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  1. [0076.80] Init: Character set: Unicode
  2. [0076.80] Log: Executing Class Engine.ServerCommandlet
  3. [0076.80] Log: Initializing Game Engine...
  4. [0080.00] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\RenegadeX1\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL
  5. [0080.11] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\RenegadeX1\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL
  6. [0080.26] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
  7. [0080.26] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
  8. [0080.98] Init: UEngine initialized
  9. [0080.99] Log: Steam Client API is unavailable (not required for servers)
  10. [0081.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  11. [0081.00] Warning: Warning, Failed to find object 'Class None.'
  12. [0081.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  13. [0081.00] Warning: Warning, Failed to find object 'Class None.'
  14. [0081.01] Log: LoadMap: CNC-Islands?Name=Player?Team=255?AdminPassword=?VehicleLimit=12?MineLimit=40?botskill=7?maxplayers=40?multihome=104.153.104.205
  15. [0082.96] Warning: Warning, Failed to compile Material Instance CNC-Islands.LandscapeMaterialInstanceConstant_57 with Base M_Landscape for platform PC-D3D-SM3, Default Material will be used in game.
  16. [0085.41] Log: Game class is 'Rx_Game'
  17. [0085.41] Init: WinSock: Socket queue 131072 / 131072
  18. [0085.42] Log: NetMode is now 1
  19. [0085.45] Log: Primary PhysX scene will be in software.
  20. [0085.45] Log: Creating Primary PhysX Scene.
  21. [0085.48] Log: Bringing World CNC-Islands.TheWorld up for play (30) at 2015.11.25-01.16.24
  22. [0085.50] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
  23. Rx_MapListManager CNC-Islands.TheWorld:PersistentLevel.Rx_MapListManager_0
  24. Function Renx_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
  25. [0085.51] ScriptLog: INITIAL: -1 -1
  26. [0085.52] ScriptLog: Game profile Index was NONE
  27. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  28. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  29. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  30. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  31. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  32. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  33. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  34. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  35. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  36. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  37. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  38. [0085.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  39. [0085.53] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  40. [0085.53] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  41. [0085.53] ScriptLog: GDI:0.0000
  42. [0085.53] ScriptLog: Nod:0.0000
  43. [0085.53] ScriptWarning: Accessed array 'ProviderList' out of bounds (16/16)
  44. Rx_Game CNC-Islands.TheWorld:PersistentLevel.Rx_Game_0
  45. Function Renx_Game.Rx_Game:SetupMapDataList:0074
  46. [0085.53] ScriptWarning: Accessed array 'ProviderList' out of bounds (16/16)
  47. Rx_Game CNC-Islands.TheWorld:PersistentLevel.Rx_Game_0
  48. Function Renx_Game.Rx_Game:SetupMapDataList:00AF
  49. [0085.53] ScriptWarning: Accessed None 'ProviderList'
  50. Rx_Game CNC-Islands.TheWorld:PersistentLevel.Rx_Game_0
  51. Function Renx_Game.Rx_Game:SetupMapDataList:00AF
  52. [0085.53] ScriptLog: NONE - ProviderList[i]?
  53. [0085.54] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_0 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  54. [0085.55] Log: WARNING: Cooking Convex For Actor: CNC-Islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_8 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
  55. [0085.55] Log: WARNING: Cooking Convex For Actor: CNC-Islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_12 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
  56. [0085.55] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 12680.00,2668.63,205.61 With a Rotation of 0,16384,0
  57. [0085.55] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 12474.20,2549.82,205.61 With a Rotation of 0,27307,0
  58. [0085.55] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 12885.80,2549.82,205.61 With a Rotation of 0,5461,0
  59. [0085.55] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 12885.80,2312.18,205.61 With a Rotation of 0,-5461,0
  60. [0085.55] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 12680.00,2193.37,205.61 With a Rotation of 0,-16384,0
  61. [0085.55] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 12474.20,2312.18,205.61 With a Rotation of 0,-27307,0
  62. [0085.57] Rx: MAP Loaded; CNC-Islands
  63. [0085.57] Log: Bringing up level for play took: 0.135763
  64. [0085.57] Log: ########### Finished loading level: 4.561061 seconds
  65. [0085.57] Init: Game engine initialized
  66. [0085.57] Log: Initializing Game Engine Completed
  67. [0085.62] ScriptLog: RCON: Bound to port: 50496
  68. [0085.62] ScriptLog: RCON: Attempting to connect to: "198.24.185.131:21337"...
  69. [0085.62] ScriptLog: RCON: Outgoing connection established.
