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- private void addArc(Path path, PointF p0, PointF p1, float weight) {
- path.reset();
- path.moveTo(p0.x, p0.y);
- float x = (p1.x + p0.x) / 2 + weight * (p0.y - p1.y);
- float y = (p1.y + p0.y) / 2 + weight * (p1.x - p0.x);
- path.quadTo(x, y, p1.x, p1.y);
- }
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