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- [Statedef 9000]
- type = U
- movetype = U
- physics = N
- anim = 1;ifelse(random>500,8056,ifelse(random>500,8055,8057))
- ctrl = 0
- poweradd = 0
- juggle = 0
- facep2 = 1
- hitdefpersist = 0
- movehitpersist = 0
- hitcountpersist = 0
- sprpriority = 4
- [State 9000, VarAdd]
- type = VarAdd
- trigger1 = !Time
- trigger1 = Var(7) < 13
- v = 7
- value = 1
- [State 0, ChangeState]
- type = ChangeState
- trigger1 = command = "up"
- value = 9001
- ctrl = 0
- ;anim =
- ;ignorehitpause =
- ;persistent =
- ;----------------------------------------------------------------------------------------------
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