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- 20:16:56: Creating resource group General
- 20:16:56: Creating resource group Internal
- 20:16:56: Creating resource group Autodetect
- 20:16:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 20:16:56: Registering ResourceManager for type Material
- 20:16:56: Registering ResourceManager for type Mesh
- 20:16:56: Registering ResourceManager for type Skeleton
- 20:16:56: MovableObjectFactory for type 'ParticleSystem' registered.
- 20:16:56: OverlayElementFactory for type Panel registered.
- 20:16:56: OverlayElementFactory for type BorderPanel registered.
- 20:16:56: OverlayElementFactory for type TextArea registered.
- 20:16:56: Registering ResourceManager for type Font
- 20:16:56: ArchiveFactory for archive type FileSystem registered.
- 20:16:56: ArchiveFactory for archive type Zip registered.
- 20:16:56: ArchiveFactory for archive type EmbeddedZip registered.
- 20:16:56: DDS codec registering
- 20:16:56: FreeImage version: 3.13.1
- 20:16:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 20:16:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 20:16:56: Registering ResourceManager for type HighLevelGpuProgram
- 20:16:56: Registering ResourceManager for type Compositor
- 20:16:56: MovableObjectFactory for type 'Entity' registered.
- 20:16:56: MovableObjectFactory for type 'Light' registered.
- 20:16:56: MovableObjectFactory for type 'BillboardSet' registered.
- 20:16:56: MovableObjectFactory for type 'ManualObject' registered.
- 20:16:56: MovableObjectFactory for type 'BillboardChain' registered.
- 20:16:56: MovableObjectFactory for type 'RibbonTrail' registered.
- 20:16:56: Loading library RenderSystem_Direct3D9
- 20:16:56: Installing plugin: D3D9 RenderSystem
- 20:16:56: D3D9 : Direct3D9 Rendering Subsystem created.
- 20:16:56: D3D9: Driver Detection Starts
- 20:16:56: D3D9: Driver Detection Ends
- 20:16:56: Plugin successfully installed
- 20:16:56: Loading library RenderSystem_GL
- 20:16:56: Installing plugin: GL RenderSystem
- 20:16:56: OpenGL Rendering Subsystem created.
- 20:16:56: Plugin successfully installed
- 20:16:56: *-*-* OGRE Initialising
- 20:16:56: *-*-* Version 1.8.1 (Byatis)
- 20:16:56: Added resource location './' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/GUI/schemes' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/GUI/imagesets' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/GUI/fonts' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/fonts' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/primitives' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/terrain' of type 'FileSystem' to resource group 'General'
- 20:16:56: Added resource location 'media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
- 20:16:56: Added resource location 'media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
- 20:16:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 20:16:56: D3D9 : RenderSystem Option: FSAA = 0
- 20:16:56: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
- 20:16:56: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 20:16:56: D3D9 : RenderSystem Option: Full Screen = No
- 20:16:56: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
- 20:16:56: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
- 20:16:56: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
- 20:16:56: D3D9 : RenderSystem Option: Use Multihead = Auto
- 20:16:56: D3D9 : RenderSystem Option: VSync = No
- 20:16:56: D3D9 : RenderSystem Option: VSync Interval = 1
- 20:16:56: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
- 20:16:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 20:16:58: D3D9 : Shutting down cleanly.