  70. [0085.62] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  71. [0085.66] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_0 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  72. [0085.73] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  73. [0085.73] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  74. [0085.73] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  75. [0085.73] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  76. [0085.73] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  77. [0085.73] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  78. [0090.37] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Islands&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=0&maxp=40&rank=0&bing=True&currBots=0
  79. [0090.37] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  80. [0090.40] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  81. [0090.40] ScriptLog: [GeminiLinkClient] Bound to port: 50499
  82. [0090.40] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  83. [0090.43] ScriptLog: [GeminiLinkClient] TCP connection opened
  84. [0090.43] ScriptLog: [GeminiLinkClient] End TCP connection
  85. [0090.70] ScriptLog: [GeminiLinkClient] TCP connection closed
  86. [0552.58] NetComeGo: Open TheWorld 11/25/15 01:24:11 76.111.250.89
  87. [0577.48] Rx: PLAYER Enter; GDI,256,[TKC]TacTicToe from 76.111.250.89 steamid 0x0110000100AC6282
  88. [0577.48] Rx: PLAYER TeamJoin; GDI,256,[TKC]TacTicToe joined GDI
  89. [0577.48] ScriptLog: [GeminiOnlineService] Getting Data
  90. [0577.48] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  91. [0577.48] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  92. [0577.48] ScriptLog: [GeminiLinkClient] Bound to port: 50703
  93. [0577.48] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  94. [0577.51] ScriptLog: [GeminiLinkClient] TCP connection opened
  95. [0577.51] ScriptLog: [GeminiLinkClient] End TCP connection
  96. [0577.58] ScriptLog: [GeminiLinkClient] TCP connection closed
  97. [0580.31] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Islands&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=1&maxp=40&rank=0&bing=True&currBots=0
  98. [0580.31] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  99. [0580.31] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  100. [0580.31] ScriptLog: [GeminiLinkClient] Bound to port: 50704
  101. [0580.31] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  102. [0580.34] ScriptLog: [GeminiLinkClient] TCP connection opened
  103. [0580.34] ScriptLog: [GeminiLinkClient] End TCP connection
  104. [0580.51] ScriptLog: [GeminiLinkClient] TCP connection closed
  105. [0607.61] Rx: MAP Start; CNC-Islands
  106. [0607.62] Rx: GAME Spawn; player GDI,256,[TKC]TacTicToe character Rx_FamilyInfo_GDI_Soldier
  107. [0607.62] ScriptLog: START MATCH
  108. [0612.84] Rx: GAME Spawn; vehicle GDI,Rx_Vehicle_Harvester_GDI
  109. [0612.85] Rx: GAME Spawn; vehicle Nod,Rx_Vehicle_Harvester_Nod
  110. [0660.01] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 76.111.250.89:64952 11/25/15 01:25:59
  111. [0660.05] ScriptWarning: Accessed None 'myHUD'
  112. Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_0
  113. Function Renx_Game.Rx_Controller:ClientPawnDied:0158
  114. [0660.05] Rx: GAME Spawn; bot Nod,b257,Steve Wetherill
  115. [0660.05] Rx: PLAYER Exit; GDI,256,[TKC]TacTicToe
  116. [0660.05] ScriptLog: 0x0110000100AC6282,[TKC]TacTicToe,0,0,1,0,2
  117. [0660.05] ScriptLog: [GeminiOnlineService] Posting Data: checker=renegadex&code=1234567&content=updatePlayerStats0x0110000100AC6282,[TKC]TacTicToe,0,0,1,0,2
  118. [0660.05] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  119. [0660.05] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  120. [0660.05] ScriptLog: [GeminiLinkClient] Bound to port: 50756
  121. [0660.05] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  122. [0660.08] ScriptLog: [GeminiLinkClient] TCP connection opened
  123. [0660.08] ScriptLog: [GeminiLinkClient] End TCP connection
  124. [0660.24] ScriptLog: [GeminiLinkClient] TCP connection closed
  125. [0661.55] ScriptWarning: Accessed None 'PhysicsAsset'
  126. Rx_Pawn CNC-Islands.TheWorld:PersistentLevel.Rx_Pawn_1
  127. Function UTGame.UTPawn:NotifyTeamChanged:0139
  128. [0661.55] ScriptWarning: Accessed None 'InvManager'
  129. Rx_Bot CNC-Islands.TheWorld:PersistentLevel.Rx_Bot_0
  130. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  131. [0661.55] ScriptWarning: Accessed None 'InvManager'
  132. Rx_Bot CNC-Islands.TheWorld:PersistentLevel.Rx_Bot_0
  133. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  134. [0661.55] Rx: GAME Spawn; player Nod,b257,Steve Wetherill character Rx_FamilyInfo_Nod_Soldier
  135. [0662.88] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Islands&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=0&maxp=40&rank=0&bing=True&currBots=1
  136. [0662.88] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  137. [0662.88] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  138. [0662.88] ScriptLog: [GeminiLinkClient] Bound to port: 50757
  139. [0662.88] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  140. [0662.91] ScriptLog: [GeminiLinkClient] TCP connection opened
  141. [0662.91] ScriptLog: [GeminiLinkClient] End TCP connection
  142. [0663.11] ScriptLog: [GeminiLinkClient] TCP connection closed
  143. [1086.39] NetComeGo: Open TheWorld 11/25/15 01:33:05 175.140.231.101
  144. [1287.63] NetComeGo: Close TcpNetDriver_0 TcpipConnection_1 175.140.231.101:50966 11/25/15 01:36:27
  145. [1994.58] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Islands&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=0&maxp=40&rank=0&bing=True&currBots=1
  146. [1994.58] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  147. [1994.58] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  148. [1994.58] ScriptLog: [GeminiLinkClient] Bound to port: 51324
  149. [1994.58] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  150. [1994.62] ScriptLog: [GeminiLinkClient] TCP connection opened
  151. [1994.62] ScriptLog: [GeminiLinkClient] End TCP connection
  152. [1994.75] ScriptLog: [GeminiLinkClient] TCP connection closed
  153. [2486.60] ScriptLog: ------------------------------EndRxGame called, Reason: TimeLimit Winning Team Num: 0
  154. [2486.60] Rx: GAME MatchEnd; winner GDI TimeLimit GDI=0 Nod=0
  155. [2486.60] ScriptLog: ------------------------------Triggering game ended kismet events
  156. [2487.56] ScriptLog: ------------------------------Sending to match over state
  157. [2487.56] ScriptLog: RenEndTime: 2447.7449
  158. [2487.56] ScriptLog: ------------------------------Now in state: MatchOver
  159. [2487.56] ScriptLog: ------------------------------Game rep info bMatchIsOver set to true
  160. [2487.60] ScriptLog: ------------------------------Playing end of match message
  161. [2488.03] ScriptWarning: There were no playerscores to write out
  162. Rx_Game CNC-Islands.TheWorld:PersistentLevel.Rx_Game_0
  163. Function UTGame.UTGame:WriteOnlinePlayerScores:0285
  164. [2532.60] ScriptLog: Package: CNC-MESA_II
  165. [2532.60] ScriptLog: NExt Map IS: CNC-Mesa_ii_Day
  166. [2532.60] ScriptLog: Package: CNC-MESA_II
  167. [2532.62] Rx: MAP Changing; CNC-Mesa_ii_Day nonseamless
  168. [2532.62] ScriptLog: ProcessServerTravel: CNC-Mesa_ii_Day
  169. [2536.57] Log: Server switch level: CNC-Mesa_ii_Day
  170. [2536.57] ScriptLog: ------------------------------Game Ending Event Called
  171. [2536.57] ScriptLog: [GeminiOnlineService] Posting Data: &pass=delete
  172. [2536.57] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  173. [2536.57] ScriptLog: <<GameEnding>>
  174. [2536.57] Log: LoadMap: CNC-Mesa_ii_Day?Name=Player?Team=255?AdminPassword=?VehicleLimit=12?MineLimit=40?botskill=7?maxplayers=40?multihome=104.153.104.205
  175. [2536.65] Exit: TcpNetDriver_0 shut down
  176. [2539.74] Log: Game class is 'Rx_Game'
  177. [2539.74] Init: WinSock: Socket queue 131072 / 131072
  178. [2539.74] Log: NetMode is now 1
  179. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite' during gameplay. ParamName: EmissiveColor
  180. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite' during gameplay. ParamName: EmissiveColor
  181. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite' during gameplay. ParamName: EmissiveColor
  182. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  183. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  184. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  185. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  186. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  187. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  188. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  189. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  190. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  191. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  192. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  193. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  194. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_CaveExitHighlights' during gameplay. ParamName: EmissiveColor
  195. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_CaveExitHighlights' during gameplay. ParamName: EmissiveColor
  196. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  197. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  198. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  199. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  200. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  201. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  202. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  203. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  204. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  205. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  206. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  207. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  208. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  209. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  210. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  211. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  212. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  213. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  214. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  215. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  216. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  217. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  218. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  219. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  220. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  221. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  222. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  223. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  224. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  225. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  226. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  227. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_TEAL' during gameplay. ParamName: EmissiveColor
  228. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  229. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  230. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  231. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  232. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  233. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  234. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  235. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  236. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  237. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  238. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  239. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  240. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor
  241. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  242. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  243. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  244. [2539.76] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  245. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  246. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  247. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  248. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  249. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  250. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  251. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  252. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  253. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  254. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  255. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor
  256. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  257. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  258. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  259. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  260. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  261. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  262. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  263. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  264. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  265. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  266. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  267. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  268. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  269. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  270. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  271. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor
  272. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  273. [2539.77] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor
  274. [2539.77] Log: Primary PhysX scene will be in software.
