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  1. 16:41:07: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
  2. 16:41:07: -------------------------------
  3. 16:41:07: CPU Name: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
  4. 16:41:07: CPU Speed: 2393MHz
  5. 16:41:07: Physical Memory: 3071MB Total, 1376MB Free
  6. 16:41:07: stepping id: 6, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
  7. 16:41:07: monitor 1: pos={0, 0}, size={1680, 1050}
  8. 16:41:07: Windows Version: 6.1 Build 7601 S
  9. 16:41:07: Aero is Enabled
  10. 16:41:07: -------------------------------
  11. 16:41:07: OBS Modules:
  12. 16:41:07: Base Address Module
  13. 16:41:07: 002F0000 OBS.exe
  14. 16:41:07: 6CBA0000 OBSApi.dll
  15. 16:41:07: 71D60000 DShowPlugin.dll
  16. 16:41:07: 71D40000 GraphicsCapture.dll
  17. 16:41:07: 71D20000 NoiseGate.dll
  18. 16:41:07: 71560000 PSVPlugin.dll
  19. 16:41:07: ------------------------------------------
  20. 16:41:07: Adapter 1
  21. 16:41:07: Video Adapter: NVIDIA GeForce GTX 260
  22. 16:41:07: Video Adapter Dedicated Video Memory: 922091520
  23. 16:41:07: Video Adapter Shared System Memory: 1341878272
  24. 16:41:07: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  25. 16:41:07: =====Stream Start: 2014-03-24, 16:41:07===============================================
  26. 16:41:07: Multithreaded optimizations: On
  27. 16:41:07: Base resolution: 1680x1050
  28. 16:41:07: Output resolution: 1680x1050
  29. 16:41:07: ------------------------------------------
  30. 16:41:07: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
  31. 16:41:07: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
  32. 16:41:08: ------------------------------------------
  33. 16:41:08: Audio Format: 48000 Hz
  34. 16:41:08: ------------------------------------------
  35. 16:41:08: Audio Channels: 2 Ch
  36. 16:41:08: Playback device Default
  37. 16:41:08: ------------------------------------------
  38. 16:41:08: Using desktop audio input: Lautsprecher (Realtek AC'97 Audio)
  39. 16:41:08: ------------------------------------------
  40. 16:41:08: Using auxilary audio input: Mikrofon (USB-Audiogerät)
  41. 16:41:08: ------------------------------------------
  42. 16:41:08: Audio Encoding: AAC
  43. 16:41:08: bitrate: 128
  44. 16:41:08: Scene buffering time set to 700
  45. 16:41:09: ------------------------------------------
  46. 16:41:09: Video Encoding: x264
  47. 16:41:09: fps: 30
  48. 16:41:09: width: 1680, height: 1050
  49. 16:41:09: preset: veryfast
  50. 16:41:09: profile: high
  51. 16:41:09: keyint: 250
  52. 16:41:09: CBR: yes
  53. 16:41:09: CFR: yes
  54. 16:41:09: max bitrate: 1000
  55. 16:41:09: buffer size: 1000
  56. 16:41:09: ------------------------------------------
  57. 16:41:11: Connection to (null) failed: No server specified to connect to
  58. 16:41:12: Total frames encoded: 54, total frames duplicated: 19 (35.19%)
  59. 16:41:12: Number of frames skipped due to encoder lag: 12 (22.22%)
  60. 16:41:12: Total frames rendered: 43, number of late frames: 6 (13.95%) (it's okay for some frames to be late)
  61. 16:41:12: Number of times waited to send: 0, Waited for a total of 0 bytes
  62. 16:41:12: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  63. 16:41:12: Number of bytes sent: 0
  64. 16:41:12:
  65. 16:41:12: Profiler time results:
  66. 16:41:12:
