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  1. #define MAX_ROADBLOCKS 50
  2. #define MAX_SPIKESTRIPS 50
  3.  
  4. enum sInfo
  5. {
  6. sCreated,
  7. Float:sX,
  8. Float:sY,
  9. Float:sZ,
  10. sObject,
  11. };
  12. new SpikeInfo[MAX_SPIKESTRIPS][sInfo];
  13.  
  14. forward SafeSetPlayerPos(playerid, Float:x, Float:y, Float:z);
  15.  
  16. //-------------------------------------------[STRIPS]---------------------------
  17. if(strcmp(cmd, "/createstrip", true) == 0)
  18. {
  19. if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 17 && PlayerInfo[playerid][pLeader] != 17) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
  20. {
  21. new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
  22. GetPlayerPos(playerid, plocx, plocy, plocz);
  23. GetPlayerFacingAngle(playerid,ploca);
  24. CreateSpike(plocx,plocy,plocz,ploca);
  25. return 1;
  26. }
  27. }
  28.  
  29. if(strcmp(cmd, "/removestrip", true) == 0)
  30. {
  31. if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 17 && PlayerInfo[playerid][pLeader] != 17) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
  32. {
  33. for(new i = 0; i < sizeof(SpikeInfo); i++)
  34. {
  35. if(IsPlayerInRangeOfPoint(playerid, 2.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
  36. {
  37. if(SpikeInfo[i][sCreated] == 1)
  38. {
  39. SpikeInfo[i][sCreated]=0;
  40. SpikeInfo[i][sX]=0.0;
  41. SpikeInfo[i][sY]=0.0;
  42. SpikeInfo[i][sZ]=0.0;
  43. DestroyObject(SpikeInfo[i][sObject]);
  44. return 1;
  45. }
  46. }
  47. }
  48. }
  49. return 1;
  50. }
  51.  
  52. if(strcmp(cmd, "/removeallstrips", true) == 0)
  53. {
  54. if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 17 && PlayerInfo[playerid][pLeader] != 17) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
  55. {
  56. for(new i = 0; i < sizeof(SpikeInfo); i++)
  57. {
  58. if(SpikeInfo[i][sCreated] == 1)
  59. {
  60. SpikeInfo[i][sCreated]=0;
  61. SpikeInfo[i][sX]=0.0;
  62. SpikeInfo[i][sY]=0.0;
  63. SpikeInfo[i][sZ]=0.0;
  64. DestroyObject(SpikeInfo[i][sObject]);
  65. }
  66. }
  67. }
  68. return 1;
  69. }
  70.  
  71. public SafeSetPlayerPos(playerid, Float:x, Float:y, Float:z)
  72. {
  73. SetPlayerPos(playerid, x,y,z);
  74. return 1;
  75. } // PUS IN FINALUL GAMEMODULUI / IN THE END OF THE GAMEMODE
  76.  
  77. //ASA ARATA ONPLYAERUPDATE / THIS IS MY ONPLAYERUPDATE
  78.  
  79. public OnPlayerUpdate(playerid)
  80. {
  81. if(IsPlayerConnected(playerid))
  82. {
  83. if(gPlayerLogged[playerid])
  84. {
  85. new string3[32];
  86. new playername3[MAX_PLAYER_NAME];
  87. GetPlayerName(playerid, playername3, sizeof(playername3));
  88. format(string3, sizeof(string3), "%s.ini", playername3);
  89. new File: hFile = fopen(string3, io_write);
  90. if (hFile)
  91. {
  92. new var[32];
  93. format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
  94. PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
  95. format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
  96. format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
  97. format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
  98. format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
  99. format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
  100. format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
  101. format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
  102. format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
  103. format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
  104. format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
  105. format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
  106. format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
  107. format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
  108. format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
  109. format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
  110. format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
  111. format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
  112. format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
  113. format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
  114. format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
  115. format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
  116. format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
  117. format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
  118. format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
  119. format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
  120. format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
  121. format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
  122. format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
  123. format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
  124. format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
  125. format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
  126. format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
  127. format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
  128. format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
  129. format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
  130. format(var, 32, "HealKit=%d\n",PlayerInfo[playerid][pKit]);fwrite(hFile, var);
  131. format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
  132. format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
  133. format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
  134. format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
  135. format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
  136. format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
  137. format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
  138. format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
  139. format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
  140. format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
  141. format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
  142. format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
  143. format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
  144. format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
  145. format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
  146. format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
  147. format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
  148. format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
  149. GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
  150. format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
  151. format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var);
  152. format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
  153. format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
  154. format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
  155. format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
  156. format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
