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- GW Character 5*
- Uno:
- -reduce cooldown on 1st skill
- -2nd skill also gives massive self atk up
- -4th skill cuts all elemental damage by 50% and absorbs damage for 3 turns (can't be used again but have to wait for 10 turns to use it)
- -ougi gives party frontwater effect and barrier
- -1st passive has chance to cut damage by 50%
- -2nd passive gives damage up against fire
- Song:
- -1st skill now gives ability cap up
- -3rd skill is AoE but deals more damage against fewer targets
- -new skill extends debuff duration and deals AoE damage based on no. of debuffs (up to 10 hits)
- -ougi gives party crit up
- -1st passive increases self atk against fewer enemies
- -second passive increases debuff success rate against fewer enemies
- Sarasa:
- -2nd skill gives self atk up in axe mode and hostility down in sword mode, cooldown reduced
- -GZ now does earth resist down and cooldown reduced
- -new skills is 4 turn ougi 100% recharge + one turn atk massive up
- -ougi gives self earth atk up in axe mode and two-hit 999999 damage in sword mode
- -1st passive gives crit up when angered, echo when enraged
- -new passive gives damage up against water(edited)
- Quatre:
- -1st skill gives 2 random debuffs
- -2nd skill hits 6 times and now dispels
- -new skill lets him use his damage abilities up 4 times + debuff success rate up
- -ougi gives party DATA
- -1st passive gives debuff success rate up
- -new passive gives damage up against fire
- Funf
- -1st skill gives party heal + revitalize and cooldown reduced
- -2nd skill gives party debuff resist up and cooldown reduced
- -new skill gives party revive + full heal + guts (i.e. resist death once)
- -ougi gives enemy dark atk down and DATA down
- -1st passive makes him immune to skill seal
- -2nd passive reduces party's dark damage received
- Six
- -1st skill now gives stackable damage cap up/ hostility down
- -2nd skill now counters 3 times and last 2 turns
- -3rd skill now makes him invincible once
- -4th skill dodges all attacks for 6 turns
- -ougi gives dodge rate up
- -new passive is chance to counter when damaged(edited)
- Siete:
- -1st skill now gives 2 Lvs of sword shine, which stacks up to 5 Lvs, duration increased to 5 turns
- -2nd skill gives 30% ougi charge and has cooldown reduced
- -new skill gives party ougi damage up + ougi cap up + party ougi 100% recharge when swordshine is Lv3 and above
- -ougi now gives once invincibility
- -1st passive now breaks party ougi damage cap
- -2nd passive increases damage against earth
- Okto:
- -1st skill gives self ougi damage and ougi cap up
- -3rd skill gives stat up based on absorbed ougi gauge
- -new skills gives self uplift (70%) for 5 turns
- -ougi gives massive self DATA up and party earth atk up for 2 turns
- -1st passive increases DA rate
- -2nd passive increases damage against water
- Nio:
- -2nd skill gives special atk up and DATA up (same type as Korwa's buffs, won't stack)
- -3rd skill gives 2000 barrier
- -new skill gives party guranteed TA and 50% wind echo for 4 turns
- -ougi now extends her special buff
- -1st passive reduces damage received from tuned enemies by 20%
- -new passive increases damage against earth
- Esser:
- -2nd skill now breaklocks
- -3rd skill now gives self buff based on TH
- -new skill gives party buff based on TH + BA
- -ougi increases party skill damage
- -1st passive increases drop rate by 10% + chance to deal massive crit damage
- -new passive increases damage against wind
- Their new passives don't stack with primarch weapons
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