  67. 16:41:12: ==============================================================
  68. 16:41:12: video thread frame - [100%] [avg time: 21.417 ms] [children: 90.7%] [unaccounted: 9.32%]
  69. 16:41:12: | scene->Preprocess - [0.00934%] [avg time: 0.002 ms]
  70. 16:41:12: | GPU download and conversion - [90.7%] [avg time: 19.42 ms] [children: 172%] [unaccounted: -81%]
  71. 16:41:12: | | flush - [0.705%] [avg time: 0.151 ms]
  72. 16:41:12: | | CopyResource - [171%] [avg time: 36.615 ms]
  73. 16:41:12: | | conversion to 4:2:0 - [0.0187%] [avg time: 0.004 ms]
  74. 16:41:12: Convert444Thread - [100%] [avg time: 6.682 ms] [children: 99.7%] [unaccounted: 0.269%]
  75. 16:41:12: | Convert444toNV12 - [99.7%] [avg time: 6.664 ms]
  76. 16:41:12: encoder thread frame - [100%] [avg time: 29.256 ms] [children: 0.0171%] [unaccounted: 100%]
  77. 16:41:12: | sending stuff out - [0.0171%] [avg time: 0.005 ms]
  78. 16:41:12: ==============================================================
  79. 16:41:12:
  80. 16:41:12:
  81. 16:41:12: Profiler CPU results:
  82. 16:41:12:
  83. 16:41:12: ==============================================================
  84. 16:41:12: video thread frame - [cpu time: avg 4.723 ms, total 203.125 ms] [avg calls per frame: 1]
  85. 16:41:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 16:41:12: | GPU download and conversion - [cpu time: avg 3.997 ms, total 171.875 ms] [avg calls per frame: 1]
  87. 16:41:12: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 16:41:12: | | CopyResource - [cpu time: avg 8.593 ms, total 171.875 ms] [avg calls per frame: 0]
  89. 16:41:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  90. 16:41:12: Convert444Thread - [cpu time: avg 2.467 ms, total 46.875 ms] [avg calls per frame: 1]
  91. 16:41:12: | Convert444toNV12 - [cpu time: avg 2.467 ms, total 46.875 ms] [avg calls per frame: 1]
  92. 16:41:12: encoder thread frame - [cpu time: avg 3.571 ms, total 125 ms] [avg calls per frame: 1]
  93. 16:41:12: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 16:41:12: ==============================================================
  95. 16:41:12:
  96. 16:41:12: =====Stream End: 2014-03-24, 16:41:12=================================================
  97. 16:42:39: =====Stream Start: 2014-03-24, 16:42:39===============================================
  98. 16:42:39: Multithreaded optimizations: On
  99. 16:42:39: Base resolution: 1680x1050
  100. 16:42:39: Output resolution: 1680x1050
  101. 16:42:39: ------------------------------------------
  102. 16:42:39: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
  103. 16:42:39: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
  104. 16:42:40: ------------------------------------------
  105. 16:42:40: Audio Format: 48000 Hz
  106. 16:42:40: ------------------------------------------
  107. 16:42:40: Audio Channels: 2 Ch
  108. 16:42:40: Playback device Default
  109. 16:42:40: ------------------------------------------
  110. 16:42:40: Using desktop audio input: Lautsprecher (Realtek AC'97 Audio)
  111. 16:42:40: ------------------------------------------
  112. 16:42:40: Using auxilary audio input: Mikrofon (USB-Audiogerät)
  113. 16:42:40: ------------------------------------------
  114. 16:42:40: Audio Encoding: AAC
  115. 16:42:40: bitrate: 128
  116. 16:42:40: Using graphics capture
  117. 16:42:40: Scene buffering time set to 700
