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- //THIS IS CODE FOR LEVELS
- if(PlayerInfo[playerid][pLevel] == 1)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Private 1st Class");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/8000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 2)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Private 2nd Class");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/18000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 3)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Private 3rd Class");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/29000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 4)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Lance Corporal 1 Star");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/41000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 5)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Lance Corporal 2 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/54000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 6)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Lance Corporal 3 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/67000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 7)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Corporal 1 Star");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/81000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 8)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Corporal 2 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/96000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 9)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Corporal 3 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/111000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 10)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Sergeant 1 Star");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/131000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 11)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Sergeant 2 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/150000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 12)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Sergeant 3 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/170000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 13)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Staff Sergeant 1 Star");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/190000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 14)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Staff Sergeant 2 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/220000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 15)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Staff Sergeant 3 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/250000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 16)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Gunnery Sergeant 1 Star");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/280000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 17)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Gunnery Sergeant 2 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/310000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 18)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Gunnery Sergeant 3 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/340000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 19)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Master Sergeant 1 Star");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/370000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- if(PlayerInfo[playerid][pLevel] == 20)
- {
- new rankstring[127];
- format(rankstring,sizeof(rankstring),"Master Sergeant 2 Stars");
- PlayerTextDrawSetString(playerid,Rank[playerid],rankstring);
- new zanivostring[128];
- format(zanivostring,sizeof(zanivostring),"/400000");
- PlayerTextDrawSetString(playerid,zanivo[playerid],zanivostring);
- }
- // THIS IS CODE WHAT I THINK I WILL KEEP ON UPDATE TO MAKE SURE LEVEL IS CHANGED
- new levelstring[127];
- format(levelstring,sizeof(levelstring),"Level: %d",PlayerInfo[playerid][pLevel]);
- PlayerTextDrawSetString(playerid,Level[playerid],levelstring);
- new xpstring[128];
- format(xpstring,sizeof(xpstring),"XP: %d",PlayerInfo[playerid][pXP]);
- PlayerTextDrawSetString(playerid,XP[playerid],xpstring);
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