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Mar 31st, 2018
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  1. WeaponData
  2. {
  3. // Attributes Base.
  4. "printname" "#TF_Weapon_RocketLauncher"
  5. "BuiltRightHanded" "0"
  6. "weight" "3"
  7. "WeaponType" "primary"
  8. "ITEM_FLAG_NOITEMPICKUP" "1"
  9.  
  10. // Primary Attributes.
  11. "Damage" "90"
  12. "Range" "0"
  13. "BulletsPerShot" "1"
  14. "Spread" "0.0"
  15. "PunchAngle" "1.5"
  16. "TimeFireDelay" "0.8"
  17. "TimeIdle" "0.8"
  18. "TimeIdleEmpty" "0.8"
  19. "TimeReloadStart" "0.1"
  20. "TimeReload" "0.83"
  21. "primary_ammo" "TF_AMMO_PRIMARY"
  22. "ProjectileType" "tf_projectile_balloffire"
  23. "HasTeamSkins_Viewmodel" "1"
  24.  
  25. // Secondary Attributes.
  26. "secondary_ammo" "None"
  27.  
  28. // Buckets.
  29. "bucket" "0"
  30. "bucket_position" "0"
  31.  
  32. "ExplosionEffect" "ExplosionCore_wall"
  33. "ExplosionPlayerEffect" "ExplosionCore_MidAir"
  34. "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
  35.  
  36. "ExplosionSound" "BaseExplosionEffect.Sound"
  37.  
  38. // Muzzleflash
  39. "MuzzleFlashParticleEffect" "muzzle_dragons_fury"
  40.  
  41. // Animation.
  42. //"viewmodel" -viewmodel is now defined in _items_main.txt
  43. //"playermodel" -playermodel is now defined in _items_main.txt
  44. "anim_prefix" "gl"
  45.  
  46. // Sounds.
  47. // Max of 16 per category (ie. max 16 "single_shot" sounds).
  48. SoundData
  49. {
  50. "single_shot" "Weapon_RPG.Single"
  51. "double_shot" "Weapon_FlameThrower.AirBurstAttack"
  52. // "reload" "Weapon_RPG.WorldReload"
  53. "burst" "Weapon_RPG.SingleCrit"
  54. }
  55.  
  56. // Weapon Sprite data is loaded by the Client DLL.
  57. TextureData
  58. {
  59. "weapon"
  60. {
  61. "file" "sprites/bucket_rl"
  62. "x" "0"
  63. "y" "0"
  64. "width" "200"
  65. "height" "128"
  66. }
  67. "weapon_s"
  68. {
  69. "file" "sprites/bucket_rl"
  70. "x" "0"
  71. "y" "0"
  72. "width" "200"
  73. "height" "128"
  74. }
  75. "ammo"
  76. {
  77. "file" "sprites/a_icons1"
  78. "x" "55"
  79. "y" "60"
  80. "width" "73"
  81. "height" "15"
  82. }
  83. "crosshair"
  84. {
  85. "file" "vgui/replay/thumbnails/seeker"
  86. "x" "0"
  87. "y" "0"
  88. "width" "64"
  89. "height" "64"
  90. }
  91. "autoaim"
  92. {
  93. "file" "sprites/crosshairs"
  94. "x" "0"
  95. "y" "48"
  96. "width" "24"
  97. "height" "24"
  98. }
  99. }
  100. }
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