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- Combat Vizier 12, 20 pointbuy
- Feats HU/1/3/5/7/9/11 + Teamwork 1/5/9
- Extra Essence, Expanded Capacity, Essence of the Immortal
- Combat Reflexes, Improved Trip, Greater Trip, Weapon Focus Spear
- Team: Outflank, Precise strike(1d6), Coordinated Maneuvers
- STR 16 DEX 12 CON 14 INT 18 WIS 12 CHA 9
- Essence 14+3(FCB Human)+4(Feats) E-Cap 3+2=5
- 103.15/108k
- Belt of Giant Strength +4 +2 Akashic Catalyst Boots of Speed
- Star Ring (+3 Deflection, +3 Resist all saves, constant Endure Elements, Disguise armor), +2 chain shirt and +2 Buckler
- Veils x7 E /21, Cata+2 2 Invest on Teamwork Field
- Hands Spear of Light E6+2 Line 90ft
- As full BAB=Veil Lv Holy Dmg 1d6+8d6 45ft Melee
- Wrist Storm Gauntlets E5 1d10ea Elec/Sonic/Cold
- Ring Light Whip E0 Trip-Field
- Belt Stone Giant's Girdle E4 +25 THP Shield, 1/min
- Head Sentinel's Helm E0 +2 Sense/Perception
- Body Robe Forgotten Deity E3 25%(35 dark) miss
- Chest Heart of the Wight E1 +3 Profane Saves
- HP 6+38+24+21 = 89, +25 THP Layer AC 10+1+6+3+3=23
- Base output under Haste: 1d6+7+8d6+1d10+1d10+1d10 Avg 55/58 w/precision
- Sequence 12+1+5+1= 19/19/14/9, 23/23/18/13 flanker
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