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Dec 11th, 2015
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  1. //THIS IS CODE FOR LEVELS
  2. if(PlayerInfo[playerid][pLevel] == 1)
  3. {
  4. new rankstring[127];
  5. format(rankstring,sizeof(rankstring),"Private 1st Class");
  6. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  7.  
  8. new zanivostring[128];
  9. format(zanivostring,sizeof(zanivostring),"/8000");
  10. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  11. }
  12. if(PlayerInfo[playerid][pLevel] == 2)
  13. {
  14. new rankstring[127];
  15. format(rankstring,sizeof(rankstring),"Private 2nd Class");
  16. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  17.  
  18. new zanivostring[128];
  19. format(zanivostring,sizeof(zanivostring),"/18000");
  20. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  21. }
  22. if(PlayerInfo[playerid][pLevel] == 3)
  23. {
  24. new rankstring[127];
  25. format(rankstring,sizeof(rankstring),"Private 3rd Class");
  26. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  27.  
  28. new zanivostring[128];
  29. format(zanivostring,sizeof(zanivostring),"/29000");
  30. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  31. }
  32. if(PlayerInfo[playerid][pLevel] == 4)
  33. {
  34. new rankstring[127];
  35. format(rankstring,sizeof(rankstring),"Lance Corporal 1 Star");
  36. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  37.  
  38. new zanivostring[128];
  39. format(zanivostring,sizeof(zanivostring),"/41000");
  40. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  41. }
  42. if(PlayerInfo[playerid][pLevel] == 5)
  43. {
  44. new rankstring[127];
  45. format(rankstring,sizeof(rankstring),"Lance Corporal 2 Stars");
  46. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  47.  
  48. new zanivostring[128];
  49. format(zanivostring,sizeof(zanivostring),"/54000");
  50. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  51. }
  52. if(PlayerInfo[playerid][pLevel] == 6)
  53. {
  54. new rankstring[127];
  55. format(rankstring,sizeof(rankstring),"Lance Corporal 3 Stars");
  56. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  57.  
  58. new zanivostring[128];
  59. format(zanivostring,sizeof(zanivostring),"/67000");
  60. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  61. }
  62. if(PlayerInfo[playerid][pLevel] == 7)
  63. {
  64. new rankstring[127];
  65. format(rankstring,sizeof(rankstring),"Corporal 1 Star");
  66. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  67.  
  68. new zanivostring[128];
  69. format(zanivostring,sizeof(zanivostring),"/81000");
  70. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  71. }
  72. if(PlayerInfo[playerid][pLevel] == 8)
  73. {
  74. new rankstring[127];
  75. format(rankstring,sizeof(rankstring),"Corporal 2 Stars");
  76. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  77.  
  78. new zanivostring[128];
  79. format(zanivostring,sizeof(zanivostring),"/96000");
  80. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  81. }
  82. if(PlayerInfo[playerid][pLevel] == 9)
  83. {
  84. new rankstring[127];
  85. format(rankstring,sizeof(rankstring),"Corporal 3 Stars");
  86. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  87.  
  88. new zanivostring[128];
  89. format(zanivostring,sizeof(zanivostring),"/111000");
  90. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  91. }
  92. if(PlayerInfo[playerid][pLevel] == 10)
  93. {
  94. new rankstring[127];
  95. format(rankstring,sizeof(rankstring),"Sergeant 1 Star");
  96. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  97.  
  98. new zanivostring[128];
  99. format(zanivostring,sizeof(zanivostring),"/131000");
  100. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  101. }
  102. if(PlayerInfo[playerid][pLevel] == 11)
  103. {
  104. new rankstring[127];
  105. format(rankstring,sizeof(rankstring),"Sergeant 2 Stars");
  106. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  107.  
  108. new zanivostring[128];
  109. format(zanivostring,sizeof(zanivostring),"/150000");
  110. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  111. }
  112. if(PlayerInfo[playerid][pLevel] == 12)
  113. {
  114. new rankstring[127];
  115. format(rankstring,sizeof(rankstring),"Sergeant 3 Stars");
  116. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  117.  
  118. new zanivostring[128];
  119. format(zanivostring,sizeof(zanivostring),"/170000");
  120. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  121. }
  122. if(PlayerInfo[playerid][pLevel] == 13)
  123. {
  124. new rankstring[127];
  125. format(rankstring,sizeof(rankstring),"Staff Sergeant 1 Star");
  126. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  127.  
  128. new zanivostring[128];
  129. format(zanivostring,sizeof(zanivostring),"/190000");
  130. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  131. }
  132. if(PlayerInfo[playerid][pLevel] == 14)
  133. {
  134. new rankstring[127];
  135. format(rankstring,sizeof(rankstring),"Staff Sergeant 2 Stars");
  136. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  137.  
  138. new zanivostring[128];
  139. format(zanivostring,sizeof(zanivostring),"/220000");
  140. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  141. }
  142. if(PlayerInfo[playerid][pLevel] == 15)
  143. {
  144. new rankstring[127];
  145. format(rankstring,sizeof(rankstring),"Staff Sergeant 3 Stars");
  146. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  147.  
  148. new zanivostring[128];
  149. format(zanivostring,sizeof(zanivostring),"/250000");
  150. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  151. }
  152. if(PlayerInfo[playerid][pLevel] == 16)
  153. {
  154. new rankstring[127];
  155. format(rankstring,sizeof(rankstring),"Gunnery Sergeant 1 Star");
  156. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  157.  
  158. new zanivostring[128];
  159. format(zanivostring,sizeof(zanivostring),"/280000");
  160. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  161. }
  162. if(PlayerInfo[playerid][pLevel] == 17)
  163. {
  164. new rankstring[127];
  165. format(rankstring,sizeof(rankstring),"Gunnery Sergeant 2 Stars");
  166. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  167.  
  168. new zanivostring[128];
  169. format(zanivostring,sizeof(zanivostring),"/310000");
  170. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  171. }
  172. if(PlayerInfo[playerid][pLevel] == 18)
  173. {
  174. new rankstring[127];
  175. format(rankstring,sizeof(rankstring),"Gunnery Sergeant 3 Stars");
  176. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  177.  
  178. new zanivostring[128];
  179. format(zanivostring,sizeof(zanivostring),"/340000");
  180. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  181. }
  182. if(PlayerInfo[playerid][pLevel] == 19)
  183. {
  184. new rankstring[127];
  185. format(rankstring,sizeof(rankstring),"Master Sergeant 1 Star");
  186. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  187.  
  188. new zanivostring[128];
  189. format(zanivostring,sizeof(zanivostring),"/370000");
  190. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  191. }
  192. if(PlayerInfo[playerid][pLevel] == 20)
  193. {
  194. new rankstring[127];
  195. format(rankstring,sizeof(rankstring),"Master Sergeant 2 Stars");
  196. PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
  197.  
  198. new zanivostring[128];
  199. format(zanivostring,sizeof(zanivostring),"/400000");
  200. PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
  201. }
  202.  
  203.  
  204. // THIS IS CODE WHAT I THINK I WILL KEEP ON UPDATE TO MAKE SURE LEVEL IS CHANGED
  205.  
  206. new levelstring[127];
  207. format(levelstring,sizeof(levelstring),"Level: %d",PlayerInfo[playerid][pLevel]);
  208. PlayerTextDrawSetString(playerid,Level[playerid],levelstring);
  209.  
  210. new xpstring[128];
  211. format(xpstring,sizeof(xpstring),"XP: %d",PlayerInfo[playerid][pXP]);
  212. PlayerTextDrawSetString(playerid,XP[playerid],xpstring);
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