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- quest asd begin
- state start begin
- when kill with not npc.is_pc() begin
- local mob_level = npc.get_level()
- local level = pc.get_level()
- if level - mob_level <= 10 and level - mob_level >= -10 then -- +/- 10 lvli nasz a moba
- if math.random(1000) <= 15 then
- chat("Otrzymałeś: Marmur "..mob_name(npc.get_race()))
- pc.give_poly_marble(npc.get_race())
- end
- end
- end
- end
- end
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