wreckage_stay_1.skeleton
  886. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_atorpedo_x1.mesh.
  887. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_atorpedo_x1.skeleton
  888. 05:07:23: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  889. 05:07:23: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  890. 05:07:23: Mesh: Loading xor_structure_miningstation_b_wreckage_stay_1.mesh.
  891. 05:07:23: Skeleton: Loading xor_structure_miningstation_b_wreckage_stay_1.skeleton
  892. 05:07:23: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  893. 05:07:23: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  894. 05:07:23: Mesh: Loading human_weapon_turret_m_A_particle_long_x2.mesh.
  895. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_particle_long_x2.skeleton
  896. 05:07:23: Mesh: Loading human_ship_cruiser_wreckage_exp_1.mesh.
  897. 05:07:23: Mesh: Loading human_ship_cruiser_wreckage_exp_3.mesh.
  898. 05:07:23: Mesh: Loading xor_weapon_pod_h_ximpulse_x2.mesh.
  899. 05:07:23: Skeleton: Loading xor_weapon_pod_h_ximpulse_x2.skeleton
  900. 05:07:23: Mesh: Loading human_ship_battleship.mesh.
  901. 05:07:23: Skeleton: Loading human_ship_battleship.skeleton
  902. 05:07:23: Mesh: Loading human_ship_battleship_wreckage_stay_1.mesh.
  903. 05:07:23: Skeleton: Loading human_ship_battleship_wreckage_stay_1.skeleton
  904. 05:07:23: Mesh: Loading xor_weapon_pod_m_beam_long_x3.mesh.
  905. 05:07:23: Skeleton: Loading xor_weapon_pod_m_beam_long_x3.skeleton
  906. 05:07:23: Mesh: Loading human_ship_battleship_wreckage_stay_2.mesh.
  907. 05:07:23: Skeleton: Loading human_ship_battleship_wreckage_stay_2.skeleton
  908. 05:07:23: Mesh: Loading arthrox_structure_shipyard_b.mesh.
  909. 05:07:23: Skeleton: Loading arthrox_structure_shipyard_b.skeleton
  910. 05:07:23: Mesh: Loading human_ship_freighter_light.mesh.
  911. 05:07:23: Skeleton: Loading human_ship_freighter_light.skeleton
  912. 05:07:23: Mesh: Loading xor_weapon_pod_h_beam_x1.mesh.
  913. 05:07:23: Skeleton: Loading xor_weapon_pod_h_beam_x1.skeleton
  914. 05:07:23: Mesh: Loading human_ship_freighter_light_collision.mesh.
  915. 05:07:23: Mesh: Loading human_ship_freighter_heavy.mesh.
  916. 05:07:23: Skeleton: Loading human_ship_freighter_heavy.skeleton
  917. 05:07:23: Mesh: Loading human_ship_freighter_heavy_collision.mesh.
  918. 05:07:23: Mesh: Loading human_ship_fighter_light_interceptor.mesh.
  919. 05:07:23: Skeleton: Loading human_ship_fighter_light_interceptor.skeleton
  920. 05:07:23: Mesh: Loading human_weapon_turret_m_A_rocket_x3.mesh.
  921. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_rocket_x3.skeleton
  922. 05:07:23: Mesh: Loading human_ship_fighter_heavy_interceptor.mesh.
  923. 05:07:23: Skeleton: Loading human_ship_fighter_heavy_interceptor.skeleton
  924. 05:07:23: Mesh: Loading arthrox_weapon_turret_h_torpedo_x2.mesh.
  925. 05:07:23: Skeleton: Loading arthrox_weapon_turret_h_torpedo_x2.skeleton
  926. 05:07:23: Mesh: Loading arthrox_structure_station_m_b_wreckage_stay_3.mesh.
  927. 05:07:23: Skeleton: Loading arthrox_structure_station_m_b_wreckage_stay_3.skeleton
  928. 05:07:23: Mesh: Loading human_ship_drone.mesh.
  929. 05:07:23: Skeleton: Loading human_ship_drone.skeleton
  930. 05:07:23: Mesh: Loading human_ship_escapepod.mesh.
  931. 05:07:23: Mesh: Loading human_structure_miningstation_harvester_collision.mesh.
  932. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_A_beam_x1.mesh.
  933. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_A_beam_x1.skeleton
  934. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_impulse_x1.mesh.
  935. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_impulse_x1.skeleton
  936. 05:07:23: Mesh: Loading human_module_heavy_c_a.mesh.
  937. 05:07:23: Skeleton: Loading human_module_heavy_c_a.skeleton
  938. 05:07:23: Mesh: Loading human_module_heavy_c_a_right.mesh.
  939. 05:07:23: Skeleton: Loading human_module_heavy_c_a_right.skeleton
  940. 05:07:23: Mesh: Loading xor_weapon_pod_l_rocket_x3.mesh.
  941. 05:07:23: Skeleton: Loading xor_weapon_pod_l_rocket_x3.skeleton
  942. 05:07:23: Mesh: Loading human_module_heavy_c_b.mesh.
  943. 05:07:23: Skeleton: Loading human_module_heavy_c_b.skeleton
  944. 05:07:23: Mesh: Loading human_module_heavy_c_b_right.mesh.
  945. 05:07:23: Skeleton: Loading human_module_heavy_c_b_right.skeleton
  946. 05:07:23: Mesh: Loading xor_weapon_pod_h_P_torpedo.mesh.
  947. 05:07:23: Mesh: Loading human_module_heavy_c_c.mesh.
  948. 05:07:23: Skeleton: Loading human_module_heavy_c_c.skeleton
  949. 05:07:23: Mesh: Loading xor_weapon_pod_x_LAC-l_x1.mesh.
  950. 05:07:23: Skeleton: Loading xor_weapon_pod_x_LAC-l_x1.skeleton
  951. 05:07:23: Mesh: Loading human_module_heavy_c_c_right.mesh.
  952. 05:07:23: Skeleton: Loading human_module_heavy_c_c_right.skeleton
  953. 05:07:23: Mesh: Loading xor_structure_tradecenter_c_collision.mesh.
  954. 05:07:23: Mesh: Loading arthrox_structure_station_c_b_collision.mesh.
  955. 05:07:23: Mesh: Loading human_module_heavy_c_wreckage_stay_1.mesh.
  956. 05:07:23: Mesh: Loading human_module_heavy_c_wreckage_exp_1.mesh.
  957. 05:07:23: Skeleton: Loading human_module_heavy_c_wreckage_exp_1.skeleton
  958. 05:07:23: Mesh: Loading human_weapon_turret_m_A_beam_x1.mesh.
  959. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_beam_x1.skeleton
  960. 05:07:23: Mesh: Loading human_module_heavy_s_a_right.mesh.
  961. 05:07:23: Skeleton: Loading human_module_heavy_s_a_right.skeleton
  962. 05:07:23: Mesh: Loading human_module_heavy_s_b.mesh.
  963. 05:07:23: Skeleton: Loading human_module_heavy_s_b.skeleton
  964. 05:07:23: Mesh: Loading human_weapon_turret_m_A_torpedo_x4.mesh.
  965. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_torpedo_x4.skeleton
  966. 05:07:23: Mesh: Loading human_module_heavy_s_b_right.mesh.
  967. 05:07:23: Skeleton: Loading human_module_heavy_s_b_right.skeleton
  968. 05:07:23: Mesh: Loading human_weapon_turret_m_A_impulse_x1.mesh.
  969. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_impulse_x1.skeleton
  970. 05:07:23: Mesh: Loading xor_structure_miningstation_c.mesh.
  971. 05:07:23: Skeleton: Loading xor_structure_miningstation_c.skeleton
  972. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_abeam_x2.mesh.
  973. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_abeam_x2.skeleton
  974. 05:07:23: Mesh: Loading human_weapon_turret_h_A_impulse_long_x3.mesh.
  975. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_impulse_long_x3.skeleton
  976. 05:07:23: Mesh: Loading human_weapon_turret_h_T_impulse_x3.mesh.
  977. 05:07:23: Skeleton: Loading human_weapon_turret_h_T_impulse_x3.skeleton
  978. 05:07:23: Mesh: Loading human_module_heavy_s_c.mesh.
  979. 05:07:23: Skeleton: Loading human_module_heavy_s_c.skeleton
  980. 05:07:23: Mesh: Loading arthrox_ship_fighter_heavy_interceptor.mesh.
  981. 05:07:23: Skeleton: Loading arthrox_ship_fighter_heavy_interceptor.skeleton
  982. 05:07:23: Mesh: Loading human_module_heavy_s_c_right.mesh.
  983. 05:07:23: Skeleton: Loading human_module_heavy_s_c_right.skeleton
  984. 05:07:23: Mesh: Loading human_module_heavy_m_a.mesh.
  985. 05:07:23: Skeleton: Loading human_module_heavy_m_a.skeleton
  986. 05:07:23: Mesh: Loading xor_weapon_pod_l_impulse_long_x2.mesh.
  987. 05:07:23: Skeleton: Loading xor_weapon_pod_l_impulse_long_x2.skeleton
  988. 05:07:23: Mesh: Loading arthrox_module_giant_m_c_collision.mesh.
  989. 05:07:23: Mesh: Loading human_module_heavy_m_a_right.mesh.
  990. 05:07:23: Skeleton: Loading human_module_heavy_m_a_right.skeleton
  991. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_torpedo_long_x2.mesh.
  992. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_torpedo_long_x2.skeleton
  993. 05:07:23: Mesh: Loading human_module_heavy_m_b.mesh.
  994. 05:07:23: Skeleton: Loading human_module_heavy_m_b.skeleton
  995. 05:07:23: Mesh: Loading human_module_heavy_m_b_right.mesh.
  996. 05:07:23: Skeleton: Loading human_module_heavy_m_b_right.skeleton
  997. 05:07:23: Mesh: Loading human_weapon_turret_h_A_beam_long_x3.mesh.
  998. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_beam_long_x3.skeleton
  999. 05:07:23: Mesh: Loading human_weapon_turret_h_T_beam_x3.mesh.
  1000. 05:07:23: Skeleton: Loading human_weapon_turret_h_T_beam_x3.skeleton
  1001. 05:07:23: Mesh: Loading human_module_heavy_m_c.mesh.
  1002. 05:07:23: Skeleton: Loading human_module_heavy_m_c.skeleton
  1003. 05:07:23: Mesh: Loading arthrox_structure_station_m_a_collision.mesh.
  1004. 05:07:23: Mesh: Loading human_module_light_m_collision.mesh.
  1005. 05:07:23: Mesh: Loading human_weapon_turret_h_A_beam_long_x2.mesh.
  1006. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_beam_long_x2.skeleton
  1007. 05:07:23: Mesh: Loading arthrox_weapon_turret_h_A_impulse_long_x3.mesh.
  1008. 05:07:23: Skeleton: Loading arthrox_weapon_turret_h_A_impulse_long_x3.skeleton
  1009. 05:07:23: Mesh: Loading human_module_light_shipdesigner.mesh.
  1010. 05:07:23: Skeleton: Loading human_module_light_shipdesigner.skeleton
  1011. 05:07:23: Mesh: Loading human_module_light_c_a_right.mesh.
  1012. 05:07:23: Skeleton: Loading human_module_light_c_a_right.skeleton
  1013. 05:07:23: Mesh: Loading xor_structure_cloak_collision.mesh.
  1014. 05:07:23: Mesh: Loading human_module_light_c_b.mesh.
  1015. 05:07:23: Skeleton: Loading human_module_light_c_b.skeleton
  1016. 05:07:23: Mesh: Loading human_module_light_c_c.mesh.
  1017. 05:07:23: Skeleton: Loading human_module_light_c_c.skeleton
  1018. 05:07:23: Mesh: Loading xor_weapon_pod_h_impulse_long_x2.mesh.
  1019. 05:07:23: Skeleton: Loading xor_weapon_pod_h_impulse_long_x2.skeleton
  1020. 05:07:23: Mesh: Loading xor_structure_weaponplatform_a_collision.mesh.
  1021. 05:07:23: Mesh: Loading human_module_light_c_c_right.mesh.
  1022. 05:07:23: Skeleton: Loading human_module_light_c_c_right.skeleton
  1023. 05:07:23: Mesh: Loading human_weapon_turret_h_A_particle_long_x1.mesh.
  1024. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_particle_long_x1.skeleton
  1025. 05:07:23: Mesh: Loading xor_weapon_pod_h_beam_long_x1.mesh.
  1026. 05:07:23: Skeleton: Loading xor_weapon_pod_h_beam_long_x1.skeleton
  1027. 05:07:23: Mesh: Loading human_module_light_s_a.mesh.
  1028. 05:07:23: Skeleton: Loading human_module_light_s_a.skeleton
  1029. 05:07:23: Mesh: Loading human_weapon_turret_l_A_impulse_long_x2.mesh.
  1030. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_impulse_long_x2.skeleton
  1031. 05:07:23: Mesh: Loading human_weapon_turret_h_A_torpedo_x1.mesh.
  1032. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_torpedo_x1.skeleton
  1033. 05:07:23: Mesh: Loading human_weapon_turret_h_T_torpedo_long_x1.mesh.
  1034. 05:07:23: Skeleton: Loading human_weapon_turret_h_T_torpedo_long_x1.skeleton
  1035. 05:07:23: Mesh: Loading human_module_light_s_a_right.mesh.
  1036. 05:07:23: Skeleton: Loading human_module_light_s_a_right.skeleton
  1037. 05:07:23: Mesh: Loading xor_structure_station_m_b.mesh.
  1038. 05:07:23: Skeleton: Loading xor_structure_station_m_b.skeleton
  1039. 05:07:23: Mesh: Loading arthrox_structure_station_m_c_wreckage_stay_2.mesh.
  1040. 05:07:23: Skeleton: Loading arthrox_structure_station_m_c_wreckage_stay_2.skeleton
  1041. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_A_beam_long_x3.mesh.
  1042. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_A_beam_long_x3.skeleton
  1043. 05:07:23: Mesh: Loading xor_weapon_pod_m_torpedo_long_x1.mesh.
  1044. 05:07:23: Skeleton: Loading xor_weapon_pod_m_torpedo_long_x1.skeleton
  1045. 05:07:23: Mesh: Loading human_module_light_s_b_right.mesh.
  1046. 05:07:23: Skeleton: Loading human_module_light_s_b_right.skeleton
  1047. 05:07:23: Mesh: Loading arthrox_weapon_turret_l_impulse_x4.mesh.
  1048. 05:07:23: Skeleton: Loading arthrox_weapon_turret_l_impulse_x4.skeleton
  1049. 05:07:23: Mesh: Loading human_module_light_s_c_right.mesh.
  1050. 05:07:23: Skeleton: Loading human_module_light_s_c_right.skeleton
  1051. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_impulse_long_x2.mesh.
  1052. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_impulse_long_x2.skeleton
  1053. 05:07:23: Mesh: Loading human_module_light_m_a.mesh.
  1054. 05:07:23: Skeleton: Loading human_module_light_m_a.skeleton
  1055. 05:07:23: Mesh: Loading human_module_light_m_a_right.mesh.
  1056. 05:07:23: Skeleton: Loading human_module_light_m_a_right.skeleton
  1057. 05:07:23: Mesh: Loading human_weapon_turret_l_A_rocket_x1.mesh.
  1058. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_rocket_x1.skeleton
  1059. 05:07:23: Mesh: Loading xor_weapon_pod_m_beam_x1.mesh.
  1060. 05:07:23: Skeleton: Loading xor_weapon_pod_m_beam_x1.skeleton
  1061. 05:07:23: Mesh: Loading arthrox_structure_station_m_a_wreckage_stay_1.mesh.
  1062. 05:07:23: Skeleton: Loading arthrox_structure_station_m_a_wreckage_stay_1.skeleton
  1063. 05:07:23: Mesh: Loading human_module_light_m_b_right.mesh.
  1064. 05:07:23: Skeleton: Loading human_module_light_m_b_right.skeleton
  1065. 05:07:23: Mesh: Loading human_module_light_m_c.mesh.
  1066. 05:07:23: Skeleton: Loading human_module_light_m_c.skeleton
  1067. 05:07:23: Mesh: Loading human_module_light_m_c_right.mesh.
  1068. 05:07:23: Skeleton: Loading human_module_light_m_c_right.skeleton
  1069. 05:07:23: Mesh: Loading human_weapon_turret_m_A_torpedo_x2.mesh.
  1070. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_torpedo_x2.skeleton
  1071. 05:07:23: Mesh: Loading human_weapon_turret_h_A_impulse_x2.mesh.
  1072. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_impulse_x2.skeleton
  1073. 05:07:23: Mesh: Loading human_ship_frigate_collision.mesh.
  1074. 05:07:23: Mesh: Loading human_weapon_turret_h_A_particle_x2.mesh.
  1075. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_particle_x2.skeleton
  1076. 05:07:23: Mesh: Loading human_weapon_turret_h_T_particle_x2.mesh.
  1077. 05:07:23: Skeleton: Loading human_weapon_turret_h_T_particle_x2.skeleton
  1078. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_rocket_x2.mesh.
  1079. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_rocket_x2.skeleton
  1080. 05:07:23: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  1081. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  1082. 05:07:23: Mesh: Loading xor_weapon_pod_l_rocket_long_x3.mesh.
  1083. 05:07:23: Skeleton: Loading xor_weapon_pod_l_rocket_long_x3.skeleton
  1084. 05:07:23: Mesh: Loading xor_weapon_pod_m_beam_x2.mesh.
  1085. 05:07:23: Skeleton: Loading xor_weapon_pod_m_beam_x2.skeleton
  1086. 05:07:23: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  1087. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  1088. 05:07:23: Mesh: Loading human_weapon_turret_m_A_particle_x1.mesh.
  1089. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_particle_x1.skeleton
  1090. 05:07:23: Mesh: Loading arthrox_module_light_shipdesigner.mesh.
  1091. 05:07:23: Skeleton: Loading arthrox_module_light_shipdesigner.skeleton
  1092. 05:07:23: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  1093. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  1094. 05:07:23: Mesh: Loading xor_weapon_pod_h_beam_long_x3.mesh.
  1095. 05:07:23: Skeleton: Loading xor_weapon_pod_h_beam_long_x3.skeleton
  1096. 05:07:23: Mesh: Loading xor_weapon_pod_l_impulse_x2.mesh.
  1097. 05:07:23: Skeleton: Loading xor_weapon_pod_l_impulse_x2.skeleton
  1098. 05:07:23: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  1099. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  1100. 05:07:23: Mesh: Loading human_weapon_turret_h_A_particle_x3.mesh.
  1101. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_particle_x3.skeleton
  1102. 05:07:23: Mesh: Loading human_weapon_turret_h_T_particle_x3.mesh.
  1103. 05:07:23: Skeleton: Loading human_weapon_turret_h_T_particle_x3.skeleton
  1104. 05:07:23: Mesh: Loading human_weapon_turret_h_A_particle_long_x2.mesh.
  1105. 05:07:23: Skeleton: Loading human_weapon_turret_h_A_particle_long_x2.skeleton
  1106. 05:07:23: Mesh: Loading arthrox_weapon_turret_h_A_impulse_long_x1.mesh.
  1107. 05:07:23: Skeleton: Loading arthrox_weapon_turret_h_A_impulse_long_x1.skeleton
  1108. 05:07:23: Mesh: Loading arthrox_weapon_turret_m_rocket_x3.mesh.
  1109. 05:07:23: Skeleton: Loading arthrox_weapon_turret_m_rocket_x3.skeleton
  1110. 05:07:23: Mesh: Loading human_weapon_turret_l_A_rocket_x2.mesh.
  1111. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_rocket_x2.skeleton
  1112. 05:07:23: Mesh: Loading xor_weapon_pod_m_impulse_x1.mesh.
  1113. 05:07:23: Skeleton: Loading xor_weapon_pod_m_impulse_x1.skeleton
  1114. 05:07:23: Mesh: Loading human_weapon_turret_m_A_rocket_x1.mesh.
  1115. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_rocket_x1.skeleton
  1116. 05:07:23: Mesh: Loading arthrox_module_medium_m_a.mesh.
  1117. 05:07:23: Skeleton: Loading arthrox_module_medium_m_a.skeleton
  1118. 05:07:23: Mesh: Loading human_weapon_turret_s_T_graviton.mesh.
  1119. 05:07:23: Skeleton: Loading human_weapon_turret_s_T_graviton.skeleton
  1120. 05:07:23: Mesh: Loading xor_weapon_pod_h_P_torpedo_long.mesh.
  1121. 05:07:23: Mesh: Loading human_weapon_turret_s_T_push.mesh.
  1122. 05:07:23: Skeleton: Loading human_weapon_turret_s_T_push.skeleton
  1123. 05:07:23: Mesh: Loading xor_structure_telescope.mesh.
  1124. 05:07:23: Skeleton: Loading xor_structure_telescope.skeleton
  1125. 05:07:23: Mesh: Loading arthrox_module_giant_m_wreckage_stay_1.mesh.
  1126. 05:07:23: Skeleton: Loading arthrox_module_giant_m_wreckage_stay_1.skeleton
  1127. 05:07:23: Mesh: Loading human_weapon_turret_x_launchpad_x1.mesh.
  1128. 05:07:23: Skeleton: Loading human_weapon_turret_x_launchpad_x1.skeleton
  1129. 05:07:23: Mesh: Loading human_weapon_turret_l_A_impulse_x6.mesh.
  1130. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_impulse_x6.skeleton
  1131. 05:07:23: Mesh: Loading human_weapon_turret_l_A_impulse_long_x1.mesh.
  1132. 05:07:23: Skeleton: Loading human_weapon_turret_l_A_impulse_long_x1.skeleton
  1133. 05:07:23: Mesh: Loading human_weapon_turret_m_A_impulse_x4.mesh.
  1134. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_impulse_x4.skeleton
  1135. 05:07:23: Mesh: Loading human_weapon_turret_m_A_torpedo_long_x2.mesh.
  1136. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_torpedo_long_x2.skeleton
  1137. 05:07:23: Mesh: Loading arthrox_weapon_turret_l_arocket_long_x1.mesh.
  1138. 05:07:23: Skeleton: Loading arthrox_weapon_turret_l_arocket_long_x1.skeleton
  1139. 05:07:23: Mesh: Loading arthrox_weapon_turret_l_impulse_long_x1.mesh.
  1140. 05:07:23: Skeleton: Loading arthrox_weapon_turret_l_impulse_long_x1.skeleton
  1141. 05:07:23: Mesh: Loading human_weapon_turret_m_A_beam_long_x1.mesh.
  1142. 05:07:23: Skeleton: Loading human_weapon_turret_m_A_beam_long_x1.skeleton
  1143. 05:07:23: Mesh: Loading xor_weapon_pod_h_beam_long_x2.mesh.
  1144. 05:07:24: Skeleton: Loading xor_weapon_pod_h_beam_long_x2.skeleton
  1145. 05:07:24: Mesh: Loading human_weapon_turret_h_A_beam_long_x1.mesh.
  1146. 05:07:24: Skeleton: Loading human_weapon_turret_h_A_beam_long_x1.skeleton
  1147. 05:07:24: Mesh: Loading human_module_light_s_c_collision.mesh.
  1148. 05:07:24: Mesh: Loading xor_weapon_pod_l_impulse_x1.mesh.
  1149. 05:07:24: Skeleton: Loading xor_weapon_pod_l_impulse_x1.skeleton
  1150. 05:07:24: Mesh: Loading arthrox_module_medium_c_b.mesh.
  1151. 05:07:24: Skeleton: Loading arthrox_module_medium_c_b.skeleton
  1152. 05:07:24: Mesh: Loading xor_weapon_pod_l_impulse_x4.mesh.
  1153. 05:07:24: Skeleton: Loading xor_weapon_pod_l_impulse_x4.skeleton
  1154. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_torpedo_long_x3.mesh.
  1155. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_torpedo_long_x3.skeleton
  1156. 05:07:24: Mesh: Loading xor_weapon_pod_l_impulse_x6.mesh.
  1157. 05:07:24: Mesh: Loading xor_weapon_pod_m_torpedo_long_x2.mesh.
  1158. 05:07:24: Skeleton: Loading xor_weapon_pod_m_torpedo_long_x2.skeleton
  1159. 05:07:24: Mesh: Loading xor_module_heavy_A_3_collision.mesh.
  1160. 05:07:24: Mesh: Loading xor_weapon_pod_m_impulse_x4.mesh.
  1161. 05:07:24: Skeleton: Loading xor_weapon_pod_m_impulse_x4.skeleton
  1162. 05:07:24: Mesh: Loading human_ship_cruiser_collision.mesh.
  1163. 05:07:24: Mesh: Loading xor_weapon_pod_m_beam_long_x2.mesh.
  1164. 05:07:24: Skeleton: Loading xor_weapon_pod_m_beam_long_x2.skeleton
  1165. 05:07:24: Mesh: Loading xor_weapon_pod_h_impulse_x1.mesh.
  1166. 05:07:24: Skeleton: Loading xor_weapon_pod_h_impulse_x1.skeleton
  1167. 05:07:24: Mesh: Loading xor_weapon_pod_m_torpedo_long_x3.mesh.
  1168. 05:07:24: Skeleton: Loading xor_weapon_pod_m_torpedo_long_x3.skeleton
  1169. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_A_beam_x2.mesh.
  1170. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_A_beam_x2.skeleton
  1171. 05:07:24: Mesh: Loading xor_weapon_pod_h_impulse_long_x1.mesh.
  1172. 05:07:24: Skeleton: Loading xor_weapon_pod_h_impulse_long_x1.skeleton
  1173. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_torpedo_long_x3.mesh.
  1174. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_torpedo_long_x3.skeleton
  1175. 05:07:24: Mesh: Loading arthrox_ship_fighter_light_interceptor.mesh.
  1176. 05:07:24: Skeleton: Loading arthrox_ship_fighter_light_interceptor.skeleton
  1177. 05:07:24: Mesh: Loading human_weapon_turret_l_A_rocket_x4.mesh.
  1178. 05:07:24: Skeleton: Loading human_weapon_turret_l_A_rocket_x4.skeleton
  1179. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_impulse_long_x2.mesh.
  1180. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_impulse_long_x2.skeleton
  1181. 05:07:24: Mesh: Loading arthrox_structure_tradecenter_c.mesh.
  1182. 05:07:24: Skeleton: Loading arthrox_structure_tradecenter_c.skeleton
  1183. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_impulse_x2.mesh.
  1184. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_impulse_x2.skeleton
  1185. 05:07:24: Mesh: Loading xor_module_heavy_A_wreckage_exp_2.mesh.
  1186. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_impulse_x4.mesh.
  1187. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_impulse_x4.skeleton
  1188. 05:07:24: Mesh: Loading arthrox_module_giant_c_collision.mesh.
  1189. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_A_beam_long_x1.mesh.
  1190. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_A_beam_long_x1.skeleton
  1191. 05:07:24: Mesh: Loading human_ship_corvette_collision.mesh.
  1192. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_A_beam_long_x2.mesh.
  1193. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_A_beam_long_x2.skeleton
  1194. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_A_impulse_long_x2.mesh.
  1195. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_A_impulse_long_x2.skeleton
  1196. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_A_beam_long_x1.mesh.
  1197. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_A_beam_long_x1.skeleton
  1198. 05:07:24: Mesh: Loading xor_module_light_A2m.mesh.
  1199. 05:07:24: Skeleton: Loading xor_module_light_A2m.skeleton
  1200. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_impulse_long_x3.mesh.
  1201. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_impulse_long_x3.skeleton
  1202. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_A_beam_long_x2.mesh.
  1203. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_A_beam_long_x2.skeleton
  1204. 05:07:24: Mesh: Loading human_weapon_turret_l_A_impulse_long_x3.mesh.
  1205. 05:07:24: Skeleton: Loading human_weapon_turret_l_A_impulse_long_x3.skeleton
  1206. 05:07:24: Mesh: Loading xor_ship_fighter_heavy_interceptor.mesh.
  1207. 05:07:24: Skeleton: Loading xor_ship_fighter_heavy_interceptor.skeleton
  1208. 05:07:24: Mesh: Loading human_weapon_turret_m_A_impulse_long_x1.mesh.
  1209. 05:07:24: Skeleton: Loading human_weapon_turret_m_A_impulse_long_x1.skeleton
  1210. 05:07:24: Mesh: Loading human_weapon_turret_m_A_impulse_long_x2.mesh.
  1211. 05:07:24: Skeleton: Loading human_weapon_turret_m_A_impulse_long_x2.skeleton
  1212. 05:07:24: Mesh: Loading human_weapon_turret_m_A_impulse_long_x3.mesh.
  1213. 05:07:24: Skeleton: Loading human_weapon_turret_m_A_impulse_long_x3.skeleton
  1214. 05:07:24: Mesh: Loading human_weapon_turret_h_A_beam_x3.mesh.
  1215. 05:07:24: Skeleton: Loading human_weapon_turret_h_A_beam_x3.skeleton
  1216. 05:07:24: Mesh: Loading xor_weapon_pod_l_impulse_long_x3.mesh.
  1217. 05:07:24: Skeleton: Loading xor_weapon_pod_l_impulse_long_x3.skeleton
  1218. 05:07:24: Mesh: Loading xor_weapon_pod_m_impulse_long_x1.mesh.
  1219. 05:07:24: Skeleton: Loading xor_weapon_pod_m_impulse_long_x1.skeleton
  1220. 05:07:24: Mesh: Loading xor_weapon_pod_m_impulse_long_x2.mesh.
  1221. 05:07:24: Skeleton: Loading xor_weapon_pod_m_impulse_long_x2.skeleton
  1222. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_torpedo_long_x1.mesh.
  1223. 05:07:24: Mesh: Loading arthrox_structure_weaponplatform_a_wreckage_stay_1.mesh.
  1224. 05:07:24: Skeleton: Loading arthrox_structure_weaponplatform_a_wreckage_stay_1.skeleton
  1225. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_torpedo_x2.mesh.
  1226. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_torpedo_x2.skeleton
  1227. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_impulse_long_x3.mesh.
  1228. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_impulse_long_x3.skeleton
  1229. 05:07:24: Mesh: Loading xor_module_medium_B2c.mesh.
  1230. 05:07:24: Skeleton: Loading xor_module_medium_B2c.skeleton
  1231. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_A_beam_x3.mesh.
  1232. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_A_beam_x3.skeleton
  1233. 05:07:24: Mesh: Loading xor_structure_shipyard_wreckage_b_exp_2.mesh.
  1234. 05:07:24: Mesh: Loading human_weapon_turret_m_A_beam_long_x3.mesh.
  1235. 05:07:24: Skeleton: Loading human_weapon_turret_m_A_beam_long_x3.skeleton
  1236. 05:07:24: Mesh: Loading xor_structure_station_m_b_wreckage_exp_1.mesh.
  1237. 05:07:24: Mesh: Loading arthrox_structure_repairdock_wreckage_stay_1.mesh.
  1238. 05:07:24: Skeleton: Loading arthrox_structure_repairdock_wreckage_stay_1.skeleton
  1239. 05:07:24: Mesh: Loading human_weapon_turret_m_A_rocket_x2.mesh.
  1240. 05:07:24: Skeleton: Loading human_weapon_turret_m_A_rocket_x2.skeleton
  1241. 05:07:24: Mesh: Loading human_weapon_turret_h_A_torpedo_x2.mesh.
  1242. 05:07:24: Skeleton: Loading human_weapon_turret_h_A_torpedo_x2.skeleton
  1243. 05:07:24: Mesh: Loading human_weapon_turret_h_T_torpedo_x3.mesh.
  1244. 05:07:24: Skeleton: Loading human_weapon_turret_h_T_torpedo_x3.skeleton
  1245. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_A_beam_long_x3.mesh.
  1246. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_A_beam_long_x3.skeleton
  1247. 05:07:24: Mesh: Loading human_weapon_turret_h_A_bomblauncher.mesh.
  1248. 05:07:24: Skeleton: Loading human_weapon_turret_h_A_bomblauncher.skeleton
  1249. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_launcher_x1.mesh.
  1250. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_launcher_x1.skeleton
  1251. 05:07:24: Mesh: Loading human_weapon_turret_l_A_rocket_x8.mesh.
  1252. 05:07:24: Skeleton: Loading human_weapon_turret_l_A_rocket_x8.skeleton
  1253. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_rocket_long_x3.mesh.
  1254. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_rocket_long_x3.skeleton
  1255. 05:07:24: Mesh: Loading human_weapon_turret_h_A_torpedo_x3.mesh.
  1256. 05:07:24: Skeleton: Loading human_weapon_turret_h_A_torpedo_x3.skeleton
  1257. 05:07:24: Mesh: Loading human_weapon_turret_h_T_torpedo_long_x2.mesh.
  1258. 05:07:24: Skeleton: Loading human_weapon_turret_h_T_torpedo_long_x2.skeleton
  1259. 05:07:24: Mesh: Loading human_weapon_turret_h_T_torpedo_long_x3.mesh.
  1260. 05:07:24: Skeleton: Loading human_weapon_turret_h_T_torpedo_long_x3.skeleton
  1261. 05:07:24: Mesh: Loading xor_weapon_pod_l_rocket_x1.mesh.
  1262. 05:07:24: Skeleton: Loading xor_weapon_pod_l_rocket_x1.skeleton
  1263. 05:07:24: Mesh: Loading xor_weapon_pod_l_rocket_x2.mesh.
  1264. 05:07:24: Skeleton: Loading xor_weapon_pod_l_rocket_x2.skeleton
  1265. 05:07:24: Mesh: Loading xor_weapon_pod_l_rocket_long_x1.mesh.
  1266. 05:07:24: Skeleton: Loading xor_weapon_pod_l_rocket_long_x1.skeleton
  1267. 05:07:24: Mesh: Loading arthrox_structure_tradecenter_b.mesh.
  1268. 05:07:24: Skeleton: Loading arthrox_structure_tradecenter_b.skeleton
  1269. 05:07:24: Mesh: Loading xor_module_heavy_A_wreckage_exp_1.mesh.
  1270. 05:07:24: Mesh: Loading xor_weapon_pod_l_rocket_long_x2.mesh.
  1271. 05:07:24: Skeleton: Loading xor_weapon_pod_l_rocket_long_x2.skeleton
  1272. 05:07:24: Mesh: Loading xor_weapon_pod_m_rocket_x1.mesh.
  1273. 05:07:24: Skeleton: Loading xor_weapon_pod_m_rocket_x1.skeleton
  1274. 05:07:24: Mesh: Loading xor_weapon_pod_m_rocket_x2.mesh.
  1275. 05:07:24: Skeleton: Loading xor_weapon_pod_m_rocket_x2.skeleton
  1276. 05:07:24: Mesh: Loading xor_weapon_pod_m_torpedo_x1.mesh.
  1277. 05:07:24: Skeleton: Loading xor_weapon_pod_m_torpedo_x1.skeleton
  1278. 05:07:24: Mesh: Loading xor_weapon_pod_m_torpedo_x2.mesh.
  1279. 05:07:24: Skeleton: Loading xor_weapon_pod_m_torpedo_x2.skeleton
  1280. 05:07:24: Mesh: Loading xor_weapon_pod_m_torpedo_x4.mesh.
  1281. 05:07:24: Skeleton: Loading xor_weapon_pod_m_torpedo_x4.skeleton
  1282. 05:07:24: Mesh: Loading xor_weapon_pod_h_torpedo_x1.mesh.
  1283. 05:07:24: Skeleton: Loading xor_weapon_pod_h_torpedo_x1.skeleton
  1284. 05:07:24: Mesh: Loading xor_weapon_pod_h_torpedo_x3.mesh.
