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ogre_nd_wrapper

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Jul 23rd, 2013
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  1. 20:16:56: Creating resource group General
  2. 20:16:56: Creating resource group Internal
  3. 20:16:56: Creating resource group Autodetect
  4. 20:16:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 20:16:56: Registering ResourceManager for type Material
  6. 20:16:56: Registering ResourceManager for type Mesh
  7. 20:16:56: Registering ResourceManager for type Skeleton
  8. 20:16:56: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 20:16:56: OverlayElementFactory for type Panel registered.
  10. 20:16:56: OverlayElementFactory for type BorderPanel registered.
  11. 20:16:56: OverlayElementFactory for type TextArea registered.
  12. 20:16:56: Registering ResourceManager for type Font
  13. 20:16:56: ArchiveFactory for archive type FileSystem registered.
  14. 20:16:56: ArchiveFactory for archive type Zip registered.
  15. 20:16:56: ArchiveFactory for archive type EmbeddedZip registered.
  16. 20:16:56: DDS codec registering
  17. 20:16:56: FreeImage version: 3.13.1
  18. 20:16:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. 20:16:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  20. 20:16:56: Registering ResourceManager for type HighLevelGpuProgram
  21. 20:16:56: Registering ResourceManager for type Compositor
  22. 20:16:56: MovableObjectFactory for type 'Entity' registered.
  23. 20:16:56: MovableObjectFactory for type 'Light' registered.
  24. 20:16:56: MovableObjectFactory for type 'BillboardSet' registered.
  25. 20:16:56: MovableObjectFactory for type 'ManualObject' registered.
  26. 20:16:56: MovableObjectFactory for type 'BillboardChain' registered.
  27. 20:16:56: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 20:16:56: Loading library RenderSystem_Direct3D9
  29. 20:16:56: Installing plugin: D3D9 RenderSystem
  30. 20:16:56: D3D9 : Direct3D9 Rendering Subsystem created.
  31. 20:16:56: D3D9: Driver Detection Starts
  32. 20:16:56: D3D9: Driver Detection Ends
  33. 20:16:56: Plugin successfully installed
  34. 20:16:56: Loading library RenderSystem_GL
  35. 20:16:56: Installing plugin: GL RenderSystem
  36. 20:16:56: OpenGL Rendering Subsystem created.
  37. 20:16:56: Plugin successfully installed
  38. 20:16:56: *-*-* OGRE Initialising
  39. 20:16:56: *-*-* Version 1.8.1 (Byatis)
  40. 20:16:56: Added resource location './' of type 'FileSystem' to resource group 'General'
  41. 20:16:56: Added resource location 'media/GUI/schemes' of type 'FileSystem' to resource group 'General'
  42. 20:16:56: Added resource location 'media/GUI/imagesets' of type 'FileSystem' to resource group 'General'
  43. 20:16:56: Added resource location 'media/GUI/fonts' of type 'FileSystem' to resource group 'General'
  44. 20:16:56: Added resource location 'media/fonts' of type 'FileSystem' to resource group 'General'
  45. 20:16:56: Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'General'
  46. 20:16:56: Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'General'
  47. 20:16:56: Added resource location 'media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
  48. 20:16:56: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
  49. 20:16:56: Added resource location 'media/primitives' of type 'FileSystem' to resource group 'General'
  50. 20:16:56: Added resource location 'media/terrain' of type 'FileSystem' to resource group 'General'
  51. 20:16:56: Added resource location 'media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
  52. 20:16:56: Added resource location 'media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
  53. 20:16:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  54. 20:16:56: D3D9 : RenderSystem Option: FSAA = 0
  55. 20:16:56: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
  56. 20:16:56: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  57. 20:16:56: D3D9 : RenderSystem Option: Full Screen = No
  58. 20:16:56: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
  59. 20:16:56: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
  60. 20:16:56: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
  61. 20:16:56: D3D9 : RenderSystem Option: Use Multihead = Auto
  62. 20:16:56: D3D9 : RenderSystem Option: VSync = No
  63. 20:16:56: D3D9 : RenderSystem Option: VSync Interval = 1
  64. 20:16:56: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
  65. 20:16:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  66. 20:16:58: D3D9 : Shutting down cleanly.