  275. [2539.77] Log: Creating Primary PhysX Scene.
  276. [2539.78] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.StaticMeshActor_870 Component: StaticMeshComponent_63 StaticMesh: RX_Mesa_Main.Meshes.SM_MesaWaterPlane) No geometries in FKAggregateGeom.
  277. [2539.78] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.StaticMeshActor_870 Component: StaticMeshComponent_63 StaticMesh: RX_Mesa_Main.Meshes.SM_MesaWaterPlane
  278. [2539.80] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_78 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
  279. [2539.80] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_78 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere
  280. [2539.80] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_77 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
  281. [2539.80] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_77 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere
  282. [2539.80] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_76 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
  283. [2539.80] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa_ii_Day.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_76 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere
  284. [2539.80] Log: Bringing World CNC-Mesa_ii_Day.TheWorld up for play (30) at 2015.11.25-01.57.19
  285. [2539.82] ScriptWarning: Accessed array 'Rx_MapListManager_1.AvailableGameProfiles' out of bounds (0/0)
  286. Rx_MapListManager CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_MapListManager_1
  287. Function Renx_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
  288. [2539.82] ScriptLog: INITIAL: -1 -1
  289. [2539.84] ScriptLog: Game profile Index was NONE
  290. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  291. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  292. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  293. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  294. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  295. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  296. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  297. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  298. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  299. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  300. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  301. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  302. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  303. [2539.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  304. [2539.85] ScriptLog: GDI:0.0000
  305. [2539.85] ScriptLog: Nod:0.0000
  306. [2539.85] ScriptWarning: Accessed array 'ProviderList' out of bounds (16/16)
  307. Rx_Game CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Game_1
  308. Function Renx_Game.Rx_Game:SetupMapDataList:0074
  309. [2539.85] ScriptWarning: Accessed array 'ProviderList' out of bounds (16/16)
  310. Rx_Game CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Game_1
  311. Function Renx_Game.Rx_Game:SetupMapDataList:00AF
  312. [2539.85] ScriptWarning: Accessed None 'ProviderList'
  313. Rx_Game CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Game_1
  314. Function Renx_Game.Rx_Game:SetupMapDataList:00AF
  315. [2539.85] ScriptLog: NONE - ProviderList[i]?
  316. [2539.88] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade...
  317. [2539.88] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_71 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  318. [2539.88] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 3311.34,-4717.73,416.70 With a Rotation of 0,16032,0
  319. [2539.88] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 3101.65,-4829.53,416.70 With a Rotation of 0,26955,0
  320. [2539.88] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 3513.01,-4843.42,416.70 With a Rotation of 0,5109,0
  321. [2539.88] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 3504.99,-5080.92,416.70 With a Rotation of 0,-5813,0
  322. [2539.88] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 3295.30,-5192.72,416.70 With a Rotation of 0,-16736,0
  323. [2539.88] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 3093.63,-5067.03,416.70 With a Rotation of 0,-27659,0
  324. [2539.88] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade...
  325. [2539.88] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade...
  326. [2539.88] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade...
  327. [2539.88] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade...
  328. [2539.89] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade...
  329. [2539.89] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_88 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
  330. [2539.89] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
  331. [2539.91] Rx: MAP Loaded; CNC-Mesa_ii_Day
  332. [2539.91] Log: Bringing up level for play took: 0.164514
  333. [2539.91] Log: ########### Finished loading level: 3.337135 seconds
  334. [2539.91] ScriptLog: RCON: Bound to port: 51563
  335. [2539.91] ScriptLog: RCON: Attempting to connect to: "198.24.185.131:21337"...
  336. [2539.91] ScriptLog: RCON: Outgoing connection established.
  337. [2539.91] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  338. [2539.93] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_71 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  339. [2539.93] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_88 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
  340. [2539.98] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  341. [2539.98] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  342. [2539.98] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  343. [2539.98] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  344. [2539.98] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  345. [2539.98] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  346. [2544.31] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Mesa_ii_Day&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=0&maxp=40&rank=0&bing=True&currBots=0
  347. [2544.31] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  348. [2544.31] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  349. [2544.31] ScriptLog: [GeminiLinkClient] Bound to port: 51568
  350. [2544.31] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  351. [2544.34] ScriptLog: [GeminiLinkClient] TCP connection opened
  352. [2544.34] ScriptLog: [GeminiLinkClient] End TCP connection
  353. [2544.58] ScriptLog: [GeminiLinkClient] TCP connection closed
  354. [4290.16] NetComeGo: Open TheWorld 11/25/15 02:26:29 70.66.82.124
  355. [4319.80] Rx: PLAYER Enter; GDI,258,Lonewolf from 70.66.82.124 steamid 0x01100001003430D6
  356. [4319.80] Rx: PLAYER TeamJoin; GDI,258,Lonewolf joined GDI
  357. [4319.80] ScriptLog: [GeminiOnlineService] Getting Data
  358. [4319.80] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  359. [4319.80] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  360. [4319.80] ScriptLog: [GeminiLinkClient] Bound to port: 52328
  361. [4319.80] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  362. [4319.83] ScriptLog: [GeminiLinkClient] TCP connection opened
  363. [4319.83] ScriptLog: [GeminiLinkClient] End TCP connection
  364. [4319.90] ScriptLog: [GeminiLinkClient] TCP connection closed
  365. [4322.63] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Mesa_ii_Day&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=1&maxp=40&rank=0&bing=True&currBots=0
  366. [4322.63] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  367. [4322.63] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  368. [4322.63] ScriptLog: [GeminiLinkClient] Bound to port: 52329
  369. [4322.63] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  370. [4322.67] ScriptLog: [GeminiLinkClient] TCP connection opened
  371. [4322.67] ScriptLog: [GeminiLinkClient] End TCP connection
  372. [4322.87] ScriptLog: [GeminiLinkClient] TCP connection closed
  373. [4337.27] Rx: CHAT Radio; GDI,258,Lonewolf said: Follow me.