  1285. 05:07:24: Skeleton: Loading xor_weapon_pod_h_torpedo_x3.skeleton
  1286. 05:07:24: Mesh: Loading xor_weapon_pod_h_torpedo_long_x1.mesh.
  1287. 05:07:24: Skeleton: Loading xor_weapon_pod_h_torpedo_long_x1.skeleton
  1288. 05:07:24: Mesh: Loading xor_weapon_pod_h_torpedo_long_x2.mesh.
  1289. 05:07:24: Skeleton: Loading xor_weapon_pod_h_torpedo_long_x2.skeleton
  1290. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_rocket_x1.mesh.
  1291. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_rocket_x1.skeleton
  1292. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_rocket_x2.mesh.
  1293. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_rocket_x2.skeleton
  1294. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_rocket_x3.mesh.
  1295. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_rocket_x3.skeleton
  1296. 05:07:24: Mesh: Loading arthrox_module_heavy_c_collision.mesh.
  1297. 05:07:24: Mesh: Loading xor_structure_station_c_c_collision.mesh.
  1298. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_rocket_x4.mesh.
  1299. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_rocket_x4.skeleton
  1300. 05:07:24: Mesh: Loading arthrox_weapon_turret_l_rocket_long_x2.mesh.
  1301. 05:07:24: Skeleton: Loading arthrox_weapon_turret_l_rocket_long_x2.skeleton
  1302. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_torpedo_x1.mesh.
  1303. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_torpedo_x1.skeleton
  1304. 05:07:24: Mesh: Loading arthrox_weapon_turret_m_torpedo_x4.mesh.
  1305. 05:07:24: Skeleton: Loading arthrox_weapon_turret_m_torpedo_x4.skeleton
  1306. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_torpedo_x3.mesh.
  1307. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_torpedo_x3.skeleton
  1308. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_torpedo_long_x1.mesh.
  1309. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_torpedo_long_x1.skeleton
  1310. 05:07:24: Mesh: Loading human_module_heavy_m_collision.mesh.
  1311. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_torpedo_long_x2.mesh.
  1312. 05:07:24: Skeleton: Loading arthrox_weapon_turret_h_torpedo_long_x2.skeleton
  1313. 05:07:24: Mesh: Loading human_weapon_turret_h_P_bomb.mesh.
  1314. 05:07:24: Mesh: Loading xor_weapon_pod_h_P_bomb.mesh.
  1315. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_P_bomb.mesh.
  1316. 05:07:24: Mesh: Loading human_ship_battleship_collision.mesh.
  1317. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_P_torpedo.mesh.
  1318. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_P_torpedo_long.mesh.
  1319. 05:07:24: Mesh: Loading xor_structure_tradecenter_c_wreckage_exp_1.mesh.
  1320. 05:07:24: Mesh: Loading arthrox_weapon_turret_h_P_atorpedo.mesh.
  1321. 05:07:24: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  1322. 05:07:24: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  1323. 05:07:24: Mesh: Loading human_module_heavy_c_collision.mesh.
  1324. 05:07:24: Mesh: Loading human_module_light_c_collision.mesh.
  1325. 05:07:24: Mesh: Loading human_module_heavy_s_b_collision.mesh.
  1326. 05:07:24: Mesh: Loading human_module_light_s_a_collision.mesh.
  1327. 05:07:24: Mesh: Loading human_module_light_s_b_collision.mesh.
  1328. 05:07:24: Mesh: Loading xor_weapon_pod_l_ximpulse_x2.mesh.
  1329. 05:07:24: Skeleton: Loading xor_weapon_pod_l_ximpulse_x2.skeleton
  1330. 05:07:24: Mesh: Loading xor_weapon_pod_l_ximpulse_x4.mesh.
  1331. 05:07:24: Skeleton: Loading xor_weapon_pod_l_ximpulse_x4.skeleton
  1332. 05:07:24: Mesh: Loading xor_weapon_pod_l_ximpulse_long_x1.mesh.
  1333. 05:07:24: Skeleton: Loading xor_weapon_pod_l_ximpulse_long_x1.skeleton
  1334. 05:07:24: Mesh: Loading xor_weapon_pod_l_ximpulse_long_x2.mesh.
  1335. 05:07:24: Skeleton: Loading xor_weapon_pod_l_ximpulse_long_x2.skeleton
  1336. 05:07:24: Mesh: Loading xor_weapon_pod_l_ximpulse_long_x3.mesh.
  1337. 05:07:24: Skeleton: Loading xor_weapon_pod_l_ximpulse_long_x3.skeleton
  1338. 05:07:24: Mesh: Loading xor_weapon_pod_m_ximpulse_x1.mesh.
  1339. 05:07:24: Skeleton: Loading xor_weapon_pod_m_ximpulse_x1.skeleton
  1340. 05:07:24: Mesh: Loading xor_weapon_pod_m_ximpulse_x2.mesh.
  1341. 05:07:24: Skeleton: Loading xor_weapon_pod_m_ximpulse_x2.skeleton
  1342. 05:07:24: Mesh: Loading xor_weapon_pod_m_ximpulse_x3.mesh.
  1343. 05:07:24: Skeleton: Loading xor_weapon_pod_m_ximpulse_x3.skeleton
  1344. 05:07:24: Mesh: Loading xor_weapon_pod_m_xbeam_x1.mesh.
  1345. 05:07:24: Skeleton: Loading xor_weapon_pod_m_xbeam_x1.skeleton
  1346. 05:07:24: Mesh: Loading xor_weapon_pod_m_xbeam_x2.mesh.
  1347. 05:07:24: Skeleton: Loading xor_weapon_pod_m_xbeam_x2.skeleton
  1348. 05:07:24: Mesh: Loading xor_weapon_pod_m_xbeam_x3.mesh.
  1349. 05:07:24: Skeleton: Loading xor_weapon_pod_m_xbeam_x3.skeleton
  1350. 05:07:24: Mesh: Loading xor_weapon_pod_m_xbeam_long_x1.mesh.
  1351. 05:07:24: Skeleton: Loading xor_weapon_pod_m_xbeam_long_x1.skeleton
  1352. 05:07:24: Mesh: Loading xor_ship_freighter_wreckage_stay_1.mesh.
  1353. 05:07:24: Skeleton: Loading xor_ship_freighter_wreckage_stay_1.skeleton
  1354. 05:07:24: Mesh: Loading xor_weapon_pod_m_xbeam_long_x2.mesh.
  1355. 05:07:24: Skeleton: Loading xor_weapon_pod_m_xbeam_long_x2.skeleton
  1356. 05:07:24: Mesh: Loading xor_structure_shipyard_wreckage_c_exp_1.mesh.
  1357. 05:07:24: Mesh: Loading xor_weapon_pod_m_xbeam_long_x3.mesh.
  1358. 05:07:24: Skeleton: Loading xor_weapon_pod_m_xbeam_long_x3.skeleton
  1359. 05:07:24: Mesh: Loading xor_weapon_pod_h_ximpulse_x1.mesh.
  1360. 05:07:24: Skeleton: Loading xor_weapon_pod_h_ximpulse_x1.skeleton
  1361. 05:07:24: Mesh: Loading xor_weapon_pod_h_xbeam_x1.mesh.
  1362. 05:07:24: Skeleton: Loading xor_weapon_pod_h_xbeam_x1.skeleton
  1363. 05:07:24: Mesh: Loading xor_module_light_B1c.mesh.
  1364. 05:07:24: Skeleton: Loading xor_module_light_B1c.skeleton
  1365. 05:07:24: Mesh: Loading xor_weapon_pod_h_xbeam_x2.mesh.
  1366. 05:07:24: Skeleton: Loading xor_weapon_pod_h_xbeam_x2.skeleton
  1367. 05:07:24: Mesh: Loading xor_weapon_pod_h_xbeam_x3.mesh.
  1368. 05:07:24: Skeleton: Loading xor_weapon_pod_h_xbeam_x3.skeleton
  1369. 05:07:24: Mesh: Loading xor_weapon_pod_h_xbeam_long_x1.mesh.
  1370. 05:07:24: Skeleton: Loading xor_weapon_pod_h_xbeam_long_x1.skeleton
  1371. 05:07:24: Mesh: Loading xor_weapon_pod_h_xbeam_long_x2.mesh.
  1372. 05:07:24: Skeleton: Loading xor_weapon_pod_h_xbeam_long_x2.skeleton
  1373. 05:07:24: Mesh: Loading xor_weapon_pod_x_LAC-h_x1.mesh.
  1374. 05:07:24: Skeleton: Loading xor_weapon_pod_x_LAC-h_x1.skeleton
  1375. 05:07:24: Mesh: Loading xor_weapon_pod_s_energydrain_x1.mesh.
  1376. 05:07:24: Skeleton: Loading xor_weapon_pod_s_energydrain_x1.skeleton
  1377. 05:07:24: Mesh: Loading xor_weapon_pod_s_tesla_x1.mesh.
  1378. 05:07:24: Skeleton: Loading xor_weapon_pod_s_tesla_x1.skeleton
  1379. 05:07:24: Mesh: Loading xor_weapon_turret_x_launchpad_x1.mesh.
  1380. 05:07:24: Skeleton: Loading xor_weapon_turret_x_launchpad_x1.skeleton
  1381. 05:07:24: Mesh: Loading xor_module_light_shipdesigner.mesh.
  1382. 05:07:24: Skeleton: Loading xor_module_light_shipdesigner.skeleton
  1383. 05:07:24: Mesh: Loading xor_module_light_A1c.mesh.
  1384. 05:07:24: Skeleton: Loading xor_module_light_A1c.skeleton
  1385. 05:07:24: Mesh: Loading xor_module_light_A2c.mesh.
  1386. 05:07:24: Skeleton: Loading xor_module_light_A2c.skeleton
  1387. 05:07:24: Mesh: Loading xor_module_light_A1m.mesh.
  1388. 05:07:24: Skeleton: Loading xor_module_light_A1m.skeleton
  1389. 05:07:24: Mesh: Loading xor_module_light_A2m_collision.mesh.
  1390. 05:07:24: Mesh: Loading xor_module_light_B_c_collision.mesh.
  1391. 05:07:24: Mesh: Loading xor_module_light_B2c.mesh.
  1392. 05:07:24: Skeleton: Loading xor_module_light_B2c.skeleton
  1393. 05:07:24: Mesh: Loading xor_module_light_B1m.mesh.
  1394. 05:07:24: Skeleton: Loading xor_module_light_B1m.skeleton
  1395. 05:07:24: Mesh: Loading xor_module_light_B_m_collision.mesh.
  1396. 05:07:24: Mesh: Loading xor_module_light_B2m.mesh.
  1397. 05:07:24: Skeleton: Loading xor_module_light_B2m.skeleton
  1398. 05:07:24: Mesh: Loading xor_module_medium_shipdesigner.mesh.
  1399. 05:07:24: Skeleton: Loading xor_module_medium_shipdesigner.skeleton
  1400. 05:07:24: Mesh: Loading xor_module_medium_A1c.mesh.
  1401. 05:07:24: Skeleton: Loading xor_module_medium_A1c.skeleton
  1402. 05:07:24: Mesh: Loading xor_module_medium_A_1_collision.mesh.
  1403. 05:07:24: Mesh: Loading xor_module_medium_A_c_wreckage_stay_1.mesh.
  1404. 05:07:24: Skeleton: Loading xor_module_medium_A_c_wreckage_stay_1.skeleton
  1405. 05:07:24: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  1406. 05:07:24: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  1407. 05:07:24: Mesh: Loading xor_module_medium_A_c_wreckage_stay_2.mesh.
  1408. 05:07:24: Skeleton: Loading xor_module_medium_A_c_wreckage_stay_2.skeleton
  1409. 05:07:24: Mesh: Loading xor_module_medium_A2c.mesh.
  1410. 05:07:24: Skeleton: Loading xor_module_medium_A2c.skeleton
  1411. 05:07:24: Mesh: Loading xor_module_medium_A3c.mesh.
  1412. 05:07:24: Skeleton: Loading xor_module_medium_A3c.skeleton
  1413. 05:07:24: Mesh: Loading arthrox_ship_harvester_light.mesh.
  1414. 05:07:24: Skeleton: Loading arthrox_ship_harvester_light.skeleton
  1415. 05:07:24: Mesh: Loading xor_module_medium_A1m.mesh.
  1416. 05:07:24: Skeleton: Loading xor_module_medium_A1m.skeleton
  1417. 05:07:24: Mesh: Loading xor_module_medium_A_m_wreckage_stay_1.mesh.
  1418. 05:07:24: Skeleton: Loading xor_module_medium_A_m_wreckage_stay_1.skeleton
  1419. 05:07:24: Mesh: Loading xor_module_medium_A_m_wreckage_stay_2.mesh.
  1420. 05:07:24: Skeleton: Loading xor_module_medium_A_m_wreckage_stay_2.skeleton
  1421. 05:07:24: Mesh: Loading xor_module_medium_A2m.mesh.
  1422. 05:07:24: Skeleton: Loading xor_module_medium_A2m.skeleton
  1423. 05:07:24: Mesh: Loading xor_module_medium_A3m.mesh.
  1424. 05:07:24: Skeleton: Loading xor_module_medium_A3m.skeleton
  1425. 05:07:24: Mesh: Loading xor_module_medium_B1c.mesh.
  1426. 05:07:24: Skeleton: Loading xor_module_medium_B1c.skeleton
  1427. 05:07:24: Mesh: Loading xor_module_medium_B_12_collision.mesh.
  1428. 05:07:24: Mesh: Loading xor_module_medium_B_wreckage_stay_1.mesh.
  1429. 05:07:24: Skeleton: Loading xor_module_medium_B_wreckage_stay_1.skeleton
  1430. 05:07:24: Mesh: Loading xor_module_medium_B_wreckage_stay_2.mesh.
  1431. 05:07:24: Skeleton: Loading xor_module_medium_B_wreckage_stay_2.skeleton
  1432. 05:07:24: Mesh: Loading xor_module_medium_B3c.mesh.
  1433. 05:07:24: Skeleton: Loading xor_module_medium_B3c.skeleton
  1434. 05:07:24: Mesh: Loading xor_module_medium_B_3_collision.mesh.
  1435. 05:07:24: Mesh: Loading xor_module_medium_B1m.mesh.
  1436. 05:07:24: Skeleton: Loading xor_module_medium_B1m.skeleton
  1437. 05:07:24: Mesh: Loading xor_module_medium_B2m.mesh.
  1438. 05:07:24: Skeleton: Loading xor_module_medium_B2m.skeleton
  1439. 05:07:24: Mesh: Loading xor_module_medium_B3m.mesh.
  1440. 05:07:24: Skeleton: Loading xor_module_medium_B3m.skeleton
  1441. 05:07:24: Mesh: Loading xor_module_heavy_shipdesigner.mesh.
  1442. 05:07:24: Skeleton: Loading xor_module_heavy_shipdesigner.skeleton
  1443. 05:07:24: Mesh: Loading xor_module_heavy_A1c.mesh.
  1444. 05:07:24: Skeleton: Loading xor_module_heavy_A1c.skeleton
  1445. 05:07:24: Mesh: Loading xor_module_heavy_A_12_collision.mesh.
  1446. 05:07:24: Mesh: Loading xor_module_heavy_A_wreckage_stay_1.mesh.
  1447. 05:07:24: Skeleton: Loading xor_module_heavy_A_wreckage_stay_1.skeleton
  1448. 05:07:24: Mesh: Loading xor_module_heavy_A_wreckage_stay_2.mesh.
  1449. 05:07:24: Skeleton: Loading xor_module_heavy_A_wreckage_stay_2.skeleton
  1450. 05:07:24: Mesh: Loading xor_module_heavy_A2c.mesh.
  1451. 05:07:24: Skeleton: Loading xor_module_heavy_A2c.skeleton
  1452. 05:07:24: Mesh: Loading xor_module_heavy_A1m.mesh.
  1453. 05:07:24: Skeleton: Loading xor_module_heavy_A1m.skeleton
  1454. 05:07:24: Mesh: Loading xor_module_heavy_A2m.mesh.
  1455. 05:07:24: Skeleton: Loading xor_module_heavy_A2m.skeleton
  1456. 05:07:24: Mesh: Loading arthrox_structure_cannon_c_collision.mesh.
  1457. 05:07:24: Mesh: Loading xor_module_heavy_A3m.mesh.
  1458. 05:07:24: Skeleton: Loading xor_module_heavy_A3m.skeleton
  1459. 05:07:24: Mesh: Loading xor_module_heavy_B1c.mesh.
  1460. 05:07:24: Skeleton: Loading xor_module_heavy_B1c.skeleton
  1461. 05:07:24: Mesh: Loading xor_module_heavy_B_1_collision.mesh.
  1462. 05:07:24: Mesh: Loading xor_module_heavy_B_wreckage_exp_1.mesh.
  1463. 05:07:24: Mesh: Loading xor_module_heavy_B2c.mesh.
  1464. 05:07:24: Skeleton: Loading xor_module_heavy_B2c.skeleton
  1465. 05:07:24: Mesh: Loading xor_module_heavy_B_23_collision.mesh.
  1466. 05:07:24: Mesh: Loading xor_module_heavy_B3c.mesh.
  1467. 05:07:24: Skeleton: Loading xor_module_heavy_B3c.skeleton
  1468. 05:07:24: Mesh: Loading arthrox_module_giant_c_wreckage_stay_1.mesh.
  1469. 05:07:24: Skeleton: Loading arthrox_module_giant_c_wreckage_stay_1.skeleton
  1470. 05:07:24: Mesh: Loading xor_module_heavy_B1m.mesh.
  1471. 05:07:24: Skeleton: Loading xor_module_heavy_B1m.skeleton
  1472. 05:07:24: Mesh: Loading xor_module_heavy_B2m.mesh.
  1473. 05:07:24: Skeleton: Loading xor_module_heavy_B2m.skeleton
  1474. 05:07:24: Mesh: Loading xor_module_heavy_B3m.mesh.
  1475. 05:07:24: Skeleton: Loading xor_module_heavy_B3m.skeleton
  1476. 05:07:24: Mesh: Loading xor_ship_freighter_light.mesh.
  1477. 05:07:24: Skeleton: Loading xor_ship_freighter_light.skeleton
  1478. 05:07:24: Mesh: Loading xor_ship_freighter_light_collision.mesh.
  1479. 05:07:24: Mesh: Loading xor_ship_freighter_heavy.mesh.
  1480. 05:07:24: Skeleton: Loading xor_ship_freighter_heavy.skeleton
  1481. 05:07:24: Mesh: Loading xor_ship_freighter_heavy_collision.mesh.
  1482. 05:07:24: Mesh: Loading xor_ship_freighter_wreckage_stay_2.mesh.
  1483. 05:07:24: Skeleton: Loading xor_ship_freighter_wreckage_stay_2.skeleton
  1484. 05:07:24: Mesh: Loading xor_ship_controller_A.mesh.
  1485. 05:07:24: Skeleton: Loading xor_ship_controller_A.skeleton
  1486. 05:07:24: Mesh: Loading xor_ship_controller_collision.mesh.
  1487. 05:07:24: Mesh: Loading xor_ship_controller_wreckage_stay_1.mesh.
  1488. 05:07:24: Skeleton: Loading xor_ship_controller_wreckage_stay_1.skeleton
  1489. 05:07:24: Mesh: Loading xor_ship_controller_wreckage_stay_2.mesh.
  1490. 05:07:24: Skeleton: Loading xor_ship_controller_wreckage_stay_2.skeleton
  1491. 05:07:24: Mesh: Loading xor_ship_controller_wreckage_exp_1.mesh.
  1492. 05:07:24: Mesh: Loading xor_ship_controller_B.mesh.
  1493. 05:07:24: Skeleton: Loading xor_ship_controller_B.skeleton
  1494. 05:07:24: Mesh: Loading xor_ship_fighter_light_interceptor.mesh.
  1495. 05:07:24: Skeleton: Loading xor_ship_fighter_light_interceptor.skeleton
  1496. 05:07:24: Mesh: Loading xor_ship_fighter_light_bomber.mesh.
  1497. 05:07:24: Skeleton: Loading xor_ship_fighter_light_bomber.skeleton
  1498. 05:07:24: Mesh: Loading xor_structure_station_c_a.mesh.
  1499. 05:07:24: Skeleton: Loading xor_structure_station_c_a.skeleton
  1500. 05:07:24: Mesh: Loading xor_ship_drone.mesh.
  1501. 05:07:24: Skeleton: Loading xor_ship_drone.skeleton
  1502. 05:07:24: Mesh: Loading xor_structure_miningstation_harvester.mesh.
  1503. 05:07:24: Skeleton: Loading xor_structure_miningstation_harvester.skeleton
  1504. 05:07:24: Mesh: Loading boneset_light_x2.mesh.
  1505. 05:07:24: Skeleton: Loading boneset_light_x2.skeleton
  1506. 05:07:24: Mesh: Loading boneset_medium.mesh.
  1507. 05:07:24: Skeleton: Loading boneset_medium.skeleton
  1508. 05:07:24: Mesh: Loading boneset_heavy_A.mesh.
  1509. 05:07:24: Skeleton: Loading boneset_heavy_A.skeleton
  1510. 05:07:24: Mesh: Loading boneset_heavy_B.mesh.
  1511. 05:07:24: Skeleton: Loading boneset_heavy_B.skeleton
  1512. 05:07:24: Mesh: Loading arthrox_module_medium_c_collision.mesh.
  1513. 05:07:24: Mesh: Loading boneset_heavy_AA.mesh.
  1514. 05:07:24: Skeleton: Loading boneset_heavy_AA.skeleton
  1515. 05:07:24: Mesh: Loading boneset_heavy_BB.mesh.
  1516. 05:07:24: Skeleton: Loading boneset_heavy_BB.skeleton
  1517. 05:07:24: Mesh: Loading boneset_heavy_BA.mesh.
  1518. 05:07:24: Skeleton: Loading boneset_heavy_BA.skeleton
  1519. 05:07:24: Mesh: Loading xor_structure_cloak.mesh.
  1520. 05:07:24: Skeleton: Loading xor_structure_cloak.skeleton
  1521. 05:07:24: Mesh: Loading xor_structure_tradecenter_a.mesh.
  1522. 05:07:24: Skeleton: Loading xor_structure_tradecenter_a.skeleton
  1523. 05:07:24: Mesh: Loading xor_structure_tradecenter_a_collision.mesh.
  1524. 05:07:24: Mesh: Loading xor_structure_tradecenter_b.mesh.
  1525. 05:07:24: Skeleton: Loading xor_structure_tradecenter_b.skeleton
  1526. 05:07:24: Mesh: Loading xor_structure_tradecenter_b_collision.mesh.
  1527. 05:07:24: Mesh: Loading xor_structure_tradecenter_b_wreckage_exp_1.mesh.
  1528. 05:07:24: Mesh: Loading xor_structure_tradecenter_b_wreckage_exp_2.mesh.
  1529. 05:07:24: Mesh: Loading xor_structure_tradecenter_c.mesh.
  1530. 05:07:24: Skeleton: Loading xor_structure_tradecenter_c.skeleton
  1531. 05:07:24: Mesh: Loading xor_structure_tradecenter_wreckage_stay_1.mesh.
  1532. 05:07:24: Skeleton: Loading xor_structure_tradecenter_wreckage_stay_1.skeleton
  1533. 05:07:24: Mesh: Loading xor_structure_tradecenter_wreckage_stay_2.mesh.
  1534. 05:07:24: Skeleton: Loading xor_structure_tradecenter_wreckage_stay_2.skeleton
  1535. 05:07:24: Mesh: Loading xor_structure_tradecenter_c_wreckage_exp_2.mesh.
  1536. 05:07:24: Mesh: Loading xor_structure_tradecenter_c_wreckage_exp_3.mesh.
  1537. 05:07:24: Mesh: Loading xor_structure_observatory.mesh.
  1538. 05:07:24: Skeleton: Loading xor_structure_observatory.skeleton
  1539. 05:07:24: Mesh: Loading arthrox_structure_station_m_c.mesh.
  1540. 05:07:24: Skeleton: Loading arthrox_structure_station_m_c.skeleton
  1541. 05:07:24: Mesh: Loading xor_structure_cannon_a_collision.mesh.
  1542. 05:07:24: Mesh: Loading xor_structure_cannon_b.mesh.
  1543. 05:07:24: Skeleton: Loading xor_structure_cannon_b.skeleton
  1544. 05:07:24: Mesh: Loading xor_structure_cannon_b_collision.mesh.
  1545. 05:07:24: Mesh: Loading xor_structure_cannon_c_collision.mesh.
  1546. 05:07:24: Mesh: Loading xor_structure_shield.mesh.
  1547. 05:07:24: Skeleton: Loading xor_structure_shield.skeleton
  1548. 05:07:24: Mesh: Loading xor_structure_planetaryshield.mesh.
  1549. 05:07:24: Skeleton: Loading xor_structure_planetaryshield.skeleton
  1550. 05:07:24: Mesh: Loading xor_structure_shipyard_a.mesh.
  1551. 05:07:24: Skeleton: Loading xor_structure_shipyard_a.skeleton
  1552. 05:07:24: Mesh: Loading xor_structure_shipyard_a_collision.mesh.
  1553. 05:07:24: Mesh: Loading xor_structure_shipyard_wreckage_stay_2.mesh.
  1554. 05:07:24: Skeleton: Loading xor_structure_shipyard_wreckage_stay_2.skeleton
  1555. 05:07:24: Mesh: Loading xor_structure_shipyard_b.mesh.
  1556. 05:07:24: Skeleton: Loading xor_structure_shipyard_b.skeleton
  1557. 05:07:24: Mesh: Loading xor_structure_shipyard_b_collision.mesh.
  1558. 05:07:24: Mesh: Loading xor_structure_shipyard_wreckage_b_exp_1.mesh.
  1559. 05:07:24: Mesh: Loading athrox_module_medium_c_wreckage_stay_1.mesh.
  1560. 05:07:24: Skeleton: Loading athrox_module_medium_c_wreckage_stay_1.skeleton
  1561. 05:07:24: Mesh: Loading xor_structure_shipyard_c.mesh.
  1562. 05:07:24: Skeleton: Loading xor_structure_shipyard_c.skeleton
  1563. 05:07:24: Mesh: Loading xor_structure_shipyard_c_collision.mesh.
  1564. 05:07:24: Mesh: Loading xor_structure_shipyard_wreckage_c_exp_2.mesh.
  1565. 05:07:24: Mesh: Loading xor_structure_shipyard_wreckage_c_exp_3.mesh.
  1566. 05:07:24: Mesh: Loading xor_structure_telescope_collision.mesh.
  1567. 05:07:24: Mesh: Loading xor_structure_station_c_a_collision.mesh.
  1568. 05:07:24: Mesh: Loading xor_structure_station_c_a_wreckage_exp_1.mesh.
  1569. 05:07:24: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  1570. 05:07:25: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  1571. 05:07:25: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  1572. 05:07:25: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  1573. 05:07:25: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  1574. 05:07:25: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  1575. 05:07:25: Mesh: Loading xor_structure_station_c_b.mesh.
  1576. 05:07:25: Skeleton: Loading xor_structure_station_c_b.skeleton
  1577. 05:07:25: Mesh: Loading xor_structure_station_c_b_collision.mesh.
  1578. 05:07:25: Mesh: Loading xor_structure_station_c_b_wreckage_exp_1.mesh.
  1579. 05:07:25: Mesh: Loading xor_structure_station_c_c.mesh.
  1580. 05:07:25: Skeleton: Loading xor_structure_station_c_c.skeleton
  1581. 05:07:25: Mesh: Loading xor_structure_station_c_c_wreckage_exp_1.mesh.
  1582. 05:07:25: Mesh: Loading xor_structure_station_m_a.mesh.
  1583. 05:07:25: Skeleton: Loading xor_structure_station_m_a.skeleton
  1584. 05:07:25: Mesh: Loading xor_structure_station_m_a_collision.mesh.
  1585. 05:07:25: Mesh: Loading xor_structure_station_m_a_wreckage_exp_1.mesh.
  1586. 05:07:25: Mesh: Loading xor_structure_station_m_b_collision.mesh.
  1587. 05:07:25: Mesh: Loading xor_structure_station_m_c.mesh.
  1588. 05:07:25: Skeleton: Loading xor_structure_station_m_c.skeleton
  1589. 05:07:25: Mesh: Loading xor_structure_station_m_c_collision.mesh.
  1590. 05:07:25: Mesh: Loading xor_structure_station_m_c_wreckage_exp_1.mesh.
  1591. 05:07:25: Mesh: Loading xor_structure_miningstation_a.mesh.
  1592. 05:07:25: Skeleton: Loading xor_structure_miningstation_a.skeleton
  1593. 05:07:25: Mesh: Loading xor_structure_miningstation_a_collision.mesh.
  1594. 05:07:25: Mesh: Loading xor_structure_miningstation_a_wreckage_stay_1.mesh.
  1595. 05:07:25: Skeleton: Loading xor_structure_miningstation_a_wreckage_stay_1.skeleton
  1596. 05:07:25: Mesh: Loading xor_structure_miningstation_a_wreckage_stay_2.mesh.
  1597. 05:07:25: Skeleton: Loading xor_structure_miningstation_a_wreckage_stay_2.skeleton
  1598. 05:07:25: Mesh: Loading xor_structure_miningstation_b.mesh.
  1599. 05:07:25: Skeleton: Loading xor_structure_miningstation_b.skeleton
  1600. 05:07:25: Mesh: Loading arthrox_structure_cannon_b.mesh.
  1601. 05:07:25: Skeleton: Loading arthrox_structure_cannon_b.skeleton
  1602. 05:07:25: Mesh: Loading xor_structure_miningstation_b_collision.mesh.
  1603. 05:07:25: Mesh: Loading xor_structure_miningstation_c_collision.mesh.
  1604. 05:07:25: Mesh: Loading xor_structure_repairdock_a_collision.mesh.
  1605. 05:07:25: Mesh: Loading xor_structure_repairdock_wreckage_stay_1.mesh.
  1606. 05:07:25: Skeleton: Loading xor_structure_repairdock_wreckage_stay_1.skeleton
  1607. 05:07:25: Mesh: Loading xor_structure_repairdock_wreckage_stay_2.mesh.
  1608. 05:07:25: Skeleton: Loading xor_structure_repairdock_wreckage_stay_2.skeleton
  1609. 05:07:25: Mesh: Loading xor_structure_repairdock_b.mesh.
  1610. 05:07:25: Skeleton: Loading xor_structure_repairdock_b.skeleton
  1611. 05:07:25: Mesh: Loading xor_structure_repairdock_b_collision.mesh.
  1612. 05:07:25: Mesh: Loading xor_structure_repairdock_c.mesh.
  1613. 05:07:25: Skeleton: Loading xor_structure_repairdock_c.skeleton
  1614. 05:07:25: Mesh: Loading xor_structure_repairdock_c_collision.mesh.
  1615. 05:07:25: Mesh: Loading xor_structure_repairdock_wreckage_exp_1.mesh.
  1616. 05:07:25: Mesh: Loading xor_structure_mastercontroller.mesh.
  1617. 05:07:25: Skeleton: Loading xor_structure_mastercontroller.skeleton
  1618. 05:07:25: Mesh: Loading xor_structure_mastercontroller_collision.mesh.
  1619. 05:07:25: Mesh: Loading xor_structure_weaponplatform_a.mesh.
  1620. 05:07:25: Skeleton: Loading xor_structure_weaponplatform_a.skeleton
  1621. 05:07:25: Mesh: Loading xor_structure_weaponplatform_wreckage_stay_1.mesh.
  1622. 05:07:25: Skeleton: Loading xor_structure_weaponplatform_wreckage_stay_1.skeleton
  1623. 05:07:25: Mesh: Loading xor_structure_weaponplatform_b.mesh.
  1624. 05:07:25: Skeleton: Loading xor_structure_weaponplatform_b.skeleton
  1625. 05:07:25: Mesh: Loading xor_structure_weaponplatform_b_collision.mesh.
  1626. 05:07:25: Mesh: Loading xor_structure_weaponplatform_c.mesh.
  1627. 05:07:25: Skeleton: Loading xor_structure_weaponplatform_c.skeleton
  1628. 05:07:25: Mesh: Loading xor_structure_weaponplatform_c_collision.mesh.
  1629. 05:07:25: Mesh: Loading arthrox_weapon_turret_l_arocket_x1.mesh.
  1630. 05:07:25: Skeleton: Loading arthrox_weapon_turret_l_arocket_x1.skeleton
  1631. 05:07:25: Mesh: Loading arthrox_weapon_turret_l_arocket_x2.mesh.
  1632. 05:07:25: Skeleton: Loading arthrox_weapon_turret_l_arocket_x2.skeleton
  1633. 05:07:25: Mesh: Loading arthrox_weapon_turret_l_arocket_x3.mesh.
  1634. 05:07:25: Skeleton: Loading arthrox_weapon_turret_l_arocket_x3.skeleton
  1635. 05:07:25: Mesh: Loading arthrox_weapon_turret_l_arocket_long_x2.mesh.
  1636. 05:07:25: Skeleton: Loading arthrox_weapon_turret_l_arocket_long_x2.skeleton
  1637. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_arocket_x1.mesh.
  1638. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_arocket_x1.skeleton
  1639. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_arocket_x2.mesh.
  1640. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_arocket_x2.skeleton
  1641. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_atorpedo_x2.mesh.
  1642. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_atorpedo_x2.skeleton
  1643. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_atorpedo_long_x1.mesh.
  1644. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_atorpedo_long_x1.skeleton
  1645. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_abeam_x1.mesh.
  1646. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_abeam_x1.skeleton
  1647. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_abeam_long_x1.mesh.
  1648. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_abeam_long_x1.skeleton
  1649. 05:07:25: Mesh: Loading arthrox_weapon_turret_m_abeam_long_x2.mesh.
  1650. 05:07:25: Skeleton: Loading arthrox_weapon_turret_m_abeam_long_x2.skeleton
  1651. 05:07:25: Mesh: Loading arthrox_weapon_turret_h_atorpedo_x1.mesh.
  1652. 05:07:25: Skeleton: Loading arthrox_weapon_turret_h_atorpedo_x1.skeleton
  1653. 05:07:25: Mesh: Loading arthrox_module_giant_m_ab_collision.mesh.
  1654. 05:07:25: Mesh: Loading arthrox_weapon_turret_h_atorpedo_x2.mesh.
  1655. 05:07:25: Skeleton: Loading arthrox_weapon_turret_h_atorpedo_x2.skeleton
  1656. 05:07:25: Mesh: Loading arthrox_weapon_turret_h_atorpedo_x3.mesh.
  1657. 05:07:25: Skeleton: Loading arthrox_weapon_turret_h_atorpedo_x3.skeleton
  1658. 05:07:25: Mesh: Loading arthrox_weapon_turret_h_atorpedo_long_x1.mesh.
  1659. 05:07:25: Skeleton: Loading arthrox_weapon_turret_h_atorpedo_long_x1.skeleton
  1660. 05:07:25: Mesh: Loading arthrox_weapon_turret_h_abeam_x1.mesh.
  1661. 05:07:25: Skeleton: Loading arthrox_weapon_turret_h_abeam_x1.skeleton
  1662. 05:07:25: Mesh: Loading arthrox_weapon_turret_h_abeam_x2.mesh.
