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nickdodd25

Sf Ship Wreck/DM zone for SAMP

Feb 23rd, 2012
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  1. /*---------------------------------------------------------------------------------------------------------------------------
  2.                                                      nickdodd25's 3rd Map, first release!!!
  3.                                                   This mapping could be used in multiple ways....
  4.                                 Could use only the ship crash wreck and floating object for construction work/accident
  5.                                     Or use all the objects together and vehicles as a Exelent start of a DM area.
  6.             The mapping is located in sf in the river area by the train bridge that goes between the two citys.....well whats left of the bridge
  7.                     The three ships that were used are deleted on the map so its more realistic like the ships really responded to the ship wreck
  8.             Feel free to add delet do what ever you like to the map but put me in the credits please, Oh and dont forget to invite me to test. :D
  9.                                 Objects can be converted to what ever streamer you like by going here.....http://www.convertffs.com/
  10. -----------------------------------------------------------------------------------------------------------------------------*/
  11.  
  12.  
  13.  
  14. //World bounds are for keeping a player in the dm zone if the the player figured out a way to get out From the boundry block objects.
  15. //Do not have to use world bounds if you dont want to or if you would use the non dm part as ship wreck.
  16. SetPlayerWorldBounds(playerid, -1051.009, -1623.225, 1109.398, 490.4708);
  17. //These are the ships that i used and i deleted the origonal ones. If you like you do not have to use these then the origonal ships will show up.
  18. //If you end up not using these then make sure you keep the ones for the origonal bridge or it wont look right and you will have a smashed bridge and a good one.
  19. RemoveBuildingForPlayer(playerid, 10771, -1357.6953, 501.2969, 5.4453, 0.25);
  20. RemoveBuildingForPlayer(playerid, 10793, -1604.0391, 22.7266, 35.5703, 0.25);
  21. RemoveBuildingForPlayer(playerid, 10794, -1550.8281, 75.9297, 7.0000, 0.25);
  22. RemoveBuildingForPlayer(playerid, 10795, -1552.4375, 74.3203, 17.0469, 0.25);
  23. RemoveBuildingForPlayer(playerid, 10901, -1357.6953, 501.2969, 5.4453, 0.25);
  24. RemoveBuildingForPlayer(playerid, 11145, -1420.5781, 501.2969, 4.2578, 0.25);
  25. RemoveBuildingForPlayer(playerid, 11146, -1366.6875, 501.8516, 12.2891, 0.25);
  26. RemoveBuildingForPlayer(playerid, 11148, -1366.6875, 501.2969, 12.8828, 0.25);
  27. RemoveBuildingForPlayer(playerid, 11252, -1078.7656, 891.0781, 35.6016, 0.25);
  28. RemoveBuildingForPlayer(playerid, 11253, -1385.7188, 670.8047, 42.9766, 0.25);
  29. RemoveBuildingForPlayer(playerid, 11254, -1132.0703, 855.0859, 42.3281, 0.25);
  30. RemoveBuildingForPlayer(playerid, 11257, -1368.9844, 682.9609, 31.6953, 0.25);
  31. RemoveBuildingForPlayer(playerid, 11258, -1319.5938, 716.7813, 42.5313, 0.25);
  32. RemoveBuildingForPlayer(playerid, 11259, -1142.0859, 847.7188, 34.5859, 0.25);
  33. RemoveBuildingForPlayer(playerid, 11260, -1198.3984, 808.6328, 42.5313, 0.25);
  34. RemoveBuildingForPlayer(playerid, 11263, -1385.7188, 670.8047, 42.9766, 0.25);
  35. RemoveBuildingForPlayer(playerid, 11265, -1319.5938, 716.7813, 42.5313, 0.25);
  36. RemoveBuildingForPlayer(playerid, 11266, -1198.3984, 808.6328, 42.5313, 0.25);
  37. RemoveBuildingForPlayer(playerid, 11267, -1078.7656, 891.0781, 35.6016, 0.25);
  38. RemoveBuildingForPlayer(playerid, 11268, -1132.0703, 855.0859, 42.3281, 0.25);
  39. RemoveBuildingForPlayer(playerid, 11329, -1552.4375, 74.3203, 17.0469, 0.25);
  40. RemoveBuildingForPlayer(playerid, 11330, -1604.0391, 22.7266, 35.5703, 0.25);
  41. RemoveBuildingForPlayer(playerid, 11331, -1550.8281, 75.9297, 7.0000, 0.25);
  42. RemoveBuildingForPlayer(playerid, 3884, -1394.8047, 493.3984, 18.0469, 0.25);
  43. RemoveBuildingForPlayer(playerid, 3885, -1394.8047, 493.3984, 18.0078, 0.25);
  44. RemoveBuildingForPlayer(playerid, 3884, -1324.3281, 493.8125, 21.0547, 0.25);
  45. RemoveBuildingForPlayer(playerid, 3885, -1324.3281, 493.8125, 21.0156, 0.25);
  46. RemoveBuildingForPlayer(playerid, 11404, -1354.4688, 493.7500, 38.6797, 0.25);
  47. RemoveBuildingForPlayer(playerid, 3785, -1459.5703, 514.3516, 5.8672, 0.25);
  48. RemoveBuildingForPlayer(playerid, 3785, -1459.5703, 488.2344, 5.8672, 0.25);
  49. RemoveBuildingForPlayer(playerid, 3785, -1448.1172, 488.2344, 5.8672, 0.25);
  50. RemoveBuildingForPlayer(playerid, 3785, -1448.1172, 514.3516, 5.8672, 0.25);
  51. RemoveBuildingForPlayer(playerid, 11401, -1449.2969, 507.8047, 4.7188, 0.25);
  52. RemoveBuildingForPlayer(playerid, 3785, -1436.6563, 488.2344, 5.8672, 0.25);
  53. RemoveBuildingForPlayer(playerid, 3785, -1425.1953, 488.2344, 5.8672, 0.25);
  54. RemoveBuildingForPlayer(playerid, 3785, -1435.8125, 488.6094, 13.8594, 0.25);
  55. RemoveBuildingForPlayer(playerid, 3785, -1425.2500, 501.2891, 15.2734, 0.25);
  56. RemoveBuildingForPlayer(playerid, 3785, -1436.6563, 514.3516, 5.8672, 0.25);
  57. RemoveBuildingForPlayer(playerid, 3785, -1435.8125, 513.9844, 13.8594, 0.25);
  58. RemoveBuildingForPlayer(playerid, 3785, -1425.1953, 514.3516, 5.8672, 0.25);
  59. RemoveBuildingForPlayer(playerid, 11147, -1418.4141, 501.2969, 5.0781, 0.25);
  60. RemoveBuildingForPlayer(playerid, 3785, -1414.6719, 488.6094, 13.8594, 0.25);
  61. RemoveBuildingForPlayer(playerid, 3800, -1414.5234, 504.9453, 2.0391, 0.25);
  62. RemoveBuildingForPlayer(playerid, 3798, -1414.0625, 506.4844, 2.0391, 0.25);
  63. RemoveBuildingForPlayer(playerid, 3785, -1413.1172, 514.3516, 5.8672, 0.25);
  64. RemoveBuildingForPlayer(playerid, 3785, -1413.1250, 488.2344, 5.8672, 0.25);
  65. RemoveBuildingForPlayer(playerid, 3798, -1411.2500, 489.1406, 2.0391, 0.25);
  66. RemoveBuildingForPlayer(playerid, 3800, -1410.7969, 490.6797, 2.0391, 0.25);
  67. RemoveBuildingForPlayer(playerid, 3800, -1412.7969, 488.6797, 2.0391, 0.25);
  68. RemoveBuildingForPlayer(playerid, 3799, -1408.7969, 489.5938, 1.9219, 0.25);
  69. RemoveBuildingForPlayer(playerid, 3799, -1405.8672, 489.5938, 1.9219, 0.25);
  70. RemoveBuildingForPlayer(playerid, 3799, -1405.8672, 492.5234, 1.9219, 0.25);
  71. RemoveBuildingForPlayer(playerid, 3799, -1408.7969, 492.5234, 1.9219, 0.25);
  72. RemoveBuildingForPlayer(playerid, 3798, -1409.2578, 492.9844, 4.2656, 0.25);
  73. RemoveBuildingForPlayer(playerid, 3798, -1404.4766, 492.9844, 4.2656, 0.25);
  74. RemoveBuildingForPlayer(playerid, 3800, -1407.6250, 493.2813, 4.2656, 0.25);
  75. RemoveBuildingForPlayer(playerid, 3794, -1404.8281, 499.8828, 10.7188, 0.25);
  76. RemoveBuildingForPlayer(playerid, 3793, -1403.8984, 500.0859, 10.8203, 0.25);
  77. RemoveBuildingForPlayer(playerid, 3798, -1408.4297, 506.4844, 2.0391, 0.25);
  78. RemoveBuildingForPlayer(playerid, 3785, -1401.6641, 488.2344, 5.8672, 0.25);
  79. RemoveBuildingForPlayer(playerid, 3795, -1401.8359, 494.9063, 10.5469, 0.25);
  80. RemoveBuildingForPlayer(playerid, 3792, -1401.0078, 494.6875, 10.7500, 0.25);
  81. RemoveBuildingForPlayer(playerid, 3793, -1398.1797, 494.7734, 10.8203, 0.25);
  82. RemoveBuildingForPlayer(playerid, 3788, -1399.0625, 494.4453, 10.7188, 0.25);
  83. RemoveBuildingForPlayer(playerid, 3799, -1400.0078, 489.5938, 1.9219, 0.25);
  84. RemoveBuildingForPlayer(playerid, 3799, -1402.9375, 489.5938, 1.9219, 0.25);
  85. RemoveBuildingForPlayer(playerid, 3799, -1397.0781, 489.5938, 1.9219, 0.25);
  86. RemoveBuildingForPlayer(playerid, 3799, -1397.0781, 492.5234, 1.9219, 0.25);
  87. RemoveBuildingForPlayer(playerid, 3799, -1400.0078, 492.5234, 1.9219, 0.25);
  88. RemoveBuildingForPlayer(playerid, 3799, -1402.9375, 492.5234, 1.9219, 0.25);
  89. RemoveBuildingForPlayer(playerid, 3798, -1402.4766, 492.9844, 4.2656, 0.25);
  90. RemoveBuildingForPlayer(playerid, 3798, -1396.6172, 489.1250, 4.2656, 0.25);
  91. RemoveBuildingForPlayer(playerid, 3798, -1396.6172, 491.1250, 4.2656, 0.25);
  92. RemoveBuildingForPlayer(playerid, 3785, -1403.6641, 501.2891, 15.2734, 0.25);
  93. RemoveBuildingForPlayer(playerid, 3798, -1399.7578, 497.2891, 10.2031, 0.25);
  94. RemoveBuildingForPlayer(playerid, 3796, -1398.1875, 502.7031, 10.2031, 0.25);
  95. RemoveBuildingForPlayer(playerid, 3798, -1400.2109, 499.7422, 10.2031, 0.25);
  96. RemoveBuildingForPlayer(playerid, 3792, -1401.2031, 502.2188, 11.6953, 0.25);
  97. RemoveBuildingForPlayer(playerid, 3789, -1403.6172, 504.0938, 10.5469, 0.25);
  98. RemoveBuildingForPlayer(playerid, 3799, -1400.0078, 495.4531, 1.9219, 0.25);
  99. RemoveBuildingForPlayer(playerid, 3799, -1397.0781, 495.4531, 1.9219, 0.25);
  100. RemoveBuildingForPlayer(playerid, 3798, -1396.6172, 495.9141, 4.2656, 0.25);
  101. RemoveBuildingForPlayer(playerid, 3798, -1398.6172, 495.9141, 4.2656, 0.25);
  102. RemoveBuildingForPlayer(playerid, 3800, -1400.2031, 496.4219, 4.2656, 0.25);
  103. RemoveBuildingForPlayer(playerid, 3798, -1396.6172, 497.9141, 2.0391, 0.25);
  104. RemoveBuildingForPlayer(playerid, 3785, -1401.6641, 514.3516, 5.8672, 0.25);
  105. RemoveBuildingForPlayer(playerid, 3799, -1400.2578, 512.8359, 1.9219, 0.25);
  106. RemoveBuildingForPlayer(playerid, 3799, -1397.3281, 512.8359, 1.9219, 0.25);
  107. RemoveBuildingForPlayer(playerid, 3785, -1390.2031, 488.2344, 5.8672, 0.25);
  108. RemoveBuildingForPlayer(playerid, 3785, -1366.3750, 490.0625, 13.2109, 0.25);
  109. RemoveBuildingForPlayer(playerid, 3785, -1393.1172, 488.6094, 13.8203, 0.25);