  118. 16:42:40: ------------------------------------------
  119. 16:42:40: Video Encoding: x264
  120. 16:42:40: fps: 30
  121. 16:42:40: width: 1680, height: 1050
  122. 16:42:40: preset: veryfast
  123. 16:42:40: profile: high
  124. 16:42:40: keyint: 250
  125. 16:42:40: CBR: yes
  126. 16:42:40: CFR: yes
  127. 16:42:40: max bitrate: 1000
  128. 16:42:40: buffer size: 1000
  129. 16:42:40: ------------------------------------------
  130. 16:43:36: CUDA loaded successfully
  131. 16:43:37: 1 CUDA capable devices found
  132. 16:43:37: [ GPU #0 - < GeForce GTX 260 > has Compute SM 1.3, NVENC Not Available ]
  133. 16:43:37: No NVENC capable devices found
  134. 16:44:17: Settings::Encoding: Changing bitrate from 1000kb/s to 5000kb/s
  135. 16:48:10: Total frames encoded: 7007, total frames duplicated: 6974 (99.53%)
  136. 16:48:10: Number of frames skipped due to encoder lag: 6966 (99.41%)
  137. 16:48:10: Total frames rendered: 41, number of late frames: 5 (12.20%) (it's okay for some frames to be late)
  138. 16:48:11:
  139. 16:48:11: Profiler time results:
  140. 16:48:11:
  141. 16:48:11: ==============================================================
  142. 16:48:11: video thread frame - [100%] [avg time: 23.502 ms] [children: 96.3%] [unaccounted: 3.74%]
  143. 16:48:12: | scene->Preprocess - [0.00851%] [avg time: 0.002 ms]
  144. 16:48:12: | GPU download and conversion - [96.3%] [avg time: 22.621 ms] [children: 156%] [unaccounted: -60%]
  145. 16:48:12: | | flush - [2.16%] [avg time: 0.508 ms]
  146. 16:48:12: | | CopyResource - [154%] [avg time: 36.2 ms]
  147. 16:48:12: | | conversion to 4:2:0 - [0.017%] [avg time: 0.004 ms]
  148. 16:48:12: Convert444Thread - [100%] [avg time: 6.26 ms] [children: 99.6%] [unaccounted: 0.431%]
  149. 16:48:12: | Convert444toNV12 - [99.6%] [avg time: 6.233 ms]
  150. 16:48:12: encoder thread frame - [100%] [avg time: 46.943 ms] [children: 0.0852%] [unaccounted: 99.9%]
  151. 16:48:12: | sending stuff out - [0.0852%] [avg time: 0.04 ms]
  152. 16:48:12: ==============================================================
  153. 16:48:12:
  154. 16:48:12:
  155. 16:48:12: Profiler CPU results:
  156. 16:48:12:
  157. 16:48:12: ==============================================================
  158. 16:48:12: video thread frame - [cpu time: avg 4.954 ms, total 203.125 ms] [avg calls per frame: 1]
  159. 16:48:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  160. 16:48:12: | GPU download and conversion - [cpu time: avg 4.573 ms, total 187.5 ms] [avg calls per frame: 1]
  161. 16:48:12: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 16:48:12: | | CopyResource - [cpu time: avg 9.868 ms, total 187.5 ms] [avg calls per frame: 0]
  163. 16:48:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  164. 16:48:12: Convert444Thread - [cpu time: avg 6.076 ms, total 109.375 ms] [avg calls per frame: 1]
  165. 16:48:12: | Convert444toNV12 - [cpu time: avg 6.076 ms, total 109.375 ms] [avg calls per frame: 1]
  166. 16:48:12: encoder thread frame - [cpu time: avg 6.917 ms, total 48328.1 ms] [avg calls per frame: 1]
  167. 16:48:12: | sending stuff out - [cpu time: avg 0.022 ms, total 156.25 ms] [avg calls per frame: 1]
  168. 16:48:12: ==============================================================
  169. 16:48:12:
  170. 16:48:12: =====Stream End: 2014-03-24, 16:48:12=================================================
  171. 16:48:57: =====Stream Start: 2014-03-24, 16:48:57===============================================
  172. 16:48:57: Multithreaded optimizations: On
  173. 16:48:57: Base resolution: 1680x1050
  174. 16:48:57: Output resolution: 1680x1050
  175. 16:48:57: ------------------------------------------
  176. 16:48:57: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
  177. 16:48:57: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
  178. 16:48:57: ------------------------------------------
  179. 16:48:57: Audio Format: 48000 Hz
  180. 16:48:57: ------------------------------------------
  181. 16:48:57: Audio Channels: 2 Ch
  182. 16:48:57: Playback device Default
  183. 16:48:57: ------------------------------------------
  184. 16:48:57: Using desktop audio input: Lautsprecher (Realtek AC'97 Audio)
  185. 16:48:57: ------------------------------------------
  186. 16:48:57: Using auxilary audio input: Mikrofon (USB-Audiogerät)
  187. 16:48:57: ------------------------------------------
  188. 16:48:57: Audio Encoding: AAC
  189. 16:48:57: bitrate: 128
  190. 16:48:57: Using graphics capture
  191. 16:48:57: Scene buffering time set to 700
  192. 16:48:57: ------------------------------------------
  193. 16:48:57: Video Encoding: x264
  194. 16:48:57: fps: 30
  195. 16:48:57: width: 1680, height: 1050
  196. 16:48:57: preset: veryfast
  197. 16:48:57: profile: high
  198. 16:48:57: keyint: 250
  199. 16:48:57: CBR: yes
  200. 16:48:57: CFR: yes
  201. 16:48:57: max bitrate: 5000
  202. 16:48:57: buffer size: 8000
  203. 16:48:57: ------------------------------------------
  204. 16:48:57: SharedTexCapture hooked
  205. 16:49:01: Total frames encoded: 63, total frames duplicated: 37 (58.73%)
  206. 16:49:01: Number of frames skipped due to encoder lag: 21 (33.33%)
  207. 16:49:01: Total frames rendered: 32, number of late frames: 7 (21.88%) (it's okay for some frames to be late)
  208. 16:49:01:
  209. 16:49:01: Profiler time results:
  210. 16:49:01:
  211. 16:49:01: ==============================================================
  212. 16:49:01: video thread frame - [100%] [avg time: 72.755 ms] [children: 97.3%] [unaccounted: 2.66%]
  213. 16:49:01: | scene->Preprocess - [0.0055%] [avg time: 0.004 ms]
  214. 16:49:01: | GPU download and conversion - [97.3%] [avg time: 70.818 ms] [children: 385%] [unaccounted: -287%]
  215. 16:49:01: | | flush - [0.46%] [avg time: 0.335 ms]
  216. 16:49:01: | | CopyResource - [384%] [avg time: 279.416 ms]
  217. 16:49:01: | | conversion to 4:2:0 - [0.0055%] [avg time: 0.004 ms]
  218. 16:49:01: Convert444Thread - [100%] [avg time: 10.511 ms] [children: 99.8%] [unaccounted: 0.152%]
  219. 16:49:01: | Convert444toNV12 - [99.8%] [avg time: 10.495 ms]
  220. 16:49:01: encoder thread frame - [100%] [avg time: 35.392 ms] [children: 0.0226%] [unaccounted: 100%]
  221. 16:49:01: | sending stuff out - [0.0226%] [avg time: 0.008 ms]
  222. 16:49:01: ==============================================================
  223. 16:49:01:
  224. 16:49:01:
  225. 16:49:01: Profiler CPU results:
  226. 16:49:01:
  227. 16:49:01: ==============================================================
  228. 16:49:01: video thread frame - [cpu time: avg 5.859 ms, total 187.5 ms] [avg calls per frame: 1]
  229. 16:49:01: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  230. 16:49:01: | GPU download and conversion - [cpu time: avg 5.371 ms, total 171.875 ms] [avg calls per frame: 1]