  1663. 05:07:25: Skeleton: Loading arthrox_weapon_turret_h_abeam_x2.skeleton
  1664. 05:07:25: Mesh: Loading arthrox_weapon_turret_x_lac-h_x1.mesh.
  1665. 05:07:25: Mesh: Loading arthrox_weapon_turret_x_lac-l_x1.mesh.
  1666. 05:07:25: Skeleton: Loading arthrox_weapon_turret_x_lac-l_x1.skeleton
  1667. 05:07:25: Mesh: Loading arthrox_weapon_turret_s_spore1_x1.mesh.
  1668. 05:07:25: Skeleton: Loading arthrox_weapon_turret_s_spore1_x1.skeleton
  1669. 05:07:25: Mesh: Loading arthrox_weapon_turret_s_spore2_x1.mesh.
  1670. 05:07:25: Skeleton: Loading arthrox_weapon_turret_s_spore2_x1.skeleton
  1671. 05:07:25: Mesh: Loading arthrox_weapon_turret_x_launchpad_x1.mesh.
  1672. 05:07:25: Skeleton: Loading arthrox_weapon_turret_x_launchpad_x1.skeleton
  1673. 05:07:25: Mesh: Loading arthrox_module_light_c_a.mesh.
  1674. 05:07:25: Skeleton: Loading arthrox_module_light_c_a.skeleton
  1675. 05:07:25: Mesh: Loading arthrox_structure_repairdock_b_collision.mesh.
  1676. 05:07:25: Mesh: Loading arthrox_module_light_c_collision.mesh.
  1677. 05:07:25: Mesh: Loading arthrox_module_light_c_b.mesh.
  1678. 05:07:25: Skeleton: Loading arthrox_module_light_c_b.skeleton
  1679. 05:07:25: Mesh: Loading arthrox_module_light_c_c.mesh.
  1680. 05:07:25: Skeleton: Loading arthrox_module_light_c_c.skeleton
  1681. 05:07:25: Mesh: Loading arthrox_module_light_m_a.mesh.
  1682. 05:07:25: Skeleton: Loading arthrox_module_light_m_a.skeleton
  1683. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_c_collision.mesh.
  1684. 05:07:25: Mesh: Loading arthrox_module_light_m_collision.mesh.
  1685. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_a.mesh.
  1686. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_a.skeleton
  1687. 05:07:25: Mesh: Loading arthrox_module_light_m_b.mesh.
  1688. 05:07:25: Skeleton: Loading arthrox_module_light_m_b.skeleton
  1689. 05:07:25: Mesh: Loading arthrox_module_light_m_c.mesh.
  1690. 05:07:25: Skeleton: Loading arthrox_module_light_m_c.skeleton
  1691. 05:07:25: Mesh: Loading arthrox_module_medium_shipdesigner.mesh.
  1692. 05:07:25: Skeleton: Loading arthrox_module_medium_shipdesigner.skeleton
  1693. 05:07:25: Mesh: Loading arthrox_module_medium_c_a.mesh.
  1694. 05:07:25: Skeleton: Loading arthrox_module_medium_c_a.skeleton
  1695. 05:07:25: Mesh: Loading arthrox_module_medium_c_c.mesh.
  1696. 05:07:25: Skeleton: Loading arthrox_module_medium_c_c.skeleton
  1697. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_b_wreckage_stay_1.mesh.
  1698. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_b_wreckage_stay_1.skeleton
  1699. 05:07:25: Mesh: Loading arthrox_module_medium_m_collision.mesh.
  1700. 05:07:25: Mesh: Loading arthrox_module_medium_m_wreckage_stay_1.mesh.
  1701. 05:07:25: Skeleton: Loading arthrox_module_medium_m_wreckage_stay_1.skeleton
  1702. 05:07:25: Mesh: Loading arthrox_module_medium_m_b.mesh.
  1703. 05:07:25: Skeleton: Loading arthrox_module_medium_m_b.skeleton
  1704. 05:07:25: Mesh: Loading arthrox_module_medium_m_c.mesh.
  1705. 05:07:25: Skeleton: Loading arthrox_module_medium_m_c.skeleton
  1706. 05:07:25: Mesh: Loading arthrox_module_heavy_shipdesigner.mesh.
  1707. 05:07:25: Skeleton: Loading arthrox_module_heavy_shipdesigner.skeleton
  1708. 05:07:25: Mesh: Loading arthrox_module_heavy_c_a.mesh.
  1709. 05:07:25: Skeleton: Loading arthrox_module_heavy_c_a.skeleton
  1710. 05:07:25: Mesh: Loading arthrox_module_heavy_c_wreckage_stay_1.mesh.
  1711. 05:07:25: Skeleton: Loading arthrox_module_heavy_c_wreckage_stay_1.skeleton
  1712. 05:07:25: Mesh: Loading arthrox_module_heavy_c_b.mesh.
  1713. 05:07:25: Skeleton: Loading arthrox_module_heavy_c_b.skeleton
  1714. 05:07:25: Mesh: Loading arthrox_module_heavy_c_c.mesh.
  1715. 05:07:25: Skeleton: Loading arthrox_module_heavy_c_c.skeleton
  1716. 05:07:25: Mesh: Loading arthrox_module_heavy_m_a.mesh.
  1717. 05:07:25: Skeleton: Loading arthrox_module_heavy_m_a.skeleton
  1718. 05:07:25: Mesh: Loading arthrox_module_heavy_m_a_collision.mesh.
  1719. 05:07:25: Mesh: Loading arthrox_module_heavy_m_wreckage_stay_1.mesh.
  1720. 05:07:25: Skeleton: Loading arthrox_module_heavy_m_wreckage_stay_1.skeleton
  1721. 05:07:25: Mesh: Loading arthrox_module_heavy_m_b.mesh.
  1722. 05:07:25: Skeleton: Loading arthrox_module_heavy_m_b.skeleton
  1723. 05:07:25: Mesh: Loading arthrox_module_heavy_m_bc_collision.mesh.
  1724. 05:07:25: Mesh: Loading arthrox_module_heavy_m_c.mesh.
  1725. 05:07:25: Skeleton: Loading arthrox_module_heavy_m_c.skeleton
  1726. 05:07:25: Mesh: Loading arthrox_module_giant_shipdesigner.mesh.
  1727. 05:07:25: Skeleton: Loading arthrox_module_giant_shipdesigner.skeleton
  1728. 05:07:25: Mesh: Loading arthrox_module_giant_c_a.mesh.
  1729. 05:07:25: Skeleton: Loading arthrox_module_giant_c_a.skeleton
  1730. 05:07:25: Mesh: Loading arthrox_module_giant_c_b.mesh.
  1731. 05:07:25: Skeleton: Loading arthrox_module_giant_c_b.skeleton
  1732. 05:07:25: Mesh: Loading arthrox_module_giant_c_c.mesh.
  1733. 05:07:25: Skeleton: Loading arthrox_module_giant_c_c.skeleton
  1734. 05:07:25: Mesh: Loading arthrox_module_giant_m_a.mesh.
  1735. 05:07:25: Skeleton: Loading arthrox_module_giant_m_a.skeleton
  1736. 05:07:25: Mesh: Loading arthrox_module_giant_m_b.mesh.
  1737. 05:07:25: Skeleton: Loading arthrox_module_giant_m_b.skeleton
  1738. 05:07:25: Mesh: Loading arthrox_module_giant_m_c.mesh.
  1739. 05:07:25: Skeleton: Loading arthrox_module_giant_m_c.skeleton
  1740. 05:07:25: Mesh: Loading arthrox_module_light_head.mesh.
  1741. 05:07:25: Skeleton: Loading arthrox_module_light_head.skeleton
  1742. 05:07:25: Mesh: Loading arthrox_module_medium_head.mesh.
  1743. 05:07:25: Skeleton: Loading arthrox_module_medium_head.skeleton
  1744. 05:07:25: Mesh: Loading arthox_module_head_medium_collision.mesh.
  1745. 05:07:25: Mesh: Loading arthrox_module_medium_head_wreckage_stay_1.mesh.
  1746. 05:07:25: Skeleton: Loading arthrox_module_medium_head_wreckage_stay_1.skeleton
  1747. 05:07:25: Mesh: Loading arthrox_module_heavy_head.mesh.
  1748. 05:07:25: Skeleton: Loading arthrox_module_heavy_head.skeleton
  1749. 05:07:25: Mesh: Loading arthrox_module_heavy_head_wreckage_stay_1.mesh.
  1750. 05:07:25: Skeleton: Loading arthrox_module_heavy_head_wreckage_stay_1.skeleton
  1751. 05:07:25: Mesh: Loading arthrox_module_giant_head.mesh.
  1752. 05:07:25: Skeleton: Loading arthrox_module_giant_head.skeleton
  1753. 05:07:25: Mesh: Loading arthrox_module_giant_head_collision.mesh.
  1754. 05:07:25: Mesh: Loading arthrox_module_giant_head_wreckage_stay_1.mesh.
  1755. 05:07:25: Skeleton: Loading arthrox_module_giant_head_wreckage_stay_1.skeleton
  1756. 05:07:25: Mesh: Loading arthrox_module_tail_shipdesigner.mesh.
  1757. 05:07:25: Skeleton: Loading arthrox_module_tail_shipdesigner.skeleton
  1758. 05:07:25: Mesh: Loading arthrox_module_light_tail.mesh.
  1759. 05:07:25: Skeleton: Loading arthrox_module_light_tail.skeleton
  1760. 05:07:25: Mesh: Loading arthrox_ship_drone.mesh.
  1761. 05:07:25: Skeleton: Loading arthrox_ship_drone.skeleton
  1762. 05:07:25: Mesh: Loading arthrox_ship_fighter_light_bomber.mesh.
  1763. 05:07:25: Skeleton: Loading arthrox_ship_fighter_light_bomber.skeleton
  1764. 05:07:25: Mesh: Loading arthrox_ship_fighter_heavy_bomber.mesh.
  1765. 05:07:25: Skeleton: Loading arthrox_ship_fighter_heavy_bomber.skeleton
  1766. 05:07:25: Mesh: Loading arthrox_ship_freighter.mesh.
  1767. 05:07:25: Skeleton: Loading arthrox_ship_freighter.skeleton
  1768. 05:07:25: Mesh: Loading arthrox_ship_freighter_collision.mesh.
  1769. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_b_collision.mesh.
  1770. 05:07:25: Mesh: Loading arthrox_ship_freighter_wreckage_stay_1.mesh.
  1771. 05:07:25: Skeleton: Loading arthrox_ship_freighter_wreckage_stay_1.skeleton
  1772. 05:07:25: Mesh: Loading arthrox_ship_freighter_wreckage_stay_2.mesh.
  1773. 05:07:25: Skeleton: Loading arthrox_ship_freighter_wreckage_stay_2.skeleton
  1774. 05:07:25: Mesh: Loading arthrox_structure_observatory_collision.mesh.
  1775. 05:07:25: Mesh: Loading arthrox_ship_harvester_light_collision.mesh.
  1776. 05:07:25: Mesh: Loading arthrox_ship_harvester_heavy.mesh.
  1777. 05:07:25: Skeleton: Loading arthrox_ship_harvester_heavy.skeleton
  1778. 05:07:25: Mesh: Loading arthrox_ship_harvester_heavy_collision.mesh.
  1779. 05:07:25: Mesh: Loading arthrox_structure_cannon_a.mesh.
  1780. 05:07:25: Skeleton: Loading arthrox_structure_cannon_a.skeleton
  1781. 05:07:25: Mesh: Loading arthrox_structure_cannon_a_collision.mesh.
  1782. 05:07:25: Mesh: Loading arthrox_structure_cannon_b_collision.mesh.
  1783. 05:07:25: Mesh: Loading arthrox_structure_cannon_c.mesh.
  1784. 05:07:25: Skeleton: Loading arthrox_structure_cannon_c.skeleton
  1785. 05:07:25: Mesh: Loading arthrox_structure_cloak.mesh.
  1786. 05:07:25: Skeleton: Loading arthrox_structure_cloak.skeleton
  1787. 05:07:25: Mesh: Loading arthrox_structure_cloak_collision.mesh.
  1788. 05:07:25: Mesh: Loading arthrox_structure_planetaryshield.mesh.
  1789. 05:07:25: Mesh: Loading arthrox_structure_repairdock_a.mesh.
  1790. 05:07:25: Skeleton: Loading arthrox_structure_repairdock_a.skeleton
  1791. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_c_collision.mesh.
  1792. 05:07:25: Mesh: Loading arthrox_structure_repairdock_a_collision.mesh.
  1793. 05:07:25: Mesh: Loading arthrox_structure_repairdock_b.mesh.
  1794. 05:07:25: Skeleton: Loading arthrox_structure_repairdock_b.skeleton
  1795. 05:07:25: Mesh: Loading arthrox_structure_repairdock_b_wreckage_stay_1.mesh.
  1796. 05:07:25: Skeleton: Loading arthrox_structure_repairdock_b_wreckage_stay_1.skeleton
  1797. 05:07:25: Mesh: Loading arthrox_structure_repairdock_c.mesh.
  1798. 05:07:25: Skeleton: Loading arthrox_structure_repairdock_c.skeleton
  1799. 05:07:25: Mesh: Loading arthrox_structure_repairdock_c_collision.mesh.
  1800. 05:07:25: Mesh: Loading arthrox_structure_repairdock_c_wreckage_stay_1.mesh.
  1801. 05:07:25: Skeleton: Loading arthrox_structure_repairdock_c_wreckage_stay_1.skeleton
  1802. 05:07:25: Mesh: Loading arthrox_structure_shield.mesh.
  1803. 05:07:25: Skeleton: Loading arthrox_structure_shield.skeleton
  1804. 05:07:25: Mesh: Loading arthrox_structure_shield_collision.mesh.
  1805. 05:07:25: Mesh: Loading arthrox_structure_shipyard_a_collision.mesh.
  1806. 05:07:25: Mesh: Loading arthrox_structure_shipyard_a_wreckage_stay_1.mesh.
  1807. 05:07:25: Skeleton: Loading arthrox_structure_shipyard_a_wreckage_stay_1.skeleton
  1808. 05:07:25: Mesh: Loading arthrox_structure_shipyard_b_collision.mesh.
  1809. 05:07:25: Mesh: Loading arthrox_structure_shipyard_b_wreckage_stay_1.mesh.
  1810. 05:07:25: Skeleton: Loading arthrox_structure_shipyard_b_wreckage_stay_1.skeleton
  1811. 05:07:25: Mesh: Loading arthrox_structure_shipyard_c.mesh.
  1812. 05:07:25: Skeleton: Loading arthrox_structure_shipyard_c.skeleton
  1813. 05:07:25: Mesh: Loading arthrox_structure_shipyard_c_collision.mesh.
  1814. 05:07:25: Mesh: Loading arthrox_structure_shipyard_c_wreckage_stay_1.mesh.
  1815. 05:07:25: Skeleton: Loading arthrox_structure_shipyard_c_wreckage_stay_1.skeleton
  1816. 05:07:25: Mesh: Loading arthrox_structure_shipyard_c_wreckage_stay_2.mesh.
  1817. 05:07:25: Skeleton: Loading arthrox_structure_shipyard_c_wreckage_stay_2.skeleton
  1818. 05:07:25: Mesh: Loading arthrox_structure_shipyard_c_wreckage_exp_1.mesh.
  1819. 05:07:25: Mesh: Loading arthrox_structure_shipyard_c_wreckage_exp_2.mesh.
  1820. 05:07:25: Mesh: Loading arthrox_structure_station_c_a.mesh.
  1821. 05:07:25: Skeleton: Loading arthrox_structure_station_c_a.skeleton
  1822. 05:07:25: Mesh: Loading arthrox_structure_station_c_a_collision.mesh.
  1823. 05:07:25: Mesh: Loading arthrox_structure_station_c_a_wreckage_stay_1.mesh.
  1824. 05:07:25: Skeleton: Loading arthrox_structure_station_c_a_wreckage_stay_1.skeleton
  1825. 05:07:25: Mesh: Loading arthrox_structure_station_c_a_wreckage_stay_2.mesh.
  1826. 05:07:25: Skeleton: Loading arthrox_structure_station_c_a_wreckage_stay_2.skeleton
  1827. 05:07:25: Mesh: Loading arthrox_structure_station_c_b.mesh.
  1828. 05:07:25: Skeleton: Loading arthrox_structure_station_c_b.skeleton
  1829. 05:07:25: Mesh: Loading arthrox_structure_station_c_b_wreckage_stay_1.mesh.
  1830. 05:07:25: Skeleton: Loading arthrox_structure_station_c_b_wreckage_stay_1.skeleton
  1831. 05:07:25: Mesh: Loading arthrox_structure_station_c_b_wreckage_stay_2.mesh.
  1832. 05:07:25: Skeleton: Loading arthrox_structure_station_c_b_wreckage_stay_2.skeleton
  1833. 05:07:25: Mesh: Loading arthrox_structure_station_c_b_wreckage_stay_3.mesh.
  1834. 05:07:25: Skeleton: Loading arthrox_structure_station_c_b_wreckage_stay_3.skeleton
  1835. 05:07:25: Mesh: Loading arthrox_structure_station_c_b_wreckage_stay_4.mesh.
  1836. 05:07:25: Skeleton: Loading arthrox_structure_station_c_b_wreckage_stay_4.skeleton
  1837. 05:07:25: Mesh: Loading arthrox_structure_station_c_c.mesh.
  1838. 05:07:25: Skeleton: Loading arthrox_structure_station_c_c.skeleton
  1839. 05:07:25: Mesh: Loading arthrox_structure_station_c_c_collision.mesh.
  1840. 05:07:25: Mesh: Loading arthrox_structure_station_c_c_wreckage_stay_1.mesh.
  1841. 05:07:25: Skeleton: Loading arthrox_structure_station_c_c_wreckage_stay_1.skeleton
  1842. 05:07:25: Mesh: Loading arthrox_structure_station_c_c_wreckage_stay_2.mesh.
  1843. 05:07:25: Skeleton: Loading arthrox_structure_station_c_c_wreckage_stay_2.skeleton
  1844. 05:07:25: Mesh: Loading arthrox_structure_station_c_c_wreckage_stay_3.mesh.
  1845. 05:07:25: Skeleton: Loading arthrox_structure_station_c_c_wreckage_stay_3.skeleton
  1846. 05:07:25: Mesh: Loading arthrox_structure_station_m_a.mesh.
  1847. 05:07:25: Skeleton: Loading arthrox_structure_station_m_a.skeleton
  1848. 05:07:25: Mesh: Loading arthrox_structure_station_m_a_wreckage_stay_2.mesh.
  1849. 05:07:25: Skeleton: Loading arthrox_structure_station_m_a_wreckage_stay_2.skeleton
  1850. 05:07:25: Mesh: Loading arthrox_structure_station_m_b.mesh.
  1851. 05:07:25: Skeleton: Loading arthrox_structure_station_m_b.skeleton
  1852. 05:07:25: Mesh: Loading arthrox_structure_station_m_b_collision.mesh.
  1853. 05:07:25: Mesh: Loading arthrox_structure_station_m_b_wreckage_stay_1.mesh.
  1854. 05:07:25: Skeleton: Loading arthrox_structure_station_m_b_wreckage_stay_1.skeleton
  1855. 05:07:25: Mesh: Loading arthrox_structure_station_m_b_wreckage_stay_2.mesh.
  1856. 05:07:25: Skeleton: Loading arthrox_structure_station_m_b_wreckage_stay_2.skeleton
  1857. 05:07:25: Mesh: Loading arthrox_structure_station_m_c_collision.mesh.
  1858. 05:07:25: Mesh: Loading arthrox_structure_station_m_c_wreckage_stay_1.mesh.
  1859. 05:07:25: Skeleton: Loading arthrox_structure_station_m_c_wreckage_stay_1.skeleton
  1860. 05:07:25: Mesh: Loading arthrox_structure_station_m_c_wreckage_stay_3.mesh.
  1861. 05:07:25: Skeleton: Loading arthrox_structure_station_m_c_wreckage_stay_3.skeleton
  1862. 05:07:25: Mesh: Loading arthrox_structure_telescope.mesh.
  1863. 05:07:25: Skeleton: Loading arthrox_structure_telescope.skeleton
  1864. 05:07:25: Mesh: Loading arthrox_structure_telescope_collision.mesh.
  1865. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_a_collision.mesh.
  1866. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_a_wreckage_stay_1.mesh.
  1867. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_a_wreckage_stay_1.skeleton
  1868. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_b_wreckage_stay_2.mesh.
  1869. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_b_wreckage_stay_2.skeleton
  1870. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_c_wreckage_stay_1.mesh.
  1871. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_c_wreckage_stay_1.skeleton
  1872. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_c_wreckage_stay_2.mesh.
  1873. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_c_wreckage_stay_2.skeleton
  1874. 05:07:25: Mesh: Loading arthrox_structure_tradecenter_c_wreckage_stay_3.mesh.
  1875. 05:07:25: Skeleton: Loading arthrox_structure_tradecenter_c_wreckage_stay_3.skeleton
  1876. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_a.mesh.
  1877. 05:07:25: Skeleton: Loading arthrox_structure_weaponplatform_a.skeleton
  1878. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_a_collision.mesh.
  1879. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_b.mesh.
  1880. 05:07:25: Skeleton: Loading arthrox_structure_weaponplatform_b.skeleton
  1881. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_b_collision.mesh.
  1882. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_b_wreckage_stay_1.mesh.
  1883. 05:07:25: Skeleton: Loading arthrox_structure_weaponplatform_b_wreckage_stay_1.skeleton
  1884. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_c.mesh.
  1885. 05:07:25: Skeleton: Loading arthrox_structure_weaponplatform_c.skeleton
  1886. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_c_wreckage_stay_1.mesh.
  1887. 05:07:25: Skeleton: Loading arthrox_structure_weaponplatform_c_wreckage_stay_1.skeleton
  1888. 05:07:25: Mesh: Loading arthrox_structure_weaponplatform_c_wreckage_stay_2.mesh.
  1889. 05:07:25: Skeleton: Loading arthrox_structure_weaponplatform_c_wreckage_stay_2.skeleton
  1890. 05:07:25: Mesh: Loading npc_collectors_ship_destroyer.mesh.
  1891. 05:07:25: Skeleton: Loading npc_collectors_ship_destroyer.skeleton
  1892. 05:07:25: Mesh: Loading npc_collectors_ship_destroyer_collision.mesh.
  1893. 05:07:25: Mesh: Loading npc_mercenaries_ship_destroyer.mesh.
  1894. 05:07:25: Skeleton: Loading npc_mercenaries_ship_destroyer.skeleton
  1895. 05:07:25: Mesh: Loading npc_mercenaries_ship_destroyer_wreckage_stay_1.mesh.
  1896. 05:07:25: Skeleton: Loading npc_mercenaries_ship_destroyer_wreckage_stay_1.skeleton
  1897. 05:07:25: Mesh: Loading npc_mercenaries_ship_destroyer_wreckage_stay_2.mesh.
  1898. 05:07:25: Skeleton: Loading npc_mercenaries_ship_destroyer_wreckage_stay_2.skeleton
  1899. 05:07:25: Mesh: Loading npc_mercenaries_ship_destroyer_collision.mesh.
  1900. 05:07:25: Mesh: Loading npc_mercenaries_ship_mothership.mesh.
  1901. 05:07:25: Skeleton: Loading npc_mercenaries_ship_mothership.skeleton
  1902. 05:07:25: Mesh: Loading npc_mercenaries_ship_mothership_wreckage_stay_1.mesh.
  1903. 05:07:25: Skeleton: Loading npc_mercenaries_ship_mothership_wreckage_stay_1.skeleton
  1904. 05:07:25: Mesh: Loading npc_mercenaries_ship_mothership_wreckage_stay_2.mesh.
  1905. 05:07:25: Skeleton: Loading npc_mercenaries_ship_mothership_wreckage_stay_2.skeleton
  1906. 05:07:25: Mesh: Loading npc_mercenaries_ship_mothership_wreckage_stay_3.mesh.
  1907. 05:07:25: Skeleton: Loading npc_mercenaries_ship_mothership_wreckage_stay_3.skeleton
  1908. 05:07:25: Mesh: Loading npc_mercenaries_ship_mothership_collision.mesh.
  1909. 05:07:25: Mesh: Loading npc_scientists_ship_mothership.mesh.
  1910. 05:07:25: Skeleton: Loading npc_scientists_ship_mothership.skeleton
  1911. 05:07:25: Mesh: Loading npc_scientists_ship_mothership_wreckage_stay_1.mesh.
  1912. 05:07:25: Skeleton: Loading npc_scientists_ship_mothership_wreckage_stay_1.skeleton
  1913. 05:07:25: Mesh: Loading npc_scientists_ship_mothership_wreckage_stay_2.mesh.
  1914. 05:07:25: Skeleton: Loading npc_scientists_ship_mothership_wreckage_stay_2.skeleton
  1915. 05:07:25: Mesh: Loading npc_scientists_ship_mothership_wreckage_stay_3.mesh.
  1916. 05:07:25: Skeleton: Loading npc_scientists_ship_mothership_wreckage_stay_3.skeleton
  1917. 05:07:25: Mesh: Loading npc_scientists_ship_mothership_collision.mesh.
  1918. 05:07:25: Mesh: Loading npc_traders_ship_fighter.mesh.
  1919. 05:07:25: Mesh: Loading npc_traders_ship_mothership.mesh.
  1920. 05:07:25: Skeleton: Loading npc_traders_ship_mothership.skeleton
  1921. 05:07:25: Mesh: Loading npc_traders_ship_mothership_wreckage_stay_1.mesh.
  1922. 05:07:25: Skeleton: Loading npc_traders_ship_mothership_wreckage_stay_1.skeleton
  1923. 05:07:25: Mesh: Loading npc_traders_ship_mothership_wreckage_stay_2.mesh.
  1924. 05:07:25: Skeleton: Loading npc_traders_ship_mothership_wreckage_stay_2.skeleton
  1925. 05:07:25: Mesh: Loading npc_traders_ship_mothership_wreckage_stay_3.mesh.
  1926. 05:07:25: Skeleton: Loading npc_traders_ship_mothership_wreckage_stay_3.skeleton
  1927. 05:07:25: Mesh: Loading npc_traders_ship_mothership_collision.mesh.
  1928. 05:07:25: Mesh: Loading general_environment_stargate_pegasi_switchstation.mesh.
  1929. 05:07:25: Mesh: Loading human_ship_battleship_drexxor.mesh.
  1930. 05:07:25: Skeleton: Loading human_ship_battleship_drexxor.skeleton
  1931. 05:07:25: Mesh: Loading human_ship_battleship_drexxor_collision.mesh.
  1932. 05:07:26: Mesh: Loading general_environment_stargate_pegasi.mesh.
  1933. 05:07:26: Skeleton: Loading general_environment_stargate_pegasi.skeleton
  1934. 05:07:26: Mesh: Loading general_environment_stargate_ancient2.mesh.
  1935. 05:07:26: Mesh: Loading general_environment_asteroid_1.mesh.
  1936. 05:07:26: Mesh: Loading general_environment_asteroid_2.mesh.
  1937. 05:07:26: Mesh: Loading general_environment_asteroid_3.mesh.
  1938. 05:07:26: Mesh: Loading general_environment_asteroid_4.mesh.
