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Totemist Quest: Binder's Log / Misc. Inventory

Mar 5th, 2016
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  1. Binder's Log
  2. POSSESSED FOCI: Crystal Spear (Rock Turtle), Sealed Earth Sphere (Cordia), Raptor Bone (Plains Raptor), Stalker Pelt (Thane), Ykree Fin (Swamp Ykree), Crystal Scale (Plate Wurm), Razor Wing (Skyscythe Drake), Siren's Heart (Deep Siren), Glimmering Eye (Glimmerwing Moth), Basilisk Cryst (Basilisk Wyrmling), Boand's Whirlpool Pearl (Boand), Emperor's Crown (Emperor Cobra), Fourth's Control Rod (Fourth), Scale Tags (Amphidrome Reaver), Amal's Reptilian Prism (Amal)
  3.  
  4. > Crystal Spear Focus:
  5. -Armor: Blessing of the Elder Turtle, projects a turtle-shield of energy with focus.
  6. -Boots: Cloudwalker Stride, enables powerful jumps [est. 20 feet straight up], safe landings
  7. -Buckler: Stormcloud Buckler, fires lightning from the edges when thrown
  8. -Bow: Thunderclap, Transforms ammunition into raw energy. Difficult to fire.
  9. -Charm Bracelet: Ixion Charm, forms launchable balls of lightning
  10. -Mace: Thunder Hammer, causes lightning to strike what the mace does
  11. -Rope: Heaven's Chain, a whip handle, forms lashes of lightning when swung
  12. -Sword: Horizon Kyklos: A jagged crystal short sword mounted to a bone handle. Four crystal studs charge when the blade strikes a solid object. Slashes and stabs with a partially charged sword electrocute the target, while a fully charged blade is capable of emitting tearing waves of electric force.
  13.  
  14. XWarden's Skull FocusX (Destroyed)
  15. Mirror: Mirror of True Sight, pierces illusions and reveals spirits
  16. Cloak: Ribcage Wrap, conjures a sphere of darkness around you. Lightning only seems to brighten this sphere slightly.
  17. Dagger: Cerberus Fang. An unearthly knife limned in crimson light.
  18. Boots: Skeletal Step, carries walker twice as far with each step, makes noise of clicking bones
  19. Fruit: Heart of Darkness, did not test further. Deep red fruit, covered with spines. Unbound quickly.
  20. Amulet: Warden's Ivory, disables the wearer's ability to feel pain. Does not resist damage in any way.
  21. Bow: Nether Storm, Fragments ammunition into a cloud of razor-sharp shrapnel. Accuracy is compromised for raw damage.
  22.  
  23. >Sealed Earth Sphere Focus (+):
  24. -Armor: Gnome's Garb. Greatly boosts the wearer's constitution and defensive capabilities. Capable of ejecting rock shards when attacked as reactive armor.
  25. -Boots: Golem Rising. Grants stability of stance. Ferries the user on waves of rolling earth.
  26. -Bow: Plummeting Stone. Sends resonant waves through pierced targets, shattering them with powerful seismic waves.
  27. -Cloak: Atlas Pauldrons: Confers enormously enhanced physical strength and endurance for the purposes of feats of strength.
  28. -Chair: Tectonic Council: A jade and obsidian throne that allows its occupant to control soldiers of the earth.
  29. -Fruit: Spirit Fruit Cordia. Imbues the consumer with a limited but potent surge of control over elemental earth. When the power fades, the Sealed Earth Sphere cannot be bound again for twenty-four hours.
  30. -Gloves: Obsidian Touch. A pair of earthen gauntlets that spike outward when attacking. High defensive capabilities.
  31. Lantern: Gorgon Lantern. Temporarily petrifies any living material its light shines on.
  32. -Mask: Stonesinger's Visage: Molds natural earth, rock, and metal based on the wearer's vocal projections. Singing produces strange, fractal structures.
  33. -Mirror: Gnome Guard Plus. A trio of orbiting sheets of metal to deflect attacks.
  34. -Shovel: Terra Disruptor. Capable of lifting and hurling massive spheres of earth from the ground.
  35.  
  36.  
  37. >Raptor Bone Focus:
  38. -Armor: Talon Lash. A scale shirt transforming Osyki's arms into raptor leg-like appendages: Reverse jointed, powerful, and tipped with wicked claws, but lacking in manual dexterity.