  231. 16:49:01: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  232. 16:49:01: | | CopyResource - [cpu time: avg 21.484 ms, total 171.875 ms] [avg calls per frame: 0]
  233. 16:49:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  234. 16:49:01: Convert444Thread - [cpu time: avg 2.232 ms, total 15.625 ms] [avg calls per frame: 1]
  235. 16:49:01: | Convert444toNV12 - [cpu time: avg 2.232 ms, total 15.625 ms] [avg calls per frame: 1]
  236. 16:49:01: encoder thread frame - [cpu time: avg 3.72 ms, total 156.25 ms] [avg calls per frame: 1]
  237. 16:49:01: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  238. 16:49:01: ==============================================================
  239. 16:49:01:
  240. 16:49:01: =====Stream End: 2014-03-24, 16:49:01=================================================
  241. 16:49:56: =====Stream Start: 2014-03-24, 16:49:56===============================================
  242. 16:49:56: Multithreaded optimizations: On
  243. 16:49:56: Base resolution: 1680x1050
  244. 16:49:56: Output resolution: 1680x1050
  245. 16:49:56: ------------------------------------------
  246. 16:49:56: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
  247. 16:49:56: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
  248. 16:49:56: ------------------------------------------
  249. 16:49:56: Audio Format: 48000 Hz
  250. 16:49:56: ------------------------------------------
  251. 16:49:56: Audio Channels: 2 Ch
  252. 16:49:56: Playback device Default
  253. 16:49:56: ------------------------------------------
  254. 16:49:56: Using desktop audio input: Lautsprecher (Realtek AC'97 Audio)
  255. 16:49:56: ------------------------------------------
  256. 16:49:56: Using auxilary audio input: Mikrofon (USB-Audiogerät)
  257. 16:49:56: ------------------------------------------
  258. 16:49:56: Audio Encoding: AAC
  259. 16:49:56: bitrate: 128
  260. 16:49:56: Using graphics capture
  261. 16:49:56: Scene buffering time set to 700
  262. 16:49:56: ------------------------------------------
  263. 16:49:56: Video Encoding: x264
  264. 16:49:56: fps: 30
  265. 16:49:56: width: 1680, height: 1050
  266. 16:49:56: preset: veryfast
  267. 16:49:56: profile: high
  268. 16:49:56: keyint: 250
  269. 16:49:56: CBR: yes
  270. 16:49:56: CFR: yes
  271. 16:49:56: max bitrate: 5000
  272. 16:49:56: buffer size: 8000
  273. 16:49:56: ------------------------------------------
  274. 16:49:56: SharedTexCapture hooked
  275. 16:50:35: Total frames encoded: 607, total frames duplicated: 576 (94.89%)
  276. 16:50:35: Number of frames skipped due to encoder lag: 568 (93.57%)
  277. 16:50:35: Total frames rendered: 36, number of late frames: 9 (25.00%) (it's okay for some frames to be late)
  278. 16:50:35:
  279. 16:50:35: Profiler time results:
  280. 16:50:35:
  281. 16:50:35: ==============================================================
  282. 16:50:35: video thread frame - [100%] [avg time: 34.709 ms] [children: 96.8%] [unaccounted: 3.2%]
  283. 16:50:35: | scene->Preprocess - [0.00576%] [avg time: 0.002 ms]
  284. 16:50:35: | GPU download and conversion - [96.8%] [avg time: 33.597 ms] [children: 290%] [unaccounted: -193%]
  285. 16:50:35: | | flush - [0.317%] [avg time: 0.11 ms]
  286. 16:50:35: | | CopyResource - [289%] [avg time: 100.393 ms]