  1939. 05:07:34: Initialising resource group Bootstrap
  1940. 05:07:34: Parsing scripts for resource group Bootstrap
  1941. 05:07:34: Parsing script OgreCore.material
  1942. 05:07:34: Parsing script OgreProfiler.material
  1943. 05:07:34: Parsing script Ogre.fontdef
  1944. 05:07:34: Parsing script OgreDebugPanel.overlay
  1945. 05:07:34: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  1946. 05:07:34: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1947. 05:07:34: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1948. 05:07:34: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  1949. 05:07:34: Parsing script OgreLoadingPanel.overlay
  1950. 05:07:34: Finished parsing scripts for resource group Bootstrap
  1951. 05:07:34: Initialising resource group General
  1952. 05:07:34: Parsing scripts for resource group General
  1953. 05:07:34: Finished parsing scripts for resource group General
  1954. 05:07:34: Initialising resource group SHADERS
  1955. 05:07:34: Initialising resource group MODELS_GENERAL
  1956. 05:07:34: Parsing scripts for resource group MODELS_GENERAL
  1957. 05:07:34: Parsing script arthrox_damageKit.material
  1958. 05:07:34: Parsing script human_damageKit.material
  1959. 05:07:34: Parsing script human_ship_shared.material
  1960. 05:07:34: Parsing script human_structure_civilKit.material
  1961. 05:07:34: Parsing script human_structure_civilKit_glass.material
  1962. 05:07:34: Parsing script human_structure_industryKit_freighter.material
  1963. 05:07:34: Parsing script human_structure_industryKit_miningstation.material
  1964. 05:07:34: Parsing script human_structure_industryKit_shared.material
  1965. 05:07:34: Parsing script human_structure_industryKit_shipyard.material
  1966. 05:07:34: Parsing script human_structure_scienceKit.material
  1967. 05:07:34: Parsing script human_structure_shared.material
  1968. 05:07:34: Parsing script units_fx.material
  1969. 05:07:34: Parsing script units_glass.material
  1970. 05:07:34: Parsing script units_holography.material
  1971. 05:07:34: Parsing script units_master.material
  1972. 05:07:34: Parsing script units_master_arthrox.material
  1973. 05:07:34: Parsing script units_master_humans.material
  1974. 05:07:34: Parsing script units_master_xor.material
  1975. 05:07:34: Parsing script xor_damageKit.material
  1976. 05:07:34: Parsing script xor_module_shared.material
  1977. 05:07:34: Parsing script _empty.material
  1978. 05:07:34: Parsing script _invisible.material
  1979. 05:07:34: Parsing script general_environment_asteroids.material
  1980. 05:07:34: Parsing script general_environment_galaxies.material
  1981. 05:07:34: Parsing script general_environment_planet_atmosphere.material
  1982. 05:07:34: Parsing script general_environment_planet_gas.material
  1983. 05:07:34: Parsing script general_environment_planet_solid.material
  1984. 05:07:34: Parsing script general_environment_skybox_overlaySkybox.material
  1985. 05:07:34: Parsing script general_environment_stargate_ancient2.material
  1986. 05:07:34: Parsing script general_environment_stargate_pegasi.material
  1987. 05:07:34: Parsing script general_gui_plane3DMI.material
  1988. 05:07:34: Parsing script 1x1x1_box.material
  1989. 05:07:34: Parsing script _axis.material
  1990. 05:07:34: Finished parsing scripts for resource group MODELS_GENERAL
  1991. 05:07:34: Initialising resource group MODELS_GENERAL_PLANETS
  1992. 05:07:34: Parsing scripts for resource group MODELS_GENERAL_PLANETS
  1993. 05:07:34: Finished parsing scripts for resource group MODELS_GENERAL_PLANETS
  1994. 05:07:34: Initialising resource group MODELS_GENERAL_BATTLE
  1995. 05:07:34: Parsing scripts for resource group MODELS_GENERAL_BATTLE
  1996. 05:07:34: Finished parsing scripts for resource group MODELS_GENERAL_BATTLE
  1997. 05:07:34: Initialising resource group TEXTURES_SCENE_GENERAL
  1998. 05:07:34: Parsing scripts for resource group TEXTURES_SCENE_GENERAL
  1999. 05:07:34: Parsing script SceneObjects.material
  2000. 05:07:34: Parsing script skyboxes.material
  2001. 05:07:34: Parsing script GalaxyMap.material
  2002. 05:07:34: Parsing script arthrox_damageKit.material
  2003. 05:07:34: Parsing script human_damageKit.material
  2004. 05:07:34: Parsing script human_ship_shared.material
  2005. 05:07:34: Parsing script human_structure_civilKit.material
  2006. 05:07:34: Parsing script human_structure_civilKit_glass.material
  2007. 05:07:34: Parsing script human_structure_industryKit_freighter.material
  2008. 05:07:34: Parsing script human_structure_industryKit_miningstation.material
  2009. 05:07:34: Parsing script human_structure_industryKit_shared.material
  2010. 05:07:34: Parsing script human_structure_industryKit_shipyard.material
  2011. 05:07:34: Parsing script human_structure_scienceKit.material
  2012. 05:07:34: Parsing script human_structure_shared.material
  2013. 05:07:34: Parsing script units_fx.material
  2014. 05:07:34: Parsing script units_glass.material
  2015. 05:07:34: Parsing script units_holography.material
  2016. 05:07:34: Parsing script units_master.material
  2017. 05:07:34: Parsing script units_master_arthrox.material
  2018. 05:07:34: Parsing script units_master_humans.material
  2019. 05:07:34: Parsing script units_master_xor.material
  2020. 05:07:34: Parsing script xor_damageKit.material
  2021. 05:07:34: Parsing script xor_module_shared.material
  2022. 05:07:34: Parsing script _empty.material
  2023. 05:07:34: Parsing script _invisible.material
  2024. 05:07:34: Parsing script sprites_billboards.material
  2025. 05:07:34: Parsing script sprites_billboards_wfx.material
  2026. 05:07:34: Parsing script sprites_master.material
  2027. 05:07:34: Parsing script sprites_misc.material
  2028. 05:07:34: Parsing script sprites_particles.material
  2029. 05:07:34: Parsing script sprites_particles_ufx.material
  2030. 05:07:34: Parsing script sprites_particles_wfx.material
  2031. 05:07:34: Parsing script sprites_ui.material
  2032. 05:07:34: Finished parsing scripts for resource group TEXTURES_SCENE_GENERAL
  2033. 05:07:34: Initialising resource group MODELS_HUMANS
  2034. 05:07:34: Parsing scripts for resource group MODELS_HUMANS
  2035. 05:07:34: Parsing script human_modules_shipdesigner.material
  2036. 05:07:34: Parsing script human_module_m.material
  2037. 05:07:34: Parsing script human_ships_fighters.material
  2038. 05:07:34: Parsing script human_ship_battleship.material
  2039. 05:07:34: Parsing script human_ship_corvette.material
  2040. 05:07:34: Parsing script human_ship_cruiser.material
  2041. 05:07:34: Parsing script human_ship_destroyer.material
  2042. 05:07:34: Parsing script human_ship_drone.material
  2043. 05:07:34: Parsing script human_ship_escapepod.material
  2044. 05:07:34: Parsing script human_ship_frigate.material
  2045. 05:07:34: Parsing script human_structure_cannon.material
  2046. 05:07:34: Parsing script human_structure_cloakAndOShield.material
  2047. 05:07:34: Parsing script human_structure_planetaryshield.material
  2048. 05:07:34: Parsing script human_structure_station_military_a.material
  2049. 05:07:34: Parsing script human_weapons_turrets_h.material
  2050. 05:07:34: Parsing script human_weapons_turrets_lm.material
  2051. 05:07:34: Parsing script human_weapons_turrets_s.material
  2052. 05:07:34: Finished parsing scripts for resource group MODELS_HUMANS
  2053. 05:07:34: Initialising resource group MODELS_NPC
  2054. 05:07:34: Parsing scripts for resource group MODELS_NPC
  2055. 05:07:34: Parsing script npc_collectors_ship_destroyer.material
  2056. 05:07:34: Parsing script npc_mercenaries_ship_destroyer.material
  2057. 05:07:34: Parsing script npc_mercenaries_ship_mothership.material
  2058. 05:07:34: Parsing script npc_scientists_ship_mothership.material
  2059. 05:07:34: Parsing script npc_traders_ship_fighter.material
  2060. 05:07:34: Parsing script npc_traders_ship_mothership_part1.material
  2061. 05:07:34: Parsing script npc_traders_ship_mothership_part2.material
  2062. 05:07:34: Finished parsing scripts for resource group MODELS_NPC
  2063. 05:07:34: Initialising resource group MODELS_XOR
  2064. 05:07:34: Parsing scripts for resource group MODELS_XOR
  2065. 05:07:35: Parsing script xor_modules_shipdesigner.material
  2066. 05:07:35: Parsing script xor_module_heavy_A.material
  2067. 05:07:35: Parsing script xor_module_heavy_B.material
  2068. 05:07:35: Parsing script xor_module_light_A.material
  2069. 05:07:35: Parsing script xor_module_light_B.material
  2070. 05:07:35: Parsing script xor_module_medium_A.material
  2071. 05:07:35: Parsing script xor_module_medium_B.material
  2072. 05:07:35: Parsing script xor_ships_fighters.material
  2073. 05:07:35: Parsing script xor_ship_controller.material
  2074. 05:07:35: Parsing script xor_ship_drone.material
  2075. 05:07:35: Parsing script xor_ship_freighter.material
  2076. 05:07:35: Parsing script xor_structure_cannon.material
  2077. 05:07:35: Parsing script xor_structure_cloak.material
  2078. 05:07:35: Parsing script xor_structure_mastercontroller.material
  2079. 05:07:35: Parsing script xor_structure_miningstation.material
  2080. 05:07:35: Parsing script xor_structure_observatory.material
  2081. 05:07:35: Parsing script xor_structure_planetaryshield.material
  2082. 05:07:35: Parsing script xor_structure_repairdock.material
  2083. 05:07:35: Parsing script xor_structure_shield.material
  2084. 05:07:35: Parsing script xor_structure_shipyard.material
  2085. 05:07:35: Parsing script xor_structure_stations_base.material
  2086. 05:07:35: Parsing script xor_structure_stations_type.material
  2087. 05:07:35: Parsing script xor_structure_stations_upgrade.material
  2088. 05:07:35: Parsing script xor_structure_telescope.material
  2089. 05:07:35: Parsing script xor_structure_tradecenter.material
  2090. 05:07:35: Parsing script xor_structure_weaponplatform.material
  2091. 05:07:35: Parsing script xor_weapons_pods_h.material
  2092. 05:07:35: Parsing script xor_weapons_pods_lm.material
  2093. 05:07:35: Finished parsing scripts for resource group MODELS_XOR
  2094. 05:07:35: Initialising resource group MODELS_ARTHROX
  2095. 05:07:35: Parsing scripts for resource group MODELS_ARTHROX
  2096. 05:07:35: Parsing script arthrox_constrCocoon.material
  2097. 05:07:35: Parsing script arthrox_modules_shipdesigner.material
  2098. 05:07:35: Parsing script arthrox_module_giant_c.material
  2099. 05:07:35: Parsing script arthrox_module_giant_head.material
  2100. 05:07:35: Parsing script arthrox_module_giant_m.material
  2101. 05:07:35: Parsing script arthrox_module_heavy_c.material
  2102. 05:07:35: Parsing script arthrox_module_heavy_head.material
  2103. 05:07:35: Parsing script arthrox_module_heavy_m.material
  2104. 05:07:35: Parsing script arthrox_module_light_c.material
  2105. 05:07:35: Parsing script arthrox_module_light_head.material
  2106. 05:07:35: Parsing script arthrox_module_light_m.material
  2107. 05:07:35: Parsing script arthrox_module_light_tail.material
  2108. 05:07:35: Parsing script arthrox_module_medium_c.material
  2109. 05:07:35: Parsing script arthrox_module_medium_head.material
  2110. 05:07:35: Parsing script arthrox_module_medium_m.material
  2111. 05:07:35: Parsing script arthrox_ships_fighters.material
  2112. 05:07:35: Parsing script arthrox_ship_drone.material
  2113. 05:07:35: Parsing script arthrox_ship_freighter.material
  2114. 05:07:35: Parsing script arthrox_ship_harvester.material
  2115. 05:07:35: Parsing script arthrox_structures_stations_part1.material
  2116. 05:07:35: Parsing script arthrox_structures_stations_part2.material
  2117. 05:07:35: Parsing script arthrox_structure_cannon.material
  2118. 05:07:35: Parsing script arthrox_structure_cloak.material
  2119. 05:07:35: Parsing script arthrox_structure_observatory.material
  2120. 05:07:35: Parsing script arthrox_structure_planetaryshield.material
  2121. 05:07:35: Parsing script arthrox_structure_repairdock.material
  2122. 05:07:35: Parsing script arthrox_structure_shield.material
  2123. 05:07:35: Parsing script arthrox_structure_shipyard.material
  2124. 05:07:35: Parsing script arthrox_structure_telescope.material
  2125. 05:07:35: Parsing script arthrox_structure_tradecenter_part1.material
  2126. 05:07:35: Parsing script arthrox_structure_tradecenter_part2.material
  2127. 05:07:35: Parsing script arthrox_structure_weaponplatform.material
  2128. 05:07:35: Parsing script arthrox_weapons_turrets_h.material
  2129. 05:07:35: Parsing script arthrox_weapons_turrets_lm.material
  2130. 05:07:35: Parsing script arthrox_weapons_turrets_s.material
  2131. 05:07:35: Finished parsing scripts for resource group MODELS_ARTHROX
  2132. 05:07:35: Initialising resource group Compositors
  2133. 05:07:35: Parsing scripts for resource group Compositors
  2134. 05:07:35: Parsing script Bloom.material
  2135. 05:07:35: Parsing script Bloom2.material
  2136. 05:07:36: Parsing script scene_bloom.compositor
  2137. 05:07:36: Finished parsing scripts for resource group Compositors
  2138. 05:07:36: Initialising resource group PARTICLES
  2139. 05:07:36: Parsing scripts for resource group PARTICLES
  2140. 05:07:36: Parsing script arthrox_debris_field_medium.pu
  2141. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_debris_field_medium' registered
  2142. 05:07:36: Texture: spr_debris_arthrox_heavy_01.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2143. 05:07:36: Texture: spr_debris_arthrox_medium_01.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2144. 05:07:36: Texture: spr_debris_arthrox_medium_02.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2145. 05:07:36: Texture: spr_debris_arthrox_heavy_02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2146. 05:07:36: Parsing script arthrox_debris_field_medium_expand.pu
  2147. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_debris_field_medium_expand' registered
  2148. 05:07:36: Parsing script arthrox_destruction_giant.pu
  2149. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_destruction_giant' registered
  2150. 05:07:36: Texture: spr_explosion_fire_arthrox_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2151. 05:07:36: Texture: spr_explosion_fire_arthrox_02.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2152. 05:07:36: Texture: spr_explosion_fire_arthrox_03.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2153. 05:07:36: Texture: spr_explosion_smoke_arthrox_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2154. 05:07:36: Texture: spr_explosion_smoke_arthrox_02.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2155. 05:07:36: Texture: spr_explosion_spark_arthrox_01.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2156. 05:07:36: Texture: spr_explosion_spark_arthrox_02.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2157. 05:07:36: Texture: spr_explosion_spark_arthrox_03.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2158. 05:07:36: Parsing script arthrox_destruction_heavy.pu
  2159. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_destruction_heavy' registered
  2160. 05:07:36: Parsing script arthrox_destruction_light.pu
  2161. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_destruction_light' registered
  2162. 05:07:36: Parsing script arthrox_destruction_medium.pu
  2163. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_destruction_medium' registered
  2164. 05:07:36: Parsing script arthrox_destruction_tail.pu
  2165. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_destruction_tail' registered
  2166. 05:07:36: Parsing script arthrox_directed_explosion_heavy.pu
  2167. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_heavy' registered
  2168. 05:07:36: Texture: spr_explosion_fire_directed_arthrox_01.png: Loading 1 faces(PF_A8R8G8B8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
  2169. 05:07:36: Texture: spr_explosion_fire_directed_arthrox_02.png: Loading 1 faces(PF_A8R8G8B8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
  2170. 05:07:36: Parsing script arthrox_directed_explosion_heavy_low.pu
  2171. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_heavy_low' registered
  2172. 05:07:36: Parsing script arthrox_directed_explosion_heavy_medium.pu
  2173. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_heavy_medium' registered
  2174. 05:07:36: Parsing script arthrox_directed_explosion_light.pu
  2175. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_light' registered
  2176. 05:07:36: Parsing script arthrox_directed_explosion_light_medium.pu
  2177. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_light_medium' registered
  2178. 05:07:36: Parsing script arthrox_directed_explosion_medium.pu
  2179. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_medium' registered
  2180. 05:07:36: Parsing script arthrox_directed_explosion_medium_low.pu
  2181. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_medium_low' registered
  2182. 05:07:36: Parsing script arthrox_directed_explosion_medium_medium.pu
  2183. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_directed_explosion_medium_medium' registered
  2184. 05:07:36: Parsing script arthrox_fire_heavy.pu
  2185. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_fire_heavy' registered
  2186. 05:07:36: Parsing script arthrox_fire_medium.pu
  2187. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_fire_medium' registered
  2188. 05:07:36: Parsing script arthrox_impact_debris_heavy.pu
  2189. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_impact_debris_heavy' registered
  2190. 05:07:36: Parsing script arthrox_impact_debris_light.pu
  2191. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_impact_debris_light' registered
  2192. 05:07:36: Parsing script arthrox_impact_debris_medium.pu
  2193. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_impact_debris_medium' registered
  2194. 05:07:36: Parsing script arthrox_new_destruction.pu
  2195. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_new_destruction' registered
  2196. 05:07:36: Parsing script arthrox_shield_impact_heavy.pu
  2197. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_shield_impact_heavy' registered
  2198. 05:07:36: Texture: spr_glow_flare.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2199. 05:07:36: Texture: spr_shield_ion_01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2200. 05:07:36: Parsing script arthrox_shield_impact_light.pu
  2201. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_shield_impact_light' registered
  2202. 05:07:36: Parsing script arthrox_shield_impact_medium.pu
  2203. 05:07:36: ParticleUniverse: Particle System Template 'arthrox_shield_impact_medium' registered
  2204. 05:07:36: Parsing script fx_harvesting_arthrox.pu
  2205. 05:07:36: ParticleUniverse: Particle System Template 'fx_harvesting_arthrox' registered
  2206. 05:07:36: Texture: spr_fx_harvesting_cloud_arthrox.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2207. 05:07:36: Parsing script fx_harvesting_human.pu
  2208. 05:07:36: ParticleUniverse: Particle System Template 'fx_harvesting_human' registered
  2209. 05:07:36: Texture: spr_fx_harvesting_stones.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2210. 05:07:36: Texture: spr_fx_harvesting_flares_human.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2211. 05:07:36: Parsing script fx_jumpgate_pegasi.pu
  2212. 05:07:36: ParticleUniverse: Particle System Template 'fx_jumpgate_pegasi' registered
  2213. 05:07:36: Texture: spr_glow_flare_bright.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2214. 05:07:36: Parsing script fx_wormhole.pu
  2215. 05:07:36: ParticleUniverse: Particle System Template 'fx_wormhole' registered
  2216. 05:07:36: Texture: spr_fx_jumpgate_streak_01.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  2217. 05:07:36: Parsing script human_debris_field_medium.pu
  2218. 05:07:36: ParticleUniverse: Particle System Template 'human_debris_field_medium' registered
  2219. 05:07:36: Texture: spr_debris_human_light_02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2220. 05:07:36: Texture: spr_debris_human_tiny_01.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2221. 05:07:36: Texture: spr_debris_human_tiny_02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2222. 05:07:36: Texture: spr_debris_human_tiny_03.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2223. 05:07:36: Texture: spr_debris_human_tiny_04.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2224. 05:07:36: Parsing script human_debris_field_medium_expand.pu
  2225. 05:07:36: ParticleUniverse: Particle System Template 'human_debris_field_medium_expand' registered
  2226. 05:07:36: Parsing script human_destruction_battleship.pu
  2227. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_battleship' registered
  2228. 05:07:36: Texture: spr_explosion_fire_human_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2229. 05:07:36: Texture: spr_explosion_fire_human_02.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2230. 05:07:36: Texture: spr_explosion_smoke_02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2231. 05:07:36: Texture: spr_explosion_spark_human_01.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2232. 05:07:36: Texture: spr_explosion_spark_human_02.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2233. 05:07:36: Texture: spr_glow_human_01.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2234. 05:07:36: Parsing script human_destruction_battleship_low.pu
  2235. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_battleship_low' registered
  2236. 05:07:36: Parsing script human_destruction_battleship_medium.pu
  2237. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_battleship_medium' registered
  2238. 05:07:36: Parsing script human_destruction_corvette.pu
  2239. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_corvette' registered
  2240. 05:07:36: Parsing script human_destruction_corvette_low.pu
  2241. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_corvette_low' registered
  2242. 05:07:36: Parsing script human_destruction_corvette_medium.pu
  2243. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_corvette_medium' registered
  2244. 05:07:36: Parsing script human_destruction_cruiser.pu
  2245. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_cruiser' registered
  2246. 05:07:36: Parsing script human_destruction_cruiser_low.pu
  2247. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_cruiser_low' registered
  2248. 05:07:36: Parsing script human_destruction_cruiser_medium.pu
  2249. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_cruiser_medium' registered
  2250. 05:07:36: Parsing script human_destruction_destroyer.pu
  2251. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_destroyer' registered
  2252. 05:07:36: Parsing script human_destruction_destroyer_low.pu
  2253. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_destroyer_low' registered
  2254. 05:07:36: Parsing script human_destruction_destroyer_medium.pu
  2255. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_destroyer_medium' registered
  2256. 05:07:36: Parsing script human_destruction_frigate.pu
  2257. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_frigate' registered
  2258. 05:07:36: Parsing script human_destruction_frigate_low.pu
  2259. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_frigate_low' registered
  2260. 05:07:36: Parsing script human_destruction_frigate_medium.pu
  2261. 05:07:36: ParticleUniverse: Particle System Template 'human_destruction_frigate_medium' registered
  2262. 05:07:36: Parsing script human_directed_explosion_heavy.pu
  2263. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_heavy' registered
  2264. 05:07:36: Parsing script human_directed_explosion_heavy_low.pu
  2265. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_heavy_low' registered
  2266. 05:07:36: Parsing script human_directed_explosion_heavy_medium.pu
  2267. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_heavy_medium' registered
  2268. 05:07:36: Parsing script human_directed_explosion_light.pu
  2269. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_light' registered
  2270. 05:07:36: Parsing script human_directed_explosion_light_medium.pu
  2271. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_light_medium' registered
  2272. 05:07:36: Parsing script human_directed_explosion_medium.pu
  2273. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_medium' registered
  2274. 05:07:36: Parsing script human_directed_explosion_medium_low.pu
  2275. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_medium_low' registered
  2276. 05:07:36: Parsing script human_directed_explosion_medium_medium.pu
  2277. 05:07:36: ParticleUniverse: Particle System Template 'human_directed_explosion_medium_medium' registered
  2278. 05:07:36: Parsing script human_fire_heavy.pu
  2279. 05:07:36: ParticleUniverse: Particle System Template 'human_fire_heavy' registered
  2280. 05:07:36: Texture: spr_explosion_smoke_04.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2281. 05:07:36: Parsing script human_fire_medium.pu
  2282. 05:07:36: ParticleUniverse: Particle System Template 'human_fire_medium' registered
  2283. 05:07:36: Parsing script human_impact_debris_heavy.pu
  2284. 05:07:36: ParticleUniverse: Particle System Template 'human_impact_debris_heavy' registered
  2285. 05:07:36: Parsing script human_impact_debris_light.pu
  2286. 05:07:36: ParticleUniverse: Particle System Template 'human_impact_debris_light' registered
  2287. 05:07:36: Parsing script human_impact_debris_medium.pu
  2288. 05:07:36: ParticleUniverse: Particle System Template 'human_impact_debris_medium' registered
  2289. 05:07:36: Parsing script human_structure_construction.pu
  2290. 05:07:36: ParticleUniverse: Particle System Template 'human_structure_construction' registered
  2291. 05:07:36: Parsing script ion_shield_impact_heavy.pu
  2292. 05:07:36: ParticleUniverse: Particle System Template 'ion_shield_impact_heavy' registered
  2293. 05:07:36: Parsing script ion_shield_impact_light.pu
  2294. 05:07:36: ParticleUniverse: Particle System Template 'ion_shield_impact_light' registered
  2295. 05:07:36: Parsing script ion_shield_impact_medium.pu
  2296. 05:07:36: ParticleUniverse: Particle System Template 'ion_shield_impact_medium' registered
  2297. 05:07:36: Parsing script jumpgate_idle.pu
  2298. 05:07:36: ParticleUniverse: Particle System Template 'jumpgate_idle' registered
  2299. 05:07:36: Texture: spr_fx_jumpgate_streak_02.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  2300. 05:07:36: Parsing script mesh_tester.pu
  2301. 05:07:36: ParticleUniverse: Particle System Template 'mesh_tester' registered
  2302. 05:07:36: Parsing script ufx_emp_area.pu
  2303. 05:07:36: ParticleUniverse: Particle System Template 'ufx_emp_area' registered
  2304. 05:07:36: Texture: spr_ufx_emp_tile.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2305. 05:07:36: Texture: spr_ufx_emp_sphere.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2306. 05:07:36: Parsing script ufx_emp_hit.pu
  2307. 05:07:36: ParticleUniverse: Particle System Template 'ufx_emp_hit' registered
  2308. 05:07:36: Texture: spr_ufx_emp_ball.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2309. 05:07:36: Parsing script ufx_emp_shot.pu
  2310. 05:07:36: ParticleUniverse: Particle System Template 'ufx_emp_shot' registered
  2311. 05:07:36: Parsing script ufx_energytransfer.pu
  2312. 05:07:36: ParticleUniverse: Particle System Template 'ufx_energytransfer' registered
  2313. 05:07:36: Parsing script ufx_gascloud_antimatter.pu
  2314. 05:07:36: ParticleUniverse: Particle System Template 'ufx_gascloud_antimatter' registered
  2315. 05:07:36: Texture: spr_ufx_gascloud_antimatter_cloud.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2316. 05:07:36: Parsing script ufx_gascloud_ion.pu
  2317. 05:07:36: ParticleUniverse: Particle System Template 'ufx_gascloud_ion' registered
  2318. 05:07:36: Texture: spr_ufx_gascloud_ion_cloud.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2319. 05:07:36: Texture: spr_fx_lightning_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2320. 05:07:36: Texture: spr_fx_lightning_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2321. 05:07:36: Texture: spr_fx_lightning_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2322. 05:07:36: Texture: spr_fx_lightning_3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2323. 05:07:36: Parsing script ufx_gascloud_laser.pu
  2324. 05:07:36: ParticleUniverse: Particle System Template 'ufx_gascloud_laser' registered
  2325. 05:07:36: Texture: spr_ufx_gascloud_laser_cloud_0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2326. 05:07:36: Texture: spr_ufx_gascloud_laser_cloud_1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2327. 05:07:36: Texture: spr_ufx_gascloud_laser_cloud_2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2328. 05:07:36: Texture: spr_ufx_gascloud_laser_cloud_3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2329. 05:07:36: Parsing script ufx_gascloud_plasma.pu
  2330. 05:07:36: ParticleUniverse: Particle System Template 'ufx_gascloud_plasma' registered
  2331. 05:07:36: Texture: spr_ufx_gascloud_plasma_cloud.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2332. 05:07:36: Texture: spr_ufx_gascloud_plasma_glows.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2333. 05:07:36: Parsing script ufx_insystemjump.pu
  2334. 05:07:36: ParticleUniverse: Particle System Template 'ufx_insystemjump' registered
  2335. 05:07:36: Texture: spr_ufx_insystemjump_steaks.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2336. 05:07:36: Texture: spr_ufx_insystemjump_flares.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2337. 05:07:36: Texture: spr_ufx_insystemjump_bowwave.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2338. 05:07:36: Parsing script ufx_levelup.pu
  2339. 05:07:36: ParticleUniverse: Particle System Template 'ufx_levelup' registered
  2340. 05:07:36: Texture: spr_ufx_levelup.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  2341. 05:07:36: Parsing script ufx_repair_arthrox.pu
  2342. 05:07:36: ParticleUniverse: Particle System Template 'ufx_repair_arthrox' registered
  2343. 05:07:36: Texture: spr_wfx_specialweapons_arthrox_repair_cloud.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2344. 05:07:36: Parsing script ufx_repair_human.pu
  2345. 05:07:36: ParticleUniverse: Particle System Template 'ufx_repair_human' registered
  2346. 05:07:36: Texture: spr_glow_flare_star.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2347. 05:07:36: Parsing script ufx_repair_xor.pu
  2348. 05:07:36: ParticleUniverse: Particle System Template 'ufx_repair_xor' registered
  2349. 05:07:36: Parsing script ufx_scanner_area.pu
  2350. 05:07:36: ParticleUniverse: Particle System Template 'ufx_scanner_area' registered
  2351. 05:07:36: Texture: spr_ufx_scanner_ping.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2352. 05:07:36: Parsing script ufx_scanner_ping.pu
  2353. 05:07:36: ParticleUniverse: Particle System Template 'ufx_scanner_ping' registered
  2354. 05:07:36: Parsing script ufx_scanner_target.pu
  2355. 05:07:36: ParticleUniverse: Particle System Template 'ufx_scanner_target' registered
  2356. 05:07:36: Texture: spr_ufx_scanner_trail.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
  2357. 05:07:36: Parsing script ufx_tractorbeam.pu
  2358. 05:07:36: ParticleUniverse: Particle System Template 'ufx_tractorbeam' registered
  2359. 05:07:36: Texture: spr_ufx_tractorbeam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2360. 05:07:36: Parsing script weapon_human_torpedo_heavy.pu
  2361. 05:07:36: ParticleUniverse: Particle System Template 'weapon_human_torpedo_heavy' registered
  2362. 05:07:36: Parsing script weapon_human_torpedo_medium.pu
  2363. 05:07:36: ParticleUniverse: Particle System Template 'weapon_human_torpedo_medium' registered
  2364. 05:07:36: Texture: spr_glow_aurora.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2365. 05:07:36: Texture: spr_explosion_nucleus_01.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2366. 05:07:36: Parsing script weapon_ion_impulse_impact_heavy.pu
  2367. 05:07:36: ParticleUniverse: Particle System Template 'weapon_ion_impulse_impact_heavy' registered
  2368. 05:07:36: Parsing script weapon_ion_impulse_impact_light.pu
  2369. 05:07:36: ParticleUniverse: Particle System Template 'weapon_ion_impulse_impact_light' registered
  2370. 05:07:36: Parsing script weapon_ion_impulse_impact_medium.pu
  2371. 05:07:36: ParticleUniverse: Particle System Template 'weapon_ion_impulse_impact_medium' registered
  2372. 05:07:36: Parsing script weapon_laser_impulse_impact_heavy.pu
  2373. 05:07:36: ParticleUniverse: Particle System Template 'weapon_laser_impulse_impact_heavy' registered
  2374. 05:07:36: Parsing script weapon_laser_impulse_impact_light.pu
  2375. 05:07:36: ParticleUniverse: Particle System Template 'weapon_laser_impulse_impact_light' registered
  2376. 05:07:36: Parsing script weapon_laser_impulse_impact_medium.pu
  2377. 05:07:36: ParticleUniverse: Particle System Template 'weapon_laser_impulse_impact_medium' registered
  2378. 05:07:36: Parsing script weapon_particle_impact_heavy.pu
  2379. 05:07:36: ParticleUniverse: Particle System Template 'weapon_particle_impact_heavy' registered
  2380. 05:07:36: Parsing script weapon_particle_impact_heavy_low.pu
  2381. 05:07:36: ParticleUniverse: Particle System Template 'weapon_particle_impact_heavy_low' registered
  2382. 05:07:36: Parsing script weapon_particle_impact_heavy_medium.pu
  2383. 05:07:36: ParticleUniverse: Particle System Template 'weapon_particle_impact_heavy_medium' registered
  2384. 05:07:36: Parsing script weapon_particle_impact_light.pu
  2385. 05:07:36: ParticleUniverse: Particle System Template 'weapon_particle_impact_light' registered
  2386. 05:07:36: Parsing script weapon_particle_impact_medium.pu
  2387. 05:07:36: ParticleUniverse: Particle System Template 'weapon_particle_impact_medium' registered
  2388. 05:07:36: Parsing script weapon_plasma_impulse_impact_heavy.pu
  2389. 05:07:36: ParticleUniverse: Particle System Template 'weapon_plasma_impulse_impact_heavy' registered
  2390. 05:07:36: Parsing script weapon_plasma_impulse_impact_light.pu
  2391. 05:07:36: ParticleUniverse: Particle System Template 'weapon_plasma_impulse_impact_light' registered
  2392. 05:07:36: Parsing script weapon_plasma_impulse_impact_medium.pu
  2393. 05:07:36: ParticleUniverse: Particle System Template 'weapon_plasma_impulse_impact_medium' registered
  2394. 05:07:36: Parsing script weapon_xor_impulse_impact_heavy.pu
  2395. 05:07:36: ParticleUniverse: Particle System Template 'weapon_xor_impulse_impact_heavy' registered
  2396. 05:07:36: Texture: spr_explosion_fire_xor_03.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  2397. 05:07:36: Parsing script weapon_xor_impulse_impact_light.pu
  2398. 05:07:36: ParticleUniverse: Particle System Template 'weapon_xor_impulse_impact_light' registered
  2399. 05:07:36: Texture: spr_explosion_fire_xor_02.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  2400. 05:07:36: Parsing script weapon_xor_impulse_impact_medium.pu
  2401. 05:07:36: ParticleUniverse: Particle System Template 'weapon_xor_impulse_impact_medium' registered
  2402. 05:07:36: Parsing script wfx_charge.pu
  2403. 05:07:36: ParticleUniverse: Particle System Template 'wfx_charge' registered
  2404. 05:07:36: Parsing script wfx_explosion_bomb_antimatter.pu
  2405. 05:07:36: ParticleUniverse: Particle System Template 'wfx_explosion_bomb_antimatter' registered
  2406. 05:07:36: Texture: spr_wfx_explosion_bomb_antimatter_shockwave.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2407. 05:07:36: Texture: spr_wfx_impact_rocket_antimatter_sphere.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2408. 05:07:36: Texture: spr_wfx_impact_rocket_antimatter_spark.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  2409. 05:07:36: Parsing script wfx_impact_beam_ion.pu
  2410. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_beam_ion' registered
  2411. 05:07:36: Parsing script wfx_impact_beam_ion_complex.pu
  2412. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_beam_ion_complex' registered
  2413. 05:07:36: Texture: spr_wfx_impact_beam_ion_cone.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2414. 05:07:36: Parsing script wfx_impact_planet.pu
  2415. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_planet' registered
  2416. 05:07:36: Texture: spr_wfx_impact_planet.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2417. 05:07:36: Texture: spr_explosion_smoke_thick.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2418. 05:07:36: Parsing script wfx_impact_rocket_antimatter.pu
  2419. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_rocket_antimatter' registered
  2420. 05:07:36: Texture: spr_wfx_impact_rocket_antimatter_explosion.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2421. 05:07:36: Parsing script wfx_impact_rocket_arthrox.pu
  2422. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_rocket_arthrox' registered
  2423. 05:07:36: Texture: spr_wfx_impact_rocket_arthrox_explosion.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2424. 05:07:36: Texture: spr_wfx_impact_rocket_arthrox_sphere.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2425. 05:07:36: Texture: spr_wfx_impact_rocket_human_smoke.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2426. 05:07:36: Parsing script wfx_impact_rocket_human.pu
  2427. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_rocket_human' registered
  2428. 05:07:36: Texture: spr_wfx_impact_rocket_human_explosion.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2429. 05:07:36: Texture: spr_wfx_impact_rocket_human_sphere.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2430. 05:07:36: Parsing script wfx_impact_torpedo_antimatter.pu
  2431. 05:07:36: ParticleUniverse: Particle System Template 'wfx_impact_torpedo_antimatter' registered
  2432. 05:07:36: Parsing script wfx_muzzle_bullet_ion_heavy.pu
  2433. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_ion_heavy' registered
  2434. 05:07:36: Texture: spr_wfx_muzzle_bullet_ion_heavy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2435. 05:07:36: Texture: spr_wfx_muzzlecone_bullet_ion.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2436. 05:07:36: Parsing script wfx_muzzle_bullet_ion_light.pu
  2437. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_ion_light' registered
  2438. 05:07:36: Texture: spr_wfx_muzzle_flare.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2439. 05:07:36: Parsing script wfx_muzzle_bullet_ion_medium.pu
  2440. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_ion_medium' registered
  2441. 05:07:36: Texture: spr_wfx_muzzle_bullet_ion_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2442. 05:07:36: Parsing script wfx_muzzle_bullet_laser_heavy.pu
  2443. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_laser_heavy' registered
  2444. 05:07:36: Texture: spr_wfx_muzzle_bullet_laser_heavy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2445. 05:07:36: Texture: spr_wfx_muzzlecone_bullet_laser.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2446. 05:07:36: Parsing script wfx_muzzle_bullet_laser_light.pu
  2447. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_laser_light' registered
  2448. 05:07:36: Parsing script wfx_muzzle_bullet_laser_medium.pu
  2449. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_laser_medium' registered
  2450. 05:07:36: Texture: spr_wfx_muzzle_bullet_laser_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2451. 05:07:36: Parsing script wfx_muzzle_bullet_particle_heavy.pu
  2452. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_particle_heavy' registered
  2453. 05:07:36: Texture: spr_wfx_muzzle_bullet_particle_heavy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2454. 05:07:36: Texture: spr_wfx_muzzlecone_bullet_particle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2455. 05:07:36: Parsing script wfx_muzzle_bullet_particle_light.pu
  2456. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_particle_light' registered
  2457. 05:07:36: Parsing script wfx_muzzle_bullet_particle_medium.pu
  2458. 05:07:36: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_particle_medium' registered
  2459. 05:07:36: Texture: spr_wfx_muzzle_bullet_particle_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2460. 05:07:37: Parsing script wfx_muzzle_bullet_plasma_heavy.pu
  2461. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_plasma_heavy' registered
  2462. 05:07:37: Texture: spr_wfx_muzzle_bullet_plasma_heavy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2463. 05:07:37: Texture: spr_wfx_muzzlecone_bullet_plasma.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2464. 05:07:37: Parsing script wfx_muzzle_bullet_plasma_light.pu
  2465. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_plasma_light' registered
  2466. 05:07:37: Parsing script wfx_muzzle_bullet_plasma_medium.pu
  2467. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_plasma_medium' registered
  2468. 05:07:37: Texture: spr_wfx_muzzle_bullet_plasma_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2469. 05:07:37: Parsing script wfx_muzzle_bullet_xor_heavy.pu
  2470. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_xor_heavy' registered
  2471. 05:07:37: Texture: spr_wfx_muzzle_bullet_xor_heavy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2472. 05:07:37: Texture: spr_wfx_muzzlecone_bullet_xor.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2473. 05:07:37: Parsing script wfx_muzzle_bullet_xor_light.pu
  2474. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_xor_light' registered
  2475. 05:07:37: Parsing script wfx_muzzle_bullet_xor_medium.pu
  2476. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_bullet_xor_medium' registered
  2477. 05:07:37: Texture: spr_wfx_muzzle_bullet_xor_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2478. 05:07:37: Parsing script wfx_muzzle_lac_heavy.pu
  2479. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_lac_heavy' registered
  2480. 05:07:37: Parsing script wfx_muzzle_lac_medium.pu
  2481. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_lac_medium' registered
  2482. 05:07:37: Parsing script wfx_muzzle_rocket_antimatter.pu
  2483. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_rocket_antimatter_medium' registered
  2484. 05:07:37: Texture: spr_wfx_muzzle_rocket_antimatter_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2485. 05:07:37: Parsing script wfx_muzzle_rocket_arthrox.pu
  2486. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_rocket_arthrox_medium' registered
  2487. 05:07:37: Texture: spr_wfx_muzzle_rocket_arthrox_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2488. 05:07:37: Parsing script wfx_muzzle_torpedo_antimatter.pu
  2489. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_torpedo_antimatter_medium' registered
  2490. 05:07:37: Texture: spr_wfx_muzzle_torpedo_antimatter_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2491. 05:07:37: Parsing script wfx_muzzle_torpedo_arthrox.pu
  2492. 05:07:37: ParticleUniverse: Particle System Template 'wfx_muzzle_torpedo_arthrox_medium' registered
  2493. 05:07:37: Texture: spr_wfx_muzzle_torpedo_arthrox_medium.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2494. 05:07:37: Parsing script wfx_specialweapon_arthrox_acid.pu
  2495. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_arthrox_acid' registered
  2496. 05:07:37: Texture: spr_wfx_specialweapons_arthrox_acid_cloud.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2497. 05:07:37: Parsing script wfx_specialweapon_arthrox_repair.pu
  2498. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_arthrox_repair' registered
  2499. 05:07:37: Parsing script wfx_specialweapon_flak.pu
  2500. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_flak' registered
  2501. 05:07:37: Texture: spr_wfx_specialweapons_flak.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2502. 05:07:37: Parsing script wfx_specialweapon_human_gravition.pu
  2503. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_human_gravition' registered
  2504. 05:07:37: Texture: spr_wfx_specialweapons_human_graviton_center.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2505. 05:07:37: Parsing script wfx_specialweapon_human_pusher.pu
  2506. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_human_pusher' registered
  2507. 05:07:37: Texture: spr_wfx_specialweapons_human_pusher_ring.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2508. 05:07:37: Texture: spr_wfx_specialweapons_human_pusher_center.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2509. 05:07:37: Compiler error: unknown error in wfx_specialweapon_human_pusher.pu(143): token "observer" is not recognized
  2510. 05:07:37: Parsing script wfx_specialweapon_xor_antiarmor.pu
  2511. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_xor_antiarmor' registered
  2512. 05:07:37: Texture: spr_wfx_specialweapons_xor_antiarmor_cluster.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2513. 05:07:37: Parsing script wfx_specialweapon_xor_tesla.pu
  2514. 05:07:37: ParticleUniverse: Particle System Template 'wfx_specialweapon_xor_tesla' registered
  2515. 05:07:37: Texture: spr_wfx_specialweapons_xor_tesla_lightning_0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2516. 05:07:37: Texture: spr_wfx_specialweapons_xor_tesla_lightning_1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2517. 05:07:37: Texture: spr_wfx_specialweapons_xor_tesla_lightning_2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2518. 05:07:37: Parsing script xor_debris_field_medium.pu
  2519. 05:07:37: ParticleUniverse: Particle System Template 'xor_debris_field_medium' registered
  2520. 05:07:37: Texture: spr_debris_xor_small_03.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2521. 05:07:37: Texture: spr_debris_xor_tiny_01.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2522. 05:07:37: Texture: spr_debris_xor_tiny_02.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2523. 05:07:37: Texture: spr_debris_xor_small_02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2524. 05:07:37: Texture: spr_debris_xor_small_01.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2525. 05:07:37: Parsing script xor_debris_field_medium_expand.pu
  2526. 05:07:37: ParticleUniverse: Particle System Template 'xor_debris_field_medium_expand' registered
  2527. 05:07:37: Parsing script xor_destruction_heavy.pu
  2528. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_heavy' registered
  2529. 05:07:37: Texture: spr_explosion_fire_xor_01.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  2530. 05:07:37: Texture: spr_explosion_spark_xor_01.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2531. 05:07:37: Texture: spr_explosion_spark_xor_02.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2532. 05:07:37: Texture: spr_glow_xor_01.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2533. 05:07:37: Parsing script xor_destruction_heavy_low.pu
  2534. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_heavy_low' registered
  2535. 05:07:37: Parsing script xor_destruction_heavy_medium.pu
  2536. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_heavy_medium' registered
  2537. 05:07:37: Parsing script xor_destruction_light.pu
  2538. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_light' registered
  2539. 05:07:37: Parsing script xor_destruction_light_low.pu
  2540. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_light_low' registered
  2541. 05:07:37: Parsing script xor_destruction_light_medium.pu
  2542. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_light_medium' registered
  2543. 05:07:37: Parsing script xor_destruction_medium.pu
  2544. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_medium' registered
  2545. 05:07:37: Parsing script xor_destruction_medium_low.pu
  2546. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_medium_low' registered
  2547. 05:07:37: Parsing script xor_destruction_medium_medium.pu
  2548. 05:07:37: ParticleUniverse: Particle System Template 'xor_destruction_medium_medium' registered
  2549. 05:07:37: Parsing script xor_directed_explosion_heavy.pu
  2550. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_heavy' registered
  2551. 05:07:37: Parsing script xor_directed_explosion_heavy_low.pu
  2552. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_heavy_low' registered
  2553. 05:07:37: Parsing script xor_directed_explosion_heavy_medium.pu
  2554. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_heavy_medium' registered
  2555. 05:07:37: Parsing script xor_directed_explosion_light.pu
  2556. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_light' registered
  2557. 05:07:37: Parsing script xor_directed_explosion_light_medium.pu
  2558. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_light_medium' registered
  2559. 05:07:37: Parsing script xor_directed_explosion_medium.pu
  2560. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_medium' registered
  2561. 05:07:37: Parsing script xor_directed_explosion_medium_low.pu
  2562. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_medium_low' registered
  2563. 05:07:37: Parsing script xor_directed_explosion_medium_medium.pu
  2564. 05:07:37: ParticleUniverse: Particle System Template 'xor_directed_explosion_medium_medium' registered
  2565. 05:07:37: Parsing script xor_fire_heavy.pu
  2566. 05:07:37: ParticleUniverse: Particle System Template 'xor_fire_heavy' registered
  2567. 05:07:37: Parsing script xor_fire_medium.pu
  2568. 05:07:37: ParticleUniverse: Particle System Template 'xor_fire_medium' registered
  2569. 05:07:37: Parsing script xor_impact_debris_heavy.pu
  2570. 05:07:37: ParticleUniverse: Particle System Template 'xor_impact_debris_heavy' registered
  2571. 05:07:37: Parsing script xor_impact_debris_light.pu
  2572. 05:07:37: ParticleUniverse: Particle System Template 'xor_impact_debris_light' registered
  2573. 05:07:37: Parsing script xor_impact_debris_medium.pu
  2574. 05:07:37: ParticleUniverse: Particle System Template 'xor_impact_debris_medium' registered
  2575. 05:07:37: Parsing script xor_shield_impact_heavy.pu
  2576. 05:07:37: ParticleUniverse: Particle System Template 'xor_shield_impact_heavy' registered
  2577. 05:07:37: Texture: spr_shield_xor_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2578. 05:07:37: Parsing script xor_shield_impact_light.pu
  2579. 05:07:37: ParticleUniverse: Particle System Template 'xor_shield_impact_light' registered
  2580. 05:07:37: Parsing script xor_shield_impact_medium.pu
  2581. 05:07:37: ParticleUniverse: Particle System Template 'xor_shield_impact_medium' registered
  2582. 05:07:37: Finished parsing scripts for resource group PARTICLES
  2583. 05:07:37: Initialising resource group TEXTURES_INITIAL_GUI
  2584. 05:07:37: Initialising resource group TEXTURES_GUI_MAINMENU
  2585. 05:07:37: Parsing scripts for resource group TEXTURES_GUI_MAINMENU
  2586. 05:07:37: Finished parsing scripts for resource group TEXTURES_GUI_MAINMENU
  2587. 05:07:37: Initialising resource group TEXTURES_GUI_XOR
  2588. 05:07:37: Parsing scripts for resource group TEXTURES_GUI_XOR
  2589. 05:07:37: Finished parsing scripts for resource group TEXTURES_GUI_XOR
  2590. 05:07:37: Initialising resource group TEXTURES_GUI_HUMANS
  2591. 05:07:37: Parsing scripts for resource group TEXTURES_GUI_HUMANS
  2592. 05:07:37: Finished parsing scripts for resource group TEXTURES_GUI_HUMANS
  2593. 05:07:37: Initialising resource group TEXTURES_GUI_ARTHROX
  2594. 05:07:37: Parsing scripts for resource group TEXTURES_GUI_ARTHROX
  2595. 05:07:37: Finished parsing scripts for resource group TEXTURES_GUI_ARTHROX
  2596. 05:07:37: Initialising resource group TEXTURES_SHARED_ARTHROX
  2597. 05:07:37: Parsing scripts for resource group TEXTURES_SHARED_ARTHROX
  2598. 05:07:37: Finished parsing scripts for resource group TEXTURES_SHARED_ARTHROX
  2599. 05:07:37: Initialising resource group TEXTURES_SHARED_XOR
  2600. 05:07:37: Parsing scripts for resource group TEXTURES_SHARED_XOR
  2601. 05:07:37: Finished parsing scripts for resource group TEXTURES_SHARED_XOR
  2602. 05:07:37: Initialising resource group TEXTURES_SHARED_HUMANS
  2603. 05:07:37: Parsing scripts for resource group TEXTURES_SHARED_HUMANS
  2604. 05:07:37: Finished parsing scripts for resource group TEXTURES_SHARED_HUMANS
  2605. 05:07:37: Initialising resource group TEXTURES_GUI_GENERAL
  2606. 05:07:37: Parsing scripts for resource group TEXTURES_GUI_GENERAL
  2607. 05:07:37: Parsing script 3DMI.material
  2608. 05:07:37: Parsing script Line.material
  2609. 05:07:37: Parsing script white.material
  2610. 05:07:37: Finished parsing scripts for resource group TEXTURES_GUI_GENERAL
  2611. 05:07:37: Loading resource group 'TEXTURES_GUI_HUMANS' - Resources: 1 World Geometry: 1
  2612. 05:07:37: Texture: texture_hscrollbar_48x16.png: Loading 1 faces(PF_A8R8G8B8,48x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x16x1.