  39. -Bow: Hunter's Pounce. Tips arrows fired with curved claw arrowheads. Seems to curve arrows toward warm-blooded creatures.
  40. -Mirror: Paranoia Shard. A mirror approximately the size of a peach which hovers in front of and to the right of Osyki at all times, reflecting the landscape immediately behind him.
  41. -Pants: Velociraptor Greaves. Boosts Osyki's running speed, increases jumping distance. Provides a modicum of lower body protection.
  42. -Sword: Predator Talwar. A curved black blade with a deep crimson handle and no hilt. Extends a blade of invisible force a few inches from the edge of the weapon when swung, leading to assaults with a deceptive reach.
  43.  
  44. > Stalker Pelt Focus:
  45. -Book: Tenebrous Record: A palm-sized black notebook. Perfectly copies any text pressed to its pages. The copied text can be banished with a thought and retrieved just as easily, lasting between bindings.
  46. -Bolt-Thrower: Stalker's Intrustion: A sleek black folding crossbow meant to fit easily into one hand. Fires a seemingly inexhaustible supply of jet-black needles at incredible speed. Drawing blood with these needles renders the struck unable to vocalize for sixty seconds.
  47. -Bow: Stalker's Caress, Any projectiles fired from this weapon are entirely invisible until they make contact with an object. The bow makes no sound as it is fired.
  48. -Cloak: Nocturne's Embrace, Hides the wearer when they walk through shadows.
  49. -Lantern: Skoll's Maw: A spherical lantern with a single bull's-eye port. When the aperture is opened the lantern devours light in its path, extinguishing flames, muting reflected light, and even drawing fog to shroud the sunlight.
  50. -Mask: Nocturne's Cloaked Visage. The matte black surface of this simple mask is instantly obscured upon being donned, as those attempting to look at the wearer's face find their mind unable to focus on any physical detail of the wearer. Observers' eyes seem to slide right off of you, though they are aware that you are nearby.
  51. -Mirror: Asterian Lens: A flat black disc of metal ringed by stark white steel lacework. Staring into the lens for ten seconds uninterrupted inverts light to the user's eyes. Bright areas are completely shrouded, while utter darkness becomes perfectly transparent.
  52. -Rope: Shade Coil: A thin black thread spooled round an onyx cylinder. While the thread is brittle and easily damaged, the shadow cast by the thread manifests as physical shadow. This tenebrous rope is nearly unbreakable and stretches as a shadow would in response to nearby sources of light.
  53. -Shirt: Guise of Night. Completely obscure your identity behind the guise of a misty shadow.
  54.  
  55. > Ykree Fin Focus:
  56. -Amulet: Hunter Vision. Grants crude thermal sense.
  57. -Armor: Fisher-man's Wrap, The orb of light at its front acts as a swim bladder, allowing the wearer to control how they rise and sink in the water.
  58. -Bolt-thrower: Twin-faced Hero: A unique two-chambered bolt-thrower. Bolts launched through the leftmost chamber are coated in a toxin that rapidly induces exhaustion, while those fired from the rightmost chamber wind through the air in a serpentine fashion, easily striking around most forms of immobile cover.
  59. -Bow: Snakebite Aqua, Fires bolts of poisonous essence. Usable underwater.
  60. -Knife: Constrictor's Fang. Possibly poisonous?
  61.  
  62. > Crystal Scale Focus:
  63. -Armor: Vestus Sonitus. Reacts to powerful blows with an equal wave of concussive sonic force.
  64. -Boots: STOMP. Deep green leather boots. Incredibly noisy to walk in. Build a charge as louder steps are made. Charges can be expended to throw the user forward at top speed in a burst of noise and light. Energy released from this burst can shatter stone.
  65. -Bracelet: Ring of Reverberation. A crystal hoop that hovers an inch off of the wrist. Records sounds made in its vicinity, can be played back by depressing the eye-shaped gem at its peak.
  66. -Bow: Cacaphoni Eminus. A longbow of green crystal that gathers sonic energy as noise passes over its bowstring. Fires explosive discharges of concussive force.
  67. -Gloves: Twin Din. Gloves that can produce, manipulate, and violently detonate solid sound when used in conjunction.
  68. -Harp: The Lord's Lyre. A crystalline green harp. Its strings shed a soft rainbow luminesence, and each note plucked seems to fill the player with peace and calm.
