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- // General Settings //
- // Name for server.
- hostname Your Server Name
- // Password
- //sv_password ourpassword
- // Overrides the max players reported to prospective clients
- sv_visiblemaxplayers 8
- // Control where the client gets content from
- // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
- sv_pure 1
- // Is the server pausable
- sv_pausable 0
- // Type of server 0=internet 1=lan
- sv_lan 0
- // Whether the server enforces file consistency for critical files
- sv_consistency 1
- // May help with reporting to the Steam master server list
- heartbeat
- // Sets server to run only Mann vs. Machine mode
- tf_mm_servermode 2
- // Allows clients to join via console, server browser, or matchmaking
- tf_mm_strict 1
- // Required authentication tokens for server to be available for matchmaking joins.
- // See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
- tf_server_identity_account_id 999999
- tf_server_identity_token "fsadfkjsa;lfjsaf"
- // Contact & Region //
- // Contact email for server sysop
- // sv_contact emailaddress@example.com
- // The region of the world to report this server in.
- // -1 is the world, 0 is USA east coast, 1 is USA west coast
- // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
- sv_region 0
- // Rcon Settings //
- // Password for rcon authentication
- rcon_password ourpassword
- // Number of minutes to ban users who fail rcon authentication
- sv_rcon_banpenalty 1440
- // Max number of times a user can fail rcon authentication before being banned
- sv_rcon_maxfailures 5
- // Log Settings //
- // Enables logging to file, console, and udp < on | off >.
- log on
- // Log server information to only one file.
- sv_log_onefile 0
- // Log server information in the log file.
- sv_logfile 1
- // Log server bans in the server logs.
- sv_logbans 1
- // Echo log information to the console.
- sv_logecho 1
- // Client CVARS //
- // toggles game cheats
- sv_cheats 0
- // Communications //
- // enable voice communications
- sv_voiceenable 1
- // Players can hear all other players, no team restrictions 0=off 1=on
- sv_alltalk 0
- // amount of time players can chat after the game is over
- mp_chattime 10
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