  2613. 05:07:37: Texture: texture_vscrollbar_16x48.png: Loading 1 faces(PF_A8R8G8B8,16x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x48x1.
  2614. 05:07:37: Texture: texture_pusher_16x16.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2615. 05:07:37: Texture: humans_button_2_toggle.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  2616. 05:07:37: Texture: humans_button_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2617. 05:07:37: Texture: cursor-defend.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2618. 05:07:37: Texture: cursor-move.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2619. 05:07:37: Texture: cursor-move_starlane.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2620. 05:07:37: Texture: cursor-ballerwegdendreck.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2621. 05:07:37: Texture: cursor-repair.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2622. 05:07:37: Texture: cursor-scan.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2623. 05:07:37: Texture: cursor-colonize.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2624. 05:07:37: Texture: cursor-energytransfer.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2625. 05:07:37: Texture: cursor-tractorbeam.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2626. 05:07:37: Texture: cursor-sublightfield.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2627. 05:07:37: Texture: cursor-galaxy-move.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2628. 05:07:37: Texture: cursor-galaxy-move-ok.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2629. 05:07:37: Texture: cursor-build-miningstation.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2630. 05:07:37: Texture: cursor-planetmanagement_teardown.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
  2631. 05:07:37: Texture: humans_panel_inner_edges02.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  2632. 05:07:37: Texture: gm_button_planets.png: Loading 1 faces(PF_A8R8G8B8,32x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x128x1.
  2633. 05:07:37: Texture: gm_button_planets.png: Loading 1 faces(PF_A8R8G8B8,32x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x128x1.
  2634. 05:07:37: Texture: gm_button_ships.png: Loading 1 faces(PF_A8R8G8B8,32x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x128x1.
  2635. 05:07:37: Texture: gui_xor_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2636. 05:07:37: Texture: gui_arthrox_icons01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2637. 05:07:37: Texture: titlebar_researchbar_fill_dark.png: Loading 1 faces(PF_A8R8G8B8,25x18x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,25x18x1.
  2638. 05:07:37: Texture: titlebar_researchbar_fill_light.png: Loading 1 faces(PF_A8R8G8B8,25x18x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,25x18x1.
  2639. 05:07:37: Texture: arthrox_research_girl.png: Loading 1 faces(PF_A8R8G8B8,417x417x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,417x417x1.
  2640. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2641. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2642. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2643. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2644. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2645. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2646. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2647. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2648. 05:07:37: Texture: humans_planetslots.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2649. 05:07:37: Texture: diplomacy_frame_button.png: Loading 1 faces(PF_A8R8G8B8,128x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x200x1.
  2650. 05:07:37: Texture: diplomacy_frame_button_toggle.png: Loading 1 faces(PF_A8R8G8B8,256x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x200x1.
  2651. 05:07:37: Texture: race_resources.png: Loading 1 faces(PF_A8R8G8B8,160x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x64x1.
  2652. 05:07:37: Texture: race_resources.png: Loading 1 faces(PF_A8R8G8B8,160x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x64x1.
  2653. 05:07:37: Finished loading resource group TEXTURES_GUI_HUMANS
  2654. 05:07:37: Loading resource group 'TEXTURES_GUI_GENERAL' - Resources: 1 World Geometry: 1
  2655. 05:07:37: Texture: loading_Background.png: Loading 1 faces(PF_A8R8G8B8,1904x1122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1904x1122x1.
  2656. 05:07:37: Texture: defaultCursor_normal_silver.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2657. 05:07:37: Texture: defaultCursor_light_silver.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2658. 05:07:37: Texture: kalypso_logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  2659. 05:07:37: Texture: novacore_logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  2660. 05:07:38: Texture: pegasus_wallpaper2.png: Loading 1 faces(PF_A8R8G8B8,1438x899x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1438x899x1.
  2661. 05:07:38: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  2662. 05:07:38: Texture: xor_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2663. 05:07:38: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2664. 05:07:38: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2665. 05:07:38: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2666. 05:07:38: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2667. 05:07:38: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  2668. 05:07:38: Texture: xor_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2669. 05:07:38: Texture: xor_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2670. 05:07:38: Texture: xor_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2671. 05:07:38: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  2672. 05:07:38: Texture: arthrox_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2673. 05:07:38: Texture: arthrox_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2674. 05:07:38: Texture: arthrox_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2675. 05:07:38: Texture: arthrox_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2676. 05:07:38: Texture: humans_icon_research.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2677. 05:07:38: Texture: gui_humans_icons_planetmanagement.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
  2678. 05:07:38: Texture: gui_humans_icons_planetmanagement.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
  2679. 05:07:38: Texture: gui_humans_icons_planetmanagement.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
  2680. 05:07:38: Texture: humans_icon_research.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2681. 05:07:38: Texture: humans_icon_production.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2682. 05:07:38: Texture: humans_icon_production.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2683. 05:07:38: Texture: humans_icon_population.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2684. 05:07:38: Texture: humans_icon_population.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2685. 05:07:38: Texture: _gui_missing.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  2686. 05:07:38: Texture: _gui_missing_anim_0.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  2687. 05:07:38: Texture: sightRadii_color_own.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2688. 05:07:38: Texture: spaceunit_sightradius.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2689. 05:07:38: Texture: 3DMI_color_move.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  2690. 05:07:38: Texture: 3DMI_color_attack.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  2691. 05:07:38: Texture: 3DMI_typeA_0.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2692. 05:07:38: Texture: 3DMI_typeA_1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2693. 05:07:38: Texture: 3DMI_typeA_2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2694. 05:07:38: Texture: 3DMI_typeA_3.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2695. 05:07:38: Texture: 3DMI_typeA_4.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2696. 05:07:38: Texture: 3DMI_typeA_5.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2697. 05:07:38: Texture: 3DMI_typeA_6.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2698. 05:07:38: Texture: 3DMI_typeA_7.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2699. 05:07:38: Texture: 3DMI_typeA_8.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2700. 05:07:38: Texture: 3DMI_typeA_9.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2701. 05:07:38: Texture: 3DMI_typeA_10.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2702. 05:07:38: Texture: 3DMI_typeA_11.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2703. 05:07:38: Texture: 3DMI_typeA_12.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2704. 05:07:38: Texture: 3DMI_typeA_13.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2705. 05:07:38: Texture: 3DMI_typeA_14.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2706. 05:07:38: Texture: 3DMI_typeA_15.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2707. 05:07:38: Texture: 3DMI_typeB_0.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2708. 05:07:38: Texture: 3DMI_typeB_1.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2709. 05:07:38: Texture: 3DMI_typeB_2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2710. 05:07:38: Texture: 3DMI_typeB_3.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2711. 05:07:38: Texture: 3DMI_typeB_4.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2712. 05:07:38: Texture: 3DMI_typeB_5.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2713. 05:07:38: Texture: 3DMI_typeB_6.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2714. 05:07:38: Texture: 3DMI_typeB_7.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2715. 05:07:38: Texture: 3DMI_typeB_8.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2716. 05:07:38: Texture: 3DMI_typeB_9.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2717. 05:07:38: Texture: 3DMI_typeB_10.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2718. 05:07:38: Texture: 3DMI_typeB_11.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2719. 05:07:38: Texture: 3DMI_typeB_12.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2720. 05:07:38: Texture: 3DMI_typeB_13.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2721. 05:07:38: Texture: 3DMI_typeB_14.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2722. 05:07:38: Texture: 3DMI_typeB_15.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2723. 05:07:38: Texture: galaxymap_movement.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  2724. 05:07:38: Texture: galaxymap_movement_highlight.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  2725. 05:07:38: Texture: starlane_explored.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2726. 05:07:38: Finished loading resource group TEXTURES_GUI_GENERAL
  2727. 05:07:38: Texture: gui_humans_mainmenu_button.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2728. 05:07:40: Texture: lop-logo.png: Loading 1 faces(PF_A8R8G8B8,400x145x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x145x1.
  2729. 05:07:40: Texture: humans_panel_mainmenu_back.png: Loading 1 faces(PF_A8R8G8B8,236x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,236x256x1.
  2730. 05:07:40: Texture: humans_panel_mainmenu_headline.png: Loading 1 faces(PF_A8R8G8B8,512x147x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x147x1.
  2731. 05:07:43: Texture: button_arrows.png: Loading 1 faces(PF_A8R8G8B8,32x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x96x1.
  2732. 05:07:46: Texture: gui_humans_default_button2_toggle.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  2733. 05:07:46: Texture: black_trans60.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  2734. 05:07:46: Texture: panel_humans_inner_black2.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2735. 05:07:46: Texture: gui_button_delete.png: Loading 1 faces(PF_A8R8G8B8,32x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x128x1.
  2736. 05:07:46: Texture: panel_humans_inner_black2_hovered.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2737. 05:07:53: Unloading resource group TEXTURES_GUI_MAINMENU
  2738. 05:07:53: Finished unloading resource group TEXTURES_GUI_MAINMENU
  2739. 05:07:53: Loading resource group 'TEXTURES_SHARED_XOR' - Resources: 1 World Geometry: 1
  2740. 05:07:53: Finished loading resource group TEXTURES_SHARED_XOR
  2741. 05:07:53: Loading resource group 'TEXTURES_SHARED_ARTHROX' - Resources: 1 World Geometry: 1
  2742. 05:07:53: Finished loading resource group TEXTURES_SHARED_ARTHROX
  2743. 05:07:53: Loading resource group 'TEXTURES_SHARED_HUMANS' - Resources: 1 World Geometry: 1
  2744. 05:07:53: Finished loading resource group TEXTURES_SHARED_HUMANS
  2745. 05:07:53: Texture: sbox_general_01_fr.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2746. 05:07:53: Texture: sbox_general_01_bk.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2747. 05:07:53: Texture: sbox_general_01_lf.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2748. 05:07:53: Texture: sbox_general_01_rt.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2749. 05:07:53: Texture: sbox_general_01_up.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2750. 05:07:54: Texture: sbox_general_01_dn.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2751. 05:07:54: Texture: sbox_tile_stars_01.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
  2752. 05:07:54: Texture: spr_environment_sun_glow_02.png: Loading 1 faces(PF_A8R8G8B8,2048x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x512x1.
  2753. 05:07:54: Texture: sun.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2754. 05:07:54: Texture: planet_radius_orbit.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2755. 05:07:54: Texture: planet_radius_radar.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
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  2952. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  2953. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  2954. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  2955. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  2956. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  2957. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  2958. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  2959. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  2960. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  2961. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  2962. 05:07:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  2963. 05:07:55: Texture: spr_environment_nebular_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2964. 05:07:55: Texture: spr_environment_dust_small.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2965. 05:07:55: Texture: white_trans33.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  2966. 05:07:55: Mesh: Loading general_environment_skybox_overlaySkybox.mesh.
  2967. 05:07:55: Texture: sbox_fog_02_BK.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2968. 05:07:55: Texture: sbox_fog_02_DN.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2969. 05:07:55: Texture: sbox_fog_02_FR.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2970. 05:07:55: Texture: sbox_fog_02_LF.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2971. 05:07:55: Texture: sbox_fog_02_RT.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2972. 05:07:55: Texture: sbox_fog_02_UP.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2973. 05:07:55: Mesh: Loading general_gui_plane3DMI.mesh.
  2974. 05:07:55: D3D9 : Loading 2D Texture, image name : 'general_gui_3DMIPlane_D.dds' with 0 mip map levels
  2975. 05:07:55: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  2976. 05:07:55: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  2977. 05:07:55: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  2978. 05:07:55: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2979. 05:07:55: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2980. 05:07:56: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2981. 05:07:56: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  2982. 05:07:56: Texture: humans_hud_battlebar_left_closed.png: Loading 1 faces(PF_A8R8G8B8,119x12x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,119x12x1.
  2983. 05:07:56: Texture: humans_hud_battlebar_center_closed.png: Loading 1 faces(PF_A8R8G8B8,136x12x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,136x12x1.
  2984. 05:07:56: Texture: humans_hud_battlebar_right_closed.png: Loading 1 faces(PF_A8R8G8B8,119x12x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,119x12x1.
  2985. 05:07:56: Texture: humans_hud_shiplist.png: Loading 1 faces(PF_A8R8G8B8,167x136x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,167x136x1.
  2986. 05:07:56: Texture: humans_button_starsystem_planet_selection.png: Loading 1 faces(PF_A8R8G8B8,100x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x256x1.
  2987. 05:07:56: Texture: humans_button_starsystem_structures_selection.png: Loading 1 faces(PF_A8R8G8B8,100x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x256x1.
  2988. 05:07:56: Texture: lensflare01.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  2989. 05:07:56: Texture: black.tga: Loading 1 faces(PF_A1R5G5B5,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A1R5G5B5,1x1x1.
  2990. 05:07:56: Texture: gui_humans_panel_factionslot.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  2991. 05:07:56: Texture: humans_titlebar_researchbar.png: Loading 1 faces(PF_A8R8G8B8,240x23x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x23x1.
  2992. 05:07:56: Texture: lobby_icon_hover_shape_btn.png: Loading 1 faces(PF_A8R8G8B8,50x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,50x200x1.
  2993. 05:07:56: Texture: humans_titlebar_buttonbar.png: Loading 1 faces(PF_A8R8G8B8,249x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,249x24x1.
  2994. 05:07:56: Texture: humans_titlebar.png: Loading 1 faces(PF_A8R8G8B8,964x55x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,964x55x1.
  2995. 05:07:57: Texture: humans_mainbuttons_background.png: Loading 1 faces(PF_A8R8G8B8,400x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x89x1.
  2996. 05:07:57: Texture: Imperium_neu.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2997. 05:07:57: Texture: Forschung_neu.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2998. 05:07:57: Texture: Diplomatie_neu.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  2999. 05:07:57: Texture: Schiffsdesigner_neu.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3000. 05:07:57: Texture: Flotte_neu.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3001. 05:07:57: Texture: mainmenu_gamesettings.png: Loading 1 faces(PF_A8R8G8B8,384x320x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,384x320x1.
  3002. 05:08:00: Texture: faction_emblems.png: Loading 1 faces(PF_A8R8G8B8,320x320x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x320x1.
  3003. 05:08:00: Texture: green_trans60.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  3004. 05:08:00: Texture: red_trans60.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  3005. 05:08:00: Texture: gui_general_hud_tacticaloverlay.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  3006. 05:08:02: Texture: white_selection_circle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3007. 05:08:02: Texture: humans_hud_battlebar_center.png: Loading 1 faces(PF_A8R8G8B8,136x167x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,136x167x1.
  3008. 05:08:02: Texture: humans_hud_battlebar_left.png: Loading 1 faces(PF_A8R8G8B8,119x115x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,119x115x1.
  3009. 05:08:02: Texture: humans_hud_battlebar_right.png: Loading 1 faces(PF_A8R8G8B8,119x115x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,119x115x1.
  3010. 05:08:02: Texture: gui_icons_shipabilities.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3011. 05:08:06: Texture: starsystem_asteroidfield.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3012. 05:08:06: Texture: gui_humans_button_components.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3013. 05:08:06: Texture: starsystem_stargate.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3014. 05:08:06: Texture: earth.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3015. 05:08:07: Texture: humans_panel_default_small.png: Loading 1 faces(PF_A8R8G8B8,191x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,191x177x1.
  3016. 05:08:12: Unloading resource group TEXTURES_SHARED_HUMANS
  3017. 05:08:12: Finished unloading resource group TEXTURES_SHARED_HUMANS
  3018. 05:08:12: Unloading resource group TEXTURES_SHARED_XOR
  3019. 05:08:12: Finished unloading resource group TEXTURES_SHARED_XOR
  3020. 05:08:12: Unloading resource group TEXTURES_SHARED_ARTHROX
  3021. 05:08:12: Finished unloading resource group TEXTURES_SHARED_ARTHROX
  3022. 05:08:13: Unloading resource group MODELS_HUMANS
  3023. 05:08:13: Finished unloading resource group MODELS_HUMANS
  3024. 05:08:13: Unloading resource group MODELS_XOR
  3025. 05:08:13: Finished unloading resource group MODELS_XOR
  3026. 05:08:13: Unloading resource group MODELS_ARTHROX
  3027. 05:08:13: Finished unloading resource group MODELS_ARTHROX
  3028. 05:08:13: Unloading resource group PARTICLES
  3029. 05:08:13: Finished unloading resource group PARTICLES
  3030. 05:08:13: Unloading resource group MODELS_GENERAL_BATTLE
  3031. 05:08:13: Finished unloading resource group MODELS_GENERAL_BATTLE
  3032. 05:08:28: Unloading resource group TEXTURES_GUI_MAINMENU
  3033. 05:08:28: Finished unloading resource group TEXTURES_GUI_MAINMENU
  3034. 05:08:28: Loading resource group 'TEXTURES_SHARED_XOR' - Resources: 1 World Geometry: 1
  3035. 05:08:28: Texture: gui_xor_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3036. 05:08:28: Finished loading resource group TEXTURES_SHARED_XOR
  3037. 05:08:28: Loading resource group 'TEXTURES_SHARED_ARTHROX' - Resources: 1 World Geometry: 1
  3038. 05:08:28: Texture: gui_arthrox_icons01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3039. 05:08:28: Finished loading resource group TEXTURES_SHARED_ARTHROX
  3040. 05:08:28: Loading resource group 'TEXTURES_SHARED_HUMANS' - Resources: 1 World Geometry: 1
  3041. 05:08:28: Finished loading resource group TEXTURES_SHARED_HUMANS
  3042. 05:08:28: Mesh: Loading human_ship_cruiser.mesh.
  3043. 05:08:28: Skeleton: Loading human_ship_cruiser.skeleton
  3044. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  3045. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  3046. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  3047. 05:08:28: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  3048. 05:08:28: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  3049. 05:08:28: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  3050. 05:08:28: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  3051. 05:08:28: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  3052. 05:08:28: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  3053. 05:08:28: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  3054. 05:08:28: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  3055. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  3056. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  3057. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  3058. 05:08:28: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  3059. 05:08:28: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  3060. 05:08:28: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  3061. 05:08:28: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  3062. 05:08:28: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  3063. 05:08:28: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  3064. 05:08:28: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  3065. 05:08:28: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  3066. 05:08:28: Mesh: Loading human_module_heavy_c_a.mesh.
  3067. 05:08:28: Skeleton: Loading human_module_heavy_c_a.skeleton
  3068. 05:08:28: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  3069. 05:08:28: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  3070. 05:08:28: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  3071. 05:08:28: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  3072. 05:08:28: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  3073. 05:08:28: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  3074. 05:08:28: Mesh: Loading human_module_light_c_b_right.mesh.
  3075. 05:08:28: Skeleton: Loading human_module_light_c_b_right.skeleton
  3076. 05:08:28: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  3077. 05:08:28: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  3078. 05:08:28: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  3079. 05:08:28: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  3080. 05:08:28: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  3081. 05:08:28: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  3082. 05:08:28: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  3083. 05:08:28: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  3084. 05:08:28: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  3085. 05:08:28: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  3086. 05:08:28: Mesh: Loading human_ship_destroyer.mesh.
  3087. 05:08:28: Skeleton: Loading human_ship_destroyer.skeleton
  3088. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  3089. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  3090. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  3091. 05:08:28: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  3092. 05:08:28: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  3093. 05:08:28: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  3094. 05:08:28: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  3095. 05:08:28: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  3096. 05:08:28: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  3097. 05:08:28: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  3098. 05:08:28: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  3099. 05:08:28: Mesh: Loading human_weapon_turret_m_T.mesh.
  3100. 05:08:28: Skeleton: Loading human_weapon_turret_m_T.skeleton
  3101. 05:08:28: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  3102. 05:08:28: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  3103. 05:08:28: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  3104. 05:08:28: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  3105. 05:08:28: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  3106. 05:08:28: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  3107. 05:08:28: Mesh: Loading human_module_heavy_m_a.mesh.
  3108. 05:08:28: Skeleton: Loading human_module_heavy_m_a.skeleton
  3109. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  3110. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  3111. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  3112. 05:08:28: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  3113. 05:08:28: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  3114. 05:08:28: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  3115. 05:08:28: Mesh: Loading human_module_light_s_b_right.mesh.
  3116. 05:08:28: Skeleton: Loading human_module_light_s_b_right.skeleton
  3117. 05:08:28: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  3118. 05:08:28: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  3119. 05:08:28: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  3120. 05:08:28: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  3121. 05:08:28: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  3122. 05:08:28: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  3123. 05:08:28: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  3124. 05:08:28: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  3125. 05:08:28: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  3126. 05:08:28: Mesh: Loading human_module_light_m_b_right.mesh.
  3127. 05:08:28: Skeleton: Loading human_module_light_m_b_right.skeleton
  3128. 05:08:28: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  3129. 05:08:28: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  3130. 05:08:28: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  3131. 05:08:28: Mesh: Loading human_ship_frigate.mesh.
  3132. 05:08:28: Skeleton: Loading human_ship_frigate.skeleton
  3133. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  3134. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  3135. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  3136. 05:08:28: Mesh: Loading human_ship_frigate_LOD1.mesh.
  3137. 05:08:28: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  3138. 05:08:28: Mesh: Loading human_ship_frigate_LOD2.mesh.
  3139. 05:08:28: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  3140. 05:08:28: Mesh: Loading human_ship_frigate_LOD3.mesh.
  3141. 05:08:28: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  3142. 05:08:28: Mesh: Loading human_module_light_s_b.mesh.
  3143. 05:08:28: Skeleton: Loading human_module_light_s_b.skeleton
  3144. 05:08:28: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  3145. 05:08:28: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  3146. 05:08:28: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  3147. 05:08:28: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  3148. 05:08:28: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  3149. 05:08:28: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  3150. 05:08:28: Mesh: Loading human_ship_corvette.mesh.
  3151. 05:08:28: Skeleton: Loading human_ship_corvette.skeleton
  3152. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  3153. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  3154. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  3155. 05:08:28: Mesh: Loading human_ship_corvette_LOD1.mesh.
  3156. 05:08:28: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  3157. 05:08:28: Mesh: Loading human_ship_corvette_LOD2.mesh.
  3158. 05:08:28: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  3159. 05:08:28: Mesh: Loading human_ship_corvette_LOD3.mesh.
  3160. 05:08:28: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  3161. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  3162. 05:08:28: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  3163. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  3164. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  3165. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  3166. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  3167. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  3168. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  3169. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  3170. 05:08:28: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  3171. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  3172. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  3173. 05:08:28: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  3174. 05:08:28: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  3175. 05:08:28: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  3176. 05:08:28: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  3177. 05:08:28: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  3178. 05:08:28: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  3179. 05:08:28: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  3180. 05:08:28: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  3181. 05:08:28: Mesh: Loading human_structure_repairdock_a.mesh.
  3182. 05:08:28: Skeleton: Loading human_structure_repairdock_a.skeleton
  3183. 05:08:28: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  3184. 05:08:28: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  3185. 05:08:28: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  3186. 05:08:28: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  3187. 05:08:28: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  3188. 05:08:28: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  3189. 05:08:28: Mesh: Loading human_structure_shipyard_a.mesh.
  3190. 05:08:28: Skeleton: Loading human_structure_shipyard_a.skeleton
  3191. 05:08:28: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  3192. 05:08:28: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  3193. 05:08:28: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  3194. 05:08:28: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  3195. 05:08:28: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  3196. 05:08:28: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  3197. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  3198. 05:08:28: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  3199. 05:08:28: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  3200. 05:08:28: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  3201. 05:08:28: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  3202. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  3203. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  3204. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  3205. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  3206. 05:08:28: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  3207. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  3208. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  3209. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  3210. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  3211. 05:08:28: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  3212. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  3213. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  3214. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  3215. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  3216. 05:08:28: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  3217. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  3218. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  3219. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  3220. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  3221. 05:08:28: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  3222. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  3223. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  3224. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  3225. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  3226. 05:08:28: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  3227. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  3228. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  3229. 05:08:28: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  3230. 05:08:28: Mesh: Loading placeholder.mesh.
  3231. 05:08:29: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3232. 05:08:29: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3233. 05:08:29: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3234. 05:08:29: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3235. 05:08:29: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3236. 05:08:29: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3237. 05:08:29: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3238. 05:08:34: Unloading resource group TEXTURES_SHARED_HUMANS
  3239. 05:08:34: Finished unloading resource group TEXTURES_SHARED_HUMANS
  3240. 05:08:34: Unloading resource group TEXTURES_SHARED_XOR
  3241. 05:08:34: Finished unloading resource group TEXTURES_SHARED_XOR
  3242. 05:08:34: Unloading resource group TEXTURES_SHARED_ARTHROX
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  3244. 05:08:35: Unloading resource group MODELS_HUMANS
  3245. 05:08:35: Finished unloading resource group MODELS_HUMANS
  3246. 05:08:35: Unloading resource group MODELS_XOR
  3247. 05:08:35: Finished unloading resource group MODELS_XOR
  3248. 05:08:35: Unloading resource group MODELS_ARTHROX
  3249. 05:08:35: Finished unloading resource group MODELS_ARTHROX
  3250. 05:08:35: Unloading resource group PARTICLES
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  3252. 05:08:35: Unloading resource group MODELS_GENERAL_BATTLE
  3253. 05:08:35: Finished unloading resource group MODELS_GENERAL_BATTLE
  3254. 05:08:42: Unloading resource group TEXTURES_GUI_MAINMENU
  3255. 05:08:42: Finished unloading resource group TEXTURES_GUI_MAINMENU
  3256. 05:08:42: Loading resource group 'TEXTURES_SHARED_XOR' - Resources: 1 World Geometry: 1
  3257. 05:08:42: Texture: gui_xor_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3258. 05:08:42: Finished loading resource group TEXTURES_SHARED_XOR
  3259. 05:08:42: Loading resource group 'TEXTURES_SHARED_ARTHROX' - Resources: 1 World Geometry: 1
  3260. 05:08:43: Texture: gui_arthrox_icons01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3261. 05:08:43: Finished loading resource group TEXTURES_SHARED_ARTHROX
  3262. 05:08:43: Loading resource group 'TEXTURES_SHARED_HUMANS' - Resources: 1 World Geometry: 1
  3263. 05:08:43: Finished loading resource group TEXTURES_SHARED_HUMANS
  3264. 05:08:43: Mesh: Loading human_ship_cruiser.mesh.
  3265. 05:08:43: Skeleton: Loading human_ship_cruiser.skeleton
  3266. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  3267. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  3268. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  3269. 05:08:43: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  3270. 05:08:43: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  3271. 05:08:43: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  3272. 05:08:43: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  3273. 05:08:43: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  3274. 05:08:43: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  3275. 05:08:43: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  3276. 05:08:43: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  3277. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  3278. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  3279. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  3280. 05:08:43: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  3281. 05:08:43: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  3282. 05:08:43: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  3283. 05:08:43: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  3284. 05:08:43: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  3285. 05:08:43: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  3286. 05:08:43: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  3287. 05:08:43: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  3288. 05:08:43: Mesh: Loading human_module_heavy_c_a.mesh.
  3289. 05:08:43: Skeleton: Loading human_module_heavy_c_a.skeleton
  3290. 05:08:43: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  3291. 05:08:43: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  3292. 05:08:43: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  3293. 05:08:43: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  3294. 05:08:43: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  3295. 05:08:43: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  3296. 05:08:43: Mesh: Loading human_module_light_c_b_right.mesh.
  3297. 05:08:43: Skeleton: Loading human_module_light_c_b_right.skeleton
  3298. 05:08:43: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  3299. 05:08:43: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  3300. 05:08:43: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  3301. 05:08:43: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  3302. 05:08:43: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  3303. 05:08:43: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  3304. 05:08:43: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  3305. 05:08:43: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  3306. 05:08:43: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  3307. 05:08:43: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  3308. 05:08:43: Mesh: Loading human_ship_destroyer.mesh.
  3309. 05:08:43: Skeleton: Loading human_ship_destroyer.skeleton
  3310. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  3311. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  3312. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  3313. 05:08:43: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  3314. 05:08:43: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  3315. 05:08:43: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  3316. 05:08:43: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  3317. 05:08:43: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  3318. 05:08:43: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  3319. 05:08:43: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  3320. 05:08:43: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  3321. 05:08:43: Mesh: Loading human_weapon_turret_m_T.mesh.
  3322. 05:08:43: Skeleton: Loading human_weapon_turret_m_T.skeleton
  3323. 05:08:43: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  3324. 05:08:43: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  3325. 05:08:43: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  3326. 05:08:43: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  3327. 05:08:43: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  3328. 05:08:43: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  3329. 05:08:43: Mesh: Loading human_module_heavy_m_a.mesh.
  3330. 05:08:43: Skeleton: Loading human_module_heavy_m_a.skeleton
  3331. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  3332. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  3333. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  3334. 05:08:43: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  3335. 05:08:43: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  3336. 05:08:43: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  3337. 05:08:43: Mesh: Loading human_module_light_s_b_right.mesh.
  3338. 05:08:43: Skeleton: Loading human_module_light_s_b_right.skeleton
  3339. 05:08:43: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  3340. 05:08:43: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  3341. 05:08:43: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  3342. 05:08:43: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  3343. 05:08:43: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  3344. 05:08:43: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  3345. 05:08:43: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  3346. 05:08:43: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  3347. 05:08:43: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  3348. 05:08:43: Mesh: Loading human_module_light_m_b_right.mesh.