  374. [4350.54] Rx: MAP Start; CNC-Mesa_ii_Day
  375. [4350.54] Rx: GAME Spawn; player GDI,258,Lonewolf character Rx_FamilyInfo_GDI_Soldier
  376. [4350.54] ScriptLog: START MATCH
  377. [4355.77] Rx: GAME Spawn; vehicle GDI,Rx_Vehicle_Harvester_GDI
  378. [4355.77] Rx: GAME Spawn; vehicle Nod,Rx_Vehicle_Harvester_Nod
  379. [4364.80] Rx: VOTE Called; Global Rx_VoteMenuChoice_AddBots parameters team:both,amount:6,skill:5 by GDI,258,Lonewolf
  380. [4380.64] Rx: PLAYER TeamJoin; Nod,258,Lonewolf joined Nod left GDI
  381. [4380.87] ScriptWarning: Accessed None 'Pawn'
  382. Rx_Controller CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Controller_1
  383. Function Renx_Game.Rx_Controller:ServerMoveHandleClientError:00AE
  384. [4380.94] ScriptWarning: Accessed None 'Pawn'
  385. Rx_Controller CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Controller_1
  386. Function Renx_Game.Rx_Controller:ServerMoveHandleClientError:00AE
  387. [4387.71] Rx: GAME Spawn; player Nod,258,Lonewolf character Rx_FamilyInfo_Nod_Soldier
  388. [4392.87] Rx: VOTE Results; Global Rx_VoteMenuChoice_AddBots pass Yes=1 No=0
  389. [4392.87] Rx: GAME Spawn; bot GDI,b259,NiceDodge
  390. [4392.87] Rx: GAME Spawn; bot Nod,b260,Mylo
  391. [4392.88] Rx: GAME Spawn; bot GDI,b261,General Solomon
  392. [4392.88] Rx: GAME Spawn; bot Nod,b262,Belgian Chocolate
  393. [4392.88] Rx: GAME Spawn; bot GDI,b263,Shahman Teh
  394. [4392.88] Rx: GAME Spawn; bot Nod,b264,CJ Williams
  395. [4392.88] Rx: GAME Spawn; bot GDI,b265,Black Widow
  396. [4392.88] Rx: GAME Spawn; bot Nod,b266,Ryan Wongwai
  397. [4392.88] Rx: GAME Spawn; bot GDI,b267,Annoying Turtle
  398. [4392.88] Rx: GAME Spawn; bot Nod,b268,Paul Curtis
  399. [4392.88] Rx: GAME Spawn; bot GDI,b269,Where's my Medal?
  400. [4392.88] Rx: GAME Spawn; bot Nod,b270,Renegade Revived
  401. [4393.61] ScriptWarning: Accessed None 'PhysicsAsset'
  402. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_4
  403. Function UTGame.UTPawn:NotifyTeamChanged:0139
  404. [4393.61] ScriptWarning: Accessed None 'InvManager'
  405. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_4
  406. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  407. [4393.61] ScriptWarning: Accessed None 'InvManager'
  408. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_4
  409. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  410. [4393.61] Rx: GAME Spawn; player Nod,b262,Belgian Chocolate character Rx_FamilyInfo_Nod_Soldier
  411. [4393.67] ScriptWarning: Accessed None 'PhysicsAsset'
  412. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_5
  413. Function UTGame.UTPawn:NotifyTeamChanged:0139
  414. [4393.67] ScriptWarning: Accessed None 'InvManager'
  415. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_2
  416. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  417. [4393.67] ScriptWarning: Accessed None 'InvManager'
  418. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_2
  419. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  420. [4393.67] Rx: GAME Spawn; player Nod,b260,Mylo character Rx_FamilyInfo_Nod_Soldier
  421. [4393.71] ScriptWarning: Accessed None 'PhysicsAsset'
  422. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_6
  423. Function UTGame.UTPawn:NotifyTeamChanged:0139
  424. [4393.71] ScriptWarning: Accessed None 'InvManager'
  425. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_3
  426. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  427. [4393.71] ScriptWarning: Accessed None 'InvManager'
  428. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_3
  429. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  430. [4393.71] Rx: GAME Spawn; player GDI,b261,General Solomon character Rx_FamilyInfo_GDI_Soldier
  431. [4393.91] ScriptWarning: Accessed None 'PhysicsAsset'
  432. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_7
  433. Function UTGame.UTPawn:NotifyTeamChanged:0139
  434. [4393.91] ScriptWarning: Accessed None 'InvManager'
  435. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_7
  436. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  437. [4393.91] ScriptWarning: Accessed None 'InvManager'
  438. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_7
  439. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  440. [4393.91] Rx: GAME Spawn; player GDI,b265,Black Widow character Rx_FamilyInfo_GDI_Soldier
  441. [4393.94] ScriptWarning: Accessed None 'PhysicsAsset'
  442. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_8
  443. Function UTGame.UTPawn:NotifyTeamChanged:0139
  444. [4393.94] ScriptWarning: Accessed None 'InvManager'
  445. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_12
  446. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  447. [4393.94] ScriptWarning: Accessed None 'InvManager'
  448. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_12
  449. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  450. [4393.94] Rx: GAME Spawn; player Nod,b270,Renegade Revived character Rx_FamilyInfo_Nod_Soldier
  451. [4394.07] ScriptWarning: Accessed None 'PhysicsAsset'
  452. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_9
  453. Function UTGame.UTPawn:NotifyTeamChanged:0139
  454. [4394.07] ScriptWarning: Accessed None 'InvManager'
  455. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_11
  456. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  457. [4394.07] ScriptWarning: Accessed None 'InvManager'
  458. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_11
  459. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  460. [4394.07] Rx: GAME Spawn; player GDI,b269,Where's my Medal? character Rx_FamilyInfo_GDI_Soldier
  461. [4394.11] ScriptWarning: Accessed None 'PhysicsAsset'
  462. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_10
  463. Function UTGame.UTPawn:NotifyTeamChanged:0139
  464. [4394.11] ScriptWarning: Accessed None 'InvManager'
  465. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_5
  466. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  467. [4394.11] ScriptWarning: Accessed None 'InvManager'
  468. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_5
