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Eobard Love, The Spellbane

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Sep 25th, 2016
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  1. Name: Eobard Love, The Spellbane
  2. Race: Human
  3. Class: 20 Eldritch Guardian/Mutation Warrior Fighter VMC Barbarian (Unchained)
  4. Alignment: TN
  5. Age: 78
  6.  
  7.  
  8. Stat - Base - Mutagen - Rage - Level - Item - Aging - Strength of Giants - Strength of Beasts - Wish
  9. Str - 18 - 8 - 0 - 4 - 6 - 0 - 6 - 6 - 0 = 48
  10. Dex - 13 - 4 - 0 - 0 - 6 - 0 - (-2) - 0 - 1 = 22
  11. Con - 18 - 6 - 0 - 0 - 6 - 0 - 4 - 0 - 0 = 34
  12. Int - 7 - (-2) - 0 - 0 - 2 - 3 - 0 - 0 - 0 = 10
  13. Wis - 13 - (-2) - 0 - 0 - 6 - 3 - 0 - 0 - 0 = 20
  14. Cha - 7 - (-2) - 0 - 1 - 6 - 3 - 0 - 0 - 0 = 15
  15.  
  16. Saves:
  17. Fortitude: 12 (base) + 5 (item) + 2 (lucky horseshoe w/ fate’s favored) + 12 (constitution bonus) + 1 (wayfinder) + 1 (flawed green prism) + 1 (Altar of Sarenrae) + 2 (Halo of Inner Calm) = +36 + 7 (superstitious, only against spells/SLA/supernatural) = +43 (48)
  18.  
  19. Reflex: 6 (base) + 5 (cloak) + 6 (Fighter’s Reflexes) + 2 (lucky horseshoe w/ fate’s favored) + 7 (dexterity bonus) + 1 (flawed green prism) + 2 (Halo of Inner Calm) = +29 + 7 (superstitious, only against spells/SLA/supernatural) = +36 (41)
  20.  
  21. Will: 6 (base) + 5 (cloak) + 2 (lucky horseshoe w/ fate’s favored) + 5 (wisdom modifier) + 2 (Hedgehog Familiar) + 3 (Rage) + 1 (Carefully Hidden) + 1 (flawed green prism) + 2 (Halo of Inner Calm) = 27 + 7 (superstitious, only against spells/SLA/supernatural) = 34 + 5 (bravery, works only against mind effecting) + 4 (shadow piercings, only works against mind effecting) = +43 (48)
  22.  
  23. Immune to Energy Drain/Negative Energy
  24. +2 against Divination effects
  25. +4 against Death Effects
  26. Dragonbane Divination Sticks increase 1 save by 2 each day (provides a +3 luck bonus, increased to 4 by fate’s favored), randomly determined.
  27. Immune to effects foiled by Nondetection
  28. Immune to effects that target the Soul
  29. Can give +5 to saves with Guarding weapon enhancement
  30. Reroll once a day as a free action.
  31. Does not need to breath.
  32. If fatigues takes 1d6 nonlethal damage instead, if exhausted takes 1d6 nonlethal damage and is fatigues instead.
  33. Once a day before rolling he can choose the result of the roll.
  34.  
  35. AC: 10 (base) + 9 (Mithral Celestial Plate Armor) + 5 (enhancement bonus to armor) + 7 (dexterity modifier) + 2 (defensive weapon training) + 3 (enhancement from defensive weapon training) + 1 (Dusty Rose Ioun Stone) + 6 (natural armor from mutagen) + 5 (enhancement to natural armor from amulet) + 5 (deflection from ring) + 1 (dodge from haste) + 6 (guarded stance) - 2 (rage) - 1 (size) = 57 AC (27 Touch) (44 Flat Footed) (2 higher against first 3 attacks) (can redirect one of first 3 attacks to Hedgehog)
  36.  
  37. HP: 651HP
  38. DR: 3/-
  39.  
  40. Senses: Constantly See Invisibility/See Ethereal, Darkvision 120ft, Blindsense 120ft; +41 Perception
  41. Movement: Ground: 60ft; Fly: 90ft; Dimension Door SLA 3/day
  42.  
  43. Headband of Mental Superiority +6/+2 - 96000gp
  44. - +6 enhancement bonus to Wisdom, and Charisma/ +2 to intelligence
  45. Belt of Physical Perfection +6/Cord of Stubborn Resolve - 160500gp
  46. - +6 Enhancement Bonus to Strength, Dexterity, and Constitution
  47. “Heartfelt Goodbye” +5 Intelligent Cold iron Keen Guarding Falchion (with Locked Gauntlet)- 109600gp (crafted for 36533gp)
  48. Telepathy, Blindsense, Senses 120ft
  49. "Final Embrace" +2 Intelligent Disruption Great Club- 104508gp (crafted for 34836gp)
  50. Can cast Deathward at will
  51. +1 Seeking Cyclonic Sling - 32000gp
  52. Iron Circlet of Guarded Soul/Halo of Inner Calm/Cyclops Helm - 64400gp
  53. +5 Milthral Celestial Plate Armor - 50000gp
  54. Amulet of Natural Armor/Monkey’s Paw - 43000gp
  55. Ring of Freedom of Movement - 40000gp
  56. Ring of Deflection +5 - 50000gp
  57. Spectral Shroud - 26000gp
  58. Mantle of Immortality/Cloak of Resistance +5 - 87500gp
  59. Boots of Speed - 12000gp
  60. Gloves of Dueling - 15000gp
  61. Eyes of the Eagle - 2500gp
  62. Dragonbane Divination Sticks - 6400gp
  63. Wayfinder - 500gp
  64. Shadowpiercings (Major Head) - 6000gp
  65. Altar of Sarenrae - 8000gp
  66. Lucky Horseshoe - 6400gp
  67.  
  68.  
  69. Ioun Stones:
  70. Dusty Rose Prism - 5000gp
  71. Cracked Pale Blue Rhomboid - 200gp
  72. Cracked Pale Green Prism - 4000gp
  73. Flawed Pale Green Prism - 28000gp
  74. Iridescent Spindle - 18000g
  75.  
  76. Retraining:
  77. 2000gp
  78.  
  79. Wishes:
  80. +1 Dex - 26530gp
  81.  
  82. Total: 852899gp
  83. Remaining: 27101gp
  84.  
  85. Attack Cycle: 5 attacks with Heartfelt Goodbye + 1 bite
  86. 20 (BAB) + 19 (Strength modifier) + 3 (rage) + 2 (Bane) + 6 (Weapon Training + Dueling Gloves) + 5 (Enhancement Bonus) + 1 (Flawed Pale Green Prism) + 1 (Cracked Pale Green Prism) = +57 (+51 w/ power attack)
  87.  
  88. Weapon Attacks w/o Power Attack
  89. To Hit: +57/+57/+52/+47/+42; Damage: 2d6+44+2d6; Crit: 15-20 crit range, automatically confirms, X3
  90.  
  91. Weapon Attacks w/ Power Attack
  92. To Hit: +51/+51/+46/+41/+36; Damage: 2d6+62+2d6; Crit: 15-20 crit range, automatically confirms, X3
  93.  
  94. Natural Attak w/o Power Attack
  95. To Hit: +44; Damage: 2d6+22; Crit: automatically confirms, X2
  96.  
  97. Natural Attack w/ Power Attack
  98. To Hit: +38; Damage: 2d6+34; Crit: automatically confirms, X2
  99.  
  100. CMB: +44 (for maneuvers made w/o weapon), +57 (for maneuvers made w/ weapon)
  101. CMD: 10 (base) + 20 (BaB) + 19 (strength mod) + 7 (dex mod) + 5 (ring) + 1 (haste) + 6 (guarded stance) + 2 (defensive weapon training) + 2 (bodyguard) + 6 (weapon training) + 1 (flawed green prism) = 79CMD (83 against Sunder) (93 against Disarm, but is Immune to Disarm)
  102.  
  103. Traits:
  104. Fate’s Favored
  105. Carefully Hidden
  106.  
  107. Feats:
  108. Human Alt - Skill Focus (Survival)
  109. 1st – Extra Rage Power (retrained)
  110. F1 - Eldritch Guardian
  111. F2 - Eldritch Guardian
  112. 3rd - VMC
  113. F4 - Combat Expertise
  114. 5th – Signature Skill (Craft)
  115. F6 - Advanced Weapon Training (Combat Competence)
  116. 7th - VMC
  117. F8 – Power Attack
  118. Human Alt - Skill Focus (Perception)
  119. 9th - Eldritch Heritage
  120. F10 - Cut From The Air
  121. 11th - VMC
  122. F12 - Advanced Weapon Training (Item Mastery (Weapon Material Mastery))
  123. 13th – Improved Eldritch Heritage
  124. F14 – Smash From the Air
  125. 15th - VMC
  126. Human Alt - Skill Focus (UMD)
  127. F16 - Advanced Weapon Training (Item Mastery (Teleportation Mastery))
  128. 17th – Greater Eldritch Heritage
  129. F18 - Devastating Assault
  130. 19th - VMC
  131. F20 - Combat Reflexes
  132.  
  133. Discoveries:
  134. 7th - Wings
  135. 11th - Feral Mutagen
  136. 15th - Greater Mutagen
  137. 19th - Grand Mutagen
  138.  
  139. Rage Powers:
  140. Superstitious
  141. Guarded Stance
  142.  
  143. Sorcerer Bloodline Abilities:
  144. Touch of Rage
  145. Strength of the Beast
  146. Power of Giants
  147.  
  148. Class Features:
  149. Uncanny Dodge
  150. Damage Reduction
  151. Weapon Training
  152. Fighter’s Reflexes
  153. Defensive Weapon Training
  154. Warrior Spirit
  155. Weapon Mastery
  156. Familiar
  157. Share Training
  158. Mutagen
  159. Mutagen Discoveries
  160.  
  161. Familiar:
  162. Protector Hedgehog
  163.  
  164. Skills:
  165. Perception - +41
  166. Intimidate - +28
  167. UMD - +34
  168. Craft (Weapons) - +27
  169.  
  170. Tactics:
  171. Use Warrior's Spirit to give his sword Training to give himself Advanced Weapon Training to give himself an Item Mastery Feat or shuffle his ranks in Intimidate between Diplomacy, Bluff, Intimidate, and Ride. Also use Warrior's Spirit to give his weapon Bane, or an Alignment enhancement.
  172.  
  173. Eobard must periodically kill undead in an negotiation with his hammer in exchange for constant Death Ward. The frequency depends on how the hammer is feeling. Eobard must also negotiate with Heartfelt Goodbye and kill a certain number of arcane casters to gain a luck bonus to attack and damage.
  174.  
  175. In combat Eobard attempt to end it as soon as possible, teleporting to who he believes is the most dangerous foe, and on the following round performing a full attack. If he believes there is a chance of losing he instead uses a Plane Shift scroll and flees to a random location on a random plane.
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