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  1. Version 1.00
  2. -------- THE HPL ENGINE LOG ------------
  3. Creating Engine Modules
  4. --------------------------------------------------------
  5. Creating job manager with 3 threads and 1024 jobs
  6. Creating graphics module
  7. Creating system module
  8. Creating resource module
  9. Creating input module
  10. Creating sound module
  11. Creating physics module
  12. Creating ai module
  13. Creating gui module
  14. Creating generate module
  15. Creating haptic module
  16. Creating scene module
  17. Creating script module
  18. Creating lipsync module
  19. --------------------------------------------------------
  20.  
  21. Initializing Resources Module
  22. --------------------------------------------------------
  23. Creating loader handlers
  24. Creating resource managers
  25. Adding loaders to handlers
  26. --------------------------------------------------------
  27.  
  28. Initializing Graphics Module
  29. --------------------------------------------------------
  30. Init lowlevel graphics: 1280x1024 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1)
  31. Available drivers:
  32. (0) - 'x11'
  33. (1) - 'dummy'
  34. Creating window: (-1,-1) 1280 x 1024 - 32 bpp flags: 4099
  35. Setting display mode: 1280 x 1024 - 32 bpp 60 hz
  36. Init Glew...OK
  37. Setting up OpenGL
  38. Vendor: X.Org
  39. Renderer: Gallium 0.4 on AMD TURKS
  40. Version: 3.3 (Core Profile) Mesa 10.6.7
  41. Max texture image units: 16
  42. Max texture coord units: 8
  43. Max texture buffer size: 1073741824
  44. Max texture array slices: 2048
  45. Max user clip planes: 8
  46. Two sided stencil: 1
  47. Vertex Buffer Object: 1
  48. Anisotropic filtering: 1
  49. Max Anisotropic degree: 16
  50. Multisampling: 1
  51. Texture compression: 1
  52. Texture compression S3TC: 1
  53. Texture compression 3DC: 1
  54. Texture sRGB: 1
  55. Geometry Instancing: 1
  56. Auto generate MipMaps: 1
  57. Render to texture: 1
  58. Max draw buffers: 8
  59. Max color render targets: 8
  60. