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- [hussam@hades el_linux]$ gdb ./el.x86.linux.bin
- GNU gdb (GDB) 7.8
- Copyright (C) 2014 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
- This is free software: you are free to change and redistribute it.
- There is NO WARRANTY, to the extent permitted by law. Type "show copying"
- and "show warranty" for details.
- This GDB was configured as "x86_64-unknown-linux-gnu".
- Type "show configuration" for configuration details.
- For bug reporting instructions, please see:
- <http://www.gnu.org/software/gdb/bugs/>.
- Find the GDB manual and other documentation resources online at:
- <http://www.gnu.org/software/gdb/documentation/>.
- For help, type "help".
- Type "apropos word" to search for commands related to "word"...
- Reading symbols from ./el.x86.linux.bin...done.
- (gdb) run
- Starting program: /home/hussam/games/el_linux/el.x86.linux.bin
- warning: Could not load shared library symbols for linux-vdso.so.1.
- Do you need "set solib-search-path" or "set sysroot"?
- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/usr/lib/libthread_db.so.1".
- [New Thread 0x7fffefb14700 (LWP 4050)]
- [New Thread 0x7fffef212700 (LWP 4051)]
- [New Thread 0x7fffeddb7700 (LWP 4052)]
- [New Thread 0x7fffed5b6700 (LWP 4053)]
- [New Thread 0x7fffdffff700 (LWP 4054)]
- [New Thread 0x7fffdf7fe700 (LWP 4055)]
- [New Thread 0x7fffee77b700 (LWP 4056)]
- [New Thread 0x7fffdd253700 (LWP 4057)]
- [New Thread 0x7fffdca52700 (LWP 4058)]
- [Thread 0x7fffdf7fe700 (LWP 4055) exited]
- [New Thread 0x7fffdf7fe700 (LWP 4059)]
- Program received signal SIGSEGV, Segmentation fault.
- 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
- from /usr/lib/libcal3d.so.12
- (gdb) bt
- #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
- from /usr/lib/libcal3d.so.12
- #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
- #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
- #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
- #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
- #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
- #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
- at new_actors.c:1198
- #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
- at multiplayer.c:711
- #8 0x00000000004d3211 in start_rendering () at main.c:185
- #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
- (gdb)
- #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
- from /usr/lib/libcal3d.so.12
- #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
- #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
- #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
- #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
- #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
- #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
- at new_actors.c:1198
- #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
- at multiplayer.c:711
- #8 0x00000000004d3211 in start_rendering () at main.c:185
- #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
- (gdb)
- #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
- from /usr/lib/libcal3d.so.12
- #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
- #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
- #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
- #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
- #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
- #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
- at new_actors.c:1198
- #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
- at multiplayer.c:711
- #8 0x00000000004d3211 in start_rendering () at main.c:185
- #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
- (gdb) bt full
- #0 0x00007ffff5ff2c5b in CalBone::blendState(float, CalVector const&, CalQuaternion const&) ()
- from /usr/lib/libcal3d.so.12
- No symbol table info available.
- #1 0x00007ffff6018fe8 in CalMixer::updateSkeleton() () from /usr/lib/libcal3d.so.12
- No symbol table info available.
- #2 0x00007ffff601aba5 in CalModel::update(float) () from /usr/lib/libcal3d.so.12
- No symbol table info available.
- #3 0x000000000044a7a4 in cal_actor_set_anim_delay (id=0, anim=..., delay=2.83999991) at cal.c:327
- pActor = 0x336c6c0
- mixer = 0x3332690
- i = 0
- #4 0x000000000044aa09 in cal_actor_set_anim (id=0, anim=...) at cal.c:348
- No locals.
- #5 0x00000000004181f7 in set_on_idle (actor_idx=0) at actor_scripts.c:802
- ca = 0xc03e4c <actors_defs+384748>
- att_props = 0x0
- a = 0x336c6c0
- #6 0x00000000004f1194 in add_enhanced_actor_from_server (in_data=0x7fffc8001ae3 "\001", len=39)
- at new_actors.c:1198
- actor_id = 1
- buffs = 0
- x_pos = 40
- y_pos = 153
- z_rot = 315
- max_health = 280
- cur_health = 280
- actor_type = 42
- skin = 0 '\000'
- ---Type <return> to continue, or q <return> to quit---
- hair = 14 '\016'
- eyes = 255 '\377'
- shirt = 26 '\032'
- pants = 31 '\037'
- boots = 19 '\023'
- frame = 7 '\a'
- cape = 3 '\003'
- head = 3 '\003'
- shield = 11 '\v'
- weapon = 14 '\016'
- helmet = 6 '\006'
- neck = 0 '\000'
- i = 0
- dead = 0
- kind_of_actor = 1
- this_actor = 0x336b9f0
- playerpath = "custom/player/hussam/\000\000\000`(\305\001\000\000\000\000\000\000\000\000\022\000\000\000\036\002\000\000\n\000\000\000p\267\377\377\377\177\000\000\214\332D\000\000\000\000\000\022", '\000' <repeats 15 times>, "\220\tu\r\000\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000\001\000\000\000 \270\377\377\377\177\000\000\220\tu\r\000\000\000\000\v\000\000\000\000\000\000\000T|ST\000\000\000\000<\000\000\000\004\000\000\000\000\000\000\006\004", '\000' <repeats 11 times>, "\220\267\377\377\377\177\000\000(\326D\000\000\000\000\000T|ST\000\000\000\000`\032\020\365\377\177\000\000[14:11:00"...
- guildpath = "custom/guild/0/\000\022\000\221\000\000\000\214\001\000\000\000\000\000\000\000\000\004\000\000\000\n\000\000\000\022\000u\r\000\000\000\000\022\000\000\000\000\000\000\000\300\317r", '\000' <repeats 13 times>, "@\257\066\003\000\000\000\000\000\267\377\377\377\177\000\000\250\375V\000\000\000\000\000\022", '\000' <repeats 15 times>, "\300\317r\000\000\000\000\000@\257\066\003", '\000' <repeats 12 times>, "\240\346\377\377\377\177\000\000\000\000\000\000\017\000\000\000\300\317r", '\000' <repeats 13 times>, "\340\267\377\377\000\000\220A\000\000%C\000\000%C\000\000\360A\000\200\021C@\257\066\003\000\000\000\000\000"...
- ---Type <return> to continue, or q <return> to quit---
- onlyname = "hussam", '\000' <repeats 25 times>
- j = 6
- uniq_id = 0
- guild_id = 0
- f_x_pos = 20
- f_y_pos = 76.5
- f_z_rot = 315
- scale = 1.05999756
- pose = 0x0
- attachment_type = 255
- #7 0x00000000004e8c3c in process_message_from_server (in_data=0x7fffc8001ae0 "3(", data_length=42)
- at multiplayer.c:711
- last_real_game_minute = 105
- text_buf = "\221Just an ordinary day\000 we wait less for daily quests.\000\000\000p\366\000\000\001\000\000\000\001", '\000' <repeats 15 times>, "\210\300\002\001", '\000' <repeats 12 times>, "\b\000\000\000\000\000\000\000XY\365\001\000\000\000\000XY\365\001\000\000\000\000@\003\000\000\027\000\000\000@\003\000\000x\004\000\000\027\000\000\000\002\000\000\000\001\000\000\000\000\000\000\000\060\310\377\377\377\177\000\000\024\311\377\377\377\177\000\000\200\027\374\367@\003\000\000\002\000\000\000\001\000\000\000\220\357\001\002\000\000\000\000\000\000\246!\000\000\000\000"...
- #8 0x00000000004d3211 in start_rendering () at main.c:185
- message = 0x7fffc8001ac0
- event = {type = 3 '\003', active = {type = 3 '\003', gain = 0 '\000', state = 0 '\000'}, key = {
- type = 3 '\003', which = 0 '\000', state = 0 '\000', keysym = {scancode = 36 '$',
- sym = SDLK_RETURN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 3 '\003',
- which = 0 '\000', state = 0 '\000', x = 36, y = 0, xrel = 13, yrel = 0}, button = {
- type = 3 '\003', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 36, y = 0},
- jaxis = {type = 3 '\003', which = 0 '\000', axis = 0 '\000', value = 36}, jball = {
- type = 3 '\003', which = 0 '\000', ball = 0 '\000', xrel = 36, yrel = 0}, jhat = {
- ---Type <return> to continue, or q <return> to quit---
- type = 3 '\003', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {
- type = 3 '\003', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {
- type = 3 '\003', w = 36, h = 13}, expose = {type = 3 '\003'}, quit = {type = 3 '\003'}, user = {
- type = 3 '\003', code = 36, data1 = 0xd, data2 = 0x0}, syswm = {type = 3 '\003', msg = 0xd}}
- done = 0
- network_thread_data = {0x896e660, 0xb538e0 <start_rendering.done>}
- last_frame_and_command_update = 0
- network_thread = 0x2526080
- message_queue = 0x896e660
- #9 0x00000000004d3c47 in main (argc=1, argv=0x7fffffffe6a8) at main.c:467
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