Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- -Tendency Clicker
- -by Clicker Maker
- Settings :
- -prices increase by 131%
- -selling gives back 42%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -custom stylesheet : http://pastebin.com/raw.php?i=56JmfJ1u
- -background : http://s27.postimg.org/65wut828z/Wallpaper1.jpg
- -text color : #fff
- -fonts : Kavoon
- -boxes : main (resources, clickables); store (upgrades, buildings); stats (achievements)
- Resources :
- *Tendencies
- -named tendency|tendencies
- -displayed as %a tendency%s
- -visible
- Clickables :
- *MakeTendency
- -gives 1 tendencies
- -visible
- -gains 10% per trait
- -named Make Tendency
- -picture : https://explorable.com/images/measures-of-central-tendency.png
- Buildings :
- *Trait
- -"This cautious trait adds <b>+10%</b> to automatic tendency-making."
- -costs 10 tendencies
- -gives 0.1 tendencies
- -named Trait|Traits
- -visible
- -picture : http://health.mo.gov/living/families/genetics/sicklecell/img/oneparent.gif
- *Disposition
- -"This associated disposition adds <b>+40%</b> to automatic tendency-making."
- -costs 151 tendencies
- -gives 0.4 tendencies
- -named Disposition|Dispositions
- -picture : http://media.studieportalen.dk/images/opgaver/medium/19388.jpg
- *Impulse
- -"This false impulse adds <b>+180%</b> to automatic tendency-making."
- -costs 250 tendencies
- -gives 1.8 tendencies
- -named Impulse|Impulses
- -picture : http://upload.wikimedia.org/wikipedia/en/5/54/Impulse(hopkins).jpg
- *Habit
- -"This sitting habit adds <b>+740%</b> to automatic tendency-making."
- -costs 4555 tendencies
- -gives 7.4 tendencies
- -named Habit|Habits
- -picture : http://examinedexistence.com/wp-content/uploads/2013/03/good-habits-bad-habits.jpg
- Upgrades :
- *BuildingPermitDisposition
- -"You can now start building your own dispositions!<br>Unlocks <b>Dispositions</b>."
- -costs 93 tendencies
- -unlocks at 45 tendencies
- -unlocks disposition
- -named Building permit : Disposition
- *BuildingPermitImpulse
- -"You can now start building your own impulses!<br>Unlocks <b>Impulses</b>."
- -costs 258 tendencies
- -unlocks at 194 tendencies
- -unlocks impulse
- -named Building permit : Impulse
- *BuildingPermitHabit
- -"You can now start building your own habits!<br>Unlocks <b>Habits</b>."
- -costs 29560 tendencies
- -unlocks at 1903 tendencies
- -unlocks habit
- -named Building permit : Habit
- *PowerupTrait
- -"Every trait now boosts your power to make tendencies.<br><b>Clicking</b> generates <b>113% more tendencies per trait</b>."
- -costs 355 tendencies
- -multiplies efficiency of MakeTendency by 113% per trait
- -unlocks at 181 tendencies
- -named Cruel Trait
- *PowerupDisposition
- -"Every disposition now boosts your power to make tendencies.<br><b>Clicking</b> generates <b>78% more tendencies per disposition</b>."
- -costs 730 tendencies
- -multiplies efficiency of MakeTendency by 78% per disposition
- -unlocks at 393 tendencies
- -named Funeral Disposition
- *PowerupImpulse
- -"Every impulse now boosts your power to make tendencies.<br><b>Clicking</b> generates <b>82% more tendencies per impulse</b>."
- -costs 1236 tendencies
- -multiplies efficiency of MakeTendency by 82% per impulse
- -unlocks at 1624 tendencies
- -named Implemented Impulse
- *PowerupHabit
- -"Every habit now boosts your power to make tendencies.<br><b>Clicking</b> generates <b>53% more tendencies per habit</b>."
- -costs 16991 tendencies
- -multiplies efficiency of MakeTendency by 53% per habit
- -unlocks at 68731 tendencies
- -named Underway Habit
- *IncomeMult0
- -"This weakness is REALLY opponent.<br>Tendency income <b>+16%</b>."
- -costs 1589 tendencies
- -multiplies income of tendencies by 116%
- -unlocks at 573 tendencies
- -named Opponent Weakness
- *IncomeMult1
- -"This development is REALLY marine.<br>Tendency income <b>+15%</b>."
- -costs 9608 tendencies
- -multiplies income of tendencies by 115%
- -unlocks at 1147 tendencies
- -named Marine Development
- *EffMult0
- -"This upgrade makes your traits extra reading!<br><b>Traits</b> are <b>143%</b> more efficient."
- -costs 1542 tendencies
- -multiplies efficiency of MeatFactory by 143%
- -unlocks at 1 trait
- -named Reading Traits
- *EffMult1
- -"This upgrade makes your dispositions extra leading!<br><b>Dispositions</b> are <b>107%</b> more efficient."
- -costs 21533 tendencies
- -multiplies efficiency of MeatFactory by 107%
- -unlocks at 1 disposition
- -named Leading Dispositions
- *EffMult2
- -"This upgrade makes your impulses extra tense!<br><b>Impulses</b> are <b>120%</b> more efficient."
- -costs 744764 tendencies
- -multiplies efficiency of MeatFactory by 120%
- -unlocks at 1 impulse
- -named Tense Impulses
- *EffMult3
- -"This upgrade makes your habits extra entire!<br><b>Habits</b> are <b>109%</b> more efficient."
- -costs 7315753 tendencies
- -multiplies efficiency of MeatFactory by 109%
- -unlocks at 1 habit
- -named Entire Habits
- Achievements :
- *Ach0
- -"You clicked 1 tendencies."
- -unlocks at 1 tendencies
- -named Chicken: Clicked 1 Tendencies
- *Ach1
- -"You clicked 16 tendencies."
- -unlocks at 16 tendencies
- -named Interrupted: Clicked 16 Tendencies
- *Ach2
- -"You clicked 327 tendencies."
- -unlocks at 327 tendencies
- -named Directory: Clicked 327 Tendencies
- *Ach3
- -"You clicked 9150 tendencies."
- -unlocks at 9150 tendencies
- -named Displayed: Clicked 9150 Tendencies
- *Ach4
- -"You clicked 11887 tendencies."
- -unlocks at 11887 tendencies
- -named Dynamic: Clicked 11887 Tendencies
- *Ach5
- -"You clicked 242889 tendencies."
- -unlocks at 242889 tendencies
- -named Novel: Clicked 242889 Tendencies
- *Ach6
- -"You clicked 2488793 tendencies."
- -unlocks at 2488793 tendencies
- -named YOU WIN!!!!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement