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  1. [hussam@hades el_linux]$ gdb ./el.x86.linux.bin
  2. GNU gdb (GDB) 7.8
  3. Copyright (C) 2014 Free Software Foundation, Inc.
  4. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
  5. This is free software: you are free to change and redistribute it.
  6. There is NO WARRANTY, to the extent permitted by law. Type "show copying"
  7. and "show warranty" for details.
  8. This GDB was configured as "x86_64-unknown-linux-gnu".
  9. Type "show configuration" for configuration details.
  10. For bug reporting instructions, please see:
  11. <http://www.gnu.org/software/gdb/bugs/>.
  12. Find the GDB manual and other documentation resources online at:
  13. <http://www.gnu.org/software/gdb/documentation/>.
  14. For help, type "help".
  15. Type "apropos word" to search for commands related to "word"...
  16. Reading symbols from ./el.x86.linux.bin...done.
  17. (gdb) run
  18. Starting program: /home/hussam/games/el_linux/el.x86.linux.bin
  19. warning: Could not load shared library symbols for linux-vdso.so.1.
  20. Do you need "set solib-search-path" or "set sysroot"?
  21. [Thread debugging using libthread_db enabled]
  22. Using host libthread_db library "/usr/lib/libthread_db.so.1".
  23. [New Thread 0x7fffefb14700 (LWP 4050)]
  24. [New Thread 0x7fffef212700 (LWP 4051)]
  25. [New Thread 0x7fffeddb7700 (LWP 4052)]
  26. [New Thread 0x7fffed5b6700 (LWP 4053)]
  27. [New Thread 0x7fffdffff700 (LWP 4054)]
  28. [New Thread 0x7fffdf7fe700 (LWP 4055)]
  29. [New Thread 0x7fffee77b700 (LWP 4056)]
  30. [New Thread 0x7fffdd253700 (LWP 4057)]
  31. [New Thread 0x7fffdca52700 (LWP 4058)]
  32. [Thread 0x7fffdf7fe700 (LWP 4055) exited]
  33. [New Thread 0x7fffdf7fe700 (LWP 4059)]
  34.  
  35. Program received signal SIGSEGV, Segmentation fault.
  36. 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
  37. from /usr/lib/libcal3d.so.12
  38. (gdb) bt
  39. #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
  40. from /usr/lib/libcal3d.so.12
  41. #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
  42. #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
  43. #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
  44. #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
  45. #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
  46. #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
  47. at new_actors.c:1198
  48. #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
  49. at multiplayer.c:711
  50. #8 0x00000000004d3211 in start_rendering () at main.c:185
  51. #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
  52. (gdb)
  53. #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
  54. from /usr/lib/libcal3d.so.12
  55. #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
  56. #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
  57. #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
  58. #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
  59. #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
  60. #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
  61. at new_actors.c:1198
  62. #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
  63. at multiplayer.c:711
  64. #8 0x00000000004d3211 in start_rendering () at main.c:185
  65. #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
  66. (gdb)
  67. #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
  68. from /usr/lib/libcal3d.so.12
  69. #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
  70. #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
  71. #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
  72. #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
  73. #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
  74. #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
  75. at new_actors.c:1198
  76. #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
  77. at multiplayer.c:711
  78. #8 0x00000000004d3211 in start_rendering () at main.c:185
  79. #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
  80. (gdb) bt full
  81. #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
  82. from /usr/lib/libcal3d.so.12
  83. No symbol table info available.
  84. #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
  85. No symbol table info available.
  86. #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
  87. No symbol table info available.
  88. #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
  89. pActor = 0x336c6c0
  90. mixer = 0x3332690
  91. i = 0
  92. #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
  93. No locals.
  94. #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
  95. ca = 0xc03e4c <actors_defs+384748>
  96. att_props = 0x0
  97. a = 0x336c6c0
  98. #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
  99. at new_actors.c:1198
  100. actor_id = 1
  101. buffs = 0
  102. x_pos = 40
  103. y_pos = 153
  104. z_rot = 315
  105. max_health = 280
  106. cur_health = 280
  107. actor_type = 42
  108. skin = 0 '\000'
  109. ---Type <return> to continue, or q <return> to quit---
  110. hair = 14 '\016'
  111. eyes = 255 '\377'
  112. shirt = 26 '\032'
  113. pants = 31 '\037'
  114. boots = 19 '\023'
  115. frame = 7 '\a'
  116. cape = 3 '\003'
  117. head = 3 '\003'
  118. shield = 11 '\v'
  119. weapon = 14 '\016'
  120. helmet = 6 '\006'
  121. neck = 0 '\000'
  122. i = 0
  123. dead = 0
  124. kind_of_actor = 1
  125. this_actor = 0x336b9f0
  126. playerpath = "custom/player/hussam/\000\000\000`(\305\001\000\000\000\000\000\000\000\000\022\000\000\000\036\002\000\000\n\000\000\000p\267\377\377\377\177\000\000\214\332D\000\000\000\000\000\022", '\000' <repeats 15 times>, "\220\tu\r\000\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000 \270\377\377\377\177\000\000\220\tu\r\000\000\000\000\v\000\000\000\000\000\000\000T|ST\000\000\000\000<\000\000\000\004\000\000\000\000\000\000\006\004", '\000' <repeats 11 times>, "\220\267\377\377\377\177\000\000(\326D\000\000\000\000\000T|ST\000\000\000\000`\032\020\365\377\177\000\000[14:11:00"...
  127. guildpath = "custom/guild/0/\000\022\000\221\000\000\000\214\001\000\000\000\000\000\000\000\000\004\000\000\000\n\000\000\000\022\000u\r\000\000\000\000\022\000\000\000\000\000\000\000\300\317r", '\000' <repeats 13 times>, "@\257\066\003\000\000\000\000\000\267\377\377\377\177\000\000\250\375V\000\000\000\000\000\022", '\000' <repeats 15 times>, "\300\317r\000\000\000\000\000@\257\066\003", '\000' <repeats 12 times>, "\240\346\377\377\377\177\000\000\000\000\000\000\017\000\000\000\300\317r", '\000' <repeats 13 times>, "\340\267\377\377\000\000\220A\000\000%C\000\000%C\000\000\360A\000\200\021C@\257\066\003\000\000\000\000\000"...
  128. ---Type <return> to continue, or q <return> to quit---
  129. onlyname = "hussam", '\000' <repeats 25 times>
  130. j = 6
  131. uniq_id = 0
  132. guild_id = 0
  133. f_x_pos = 20
  134. f_y_pos = 76.5
  135. f_z_rot = 315
  136. scale = 1.05999756
  137. pose = 0x0
  138. attachment_type = 255
  139. #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
  140. at multiplayer.c:711
  141. last_real_game_minute = 105
  142. text_buf = "\221Just an ordinary day\000 we wait less for daily quests.\000\000\000p\366\000\000\001\000\000\000\001", '\000' <repeats 15 times>, "\210\300\002\001", '\000' <repeats 12 times>, "\b\000\000\000\000\000\000\000XY\365\001\000\000\000\000XY\365\001\000\000\000\000@\003\000\000\027\000\000\000@\003\000\000x\004\000\000\027\000\000\000\002\000\000\000\001\000\000\000\000\000\000\000\060\310\377\377\377\177\000\000\024\311\377\377\377\177\000\000\200\027\374\367@\003\000\000\002\000\000\000\001\000\000\000\220\357\001\002\000\000\000\000\000\000\246!\000\000\000\000"...
  143. #8 0x00000000004d3211 in start_rendering () at main.c:185
  144. message = 0x7fffc8001ac0
  145. event = {type = 3 '\003', active = {type = 3 '\003', gain = 0 '\000', state = 0 '\000'}, key = {
  146. type = 3 '\003', which = 0 '\000', state = 0 '\000', keysym = {scancode = 36 '$',
  147. sym = SDLK_RETURN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 3 '\003',
  148. which = 0 '\000', state = 0 '\000', x = 36, y = 0, xrel = 13, yrel = 0}, button = {
  149. type = 3 '\003', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 36, y = 0},
  150. jaxis = {type = 3 '\003', which = 0 '\000', axis = 0 '\000', value = 36}, jball = {
  151. type = 3 '\003', which = 0 '\000', ball = 0 '\000', xrel = 36, yrel = 0}, jhat = {
  152. ---Type <return> to continue, or q <return> to quit---
  153. type = 3 '\003', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {
  154. type = 3 '\003', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {
  155. type = 3 '\003', w = 36, h = 13}, expose = {type = 3 '\003'}, quit = {type = 3 '\003'}, user = {
  156. type = 3 '\003', code = 36, data1 = 0xd, data2 = 0x0}, syswm = {type = 3 '\003', msg = 0xd}}
  157. done = 0
  158. network_thread_data = {0x896e660, 0xb538e0 <start_rendering.done>}
  159. last_frame_and_command_update = 0
  160. network_thread = 0x2526080
  161. message_queue = 0x896e660
  162. #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
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