  67. 20:16:58: CPU Identifier & Features
  68. 20:16:58: -------------------------
  69. 20:16:58: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
  70. 20:16:58: * SSE: yes
  71. 20:16:58: * SSE2: yes
  72. 20:16:58: * SSE3: yes
  73. 20:16:58: * MMX: yes
  74. 20:16:58: * MMXEXT: yes
  75. 20:16:58: * 3DNOW: no
  76. 20:16:58: * 3DNOWEXT: no
  77. 20:16:58: * CMOV: yes
  78. 20:16:58: * TSC: yes
  79. 20:16:58: * FPU: yes
  80. 20:16:58: * PRO: yes
  81. 20:16:58: * HT: no
  82. 20:16:58: -------------------------
  83. 20:16:58: *** Starting Win32GL Subsystem ***
  84. 20:16:58: Registering ResourceManager for type Texture
  85. 20:16:58: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
  86. 20:16:58: Created Win32Window 'OGRE Render Window' : 1040x728, 32bpp
  87. 20:16:58: GL_VERSION = 3.1.0 - Build 9.17.10.2932
  88. 20:16:58: GL_VENDOR = Intel
  89. 20:16:58: GL_RENDERER = Intel(R) HD Graphics 3000
  90. 20:16:58: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
  91. 20:16:58: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
  92. 20:16:58: ***************************
  93. 20:16:58: *** GL Renderer Started ***
  94. 20:16:58: ***************************
  95. 20:16:58: Registering ResourceManager for type GpuProgram
  96. 20:16:58: GLSL support detected
  97. 20:16:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  98. 20:16:58: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  99. 20:16:58: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  100. 20:16:58: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  101. 20:16:58: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  102. 20:16:58: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  103. 20:16:58: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  104. 20:16:58: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  105. 20:16:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  106. 20:16:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  107. 20:16:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  108. 20:16:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  109. 20:16:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  110. 20:16:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  111. 20:16:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  112. 20:16:58: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  113. 20:16:58: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  114. 20:16:58: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  115. 20:16:58: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  116. 20:16:58: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  117. 20:16:58: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
  118. 20:16:58: RenderSystem capabilities
  119. 20:16:58: -------------------------
  120. 20:16:58: RenderSystem Name: OpenGL Rendering Subsystem
  121. 20:16:58: GPU Vendor: intel
  122. 20:16:58: Device Name: Intel(R) HD Graphics 3000
  123. 20:16:58: Driver Version: 3.1.0.0
  124. 20:16:58: * Fixed function pipeline: yes
  125. 20:16:58: * Hardware generation of mipmaps: no
  126. 20:16:58: * Texture blending: yes
  127. 20:16:58: * Anisotropic texture filtering: yes
  128. 20:16:58: * Dot product texture operation: yes
  129. 20:16:58: * Cube mapping: yes
  130. 20:16:58: * Hardware stencil buffer: yes
  131. 20:16:58: - Stencil depth: 8
  132. 20:16:58: - Two sided stencil support: yes
  133. 20:16:58: - Wrap stencil values: yes
  134. 20:16:58: * Hardware vertex / index buffers: yes
  135. 20:16:58: * Vertex programs: yes
  136. 20:16:58: * Number of floating-point constants for vertex programs: 256
  137. 20:16:58: * Number of integer constants for vertex programs: 0
  138. 20:16:58: * Number of boolean constants for vertex programs: 0
  139. 20:16:58: * Fragment programs: yes
  140. 20:16:58: * Number of floating-point constants for fragment programs: 256
  141. 20:16:58: * Number of integer constants for fragment programs: 0
  142. 20:16:58: * Number of boolean constants for fragment programs: 0
  143. 20:16:58: * Geometry programs: no
  144. 20:16:58: * Number of floating-point constants for geometry programs: 0
  145. 20:16:58: * Number of integer constants for geometry programs: 0
  146. 20:16:58: * Number of boolean constants for geometry programs: 0
  147. 20:16:58: * Supported Shader Profiles: arbfp1 arbvp1 glsl
  148. 20:16:58: * Texture Compression: yes
  149. 20:16:58: - DXT: yes
  150. 20:16:58: - VTC: no
  151. 20:16:58: - PVRTC: no
  152. 20:16:58: * Scissor Rectangle: yes
  153. 20:16:58: * Hardware Occlusion Query: yes
  154. 20:16:58: * User clip planes: yes
  155. 20:16:58: * VET_UBYTE4 vertex element type: yes
  156. 20:16:58: * Infinite far plane projection: yes
  157. 20:16:58: * Hardware render-to-texture: yes
  158. 20:16:58: * Floating point textures: yes
  159. 20:16:58: * Non-power-of-two textures: yes
  160. 20:16:58: * Volume textures: yes
  161. 20:16:58: * Multiple Render Targets: 8
  162. 20:16:58: - With different bit depths: yes