  110. RemoveBuildingForPlayer(playerid, 3800, -1395.0781, 492.6016, 2.0391, 0.25);
  111. RemoveBuildingForPlayer(playerid, 3800, -1395.0781, 493.6797, 2.0391, 0.25);
  112. RemoveBuildingForPlayer(playerid, 3800, -1395.0781, 494.7578, 2.0391, 0.25);
  113. RemoveBuildingForPlayer(playerid, 3785, -1381.6094, 500.7109, 5.2656, 0.25);
  114. RemoveBuildingForPlayer(playerid, 3785, -1371.9688, 501.6016, 13.8594, 0.25);
  115. RemoveBuildingForPlayer(playerid, 3785, -1370.7422, 501.1172, 13.2656, 0.25);
  116. RemoveBuildingForPlayer(playerid, 11149, -1363.7734, 496.0938, 11.9844, 0.25);
  117. RemoveBuildingForPlayer(playerid, 11374, -1363.7734, 496.0938, 11.9844, 0.25);
  118. RemoveBuildingForPlayer(playerid, 3785, -1390.2031, 514.3516, 5.8672, 0.25);
  119. RemoveBuildingForPlayer(playerid, 3785, -1393.1016, 513.9844, 13.8594, 0.25);
  120. RemoveBuildingForPlayer(playerid, 11406, -1396.2656, 504.5078, 5.3672, 0.25);
  121. RemoveBuildingForPlayer(playerid, 3799, -1387.4609, 507.1875, 1.9219, 0.25);
  122. RemoveBuildingForPlayer(playerid, 3798, -1387.6094, 504.7188, 2.0391, 0.25);
  123. RemoveBuildingForPlayer(playerid, 3798, -1387.6094, 509.6563, 2.0391, 0.25);
  124. RemoveBuildingForPlayer(playerid, 3800, -1389.1484, 505.1797, 2.0391, 0.25);
  125. RemoveBuildingForPlayer(playerid, 3800, -1386.0703, 509.1953, 2.0391, 0.25);
  126. RemoveBuildingForPlayer(playerid, 3800, -1388.0703, 509.3281, 4.0391, 0.25);
  127. RemoveBuildingForPlayer(playerid, 3785, -1371.9688, 513.9844, 13.8594, 0.25);
  128. RemoveBuildingForPlayer(playerid, 3799, -1365.6016, 502.7891, 10.0938, 0.25);
  129. RemoveBuildingForPlayer(playerid, 3800, -1364.1172, 504.8359, 10.2031, 0.25);
  130. RemoveBuildingForPlayer(playerid, 3798, -1362.5313, 505.7500, 10.2031, 0.25);
  131. RemoveBuildingForPlayer(playerid, 3785, -1308.5781, 488.6094, 13.8594, 0.25);
  132. RemoveBuildingForPlayer(playerid, 11150, -1292.4844, 490.7656, 11.9219, 0.25);
  133. RemoveBuildingForPlayer(playerid, 3800, -1349.8203, 490.6563, 10.1875, 0.25);
  134. RemoveBuildingForPlayer(playerid, 3800, -1350.0000, 490.6563, 11.2500, 0.25);
  135. RemoveBuildingForPlayer(playerid, 3800, -1341.5547, 490.1875, 10.1875, 0.25);
  136. RemoveBuildingForPlayer(playerid, 3800, -1342.7422, 490.1875, 10.1875, 0.25);
  137. RemoveBuildingForPlayer(playerid, 3800, -1341.2344, 490.2031, 11.2500, 0.25);
  138. RemoveBuildingForPlayer(playerid, 10770, -1354.4688, 493.7500, 38.6797, 0.25);
  139. RemoveBuildingForPlayer(playerid, 3791, -1289.9766, 494.7734, 10.6719, 0.25);
  140. RemoveBuildingForPlayer(playerid, 11237, -1354.4219, 493.7500, 38.6797, 0.25);
  141. RemoveBuildingForPlayer(playerid, 955, -1350.1172, 492.2891, 10.5859, 0.25);
  142. RemoveBuildingForPlayer(playerid, 11334, -1346.8984, 492.7969, 10.9609, 0.25);
  143. RemoveBuildingForPlayer(playerid, 956, -1350.1172, 493.8594, 10.5859, 0.25);
  144. RemoveBuildingForPlayer(playerid, 3800, -1341.2969, 493.7344, 12.1484, 0.25);
  145. RemoveBuildingForPlayer(playerid, 3798, -1341.7109, 493.9766, 10.2031, 0.25);
  146. RemoveBuildingForPlayer(playerid, 3785, -1350.1094, 499.1797, 20.2969, 0.25);
  147. RemoveBuildingForPlayer(playerid, 3785, -1329.7031, 500.5391, 13.8594, 0.25);
  148. RemoveBuildingForPlayer(playerid, 3796, -1335.9688, 499.9297, 10.2031, 0.25);
  149. RemoveBuildingForPlayer(playerid, 3787, -1329.4297, 499.6016, 10.7734, 0.25);
  150. RemoveBuildingForPlayer(playerid, 3787, -1328.3906, 497.9375, 10.7734, 0.25);
  151. RemoveBuildingForPlayer(playerid, 3791, -1334.2891, 497.6094, 10.6719, 0.25);
  152. RemoveBuildingForPlayer(playerid, 3791, -1333.0547, 496.0000, 10.6719, 0.25);
  153. RemoveBuildingForPlayer(playerid, 3798, -1328.6016, 496.0469, 10.2031, 0.25);
  154. RemoveBuildingForPlayer(playerid, 3800, -1349.9766, 495.8281, 10.1875, 0.25);
  155. RemoveBuildingForPlayer(playerid, 3795, -1294.1172, 499.3359, 10.5469, 0.25);
  156. RemoveBuildingForPlayer(playerid, 3791, -1290.5000, 496.4375, 10.6719, 0.25);
  157. RemoveBuildingForPlayer(playerid, 3787, -1290.2656, 499.9609, 10.7734, 0.25);
  158. RemoveBuildingForPlayer(playerid, 3787, -1290.3125, 497.9609, 10.7734, 0.25);
  159. RemoveBuildingForPlayer(playerid, 3792, -1294.5938, 497.3750, 10.3359, 0.25);
  160. RemoveBuildingForPlayer(playerid, 10772, -1356.3516, 501.1172, 17.2734, 0.25);
  161. RemoveBuildingForPlayer(playerid, 3785, -1350.8359, 501.6016, 13.8594, 0.25);
  162. RemoveBuildingForPlayer(playerid, 3785, -1350.8438, 513.9844, 13.8594, 0.25);
  163. RemoveBuildingForPlayer(playerid, 3785, -1359.8281, 501.1172, 13.2656, 0.25);
  164. RemoveBuildingForPlayer(playerid, 3785, -1348.2813, 501.1172, 13.2656, 0.25);
  165. RemoveBuildingForPlayer(playerid, 3799, -1342.6016, 502.8047, 10.0938, 0.25);
  166. RemoveBuildingForPlayer(playerid, 3785, -1329.7031, 501.6016, 13.8594, 0.25);
  167. RemoveBuildingForPlayer(playerid, 3785, -1329.2734, 513.9844, 13.8594, 0.25);
  168. RemoveBuildingForPlayer(playerid, 3800, -1340.5547, 504.0938, 10.2031, 0.25);
  169. RemoveBuildingForPlayer(playerid, 3798, -1340.0859, 502.5469, 10.2031, 0.25);
  170. RemoveBuildingForPlayer(playerid, 3798, -1328.2891, 503.1016, 10.2031, 0.25);
  171. RemoveBuildingForPlayer(playerid, 3799, -1329.7891, 512.3984, 10.0938, 0.25);
  172. RemoveBuildingForPlayer(playerid, 3798, -1328.4844, 509.4766, 10.2031, 0.25);
  173. RemoveBuildingForPlayer(playerid, 3785, -1308.6016, 513.9844, 13.8594, 0.25);
  174. RemoveBuildingForPlayer(playerid, 3787, -1300.6406, 504.0391, 10.7734, 0.25);
  175. RemoveBuildingForPlayer(playerid, 3789, -1301.5859, 511.1094, 10.5469, 0.25);
  176. RemoveBuildingForPlayer(playerid, 3792, -1301.5859, 511.9688, 10.7500, 0.25);
  177. RemoveBuildingForPlayer(playerid, 3794, -1305.3359, 511.1953, 10.7188, 0.25);
  178. RemoveBuildingForPlayer(playerid, 3793, -1305.2891, 512.1484, 10.8203, 0.25);
  179. RemoveBuildingForPlayer(playerid, 3800, -1298.2109, 503.1641, 10.2031, 0.25);
  180. RemoveBuildingForPlayer(playerid, 3798, -1297.7422, 501.6172, 10.2031, 0.25);
  181. RemoveBuildingForPlayer(playerid, 3788, -1294.0156, 509.2188, 10.7188, 0.25);
  182. RemoveBuildingForPlayer(playerid, 3793, -1294.0156, 510.1563, 10.8203, 0.25);
  183. RemoveBuildingForPlayer(playerid, 3794, -1294.6172, 501.3281, 10.7188, 0.25);
  184. RemoveBuildingForPlayer(playerid, 3798, -1293.2344, 512.4531, 10.2031, 0.25);
  185. RemoveBuildingForPlayer(playerid, 3795, -1290.3984, 503.4688, 10.5469, 0.25);
  186. RemoveBuildingForPlayer(playerid, 3792, -1289.7031, 503.9922, 10.7500, 0.25);
  187. RemoveBuildingForPlayer(playerid, 3793, -1294.3750, 503.1094, 10.4297, 0.25);
  188. RemoveBuildingForPlayer(playerid, 11400, -1288.8281, 504.5391, 13.0078, 0.25);
  189. RemoveBuildingForPlayer(playerid, 10141, -1421.6250, 1490.8594, 6.9688, 0.25);
  190. RemoveBuildingForPlayer(playerid, 10229, -1421.8750, 1489.4453, 5.8203, 0.25);
  191. RemoveBuildingForPlayer(playerid, 10230, -1421.6250, 1490.8594, 6.9688, 0.25);
  192. RemoveBuildingForPlayer(playerid, 10231, -1422.5391, 1489.3516, 8.4531, 0.25);
  193. RemoveBuildingForPlayer(playerid, 10228, -1411.9844, 1489.7188, 5.7891, 0.25);
  194. RemoveBuildingForPlayer(playerid, 10140, -1406.9063, 1489.8047, 7.1250, 0.25);
  195. RemoveBuildingForPlayer(playerid, 10227, -1376.7500, 1490.6328, 12.0234, 0.25);
  196. RemoveBuildingForPlayer(playerid, 10226, -1377.2344, 1491.6250, 6.2109, 0.25);
  197. //These are the ship wreck objects. Change to what ever streamer you like. Ex:CreateDynamicObject= Incognito's Streamer
  198. //Also you can convert the objects to a streamer you like by going here..http://www.convertffs.com/
  199. CreateDynamicObject(11258, -1350.74, 748.46, 14.74,   -26.04, 4.02, 19.56);
  200. CreateDynamicObject(11260, -1216.97, 836.96, -2.79,   31.74, -22.20, -19.38);
  201. CreateDynamicObject(11252, -1076.51, 888.96, 30.83,   -7.80, -10.20, 0.00);
  202. CreateDynamicObject(10794, -1263.48, 789.88, 0.67,   -40.14, 21.54, 121.38);
  203. CreateDynamicObject(10793, -1262.94, 720.79, 42.59,   -40.14, 21.54, 121.38);
  204. CreateDynamicObject(2935, -1295.88, 756.98, 1.24,   0.00, 0.00, 0.00);
  205. CreateDynamicObject(2935, -1289.98, 775.27, 1.24,   0.00, 0.00, -59.22);
  206. CreateDynamicObject(2935, -1297.98, 768.51, 1.24,   0.00, 0.00, 16.74);
  207. CreateDynamicObject(2935, -1296.07, 810.00, 0.92,   0.00, 0.00, -37.74);
  208. CreateDynamicObject(2935, -1300.45, 795.28, 1.24,   0.00, 0.00, 77.88);
  209. CreateDynamicObject(2935, -1318.73, 744.00, 0.09,   -10.14, 22.92, 0.00);
  210. CreateDynamicObject(2935, -1289.14, 732.80, 1.10,   -0.48, 12.66, 179.40);
  211. CreateDynamicObject(17019, -1295.10, 752.06, -8.31,   2.40, 20.52, 178.68);
  212. CreateDynamicObject(9586, -1269.89, 787.61, 8.67,   -40.14, 21.54, 121.38);
  213. CreateDynamicObject(17019, -1282.80, 821.77, 3.06,   -40.14, 21.54, 121.38);
  214. CreateDynamicObject(17019, -1288.48, 821.81, 8.68,   -40.14, 21.54, 121.38);
  215. CreateDynamicObject(17019, -1265.98, 767.03, 19.96,   -40.14, 21.54, 121.38);
  216. CreateDynamicObject(10771, -1260.94, 645.74, 5.45,   0.00, 0.00, 6.72);
  217. CreateDynamicObject(10770, -1256.84, 638.65, 38.68,   0.00, 0.00, 6.72);
  218. CreateDynamicObject(11237, -1256.90, 638.64, 38.68,   0.00, 0.00, 6.72);
  219. CreateDynamicObject(3885, -1227.99, 642.03, 21.01,   0.00, 0.00, 0.00);
  220. CreateDynamicObject(3884, -1227.85, 641.87, 21.02,   0.00, 0.00, 0.00);
  221. CreateDynamicObject(11146, -1269.94, 645.30, 12.29,   0.00, 0.00, 6.72);
  222. CreateDynamicObject(11149, -1266.40, 639.91, 11.98,   0.00, 0.00, 6.72);
  223. CreateDynamicObject(11145, -1323.38, 638.43, 4.26,   0.00, 0.00, 6.72);
  224. CreateDynamicObject(11147, -1321.17, 638.69, 5.08,   0.00, 0.00, 6.72);
  225. CreateDynamicObject(10772, -1259.59, 645.74, 17.27,   0.00, 0.00, 6.72);
