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Untitled

Oct 17th, 2014
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  1. //-------------MAIN---------------
  2. 0000: NOP
  3. thread "NONAME"
  4.  
  5. :NONAME_12
  6. wait 1000
  7. if and
  8. Player.Defined($PLAYER_CHAR)
  9. 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2023.9934 144.831 28.2932 radius 1000.0 1000.0 1000.0
  10. jf @NONAME_12
  11. Model.Load(#SAVANNA)
  12. Model.Load(#VLA2)
  13. Model.Load(#VLA3)
  14. Model.Load(#VLA1)
  15. Model.Load(#WMYMECH)
  16. 04ED: load_animation "GANGS"
  17. 023C: load_special_actor 'CESAR' as 1 // models 290-299
  18. jump @NONAME_127
  19.  
  20. :NONAME_127
  21. wait 0
  22. if and
  23. Model.Available(#SAVANNA)
  24. Model.Available(#VLA2)
  25. Model.Available(#VLA3)
  26. Model.Available(#VLA1)
  27. Model.Available(#WMYMECH)
  28. 04EE: animation "GANGS" loaded
  29. 023D: special_actor 1 loaded
  30. jf @NONAME_12
  31. wait 1000
  32. 3@ = Car.Create(#SAVANNA, -2023.9934, 144.831, 28.2932)
  33. Car.Angle(3@) = 221.9681
  34. 2@ = Actor.Create(CivMale, #VLA2, 0.0, 0.0, 0.0)
  35. Actor.Angle(2@) = 0.0
  36. 1@ = Actor.Create(CivMale, #SPECIAL01, -2023.3114, 153.3969, 28.8359)
  37. Actor.Angle(1@) = 311.7424
  38. 4@ = Actor.Create(CivMale, #VLA3, 0.0, 0.0, 0.0)
  39. Actor.Angle(4@) = 0.0
  40. 5@ = Actor.Create(CivMale, #VLA1, 0.0, 0.0, 0.0)
  41. Actor.Angle(5@) = 0.0
  42. 6@ = Actor.Create(CivMale, #WMYMECH, -2022.1361, 154.5618, 28.8359)
  43. Actor.Angle(6@) = 120.9205
  44. wait 1000
  45. 0430: put_actor 2@ into_car 3@ passenger_seat 1
  46. 0430: put_actor 4@ into_car 3@ passenger_seat 2
  47. 0430: put_actor 5@ into_car 3@ passenger_seat 3
  48. 0812: AS_actor 6@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 9000 // versionB
  49. 0812: AS_actor 1@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 9000 // versionB
  50. wait 10000
  51. 05D1: AS_actor 1@ drive_car 3@ to -2074.5825 -92.5065 34.8028 speed 15.0 0 0 0
  52. wait 3000
  53. 07CD: AS_actor 6@ walk_to -2030.7061 166.4932 28.8359 stop_with_angle 73.3498 within_radius 4.0
  54. wait 12000
  55. 0812: AS_actor 6@ perform_animation "PRTIAL_GNGTLKA" IFP "GANGS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
  56. jump @NONAME_1337
  57.  
  58. :NONAME_1337
  59. wait 0
  60. if
  61. 01B0: car 3@ sphere 0 in_sphere -2074.5825 -92.5065 34.8028 radius 5.0 5.0 5.0 stopped
  62. jf @NONAME_1337
  63. 0633: AS_actor 1@ exit_car
  64. 0633: AS_actor 2@ exit_car
  65. 0633: AS_actor 4@ exit_car
  66. 0633: AS_actor 5@ exit_car
  67. jump @NONAME_711
  68.  
  69. :NONAME_711
  70. wait 0
  71. if
  72. 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere -2023.9934 144.831 28.2932 radius 1000.0 1000.0 1000.0
  73. jf @NONAME_711
  74. Car.Destroy(3@)
  75. Actor.DestroyInstantly(2@)
  76. Actor.DestroyInstantly(4@)
  77. Actor.DestroyInstantly(5@)
  78. Actor.DestroyInstantly(6@)
  79. 04EF: release_animation "GANGS"
  80. 0296: unload_special_actor 1
  81. jump @NONAME_12
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