  469. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  470. [4394.11] Rx: GAME Spawn; player GDI,b263,Shahman Teh character Rx_FamilyInfo_GDI_Soldier
  471. [4394.27] ScriptWarning: Accessed None 'PhysicsAsset'
  472. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_11
  473. Function UTGame.UTPawn:NotifyTeamChanged:0139
  474. [4394.27] ScriptWarning: Accessed None 'InvManager'
  475. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_1
  476. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  477. [4394.27] ScriptWarning: Accessed None 'InvManager'
  478. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_1
  479. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  480. [4394.27] Rx: GAME Spawn; player GDI,b259,NiceDodge character Rx_FamilyInfo_GDI_Soldier
  481. [4394.34] ScriptWarning: Accessed None 'PhysicsAsset'
  482. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_12
  483. Function UTGame.UTPawn:NotifyTeamChanged:0139
  484. [4394.34] ScriptWarning: Accessed None 'InvManager'
  485. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_8
  486. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  487. [4394.34] ScriptWarning: Accessed None 'InvManager'
  488. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_8
  489. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  490. [4394.34] Rx: GAME Spawn; player Nod,b266,Ryan Wongwai character Rx_FamilyInfo_Nod_Soldier
  491. [4394.41] ScriptWarning: Accessed None 'PhysicsAsset'
  492. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_13
  493. Function UTGame.UTPawn:NotifyTeamChanged:0139
  494. [4394.41] ScriptWarning: Accessed None 'InvManager'
  495. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_6
  496. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  497. [4394.41] ScriptWarning: Accessed None 'InvManager'
  498. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_6
  499. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  500. [4394.41] Rx: GAME Spawn; player Nod,b264,CJ Williams character Rx_FamilyInfo_Nod_Soldier
  501. [4394.47] ScriptWarning: Accessed None 'PhysicsAsset'
  502. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_14
  503. Function UTGame.UTPawn:NotifyTeamChanged:0139
  504. [4394.47] ScriptWarning: Accessed None 'InvManager'
  505. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_9
  506. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  507. [4394.47] ScriptWarning: Accessed None 'InvManager'
  508. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_9
  509. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  510. [4394.47] Rx: GAME Spawn; player GDI,b267,Annoying Turtle character Rx_FamilyInfo_GDI_Soldier
  511. [4394.51] ScriptWarning: Accessed None 'PhysicsAsset'
  512. Rx_Pawn CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Pawn_15
  513. Function UTGame.UTPawn:NotifyTeamChanged:0139
  514. [4394.51] ScriptWarning: Accessed None 'InvManager'
  515. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_10
  516. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  517. [4394.51] ScriptWarning: Accessed None 'InvManager'
  518. Rx_Bot CNC-Mesa_ii_Day.TheWorld:PersistentLevel.Rx_Bot_10
  519. Function Renx_Game.Rx_Bot:SwitchToBestWeapon:002D
  520. [4394.51] Rx: GAME Spawn; player Nod,b268,Paul Curtis character Rx_FamilyInfo_Nod_Soldier
  521. [4398.91] Rx: GAME Death; player Nod,b268,Paul Curtis suicide by DmgType_Suicided
  522. [4400.47] Rx: GAME Death; player GDI,b263,Shahman Teh suicide by DmgType_Suicided
  523. [4400.64] Rx: GAME Spawn; player Nod,b268,Paul Curtis character Rx_FamilyInfo_Nod_Soldier
  524. [4401.11] Rx: GAME Death; player Nod,b262,Belgian Chocolate suicide by DmgType_Suicided
  525. [4401.61] Rx: GAME Spawn; player GDI,b263,Shahman Teh character Rx_FamilyInfo_GDI_Soldier
  526. [4402.94] Rx: GAME Spawn; player Nod,b262,Belgian Chocolate character Rx_FamilyInfo_Nod_Soldier
  527. [4420.97] Rx: GAME Death; player Nod,b270,Renegade Revived suicide by DmgType_Suicided
  528. [4422.21] Rx: GAME Spawn; player Nod,b270,Renegade Revived character Rx_FamilyInfo_Nod_Soldier
  529. [4427.31] Rx: GAME Death; player Nod,b262,Belgian Chocolate by GDI,b267,Annoying Turtle with Rx_DmgType_AutoRifle
  530. [4428.51] Rx: GAME Spawn; player Nod,b262,Belgian Chocolate character Rx_FamilyInfo_Nod_Soldier
  531. [4429.71] Rx: GAME Purchase; character Rx_FamilyInfo_Nod_FlameTrooper by Nod,258,Lonewolf
  532. [4431.34] Rx: GAME Death; player GDI,b259,NiceDodge by Nod,b268,Paul Curtis with Rx_DmgType_AutoRifle
  533. [4432.68] Rx: GAME Spawn; player GDI,b259,NiceDodge character Rx_FamilyInfo_GDI_Soldier
  534. [4432.68] Rx: GAME Purchase; character Rx_FamilyInfo_GDI_Engineer by GDI,b259,NiceDodge
  535. [4436.41] Rx: GAME Death; player GDI,b259,NiceDodge suicide by DmgType_Suicided
  536. [4438.18] Rx: GAME Spawn; player GDI,b259,NiceDodge character Rx_FamilyInfo_GDI_Soldier
  537. [4440.08] Rx: GAME Death; player GDI,b261,General Solomon by Nod,b264,CJ Williams with Rx_DmgType_AutoRifle
  538. [4441.38] Rx: GAME Spawn; player GDI,b261,General Solomon character Rx_FamilyInfo_GDI_Soldier
  539. [4441.38] Rx: GAME Purchase; character Rx_FamilyInfo_GDI_Officer by GDI,b261,General Solomon
  540. [4444.28] Rx: GAME Death; player Nod,b260,Mylo by GDI,ai,AGT with Rx_DmgType_AGT_MG
  541. [4445.64] Rx: GAME Death; player Nod,b264,CJ Williams by GDI,ai,AGT with Rx_DmgType_AGT_Rocket
  542. [4445.71] Rx: GAME Spawn; player Nod,b260,Mylo character Rx_FamilyInfo_Nod_Soldier
  543. [4445.71] Rx: GAME Purchase; character Rx_FamilyInfo_Nod_RocketSoldier by Nod,b260,Mylo
  544. [4447.48] Rx: GAME Spawn; player Nod,b264,CJ Williams character Rx_FamilyInfo_Nod_Soldier
  545. [4447.48] Rx: GAME Purchase; character Rx_FamilyInfo_Nod_Officer by Nod,b264,CJ Williams
  546. [4447.88] Rx: GAME Death; player Nod,b270,Renegade Revived suicide by DmgType_Suicided
  547. [4448.51] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Mesa_ii_Day&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=1&maxp=40&rank=0&bing=True&currBots=12