  3349. 05:08:43: Skeleton: Loading human_module_light_m_b_right.skeleton
  3350. 05:08:43: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  3351. 05:08:43: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  3352. 05:08:43: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  3353. 05:08:43: Mesh: Loading human_ship_frigate.mesh.
  3354. 05:08:43: Skeleton: Loading human_ship_frigate.skeleton
  3355. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  3356. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  3357. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  3358. 05:08:43: Mesh: Loading human_ship_frigate_LOD1.mesh.
  3359. 05:08:43: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  3360. 05:08:43: Mesh: Loading human_ship_frigate_LOD2.mesh.
  3361. 05:08:43: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  3362. 05:08:43: Mesh: Loading human_ship_frigate_LOD3.mesh.
  3363. 05:08:43: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  3364. 05:08:43: Mesh: Loading human_module_light_s_b.mesh.
  3365. 05:08:43: Skeleton: Loading human_module_light_s_b.skeleton
  3366. 05:08:43: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  3367. 05:08:43: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  3368. 05:08:43: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  3369. 05:08:43: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  3370. 05:08:43: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  3371. 05:08:43: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  3372. 05:08:43: Mesh: Loading human_ship_corvette.mesh.
  3373. 05:08:43: Skeleton: Loading human_ship_corvette.skeleton
  3374. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  3375. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  3376. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  3377. 05:08:43: Mesh: Loading human_ship_corvette_LOD1.mesh.
  3378. 05:08:43: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  3379. 05:08:43: Mesh: Loading human_ship_corvette_LOD2.mesh.
  3380. 05:08:43: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  3381. 05:08:43: Mesh: Loading human_ship_corvette_LOD3.mesh.
  3382. 05:08:43: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  3383. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  3384. 05:08:43: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  3385. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  3386. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  3387. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  3388. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  3389. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  3390. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  3391. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  3392. 05:08:43: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  3393. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  3394. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  3395. 05:08:43: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  3396. 05:08:43: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  3397. 05:08:43: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  3398. 05:08:43: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  3399. 05:08:43: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  3400. 05:08:43: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  3401. 05:08:43: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  3402. 05:08:43: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  3403. 05:08:43: Mesh: Loading human_structure_repairdock_a.mesh.
  3404. 05:08:43: Skeleton: Loading human_structure_repairdock_a.skeleton
  3405. 05:08:43: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  3406. 05:08:43: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  3407. 05:08:43: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  3408. 05:08:43: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  3409. 05:08:43: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  3410. 05:08:43: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  3411. 05:08:43: Mesh: Loading human_structure_shipyard_a.mesh.
  3412. 05:08:43: Skeleton: Loading human_structure_shipyard_a.skeleton
  3413. 05:08:43: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  3414. 05:08:43: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  3415. 05:08:43: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  3416. 05:08:43: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  3417. 05:08:43: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  3418. 05:08:43: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  3419. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  3420. 05:08:43: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  3421. 05:08:43: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  3422. 05:08:43: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  3423. 05:08:43: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  3424. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  3425. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  3426. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  3427. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  3428. 05:08:43: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  3429. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  3430. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  3431. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  3432. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  3433. 05:08:43: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  3434. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  3435. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  3436. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  3437. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  3438. 05:08:43: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  3439. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  3440. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  3441. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  3442. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  3443. 05:08:43: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  3444. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  3445. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  3446. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  3447. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  3448. 05:08:43: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  3449. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  3450. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  3451. 05:08:43: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  3452. 05:08:43: Mesh: Loading placeholder.mesh.
  3453. 05:08:43: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3454. 05:08:43: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3455. 05:08:43: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3456. 05:08:43: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3457. 05:08:44: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3458. 05:08:44: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3459. 05:08:44: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3460. 05:08:54: Texture: gui_general_hud_schemes_human_ship_cruiser.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
  3461. 05:08:55: Texture: gui_icons_shipabilities_cursors.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3462. 05:08:55: Texture: blue_trans60.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  3463. 05:08:55: Texture: human_structure_glass_D_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3464. 05:08:55: Texture: human_structure_glass_N_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  3465. 05:09:30: Texture: black.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  3466. 05:09:30: Texture: Avatar_Daniels.png: Loading 1 faces(PF_A8R8G8B8,150x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,150x200x1.
  3467. 05:09:34: Texture: Avatar_taylor.png: Loading 1 faces(PF_A8R8G8B8,150x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,150x200x1.
  3468. 05:09:43: Mesh: Loading human_ship_freighter_light.mesh.
  3469. 05:09:43: Skeleton: Loading human_ship_freighter_light.skeleton
  3470. 05:09:43: D3D9 : Loading 2D Texture, image name : 'human_structure_industryKit_freighter_D.dds' with 0 mip map levels
  3471. 05:09:43: D3D9 : Loading 2D Texture, image name : 'human_structure_industryKit_freighter_N.dds' with 0 mip map levels
  3472. 05:09:43: D3D9 : Loading 2D Texture, image name : 'human_structure_industryKit_freighter_CA.dds' with 0 mip map levels
  3473. 05:09:43: Mesh: Loading human_ship_freighter_light_LOD1.mesh.
  3474. 05:09:43: Skeleton: Loading human_ship_freighter_light_LOD1.skeleton
  3475. 05:09:43: Mesh: Loading human_ship_freighter_light_LOD2.mesh.
  3476. 05:09:43: Skeleton: Loading human_ship_freighter_light_LOD2.skeleton
  3477. 05:09:43: Mesh: Loading human_ship_freighter_light_LOD3.mesh.
  3478. 05:09:43: Skeleton: Loading human_ship_freighter_light_LOD3.skeleton
  3479. 05:09:54: Texture: gui_general_hud_schemes_human_ship_corvette.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
  3480. 05:09:58: Texture: gui_humans_tree_list.png: Loading 1 faces(PF_A8R8G8B8,96x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,96x32x1.
  3481. 05:09:58: Texture: gui_humans_button_cancel2.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3482. 05:10:02: Mesh: Loading human_structure_miningstation_a.mesh.
  3483. 05:10:02: Skeleton: Loading human_structure_miningstation_a.skeleton
  3484. 05:10:02: D3D9 : Loading 2D Texture, image name : 'human_structure_industryKit_miningstation_D.dds' with 0 mip map levels
  3485. 05:10:02: D3D9 : Loading 2D Texture, image name : 'human_structure_industryKit_miningstation_N.dds' with 0 mip map levels
  3486. 05:10:02: D3D9 : Loading 2D Texture, image name : 'human_structure_industryKit_miningstation_CA.dds' with 0 mip map levels
  3487. 05:10:02: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  3488. 05:10:02: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  3489. 05:10:02: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  3490. 05:10:02: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  3491. 05:10:02: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  3492. 05:10:02: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  3493. 05:10:02: D3D9 : Loading 2D Texture, image name : 'human_constrFrame_D.dds' with 0 mip map levels
  3494. 05:10:02: D3D9 : Loading 2D Texture, image name : 'human_constrFrame_CA.dds' with 0 mip map levels
  3495. 05:10:14: Texture: humans_slider_background.png: Loading 1 faces(PF_A8R8G8B8,256x44x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x44x1.
  3496. 05:10:14: Texture: humans_slider_pusher.png: Loading 1 faces(PF_A8R8G8B8,32x44x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x44x1.
  3497. 05:10:14: Texture: humans_button_arrow_left.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3498. 05:10:14: Texture: gui_humans_button_edit.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3499. 05:10:14: Texture: humans_button_arrow_right.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  3500. 05:10:14: Texture: gui_icons_planetcomponentclasses.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  3501. 05:10:14: Texture: humans_panel_constructionqueue.png: Loading 1 faces(PF_A8R8G8B8,256x106x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x106x1.
  3502. 05:10:14: Texture: Orbital_Slot.png: Loading 1 faces(PF_A8R8G8B8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
  3503. 05:10:14: Texture: humans_panel_default_closing_256.png: Loading 1 faces(PF_A8R8G8B8,256x264x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x264x1.
  3504. 05:10:17: Texture: Avatar_simmons.png: Loading 1 faces(PF_A8R8G8B8,150x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,150x200x1.
  3505. 05:10:20: Mesh: Loading boneset_medium.mesh.
  3506. 05:10:20: Skeleton: Loading boneset_medium.skeleton
  3507. 05:10:20: Mesh: Loading xor_weapon_pod_l_ximpulse_x2.mesh.
  3508. 05:10:20: Skeleton: Loading xor_weapon_pod_l_ximpulse_x2.skeleton
  3509. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_D.dds' with 0 mip map levels
  3510. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_N.dds' with 0 mip map levels
  3511. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_CA.dds' with 0 mip map levels
  3512. 05:10:20: Mesh: Loading xor_module_medium_B1c.mesh.
  3513. 05:10:20: Skeleton: Loading xor_module_medium_B1c.skeleton
  3514. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_D.dds' with 0 mip map levels
  3515. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_N.dds' with 0 mip map levels
  3516. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_CA.dds' with 0 mip map levels
  3517. 05:10:20: Mesh: Loading xor_module_medium_B1c_LOD1.mesh.
  3518. 05:10:20: Skeleton: Loading xor_module_medium_B1c_LOD1.skeleton
  3519. 05:10:20: Mesh: Loading xor_module_medium_B1c_LOD2.mesh.
  3520. 05:10:20: Skeleton: Loading xor_module_medium_B1c_LOD2.skeleton
  3521. 05:10:20: Mesh: Loading xor_module_medium_B1c_LOD3.mesh.
  3522. 05:10:20: Skeleton: Loading xor_module_medium_B1c_LOD3.skeleton
  3523. 05:10:20: Mesh: Loading xor_module_light_A1m.mesh.
  3524. 05:10:20: Skeleton: Loading xor_module_light_A1m.skeleton
  3525. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_D.dds' with 0 mip map levels
  3526. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_N.dds' with 0 mip map levels
  3527. 05:10:20: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_CA.dds' with 0 mip map levels
  3528. 05:10:20: Mesh: Loading xor_module_light_A1m_LOD1.mesh.
  3529. 05:10:20: Skeleton: Loading xor_module_light_A1m_LOD1.skeleton
  3530. 05:10:20: Mesh: Loading xor_module_light_A1m_LOD2.mesh.
  3531. 05:10:20: Skeleton: Loading xor_module_light_A1m_LOD2.skeleton
  3532. 05:10:20: Mesh: Loading xor_module_light_A1m_LOD3.mesh.
  3533. 05:10:20: Skeleton: Loading xor_module_light_A1m_LOD3.skeleton
  3534. 05:10:26: Texture: gui_general_hud_schemes_human_ship_frigate.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
  3535. 05:11:00: Mesh: Loading human_module_light_c_b.mesh.
  3536. 05:11:00: Skeleton: Loading human_module_light_c_b.skeleton
  3537. 05:11:00: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  3538. 05:11:00: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  3539. 05:11:00: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  3540. 05:11:00: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  3541. 05:11:00: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  3542. 05:11:00: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  3543. 05:11:18: Texture: humans_panel_docking_cut_256.png: Loading 1 faces(PF_A8R8G8B8,258x85x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,258x85x1.
  3544. 05:11:18: Texture: humans_panel_inner_left_edge.png: Loading 1 faces(PF_A8R8G8B8,165x45x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,165x45x1.
  3545. 05:11:18: Texture: humans_panel_inner_left_edge_highlight_2.png: Loading 1 faces(PF_A8R8G8B8,165x45x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,165x45x1.
  3546. 05:11:18: Texture: gui_humans_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3547. 05:11:18: Texture: gui_icons_shipcomponentclasses.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3548. 05:11:18: Texture: gui_humans_icons_misc.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  3549. 05:11:18: Texture: icon_trend_hold.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3550. 05:11:18: Texture: icon_trend_up.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3551. 05:11:18: Texture: humans_panel_default_seperator.png: Loading 1 faces(PF_A8R8G8B8,20x12x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x12x1.
  3552. 05:11:27: Texture: humans_titlebar_battle.png: Loading 1 faces(PF_A8R8G8B8,348x55x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,348x55x1.
  3553. 05:11:29: Texture: spr_wfx_bullet_human_medium.png: Loading 1 faces(PF_R8G8B8,64x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x128x1.
  3554. 05:11:29: Texture: spr_wfx_bullet_human_medium_head.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  3555. 05:11:29: Texture: spr_wfx_bullet_xor_medium.png: Loading 1 faces(PF_R8G8B8,64x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x128x1.
  3556. 05:11:29: Texture: spr_wfx_bullet_xor_medium_head.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  3557. 05:11:56: Texture: gui_general_hud_schemes_human_ship_destroyer.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
  3558. 05:12:02: Mesh: Loading xor_module_medium_B_12_collision.mesh.
  3559. 05:12:45: Unloading resource group MODELS_HUMANS
  3560. 05:12:45: Finished unloading resource group MODELS_HUMANS
  3561. 05:12:45: Unloading resource group MODELS_XOR
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  3563. 05:12:45: Unloading resource group MODELS_ARTHROX
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  3565. 05:12:45: Unloading resource group PARTICLES
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  3567. 05:12:45: Unloading resource group MODELS_GENERAL_BATTLE
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  3569. 05:12:46: Mesh: Loading human_ship_cruiser.mesh.
  3570. 05:12:46: Skeleton: Loading human_ship_cruiser.skeleton
  3571. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  3572. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  3573. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  3574. 05:12:46: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  3575. 05:12:46: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  3576. 05:12:46: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  3577. 05:12:46: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  3578. 05:12:46: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  3579. 05:12:46: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  3580. 05:12:46: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  3581. 05:12:46: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  3582. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  3583. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  3584. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  3585. 05:12:46: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  3586. 05:12:46: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  3587. 05:12:46: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  3588. 05:12:46: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  3589. 05:12:46: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  3590. 05:12:46: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  3591. 05:12:46: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  3592. 05:12:46: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  3593. 05:12:46: Mesh: Loading human_module_heavy_c_a.mesh.
  3594. 05:12:46: Skeleton: Loading human_module_heavy_c_a.skeleton
  3595. 05:12:46: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  3596. 05:12:46: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  3597. 05:12:46: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  3598. 05:12:46: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  3599. 05:12:46: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  3600. 05:12:46: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  3601. 05:12:46: Mesh: Loading human_module_light_c_b_right.mesh.
  3602. 05:12:46: Skeleton: Loading human_module_light_c_b_right.skeleton
  3603. 05:12:46: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  3604. 05:12:46: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  3605. 05:12:46: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  3606. 05:12:46: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  3607. 05:12:46: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  3608. 05:12:46: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  3609. 05:12:46: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  3610. 05:12:46: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  3611. 05:12:46: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  3612. 05:12:46: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  3613. 05:12:46: Mesh: Loading human_ship_destroyer.mesh.
  3614. 05:12:46: Skeleton: Loading human_ship_destroyer.skeleton
  3615. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  3616. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  3617. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  3618. 05:12:46: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  3619. 05:12:46: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  3620. 05:12:46: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  3621. 05:12:46: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  3622. 05:12:46: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  3623. 05:12:46: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  3624. 05:12:46: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  3625. 05:12:46: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  3626. 05:12:46: Mesh: Loading human_weapon_turret_m_T.mesh.
  3627. 05:12:46: Skeleton: Loading human_weapon_turret_m_T.skeleton
  3628. 05:12:46: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  3629. 05:12:46: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  3630. 05:12:46: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  3631. 05:12:46: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  3632. 05:12:46: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  3633. 05:12:46: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  3634. 05:12:46: Mesh: Loading human_module_heavy_m_a.mesh.
  3635. 05:12:46: Skeleton: Loading human_module_heavy_m_a.skeleton
  3636. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  3637. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  3638. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  3639. 05:12:46: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  3640. 05:12:46: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  3641. 05:12:46: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  3642. 05:12:46: Mesh: Loading human_module_light_s_b_right.mesh.
  3643. 05:12:46: Skeleton: Loading human_module_light_s_b_right.skeleton
  3644. 05:12:46: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  3645. 05:12:46: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  3646. 05:12:46: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  3647. 05:12:46: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  3648. 05:12:46: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  3649. 05:12:46: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  3650. 05:12:46: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  3651. 05:12:46: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  3652. 05:12:46: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  3653. 05:12:46: Mesh: Loading human_module_light_m_b_right.mesh.
  3654. 05:12:46: Skeleton: Loading human_module_light_m_b_right.skeleton
  3655. 05:12:46: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  3656. 05:12:46: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  3657. 05:12:46: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  3658. 05:12:46: Mesh: Loading human_ship_frigate.mesh.
  3659. 05:12:46: Skeleton: Loading human_ship_frigate.skeleton
  3660. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  3661. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  3662. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  3663. 05:12:46: Mesh: Loading human_ship_frigate_LOD1.mesh.
  3664. 05:12:46: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  3665. 05:12:46: Mesh: Loading human_ship_frigate_LOD2.mesh.
  3666. 05:12:46: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  3667. 05:12:46: Mesh: Loading human_ship_frigate_LOD3.mesh.
  3668. 05:12:46: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  3669. 05:12:46: Mesh: Loading human_module_light_s_b.mesh.
  3670. 05:12:46: Skeleton: Loading human_module_light_s_b.skeleton
  3671. 05:12:46: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  3672. 05:12:46: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  3673. 05:12:46: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  3674. 05:12:46: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  3675. 05:12:46: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  3676. 05:12:46: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  3677. 05:12:46: Mesh: Loading human_ship_corvette.mesh.
  3678. 05:12:46: Skeleton: Loading human_ship_corvette.skeleton
  3679. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  3680. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  3681. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  3682. 05:12:46: Mesh: Loading human_ship_corvette_LOD1.mesh.
  3683. 05:12:46: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  3684. 05:12:46: Mesh: Loading human_ship_corvette_LOD2.mesh.
  3685. 05:12:46: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  3686. 05:12:46: Mesh: Loading human_ship_corvette_LOD3.mesh.
  3687. 05:12:46: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  3688. 05:12:46: Mesh: Loading human_module_light_c_b.mesh.
  3689. 05:12:46: Skeleton: Loading human_module_light_c_b.skeleton
  3690. 05:12:46: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  3691. 05:12:46: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  3692. 05:12:46: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  3693. 05:12:46: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  3694. 05:12:46: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  3695. 05:12:46: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  3696. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  3697. 05:12:46: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  3698. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  3699. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  3700. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  3701. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  3702. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  3703. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  3704. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  3705. 05:12:46: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  3706. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  3707. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  3708. 05:12:46: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  3709. 05:12:46: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  3710. 05:12:46: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  3711. 05:12:46: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  3712. 05:12:46: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  3713. 05:12:46: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  3714. 05:12:46: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  3715. 05:12:46: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  3716. 05:12:46: Mesh: Loading human_structure_repairdock_a.mesh.
  3717. 05:12:46: Skeleton: Loading human_structure_repairdock_a.skeleton
  3718. 05:12:46: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  3719. 05:12:46: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  3720. 05:12:46: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  3721. 05:12:46: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  3722. 05:12:46: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  3723. 05:12:46: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  3724. 05:12:46: Mesh: Loading human_structure_shipyard_a.mesh.
  3725. 05:12:46: Skeleton: Loading human_structure_shipyard_a.skeleton
  3726. 05:12:46: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  3727. 05:12:46: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  3728. 05:12:46: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  3729. 05:12:46: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  3730. 05:12:46: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  3731. 05:12:46: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  3732. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  3733. 05:12:46: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  3734. 05:12:46: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  3735. 05:12:46: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  3736. 05:12:46: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  3737. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  3738. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  3739. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  3740. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  3741. 05:12:46: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  3742. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  3743. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  3744. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  3745. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  3746. 05:12:46: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  3747. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  3748. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  3749. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  3750. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  3751. 05:12:46: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  3752. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  3753. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  3754. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  3755. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  3756. 05:12:46: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  3757. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  3758. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  3759. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  3760. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  3761. 05:12:46: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  3762. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  3763. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  3764. 05:12:46: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  3765. 05:12:46: Mesh: Loading human_structure_miningstation_a.mesh.
  3766. 05:12:46: Skeleton: Loading human_structure_miningstation_a.skeleton
  3767. 05:12:46: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  3768. 05:12:46: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  3769. 05:12:46: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  3770. 05:12:46: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  3771. 05:12:46: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  3772. 05:12:46: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  3773. 05:12:46: Mesh: Loading placeholder.mesh.
  3774. 05:12:49: Texture: gui_humans_default_textbox.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3775. 05:12:49: Texture: gui_humans_default_textbox_hover.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  3776. 05:17:51: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  3777. 05:17:51: Released D3D9 texture: sightRadii_RttTex
  3778. 05:17:51: D3D9 Device 0x[0740C1A0] entered lost state
  3779. 05:17:51: !!! Direct3D Device successfully restored.
  3780. 05:17:51: D3D9 device: 0x[0740C1A0] was reset
  3781. 05:18:05: Unloading resource group TEXTURES_SHARED_HUMANS
  3782. 05:18:05: Finished unloading resource group TEXTURES_SHARED_HUMANS
  3783. 05:18:05: Unloading resource group TEXTURES_SHARED_XOR
  3784. 05:18:05: Finished unloading resource group TEXTURES_SHARED_XOR
  3785. 05:18:05: Unloading resource group TEXTURES_SHARED_ARTHROX
  3786. 05:18:05: Finished unloading resource group TEXTURES_SHARED_ARTHROX
  3787. 05:18:05: Unloading resource group MODELS_HUMANS
  3788. 05:18:05: Finished unloading resource group MODELS_HUMANS
  3789. 05:18:05: Unloading resource group MODELS_XOR
  3790. 05:18:05: Finished unloading resource group MODELS_XOR
  3791. 05:18:05: Unloading resource group MODELS_ARTHROX
  3792. 05:18:05: Finished unloading resource group MODELS_ARTHROX
  3793. 05:18:05: Unloading resource group PARTICLES
  3794. 05:18:05: Finished unloading resource group PARTICLES
  3795. 05:18:05: Unloading resource group MODELS_GENERAL_BATTLE
  3796. 05:18:05: Finished unloading resource group MODELS_GENERAL_BATTLE
  3797. 05:18:08: Texture: techcores.png: Loading 1 faces(PF_A8R8G8B8,256x320x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x320x1.
  3798. 05:18:08: Texture: humans_lobby_bracket.png: Loading 1 faces(PF_A8R8G8B8,12x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,12x64x1.
  3799. 05:18:08: Texture: texture_white.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  3800. 05:18:08: Texture: default_combobox_open.png: Loading 1 faces(PF_A8R8G8B8,32x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x128x1.
  3801. 05:18:08: Texture: gui_humans_default_innerpanel04.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  3802. 05:18:08: Texture: humans_button_galaxytype.png: Loading 1 faces(PF_A8R8G8B8,150x600x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,150x600x1.
  3803. 05:18:08: Texture: galaxy_types.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  3804. 05:18:08: Texture: humans_texture_hscrollbar_42x16.png: Loading 1 faces(PF_A8R8G8B8,42x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,42x16x1.
  3805. 05:18:08: Texture: texture_humans_pusher_16x16.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  3806. 05:18:08: Texture: gui_humans_button_128.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  3807. 05:18:12: Unloading resource group TEXTURES_GUI_MAINMENU
  3808. 05:18:12: Finished unloading resource group TEXTURES_GUI_MAINMENU
  3809. 05:18:12: Loading resource group 'TEXTURES_SHARED_XOR' - Resources: 1 World Geometry: 1
  3810. 05:18:12: Texture: gui_xor_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3811. 05:18:12: Finished loading resource group TEXTURES_SHARED_XOR
  3812. 05:18:12: Loading resource group 'TEXTURES_SHARED_ARTHROX' - Resources: 1 World Geometry: 1
  3813. 05:18:12: Texture: gui_arthrox_icons01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3814. 05:18:12: Finished loading resource group TEXTURES_SHARED_ARTHROX
  3815. 05:18:12: Loading resource group 'TEXTURES_SHARED_HUMANS' - Resources: 1 World Geometry: 1
  3816. 05:18:12: Texture: gui_humans_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3817. 05:18:12: Finished loading resource group TEXTURES_SHARED_HUMANS
  3818. 05:18:13: Mesh: Loading human_ship_corvette.mesh.
  3819. 05:18:13: Skeleton: Loading human_ship_corvette.skeleton
  3820. 05:18:13: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  3821. 05:18:13: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  3822. 05:18:13: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  3823. 05:18:13: Mesh: Loading human_ship_corvette_LOD1.mesh.
  3824. 05:18:13: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  3825. 05:18:13: Mesh: Loading human_ship_corvette_LOD2.mesh.
  3826. 05:18:13: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  3827. 05:18:13: Mesh: Loading human_ship_corvette_LOD3.mesh.
  3828. 05:18:13: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  3829. 05:18:13: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  3830. 05:18:13: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  3831. 05:18:13: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  3832. 05:18:13: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  3833. 05:18:13: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  3834. 05:18:13: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  3835. 05:18:13: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  3836. 05:18:13: Mesh: Loading human_ship_freighter_light.mesh.
  3837. 05:18:13: Skeleton: Loading human_ship_freighter_light.skeleton
  3838. 05:18:13: Mesh: Loading human_ship_freighter_light_LOD1.mesh.
  3839. 05:18:13: Skeleton: Loading human_ship_freighter_light_LOD1.skeleton
  3840. 05:18:13: Mesh: Loading human_ship_freighter_light_LOD2.mesh.
  3841. 05:18:13: Skeleton: Loading human_ship_freighter_light_LOD2.skeleton
  3842. 05:18:13: Mesh: Loading human_ship_freighter_light_LOD3.mesh.
  3843. 05:18:13: Skeleton: Loading human_ship_freighter_light_LOD3.skeleton
  3844. 05:18:13: Mesh: Loading placeholder.mesh.
  3845. 05:18:18: Unloading resource group TEXTURES_SHARED_HUMANS
  3846. 05:18:18: Finished unloading resource group TEXTURES_SHARED_HUMANS
  3847. 05:18:18: Unloading resource group TEXTURES_SHARED_XOR
  3848. 05:18:18: Finished unloading resource group TEXTURES_SHARED_XOR
  3849. 05:18:18: Unloading resource group TEXTURES_SHARED_ARTHROX
  3850. 05:18:18: Finished unloading resource group TEXTURES_SHARED_ARTHROX
  3851. 05:18:19: Unloading resource group MODELS_HUMANS
  3852. 05:18:19: Finished unloading resource group MODELS_HUMANS
  3853. 05:18:19: Unloading resource group MODELS_XOR
  3854. 05:18:19: Finished unloading resource group MODELS_XOR
  3855. 05:18:19: Unloading resource group MODELS_ARTHROX
  3856. 05:18:19: Finished unloading resource group MODELS_ARTHROX
  3857. 05:18:19: Unloading resource group PARTICLES
  3858. 05:18:19: Finished unloading resource group PARTICLES
  3859. 05:18:19: Unloading resource group MODELS_GENERAL_BATTLE
  3860. 05:18:19: Finished unloading resource group MODELS_GENERAL_BATTLE
  3861. 05:18:26: Texture: gui_humans_default_checkbox.png: Loading 1 faces(PF_A8R8G8B8,48x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x96x1.
  3862. 05:19:59: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  3863. 05:19:59: Released D3D9 texture: sightRadii_RttTex
  3864. 05:19:59: D3D9 Device 0x[0740C1A0] entered lost state
  3865. 05:19:59: !!! Direct3D Device successfully restored.
  3866. 05:19:59: D3D9 device: 0x[0740C1A0] was reset
  3867. 05:20:02: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3868. 05:20:02: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3869. 05:20:02: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  3870. 05:20:02: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3871. 05:20:02: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3872. 05:20:02: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3873. 05:20:02: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  3874. 05:20:11: Unloading resource group TEXTURES_GUI_MAINMENU
  3875. 05:20:11: Finished unloading resource group TEXTURES_GUI_MAINMENU
  3876. 05:20:11: Loading resource group 'TEXTURES_SHARED_XOR' - Resources: 1 World Geometry: 1
  3877. 05:20:11: Texture: gui_xor_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3878. 05:20:11: Finished loading resource group TEXTURES_SHARED_XOR
  3879. 05:20:11: Loading resource group 'TEXTURES_SHARED_ARTHROX' - Resources: 1 World Geometry: 1
  3880. 05:20:11: Texture: gui_arthrox_icons01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3881. 05:20:11: Finished loading resource group TEXTURES_SHARED_ARTHROX
  3882. 05:20:11: Loading resource group 'TEXTURES_SHARED_HUMANS' - Resources: 1 World Geometry: 1
  3883. 05:20:11: Texture: gui_humans_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  3884. 05:20:11: Finished loading resource group TEXTURES_SHARED_HUMANS
  3885. 05:20:11: Mesh: Loading human_ship_cruiser.mesh.
  3886. 05:20:11: Skeleton: Loading human_ship_cruiser.skeleton
  3887. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  3888. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  3889. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  3890. 05:20:11: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  3891. 05:20:11: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  3892. 05:20:11: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  3893. 05:20:11: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  3894. 05:20:11: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  3895. 05:20:11: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  3896. 05:20:11: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  3897. 05:20:11: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  3898. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  3899. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  3900. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  3901. 05:20:11: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  3902. 05:20:11: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  3903. 05:20:11: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  3904. 05:20:11: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  3905. 05:20:11: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  3906. 05:20:11: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  3907. 05:20:11: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  3908. 05:20:11: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  3909. 05:20:11: Mesh: Loading human_module_heavy_c_a.mesh.
  3910. 05:20:11: Skeleton: Loading human_module_heavy_c_a.skeleton
  3911. 05:20:11: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  3912. 05:20:11: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  3913. 05:20:11: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  3914. 05:20:11: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  3915. 05:20:11: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  3916. 05:20:11: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  3917. 05:20:11: Mesh: Loading human_module_light_c_b_right.mesh.
  3918. 05:20:11: Skeleton: Loading human_module_light_c_b_right.skeleton
  3919. 05:20:11: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  3920. 05:20:11: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  3921. 05:20:11: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  3922. 05:20:11: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  3923. 05:20:11: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  3924. 05:20:11: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  3925. 05:20:11: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  3926. 05:20:11: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  3927. 05:20:11: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  3928. 05:20:11: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  3929. 05:20:11: Mesh: Loading human_ship_destroyer.mesh.
  3930. 05:20:11: Skeleton: Loading human_ship_destroyer.skeleton
  3931. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  3932. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  3933. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  3934. 05:20:11: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  3935. 05:20:11: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  3936. 05:20:11: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  3937. 05:20:11: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  3938. 05:20:11: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  3939. 05:20:11: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  3940. 05:20:11: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  3941. 05:20:11: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  3942. 05:20:11: Mesh: Loading human_weapon_turret_m_T.mesh.
  3943. 05:20:11: Skeleton: Loading human_weapon_turret_m_T.skeleton
  3944. 05:20:11: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  3945. 05:20:11: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  3946. 05:20:11: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  3947. 05:20:11: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  3948. 05:20:11: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  3949. 05:20:11: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  3950. 05:20:11: Mesh: Loading human_module_heavy_m_a.mesh.
  3951. 05:20:11: Skeleton: Loading human_module_heavy_m_a.skeleton
  3952. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  3953. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  3954. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  3955. 05:20:11: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  3956. 05:20:11: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  3957. 05:20:11: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  3958. 05:20:11: Mesh: Loading human_module_light_s_b_right.mesh.
  3959. 05:20:11: Skeleton: Loading human_module_light_s_b_right.skeleton
  3960. 05:20:11: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  3961. 05:20:11: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  3962. 05:20:11: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  3963. 05:20:11: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  3964. 05:20:11: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  3965. 05:20:11: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  3966. 05:20:11: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  3967. 05:20:11: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  3968. 05:20:11: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  3969. 05:20:11: Mesh: Loading human_module_light_m_b_right.mesh.
  3970. 05:20:11: Skeleton: Loading human_module_light_m_b_right.skeleton
  3971. 05:20:11: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  3972. 05:20:11: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  3973. 05:20:11: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  3974. 05:20:11: Mesh: Loading human_ship_frigate.mesh.
  3975. 05:20:11: Skeleton: Loading human_ship_frigate.skeleton
  3976. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  3977. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  3978. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  3979. 05:20:11: Mesh: Loading human_ship_frigate_LOD1.mesh.
  3980. 05:20:11: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  3981. 05:20:11: Mesh: Loading human_ship_frigate_LOD2.mesh.
  3982. 05:20:11: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  3983. 05:20:11: Mesh: Loading human_ship_frigate_LOD3.mesh.
  3984. 05:20:11: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  3985. 05:20:11: Mesh: Loading human_module_light_s_b.mesh.
  3986. 05:20:11: Skeleton: Loading human_module_light_s_b.skeleton
  3987. 05:20:11: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  3988. 05:20:11: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  3989. 05:20:11: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  3990. 05:20:11: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  3991. 05:20:11: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  3992. 05:20:11: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  3993. 05:20:11: Mesh: Loading human_ship_corvette.mesh.
  3994. 05:20:11: Skeleton: Loading human_ship_corvette.skeleton
  3995. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  3996. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  3997. 05:20:11: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  3998. 05:20:11: Mesh: Loading human_ship_corvette_LOD1.mesh.
  3999. 05:20:11: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  4000. 05:20:11: Mesh: Loading human_ship_corvette_LOD2.mesh.
  4001. 05:20:11: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  4002. 05:20:11: Mesh: Loading human_ship_corvette_LOD3.mesh.
  4003. 05:20:11: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  4004. 05:20:11: Mesh: Loading human_module_light_c_b.mesh.
  4005. 05:20:11: Skeleton: Loading human_module_light_c_b.skeleton
  4006. 05:20:12: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  4007. 05:20:12: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  4008. 05:20:12: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  4009. 05:20:12: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  4010. 05:20:12: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  4011. 05:20:12: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  4012. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  4013. 05:20:12: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  4014. 05:20:12: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  4015. 05:20:12: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  4016. 05:20:12: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  4017. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  4018. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  4019. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  4020. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  4021. 05:20:12: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  4022. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  4023. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  4024. 05:20:12: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  4025. 05:20:12: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  4026. 05:20:12: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  4027. 05:20:12: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  4028. 05:20:12: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  4029. 05:20:12: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  4030. 05:20:12: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  4031. 05:20:12: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  4032. 05:20:12: Mesh: Loading human_structure_repairdock_a.mesh.
  4033. 05:20:12: Skeleton: Loading human_structure_repairdock_a.skeleton
  4034. 05:20:12: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  4035. 05:20:12: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  4036. 05:20:12: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  4037. 05:20:12: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  4038. 05:20:12: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  4039. 05:20:12: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  4040. 05:20:12: Mesh: Loading human_structure_shipyard_a.mesh.
  4041. 05:20:12: Skeleton: Loading human_structure_shipyard_a.skeleton
  4042. 05:20:12: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  4043. 05:20:12: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  4044. 05:20:12: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  4045. 05:20:12: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  4046. 05:20:12: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  4047. 05:20:12: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  4048. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  4049. 05:20:12: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  4050. 05:20:12: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  4051. 05:20:12: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  4052. 05:20:12: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  4053. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  4054. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  4055. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  4056. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  4057. 05:20:12: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  4058. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  4059. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  4060. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  4061. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  4062. 05:20:12: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  4063. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  4064. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  4065. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  4066. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  4067. 05:20:12: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  4068. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  4069. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  4070. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  4071. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  4072. 05:20:12: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  4073. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  4074. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  4075. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  4076. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  4077. 05:20:12: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  4078. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  4079. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  4080. 05:20:12: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  4081. 05:20:12: Mesh: Loading human_structure_miningstation_a.mesh.
  4082. 05:20:12: Skeleton: Loading human_structure_miningstation_a.skeleton
  4083. 05:20:12: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  4084. 05:20:12: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  4085. 05:20:12: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  4086. 05:20:12: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  4087. 05:20:12: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  4088. 05:20:12: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  4089. 05:20:12: Mesh: Loading placeholder.mesh.
  4090. 05:20:12: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  4091. 05:20:12: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  4092. 05:20:12: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  4093. 05:20:12: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4094. 05:20:12: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4095. 05:20:12: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4096. 05:20:12: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4097. 05:20:41: Texture: texture_button_constructionElement.png: Loading 1 faces(PF_A8R8G8B8,256x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
  4098. 05:20:41: Texture: progressbar_background.png: Loading 1 faces(PF_A8R8G8B8,149x13x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,149x13x1.
  4099. 05:20:41: Texture: progressbar_foreground_green.png: Loading 1 faces(PF_A8R8G8B8,149x13x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,149x13x1.
  4100. 05:21:01: D3D9 : Loading 2D Texture, image name : 'color_holo_TEX.dds' with 0 mip map levels
  4101. 05:22:36: Mesh: Loading boneset_medium.mesh.
  4102. 05:22:36: Skeleton: Loading boneset_medium.skeleton
  4103. 05:22:36: Mesh: Loading xor_weapon_pod_l_ximpulse_x2.mesh.
  4104. 05:22:36: Skeleton: Loading xor_weapon_pod_l_ximpulse_x2.skeleton
  4105. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_D.dds' with 9 mip map levels
  4106. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_N.dds' with 9 mip map levels
  4107. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_CA.dds' with 9 mip map levels
  4108. 05:22:36: Mesh: Loading xor_module_medium_B1c.mesh.
  4109. 05:22:36: Skeleton: Loading xor_module_medium_B1c.skeleton
  4110. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_D.dds' with 9 mip map levels
  4111. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_N.dds' with 9 mip map levels
  4112. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_CA.dds' with 9 mip map levels
  4113. 05:22:36: Mesh: Loading xor_module_medium_B1c_LOD1.mesh.
  4114. 05:22:36: Skeleton: Loading xor_module_medium_B1c_LOD1.skeleton
  4115. 05:22:36: Mesh: Loading xor_module_medium_B1c_LOD2.mesh.
  4116. 05:22:36: Skeleton: Loading xor_module_medium_B1c_LOD2.skeleton
  4117. 05:22:36: Mesh: Loading xor_module_medium_B1c_LOD3.mesh.
  4118. 05:22:36: Skeleton: Loading xor_module_medium_B1c_LOD3.skeleton
  4119. 05:22:36: Mesh: Loading xor_module_light_A1m.mesh.
  4120. 05:22:36: Skeleton: Loading xor_module_light_A1m.skeleton
  4121. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_D.dds' with 9 mip map levels
  4122. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_N.dds' with 9 mip map levels
  4123. 05:22:36: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_CA.dds' with 9 mip map levels
  4124. 05:22:36: Mesh: Loading xor_module_light_A1m_LOD1.mesh.
  4125. 05:22:36: Skeleton: Loading xor_module_light_A1m_LOD1.skeleton
  4126. 05:22:36: Mesh: Loading xor_module_light_A1m_LOD2.mesh.
  4127. 05:22:36: Skeleton: Loading xor_module_light_A1m_LOD2.skeleton
  4128. 05:22:36: Mesh: Loading xor_module_light_A1m_LOD3.mesh.
  4129. 05:22:36: Skeleton: Loading xor_module_light_A1m_LOD3.skeleton
  4130. 05:22:44: Texture: human_structure_glass_D_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4131. 05:22:44: Texture: human_structure_glass_N_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4132. 05:22:49: Texture: humans_research_button_shiptech.png: Loading 1 faces(PF_A8R8G8B8,300x251x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x251x1.
  4133. 05:22:49: Texture: humans_research_button_empiretech_advanced.png: Loading 1 faces(PF_A8R8G8B8,300x251x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x251x1.
  4134. 05:22:49: Texture: humans_research_button_shiptech_advanced.png: Loading 1 faces(PF_A8R8G8B8,300x251x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x251x1.
  4135. 05:22:49: Texture: humans_research_button_empiretech.png: Loading 1 faces(PF_A8R8G8B8,300x251x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,300x251x1.
  4136. 05:22:49: Texture: research_tech_background.png: Loading 1 faces(PF_A8R8G8B8,26x43x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,26x43x1.
  4137. 05:22:49: Texture: techtree_btn.png: Loading 1 faces(PF_A8R8G8B8,32x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x128x1.
  4138. 05:23:21: Texture: icon_trend_down.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  4139. 05:25:24: Mesh: Loading xor_module_medium_B_12_collision.mesh.
  4140. 05:25:41: Unloading resource group MODELS_HUMANS
  4141. 05:25:41: Finished unloading resource group MODELS_HUMANS
  4142. 05:25:41: Unloading resource group MODELS_XOR
  4143. 05:25:41: Finished unloading resource group MODELS_XOR
  4144. 05:25:41: Unloading resource group MODELS_ARTHROX
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  4146. 05:25:41: Unloading resource group PARTICLES
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  4148. 05:25:41: Unloading resource group MODELS_GENERAL_BATTLE
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  4150. 05:25:41: Mesh: Loading human_ship_cruiser.mesh.
  4151. 05:25:41: Skeleton: Loading human_ship_cruiser.skeleton
  4152. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
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  4155. 05:25:41: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  4156. 05:25:41: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  4157. 05:25:41: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  4158. 05:25:41: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  4159. 05:25:41: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  4160. 05:25:41: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  4161. 05:25:41: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  4162. 05:25:41: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  4163. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  4164. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  4165. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  4166. 05:25:41: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  4167. 05:25:41: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  4168. 05:25:41: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  4169. 05:25:41: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  4170. 05:25:41: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  4171. 05:25:41: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  4172. 05:25:41: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  4173. 05:25:41: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  4174. 05:25:41: Mesh: Loading human_module_heavy_c_a.mesh.
  4175. 05:25:41: Skeleton: Loading human_module_heavy_c_a.skeleton
  4176. 05:25:41: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  4177. 05:25:41: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  4178. 05:25:41: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  4179. 05:25:41: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  4180. 05:25:41: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  4181. 05:25:41: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  4182. 05:25:41: Mesh: Loading human_module_light_c_b_right.mesh.
  4183. 05:25:41: Skeleton: Loading human_module_light_c_b_right.skeleton
  4184. 05:25:41: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  4185. 05:25:41: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  4186. 05:25:41: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  4187. 05:25:41: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  4188. 05:25:41: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  4189. 05:25:41: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  4190. 05:25:41: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  4191. 05:25:41: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  4192. 05:25:41: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  4193. 05:25:41: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  4194. 05:25:41: Mesh: Loading human_ship_destroyer.mesh.
  4195. 05:25:41: Skeleton: Loading human_ship_destroyer.skeleton
  4196. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
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  4198. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  4199. 05:25:41: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  4200. 05:25:41: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  4201. 05:25:41: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  4202. 05:25:41: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  4203. 05:25:41: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  4204. 05:25:41: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  4205. 05:25:41: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  4206. 05:25:41: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  4207. 05:25:41: Mesh: Loading human_weapon_turret_m_T.mesh.
  4208. 05:25:41: Skeleton: Loading human_weapon_turret_m_T.skeleton
  4209. 05:25:41: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  4210. 05:25:41: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  4211. 05:25:41: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  4212. 05:25:41: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  4213. 05:25:41: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  4214. 05:25:41: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  4215. 05:25:41: Mesh: Loading human_module_heavy_m_a.mesh.
  4216. 05:25:41: Skeleton: Loading human_module_heavy_m_a.skeleton
  4217. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  4218. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  4219. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  4220. 05:25:41: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  4221. 05:25:41: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  4222. 05:25:41: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  4223. 05:25:41: Mesh: Loading human_module_light_s_b_right.mesh.
  4224. 05:25:41: Skeleton: Loading human_module_light_s_b_right.skeleton
  4225. 05:25:41: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  4226. 05:25:41: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  4227. 05:25:41: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  4228. 05:25:41: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  4229. 05:25:41: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  4230. 05:25:41: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  4231. 05:25:41: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  4232. 05:25:41: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  4233. 05:25:41: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  4234. 05:25:41: Mesh: Loading human_module_light_m_b_right.mesh.
  4235. 05:25:41: Skeleton: Loading human_module_light_m_b_right.skeleton
  4236. 05:25:41: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  4237. 05:25:41: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  4238. 05:25:41: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  4239. 05:25:41: Mesh: Loading human_ship_frigate.mesh.
  4240. 05:25:41: Skeleton: Loading human_ship_frigate.skeleton
  4241. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  4242. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  4243. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  4244. 05:25:41: Mesh: Loading human_ship_frigate_LOD1.mesh.
  4245. 05:25:41: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  4246. 05:25:41: Mesh: Loading human_ship_frigate_LOD2.mesh.
  4247. 05:25:41: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  4248. 05:25:41: Mesh: Loading human_ship_frigate_LOD3.mesh.
  4249. 05:25:41: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  4250. 05:25:41: Mesh: Loading human_module_light_s_b.mesh.
  4251. 05:25:41: Skeleton: Loading human_module_light_s_b.skeleton
  4252. 05:25:41: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  4253. 05:25:41: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  4254. 05:25:41: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  4255. 05:25:41: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  4256. 05:25:41: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  4257. 05:25:41: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  4258. 05:25:41: Mesh: Loading human_ship_corvette.mesh.
  4259. 05:25:41: Skeleton: Loading human_ship_corvette.skeleton
  4260. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  4261. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  4262. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  4263. 05:25:41: Mesh: Loading human_ship_corvette_LOD1.mesh.
  4264. 05:25:41: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  4265. 05:25:41: Mesh: Loading human_ship_corvette_LOD2.mesh.
  4266. 05:25:41: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  4267. 05:25:41: Mesh: Loading human_ship_corvette_LOD3.mesh.
  4268. 05:25:41: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  4269. 05:25:41: Mesh: Loading human_module_light_c_b.mesh.
  4270. 05:25:41: Skeleton: Loading human_module_light_c_b.skeleton
  4271. 05:25:41: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  4272. 05:25:41: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  4273. 05:25:41: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  4274. 05:25:41: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  4275. 05:25:41: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  4276. 05:25:41: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  4277. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  4278. 05:25:41: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  4279. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  4280. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  4281. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  4282. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  4283. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  4284. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  4285. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  4286. 05:25:41: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  4287. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  4288. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  4289. 05:25:41: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  4290. 05:25:41: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  4291. 05:25:41: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  4292. 05:25:41: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  4293. 05:25:41: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  4294. 05:25:42: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  4295. 05:25:42: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  4296. 05:25:42: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  4297. 05:25:42: Mesh: Loading human_structure_repairdock_a.mesh.
  4298. 05:25:42: Skeleton: Loading human_structure_repairdock_a.skeleton
  4299. 05:25:42: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  4300. 05:25:42: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  4301. 05:25:42: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  4302. 05:25:42: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  4303. 05:25:42: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  4304. 05:25:42: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  4305. 05:25:42: Mesh: Loading human_structure_shipyard_a.mesh.
  4306. 05:25:42: Skeleton: Loading human_structure_shipyard_a.skeleton
  4307. 05:25:42: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  4308. 05:25:42: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  4309. 05:25:42: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  4310. 05:25:42: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  4311. 05:25:42: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  4312. 05:25:42: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  4313. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  4314. 05:25:42: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  4315. 05:25:42: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  4316. 05:25:42: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  4317. 05:25:42: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  4318. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  4319. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  4320. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  4321. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  4322. 05:25:42: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  4323. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  4324. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  4325. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  4326. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  4327. 05:25:42: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  4328. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  4329. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  4330. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  4331. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  4332. 05:25:42: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  4333. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  4334. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  4335. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  4336. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  4337. 05:25:42: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  4338. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  4339. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  4340. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  4341. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  4342. 05:25:42: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  4343. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  4344. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  4345. 05:25:42: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  4346. 05:25:42: Mesh: Loading human_structure_miningstation_a.mesh.
  4347. 05:25:42: Skeleton: Loading human_structure_miningstation_a.skeleton
  4348. 05:25:42: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  4349. 05:25:42: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  4350. 05:25:42: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  4351. 05:25:42: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  4352. 05:25:42: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  4353. 05:25:42: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  4354. 05:25:42: Mesh: Loading placeholder.mesh.
  4355. 05:26:14: Mesh: Loading boneset_medium.mesh.
  4356. 05:26:14: Skeleton: Loading boneset_medium.skeleton
  4357. 05:26:14: Mesh: Loading xor_weapon_pod_l_ximpulse_x2.mesh.
  4358. 05:26:14: Skeleton: Loading xor_weapon_pod_l_ximpulse_x2.skeleton
  4359. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_D.dds' with 9 mip map levels
  4360. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_N.dds' with 9 mip map levels
  4361. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_CA.dds' with 9 mip map levels
  4362. 05:26:14: Mesh: Loading xor_module_medium_B1c.mesh.
  4363. 05:26:14: Skeleton: Loading xor_module_medium_B1c.skeleton
  4364. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_D.dds' with 9 mip map levels
  4365. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_N.dds' with 9 mip map levels
  4366. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_CA.dds' with 9 mip map levels
  4367. 05:26:14: Mesh: Loading xor_module_medium_B1c_LOD1.mesh.
  4368. 05:26:14: Skeleton: Loading xor_module_medium_B1c_LOD1.skeleton
  4369. 05:26:14: Mesh: Loading xor_module_medium_B1c_LOD2.mesh.
  4370. 05:26:14: Skeleton: Loading xor_module_medium_B1c_LOD2.skeleton
  4371. 05:26:14: Mesh: Loading xor_module_medium_B1c_LOD3.mesh.
  4372. 05:26:14: Skeleton: Loading xor_module_medium_B1c_LOD3.skeleton
  4373. 05:26:14: Mesh: Loading xor_module_light_A1m.mesh.
  4374. 05:26:14: Skeleton: Loading xor_module_light_A1m.skeleton
  4375. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_D.dds' with 9 mip map levels
  4376. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_N.dds' with 9 mip map levels
  4377. 05:26:14: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_CA.dds' with 9 mip map levels
  4378. 05:26:14: Mesh: Loading xor_module_light_A1m_LOD1.mesh.
  4379. 05:26:14: Skeleton: Loading xor_module_light_A1m_LOD1.skeleton
  4380. 05:26:14: Mesh: Loading xor_module_light_A1m_LOD2.mesh.
  4381. 05:26:14: Skeleton: Loading xor_module_light_A1m_LOD2.skeleton
  4382. 05:26:14: Mesh: Loading xor_module_light_A1m_LOD3.mesh.
  4383. 05:26:14: Skeleton: Loading xor_module_light_A1m_LOD3.skeleton
  4384. 05:27:06: Mesh: Loading xor_module_medium_B_12_collision.mesh.
  4385. 05:27:33: Unloading resource group MODELS_HUMANS
  4386. 05:27:33: Finished unloading resource group MODELS_HUMANS
  4387. 05:27:33: Unloading resource group MODELS_XOR
  4388. 05:27:33: Finished unloading resource group MODELS_XOR
  4389. 05:27:33: Unloading resource group MODELS_ARTHROX
  4390. 05:27:33: Finished unloading resource group MODELS_ARTHROX
  4391. 05:27:33: Unloading resource group PARTICLES
  4392. 05:27:33: Finished unloading resource group PARTICLES
  4393. 05:27:33: Unloading resource group MODELS_GENERAL_BATTLE
  4394. 05:27:33: Finished unloading resource group MODELS_GENERAL_BATTLE
  4395. 05:27:33: Mesh: Loading human_ship_cruiser.mesh.
  4396. 05:27:33: Skeleton: Loading human_ship_cruiser.skeleton
  4397. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  4398. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  4399. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  4400. 05:27:33: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  4401. 05:27:33: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  4402. 05:27:33: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  4403. 05:27:33: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  4404. 05:27:33: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  4405. 05:27:33: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  4406. 05:27:33: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  4407. 05:27:33: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  4408. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  4409. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  4410. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  4411. 05:27:33: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  4412. 05:27:33: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  4413. 05:27:33: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  4414. 05:27:33: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  4415. 05:27:33: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  4416. 05:27:33: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  4417. 05:27:33: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  4418. 05:27:33: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  4419. 05:27:33: Mesh: Loading human_module_heavy_c_a.mesh.
  4420. 05:27:33: Skeleton: Loading human_module_heavy_c_a.skeleton
  4421. 05:27:33: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  4422. 05:27:33: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  4423. 05:27:33: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  4424. 05:27:33: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  4425. 05:27:33: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  4426. 05:27:33: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  4427. 05:27:33: Mesh: Loading human_module_light_c_b_right.mesh.
  4428. 05:27:33: Skeleton: Loading human_module_light_c_b_right.skeleton
  4429. 05:27:33: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  4430. 05:27:33: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  4431. 05:27:33: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  4432. 05:27:33: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  4433. 05:27:33: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  4434. 05:27:33: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  4435. 05:27:33: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  4436. 05:27:33: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  4437. 05:27:33: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  4438. 05:27:33: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  4439. 05:27:33: Mesh: Loading human_ship_destroyer.mesh.
  4440. 05:27:33: Skeleton: Loading human_ship_destroyer.skeleton
  4441. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  4442. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  4443. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  4444. 05:27:33: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  4445. 05:27:33: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  4446. 05:27:33: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  4447. 05:27:33: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  4448. 05:27:33: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  4449. 05:27:33: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  4450. 05:27:33: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  4451. 05:27:33: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  4452. 05:27:33: Mesh: Loading human_weapon_turret_m_T.mesh.
  4453. 05:27:33: Skeleton: Loading human_weapon_turret_m_T.skeleton
  4454. 05:27:33: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  4455. 05:27:33: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  4456. 05:27:33: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  4457. 05:27:33: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  4458. 05:27:33: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  4459. 05:27:33: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  4460. 05:27:33: Mesh: Loading human_module_heavy_m_a.mesh.
  4461. 05:27:33: Skeleton: Loading human_module_heavy_m_a.skeleton
  4462. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  4463. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  4464. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  4465. 05:27:33: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  4466. 05:27:33: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  4467. 05:27:33: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  4468. 05:27:33: Mesh: Loading human_module_light_s_b_right.mesh.
  4469. 05:27:33: Skeleton: Loading human_module_light_s_b_right.skeleton
  4470. 05:27:33: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  4471. 05:27:33: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  4472. 05:27:33: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  4473. 05:27:33: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  4474. 05:27:33: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  4475. 05:27:33: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  4476. 05:27:33: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  4477. 05:27:33: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  4478. 05:27:33: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  4479. 05:27:33: Mesh: Loading human_module_light_m_b_right.mesh.
  4480. 05:27:33: Skeleton: Loading human_module_light_m_b_right.skeleton
  4481. 05:27:33: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  4482. 05:27:33: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  4483. 05:27:33: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  4484. 05:27:33: Mesh: Loading human_ship_frigate.mesh.
  4485. 05:27:33: Skeleton: Loading human_ship_frigate.skeleton
  4486. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  4487. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  4488. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  4489. 05:27:33: Mesh: Loading human_ship_frigate_LOD1.mesh.
  4490. 05:27:33: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  4491. 05:27:33: Mesh: Loading human_ship_frigate_LOD2.mesh.
  4492. 05:27:33: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  4493. 05:27:33: Mesh: Loading human_ship_frigate_LOD3.mesh.
  4494. 05:27:33: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  4495. 05:27:33: Mesh: Loading human_module_light_s_b.mesh.
  4496. 05:27:33: Skeleton: Loading human_module_light_s_b.skeleton
  4497. 05:27:33: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  4498. 05:27:33: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  4499. 05:27:33: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  4500. 05:27:33: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  4501. 05:27:33: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  4502. 05:27:33: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  4503. 05:27:33: Mesh: Loading human_ship_corvette.mesh.
  4504. 05:27:33: Skeleton: Loading human_ship_corvette.skeleton
  4505. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  4506. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  4507. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  4508. 05:27:33: Mesh: Loading human_ship_corvette_LOD1.mesh.
  4509. 05:27:33: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  4510. 05:27:33: Mesh: Loading human_ship_corvette_LOD2.mesh.
  4511. 05:27:33: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  4512. 05:27:33: Mesh: Loading human_ship_corvette_LOD3.mesh.
  4513. 05:27:33: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  4514. 05:27:33: Mesh: Loading human_module_light_c_b.mesh.
  4515. 05:27:33: Skeleton: Loading human_module_light_c_b.skeleton
  4516. 05:27:33: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  4517. 05:27:33: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  4518. 05:27:33: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  4519. 05:27:33: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  4520. 05:27:33: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  4521. 05:27:33: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  4522. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  4523. 05:27:33: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  4524. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  4525. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  4526. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  4527. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  4528. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  4529. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  4530. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  4531. 05:27:33: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  4532. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  4533. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  4534. 05:27:33: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  4535. 05:27:33: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  4536. 05:27:33: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  4537. 05:27:33: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  4538. 05:27:33: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  4539. 05:27:33: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  4540. 05:27:33: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  4541. 05:27:33: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  4542. 05:27:33: Mesh: Loading human_structure_repairdock_a.mesh.
  4543. 05:27:33: Skeleton: Loading human_structure_repairdock_a.skeleton
  4544. 05:27:33: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  4545. 05:27:33: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  4546. 05:27:33: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  4547. 05:27:33: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  4548. 05:27:33: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  4549. 05:27:33: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  4550. 05:27:33: Mesh: Loading human_structure_shipyard_a.mesh.
  4551. 05:27:33: Skeleton: Loading human_structure_shipyard_a.skeleton
  4552. 05:27:33: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  4553. 05:27:33: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  4554. 05:27:33: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  4555. 05:27:33: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  4556. 05:27:33: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  4557. 05:27:33: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  4558. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  4559. 05:27:33: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  4560. 05:27:33: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  4561. 05:27:33: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  4562. 05:27:33: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  4563. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  4564. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  4565. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  4566. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  4567. 05:27:33: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  4568. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  4569. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  4570. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  4571. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  4572. 05:27:33: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  4573. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  4574. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  4575. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  4576. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  4577. 05:27:33: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  4578. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  4579. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  4580. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  4581. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  4582. 05:27:33: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  4583. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  4584. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  4585. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  4586. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  4587. 05:27:33: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  4588. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  4589. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  4590. 05:27:33: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  4591. 05:27:33: Mesh: Loading human_structure_miningstation_a.mesh.
  4592. 05:27:33: Skeleton: Loading human_structure_miningstation_a.skeleton
  4593. 05:27:33: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  4594. 05:27:33: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  4595. 05:27:33: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  4596. 05:27:33: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  4597. 05:27:33: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  4598. 05:27:33: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  4599. 05:27:33: Mesh: Loading placeholder.mesh.
  4600. 05:28:28: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4601. 05:28:28: Released D3D9 texture: sightRadii_RttTex
  4602. 05:28:28: D3D9 Device 0x[0740C1A0] entered lost state
  4603. 05:28:28: !!! Direct3D Device successfully restored.
  4604. 05:28:28: D3D9 device: 0x[0740C1A0] was reset
  4605. 05:28:43: Unloading resource group TEXTURES_SHARED_HUMANS
  4606. 05:28:43: Finished unloading resource group TEXTURES_SHARED_HUMANS
  4607. 05:28:43: Unloading resource group TEXTURES_SHARED_XOR
  4608. 05:28:43: Finished unloading resource group TEXTURES_SHARED_XOR
  4609. 05:28:43: Unloading resource group TEXTURES_SHARED_ARTHROX
  4610. 05:28:43: Finished unloading resource group TEXTURES_SHARED_ARTHROX
  4611. 05:28:43: Unloading resource group MODELS_HUMANS
  4612. 05:28:43: Finished unloading resource group MODELS_HUMANS
  4613. 05:28:43: Unloading resource group MODELS_XOR
  4614. 05:28:43: Finished unloading resource group MODELS_XOR
  4615. 05:28:43: Unloading resource group MODELS_ARTHROX
  4616. 05:28:43: Finished unloading resource group MODELS_ARTHROX
  4617. 05:28:43: Unloading resource group PARTICLES
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  4619. 05:28:43: Unloading resource group MODELS_GENERAL_BATTLE
  4620. 05:28:43: Finished unloading resource group MODELS_GENERAL_BATTLE
  4621. 05:28:55: Texture: default_panel_black.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  4622. 05:28:56: Texture: novacore-logo.png: Loading 1 faces(PF_A8R8G8B8,1900x1152x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1900x1152x1.
  4623. 05:28:56: Texture: psai-logo.png: Loading 1 faces(PF_A8R8G8B8,604x340x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,604x340x1.
  4624. 05:28:56: Texture: taskfour-logo.png: Loading 1 faces(PF_R8G8B8,1295x996x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1295x996x1.
  4625. 05:28:56: Texture: kalypso-logo.png: Loading 1 faces(PF_A8R8G8B8,600x206x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,600x206x1.
  4626. 05:29:48: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4627. 05:29:48: Released D3D9 texture: sightRadii_RttTex
  4628. 05:29:48: D3D9 Device 0x[0740C1A0] entered lost state
  4629. 05:29:49: !!! Direct3D Device successfully restored.
  4630. 05:29:49: D3D9 device: 0x[0740C1A0] was reset
  4631. 05:30:42: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4632. 05:30:42: Released D3D9 texture: sightRadii_RttTex
  4633. 05:30:42: D3D9 Device 0x[0740C1A0] entered lost state
  4634. 05:30:42: !!! Direct3D Device successfully restored.
  4635. 05:30:42: D3D9 device: 0x[0740C1A0] was reset
  4636. 05:30:54: Unloading resource group TEXTURES_GUI_MAINMENU
  4637. 05:30:54: Finished unloading resource group TEXTURES_GUI_MAINMENU
  4638. 05:30:54: Loading resource group 'TEXTURES_SHARED_XOR' - Resources: 1 World Geometry: 1
  4639. 05:30:54: Texture: gui_xor_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4640. 05:30:54: Finished loading resource group TEXTURES_SHARED_XOR
  4641. 05:30:54: Loading resource group 'TEXTURES_SHARED_ARTHROX' - Resources: 1 World Geometry: 1
  4642. 05:30:54: Texture: gui_arthrox_icons01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4643. 05:30:54: Finished loading resource group TEXTURES_SHARED_ARTHROX
  4644. 05:30:54: Loading resource group 'TEXTURES_SHARED_HUMANS' - Resources: 1 World Geometry: 1
  4645. 05:30:54: Texture: gui_humans_icons_shipcomponents01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  4646. 05:30:54: Finished loading resource group TEXTURES_SHARED_HUMANS
  4647. 05:30:55: Mesh: Loading human_ship_cruiser.mesh.
  4648. 05:30:55: Skeleton: Loading human_ship_cruiser.skeleton
  4649. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  4650. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  4651. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  4652. 05:30:55: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  4653. 05:30:55: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  4654. 05:30:55: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  4655. 05:30:55: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  4656. 05:30:55: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  4657. 05:30:55: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  4658. 05:30:55: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  4659. 05:30:55: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  4660. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  4661. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  4662. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  4663. 05:30:55: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  4664. 05:30:55: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  4665. 05:30:55: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  4666. 05:30:55: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  4667. 05:30:55: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  4668. 05:30:55: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  4669. 05:30:55: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  4670. 05:30:55: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  4671. 05:30:55: Mesh: Loading human_module_heavy_c_a.mesh.
  4672. 05:30:55: Skeleton: Loading human_module_heavy_c_a.skeleton
  4673. 05:30:55: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  4674. 05:30:55: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  4675. 05:30:55: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  4676. 05:30:55: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  4677. 05:30:55: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  4678. 05:30:55: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  4679. 05:30:55: Mesh: Loading human_module_light_c_b_right.mesh.
  4680. 05:30:55: Skeleton: Loading human_module_light_c_b_right.skeleton
  4681. 05:30:55: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  4682. 05:30:55: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  4683. 05:30:55: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  4684. 05:30:55: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  4685. 05:30:55: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  4686. 05:30:55: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  4687. 05:30:55: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  4688. 05:30:55: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  4689. 05:30:55: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  4690. 05:30:55: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  4691. 05:30:55: Mesh: Loading human_ship_destroyer.mesh.
  4692. 05:30:55: Skeleton: Loading human_ship_destroyer.skeleton
  4693. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  4694. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
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  4696. 05:30:55: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  4697. 05:30:55: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  4698. 05:30:55: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  4699. 05:30:55: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  4700. 05:30:55: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  4701. 05:30:55: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  4702. 05:30:55: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  4703. 05:30:55: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  4704. 05:30:55: Mesh: Loading human_weapon_turret_m_T.mesh.
  4705. 05:30:55: Skeleton: Loading human_weapon_turret_m_T.skeleton
  4706. 05:30:55: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  4707. 05:30:55: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  4708. 05:30:55: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  4709. 05:30:55: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  4710. 05:30:55: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  4711. 05:30:55: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  4712. 05:30:55: Mesh: Loading human_module_heavy_m_a.mesh.
  4713. 05:30:55: Skeleton: Loading human_module_heavy_m_a.skeleton
  4714. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  4715. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  4716. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  4717. 05:30:55: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  4718. 05:30:55: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  4719. 05:30:55: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  4720. 05:30:55: Mesh: Loading human_module_light_s_b_right.mesh.
  4721. 05:30:55: Skeleton: Loading human_module_light_s_b_right.skeleton
  4722. 05:30:55: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  4723. 05:30:55: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  4724. 05:30:55: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  4725. 05:30:55: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  4726. 05:30:55: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  4727. 05:30:55: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  4728. 05:30:55: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  4729. 05:30:55: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  4730. 05:30:55: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  4731. 05:30:55: Mesh: Loading human_module_light_m_b_right.mesh.
  4732. 05:30:55: Skeleton: Loading human_module_light_m_b_right.skeleton
  4733. 05:30:55: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  4734. 05:30:55: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  4735. 05:30:55: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  4736. 05:30:55: Mesh: Loading human_ship_frigate.mesh.
  4737. 05:30:55: Skeleton: Loading human_ship_frigate.skeleton
  4738. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  4739. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  4740. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  4741. 05:30:55: Mesh: Loading human_ship_frigate_LOD1.mesh.
  4742. 05:30:55: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  4743. 05:30:55: Mesh: Loading human_ship_frigate_LOD2.mesh.
  4744. 05:30:55: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  4745. 05:30:55: Mesh: Loading human_ship_frigate_LOD3.mesh.
  4746. 05:30:55: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  4747. 05:30:55: Mesh: Loading human_module_light_s_b.mesh.
  4748. 05:30:55: Skeleton: Loading human_module_light_s_b.skeleton
  4749. 05:30:55: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  4750. 05:30:55: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  4751. 05:30:55: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  4752. 05:30:55: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  4753. 05:30:55: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  4754. 05:30:55: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  4755. 05:30:55: Mesh: Loading human_ship_corvette.mesh.
  4756. 05:30:55: Skeleton: Loading human_ship_corvette.skeleton
  4757. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  4758. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  4759. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  4760. 05:30:55: Mesh: Loading human_ship_corvette_LOD1.mesh.
  4761. 05:30:55: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  4762. 05:30:55: Mesh: Loading human_ship_corvette_LOD2.mesh.
  4763. 05:30:55: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  4764. 05:30:55: Mesh: Loading human_ship_corvette_LOD3.mesh.
  4765. 05:30:55: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  4766. 05:30:55: Mesh: Loading human_module_light_c_b.mesh.
  4767. 05:30:55: Skeleton: Loading human_module_light_c_b.skeleton
  4768. 05:30:55: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  4769. 05:30:55: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  4770. 05:30:55: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  4771. 05:30:55: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  4772. 05:30:55: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  4773. 05:30:55: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  4774. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  4775. 05:30:55: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  4776. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  4777. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  4778. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  4779. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  4780. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  4781. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  4782. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  4783. 05:30:55: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  4784. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  4785. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  4786. 05:30:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  4787. 05:30:55: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  4788. 05:30:55: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  4789. 05:30:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  4790. 05:30:55: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  4791. 05:30:55: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  4792. 05:30:55: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  4793. 05:30:55: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  4794. 05:30:55: Mesh: Loading human_structure_repairdock_a.mesh.
  4795. 05:30:55: Skeleton: Loading human_structure_repairdock_a.skeleton
  4796. 05:30:55: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  4797. 05:30:55: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  4798. 05:30:55: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  4799. 05:30:55: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  4800. 05:30:55: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  4801. 05:30:55: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  4802. 05:30:55: Mesh: Loading human_structure_shipyard_a.mesh.
  4803. 05:30:55: Skeleton: Loading human_structure_shipyard_a.skeleton
  4804. 05:30:55: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  4805. 05:30:55: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  4806. 05:30:55: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  4807. 05:30:55: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  4808. 05:30:55: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  4809. 05:30:55: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  4810. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  4811. 05:30:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  4812. 05:30:55: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  4813. 05:30:55: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  4814. 05:30:55: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  4815. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  4816. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  4817. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  4818. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  4819. 05:30:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  4820. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  4821. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  4822. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  4823. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  4824. 05:30:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  4825. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  4826. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  4827. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  4828. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  4829. 05:30:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  4830. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  4831. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  4832. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  4833. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  4834. 05:30:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  4835. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  4836. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  4837. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  4838. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  4839. 05:30:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  4840. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  4841. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  4842. 05:30:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  4843. 05:30:55: Mesh: Loading human_structure_miningstation_a.mesh.
  4844. 05:30:55: Skeleton: Loading human_structure_miningstation_a.skeleton
  4845. 05:30:55: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  4846. 05:30:55: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  4847. 05:30:55: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  4848. 05:30:55: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  4849. 05:30:55: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  4850. 05:30:55: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  4851. 05:30:55: Mesh: Loading placeholder.mesh.
  4852. 05:30:55: Texture: human_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  4853. 05:30:55: Texture: xor_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  4854. 05:30:55: Texture: arthrox_campaign.png: Loading 1 faces(PF_A8R8G8B8,700x1200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x1200x1.
  4855. 05:30:56: Texture: human_ep_1.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4856. 05:30:56: Texture: human_ep_2.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4857. 05:30:56: Texture: human_ep_3.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4858. 05:30:56: Texture: human_ep_4.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
  4859. 05:33:15: Texture: human_structure_glass_D_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4860. 05:33:15: Texture: human_structure_glass_N_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  4861. 05:36:51: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4862. 05:36:51: Released D3D9 texture: sightRadii_RttTex
  4863. 05:36:51: D3D9 Device 0x[0740C1A0] entered lost state
  4864. 05:36:51: !!! Direct3D Device successfully restored.
  4865. 05:36:51: D3D9 device: 0x[0740C1A0] was reset
  4866. 05:38:04: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4867. 05:38:04: Released D3D9 texture: sightRadii_RttTex
  4868. 05:38:04: D3D9 Device 0x[0740C1A0] entered lost state
  4869. 05:38:04: !!! Direct3D Device successfully restored.
  4870. 05:38:04: D3D9 device: 0x[0740C1A0] was reset
  4871. 05:38:11: Texture: humans_panel_inner_256.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  4872. 05:38:11: Texture: gui_humans_default_button2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4873. 05:40:34: Mesh: Loading boneset_medium.mesh.
  4874. 05:40:34: Skeleton: Loading boneset_medium.skeleton
  4875. 05:40:34: Mesh: Loading xor_weapon_pod_l_ximpulse_x2.mesh.
  4876. 05:40:34: Skeleton: Loading xor_weapon_pod_l_ximpulse_x2.skeleton
  4877. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_D.dds' with 9 mip map levels
  4878. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_N.dds' with 9 mip map levels
  4879. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_CA.dds' with 9 mip map levels
  4880. 05:40:34: Mesh: Loading xor_module_medium_B1c.mesh.
  4881. 05:40:34: Skeleton: Loading xor_module_medium_B1c.skeleton
  4882. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_D.dds' with 9 mip map levels
  4883. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_N.dds' with 9 mip map levels
  4884. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_B_CA.dds' with 9 mip map levels
  4885. 05:40:34: Mesh: Loading xor_module_medium_B1c_LOD1.mesh.
  4886. 05:40:34: Skeleton: Loading xor_module_medium_B1c_LOD1.skeleton
  4887. 05:40:34: Mesh: Loading xor_module_medium_B1c_LOD2.mesh.
  4888. 05:40:34: Skeleton: Loading xor_module_medium_B1c_LOD2.skeleton
  4889. 05:40:34: Mesh: Loading xor_module_medium_B1c_LOD3.mesh.
  4890. 05:40:34: Skeleton: Loading xor_module_medium_B1c_LOD3.skeleton
  4891. 05:40:34: Mesh: Loading xor_module_light_A1m.mesh.
  4892. 05:40:34: Skeleton: Loading xor_module_light_A1m.skeleton
  4893. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_D.dds' with 9 mip map levels
  4894. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_N.dds' with 9 mip map levels
  4895. 05:40:34: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_CA.dds' with 9 mip map levels
  4896. 05:40:34: Mesh: Loading xor_module_light_A1m_LOD1.mesh.
  4897. 05:40:34: Skeleton: Loading xor_module_light_A1m_LOD1.skeleton
  4898. 05:40:34: Mesh: Loading xor_module_light_A1m_LOD2.mesh.
  4899. 05:40:34: Skeleton: Loading xor_module_light_A1m_LOD2.skeleton
  4900. 05:40:34: Mesh: Loading xor_module_light_A1m_LOD3.mesh.
  4901. 05:40:34: Skeleton: Loading xor_module_light_A1m_LOD3.skeleton
  4902. 05:43:51: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4903. 05:43:51: Released D3D9 texture: sightRadii_RttTex
  4904. 05:43:51: D3D9 Device 0x[0740C1A0] entered lost state
  4905. 05:43:51: !!! Direct3D Device successfully restored.
  4906. 05:43:51: D3D9 device: 0x[0740C1A0] was reset
  4907. 05:44:49: Texture: shipdesigner_consumptionbar_border.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  4908. 05:44:49: Texture: whitetrans75.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  4909. 05:44:49: Texture: shipdesigner_button_showraster.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  4910. 05:44:49: Texture: humans_panel_inner_edges03a.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4911. 05:44:49: Texture: gui_humans_button_components64.png: Loading 1 faces(PF_A8R8G8B8,64x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x256x1.
  4912. 05:44:49: Texture: gui_general_icons_componentinfo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  4913. 05:44:49: Texture: humans_shipdesigner_button01.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  4914. 05:45:03: Texture: gui_humans_icons_rasterslots.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  4915. 05:46:48: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  4916. 05:46:48: Released D3D9 texture: sightRadii_RttTex
  4917. 05:46:48: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: ShipDesigner/RttTexModel
  4918. 05:46:48: Released D3D9 texture: ShipDesigner/RttTexModel
  4919. 05:46:48: D3D9 Device 0x[0740C1A0] entered lost state
  4920. 05:46:48: !!! Direct3D Device successfully restored.
  4921. 05:46:48: D3D9 device: 0x[0740C1A0] was reset
  4922. 05:46:55: Texture: gui_humans_button_publishlayout.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  4923. 05:49:45: Mesh: Loading xor_module_medium_B_12_collision.mesh.
  4924. 05:50:16: Unloading resource group MODELS_HUMANS
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  4926. 05:50:16: Unloading resource group MODELS_XOR
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  4928. 05:50:16: Unloading resource group MODELS_ARTHROX
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  4930. 05:50:16: Unloading resource group PARTICLES
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  4932. 05:50:16: Unloading resource group MODELS_GENERAL_BATTLE
  4933. 05:50:16: Finished unloading resource group MODELS_GENERAL_BATTLE
  4934. 05:50:17: Mesh: Loading human_ship_cruiser.mesh.
  4935. 05:50:17: Skeleton: Loading human_ship_cruiser.skeleton
  4936. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
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  4938. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  4939. 05:50:17: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  4940. 05:50:17: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  4941. 05:50:17: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  4942. 05:50:17: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  4943. 05:50:17: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  4944. 05:50:17: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  4945. 05:50:17: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  4946. 05:50:17: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  4947. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  4948. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  4949. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  4950. 05:50:17: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  4951. 05:50:17: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  4952. 05:50:17: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  4953. 05:50:17: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  4954. 05:50:17: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  4955. 05:50:17: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  4956. 05:50:17: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  4957. 05:50:17: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  4958. 05:50:17: Mesh: Loading human_module_heavy_c_a.mesh.
  4959. 05:50:17: Skeleton: Loading human_module_heavy_c_a.skeleton
  4960. 05:50:17: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  4961. 05:50:17: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  4962. 05:50:17: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  4963. 05:50:17: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  4964. 05:50:17: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  4965. 05:50:17: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  4966. 05:50:17: Mesh: Loading human_module_light_c_b_right.mesh.
  4967. 05:50:17: Skeleton: Loading human_module_light_c_b_right.skeleton
  4968. 05:50:17: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  4969. 05:50:17: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  4970. 05:50:17: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  4971. 05:50:17: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  4972. 05:50:17: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  4973. 05:50:17: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  4974. 05:50:17: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  4975. 05:50:17: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  4976. 05:50:17: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  4977. 05:50:17: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  4978. 05:50:17: Mesh: Loading human_ship_destroyer.mesh.
  4979. 05:50:17: Skeleton: Loading human_ship_destroyer.skeleton
  4980. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  4981. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  4982. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  4983. 05:50:17: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  4984. 05:50:17: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  4985. 05:50:17: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  4986. 05:50:17: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  4987. 05:50:17: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  4988. 05:50:17: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  4989. 05:50:17: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  4990. 05:50:17: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  4991. 05:50:17: Mesh: Loading human_weapon_turret_m_T.mesh.
  4992. 05:50:17: Skeleton: Loading human_weapon_turret_m_T.skeleton
  4993. 05:50:17: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  4994. 05:50:17: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  4995. 05:50:17: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  4996. 05:50:17: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  4997. 05:50:17: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  4998. 05:50:17: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  4999. 05:50:17: Mesh: Loading human_module_heavy_m_a.mesh.
  5000. 05:50:17: Skeleton: Loading human_module_heavy_m_a.skeleton
  5001. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  5002. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  5003. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  5004. 05:50:17: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  5005. 05:50:17: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  5006. 05:50:17: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  5007. 05:50:17: Mesh: Loading human_module_light_s_b_right.mesh.
  5008. 05:50:17: Skeleton: Loading human_module_light_s_b_right.skeleton
  5009. 05:50:17: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  5010. 05:50:17: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  5011. 05:50:17: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  5012. 05:50:17: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  5013. 05:50:17: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  5014. 05:50:17: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  5015. 05:50:17: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  5016. 05:50:17: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  5017. 05:50:17: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  5018. 05:50:17: Mesh: Loading human_module_light_m_b_right.mesh.
  5019. 05:50:17: Skeleton: Loading human_module_light_m_b_right.skeleton
  5020. 05:50:17: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  5021. 05:50:17: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  5022. 05:50:17: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  5023. 05:50:17: Mesh: Loading human_ship_frigate.mesh.
  5024. 05:50:17: Skeleton: Loading human_ship_frigate.skeleton
  5025. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  5026. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  5027. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  5028. 05:50:17: Mesh: Loading human_ship_frigate_LOD1.mesh.
  5029. 05:50:17: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  5030. 05:50:17: Mesh: Loading human_ship_frigate_LOD2.mesh.
  5031. 05:50:17: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  5032. 05:50:17: Mesh: Loading human_ship_frigate_LOD3.mesh.
  5033. 05:50:17: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  5034. 05:50:17: Mesh: Loading human_module_light_s_b.mesh.
  5035. 05:50:17: Skeleton: Loading human_module_light_s_b.skeleton
  5036. 05:50:17: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  5037. 05:50:17: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  5038. 05:50:17: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  5039. 05:50:17: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  5040. 05:50:17: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  5041. 05:50:17: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  5042. 05:50:17: Mesh: Loading human_ship_corvette.mesh.
  5043. 05:50:17: Skeleton: Loading human_ship_corvette.skeleton
  5044. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  5045. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  5046. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  5047. 05:50:17: Mesh: Loading human_ship_corvette_LOD1.mesh.
  5048. 05:50:17: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  5049. 05:50:17: Mesh: Loading human_ship_corvette_LOD2.mesh.
  5050. 05:50:17: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  5051. 05:50:17: Mesh: Loading human_ship_corvette_LOD3.mesh.
  5052. 05:50:17: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  5053. 05:50:17: Mesh: Loading human_module_light_c_b.mesh.
  5054. 05:50:17: Skeleton: Loading human_module_light_c_b.skeleton
  5055. 05:50:17: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  5056. 05:50:17: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  5057. 05:50:17: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  5058. 05:50:17: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  5059. 05:50:17: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  5060. 05:50:17: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  5061. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  5062. 05:50:17: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  5063. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  5064. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  5065. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  5066. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  5067. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  5068. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  5069. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  5070. 05:50:17: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  5071. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  5072. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  5073. 05:50:17: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  5074. 05:50:17: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  5075. 05:50:17: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  5076. 05:50:17: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  5077. 05:50:17: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  5078. 05:50:17: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  5079. 05:50:17: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  5080. 05:50:17: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  5081. 05:50:17: Mesh: Loading human_structure_repairdock_a.mesh.
  5082. 05:50:17: Skeleton: Loading human_structure_repairdock_a.skeleton
  5083. 05:50:17: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  5084. 05:50:17: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  5085. 05:50:17: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  5086. 05:50:17: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  5087. 05:50:17: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  5088. 05:50:17: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  5089. 05:50:17: Mesh: Loading human_structure_shipyard_a.mesh.
  5090. 05:50:17: Skeleton: Loading human_structure_shipyard_a.skeleton
  5091. 05:50:17: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  5092. 05:50:17: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  5093. 05:50:17: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  5094. 05:50:17: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  5095. 05:50:17: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  5096. 05:50:17: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  5097. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  5098. 05:50:17: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  5099. 05:50:17: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  5100. 05:50:17: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  5101. 05:50:17: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  5102. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  5103. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  5104. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  5105. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  5106. 05:50:17: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  5107. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  5108. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  5109. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  5110. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  5111. 05:50:17: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  5112. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  5113. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  5114. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  5115. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  5116. 05:50:17: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  5117. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  5118. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  5119. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  5120. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  5121. 05:50:17: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  5122. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  5123. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  5124. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  5125. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  5126. 05:50:17: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  5127. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  5128. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  5129. 05:50:17: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  5130. 05:50:17: Mesh: Loading human_structure_miningstation_a.mesh.
  5131. 05:50:17: Skeleton: Loading human_structure_miningstation_a.skeleton
  5132. 05:50:17: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  5133. 05:50:17: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  5134. 05:50:17: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  5135. 05:50:17: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  5136. 05:50:17: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  5137. 05:50:17: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  5138. 05:50:17: Mesh: Loading placeholder.mesh.
  5139. 05:51:35: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: ShipDesigner/RttTexModel
  5140. 05:51:35: Released D3D9 texture: ShipDesigner/RttTexModel
  5141. 05:51:35: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  5142. 05:51:35: Released D3D9 texture: sightRadii_RttTex
  5143. 05:51:35: D3D9 Device 0x[0740C1A0] entered lost state
  5144. 05:51:35: !!! Direct3D Device successfully restored.
  5145. 05:51:35: D3D9 device: 0x[0740C1A0] was reset
  5146. 05:52:59: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: ShipDesigner/RttTexModel
  5147. 05:52:59: Released D3D9 texture: ShipDesigner/RttTexModel
  5148. 05:52:59: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  5149. 05:52:59: Released D3D9 texture: sightRadii_RttTex
  5150. 05:52:59: D3D9 Device 0x[0740C1A0] entered lost state
  5151. 05:52:59: !!! Direct3D Device successfully restored.
  5152. 05:52:59: D3D9 device: 0x[0740C1A0] was reset
  5153. 05:53:19: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: ShipDesigner/RttTexModel
  5154. 05:53:19: Released D3D9 texture: ShipDesigner/RttTexModel
  5155. 05:53:19: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  5156. 05:53:19: Released D3D9 texture: sightRadii_RttTex
  5157. 05:53:19: D3D9 Device 0x[0740C1A0] entered lost state
  5158. 05:53:19: !!! Direct3D Device successfully restored.
  5159. 05:53:19: D3D9 device: 0x[0740C1A0] was reset
  5160. 05:54:19: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: ShipDesigner/RttTexModel
  5161. 05:54:19: Released D3D9 texture: ShipDesigner/RttTexModel
  5162. 05:54:19: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  5163. 05:54:19: Released D3D9 texture: sightRadii_RttTex
  5164. 05:54:19: D3D9 Device 0x[0740C1A0] entered lost state
  5165. 05:54:19: !!! Direct3D Device successfully restored.
  5166. 05:54:19: D3D9 device: 0x[0740C1A0] was reset
  5167. 05:57:20: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: ShipDesigner/RttTexModel
  5168. 05:57:20: Released D3D9 texture: ShipDesigner/RttTexModel
  5169. 05:57:20: D3D9 device: 0x[0740C1A0] lost. Releasing D3D9 texture: sightRadii_RttTex
  5170. 05:57:20: Released D3D9 texture: sightRadii_RttTex
  5171. 05:57:20: D3D9 Device 0x[0740C1A0] entered lost state
  5172. 05:57:20: !!! Direct3D Device successfully restored.
  5173. 05:57:20: D3D9 device: 0x[0740C1A0] was reset
  5174. 05:57:29: Texture: Avatar_Ramos.png: Loading 1 faces(PF_A8R8G8B8,150x200x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,150x200x1.
  5175. 06:01:14: Mesh: Loading boneset_medium.mesh.
  5176. 06:01:14: Skeleton: Loading boneset_medium.skeleton
  5177. 06:01:14: Mesh: Loading xor_weapon_pod_l_ximpulse_long_x1.mesh.
  5178. 06:01:14: Skeleton: Loading xor_weapon_pod_l_ximpulse_long_x1.skeleton
  5179. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_D.dds' with 9 mip map levels
  5180. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_N.dds' with 9 mip map levels
  5181. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_weapons_pods_lm_CA.dds' with 9 mip map levels
  5182. 06:01:14: Mesh: Loading xor_weapon_pod_l_ximpulse_long_x2.mesh.
  5183. 06:01:14: Skeleton: Loading xor_weapon_pod_l_ximpulse_long_x2.skeleton
  5184. 06:01:14: Mesh: Loading xor_weapon_pod_l_ximpulse_x2.mesh.
  5185. 06:01:14: Skeleton: Loading xor_weapon_pod_l_ximpulse_x2.skeleton
  5186. 06:01:14: Mesh: Loading xor_module_medium_A1c.mesh.
  5187. 06:01:14: Skeleton: Loading xor_module_medium_A1c.skeleton
  5188. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_A_D.dds' with 0 mip map levels
  5189. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_A_N.dds' with 0 mip map levels
  5190. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_module_medium_A_CA.dds' with 0 mip map levels
  5191. 06:01:14: Mesh: Loading xor_module_medium_A1c_LOD1.mesh.
  5192. 06:01:14: Skeleton: Loading xor_module_medium_A1c_LOD1.skeleton
  5193. 06:01:14: Mesh: Loading xor_module_medium_A1c_LOD2.mesh.
  5194. 06:01:14: Skeleton: Loading xor_module_medium_A1c_LOD2.skeleton
  5195. 06:01:14: Mesh: Loading xor_module_medium_A1c_LOD3.mesh.
  5196. 06:01:14: Skeleton: Loading xor_module_medium_A1c_LOD3.skeleton
  5197. 06:01:14: Mesh: Loading xor_module_light_A1m.mesh.
  5198. 06:01:14: Skeleton: Loading xor_module_light_A1m.skeleton
  5199. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_D.dds' with 9 mip map levels
  5200. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_N.dds' with 9 mip map levels
  5201. 06:01:14: D3D9 : Loading 2D Texture, image name : 'xor_module_light_A_CA.dds' with 9 mip map levels
  5202. 06:01:14: Mesh: Loading xor_module_light_A1m_LOD1.mesh.
  5203. 06:01:14: Skeleton: Loading xor_module_light_A1m_LOD1.skeleton
  5204. 06:01:14: Mesh: Loading xor_module_light_A1m_LOD2.mesh.
  5205. 06:01:14: Skeleton: Loading xor_module_light_A1m_LOD2.skeleton
  5206. 06:01:14: Mesh: Loading xor_module_light_A1m_LOD3.mesh.
  5207. 06:01:14: Skeleton: Loading xor_module_light_A1m_LOD3.skeleton
  5208. 06:01:24: Texture: human_structure_glass_D_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  5209. 06:01:24: Texture: human_structure_glass_N_UC.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  5210. 06:01:53: Mesh: Loading xor_module_medium_A_1_collision.mesh.
  5211. 06:01:55: Unloading resource group MODELS_HUMANS
  5212. 06:01:55: Finished unloading resource group MODELS_HUMANS
  5213. 06:01:55: Unloading resource group MODELS_XOR
  5214. 06:01:55: Finished unloading resource group MODELS_XOR
  5215. 06:01:55: Unloading resource group MODELS_ARTHROX
  5216. 06:01:55: Finished unloading resource group MODELS_ARTHROX
  5217. 06:01:55: Unloading resource group PARTICLES
  5218. 06:01:55: Finished unloading resource group PARTICLES
  5219. 06:01:55: Unloading resource group MODELS_GENERAL_BATTLE
  5220. 06:01:55: Finished unloading resource group MODELS_GENERAL_BATTLE
  5221. 06:01:55: Mesh: Loading human_ship_cruiser.mesh.
  5222. 06:01:55: Skeleton: Loading human_ship_cruiser.skeleton
  5223. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_D.dds' with 10 mip map levels
  5224. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_N.dds' with 10 mip map levels
  5225. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_CA.dds' with 10 mip map levels
  5226. 06:01:55: Mesh: Loading human_ship_cruiser_LOD1.mesh.
  5227. 06:01:55: Skeleton: Loading human_ship_cruiser_LOD1.skeleton
  5228. 06:01:55: Mesh: Loading human_ship_cruiser_LOD2.mesh.
  5229. 06:01:55: Skeleton: Loading human_ship_cruiser_LOD2.skeleton
  5230. 06:01:55: Mesh: Loading human_ship_cruiser_LOD3.mesh.
  5231. 06:01:55: Skeleton: Loading human_ship_cruiser_LOD3.skeleton
  5232. 06:01:55: Mesh: Loading human_weapon_turret_l_T_xodd.mesh.
  5233. 06:01:55: Skeleton: Loading human_weapon_turret_l_T_xodd.skeleton
  5234. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_D.dds' with 9 mip map levels
  5235. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_N.dds' with 9 mip map levels
  5236. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_weapons_turrets_lm_CA.dds' with 9 mip map levels
  5237. 06:01:55: Mesh: Loading human_weapon_turret_l_A_particle_long_x3.mesh.
  5238. 06:01:55: Skeleton: Loading human_weapon_turret_l_A_particle_long_x3.skeleton
  5239. 06:01:55: Mesh: Loading human_weapon_turret_l_T_xeven.mesh.
  5240. 06:01:55: Skeleton: Loading human_weapon_turret_l_T_xeven.skeleton
  5241. 06:01:55: Mesh: Loading human_weapon_turret_l_A_particle_x2.mesh.
  5242. 06:01:55: Skeleton: Loading human_weapon_turret_l_A_particle_x2.skeleton
  5243. 06:01:55: Mesh: Loading human_weapon_turret_l_A_particle_x1.mesh.
  5244. 06:01:55: Skeleton: Loading human_weapon_turret_l_A_particle_x1.skeleton
  5245. 06:01:55: Mesh: Loading human_module_heavy_c_a.mesh.
  5246. 06:01:55: Skeleton: Loading human_module_heavy_c_a.skeleton
  5247. 06:01:55: Mesh: Loading human_module_heavy_c_a_LOD1.mesh.
  5248. 06:01:55: Skeleton: Loading human_module_heavy_c_a_LOD1.skeleton
  5249. 06:01:55: Mesh: Loading human_module_heavy_c_a_LOD2.mesh.
  5250. 06:01:55: Skeleton: Loading human_module_heavy_c_a_LOD2.skeleton
  5251. 06:01:55: Mesh: Loading human_module_heavy_c_a_LOD3.mesh.
  5252. 06:01:55: Skeleton: Loading human_module_heavy_c_a_LOD3.skeleton
  5253. 06:01:55: Mesh: Loading human_module_light_c_b_right.mesh.
  5254. 06:01:55: Skeleton: Loading human_module_light_c_b_right.skeleton
  5255. 06:01:55: Mesh: Loading human_module_light_c_b_right_LOD1.mesh.
  5256. 06:01:55: Skeleton: Loading human_module_light_c_b_right_LOD1.skeleton
  5257. 06:01:55: Mesh: Loading human_module_light_c_b_right_LOD2.mesh.
  5258. 06:01:55: Skeleton: Loading human_module_light_c_b_right_LOD2.skeleton
  5259. 06:01:55: Mesh: Loading human_module_light_c_b_right_LOD3.mesh.
  5260. 06:01:55: Skeleton: Loading human_module_light_c_b_right_LOD3.skeleton
  5261. 06:01:55: Mesh: Loading human_weapon_turret_l_A_particle_long_x2.mesh.
  5262. 06:01:55: Skeleton: Loading human_weapon_turret_l_A_particle_long_x2.skeleton
  5263. 06:01:55: Mesh: Loading human_weapon_turret_l_A_particle_x4.mesh.
  5264. 06:01:55: Skeleton: Loading human_weapon_turret_l_A_particle_x4.skeleton
  5265. 06:01:55: Mesh: Loading human_ship_destroyer.mesh.
  5266. 06:01:55: Skeleton: Loading human_ship_destroyer.skeleton
  5267. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_D.dds' with 9 mip map levels
  5268. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_N.dds' with 9 mip map levels
  5269. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_destroyer_CA.dds' with 9 mip map levels
  5270. 06:01:55: Mesh: Loading human_ship_destroyer_LOD1.mesh.
  5271. 06:01:55: Skeleton: Loading human_ship_destroyer_LOD1.skeleton
  5272. 06:01:55: Mesh: Loading human_ship_destroyer_LOD2.mesh.
  5273. 06:01:55: Skeleton: Loading human_ship_destroyer_LOD2.skeleton
  5274. 06:01:55: Mesh: Loading human_ship_destroyer_LOD3.mesh.
  5275. 06:01:55: Skeleton: Loading human_ship_destroyer_LOD3.skeleton
  5276. 06:01:55: Mesh: Loading human_weapon_turret_l_A_particle_long_x1.mesh.
  5277. 06:01:55: Skeleton: Loading human_weapon_turret_l_A_particle_long_x1.skeleton
  5278. 06:01:55: Mesh: Loading human_weapon_turret_m_T.mesh.
  5279. 06:01:55: Skeleton: Loading human_weapon_turret_m_T.skeleton
  5280. 06:01:55: Mesh: Loading human_weapon_turret_m_A_particle_x2.mesh.
  5281. 06:01:55: Skeleton: Loading human_weapon_turret_m_A_particle_x2.skeleton
  5282. 06:01:55: Mesh: Loading human_weapon_turret_m_A_particle_x2_LOD1.mesh.
  5283. 06:01:55: Mesh: Loading human_weapon_turret_m_A_particle_x3.mesh.
  5284. 06:01:55: Skeleton: Loading human_weapon_turret_m_A_particle_x3.skeleton
  5285. 06:01:55: Mesh: Loading human_weapon_turret_m_A_particle_x3_LOD1.mesh.
  5286. 06:01:55: Mesh: Loading human_module_heavy_m_a.mesh.
  5287. 06:01:55: Skeleton: Loading human_module_heavy_m_a.skeleton
  5288. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_module_m_D.dds' with 10 mip map levels
  5289. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_module_m_N.dds' with 10 mip map levels
  5290. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_module_m_CA.dds' with 10 mip map levels
  5291. 06:01:55: Mesh: Loading human_module_heavy_m_a_LOD1.mesh.
  5292. 06:01:55: Mesh: Loading human_module_heavy_m_a_LOD2.mesh.
  5293. 06:01:55: Mesh: Loading human_module_heavy_m_a_LOD3.mesh.
  5294. 06:01:55: Mesh: Loading human_module_light_s_b_right.mesh.
  5295. 06:01:55: Skeleton: Loading human_module_light_s_b_right.skeleton
  5296. 06:01:55: Mesh: Loading human_module_light_s_b_right_LOD1.mesh.
  5297. 06:01:55: Skeleton: Loading human_module_light_s_b_right_LOD1.skeleton
  5298. 06:01:55: Mesh: Loading human_module_light_s_b_right_LOD2.mesh.
  5299. 06:01:55: Skeleton: Loading human_module_light_s_b_right_LOD2.skeleton
  5300. 06:01:55: Mesh: Loading human_module_light_s_b_right_LOD3.mesh.
  5301. 06:01:55: Skeleton: Loading human_module_light_s_b_right_LOD3.skeleton
  5302. 06:01:55: Mesh: Loading human_weapon_turret_m_A_particle_long_x1.mesh.
  5303. 06:01:55: Skeleton: Loading human_weapon_turret_m_A_particle_long_x1.skeleton
  5304. 06:01:55: Mesh: Loading human_weapon_turret_m_A_particle_long_x1_LOD1.mesh.
  5305. 06:01:55: Mesh: Loading human_module_light_m_b_right.mesh.
  5306. 06:01:55: Skeleton: Loading human_module_light_m_b_right.skeleton
  5307. 06:01:55: Mesh: Loading human_module_light_m_b_right_LOD1.mesh.
  5308. 06:01:55: Mesh: Loading human_module_light_m_b_right_LOD2.mesh.
  5309. 06:01:55: Mesh: Loading human_module_light_m_b_right_LOD3.mesh.
  5310. 06:01:55: Mesh: Loading human_ship_frigate.mesh.
  5311. 06:01:55: Skeleton: Loading human_ship_frigate.skeleton
  5312. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_D.dds' with 9 mip map levels
  5313. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_N.dds' with 9 mip map levels
  5314. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_frigate_CA.dds' with 9 mip map levels
  5315. 06:01:55: Mesh: Loading human_ship_frigate_LOD1.mesh.
  5316. 06:01:55: Skeleton: Loading human_ship_frigate_LOD1.skeleton
  5317. 06:01:55: Mesh: Loading human_ship_frigate_LOD2.mesh.
  5318. 06:01:55: Skeleton: Loading human_ship_frigate_LOD2.skeleton
  5319. 06:01:55: Mesh: Loading human_ship_frigate_LOD3.mesh.
  5320. 06:01:55: Skeleton: Loading human_ship_frigate_LOD3.skeleton
  5321. 06:01:55: Mesh: Loading human_module_light_s_b.mesh.
  5322. 06:01:55: Skeleton: Loading human_module_light_s_b.skeleton
  5323. 06:01:55: Mesh: Loading human_module_light_s_b_LOD1.mesh.
  5324. 06:01:55: Skeleton: Loading human_module_light_s_b_LOD1.skeleton
  5325. 06:01:55: Mesh: Loading human_module_light_s_b_LOD2.mesh.
  5326. 06:01:55: Skeleton: Loading human_module_light_s_b_LOD2.skeleton
  5327. 06:01:55: Mesh: Loading human_module_light_s_b_LOD3.mesh.
  5328. 06:01:55: Skeleton: Loading human_module_light_s_b_LOD3.skeleton
  5329. 06:01:55: Mesh: Loading human_ship_corvette.mesh.
  5330. 06:01:55: Skeleton: Loading human_ship_corvette.skeleton
  5331. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_D.dds' with 9 mip map levels
  5332. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_N.dds' with 9 mip map levels
  5333. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_corvette_CA.dds' with 9 mip map levels
  5334. 06:01:55: Mesh: Loading human_ship_corvette_LOD1.mesh.
  5335. 06:01:55: Skeleton: Loading human_ship_corvette_LOD1.skeleton
  5336. 06:01:55: Mesh: Loading human_ship_corvette_LOD2.mesh.
  5337. 06:01:55: Skeleton: Loading human_ship_corvette_LOD2.skeleton
  5338. 06:01:55: Mesh: Loading human_ship_corvette_LOD3.mesh.
  5339. 06:01:55: Skeleton: Loading human_ship_corvette_LOD3.skeleton
  5340. 06:01:55: Mesh: Loading human_module_light_c_b.mesh.
  5341. 06:01:55: Skeleton: Loading human_module_light_c_b.skeleton
  5342. 06:01:55: Mesh: Loading human_module_light_c_b_LOD1.mesh.
  5343. 06:01:55: Skeleton: Loading human_module_light_c_b_LOD1.skeleton
  5344. 06:01:55: Mesh: Loading human_module_light_c_b_LOD2.mesh.
  5345. 06:01:55: Skeleton: Loading human_module_light_c_b_LOD2.skeleton
  5346. 06:01:55: Mesh: Loading human_module_light_c_b_LOD3.mesh.
  5347. 06:01:55: Skeleton: Loading human_module_light_c_b_LOD3.skeleton
  5348. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1.mesh.
  5349. 06:01:55: Skeleton: Loading human_structure_station_mc_wreckage_stay_1.skeleton
  5350. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_D.dds' with 10 mip map levels
  5351. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_N.dds' with 10 mip map levels
  5352. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_structure_stationsKit_CA.dds' with 10 mip map levels
  5353. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD1.mesh.
  5354. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD2.mesh.
  5355. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_1_LOD3.mesh.
  5356. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2.mesh.
  5357. 06:01:55: Skeleton: Loading human_structure_station_mc_wreckage_stay_2.skeleton
  5358. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD1.mesh.
  5359. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD2.mesh.
  5360. 06:01:55: Mesh: Loading human_structure_station_mc_wreckage_stay_2_LOD3.mesh.
  5361. 06:01:55: Mesh: Loading human_ship_cruiser_wreckage_stay_1.mesh.
  5362. 06:01:55: Skeleton: Loading human_ship_cruiser_wreckage_stay_1.skeleton
  5363. 06:01:55: D3D9 : Loading 2D Texture, image name : 'human_ship_cruiser_damage_MASK.dds' with 8 mip map levels
  5364. 06:01:55: Mesh: Loading human_ship_cruiser_wreckage_stay_2.mesh.
  5365. 06:01:55: Skeleton: Loading human_ship_cruiser_wreckage_stay_2.skeleton
  5366. 06:01:55: Mesh: Loading human_ship_cruiser_wreckage_stay_3.mesh.
  5367. 06:01:55: Skeleton: Loading human_ship_cruiser_wreckage_stay_3.skeleton
  5368. 06:01:55: Mesh: Loading human_structure_repairdock_a.mesh.
  5369. 06:01:55: Skeleton: Loading human_structure_repairdock_a.skeleton
  5370. 06:01:55: Mesh: Loading human_structure_repairdock_a_LOD1.mesh.
  5371. 06:01:55: Skeleton: Loading human_structure_repairdock_a_LOD1.skeleton
  5372. 06:01:55: Mesh: Loading human_structure_repairdock_a_LOD2.mesh.
  5373. 06:01:55: Skeleton: Loading human_structure_repairdock_a_LOD2.skeleton
  5374. 06:01:55: Mesh: Loading human_structure_repairdock_a_LOD3.mesh.
  5375. 06:01:55: Skeleton: Loading human_structure_repairdock_a_LOD3.skeleton
  5376. 06:01:55: Mesh: Loading human_structure_shipyard_a.mesh.
  5377. 06:01:55: Skeleton: Loading human_structure_shipyard_a.skeleton
  5378. 06:01:55: Mesh: Loading human_structure_shipyard_a_LOD1.mesh.
  5379. 06:01:55: Skeleton: Loading human_structure_shipyard_a_LOD1.skeleton
  5380. 06:01:55: Mesh: Loading human_structure_shipyard_a_LOD2.mesh.
  5381. 06:01:55: Skeleton: Loading human_structure_shipyard_a_LOD2.skeleton
  5382. 06:01:55: Mesh: Loading human_structure_shipyard_a_LOD3.mesh.
  5383. 06:01:55: Skeleton: Loading human_structure_shipyard_a_LOD3.skeleton
  5384. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1.mesh.
  5385. 06:01:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_1.skeleton
  5386. 06:01:55: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_D.dds' with 10 mip map levels
  5387. 06:01:55: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_N.dds' with 10 mip map levels
  5388. 06:01:55: D3D9 : Loading 2D Texture, image name : 'xor_structures_stations_base_CA.dds' with 10 mip map levels
  5389. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD1.mesh.
  5390. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD2.mesh.
  5391. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_1_LOD3.mesh.
  5392. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2.mesh.
  5393. 06:01:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_2.skeleton
  5394. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD1.mesh.
  5395. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD2.mesh.
  5396. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_2_LOD3.mesh.
  5397. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3.mesh.
  5398. 06:01:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_3.skeleton
  5399. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD1.mesh.
  5400. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD2.mesh.
  5401. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_3_LOD3.mesh.
  5402. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4.mesh.
  5403. 06:01:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_4.skeleton
  5404. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD1.mesh.
  5405. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD2.mesh.
  5406. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_4_LOD3.mesh.
  5407. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5.mesh.
  5408. 06:01:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_5.skeleton
  5409. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD1.mesh.
  5410. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD2.mesh.
  5411. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_5_LOD3.mesh.
  5412. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6.mesh.
  5413. 06:01:55: Skeleton: Loading xor_structure_station_c_a_wreckage_stay_6.skeleton
  5414. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD1.mesh.
  5415. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD2.mesh.
  5416. 06:01:55: Mesh: Loading xor_structure_station_c_a_wreckage_stay_6_LOD3.mesh.
  5417. 06:01:55: Mesh: Loading human_structure_miningstation_a.mesh.
  5418. 06:01:55: Skeleton: Loading human_structure_miningstation_a.skeleton
  5419. 06:01:55: Mesh: Loading human_structure_miningstation_a_LOD1.mesh.
  5420. 06:01:55: Skeleton: Loading human_structure_miningstation_a_LOD1.skeleton
  5421. 06:01:55: Mesh: Loading human_structure_miningstation_a_LOD2.mesh.
  5422. 06:01:55: Skeleton: Loading human_structure_miningstation_a_LOD2.skeleton
  5423. 06:01:55: Mesh: Loading human_structure_miningstation_a_LOD3.mesh.
  5424. 06:01:55: Skeleton: Loading human_structure_miningstation_a_LOD3.skeleton
  5425. 06:01:55: Mesh: Loading placeholder.mesh.
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