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  1. [b]3.5 Edition Monster Manual[/b]
  2. [u]Orc[/u]
  3. Level 1 Medium Humanoid
  4. Hit Dice: 1d8+1 (5 HP)
  5. Initiative: +0
  6. Speed: 30 feet
  7. AC: 13 (+3 Studded Armor), touch AC 10, flat-footed AC 13
  8. BAB/Grapple: +1/+4
  9. Attack: Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
  10. Reach: 5 feet
  11. Special Abilities: Darkvision 60 feet, light sensitivity
  12. Saves: Fort +3, Ref +0, Will -2
  13. Abilities: STR 17, DEX 11, CON 12, INT 8, WIS 7, CHA 6
  14. Skills: Listen +1, Spot +1
  15. Feats: Alertness
  16. Challenge Rating: 1/2
  17.  
  18. [u]Kobold[/u]
  19. Level 1 Small Humanoid
  20. Hit Dice: 1d8 (4 HP)
  21. Initiative: +1
  22. Speed: 30 feet
  23. AC: 15 (+1 size, +1 DEX, +1 natural, +2 Leather Armor), touch AC 12, flat-footed AC 14
  24. BAB/Grapple: +1/-4
  25. Attack: Spear +1 melee (1d6-1) or sling +3 ranged (1d3)
  26. Reach: 5 feet
  27. Special Abilities: Darkvision 60 feet, light sensitivity
  28. Saves: Fort +2, Ref +1, Will -1
  29. Abilities: STR 9, DEX 13, CON 10, INT 10, WIS 9, CHA 8
  30. Skills: Craft Traps +2, Hide +6, Listen +2, Move Silently +2, Profession Miner +2, Search +2, Spot +2
  31. Feats: Alertness
  32. Challenge Rating: 1/4
  33.  
  34. [b]4th Edition Monster Manual[/b]
  35. [u]Orc Raider[/u]
  36. Level 3 Skirmisher, Medium humanoid, 150 XP
  37. Initiative: +5
  38. Senses: Perception +1; low-light vision
  39. HP: 46, Bloodied 23
  40. AC: 17
  41. Saves: Fort 15, Reflex 14, Will 12
  42. Speed: 6 (8 while charging)
  43. Damage: Greataxe, +8 vs AC, 1d12+3 damage
  44. Handaxe, ranged 5/10, +7 vs AC, 1d6 damage
  45. Abilities: STR 17, DEX 15, CON 14, INT 8, WIS 10, CHA 9
  46. Skills: Endurance +8, Intimidate +5
  47. Warrior's Surge - melee basic attack and regain 11 HP
  48. Killer's Eye - ignore cover and concealment if target is within 5 squares when making a ranged attack
  49. [u]Orc Berserker[/u]
  50. Level 4 Brute, Medium humanoid, 175 XP
  51. Initiative: +3
  52. Senses: Perception +2; low-light vision
  53. HP: 66, Bloodied 33
  54. AC: 15
  55. Saves: Fort 17, Reflex 13, Will 12
  56. Speed: 6 (8 while charging)
  57. Damage: Greataxe, +8 vs AC, 1d12+5 damage
  58. Abilities: STR 20, DEX 13, CON 16, INT 8, WIS 10, CHA 9
  59. Skills: Endurance +10, Intimidate +6
  60. Warrior's Surge - melee basic attack and regain 11 HP
  61.  
  62. [u]Kobold Skirmisher[/u]
  63. Level 1 Skirmisher, Small humanoid, 100 XP
  64. Initiative: +5
  65. Senses: Perception +0; darkvision
  66. HP: 27, Bloodied 13
  67. AC: 15
  68. Saves: Fort 11, Reflex 14, Will 13
  69. Speed: 6
  70. Damage: Spear, +6 vs AC, 1d8 damage
  71. Abilities: STR 8, DEX 16, CON 11, INT 6, WIS 10, CHA 15
  72. Skills: Acrobatics +7, Stealth +9, Thievery +9
  73. Combat Advantage - deals an extra 1d6 damage on melee and ranged attacks if it has combat advantage against a target
  74. Mob Attack - +1 bonus to all attack rolls per kobold ally adjacent to the target
  75. Shifty - minor at-will, shift 1 square
  76. Trap Sense - +2 bonus to all defenses against traps
  77. [u]Kobold Dragonshield[/u]
  78. Level 2 Soldier, Small humanoid, 125 XP
  79. Initiative: +4
  80. Senses: Perception +2; darkvision
  81. HP: 36, Bloodied 18
  82. AC: 18
  83. Saves: Fort 14, Reflex 13, Will 13
  84. Resist: 5 (damage type of the dragon served)
  85. Speed: 5
  86. Damage: Short Sword, +7 vs AC, 1d6+3 damage, target is marked until end of next turn
  87. Abilities: STR 14, DEX 13, CON 12, INT 9, WIS 12, CHA 10
  88. Skills: Acrobatics +5, Stealth +7, Thievery +7
  89. Dragonshield Tactics - immediate at-wll reaction when an adjacent enemy shifts away or an enemy moves adjacent
  90. Mob Attack - +1 bonus to all attack rolls per kobold ally adjacent to the target
  91. Shifty - minor at-will, shift 1 square
  92. Trap Sense - +2 bonus to all defenses against traps
  93.  
  94. [b]5th Edition Monster Manual[/b]
  95. [u]Orc[/u]
  96. Medium humanoid
  97. AC: 13
  98. HP: 15 (2d8+6)
  99. Speed: 30 feet
  100. Abilities: STR 16, DEX 12, CON 16, INT 7, WIS 11, CHA 10
  101. Skills: Intimidation +2
  102. Senses: Darkvision 60 feet, passive Perception 10
  103. Challenge: 1/2 (100 XP)
  104. Aggressive - as a bonus action, move up to its speed towards a hostile creature that can be seen
  105. Actions:
  106. Greataxe - melee weapon attack: +5 to hit, reach 5 feet, 9 slashing damage (1d12+3)
  107. Javelin - melee or ranged weapon attack: +5 to hit, reach 5 feet or range 30/120 feet, 6 piercing damage (1d6+3)
  108.  
  109. [u]Kobold[/u]
  110. Small humanoid
  111. AC: 12
  112. HP: 5 (2d6-2)
  113. Speed: 30 feet
  114. Abilities: STR 7, DEX 15, CON 9, INT 8, WIS 7, CHA 8
  115. Senses: Darkvision 60 feet, passive Perception 8
  116. Challenge: 1/8 (25 XP)
  117. Sunlight Sensitivity - disadvantage on attack rolls and Wisdom (Perception) checks that need sight, while in sunlight
  118. Pack Tactics - advantage on attack rolls if at least one ally is within 5 feet of the target and the ally is not incapacitated
  119. Actions:
  120. Dagger - melee weapon attack: +4 to hit, reach 5 feet, 4 piercing damage (1d4+2)
  121. Sling - ranged weapon attack: +4 to hit, range 30/120 feet, 4 bludgeoning damage (1d4+2)
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