  548. [4448.51] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  549. [4448.51] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  550. [4448.51] ScriptLog: [GeminiLinkClient] Bound to port: 52392
  551. [4448.51] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  552. [4448.54] ScriptLog: [GeminiLinkClient] TCP connection opened
  553. [4448.54] ScriptLog: [GeminiLinkClient] End TCP connection
  554. [4448.74] ScriptLog: [GeminiLinkClient] TCP connection closed
  555. [4449.11] Rx: GAME Death; player Nod,b268,Paul Curtis by GDI,ai,AGT with Rx_DmgType_AGT_MG
  556. [4449.64] Rx: GAME Spawn; player Nod,b270,Renegade Revived character Rx_FamilyInfo_Nod_Soldier
  557. [4450.31] Rx: GAME Death; player Nod,b270,Renegade Revived suicide by DmgType_Suicided
  558. [4450.35] Rx: GAME Spawn; player Nod,b268,Paul Curtis character Rx_FamilyInfo_Nod_Soldier
  559. [4451.31] Rx: GAME Spawn; player Nod,b270,Renegade Revived character Rx_FamilyInfo_Nod_Soldier
  560. [4453.18] Rx: VOTE Called; Global Rx_VoteMenuChoice_ChangeMap by Nod,258,Lonewolf
  561. [4457.32] Rx: GAME Death; player Nod,b270,Renegade Revived suicide by DmgType_Suicided
  562. [4458.58] Rx: GAME Spawn; player Nod,b270,Renegade Revived character Rx_FamilyInfo_Nod_Soldier
  563. [4458.88] Rx: GAME Death; player Nod,b270,Renegade Revived suicide by DmgType_Suicided
  564. [4459.92] Rx: GAME Spawn; player Nod,b270,Renegade Revived character Rx_FamilyInfo_Nod_Soldier
  565. [4460.11] Rx: GAME Death; player Nod,b266,Ryan Wongwai suicide by DmgType_Suicided
  566. [4461.78] Rx: GAME Spawn; player Nod,b266,Ryan Wongwai character Rx_FamilyInfo_Nod_Soldier
  567. [4462.08] Rx: GAME Death; player GDI,b267,Annoying Turtle by Nod,ai,Obelisk with Rx_DmgType_Obelisk
  568. [4463.55] Rx: GAME Spawn; player GDI,b267,Annoying Turtle character Rx_FamilyInfo_GDI_Soldier
  569. [4463.91] Rx: GAME Death; player GDI,b259,NiceDodge suicide by DmgType_Suicided
  570. [4465.01] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  571. [4465.01] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  572. [4465.01] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  573. [4465.01] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  574. [4465.01] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  575. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  576. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  577. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  578. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  579. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  580. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  581. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  582. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  583. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  584. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  585. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  586. [4465.05] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  587. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  588. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  589. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  590. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  591. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  592. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  593. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  594. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  595. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  596. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  597. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  598. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  599. [4465.08] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  600. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  601. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  602. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  603. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  604. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  605. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  606. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  607. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  608. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  609. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  610. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  611. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  612. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  613. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  614. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  615. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  616. [4465.11] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  617. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  618. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  619. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  620. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  621. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  622. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  623. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  624. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  625. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  626. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  627. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  628. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  629. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  630. [4465.15] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  631. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  632. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  633. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  634. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  635. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  636. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  637. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  638. [4465.18] Log: SpawnPartMulti: Missing WorldInfo or FractureManager.
  639. [4465.52] Rx: GAME Spawn; player GDI,b259,NiceDodge character Rx_FamilyInfo_GDI_Soldier
  640. [4466.42] Rx: GAME Death; player Nod,b266,Ryan Wongwai suicide by DmgType_Suicided
  641. [4467.58] Rx: GAME Spawn; player Nod,b266,Ryan Wongwai character Rx_FamilyInfo_Nod_Soldier
  642. [4470.55] Rx: GAME Death; player Nod,b266,Ryan Wongwai suicide by DmgType_Suicided
  643. [4472.25] Rx: GAME Spawn; player Nod,b266,Ryan Wongwai character Rx_FamilyInfo_Nod_Soldier
  644. [4472.38] Rx: GAME Death; player GDI,b263,Shahman Teh by Nod,b264,CJ Williams with Rx_DmgType_ChainGun
  645. [4473.78] Rx: GAME Spawn; player GDI,b263,Shahman Teh character Rx_FamilyInfo_GDI_Soldier
  646. [4473.78] Rx: GAME Purchase; character Rx_FamilyInfo_GDI_RocketSoldier by GDI,b263,Shahman Teh
  647. [4473.79] Rx: GAME Death; player Nod,b266,Ryan Wongwai suicide by DmgType_Suicided
  648. [4474.78] Rx: GAME Spawn; player Nod,b266,Ryan Wongwai character Rx_FamilyInfo_Nod_Soldier
  649. [4474.82] Rx: GAME Death; player GDI,b263,Shahman Teh suicide by DmgType_Suicided
  650. [4476.12] Rx: GAME Death; player Nod,b266,Ryan Wongwai suicide by DmgType_Suicided
  651. [4476.65] Rx: GAME Spawn; player GDI,b263,Shahman Teh character Rx_FamilyInfo_GDI_Soldier
  652. [4477.28] Rx: GAME Spawn; player Nod,b266,Ryan Wongwai character Rx_FamilyInfo_Nod_Soldier
  653. [4481.45] Rx: VOTE Results; Global Rx_VoteMenuChoice_ChangeMap pass Yes=1 No=0
  654. [4481.45] ScriptLog: ------------------------------EndRxGame called, Reason: triggered Winning Team Num: 255
  655. [4481.45] Rx: GAME MatchEnd; tie triggered GDI=8 Nod=16
  656. [4481.45] ScriptLog: ------------------------------Triggering game ended kismet events
  657. [4481.62] Rx: GAME Death; player Nod,b266,Ryan Wongwai suicide by DmgType_Suicided
  658. [4482.41] ScriptLog: ################################ -( RxController:GameHasEnded() )-
  659. [4482.41] ScriptLog: ------------------------------Sending to match over state
  660. [4482.41] ScriptLog: RenEndTime: 1990.4406
  661. [4482.41] ScriptLog: ------------------------------Now in state: MatchOver
  662. [4482.41] ScriptLog: ------------------------------Game rep info bMatchIsOver set to true
  663. [4482.55] ScriptLog: ------------------------------Playing end of match message
  664. [4482.88] Error: FlushOnlineStats: Warning!!! Game server stats session not setup yet
  665. [4489.55] Rx: GAME Spawn; player GDI,b269,Where's my Medal? character Rx_FamilyInfo_GDI_Soldier
  666. [4489.55] Rx: GAME Purchase; character Rx_FamilyInfo_GDI_Hotwire by GDI,b269,Where's my Medal?
  667. [4527.55] ScriptLog: Package: CNC-FIELD
  668. [4527.55] ScriptLog: NExt Map IS: CNC-Field_Night
  669. [4527.55] ScriptLog: Package: CNC-FIELD
  670. [4527.56] Rx: MAP Changing; CNC-Field_Night nonseamless
  671. [4527.56] ScriptLog: ProcessServerTravel: CNC-Field_Night
  672. [4527.72] NetComeGo: Close TcpNetDriver_1 TcpipConnection_2 70.66.82.124:56548 11/25/15 02:30:27
  673. [4527.75] Rx: PLAYER Exit; Nod,258,Lonewolf
  674. [4527.75] ScriptLog: 0x01100001003430D6,Lonewolf,0,0,1,1,2
  675. [4527.75] ScriptLog: [GeminiOnlineService] Posting Data: checker=renegadex&code=1234567&content=updatePlayerStats0x01100001003430D6,Lonewolf,0,0,1,1,2
  676. [4527.75] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  677. [4527.75] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  678. [4527.75] ScriptLog: [GeminiLinkClient] Bound to port: 52424
  679. [4527.75] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  680. [4527.78] ScriptLog: [GeminiLinkClient] TCP connection opened
  681. [4527.78] ScriptLog: [GeminiLinkClient] End TCP connection
  682. [4527.95] ScriptLog: [GeminiLinkClient] TCP connection closed
  683. [4530.58] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Mesa_ii_Day&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=0&maxp=40&rank=0&bing=True&currBots=12
  684. [4530.58] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  685. [4530.58] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  686. [4530.58] ScriptLog: [GeminiLinkClient] Bound to port: 52425
  687. [4530.58] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  688. [4530.62] ScriptLog: [GeminiLinkClient] TCP connection opened
  689. [4530.62] ScriptLog: [GeminiLinkClient] End TCP connection
  690. [4530.78] ScriptLog: [GeminiLinkClient] TCP connection closed
  691. [4531.52] Log: Server switch level: CNC-Field_Night
  692. [4531.52] ScriptLog: ------------------------------Game Ending Event Called
  693. [4531.52] ScriptLog: [GeminiOnlineService] Posting Data: &pass=delete
  694. [4531.52] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  695. [4531.52] ScriptLog: <<GameEnding>>
  696. [4531.53] Log: LoadMap: CNC-Field_Night?Name=Player?Team=255?AdminPassword=?VehicleLimit=12?MineLimit=40?botskill=7?maxplayers=40?multihome=104.153.104.205
  697. [4531.61] Exit: TcpNetDriver_1 shut down
  698. [4534.46] Log: Game class is 'Rx_Game'
  699. [4534.46] Init: WinSock: Socket queue 131072 / 131072
  700. [4534.47] Log: NetMode is now 1
  701. [4534.48] Log: Primary PhysX scene will be in software.
  702. [4534.48] Log: Creating Primary PhysX Scene.
  703. [4534.51] Log: Bringing World CNC-Field_Night.TheWorld up for play (30) at 2015.11.25-02.30.34
  704. [4534.53] ScriptWarning: Accessed array 'Rx_MapListManager_2.AvailableGameProfiles' out of bounds (0/0)
  705. Rx_MapListManager CNC-Field_Night.TheWorld:PersistentLevel.Rx_MapListManager_2
  706. Function Renx_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
  707. [4534.54] ScriptLog: INITIAL: -1 -1
  708. [4534.55] ScriptLog: Game profile Index was NONE
  709. [4534.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  710. [4534.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  711. [4534.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  712. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  713. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  714. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  715. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  716. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  717. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  718. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  719. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  720. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  721. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  722. [4534.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  723. [4534.56] ScriptLog: GDI:0.0000
  724. [4534.56] ScriptLog: Nod:0.0000
  725. [4534.56] ScriptWarning: Accessed array 'ProviderList' out of bounds (16/16)
  726. Rx_Game CNC-Field_Night.TheWorld:PersistentLevel.Rx_Game_2
  727. Function Renx_Game.Rx_Game:SetupMapDataList:0074
  728. [4534.56] ScriptWarning: Accessed array 'ProviderList' out of bounds (16/16)
  729. Rx_Game CNC-Field_Night.TheWorld:PersistentLevel.Rx_Game_2
  730. Function Renx_Game.Rx_Game:SetupMapDataList:00AF
  731. [4534.56] ScriptWarning: Accessed None 'ProviderList'
  732. Rx_Game CNC-Field_Night.TheWorld:PersistentLevel.Rx_Game_2
  733. Function Renx_Game.Rx_Game:SetupMapDataList:00AF
  734. [4534.56] ScriptLog: NONE - ProviderList[i]?