  163. 20:16:58: * Point Sprites: yes
  164. 20:16:58: * Extended point parameters: yes
  165. 20:16:58: * Max Point Size: 255
  166. 20:16:58: * Vertex texture fetch: yes
  167. 20:16:58: * Number of world matrices: 0
  168. 20:16:58: * Number of texture units: 16
  169. 20:16:58: * Stencil buffer depth: 8
  170. 20:16:58: * Number of vertex blend matrices: 0
  171. 20:16:58: - Max vertex textures: 16
  172. 20:16:58: - Vertex textures shared: yes
  173. 20:16:58: * Render to Vertex Buffer : no
  174. 20:16:58: * GL 1.5 without VBO workaround: no
  175. 20:16:58: * Frame Buffer objects: yes
  176. 20:16:58: * Frame Buffer objects (ARB extension): no
  177. 20:16:58: * Frame Buffer objects (ATI extension): no
  178. 20:16:58: * PBuffer support: yes
  179. 20:16:58: * GL 1.5 without HW-occlusion workaround: no
  180. 20:16:58: * Separate shader objects: no
  181. 20:16:58: DefaultWorkQueue('Root') initialising on thread main.
  182. 20:16:58: Particle Renderer Type 'billboard' registered
  183. 20:16:58: Parsing scripts for resource group Autodetect
  184. 20:16:58: Finished parsing scripts for resource group Autodetect
  185. 20:16:58: Creating resources for group Autodetect
  186. 20:16:58: All done
  187. 20:16:58: Parsing scripts for resource group General
  188. 20:16:58: Parsing script bessel.material
  189. 20:16:58: Parsing script box.material
  190. 20:16:58: Parsing script castle.material
  191. 20:16:58: Parsing script chiropteradm.material
  192. 20:16:58: Parsing script cow.material
  193. 20:16:58: Parsing script ellipsoid.material
  194. 20:16:58: Parsing script example.material
  195. 20:16:58: Parsing script Examples.material
  196. 20:16:58: Compiler error: reference to a non existing object in Examples.material(263)
  197. 20:16:58: Compiler error: reference to a non existing object in Examples.material(782)
  198. 20:16:58: Compiler error: reference to a non existing object in Examples.material(794)
  199. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1461)
  200. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1464)
  201. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1656)
  202. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1678)
  203. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1701)
  204. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1723)
  205. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1819)
  206. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1824)
  207. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1830)
  208. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1981)
  209. 20:16:58: Compiler error: reference to a non existing object in Examples.material(1995)
  210. 20:16:58: Parsing script f1Body.material
  211. 20:16:58: Parsing script f1Tire.material
  212. 20:16:58: Parsing script flatplane.material
  213. 20:16:58: Parsing script jeepBody.material
  214. 20:16:58: Parsing script jeepTire.material
  215. 20:16:58: Parsing script playground.material
  216. 20:16:58: Parsing script primitives.material
  217. 20:16:58: Parsing script torus.material
  218. 20:16:58: Parsing script torusknot.material
  219. 20:16:58: Parsing script track.material
  220. 20:16:58: Parsing script zombie.material
  221. 20:16:58: Parsing script OgreProfiler.material
  222. 20:16:58: Parsing script OgreCore.material
  223. 20:16:58: Parsing script bluehighway-10.fontdef
  224. 20:16:58: Parsing script debug.fontdef
  225. 20:16:58: Parsing script Ogre.fontdef
  226. 20:16:58: Parsing script OgreDebugPanel.overlay
  227. 20:16:58: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  228. 20:16:58: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  229. 20:16:58: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  230. 20:16:58: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  231. 20:16:58: Parsing script OgreLoadingPanel.overlay
  232. 20:16:58: Finished parsing scripts for resource group General
  233. 20:16:58: Creating resources for group General
  234. 20:16:58: All done
  235. 20:16:58: Parsing scripts for resource group Internal
  236. 20:16:58: Finished parsing scripts for resource group Internal
  237. 20:16:58: Creating resources for group Internal
  238. 20:16:58: All done
  239. 20:16:58: Texture: cursor.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  240. 20:16:59: Texture: early_morning_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  241. 20:16:59: Texture: early_morning_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  242. 20:16:59: Texture: early_morning_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  243. 20:16:59: Texture: early_morning_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  244. 20:16:59: Texture: early_morning_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  245. 20:16:59: Texture: early_morning_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  246. 20:16:59: Terrain created; size=513 minBatch=33 maxBatch=65 treeDepth=4 lodLevels=5 leafLods=2
  247. 20:16:59: Mesh: Loading tudorhouse.mesh.
