Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*********************************************************
- * *
- * risk_initHud.sqf *
- * Initialize the Hud. *
- * Donate to this PayPal E-Mail: *
- * fabianVO11111@web.de *
- * You want that hud? Sure Ask me on the Forum! *
- * https://native-network.net/user/23-risk/ *
- * *
- **********************************************************/
- //what system do u want to show?
- risk_varHealth = true; //Health default true | true = activate | false = not activated
- risk_varStamina = true; //Stamina default true | true = activate | false = not activated
- risk_varHunger = true; //Hunger default true | true = activate | false = not activated
- risk_varThirst = true; //Thirst default true | true = activate | false = not activated
- risk_varWeight = true; //Weight default true | true = activate | false = not activated
- risk_varName = true; //Name default true | true = activate | false = not activated
- risk_varSystem = true; //System default true | true = activate | false = not activated
- //The Position of the texts
- _playerNamePos = "center"; //Can be left , center or right
- _playerStatusPos = "center"; //Can be left , center or right
- //get some infos about our player..
- //IGNORE THIS
- _playerHealth = getdammage player;
- _playerStamina = getfatigue player;
- _playerHunger = life_hunger;
- _playerThirst = life_thirst;
- _playerWeight = life_carryWeight;
- _playerName = name player;
- //set the color for our Text's
- //IGNORE THIS
- _playerHealthColor = "#FFFFFF";
- _playerStaminaColor = "#FFFFFF";
- _playerHungerColor = "#FFFFFF";
- _playerThirstColor = "#FFFFFF";
- _playerWeightColor = "#FFFFFF";
- //set the text to nothing..
- //IGNORE THIS
- _playerHealthText = parseText format[""];
- _playerStaminaText = parseText format[""];
- _playerHungerText = parseText format[""];
- _playerThirstText = parseText format[""];
- _playerWeightText = parseText format[""];
- //color for each sentence
- _playerColorOne = "#0040FF";
- _playerColorTwo = "#16E016";
- _playerColorThree = "#16E016";
- _playerColorFour = "#F0F046";
- _playerColorFive = "#F0F046";
- _playerColorSix = "#FF8000";
- _playerColorSeven = "#FF8000";
- _playerColorEight = "#FF0000";
- _playerColorNine = "#FF0000";
- _playerColorTen = "#FF0000";
- //Text's for Health
- _playerHealthTextOne = parseText format["Ich fühle mich gesund"];
- _playerHealthTextTwo = parseText format["Ich glaube ich hab 'n Kratzer"];
- _playerHealthTextThree = parseText format["Ich bin doch leicht verletzt"];
- _playerHealthTextFour = parseText format["Ich habe leichte Schmerzen"];
- _playerHealthTextFive = parseText format["Ich fühle mich nicht gut"];
- _playerHealthTextSix = parseText format["Ich habe starke Schmerzen"];
- _playerHealthTextSeven = parseText format["Ich glaube es ist etwas gebrochen"];
- _playerHealthTextEight = parseText format["Ich bin schwer verletzt"];
- _playerHealthTextNine = parseText format["Ich bin Tödlich verletzt"];
- _playerHealthTextTen = parseText format["Ich bin Tot</t>"];
- //Text's for Stamina
- _playerStaminaTextOne = parseText format["Ich habe voll Energie"];
- _playerStaminaTextTwo = parseText format["Ich kann noch weit laufen"];
- _playerStaminaTextThree = parseText format["Langsam habe ich keine Energie mehr"];
- _playerStaminaTextFour = parseText format["Ich kann nicht mehr lange"];
- _playerStaminaTextFive = parseText format["Ich sollte langsam Pause machen"];
- _playerStaminaTextSix = parseText format["Ich brauch ne Pause</t>"];
- //Text's for Health
- _playerHungerTextOne =;
- _playerHungerTextTwo =;
- _playerHungerTextThree =;
- _playerHungerTextFour =;
- _playerHungerTextFive =;
- _playerHungerTextSix =;
- _playerHungerTextSeven =;
- _playerHungerTextEight =;
- _playerHungerTextNine =;
- _playerHungerTextTen =;
- //Text's for Health
- _playerThirstTextOne =;
- _playerThirstTextTwo =;
- _playerThirstTextThree =;
- _playerThirstTextFour =;
- _playerThirstTextFive =;
- _playerThirstTextSix =;
- _playerThirstTextSeven =;
- _playerThirstTextEight =;
- _playerThirstTextNine =;
- _playerThirstTextTen =;
- //Text's for Health
- _playerWeightTextOne =;
- _playerWeightTextTwo =;
- _playerWeightTextThree =;
- _playerWeightTextFour =;
- _playerWeightTextFive =;
- _playerWeightTextSix =;
- _playerWeightTextSeven =;
- _playerWeightTextEight =;
- _playerWeightTextNine =;
- _playerWeightTextTen =;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement