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- //-------------MAIN---------------
- 0000: NOP
- thread "NONAME"
- :NONAME_12
- wait 1000
- if and
- Player.Defined($PLAYER_CHAR)
- 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2023.9934 144.831 28.2932 radius 1000.0 1000.0 1000.0
- jf @NONAME_12
- Model.Load(#SAVANNA)
- Model.Load(#VLA2)
- Model.Load(#VLA3)
- Model.Load(#VLA1)
- Model.Load(#WMYMECH)
- 04ED: load_animation "GANGS"
- 023C: load_special_actor 'CESAR' as 1 // models 290-299
- jump @NONAME_127
- :NONAME_127
- wait 0
- if and
- Model.Available(#SAVANNA)
- Model.Available(#VLA2)
- Model.Available(#VLA3)
- Model.Available(#VLA1)
- Model.Available(#WMYMECH)
- 04EE: animation "GANGS" loaded
- 023D: special_actor 1 loaded
- jf @NONAME_12
- wait 1000
- 3@ = Car.Create(#SAVANNA, -2023.9934, 144.831, 28.2932)
- Car.Angle(3@) = 221.9681
- 2@ = Actor.Create(CivMale, #VLA2, 0.0, 0.0, 0.0)
- Actor.Angle(2@) = 0.0
- 1@ = Actor.Create(CivMale, #SPECIAL01, -2023.3114, 153.3969, 28.8359)
- Actor.Angle(1@) = 311.7424
- 4@ = Actor.Create(CivMale, #VLA3, 0.0, 0.0, 0.0)
- Actor.Angle(4@) = 0.0
- 5@ = Actor.Create(CivMale, #VLA1, 0.0, 0.0, 0.0)
- Actor.Angle(5@) = 0.0
- 6@ = Actor.Create(CivMale, #WMYMECH, -2022.1361, 154.5618, 28.8359)
- Actor.Angle(6@) = 120.9205
- wait 1000
- 0430: put_actor 2@ into_car 3@ passenger_seat 1
- 0430: put_actor 4@ into_car 3@ passenger_seat 2
- 0430: put_actor 5@ into_car 3@ passenger_seat 3
- 0812: AS_actor 6@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 9000 // versionB
- 0812: AS_actor 1@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 9000 // versionB
- wait 10000
- 05D1: AS_actor 1@ drive_car 3@ to -2074.5825 -92.5065 34.8028 speed 15.0 0 0 0
- wait 3000
- 07CD: AS_actor 6@ walk_to -2030.7061 166.4932 28.8359 stop_with_angle 73.3498 within_radius 4.0
- wait 12000
- 0812: AS_actor 6@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
- jump @NONAME_1337
- :NONAME_1337
- wait 0
- if
- 01B0: car 3@ sphere 0 in_sphere -2074.5825 -92.5065 34.8028 radius 5.0 5.0 5.0 stopped
- jf @NONAME_1337
- 0633: AS_actor 1@ exit_car
- 0633: AS_actor 2@ exit_car
- 0633: AS_actor 4@ exit_car
- 0633: AS_actor 5@ exit_car
- jump @NONAME_711
- :NONAME_711
- wait 0
- if
- 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere -2023.9934 144.831 28.2932 radius 1000.0 1000.0 1000.0
- jf @NONAME_711
- Car.Destroy(3@)
- Actor.DestroyInstantly(2@)
- Actor.DestroyInstantly(4@)
- Actor.DestroyInstantly(5@)
- Actor.DestroyInstantly(6@)
- 04EF: release_animation "GANGS"
- 0296: unload_special_actor 1
- jump @NONAME_12
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