  226. CreateDynamicObject(17019, -1296.08, 685.66, 35.73,   0.00, 0.00, 0.00);
  227. CreateDynamicObject(17019, -1296.07, 685.69, 31.72,   0.00, 180.00, 0.00);
  228. CreateDynamicObject(1391, -1275.45, 651.98, 49.72,   0.00, 0.00, 5.34);
  229. CreateDynamicObject(1394, -1275.46, 651.93, 62.17,   0.00, 0.00, 29.46);
  230. CreateDynamicObject(3398, -1294.86, 686.61, 55.81,   0.00, 0.00, 112.08);
  231. CreateDynamicObject(2935, -1293.63, 722.57, -0.91,   -4.14, -23.34, 131.58);
  232. CreateDynamicObject(2935, -1303.41, 718.05, -0.39,   -10.32, -0.78, 268.02);
  233. CreateDynamicObject(2935, -1313.55, 708.48, 0.90,   -2.82, -15.30, 310.44);
  234. CreateDynamicObject(2935, -1295.20, 710.33, 0.29,   -8.46, 14.70, 405.36);
  235. CreateDynamicObject(2935, -1287.81, 698.42, -0.29,   0.84, -14.64, 563.28);
  236. CreateDynamicObject(2935, -1283.40, 687.42, 0.10,   0.36, 10.14, 523.02);
  237. CreateDynamicObject(2935, -1282.02, 677.42, 0.69,   -0.60, 5.70, 586.38);
  238. CreateDynamicObject(17019, -1272.92, 670.02, -4.85,   -2.46, -16.14, 4.02);
  239. CreateDynamicObject(10230, -1375.60, 880.71, 6.97,   0.00, 0.00, 78.78);
  240. CreateDynamicObject(10231, -1374.31, 879.51, 8.36,   0.00, 0.00, 78.78);
  241. CreateDynamicObject(10140, -1371.70, 894.94, 7.13,   0.00, 0.00, 78.78);
  242. CreateDynamicObject(10227, -1366.64, 924.66, 12.02,   0.12, 0.00, 78.78);
  243. CreateDynamicObject(10226, -1367.70, 924.41, 6.21,   0.00, 0.00, 78.78);
  244. CreateDynamicObject(10229, -1374.24, 880.21, 5.82,   0.00, 0.00, 78.78);
  245. CreateDynamicObject(5126, -1384.06, 837.72, 22.08,   0.00, 0.00, -73.86);
  246. CreateDynamicObject(2935, -1382.97, 816.21, 0.76,   12.00, -16.80, -36.36);
  247. CreateDynamicObject(2935, -1377.35, 814.90, 20.18,   0.00, 0.00, -75.66);
  248. CreateDynamicObject(2935, -1372.66, 811.59, -0.67,   -7.98, 18.90, 22.44);
  249. CreateDynamicObject(2935, -1364.80, 809.50, -0.67,   0.00, 0.00, 17.76);
  250. CreateDynamicObject(2935, -1364.80, 809.50, -0.67,   0.00, 0.00, 17.76);
  251. CreateDynamicObject(2935, -1330.86, 810.77, -0.22,   -11.10, 6.72, 132.06);
  252. CreateDynamicObject(2935, -1308.92, 801.01, -0.67,   0.00, 0.00, 17.76);
  253. CreateDynamicObject(2935, -1342.06, 812.02, 0.07,   -6.66, 23.04, 64.44);
  254. CreateDynamicObject(2935, -1369.24, 799.60, -0.74,   10.20, -7.92, 120.48);
  255. CreateDynamicObject(2935, -1359.18, 795.90, 0.45,   -6.00, 9.06, 66.66);
  256. CreateDynamicObject(2935, -1347.32, 796.93, 1.12,   5.22, 4.62, 70.44);
  257. CreateDynamicObject(2935, -1319.57, 807.29, -0.22,   -11.10, 6.72, 233.58);
  258. CreateDynamicObject(17019, -1324.64, 871.56, -4.78,   -19.38, -8.94, -55.44);
  259. CreateDynamicObject(17019, -1349.52, 900.15, -4.78,   -19.38, -8.94, -102.48);
  260. CreateDynamicObject(2935, -1254.86, 666.82, 8.05,   -2.46, -16.14, 4.02);
  261. CreateDynamicObject(17019, -1188.91, 654.42, 23.10,   0.00, 0.00, 6.54);
  262. CreateDynamicObject(2935, -1227.00, 653.89, 18.61,   0.00, 0.00, 586.38);
  263. CreateDynamicObject(2935, -1236.70, 656.33, 18.61,   0.00, 0.00, 711.24);
  264. CreateDynamicObject(2935, -1250.79, 655.33, 18.63,   0.00, 0.00, 722.88);
  265. CreateDynamicObject(2935, -1250.79, 655.33, 21.44,   0.00, 0.00, 722.88);
  266. CreateDynamicObject(2935, -1244.47, 655.23, 21.44,   0.00, 0.00, 722.88);
  267. CreateDynamicObject(2935, -1244.47, 655.23, 18.59,   0.00, 0.00, 722.88);
  268. CreateDynamicObject(2935, -1247.83, 655.87, 24.25,   0.00, 0.00, 783.42);
  269. CreateDynamicObject(2935, -1271.57, 635.53, 24.71,   0.00, 0.00, 727.50);
  270. CreateDynamicObject(2935, -1326.62, 708.43, 0.90,   -2.82, -15.30, 394.92);
  271. CreateDynamicObject(2935, -1285.40, 648.67, 18.54,   0.00, 0.00, 727.50);
  272. CreateDynamicObject(2935, -1255.08, 654.90, 18.63,   0.00, 0.00, 714.78);
  273. CreateDynamicObject(2935, -1255.08, 654.90, 21.52,   0.00, 0.00, 720.90);
  274. CreateDynamicObject(2935, -1259.73, 654.39, 18.63,   0.00, 0.00, 722.34);
  275. CreateDynamicObject(2935, -1267.26, 648.35, 18.60,   0.00, 0.00, 727.50);
  276. CreateDynamicObject(2935, -1267.26, 648.33, 21.45,   0.00, 0.00, 727.50);
  277. CreateDynamicObject(2935, -1268.26, 655.69, 18.68,   0.00, 0.00, 727.50);
  278. CreateDynamicObject(2935, -1356.58, 626.87, 10.41,   0.00, 0.00, -82.80);
  279. CreateDynamicObject(2935, -1355.97, 633.42, 10.41,   0.00, 0.00, -30.66);
  280. CreateDynamicObject(2935, -1356.57, 628.80, 13.34,   0.00, 0.00, -74.64);
  281. CreateDynamicObject(2935, -1356.57, 628.80, 13.34,   0.00, 0.00, -74.64);
  282. CreateDynamicObject(2935, -1354.36, 638.24, 13.25,   0.00, 0.00, -2.28);
  283. CreateDynamicObject(2935, -1354.33, 640.34, 10.35,   0.00, 0.00, -2.28);
  284. CreateDynamicObject(2935, -1354.22, 640.08, 16.08,   0.00, 0.00, -48.36);
  285. //The boats. Delet if you dont want them or use it as a ship wreck mapping.
  286. CreateVehicle(473, -1348.3215, 643.4312, 0.7510, 91.1400, -1, -1, 100);
  287. CreateVehicle(473, -1354.2504, 642.9504, 0.7510, 91.1400, -1, -1, 100);
  288. CreateVehicle(473, -1360.0427, 642.0076, 0.7510, 91.1400, -1, -1, 100);
  289. CreateVehicle(473, -1365.7458, 641.0563, 0.7510, 91.1400, -1, -1, 100);
  290. CreateVehicle(430, -1349.7538, 638.7097, 1.1267, 93.7200, -1, -1, 100);
  291. CreateVehicle(430, -1352.5909, 628.1705, 1.1267, 93.7200, -1, -1, 100);
  292. CreateVehicle(430, -1354.6493, 632.0488, 1.1267, 93.7200, -1, -1, 100);
  293. CreateVehicle(472, -1364.7483, 609.6224, 0.7935, 0.0000, -1, -1, 100);
  294. CreateVehicle(472, -1370.0107, 608.7683, 0.7935, 137.2800, -1, -1, 100);
  295. CreateVehicle(472, -1372.9261, 614.8893, 0.7935, 137.2800, -1, -1, 100);
  296. CreateVehicle(452, -1366.0072, 598.1442, 1.0928, 0.0000, -1, -1, 100);
  297. CreateVehicle(452, -1365.4999, 625.4576, 1.0928, 90.6600, -1, -1, 100);
  298. CreateVehicle(473, -1351.6788, 744.0684, 0.5098, 0.0000, -1, -1, 100);
  299. CreateVehicle(473, -1356.0787, 740.4189, 0.5098, 71.7600, -1, -1, 100);
  300. CreateVehicle(473, -1391.8491, 864.3452, 0.5676, -6.5400, -1, -1, 100);
  301. CreateVehicle(473, -1394.9080, 863.4034, 0.5676, -6.5400, -1, -1, 100);
  302. CreateVehicle(430, -1399.1344, 864.5510, 0.9677, 0.0000, -1, -1, 100);
  303. CreateVehicle(430, -1404.2949, 863.3594, 0.9677, 197.3400, -1, -1, 100);
  304. CreateVehicle(452, -1396.7643, 842.3215, 1.3827, -4.9200, -1, -1, 100);
  305. CreateVehicle(452, -1400.2799, 842.5272, 1.3827, -4.9200, -1, -1, 100);
  306. CreateVehicle(472, -1407.9734, 849.3239, 2.4122, 0.0000, -1, -1, 100);
  307. CreateVehicle(472, -1404.0746, 845.2368, 2.9491, 0.0000, -1, -1, 100);
  308. CreateVehicle(472, -1187.0717, 843.8747, 0.5691, 0.0000, -1, -1, 100);
  309. CreateVehicle(452, -1181.6002, 841.6651, 0.1613, 0.0000, -1, -1, 100);
  310. CreateVehicle(473, -1190.2217, 840.2192, 1.1340, 0.0000, -1, -1, 100);
  311. CreateVehicle(430, -1255.4666, 827.7292, 0.4741, 0.0000, -1, -1, 100);
  312. CreateVehicle(473, -1259.3468, 838.4133, 1.1656, 0.0000, -1, -1, 100);
  313. CreateVehicle(473, -1254.8259, 839.0116, 1.1656, 101.7600, -1, -1, 100);
  314. CreateVehicle(473, -1251.5520, 823.1793, 1.1656, 101.7600, -1, -1, 100);
  315. CreateVehicle(473, -1273.9592, 978.2429, 0.6288, 0.0000, -1, -1, 100);
  316. CreateVehicle(473, -1273.5667, 974.0181, 0.6288, 88.9200, -1, -1, 100);
  317. //Now this is the DM on land part and the boundry objects. Just add this part to the rest for the full DM zone.
  318. CreateDynamicObject(3621, -1618.17, 919.37, 11.37,   0.00, 0.00, 90.78);
  319. CreateDynamicObject(3621, -1593.31, 1085.35, 11.21,   0.00, 0.00, 0.84);
  320. CreateDynamicObject(3621, -1473.15, 1097.91, 10.39,   0.00, 0.00, 11.16);
  321. CreateDynamicObject(3621, -1473.14, 1097.87, 2.37,   0.00, 0.00, 11.16);
  322. CreateDynamicObject(3621, -1368.22, 1118.99, 4.17,   0.00, 0.00, 11.16);
  323. CreateDynamicObject(3621, -1242.02, 1142.92, 4.13,   0.00, 0.00, 11.16);
  324. CreateDynamicObject(3621, -1121.43, 1166.42, 4.13,   0.00, 0.00, 11.16);
  325. CreateDynamicObject(3621, -1142.53, 1161.73, -15.50,   1.80, -70.56, -12.78);
  326. CreateDynamicObject(17019, -1100.67, 1148.71, 42.02,   0.00, 0.00, -33.96);
  327. CreateDynamicObject(2935, -985.87, 957.09, 34.98,   0.00, 0.00, 32.58);
  328. CreateDynamicObject(2935, -989.78, 963.12, 34.98,   0.00, 0.00, 32.40);
  329. CreateDynamicObject(2935, -985.87, 957.09, 37.85,   0.00, 0.00, 32.58);
  330. CreateDynamicObject(2935, -989.66, 963.28, 37.85,   0.00, 0.00, 32.58);
  331. CreateDynamicObject(3621, -1190.21, 513.06, 4.08,   0.00, 0.00, 39.42);
  332. CreateDynamicObject(3621, -1090.29, 595.21, 4.08,   0.00, 0.00, 39.42);
  333. CreateDynamicObject(3621, -990.76, 677.27, 4.08,   0.00, 0.00, 39.42);
  334. CreateDynamicObject(3621, -890.94, 759.45, 4.08,   0.00, 0.00, 39.42);
  335. CreateDynamicObject(3621, -911.97, 906.24, 3.92,   0.00, 0.00, -78.30);
  336. CreateDynamicObject(17019, -1316.57, 472.02, 11.50,   0.00, 0.00, 0.00);
  337. CreateDynamicObject(17019, -1443.97, 472.02, 11.50,   0.00, 0.00, 0.00);
  338. CreateDynamicObject(3621, -1615.84, 790.74, 10.47,   0.00, 0.00, 90.78);
  339. CreateDynamicObject(3621, -1614.68, 743.10, 14.04,   0.00, 0.00, 90.78);
  340. CreateDynamicObject(3621, -1612.75, 634.85, 10.87,   0.00, 0.00, 90.78);
  341. CreateDynamicObject(3621, -1569.90, 536.85, 11.17,   0.00, 0.00, 139.92);