  157. format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
  158. format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
  159. format(var, 32, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);
  160. format(var, 32, "BG=%d\n",PlayerInfo[playerid][pBG]);fwrite(hFile, var);
  161. format(var, 32, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
  162. format(var, 32, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
  163. // format(var, 32, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
  164. format(var, 32, "NFSMember=%d\n",PlayerInfo[playerid][pNFS]);fwrite(hFile, var);
  165. format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
  166. format(var, 32, "Fightstyles=%d\n",PlayerInfo[playerid][pFstyles]);fwrite(hFile, var);
  167. format(var, 32, "Walkstyles=%d\n",PlayerInfo[playerid][pWstyles]);fwrite(hFile, var);
  168. if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
  169. {
  170. PlayerInfo[playerid][pPos_x] = 2028.9482;
  171. PlayerInfo[playerid][pPos_y] = 1551.8851;
  172. PlayerInfo[playerid][pPos_z] = 26.5916;
  173. }
  174. if(Spectate[playerid] != 255)
  175. {
  176. PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
  177. PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
  178. PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
  179. PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
  180. PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
  181. }
  182. format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
  183. format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
  184. format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
  185. format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
  186. format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
  187. format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
  188. format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
  189. format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
  190. format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
  191. format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
  192. format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
  193. format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
  194. format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
  195. format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
  196. format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
  197. format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
  198. format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
  199. format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
  200. format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
  201. format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
  202. format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
  203. format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
  204. format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
  205. format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
  206. format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
  207. format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
  208. format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
  209. format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
  210. format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
  211. format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
  212. format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var);
  213. format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
  214. if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }
  215. format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
  216. format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
  217. format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
  218. format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
  219. format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);
  220. format(var, 32, "CabinetTime=%d\n",PlayerInfo[playerid][pCabinetTime]);fwrite(hFile, var);
  221. format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var);
  222. fclose(hFile);
  223. }
  224. }
  225. }
  226. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  227. {
  228. for(new i = 0; i < sizeof(SpikeInfo); i++)
  229. {
  230. if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
  231. {
  232. if(SpikeInfo[i][sCreated] == 1)
  233. {
  234. new panels, doors, lights, tires;
  235. new carid = GetPlayerVehicleID(playerid);
  236. GetVehicleDamageStatus(carid, panels, doors, lights, tires);
  237. UpdateVehicleDamageStatus(carid, panels, doors, lights, 15);
  238. return 1;
  239. }
  240. }
  241. }
  242. } // ASTA AM PUS-O DIN SCRIPTUL ALA PENTRU STRIP / THIS IS FROM THE CREATESTRIP SCRIPT
  243. /*if(IsPlayerInAnyVehicle(playerid) == 1)
  244. {
  245. new Float:TempCarHealth;
  246. GetVehicleHealth(GetPlayerVehicleID(playerid), TempCarHealth);
  247. new Float:Difference = floatsub(CarHealth[playerid], TempCarHealth);
  248. if((floatcmp(CarHealth[playerid], TempCarHealth) == 1) && (floatcmp(Difference,100.0) == 1))
  249. {
  250. Difference = floatdiv(Difference, 10.0);
  251. new Float:OldHealth;
  252. GetPlayerHealth(playerid, OldHealth);
  253. SetPlayerHealth(playerid, floatsub(OldHealth, Difference));
  254. }
  255. CarHealth[playerid] = TempCarHealth;
  256. }
  257. else
  258. {
  259. CarHealth[playerid] = 0.0; //To aviod that a player dies when he enters a vehicle
  260. }*/
  261. if( PlayerInfo[ playerid ][ pMember ] == 15 || PlayerInfo[ playerid ][ pLeader ] == 15 ) return SetPlayerTeam( playerid, 0 ); // VTA Team
  262. if( PlayerInfo[ playerid ][ pMember ] == 14 || PlayerInfo[ playerid ][ pLeader ] == 14 ) return SetPlayerTeam( playerid, 1 ); // LSV Team
  263. if( PlayerInfo[ playerid ][ pMember ] == 13 || PlayerInfo[ playerid ][ pLeader ] == 13 ) return SetPlayerTeam( playerid, 2 ); // Ballas Team
  264. if( PlayerInfo[ playerid ][ pMember ] == 12 || PlayerInfo[ playerid ][ pLeader ] == 12 ) return SetPlayerTeam( playerid, 3 ); // Grove Team
  265. if( PlayerInfo[ playerid ][ pMember ] == 5 || PlayerInfo[ playerid ][ pLeader ] == 5 ) return SetPlayerTeam( playerid, 4 ); // TM Team
  266. if( PlayerInfo[ playerid ][ pMember ] == 6 || PlayerInfo[ playerid ][ pLeader ] == 6 ) return SetPlayerTeam( playerid, 5 ); // Triads Team
  267. if( PlayerInfo[ playerid ][ pMember ] == 16 || PlayerInfo[ playerid ][ pLeader ] == 16 ) return SetPlayerTeam( playerid, 6 ); // Napolitana Team
  268. return 1;
  269. }
  270.  
  271. //IN FINALUL GAMEMODULUI / AT THE END OF THE GAMEMODE
  272.  
  273. stock CreateSpike(Float:x,Float:y,Float:z,Float:Angle)
  274. {
  275. for(new i = 0; i < sizeof(SpikeInfo); i++)
  276. {
  277. if(SpikeInfo[i][sCreated] == 0)
  278. {
  279. SpikeInfo[i][sCreated]=1;
  280. SpikeInfo[i][sX]=x;
  281. SpikeInfo[i][sY]=y;
  282. SpikeInfo[i][sZ]=z-0.7;
  283. SpikeInfo[i][sObject] = CreateObject(2899, x, y, z-0.9, 0, 0, Angle-90);
  284. return 1;
  285. }
  286. }
  287. return 0;
  288. }
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