  287. 16:50:35: | | conversion to 4:2:0 - [0.0115%] [avg time: 0.004 ms]
  288. 16:50:35: Convert444Thread - [100%] [avg time: 23.112 ms] [children: 99.9%] [unaccounted: 0.0822%]
  289. 16:50:35: | Convert444toNV12 - [99.9%] [avg time: 23.093 ms]
  290. 16:50:35: encoder thread frame - [100%] [avg time: 63.373 ms] [children: 0.514%] [unaccounted: 99.5%]
  291. 16:50:35: | sending stuff out - [0.514%] [avg time: 0.326 ms]
  292. 16:50:35: ==============================================================
  293. 16:50:35:
  294. 16:50:35:
  295. 16:50:35: Profiler CPU results:
  296. 16:50:35:
  297. 16:50:35: ==============================================================
  298. 16:50:35: video thread frame - [cpu time: avg 4.774 ms, total 171.875 ms] [avg calls per frame: 1]
  299. 16:50:35: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  300. 16:50:35: | GPU download and conversion - [cpu time: avg 3.906 ms, total 140.625 ms] [avg calls per frame: 1]
  301. 16:50:35: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  302. 16:50:35: | | CopyResource - [cpu time: avg 11.718 ms, total 140.625 ms] [avg calls per frame: 0]
  303. 16:50:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  304. 16:50:35: Convert444Thread - [cpu time: avg 7.102 ms, total 78.125 ms] [avg calls per frame: 1]
  305. 16:50:35: | Convert444toNV12 - [cpu time: avg 7.102 ms, total 78.125 ms] [avg calls per frame: 1]
  306. 16:50:35: encoder thread frame - [cpu time: avg 6.612 ms, total 3875 ms] [avg calls per frame: 1]
  307. 16:50:35: | sending stuff out - [cpu time: avg 0.053 ms, total 31.25 ms] [avg calls per frame: 1]
  308. 16:50:35: ==============================================================
  309. 16:50:35:
  310. 16:50:35: =====Stream End: 2014-03-24, 16:50:35=================================================
  311. 16:59:28: =====Stream Start: 2014-03-24, 16:59:28===============================================
  312. 16:59:28: Multithreaded optimizations: On
  313. 16:59:28: Base resolution: 1680x1050
  314. 16:59:28: Output resolution: 1680x1050
  315. 16:59:28: ------------------------------------------
  316. 16:59:28: Loading up D3D10 on NVIDIA GeForce GTX 260 (Adapter 1)...
  317. 16:59:28: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTX 260: 0x80004002. Trying compatibility mode
  318. 16:59:28: ------------------------------------------
  319. 16:59:28: Audio Format: 48000 Hz
  320. 16:59:28: ------------------------------------------
  321. 16:59:28: Audio Channels: 2 Ch
  322. 16:59:28: Playback device Default
  323. 16:59:28: ------------------------------------------
  324. 16:59:28: Using desktop audio input: Lautsprecher (Realtek AC'97 Audio)
  325. 16:59:28: ------------------------------------------
  326. 16:59:28: Using auxilary audio input: Mikrofon (USB-Audiogerät)
  327. 16:59:28: ------------------------------------------
  328. 16:59:28: Audio Encoding: AAC
  329. 16:59:28: bitrate: 128
  330. 16:59:28: Using graphics capture
  331. 16:59:28: Scene buffering time set to 700
  332. 16:59:28: ------------------------------------------
  333. 16:59:28: Video Encoding: x264
  334. 16:59:28: fps: 30
  335. 16:59:28: width: 1680, height: 1050
  336. 16:59:28: preset: veryfast
  337. 16:59:28: profile: high
  338. 16:59:28: keyint: 250
  339. 16:59:28: CBR: yes
  340. 16:59:28: CFR: yes
  341. 16:59:28: max bitrate: 5000
  342. 16:59:28: buffer size: 8000
  343. 16:59:28: ------------------------------------------
  344. 16:59:33: Total frames encoded: 141, total frames duplicated: 38 (26.95%)
  345. 16:59:33: Number of frames skipped due to encoder lag: 15 (10.64%)
  346. 16:59:33: Total frames rendered: 126, number of late frames: 7 (5.56%) (it's okay for some frames to be late)
  347. 16:59:34:
  348. 16:59:34: Profiler time results:
  349. 16:59:34:
  350. 16:59:34: ==============================================================
  351. 16:59:34: video thread frame - [100%] [avg time: 18.873 ms] [children: 95.1%] [unaccounted: 4.87%]
  352. 16:59:34: | scene->Preprocess - [0.0265%] [avg time: 0.005 ms]
  353. 16:59:34: | GPU download and conversion - [95.1%] [avg time: 17.948 ms] [children: 116%] [unaccounted: -20.6%]
  354. 16:59:34: | | flush - [0.816%] [avg time: 0.154 ms]
  355. 16:59:34: | | CopyResource - [113%] [avg time: 21.389 ms]
  356. 16:59:34: | | conversion to 4:2:0 - [1.53%] [avg time: 0.288 ms]
  357. 16:59:34: Convert444Thread - [100%] [avg time: 5.969 ms] [children: 99.5%] [unaccounted: 0.469%]
  358. 16:59:34: | Convert444toNV12 - [99.5%] [avg time: 5.941 ms]
  359. 16:59:34: encoder thread frame - [100%] [avg time: 20.059 ms] [children: 0.0847%] [unaccounted: 99.9%]
  360. 16:59:34: | sending stuff out - [0.0847%] [avg time: 0.017 ms]
  361. 16:59:34: ==============================================================
  362. 16:59:34:
  363. 16:59:34:
  364. 16:59:34: Profiler CPU results:
  365. 16:59:34:
  366. 16:59:34: ==============================================================
  367. 16:59:34: video thread frame - [cpu time: avg 9.176 ms, total 1156.25 ms] [avg calls per frame: 1]
  368. 16:59:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  369. 16:59:34: | GPU download and conversion - [cpu time: avg 8.556 ms, total 1078.13 ms] [avg calls per frame: 1]
  370. 16:59:34: | | flush - [cpu time: avg 0.124 ms, total 15.625 ms] [avg calls per frame: 1]
  371. 16:59:34: | | CopyResource - [cpu time: avg 10.416 ms, total 1062.5 ms] [avg calls per frame: 1]
  372. 16:59:34: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  373. 16:59:34: Convert444Thread - [cpu time: avg 5.414 ms, total 546.875 ms] [avg calls per frame: 1]
  374. 16:59:34: | Convert444toNV12 - [cpu time: avg 5.414 ms, total 546.875 ms] [avg calls per frame: 1]
  375. 16:59:34: encoder thread frame - [cpu time: avg 5.859 ms, total 703.125 ms] [avg calls per frame: 1]
  376. 16:59:34: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  377. 16:59:34: ==============================================================
  378. 16:59:34:
  379. 16:59:34: =====Stream End: 2014-03-24, 16:59:34=================================================
  380.  
  381.  
  382. Last game capture log:
  383. 2014-03-24, 16:42:40: we're booting up:
  384. 16:42:40: CaptureThread: attached to process SyderArcade.exe
  385. 16:42:40: D3D9 Present
  386. 16:42:42: NV Capture available
  387. 16:42:42: FBO available
  388. 16:42:42: GL Present
  389. 16:42:42: (half life scientist) everything.. seems to be in order
  390. 16:47:56: D3D9EndScene called
  391. 16:47:56: D3DPRESENT_PARAMETERS {
  392. 16:47:56: BackBufferWidth: 1024
  393. 16:47:56: BackBufferHeight: 768
  394. 16:47:56: BackBufferFormat: D3DFMT_A8R8G8B8
  395. 16:47:56: BackBufferCount: 1
  396. 16:47:56: MultiSampleType: D3DMULTISAMPLE_NONE
  397. 16:47:56: MultiSampleQuality: 0
  398. 16:47:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  399. 16:47:56: hDeviceWindow: 721586
  400. 16:47:56: Windowed: false
  401. 16:47:56: EnableAutoDepthStencil: false
  402. 16:47:56: AutoDepthStencilFormat: D3DFMT_D24S8
  403. 16:47:56: Flags: None
  404. 16:47:56: FullScreen_RefreshRateInHz: 60
  405. 16:47:56: PresentationInterval: 2147483648
  406. 16:47:56: };
  407. 16:47:56: successfully set up d3d9 hooks
  408. 16:47:56: D3D9Present called
  409. 16:47:56: DoD3D9GPUHook: success
  410. 16:48:35: D3D9Reset called
  411. 16:48:35: ---------------------- Cleared D3D9 Capture ----------------------
  412. 16:48:35: failed to get d3d9 swap chain to initialize hooks
  413. 16:48:35: D3D9Reset called
  414. 16:48:35: ---------------------- Cleared D3D9 Capture ----------------------
  415. 16:48:36: successfully set up d3d9 hooks
  416. 16:48:36: D3D9EndScene called
  417. 16:48:36: D3D9Present called
  418. 16:48:36: DoD3D9GPUHook: success
  419. 16:48:52: D3D9Reset called
  420. 16:48:52: ---------------------- Cleared D3D9 Capture ----------------------
  421. 16:48:52: failed to get d3d9 swap chain to initialize hooks
  422. 16:48:52: D3D9Reset called
  423. 16:48:52: ---------------------- Cleared D3D9 Capture ----------------------
  424. 16:48:53: successfully set up d3d9 hooks
  425. 16:48:53: D3D9EndScene called
  426. 16:48:53: D3D9Present called
  427. 16:48:53: DoD3D9GPUHook: success
  428. 16:48:57: D3DSURFACE_DESC {
  429. 16:48:57: Format: D3DFMT_A8R8G8B8
  430. 16:48:57: Type: D3DRTYPE_SURFACE
  431. 16:48:57: Usage: D3DUSAGE_RENDERTARGET
  432. 16:48:57: Pool: D3DPOOL_DEFAULT
  433. 16:48:57: MultiSampleType: D3DMULTISAMPLE_NONE
  434. 16:48:57: MultiSampleQuality: 0
  435. 16:48:57: Width: 1024
  436. 16:48:57: Height: 768
  437. 16:48:57: };
  438. 16:48:57: successfully capturing d3d9 frames via GPU
  439. 16:49:01: ---------------------- Cleared D3D9 Capture ----------------------
  440. 16:49:01: received restart event, capturing
  441. 16:49:01: DoD3D9GPUHook: success
  442. 16:49:01: D3D9EndScene called
  443. 16:49:01: D3D9Present called
  444. 16:49:49: D3D9Reset called
  445. 16:49:49: ---------------------- Cleared D3D9 Capture ----------------------
  446. 16:49:49: failed to get d3d9 swap chain to initialize hooks
  447. 16:49:49: D3D9Reset called
  448. 16:49:49: ---------------------- Cleared D3D9 Capture ----------------------
  449. 16:49:50: successfully set up d3d9 hooks
  450. 16:49:50: D3D9EndScene called
  451. 16:49:50: D3D9Present called
  452. 16:49:50: DoD3D9GPUHook: success
  453. 16:49:56: D3DSURFACE_DESC {
  454. 16:49:56: Format: D3DFMT_A8R8G8B8
  455. 16:49:56: Type: D3DRTYPE_SURFACE
  456. 16:49:56: Usage: D3DUSAGE_RENDERTARGET
  457. 16:49:56: Pool: D3DPOOL_DEFAULT
  458. 16:49:56: MultiSampleType: D3DMULTISAMPLE_NONE
  459. 16:49:56: MultiSampleQuality: 0
  460. 16:49:56: Width: 1024
  461. 16:49:56: Height: 768
  462. 16:49:56: };
  463. 16:49:56: successfully capturing d3d9 frames via GPU
  464. 16:50:35: ---------------------- Cleared D3D9 Capture ----------------------
  465. 16:50:35: received restart event, capturing
  466. 16:50:35: DoD3D9GPUHook: success
  467. 16:50:35: D3D9EndScene called
  468. 16:50:35: D3D9Present called
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