  735. [4534.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_4 upgrade...
  736. [4534.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_5 upgrade...
  737. [4534.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_6 upgrade...
  738. [4534.58] ScriptLog: Rx_SentinelWeapon_AGT_MG_7 upgrade...
  739. [4534.58] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_1 upgrade...
  740. [4534.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6586.64,1743.77,434.31 With a Rotation of 0,-9216,0
  741. [4534.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6670.34,1966.17,434.31 With a Rotation of 0,1707,0
  742. [4534.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6352.18,1705.06,434.31 With a Rotation of 0,-20139,0
  743. [4534.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6201.43,1888.75,434.31 With a Rotation of 0,-31061,0
  744. [4534.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6285.13,2111.15,434.31 With a Rotation of 0,23552,0
  745. [4534.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6519.59,2149.86,434.31 With a Rotation of 0,12629,0
  746. [4534.58] ScriptLog: Rx_SentinelWeapon_Obelisk_1 upgrade...
  747. [4534.58] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_Night.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_355 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
  748. [4534.58] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1
  749. [4534.58] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_Night.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_356 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  750. [4534.58] ScriptWarning: Accessed None 'myBuilding'
  751. Rx_BuildingObjective CNC-Field_Night.TheWorld:PersistentLevel.Rx_BuildingObjective_0
  752. Function Renx_Game.Rx_BuildingObjective:PostBeginPlay:0014
  753. [4534.58] ScriptWarning: Accessed None 'myBuilding'
  754. Rx_BuildingObjective CNC-Field_Night.TheWorld:PersistentLevel.Rx_BuildingObjective_0
  755. Function Renx_Game.Rx_BuildingObjective:PostBeginPlay:003D
  756. [4534.58] ScriptWarning: Accessed None 'myBuilding'
  757. Rx_BuildingObjective CNC-Field_Night.TheWorld:PersistentLevel.Rx_BuildingObjective_0
  758. Function Renx_Game.Rx_BuildingObjective:PostBeginPlay:0080
  759. [4534.58] ScriptWarning: Attempt to assign variable through None
  760. Rx_BuildingObjective CNC-Field_Night.TheWorld:PersistentLevel.Rx_BuildingObjective_0
  761. Function Renx_Game.Rx_BuildingObjective:PostBeginPlay:0094
  762. [4534.60] Rx: MAP Loaded; CNC-Field_Night
  763. [4534.60] Log: Bringing up level for play took: 0.130802
  764. [4534.60] Log: ########### Finished loading level: 3.071447 seconds
  765. [4534.60] ScriptLog: RCON: Bound to port: 52427
  766. [4534.60] ScriptLog: RCON: Attempting to connect to: "198.24.185.131:21337"...
  767. [4534.60] ScriptLog: RCON: Outgoing connection established.
  768. [4534.60] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  769. [4534.65] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_Night.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_355 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
  770. [4534.65] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_Night.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_356 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  771. [4534.65] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  772. [4534.65] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  773. [4534.65] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  774. [4534.65] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  775. [4534.65] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  776. [4534.65] ScriptLog: (Actor): PlayParticleEffect on dedicated server!
  777. [4534.68] NetComeGo: Open TheWorld 11/25/15 02:30:34 70.66.82.124
  778. [4539.01] ScriptLog: [GeminiOnlineService] Posting Data: &port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Field_Night&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=0&maxp=40&rank=0&bing=True&currBots=0
  779. [4539.01] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  780. [4539.01] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  781. [4539.01] ScriptLog: [GeminiLinkClient] Bound to port: 52430
  782. [4539.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  783. [4539.05] ScriptLog: [GeminiLinkClient] TCP connection opened
  784. [4539.05] ScriptLog: [GeminiLinkClient] End TCP connection
  785. [4539.25] ScriptLog: [GeminiLinkClient] TCP connection closed
  786. [4543.01] Rx: PLAYER Enter; GDI,271,Lonewolf from 70.66.82.124 steamid 0x01100001003430D6
  787. [4543.01] Rx: PLAYER TeamJoin; GDI,271,Lonewolf joined GDI
  788. [4543.01] ScriptLog: [GeminiOnlineService] Getting Data
  789. [4543.01] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  790. [4543.01] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  791. [4543.02] ScriptLog: [GeminiLinkClient] Bound to port: 52431
  792. [4543.02] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  793. [4543.05] ScriptLog: [GeminiLinkClient] TCP connection opened
  794. [4543.05] ScriptLog: [GeminiLinkClient] End TCP connection
  795. [4543.11] ScriptLog: [GeminiLinkClient] TCP connection closed
  796. [4545.85] ScriptLog: [GeminiOnlineService] Posting Data: ^port=7777&name=The Killing Crew [US East] www.thekillingcrew.com&pass=False&type=CNC-Field_Night&list=40;12;40;True;0;True;40;True;False;False;Open Beta 5.004;False&curr=1&maxp=40&rank=0&bing=True&currBots=0
  797. [4545.85] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  798. [4545.85] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  799. [4545.85] ScriptLog: [GeminiLinkClient] Bound to port: 52447
  800. [4545.85] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
  801. [4545.88] ScriptLog: [GeminiLinkClient] TCP connection opened
  802. [4545.88] ScriptLog: [GeminiLinkClient] End TCP connection
  803. [4546.05] ScriptLog: [GeminiLinkClient] TCP connection closed
  804. [4567.25] NetComeGo: Close TcpNetDriver_2 TcpipConnection_3 70.66.82.124:52037 11/25/15 02:31:06
  805. [4567.28] Rx: GAME Spawn; bot Nod,b272,Left Handed
  806. [4567.28] Rx: PLAYER Exit; GDI,271,Lonewolf
  807. [4567.28] ScriptLog: 0x01100001003430D6,Lonewolf,0,0,0,0,2
  808. [4567.28] ScriptLog: [GeminiOnlineService] Posting Data: checker=renegadex&code=1234567&content=updatePlayerStats0x01100001003430D6,Lonewolf,0,0,0,0,2
  809. [4567.28] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com
  810. [4567.28] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.196.141:0
  811. [4567.28] ScriptLog: [GeminiLinkClient] Bound to port: 52451
  812. [4567.28] Log: CheckConnectionAttempt: Connection attempt has no
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