  248. 20:16:59: Texture: fw12b.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
  249. 20:16:59: Texture: smilli.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  250. 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/hlod/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  251. 20:16:59: High-level program OgreTerrain/1917309307/sm2/vp/hlod/hlod encountered an error during loading and is thus not supported.
  252. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/hlod/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  253. 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  254. 20:16:59: High-level program OgreTerrain/1917309307/sm2/fp/hlod encountered an error during loading and is thus not supported.
  255. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/hlod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  256. 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/llod/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  257. 20:16:59: High-level program OgreTerrain/1917309307/sm2/vp/llod/llod encountered an error during loading and is thus not supported.
  258. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/llod/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  259. 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  260. 20:16:59: High-level program OgreTerrain/1917309307/sm2/fp/llod encountered an error during loading and is thus not supported.
  261. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/llod in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  262. 20:16:59: WARNING: material OgreTerrain/1917309307 has no supportable Techniques and will be blank. Explanation:
  263. Pass 0: Vertex program OgreTerrain/1917309307/sm2/vp/hlod/hlod cannot be used - compile error.
  264. Pass 0: Vertex program OgreTerrain/1917309307/sm2/vp/llod/llod cannot be used - compile error.
  265.  
  266. 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/comp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  267. 20:16:59: High-level program OgreTerrain/1917309307/sm2/vp/comp/comp encountered an error during loading and is thus not supported.
  268. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/vp/comp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  269. 20:16:59: OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  270. 20:16:59: High-level program OgreTerrain/1917309307/sm2/fp/comp encountered an error during loading and is thus not supported.
  271. OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/1917309307/sm2/fp/comp in Ogre::GLSLProgram::loadFromSource at ..\..\..\RenderSystems\GL\src\GLSL\src\OgreGLSLProgram.cpp (line 131)
  272. 20:16:59: WARNING: material OgreTerrain/1917309307/comp has no supportable Techniques and will be blank. Explanation:
  273. Pass 0: Vertex program OgreTerrain/1917309307/sm2/vp/comp/comp cannot be used - compile error.
  274.  
  275. 20:16:59: Font DebugText using texture size 256x256
  276. 20:16:59: Info: Freetype returned null for character 160 in font DebugText
  277. 20:16:59: Texture: DebugTextTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
  278. 20:17:01: DefaultWorkQueue('Root') shutting down on thread main.
  279. 20:17:01: *-*-* OGRE Shutdown
  280. 20:17:01: Unregistering ResourceManager for type Compositor
  281. 20:17:01: Unregistering ResourceManager for type Font
  282. 20:17:01: Unregistering ResourceManager for type Skeleton
  283. 20:17:01: Unregistering ResourceManager for type Mesh
  284. 20:17:01: Unregistering ResourceManager for type HighLevelGpuProgram
  285. 20:17:01: Uninstalling plugin: GL RenderSystem
  286. 20:17:01: Unregistering ResourceManager for type GpuProgram
  287. 20:17:01: *** Stopping Win32GL Subsystem ***
  288. 20:17:01: Unregistering ResourceManager for type Texture
  289. 20:17:01: Plugin successfully uninstalled
  290. 20:17:01: Unloading library RenderSystem_GL
  291. 20:17:01: Uninstalling plugin: D3D9 RenderSystem
  292. 20:17:01: D3D9 : Shutting down cleanly.
  293. 20:17:01: D3D9 : Direct3D9 Rendering Subsystem destroyed.
  294. 20:17:01: Plugin successfully uninstalled
  295. 20:17:01: Unloading library RenderSystem_Direct3D9
  296. 20:17:01: Unregistering ResourceManager for type Material
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