  342. CreateDynamicObject(2935, -1554.59, 543.13, 34.44,   0.00, 0.00, 41.40);
  343. CreateDynamicObject(2935, -1558.97, 548.98, 34.44,   0.00, 0.00, 33.18);
  344. CreateDynamicObject(2935, -1558.97, 548.98, 37.32,   0.00, 0.00, 33.18);
  345. CreateDynamicObject(2935, -1554.57, 543.10, 37.32,   0.00, 0.00, 42.36);
  346. CreateDynamicObject(17019, -1615.79, 613.24, 46.75,   0.00, 0.00, 47.34);
  347. CreateDynamicObject(17019, -1601.03, 599.76, 46.75,   0.00, 0.00, 47.34);
  348. CreateDynamicObject(17019, -1621.02, 709.45, 53.54,   0.00, 0.00, 0.00);
  349. CreateDynamicObject(17019, -1620.65, 697.45, 53.62,   0.00, 0.00, 0.00);
  350. CreateDynamicObject(3621, -1612.77, 634.85, 18.87,   0.00, 0.00, 90.78);
  351. CreateDynamicObject(2935, -1542.32, 698.24, 139.61,   0.00, 0.00, 50.64);
  352. CreateDynamicObject(2935, -1542.32, 698.31, 142.18,   0.00, 0.00, 50.64);
  353. CreateDynamicObject(2935, -1519.80, 676.61, 139.61,   0.00, 0.00, 50.64);
  354. CreateDynamicObject(2935, -1519.87, 676.59, 142.13,   0.00, 0.00, 50.64);
  355. CreateDynamicObject(3621, -1604.41, 592.71, 18.34,   0.00, 0.00, 111.36);
  356. CreateDynamicObject(3621, -1604.48, 592.70, 25.73,   0.00, 0.00, 111.36);
  357. CreateDynamicObject(3621, -1159.68, 1159.86, -4.21,   0.90, -30.00, -1.92);
  358. CreateDynamicObject(3621, -1071.82, 1116.68, -12.47,   -0.90, -74.28, 129.96);
  359. CreateDynamicObject(3621, -1068.84, 1113.39, -18.12,   -0.90, -74.28, 129.96);
  360. CreateDynamicObject(1391, -1496.56, 762.58, 35.50,   34.26, -6.24, 48.18);
  361. CreateDynamicObject(1384, -1491.72, 757.76, 45.37,   -48.24, 0.60, -21.54);
  362. CreateDynamicObject(17019, -1458.91, 780.42, 0.33,   -1.92, 24.48, 0.00);
  363. CreateDynamicObject(3398, -1477.77, 778.61, 21.01,   37.14, -0.12, -73.50);
  364. CreateDynamicObject(17019, -1458.43, 780.17, -6.78,   -1.92, 24.48, 0.00);
  365. CreateDynamicObject(3271, -1531.42, 827.53, 6.01,   0.00, 0.00, 67.32);
  366. CreateDynamicObject(17019, -1521.55, 782.25, 12.10,   0.00, 0.00, 46.20);
  367. CreateDynamicObject(2935, -1511.89, 772.69, 7.54,   0.00, 0.00, 45.90);
  368. CreateDynamicObject(2935, -1511.89, 772.69, 10.44,   0.00, 0.00, 45.90);
  369. CreateDynamicObject(2935, -1503.63, 781.32, 7.54,   0.00, 0.00, 45.90);
  370. CreateDynamicObject(2935, -1503.65, 781.27, 10.35,   0.00, 0.00, 45.90);
  371. CreateDynamicObject(3271, -1586.99, 842.28, 6.01,   0.00, 0.00, 204.54);
  372. CreateDynamicObject(17019, -1502.93, 972.51, 12.10,   0.00, 0.00, 89.76);
  373. CreateDynamicObject(2935, -1504.11, 942.21, 7.49,   0.00, 0.00, 0.00);
  374. CreateDynamicObject(2935, -1509.11, 941.80, 7.49,   0.00, 0.00, 0.00);
  375. CreateDynamicObject(2935, -1507.01, 943.46, 10.35,   0.00, 0.00, 90.78);
  376. CreateDynamicObject(2935, -1507.79, 938.12, 10.35,   0.00, 0.00, 138.30);
  377. CreateDynamicObject(2935, -1511.63, 935.08, 7.49,   0.00, 0.00, 86.22);
  378. CreateDynamicObject(2935, -1495.91, 966.14, 19.54,   0.00, 0.00, 52.44);
  379. CreateDynamicObject(2935, -1495.83, 959.17, 19.54,   0.00, 0.00, 88.56);
  380. CreateDynamicObject(2935, -1503.00, 963.12, 19.54,   0.00, 0.00, 214.92);
  381. CreateDynamicObject(2935, -1505.32, 969.79, 19.54,   0.00, 0.00, 161.64);
  382. CreateDynamicObject(2935, -1494.15, 960.06, 22.36,   0.00, 0.00, 180.06);
  383. CreateDynamicObject(2935, -1506.55, 946.42, 15.49,   0.00, 0.00, 180.06);
  384. CreateDynamicObject(16776, -1589.31, 950.88, 29.63,   0.00, 0.00, 0.00);
  385. CreateDynamicObject(13369, -1591.48, 1014.49, 8.59,   0.00, 0.00, 0.00);
  386. CreateDynamicObject(3363, -1551.58, 985.37, 5.91,   0.00, 0.00, 0.00);
  387. CreateDynamicObject(3363, -1522.64, 912.62, 6.01,   0.00, 0.00, -57.30);
  388. CreateDynamicObject(3271, -1523.09, 872.35, 6.01,   0.00, 0.00, 228.06);
  389. CreateDynamicObject(13369, -1584.79, 926.90, 8.59,   0.00, 0.00, 88.44);
  390. CreateDynamicObject(17019, -1549.93, 638.10, 11.85,   0.00, 0.00, -90.36);
  391. CreateDynamicObject(2935, -1556.16, 604.46, 7.39,   0.00, 0.00, 0.00);
  392. CreateDynamicObject(2935, -1556.15, 597.34, 7.39,   0.00, 0.00, 0.00);
  393. CreateDynamicObject(2935, -1556.10, 590.23, 7.39,   0.00, 0.00, 0.00);
  394. CreateDynamicObject(2935, -1551.05, 588.16, 7.39,   0.00, 0.00, 88.20);
  395. CreateDynamicObject(2935, -1543.94, 587.96, 7.39,   0.00, 0.00, 90.60);
  396. CreateDynamicObject(2935, -1541.75, 594.83, 7.39,   0.00, 0.00, 178.62);
  397. CreateDynamicObject(2935, -1541.80, 601.48, 7.39,   0.00, 0.00, 178.62);
  398. CreateDynamicObject(2935, -1541.71, 607.35, 7.39,   0.00, 0.00, 178.62);
  399. CreateDynamicObject(2935, -1541.86, 589.98, 10.18,   0.00, 0.00, 178.62);
  400. CreateDynamicObject(2935, -1546.87, 593.03, 7.39,   0.00, 0.00, 88.20);
  401. CreateDynamicObject(2935, -1553.52, 594.30, 7.39,   0.00, 0.00, 178.50);
  402. CreateDynamicObject(2935, -1548.77, 597.96, 7.39,   0.00, 0.00, 269.58);
  403. CreateDynamicObject(2935, -1546.81, 603.10, 7.39,   0.00, 0.00, 358.92);
  404. CreateDynamicObject(2935, -1554.02, 609.00, 10.29,   0.00, 0.00, 449.46);
  405. CreateDynamicObject(2935, -1551.08, 607.41, 7.39,   0.00, 0.00, 358.92);
  406. CreateDynamicObject(2935, -1554.07, 605.89, 10.29,   0.00, 0.00, 449.46);
  407. CreateDynamicObject(2935, -1554.05, 602.86, 10.29,   0.00, 0.00, 449.46);
  408. CreateDynamicObject(2935, -1554.02, 599.82, 10.29,   0.00, 0.00, 449.46);
  409. CreateDynamicObject(2935, -1553.98, 596.69, 10.29,   0.00, 0.00, 449.46);
  410. CreateDynamicObject(2935, -1553.93, 593.60, 10.29,   0.00, 0.00, 449.46);
  411. CreateDynamicObject(2935, -1553.99, 590.56, 10.29,   0.00, 0.00, 449.46);
  412. CreateDynamicObject(2935, -1546.90, 590.42, 10.29,   0.00, 0.00, 449.46);
  413. CreateDynamicObject(2935, -1541.68, 597.12, 10.18,   0.00, 0.00, 178.62);
  414. CreateDynamicObject(2935, -1544.80, 595.34, 10.18,   0.00, 0.00, 178.62);
  415. CreateDynamicObject(2935, -1547.85, 595.47, 10.21,   0.00, 0.00, 178.62);
  416. CreateDynamicObject(2935, -1550.06, 595.40, 10.18,   0.00, 0.00, 178.80);
  417. CreateDynamicObject(2935, -1548.82, 602.52, 10.22,   0.00, 0.00, 178.62);
  418. CreateDynamicObject(2935, -1543.73, 600.26, 10.20,   0.00, 0.00, 87.48);
  419. CreateDynamicObject(2935, -1543.58, 603.32, 10.23,   0.00, 0.00, 87.48);
  420. CreateDynamicObject(2935, -1543.51, 606.44, 10.23,   0.00, 0.00, 87.48);
  421. CreateDynamicObject(2935, -1543.40, 609.59, 10.23,   0.00, 0.00, 87.48);
  422. CreateDynamicObject(2935, -1548.32, 608.61, 10.23,   0.00, 0.00, 179.22);
  423. CreateDynamicObject(2935, -1549.87, 608.84, 10.11,   0.00, 0.00, 179.22);
  424. CreateDynamicObject(2935, -1543.85, 620.53, 15.19,   0.00, 0.00, 53.64);
  425. CreateDynamicObject(13369, -1530.32, 1008.61, 15.16,   -0.96, -40.38, 110.58);
  426. CreateDynamicObject(17019, -1537.46, 1071.43, 29.80,   0.00, 0.00, 89.52);
  427. CreateDynamicObject(17019, -1536.38, 1077.81, 30.14,   0.00, 0.00, 89.52);
  428. CreateDynamicObject(17019, -1530.34, 1070.92, 29.78,   0.00, 0.00, 89.52);
  429. CreateDynamicObject(2935, -1519.90, 1086.62, 16.72,   0.00, 0.00, 11.52);
  430. CreateDynamicObject(10773, -1430.77, 861.60, 8.78,   0.00, 0.00, 65.64);
  431. CreateDynamicObject(10773, -1433.36, 888.01, 8.78,   0.00, 0.00, 232.44);
  432. CreateDynamicObject(10773, -1438.63, 932.07, 8.78,   0.00, 0.00, 268.38);
  433. CreateDynamicObject(10773, -1432.92, 989.47, 8.78,   0.00, 0.00, 224.40);
  434. CreateDynamicObject(1225, -1428.98, 942.14, 6.60,   0.00, 0.00, 0.00);
  435. CreateDynamicObject(1225, -1430.06, 898.98, 6.60,   0.00, 0.00, 0.00);
  436. CreateDynamicObject(1225, -1438.74, 887.76, 6.60,   0.00, 0.00, 0.00);
  437. CreateDynamicObject(1225, -1425.53, 873.75, 6.60,   0.00, 0.00, 0.00);
  438. CreateDynamicObject(1225, -1434.88, 852.17, 6.60,   0.00, 0.00, 0.00);
  439. CreateDynamicObject(18750, -1328.55, 1124.02, 28.54,   92.82, -1.98, 12.84);
  440. CreateDynamicObject(18749, -1542.24, 700.24, 139.56,   0.00, 0.00, 142.26);
  441. CreateVehicle(537, -1555.3573, 920.8567, 8.2936, -90.7800, -1, -1, 100);//this is a brown streak train, was trying to make it like it derailed but game puts it on the tracks.....
  442. /*-------------------------------------------------------------------------------------------------------------
  443. REMEMBER!!!!! Keep me in the credits and most important invite me to come help you test/look for mapping bugs. LOL
  444. But most important have fun with it and make it the best dam DM mapping around!!!!! :D
  445.  
  446.  
  447.  
  448. If you like the mapping and have suggestions or would like me to give it another shot and make you another feel free to pm me via samp fourms at nickdodd25
  449.  
  450. .....and this is what happens when i get bored.
  451. ---------------------------------------------------------------------------------------------------------------*/
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