- 20:16:58: CPU Identifier & Features
- 20:16:58: -------------------------
- 20:16:58: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
- 20:16:58: * SSE: yes
- 20:16:58: * SSE2: yes
- 20:16:58: * SSE3: yes
- 20:16:58: * MMX: yes
- 20:16:58: * MMXEXT: yes
- 20:16:58: * 3DNOW: no
- 20:16:58: * 3DNOWEXT: no
- 20:16:58: * CMOV: yes
- 20:16:58: * TSC: yes
- 20:16:58: * FPU: yes
- 20:16:58: * PRO: yes
- 20:16:58: * HT: no
- 20:16:58: -------------------------
- 20:16:58: *** Starting Win32GL Subsystem ***
- 20:16:58: Registering ResourceManager for type Texture
- 20:16:58: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
- 20:16:58: Created Win32Window 'OGRE Render Window' : 1040x728, 32bpp
- 20:16:58: GL_VERSION = 3.1.0 - Build 9.17.10.2932
- 20:16:58: GL_VENDOR = Intel
- 20:16:58: GL_RENDERER = Intel(R) HD Graphics 3000
- 20:16:58: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
- 20:16:58: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
- 20:16:58: ***************************
- 20:16:58: *** GL Renderer Started ***
- 20:16:58: ***************************
- 20:16:58: Registering ResourceManager for type GpuProgram
- 20:16:58: GLSL support detected
- 20:16:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 20:16:58: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- 20:16:58: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
- 20:16:58: RenderSystem capabilities
- 20:16:58: -------------------------
- 20:16:58: RenderSystem Name: OpenGL Rendering Subsystem
- 20:16:58: GPU Vendor: intel
- 20:16:58: Device Name: Intel(R) HD Graphics 3000
- 20:16:58: Driver Version: 3.1.0.0
- 20:16:58: * Fixed function pipeline: yes
- 20:16:58: * Hardware generation of mipmaps: no
- 20:16:58: * Texture blending: yes
- 20:16:58: * Anisotropic texture filtering: yes
- 20:16:58: * Dot product texture operation: yes
- 20:16:58: * Cube mapping: yes
- 20:16:58: * Hardware stencil buffer: yes
- 20:16:58: - Stencil depth: 8
- 20:16:58: - Two sided stencil support: yes
- 20:16:58: - Wrap stencil values: yes
- 20:16:58: * Hardware vertex / index buffers: yes
- 20:16:58: * Vertex programs: yes
- 20:16:58: * Number of floating-point constants for vertex programs: 256
- 20:16:58: * Number of integer constants for vertex programs: 0
- 20:16:58: * Number of boolean constants for vertex programs: 0
- 20:16:58: * Fragment programs: yes
- 20:16:58: * Number of floating-point constants for fragment programs: 256
- 20:16:58: * Number of integer constants for fragment programs: 0
- 20:16:58: * Number of boolean constants for fragment programs: 0
- 20:16:58: * Geometry programs: no
- 20:16:58: * Number of floating-point constants for geometry programs: 0
- 20:16:58: * Number of integer constants for geometry programs: 0
- 20:16:58: * Number of boolean constants for geometry programs: 0
- 20:16:58: * Supported Shader Profiles: arbfp1 arbvp1 glsl
- 20:16:58: * Texture Compression: yes
- 20:16:58: - DXT: yes
- 20:16:58: - VTC: no
- 20:16:58: - PVRTC: no
- 20:16:58: * Scissor Rectangle: yes
- 20:16:58: * Hardware Occlusion Query: yes
- 20:16:58: * User clip planes: yes
- 20:16:58: * VET_UBYTE4 vertex element type: yes
- 20:16:58: * Infinite far plane projection: yes
- 20:16:58: * Hardware render-to-texture: yes
- 20:16:58: * Floating point textures: yes
- 20:16:58: * Non-power-of-two textures: yes
- 20:16:58: * Volume textures: yes
- 20:16:58: * Multiple Render Targets: 8
- 20:16:58: - With different bit depths: yes
- 20:16:58: * Point Sprites: yes
- 20:16:58: * Extended point parameters: yes
- 20:16:58: * Max Point Size: 255
- 20:16:58: * Vertex texture fetch: yes
- 20:16:58: * Number of world matrices: 0
- 20:16:58: * Number of texture units: 16
- 20:16:58: * Stencil buffer depth: 8
- 20:16:58: * Number of vertex blend matrices: 0
- 20:16:58: - Max vertex textures: 16
- 20:16:58: - Vertex textures shared: yes
- 20:16:58: * Render to Vertex Buffer : no
- 20:16:58: * GL 1.5 without VBO workaround: no
- 20:16:58: * Frame Buffer objects: yes
- 20:16:58: * Frame Buffer objects (ARB extension): no
- 20:16:58: * Frame Buffer objects (ATI extension): no
- 20:16:58: * PBuffer support: yes
- 20:16:58: * GL 1.5 without HW-occlusion workaround: no
- 20:16:58: * Separate shader objects: no
- 20:16:58: DefaultWorkQueue('Root') initialising on thread main.
