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- [b]3.5 Edition Monster Manual[/b]
- [u]Orc[/u]
- Level 1 Medium Humanoid
- Hit Dice: 1d8+1 (5 HP)
- Initiative: +0
- Speed: 30 feet
- AC: 13 (+3 Studded Armor), touch AC 10, flat-footed AC 13
- BAB/Grapple: +1/+4
- Attack: Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
- Reach: 5 feet
- Special Abilities: Darkvision 60 feet, light sensitivity
- Saves: Fort +3, Ref +0, Will -2
- Abilities: STR 17, DEX 11, CON 12, INT 8, WIS 7, CHA 6
- Skills: Listen +1, Spot +1
- Feats: Alertness
- Challenge Rating: 1/2
- [u]Kobold[/u]
- Level 1 Small Humanoid
- Hit Dice: 1d8 (4 HP)
- Initiative: +1
- Speed: 30 feet
- AC: 15 (+1 size, +1 DEX, +1 natural, +2 Leather Armor), touch AC 12, flat-footed AC 14
- BAB/Grapple: +1/-4
- Attack: Spear +1 melee (1d6-1) or sling +3 ranged (1d3)
- Reach: 5 feet
- Special Abilities: Darkvision 60 feet, light sensitivity
- Saves: Fort +2, Ref +1, Will -1
- Abilities: STR 9, DEX 13, CON 10, INT 10, WIS 9, CHA 8
- Skills: Craft Traps +2, Hide +6, Listen +2, Move Silently +2, Profession Miner +2, Search +2, Spot +2
- Feats: Alertness
- Challenge Rating: 1/4
- [b]4th Edition Monster Manual[/b]
- [u]Orc Raider[/u]
- Level 3 Skirmisher, Medium humanoid, 150 XP
- Initiative: +5
- Senses: Perception +1; low-light vision
- HP: 46, Bloodied 23
- AC: 17
- Saves: Fort 15, Reflex 14, Will 12
- Speed: 6 (8 while charging)
- Damage: Greataxe, +8 vs AC, 1d12+3 damage
- Handaxe, ranged 5/10, +7 vs AC, 1d6 damage
- Abilities: STR 17, DEX 15, CON 14, INT 8, WIS 10, CHA 9
- Skills: Endurance +8, Intimidate +5
- Warrior's Surge - melee basic attack and regain 11 HP
- Killer's Eye - ignore cover and concealment if target is within 5 squares when making a ranged attack
- [u]Orc Berserker[/u]
- Level 4 Brute, Medium humanoid, 175 XP
- Initiative: +3
- Senses: Perception +2; low-light vision
- HP: 66, Bloodied 33
- AC: 15
- Saves: Fort 17, Reflex 13, Will 12
- Speed: 6 (8 while charging)
- Damage: Greataxe, +8 vs AC, 1d12+5 damage
- Abilities: STR 20, DEX 13, CON 16, INT 8, WIS 10, CHA 9
- Skills: Endurance +10, Intimidate +6
- Warrior's Surge - melee basic attack and regain 11 HP
- [u]Kobold Skirmisher[/u]
- Level 1 Skirmisher, Small humanoid, 100 XP
- Initiative: +5
- Senses: Perception +0; darkvision
- HP: 27, Bloodied 13
- AC: 15
- Saves: Fort 11, Reflex 14, Will 13
- Speed: 6
- Damage: Spear, +6 vs AC, 1d8 damage
- Abilities: STR 8, DEX 16, CON 11, INT 6, WIS 10, CHA 15
- Skills: Acrobatics +7, Stealth +9, Thievery +9
- Combat Advantage - deals an extra 1d6 damage on melee and ranged attacks if it has combat advantage against a target
- Mob Attack - +1 bonus to all attack rolls per kobold ally adjacent to the target
- Shifty - minor at-will, shift 1 square
- Trap Sense - +2 bonus to all defenses against traps
- [u]Kobold Dragonshield[/u]
- Level 2 Soldier, Small humanoid, 125 XP
- Initiative: +4
- Senses: Perception +2; darkvision
- HP: 36, Bloodied 18
- AC: 18
- Saves: Fort 14, Reflex 13, Will 13
- Resist: 5 (damage type of the dragon served)
- Speed: 5
- Damage: Short Sword, +7 vs AC, 1d6+3 damage, target is marked until end of next turn
- Abilities: STR 14, DEX 13, CON 12, INT 9, WIS 12, CHA 10
- Skills: Acrobatics +5, Stealth +7, Thievery +7
- Dragonshield Tactics - immediate at-wll reaction when an adjacent enemy shifts away or an enemy moves adjacent
- Mob Attack - +1 bonus to all attack rolls per kobold ally adjacent to the target
- Shifty - minor at-will, shift 1 square
- Trap Sense - +2 bonus to all defenses against traps
- [b]5th Edition Monster Manual[/b]
- [u]Orc[/u]
- Medium humanoid
- AC: 13
- HP: 15 (2d8+6)
- Speed: 30 feet
- Abilities: STR 16, DEX 12, CON 16, INT 7, WIS 11, CHA 10
- Skills: Intimidation +2
- Senses: Darkvision 60 feet, passive Perception 10
- Challenge: 1/2 (100 XP)
- Aggressive - as a bonus action, move up to its speed towards a hostile creature that can be seen
- Actions:
- Greataxe - melee weapon attack: +5 to hit, reach 5 feet, 9 slashing damage (1d12+3)
- Javelin - melee or ranged weapon attack: +5 to hit, reach 5 feet or range 30/120 feet, 6 piercing damage (1d6+3)
- [u]Kobold[/u]
- Small humanoid
- AC: 12
- HP: 5 (2d6-2)
- Speed: 30 feet
- Abilities: STR 7, DEX 15, CON 9, INT 8, WIS 7, CHA 8
- Senses: Darkvision 60 feet, passive Perception 8
- Challenge: 1/8 (25 XP)
- Sunlight Sensitivity - disadvantage on attack rolls and Wisdom (Perception) checks that need sight, while in sunlight
- Pack Tactics - advantage on attack rolls if at least one ally is within 5 feet of the target and the ally is not incapacitated
- Actions:
- Dagger - melee weapon attack: +4 to hit, reach 5 feet, 4 piercing damage (1d4+2)
- Sling - ranged weapon attack: +4 to hit, range 30/120 feet, 4 bludgeoning damage (1d4+2)
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