Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ./es2_info
- EGL_VERSION = 1.4
- EGL_VENDOR = Vivante Corporation
- EGL_EXTENSIONS = EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubmap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_lock_surface
- EGL_CLIENT_APIS = OpenGL_ES OpenVG
- GL_VERSION: OpenGL ES 2.0
- GL_RENDERER: GC2000 core
- GL_EXTENSIONS:
- GL_OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture,
- GL_OES_EGL_image, GL_OES_depth24, GL_OES_element_index_uint,
- GL_OES_fbo_render_mipmap, GL_OES_fragment_precision_high,
- GL_OES_rgb8_rgba8, GL_OES_stencil1, GL_OES_stencil4, GL_OES_texture_npot,
- GL_OES_vertex_half_float, GL_OES_depth_texture,
- GL_OES_packed_depth_stencil, GL_OES_standard_derivatives,
- GL_OES_get_program_binary, GL_EXT_texture_format_BGRA8888,
- GL_IMG_read_format, GL_EXT_blend_minmax, GL_EXT_read_format_bgra,
- GL_EXT_multi_draw_arrays, GL_APPLE_texture_format_BGRA8888,
- GL_APPLE_texture_max_level, GL_ARM_rgba8, GL_EXT_frag_depth,
- GL_VIV_shader_binary, GL_VIV_direct_texture, GL_OES_mapbuffer,
- GL_OES_EGL_image_external, GL_EXT_discard_framebuffer,
- GL_EXT_multisampled_render_to_texture, GL_VIV_clamp_to_border,
- GL_OES_vertex_type_10_10_10_2, GL_EXT_texture_type_2_10_10_10_REV,
- GL_EXT_texture_filter_anisotropic
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement