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- #define MAX_ROADBLOCKS 50
- #define MAX_SPIKESTRIPS 50
- enum sInfo
- {
- sCreated,
- Float:sX,
- Float:sY,
- Float:sZ,
- sObject,
- };
- new SpikeInfo[MAX_SPIKESTRIPS][sInfo];
- forward SafeSetPlayerPos(playerid, Float:x, Float:y, Float:z);
- //-------------------------------------------[STRIPS]---------------------------
- if(strcmp(cmd, "/createstrip", true) == 0)
- {
- if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 17 && PlayerInfo[playerid][pLeader] != 17) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
- {
- new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
- GetPlayerPos(playerid, plocx, plocy, plocz);
- GetPlayerFacingAngle(playerid,ploca);
- CreateSpike(plocx,plocy,plocz,ploca);
- return 1;
- }
- }
- if(strcmp(cmd, "/removestrip", true) == 0)
- {
- if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 17 && PlayerInfo[playerid][pLeader] != 17) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
- {
- for(new i = 0; i < sizeof(SpikeInfo); i++)
- {
- if(IsPlayerInRangeOfPoint(playerid, 2.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
- {
- if(SpikeInfo[i][sCreated] == 1)
- {
- SpikeInfo[i][sCreated]=0;
- SpikeInfo[i][sX]=0.0;
- SpikeInfo[i][sY]=0.0;
- SpikeInfo[i][sZ]=0.0;
- DestroyObject(SpikeInfo[i][sObject]);
- return 1;
- }
- }
- }
- }
- return 1;
- }
- if(strcmp(cmd, "/removeallstrips", true) == 0)
- {
- if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pMember] != 17 && PlayerInfo[playerid][pLeader] != 17) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
- {
- for(new i = 0; i < sizeof(SpikeInfo); i++)
- {
- if(SpikeInfo[i][sCreated] == 1)
- {
- SpikeInfo[i][sCreated]=0;
- SpikeInfo[i][sX]=0.0;
- SpikeInfo[i][sY]=0.0;
- SpikeInfo[i][sZ]=0.0;
- DestroyObject(SpikeInfo[i][sObject]);
- }
- }
- }
- return 1;
- }
- public SafeSetPlayerPos(playerid, Float:x, Float:y, Float:z)
- {
- SetPlayerPos(playerid, x,y,z);
- return 1;
- } // PUS IN FINALUL GAMEMODULUI / IN THE END OF THE GAMEMODE
- //ASA ARATA ONPLYAERUPDATE / THIS IS MY ONPLAYERUPDATE
- public OnPlayerUpdate(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- if(gPlayerLogged[playerid])
- {
- new string3[32];
- new playername3[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername3, sizeof(playername3));
- format(string3, sizeof(string3), "%s.ini", playername3);
- new File: hFile = fopen(string3, io_write);
- if (hFile)
- {
- new var[32];
- format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
- PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
- format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
- format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
- format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
- format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
- format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
- format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
- format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
- format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
- format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
- format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
- format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
- format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
- format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
- format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
- format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
- format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
- format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
- format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
- format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
- format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
- format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
- format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
- format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
- format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
- format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
- format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
- format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
- format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
- format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
- format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
- format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
- format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
- format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
- format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
- format(var, 32, "HealKit=%d\n",PlayerInfo[playerid][pKit]);fwrite(hFile, var);
- format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
- format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
- format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
- format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
- format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
- format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
- format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
- format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
- format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
- format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
- format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
- format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
- format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
- format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
- format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
- format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
- format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
- format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
- GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
- format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
- format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var);
- format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
- format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
- format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
- format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
- format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
- format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
- format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
- format(var, 32, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);
- format(var, 32, "BG=%d\n",PlayerInfo[playerid][pBG]);fwrite(hFile, var);
- format(var, 32, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
- format(var, 32, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
- // format(var, 32, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
- format(var, 32, "NFSMember=%d\n",PlayerInfo[playerid][pNFS]);fwrite(hFile, var);
- format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
- format(var, 32, "Fightstyles=%d\n",PlayerInfo[playerid][pFstyles]);fwrite(hFile, var);
- format(var, 32, "Walkstyles=%d\n",PlayerInfo[playerid][pWstyles]);fwrite(hFile, var);
- if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
- {
- PlayerInfo[playerid][pPos_x] = 2028.9482;
- PlayerInfo[playerid][pPos_y] = 1551.8851;
- PlayerInfo[playerid][pPos_z] = 26.5916;
- }
- if(Spectate[playerid] != 255)
- {
- PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
- PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
- PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
- PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
- PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
- }
- format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
- format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
- format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
- format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
- format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
- format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
- format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
- format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
- format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
- format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
- format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
- format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
- format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
- format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
- format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
- format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
- format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
- format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
- format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
- format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
- format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
- format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
- format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
- format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
- format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
- format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
- format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
- format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
- format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
- format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
- format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var);
- format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
- if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }
- format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
- format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
- format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
- format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
- format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);
- format(var, 32, "CabinetTime=%d\n",PlayerInfo[playerid][pCabinetTime]);fwrite(hFile, var);
- format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var);
- fclose(hFile);
- }
- }
- }
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- for(new i = 0; i < sizeof(SpikeInfo); i++)
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
- {
- if(SpikeInfo[i][sCreated] == 1)
- {
- new panels, doors, lights, tires;
- new carid = GetPlayerVehicleID(playerid);
- GetVehicleDamageStatus(carid, panels, doors, lights, tires);
- UpdateVehicleDamageStatus(carid, panels, doors, lights, 15);
- return 1;
- }
- }
- }
- } // ASTA AM PUS-O DIN SCRIPTUL ALA PENTRU STRIP / THIS IS FROM THE CREATESTRIP SCRIPT
- /*if(IsPlayerInAnyVehicle(playerid) == 1)
- {
- new Float:TempCarHealth;
- GetVehicleHealth(GetPlayerVehicleID(playerid), TempCarHealth);
- new Float:Difference = floatsub(CarHealth[playerid], TempCarHealth);
- if((floatcmp(CarHealth[playerid], TempCarHealth) == 1) && (floatcmp(Difference,100.0) == 1))
- {
- Difference = floatdiv(Difference, 10.0);
- new Float:OldHealth;
- GetPlayerHealth(playerid, OldHealth);
- SetPlayerHealth(playerid, floatsub(OldHealth, Difference));
- }
- CarHealth[playerid] = TempCarHealth;
- }
- else
- {
- CarHealth[playerid] = 0.0; //To aviod that a player dies when he enters a vehicle
- }*/
- if( PlayerInfo[ playerid ][ pMember ] == 15 || PlayerInfo[ playerid ][ pLeader ] == 15 ) return SetPlayerTeam( playerid, 0 ); // VTA Team
- if( PlayerInfo[ playerid ][ pMember ] == 14 || PlayerInfo[ playerid ][ pLeader ] == 14 ) return SetPlayerTeam( playerid, 1 ); // LSV Team
- if( PlayerInfo[ playerid ][ pMember ] == 13 || PlayerInfo[ playerid ][ pLeader ] == 13 ) return SetPlayerTeam( playerid, 2 ); // Ballas Team
- if( PlayerInfo[ playerid ][ pMember ] == 12 || PlayerInfo[ playerid ][ pLeader ] == 12 ) return SetPlayerTeam( playerid, 3 ); // Grove Team
- if( PlayerInfo[ playerid ][ pMember ] == 5 || PlayerInfo[ playerid ][ pLeader ] == 5 ) return SetPlayerTeam( playerid, 4 ); // TM Team
- if( PlayerInfo[ playerid ][ pMember ] == 6 || PlayerInfo[ playerid ][ pLeader ] == 6 ) return SetPlayerTeam( playerid, 5 ); // Triads Team
- if( PlayerInfo[ playerid ][ pMember ] == 16 || PlayerInfo[ playerid ][ pLeader ] == 16 ) return SetPlayerTeam( playerid, 6 ); // Napolitana Team
- return 1;
- }
- //IN FINALUL GAMEMODULUI / AT THE END OF THE GAMEMODE
- stock CreateSpike(Float:x,Float:y,Float:z,Float:Angle)
- {
- for(new i = 0; i < sizeof(SpikeInfo); i++)
- {
- if(SpikeInfo[i][sCreated] == 0)
- {
- SpikeInfo[i][sCreated]=1;
- SpikeInfo[i][sX]=x;
- SpikeInfo[i][sY]=y;
- SpikeInfo[i][sZ]=z-0.7;
- SpikeInfo[i][sObject] = CreateObject(2899, x, y, z-0.9, 0, 0, Angle-90);
- return 1;
- }
- }
- return 0;
- }
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