- 20:16:58: Particle Renderer Type 'billboard' registered
- 20:16:58: Parsing scripts for resource group Autodetect
- 20:16:58: Finished parsing scripts for resource group Autodetect
- 20:16:58: Creating resources for group Autodetect
- 20:16:58: All done
- 20:16:58: Parsing scripts for resource group General
- 20:16:58: Parsing script bessel.material
- 20:16:58: Parsing script box.material
- 20:16:58: Parsing script castle.material
- 20:16:58: Parsing script chiropteradm.material
- 20:16:58: Parsing script cow.material
- 20:16:58: Parsing script ellipsoid.material
- 20:16:58: Parsing script example.material
- 20:16:58: Parsing script Examples.material
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(263)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(782)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(794)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1461)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1464)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1656)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1678)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1701)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1723)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1819)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1824)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1830)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1981)
- 20:16:58: Compiler error: reference to a non existing object in Examples.material(1995)
- 20:16:58: Parsing script f1Body.material
- 20:16:58: Parsing script f1Tire.material
- 20:16:58: Parsing script flatplane.material
- 20:16:58: Parsing script jeepBody.material
- 20:16:58: Parsing script jeepTire.material
- 20:16:58: Parsing script playground.material
- 20:16:58: Parsing script primitives.material
- 20:16:58: Parsing script torus.material
- 20:16:58: Parsing script torusknot.material
- 20:16:58: Parsing script track.material
- 20:16:58: Parsing script zombie.material
- 20:16:58: Parsing script OgreProfiler.material
- 20:16:58: Parsing script OgreCore.material
- 20:16:58: Parsing script bluehighway-10.fontdef
- 20:16:58: Parsing script debug.fontdef
- 20:16:58: Parsing script Ogre.fontdef
- 20:16:58: Parsing script OgreDebugPanel.overlay
- 20:16:58: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
- 20:16:58: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 20:16:58: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 20:16:58: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
- 20:16:58: Parsing script OgreLoadingPanel.overlay
- 20:16:58: Finished parsing scripts for resource group General
- 20:16:58: Creating resources for group General
- 20:16:58: All done
- 20:16:58: Parsing scripts for resource group Internal
- 20:16:58: Finished parsing scripts for resource group Internal
- 20:16:58: Creating resources for group Internal
- 20:16:58: All done
- 20:16:58: Texture: cursor.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 20:16:59: Texture: early_morning_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 20:16:59: Texture: early_morning_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 20:16:59: Texture: early_morning_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 20:16:59: Texture: early_morning_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 20:16:59: Texture: early_morning_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 20:16:59: Texture: early_morning_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 20:16:59: Terrain created; size=513 minBatch=33 maxBatch=65 treeDepth=4 lodLevels=5 leafLods=2
- 20:16:59: Mesh: Loading tudorhouse.mesh.
- 20:16:59: Texture: fw12b.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
- 20:16:59: Texture: smilli.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/hlod/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: High-level program OgreTerrain/1917309307/sm2/vp/hlod/hlod encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/hlod/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: High-level program OgreTerrain/1917309307/sm2/fp/hlod encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/llod/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: High-level program OgreTerrain/1917309307/sm2/vp/llod/llod encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/llod/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: High-level program OgreTerrain/1917309307/sm2/fp/llod encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: WARNING: material OgreTerrain/1917309307 has no supportable Techniques and will be blank. Explanation:
- Pass 0: Vertex program OgreTerrain/1917309307/sm2/vp/hlod/hlod cannot be used - compile error.
- Pass 0: Vertex program OgreTerrain/1917309307/sm2/vp/llod/llod cannot be used - compile error.
- 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/comp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: High-level program OgreTerrain/1917309307/sm2/vp/comp/comp encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/comp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: High-level program OgreTerrain/1917309307/sm2/fp/comp encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
- 20:16:59: WARNING: material OgreTerrain/1917309307/comp has no supportable Techniques and will be blank. Explanation:
- Pass 0: Vertex program OgreTerrain/1917309307/sm2/vp/comp/comp cannot be used - compile error.
- 20:16:59: Font DebugText using texture size 256x256
- 20:16:59: Info: Freetype returned null for character 160 in font DebugText
- 20:16:59: Texture: DebugTextTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
- 20:17:01: DefaultWorkQueue('Root') shutting down on thread main.
- 20:17:01: *-*-* OGRE Shutdown
- 20:17:01: Unregistering ResourceManager for type Compositor
- 20:17:01: Unregistering ResourceManager for type Font
- 20:17:01: Unregistering ResourceManager for type Skeleton
- 20:17:01: Unregistering ResourceManager for type Mesh
- 20:17:01: Unregistering ResourceManager for type HighLevelGpuProgram
- 20:17:01: Uninstalling plugin: GL RenderSystem
- 20:17:01: Unregistering ResourceManager for type GpuProgram
- 20:17:01: *** Stopping Win32GL Subsystem ***
- 20:17:01: Unregistering ResourceManager for type Texture
- 20:17:01: Plugin successfully uninstalled
- 20:17:01: Unloading library RenderSystem_GL
- 20:17:01: Uninstalling plugin: D3D9 RenderSystem
- 20:17:01: D3D9 : Shutting down cleanly.
- 20:17:01: D3D9 : Direct3D9 Rendering Subsystem destroyed.
- 20:17:01: Plugin successfully uninstalled
- 20:17:01: Unloading library RenderSystem_Direct3D9
- 20:17:01: Unregistering ResourceManager for type Material
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