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- if (!attacking)
- {
- if (beenHit)
- {
- image_speed = 0.4;
- SetSpriteFromFace(spriteStaggerNorth, spriteStaggerSouth, spriteStaggerEast, spriteStaggerWest);
- }
- // Moving
- else if (h_spd!=0 || v_spd!=0)
- {
- image_speed = 0.15;
- SetSpriteFromFace(spriteWalkNorth, spriteWalkSouth, spriteWalkEast, spriteWalkWest);
- var _newMoveMask;
- _newMoveMask = instance_create(x,y,objPlayerMove);
- _newMoveMask.face = face;
- _newMoveMask.depth = depth;
- _newMoveMask.image_speed = objPlayerCharacter.image_speed;
- with (_newMoveMask)
- {
- var _weapon;
- _weapon = script_execute(objPlayer.equippedWeapon[ITEM_MOVESET]);
- SetSpriteFromFace(_weapon);
- }
- }
- // Idle
- else if (!attacking)
- {
- image_speed = 0.05;
- SetSpriteFromFace(spriteIdleNorth, spriteIdleSouth, spriteIdleEast, spriteIdleWest);
- var _newIdleMask;
- _newIdleMask = instance_create(x,y,objPlayerIdle);
- _newIdleMask.face = face;
- _newIdleMask.depth = depth;
- _newIdleMask.image_speed = image_speed;
- with (_newIdleMask)
- {
- var _weapon;
- _weapon = script_execute(objPlayer.equippedWeapon[ITEM_IDLESET]);
- SetSpriteFromFace(_weapon);
- }
- }
- }
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