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- *periodical pays granted on your accounted every 20 minutes. You're informed of it by PDA messages.
- *centcom (admins) can arbitrarily change the salaries mid-round, if they esteem that a division is doing a poor/great job (hint hint, IAAs now have incentive to do their jobs).
- *admins will also be able to cancel a given crew member's salary (if proof has been brought to centcom that he was an enemy of Nanotrasen) or give bonuses as they see fit.
- *orders are periodically received on your PDA.
- *orders are sent to centcom through cargo. orders have a time limit, I have yet decided how many credits you'll get awarded for completing them.
- *HoP will have a laptop in his office that lets him inform Centcom of role changes so the proper salaries can be applied, or so role slots can be openned/closed as needed.
- =Captain=
- periodical pay(500 credits)
- =HoP and HoS=
- periodical pay(400 credits)
- =Security Officers=
- periodical pay(300 credits)
- =CE, Engineers & Atmos Techs=
- periodical pay(depending on station alerts. 100 <-> 300)
- (atmos techs)orders of gas canister containing X moles of Y gas at Z temperature.
- (engineer)orders of a portable SMES filled with to least X% with energy.
- =Janitor=
- periodical pay(depending on station clean-ness. 50 <-> 200)
- =Cargo/QM=
- periodical pay(200 credits)
- =Miner=
- orders of processed ores/plasteel/sand (Implying those bastards need ways to get even more money)
- =Doctor=
- periodical pay(300 credits)
- (virologist)order of specific virus strand
- (surgeon)order of blood/organs
- =Geneticist=
- periodical pay(200 credits)
- orders of DNA-injectors inducing a given mutation
- =Chemist=
- periodical pay(250 credits)
- orders of given pills and chemicals in a given quantity
- =Paramedic=
- periodical pay(300 credits)
- =Science=
- periodical pay(depending on research levels on the R&D server. 100 <-> 400)
- order of Tech Disk containing a given tech at a minimum X level
- order of Design Disks containing a given design
- (xenoarchaeologist)order of a given type of finds (statuettes, reconstitued skeleton, weapons...)
- (xenoarchaeologist)order of a large artifact (given the random nature of large artifacts that'd be pretty ass to impose a specific requested effect)
- (xenobiologist)order of X slime extracts of a given colour
- (plasma researcher)order of a bomb with a dev of exactly X
- =Robotics=
- periodical pay(depending on research levels on the R&D server. 100 <-> 400) (I'm open to suggestions for a better parameter here)
- order of a given exosuit?
- =Bartender & Chef=
- periodical pay(200 credits)
- (bartender)order of X units of a specific drink
- (chef)order of a specific dish
- =Botanist=
- periodical pay(200 credits)
- order of given seeds/fruits
- (beekeeper)order of X units of honey
- (gardener)order of a specific plant in pot
- =Chaplain=
- periodical pay(100 credits) (convince the rest of the crew to give you their money to please your deity of choice!)
- =Librarian=
- periodical pay(200 credits)
- admins will reward interesting books or newspaper articles, as discussed at the bottom. Don't bother sending WGW.
- =Clown & Mime=
- periodical pay(100 credits) (convince the rest of the crew to reward you for your performances, or just heist the Vault!)
- =Assistant=
- Convince heads of staff or IAAs to vouch for you to centcom and you might get a bonus. Or just get a real job.
- *on top of all that, crew members will be able to export anything they want to centcom. Admins will be notified by it, and decide a just reward.
- *For instance, a librarian could write a book, or the clown could take a funny picture, then export it to centcom, the admins get notified of it, can take a look at it (items will be stored at centcom instead of deleted upon arrival. Timers will be disabled :^) ) and decide a reward accordingly.
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