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Aug 28th, 2016
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  1. /*********************************************************
  2. *                                                        *
  3. *       risk_initHud.sqf                                 *
  4. *       Initialize the Hud.                              *
  5. *       Donate to this PayPal E-Mail:                    *
  6. *       fabianVO11111@web.de                             *
  7. *       You want that hud? Sure Ask me on the Forum!     *
  8. *       https://native-network.net/user/23-risk/         *
  9. *                                                        *
  10. **********************************************************/
  11. //what system do u want to show?
  12. risk_varHealth  = true;  //Health default true  | true = activate | false = not activated
  13. risk_varStamina = true;  //Stamina default true | true = activate | false = not activated
  14. risk_varHunger  = true;  //Hunger default true  | true = activate | false = not activated
  15. risk_varThirst  = true;  //Thirst default true  | true = activate | false = not activated
  16. risk_varWeight  = true;  //Weight default true  | true = activate | false = not activated
  17. risk_varName    = true;  //Name default true    | true = activate | false = not activated
  18. risk_varSystem  = true;  //System default true  | true = activate | false = not activated
  19.  
  20.  
  21. //The Position of the texts
  22. _playerNamePos = "center"; //Can be left , center or right
  23. _playerStatusPos = "center"; //Can be left , center or right
  24.  
  25.  
  26. //get some infos about our player..
  27. //IGNORE THIS
  28. _playerHealth   = getdammage player;
  29. _playerStamina  = getfatigue player;
  30. _playerHunger   = life_hunger;
  31. _playerThirst   = life_thirst;
  32. _playerWeight   = life_carryWeight;
  33. _playerName     = name player;
  34.  
  35.  
  36. //set the color for our Text's
  37. //IGNORE THIS
  38. _playerHealthColor  = "#FFFFFF";
  39. _playerStaminaColor = "#FFFFFF";
  40. _playerHungerColor  = "#FFFFFF";
  41. _playerThirstColor  = "#FFFFFF";
  42. _playerWeightColor  = "#FFFFFF";
  43.  
  44. //set the text to nothing..
  45. //IGNORE THIS
  46. _playerHealthText   = parseText format[""];
  47. _playerStaminaText  = parseText format[""];
  48. _playerHungerText   = parseText format[""];
  49. _playerThirstText   = parseText format[""];
  50. _playerWeightText   = parseText format[""];
  51.  
  52.  
  53. //color for each sentence
  54. _playerColorOne     = "#0040FF";
  55. _playerColorTwo     = "#16E016";
  56. _playerColorThree   = "#16E016";
  57. _playerColorFour    = "#F0F046";
  58. _playerColorFive    = "#F0F046";
  59. _playerColorSix     = "#FF8000";
  60. _playerColorSeven   = "#FF8000";
  61. _playerColorEight   = "#FF0000";
  62. _playerColorNine    = "#FF0000";
  63. _playerColorTen     = "#FF0000";
  64.  
  65.  
  66. //Text's for Health
  67. _playerHealthTextOne        = parseText format["Ich fühle mich gesund"];
  68. _playerHealthTextTwo        = parseText format["Ich glaube ich hab 'n Kratzer"];
  69. _playerHealthTextThree      = parseText format["Ich bin doch leicht verletzt"];
  70. _playerHealthTextFour       = parseText format["Ich habe leichte Schmerzen"];
  71. _playerHealthTextFive       = parseText format["Ich fühle mich nicht gut"];
  72. _playerHealthTextSix        = parseText format["Ich habe starke Schmerzen"];
  73. _playerHealthTextSeven      = parseText format["Ich glaube es ist etwas gebrochen"];
  74. _playerHealthTextEight      = parseText format["Ich bin schwer verletzt"];
  75. _playerHealthTextNine       = parseText format["Ich bin Tödlich verletzt"];
  76. _playerHealthTextTen        = parseText format["Ich bin Tot</t>"];
  77.  
  78. //Text's for Stamina
  79. _playerStaminaTextOne        = parseText format["Ich habe voll Energie"];
  80. _playerStaminaTextTwo        = parseText format["Ich kann noch weit laufen"];
  81. _playerStaminaTextThree      = parseText format["Langsam habe ich keine Energie mehr"];
  82. _playerStaminaTextFour       = parseText format["Ich kann nicht mehr lange"];
  83. _playerStaminaTextFive       = parseText format["Ich sollte langsam Pause machen"];
  84. _playerStaminaTextSix        = parseText format["Ich brauch ne Pause</t>"];
  85.  
  86. //Text's for Health
  87. _playerHungerTextOne        =;
  88. _playerHungerTextTwo        =;
  89. _playerHungerTextThree      =;
  90. _playerHungerTextFour       =;
  91. _playerHungerTextFive       =;
  92. _playerHungerTextSix        =;
  93. _playerHungerTextSeven      =;
  94. _playerHungerTextEight      =;
  95. _playerHungerTextNine       =;
  96. _playerHungerTextTen        =;
  97.  
  98. //Text's for Health
  99. _playerThirstTextOne        =;
  100. _playerThirstTextTwo        =;
  101. _playerThirstTextThree      =;
  102. _playerThirstTextFour       =;
  103. _playerThirstTextFive       =;
  104. _playerThirstTextSix        =;
  105. _playerThirstTextSeven      =;
  106. _playerThirstTextEight      =;
  107. _playerThirstTextNine       =;
  108. _playerThirstTextTen        =;
  109.  
  110. //Text's for Health
  111. _playerWeightTextOne        =;
  112. _playerWeightTextTwo        =;
  113. _playerWeightTextThree      =;
  114. _playerWeightTextFour       =;
  115. _playerWeightTextFive       =;
  116. _playerWeightTextSix        =;
  117. _playerWeightTextSeven      =;
  118. _playerWeightTextEight      =;
  119. _playerWeightTextNine       =;
  120. _playerWeightTextTen        =;
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