  69. -Shield: Resonanta: A targe crafted of gleaming blue-green crystal. Impacts against the surface of the shield reverberate into the bearer, enhancing the power of their movements while the shield still rings.
  70. -Shirt: Vestus Quies. Muffles the sounds made by the wearer. Stepping on a twig is rendered silent, while shouting is akin to normal speech
  71.  
  72. >Razor Wing Focus:
  73. -Armor: Bladed Bastion. A tunic of yellow leather armor reinforced with stone plates. A cape of Drake's fur hangs from the back. Swinging one's arms generates blades of cutting force to match a Skyscythe Drake.
  74. -Bolt-Thrower: Gleaming Cyclone. Launches compressed discs of razor-edged wind. A winch on the bolt-thrower's side can be used to variably adjust the size of the disc, from an inch to nearly two feet wide. Recoil increases with the size of the projectile fired.
  75. -Boots: Radiant Orbit. Charge the boots by running. Expend the charge to erupt into perfectly controlled, euphoric flight.
  76. -Bow: Resplendent Gale. A shining bow which fires screaming projectiles of cutting wind. Highly explosive.
  77. -Chair: Auspicious Rest. A six-winged golden disc that hovers six inches off of the nearest horizontal surface. Capable of rapid, if poorly controlled flight. The arcane designs etched into the surface of the disc serve as meditation aids. Meditating on the image of a known place spurs the disc to fly at top speed toward it.
  78. -Cloak: Edge of Dawn. A pair of powerful wings bound to an ornate amulet, usable as blades or to produce orbs of volatile sunlight.
  79. -Gloves: Grasp of Glory. Stone-plated gloves allow the manipulation of air through hand gestures.
  80. -Mask: Hurricane Fang. This gold-cast facsimile of a roaring Skyscythe Drake emits a piercing scream when spoken into. The shrill sound alone is enough to stun and disorient enemies. With sustained vocalization the mask causes localized zephyrs and high-pressure wind systems. Disables speech.
  81. -Mirror: Zenith's Eye. A disc of golden metal with a stone handle at its top. When exposed to direct sunlight the mirror slowly charges. When powered the mirror flies in orbit around the bearer, its edges razor-sharp.
  82. -Pants: Bulwark Aurum. A skirt of stone plates allow gliding across horizontal and vertical surfaces.
  83. -Sword: Dawning Zephyr. An impossibly sharp blade, creates silent blades of air when swung two-handed.
  84.  
  85. >Siren's Heart Focus:
  86. -Armor: Heart Aflame. Surrounds the wearer in an orb of scorching heat, directed by arm movements.
  87. -Bow: Song of the Deep. Fires projectiles of molten heat absorbed from the ambient temperature around the firer.
  88. -Gloves: Fist of the Mantle. Absorbs intense heat, then vents it through superheated surface and blasts of fiery air.
  89. -Key: Vulcanis Clavis: A ruby key that glows with inner light. Inserted into an open flame it can 'unlock' the fire, causing it to rage wildly out of control while rapidly consuming its fuel, or 'lock' the conflagration to extinguish it immediately.
  90. -Mask: Siren Call. This mask mimics the many-eyed head of the terrible deep siren, but lacks anything in the way of actual eye-holes. When donned, incredibly accurate thermal vision replaces all ordinary forms of sight, and speaking at any volume above a whisper produces a ray of searing plasm akin to the Deep Siren's primary weapon. Firing this beam will scorch the insides of Oskyi's mouth and eye sockets with repeated use.
  91. -Sword: Core Skewer: A broadsword crafted of onyx and chitin. Excels at parrying. Rapidly heats on contact with blood. Once fully covered in viscera the blade splits into two to emit a rod of contained elemental fire.
  92.  
  93. >Glimmering Eye Focus:
  94. -Boots: Moth's Flicker-step. The wearer of these fur-lined shoes appears to be standing still while moving, effectively flickering from location to location every time the wearer stops moving. This is an illusion disrupted by interacting with the false double left behind when the wearer begins to move.
  95. -Lantern: Moth's Instant Flare. Emits blinding bursts of light and coats the illuminated area in a strange metallic powder.
  96. -Mask: Moth's Second Face. With a thought, this moth-wing pattern ball mask emits a flash of searing light from the wearer's forehead.
  97. -Mirror: Moth's Half-Truth. Render's the holder's superficial appearance malleable.
  98. -Sword: Moth's First Resort. Spread trails of powdery poison. Infection allows the bearer to ignite the poison in a burst of light.
  99.  
  100. >Basilisk Cryst Focus:
  101. -Amulet: Bezoar Cryst. A bone-white mirror of the Basilisk Cryst is set into this barbed chitin amulet. Nullifies any and all organic poisons inflicted upon the wearer. Greatly boost resistance to magical poisons and infections.
  102. -Armor: Wyrmblood Aparatus. A harness decked with matte black plates. The innards of the plates are covered with soft spine which inject the wearer with a potent cocktail of chemicals to encourage heightened adrenal response, enhanced senses, and tremorsense. The bearer's blood and spit become highly corrosive upon exiting the body.
  103. -Boots: Wyrmstride. Running while wearing these black scale boots leaves thick trails of bubbling, volatile pitch in your wake. A few seconds after the trail ends, or by stomping your boot in the line of pitch, the venom erupts into violent geysers of acidic liquid that persist for a few seconds. Additionally, these boots allow the wearer to run on water.
  104. -Bow: Crystfire. A chitin-wrapped bow which fires long, thin Basilisk Wyrm quills. The venom of this weapon is altered; organic targets struck by these quills seem to petrify, while inorganics rapidly erupt into jagged black crystals.
  105. -Knife: Veneni. A macabre trench knife crafted of a single Basilisk Wyrmling tooth. Immaterial effects or beings struck by the knife are forced to solidify and manifest on the material plane. Beings forced to materialize struck a second time receive a concentrated dose of Basilisk venom.
  106. -Mask: Noxious Roar. Enhances second sight, grants fangs, allows Osyki to produce virulent poison spit.
  107. -Rope: Petrifact Coil. A long chitinous length surrounding a cord of gooey purple sinew that flexes and extends at the bearer's command. Petrifies any living being suffering from poison or disease. At the wielder's discretion, the statue can be returned to flesh with no ill effects or shattered into fine powder.
  108. -Sword: Neurode. A hook-bladed weapon lined with tiny black quills. Deposits a fatal load of Basilisk Wyrm venom into struck targets. Completely ineffective against inorganic targets. The curved portion of the blade can be straightened at a thought, resulting in a weapon with deceptive reach.
  109. -Waterskin: Bane Satchel. This eerily pulsating sack of violet membranes can sup poison from any appropriately toxic source through its barbed spigot. The sack envenoms any weapon wiped upon its surface with the entirety of the satchel's contents, from hallucinogenic mushrooms to potent venom.
  110.  
  111. xThe Eternal Maw Focusx (Dormant)
  112. Boots: Starvation Crucible. These strange black-leather boots can drain energy and food from Osyki's belly to enable bursts of unreal speed, moving Osyki through the air like a stop-motion horror film villain. The longer the distance covered, the more caloric energy consumed.
  113. Bow: Ravening Bolt. A curved, blood-drenched bone longbow, each end lit with red spirit-flame. The longer the arrow is in flight after being fired, the more desiccated and decayed the target will be upon impact. Seems... brittle.
  114. Cloak: Mantle of the Leech. A long black cape, seemingly torn from the void of space. The cloak slowly rots away at the world around it, devouring the vital spirit energy of the world in roughly a six-foot bubble around the bearer.
  115. Gloves: Gluttony's Refute. Your hands appear wreathed in terrible crimson spiritfire while this binding is active, seething and blistering at the air. Your touch seems to siphon life energy from living things you touch, and corrodes inorganics. Wearing them is a constant drain on your stamina, however, and whenever you are not draining life, the pain slowly grows in your hands.
  116. Mask: Infinity Incisor. A black and crimson face-plate dominated by an enormous, dual-jawed mouth. Any material that disappears into the void between the jaws seems permanently erased from the world, and the inner set of jaws can articulate outward to snap at unsuspecting foes. Disables speech when in use.
  117. Sword: Hollow Fang. A short, leaf-bladed weapon limned with seething crimson spirit-fire. The pommel holds a glass orb which contains the Maw. Stabbing it into an organic object results in the target being devoured from the inside-out by spiritual parasites. The more intense the wound, the quicker the consumption.
  118.  
  119.  
  120. >Boand's Pearl Focus:
  121. -Amulet: Jewel of the Maelstrom. A brass amulet covered with green patina, with the pearl at its center. Wearing it, you can sense the movements of the tides around you and the presence of anything lurking beneath them. With concentration, it is possible to alter the currents of bodies of water.
  122. -Cloak: Wavecrest Cloak. A regal blue cloak, decorated along the edges with images of the surging surf. Drawing the cloak up over the wearer's head creates an aura of flickering blue around them, dampening any spiritual effect not emanating directly from the wearer. This effect pulses outward in waves from the bearer for as long as the hood is worn. Enables communication with Boand.
  123. -Gloves: Maelstrom's Eye. These elbow-length blue silk gloves are ridged with crystalline blue fins, razor-sharp to the touch. Touching a pool of water with these gloves bound invests a small charge of spiritual energy into it. Any time thereafter before the gloves are unbound, another pool can be similarly charged to scry upon the original location. The area around the pool viewable through this method depends on the amount of energy invested.
  124. -Mask: Aria Nymph. A semi-translucent half-mask crafted of luminous blue crystal. Looking through the eye slits in the mask bolsters second sight, especially in the sensing of elemental energy. Speaking while wearing the mask adds a touch of serenity and regal bearing to the speaker's voice, even whilst screaming expletives.
  125. -Mirror: Ripple. A metal wave-wrapped sheet of silver light, dangling on a small, thin-linked chain. Highly reflective to spiritual energy, easily capable of reflecting dematerialized spirits and assaults composed entirely of energy alike. Each assault thus reflected causes the waves to contract further around the mirror's surface.
  126.  
  127. >Emperor's Crown Focus:
  128. -Amulet: Despot Delusion. Wearing this gem confers a sense of gravity to the bearer's person, making them difficult to ignore. Fixing the eye's gaze on an individual makes weak-willed mortals deeply uncomfortable, and makes it difficult for them to deliberately tell a lie.
  129. -Armor: Vanguard Chevalier. A shining golden breastplate complete with horned shoulderpads. An aura of leadership and charisma encapsulates the bearer, improving their abilities in lead and command. Forms a battering ram of golden force when charging.
  130. -Boots: Seneschal Step. Lends preternatural flexibility to Osyki's movement. Allows to bearer to sprint sideways or backwards as easily as forward, and matches Osyki's vertical leap with his horiztonal.
  131. -Chair: Naga's Glory. A gleaming throne of horn and bone set atop a glowing serpent's skull. Orders given from the throne are difficult to resist, though sentient creatures have a better chance than animals. Serpents cannot help but obey the word of Naga. Those who defy the Emperor's decree are subject to bursts of concussive force.
  132. -Gloves: Monarch's Mountebank. Saps physical force and kinetic energy with the left glove. Stolen momentum is transferred to the next movement of the right glove.
  133. -Mask: Eye of the Emperor. A golden half-mask decorated with serpentine fangs and amber-gold lenses. The wearer can see powerful emotions manifested as physical auras around sapient beings. Further properties unknown.
  134. -Shirt: Tyrant's Tabard. This sturdy material absorbs and redirects the majority of any blunt force directed at it. Additional properties unknown.
  135. -Sword: Mandate of Earth. A straight, thin blade with an ivory handle and guard. The blade is blunt, but the tip of the sword is unfathomably sharp. Blows delivered with the blunted blade are disproportionately weighty.
  136.  
  137. >Fourth's Control Rod Focus:
  138. -Boots: Hypersurface Stride. A pair of tall hoof-like boots that fold space in strange ways. Intense concentration allows the wearer to step from one place to another without crossing the intervening distance. Difficult to use on the go.
  139. -Bow: Accretion Volley. A powerful gravitational force trails the arrows fired from this bow, warping physical matter that the arrowhead passes near.
  140. -Crossbow: Ejecta Collider. A matte-black crossbow, more a crossbow-shaped hole in the world, with vanes of iridescent energy arcing from it. A built-in winch primes the empty chamber, which gathers particulate matter over several seconds into a small metallic projectile. The weapon fires with tremendous force.
  141. -Gloves: Bolide Bracers. The mass of Osyki's fists is exponentially increased while these handwraps are worn, and his fists burn alight when swung. Their charge seems limited.
