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SiegeTank

Chaos

Aug 19th, 2015
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  1. Era of Chaos: Chaos
  2.  
  3. Chaos Bowman:
  4. exp increased to 42 from 39
  5.  
  6. Chaos Longbowman:
  7. ranged attack changed to 8-3 (pierce) (poison) from 9-3
  8. exp reduced to 70 from 100
  9.  
  10. Heavy Longbowman:
  11. melee damage reduced to 10-2
  12.  
  13. Crossbowman:
  14. ranged damage increased to 9-3 from 8-3
  15.  
  16. Arbalestier:
  17. hp reduced to 58
  18. melee damage reduced to 8-3
  19. ranged damage increased to 13-3
  20.  
  21.  
  22.  
  23.  
  24. Chaos Gunner:
  25. price reduced to 19
  26. exp increased to 46
  27.  
  28. Chaos Marksman:
  29. epx increased to 80
  30.  
  31. CHaos Sharpshooter:
  32. ranged damage reduced to 22-2 (marksman)
  33.  
  34.  
  35. Chaos invader: (strength on level 2-3)
  36. exp increased to 44 from 39
  37.  
  38. Knight of Chaos:
  39. damage altered to 15-2 pierce from 14-2 blade
  40.  
  41. Chaos Razerman:
  42. damage altered to 23-2 pierce from 18-2 blade
  43.  
  44.  
  45. Chaos Invoker:(weakness of the faction since its more expensive)
  46. cost decreased to 18 from 19
  47.  
  48.  
  49. Chaos Pillager:
  50. damage increased to 7-4 from 6-4
  51. damage increased to 9-3 from 8-3
  52.  
  53.  
  54. Lumeril Guard:
  55. amla reduced to 100 from 150
  56.  
  57. Demon Lord:
  58. amla reduced to 160 from 200
  59.  
  60. Demon Shapeshifter:
  61. cost reduced to 34 from 40
  62. melee damage reduced to 6-3 from 7-3
  63. amla reduced to 80 from 100
  64.  
  65.  
  66.  
  67. Headhunter: (to differentiate him from the EE chaos one)
  68. Hp decreased to 30 from 34
  69.  
  70. Marauder: (to differentiate him from the EE chaos one since the level 1 already has similar higer melee lower ranged damage)
  71. melee damage increased to 7-3 from 6-3
  72. melee damage increased to 10-2 from 8-2
  73. ranged damage decreased to 6-3 from 7-3
  74.  
  75. Soulhunter:
  76. melee damage increased to 9-3 from 8-3
  77. melee damage increased to 14-2 from 12-2
  78. ranged damage decreased to 8-3 from 9-3
  79.  
  80.  
  81.  
  82. Hound of Chaos:(agian to differentiate it from the other hound, this one will be more expensive but "safe" berserker
  83. another attack added 8-2 pierce : called "bite"
  84. damage increased to 5-3 from 5-2
  85.  
  86. Demonic Hound: (since its more survivable with the extra attack to avoid being instantly killed the exp to level up is higher then the rabid hound)
  87. hp reduced to 33 from 35
  88. another attack added 13-2 pierce : called "bite"
  89. damage increased to 8-3 from 6-3
  90. exp reduced to 50 from 70
  91.  
  92. Hellhound:
  93. hp reduced to 44 from 47
  94. another attack added 17-2 pierce : called "bite"
  95.  
  96.  
  97. Imp:
  98. price increased to 14(already very, very good tank)
  99.  
  100. Blood Imp
  101. cost increased to 28
  102. exp increasde to 80 from 70
  103.  
  104. Gutwrencher Imp:
  105. hp increased to 69 from 64
  106. melee damage decreased to 9-4 from 10-4
  107. exp reduced to 120 from 220
  108.  
  109. Armageddon Imp:
  110. hp increased to 84 from 79
  111. melee damage increased to 14-4 from 12-4
  112. ranged damage increased to 9-3 from 8-3
  113. alma decreased to 140 from 200
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