  142. -Key: Static State. This beautifully complex key can lock the physical state of an object in place, making it impossible to move or alter until it is unlocked once more.
  143. -Mask: Absent Visage. This utterly matte black helm obscures and obliterates any sense of the wearer's identity to observers, leaving behind only a sensation of utter otherness. Some people are fascinated, while others can be horrified or even outright hostile.
  144. -Sword: Hypoxian Razor. The edge of this blade is keen enough to tear a vacuum into the air when swung, explosively decompressing the environment in a meter radius.
  145. Waterskin: The Empty Bottle. Pulling the cork from this flask unseals a tremendous vacuum force that devours anything that comes near.
  146.  
  147. > Reaver's Scale Tag Focus:
  148. -Chair: Bathysteed. A shallow bowl of tarnished brass and oak. Seating oneself within the bowl causes a dome of force to expand, covering the rider. Three small scale tags can be torn from the controls to send a wave of concussive force and crimson energy outward from the sphere.
  149. -Fruit: Spirit Fruit: Reaver. A leathery gray fruit that pricks the tongue when consumed. Tastes of salt water and, inevitably, blood. Unlocks Soul Synthesis: Reaver. Disables the Focus for 24 hours after use.
  150. -Mask: Pelagia Awoken. A circlet of sharkskin grants innate awareness of all living creatures in your immediate vicinity. Focusing your attention on an individual causes a sense of mounting terror to rise in the victim, greatly enhanced by knowledge that you are nearby. Allows the wearer to breathe water.
  151.  
  152.  
  153. > Amal's Reptilian Prism (+):
  154. -Bolt-thrower: Serene Annotation. A revolving bolt-thrower loaded with small glass spheres. When fired the spheres expand around their struck target, trapping anything up to the size of a man in a surprisingly sturdy orb of force. Deals no damage.
  155. -Book: Alruane's Codex. A thick tome wrapped in vines and fur. Updates itself to reveal the characteristics and habits of plants and animals in the local region in minute detail.
  156. -Bow: Strict Parameter. A perfect parabolic curve strung with thin crystalline wire. Fires thin wires of glowing light that anchor themselves into the struck target. Deals no damage.
  157. -Claw Hammer: Thesis Mallet. A small blocky hammer of spun glass. When following a template, ensures zero deviation from the recipe or blueprint.
  158. -Journal: Grimoire Potentiate: A small crystal panel framed in stylized book-cases of silver. Succinctly summarizes information from any written text viewed through its lens, no matter the language.
  159. -Sword: Mode Divider. A short hiltless blade inscribed with everchanging lines of script. The weapon seems to have a mind of its own, tugging your arm along in combat. Expands the critical success range by one point in combat.
  160.  
  161.  
  162. >Combination Bindings:
  163.  
  164. Cordia/Amal/Map: Earth Sage's Tablet. A configurable replica of the user's immediate surroundings cast in stone. Useful for searching out treasures of the earth and preventing ambush.
  165. Cordia/Amal/Mask: Stoneshaper's Authority: Allows Osyki to create simple constructs from the ground around him by voicing his desires. Disables ordinary speech for the duration of the binding.
  166. Cordia/Siren/Gloves: Vermilion Ignition. Gloves of ruby-studded onyx allow Osyki to call waves of liquid magma from deep fissures in the earth.
  167.  
  168. MISC. INVENTORY:
  169. The Mirrored Orb: A strange artifact obtained from the Shade. Part of the titan Caethos.
  170. Mysterious Gemstone: A strange, star-flecked gem obtained from the depths of the Basilisk Wyrm's lair.
  171. Link to the World Without: A ruby wrapped in a golden chain. Allows the Totemist to fuse two Foci into a single binding for a limited time. Results may vary based on selected Foci.
  172. Ayren's Resonance Band: A simple runed wristband that vastly increases Osyki's spiritual capacity for holding bound Foci.
  173. Bracelet of Binding Threads. This innocuous loop of unknown metal submerges the bearer in a trance-like state when meditated upon, revealing the Celestial Symbols inherent to the world to him. Warning: May be overwhelming to inexperienced spiritual workers.
  174. Azeo Sicros Portal Stone: Allows entrance to the Grand Forge in Grisoch.
  175. Mu: Vol. 1: The first of five scrolls for guiding oneself to Mu, a state of spiritual and physical harmony.
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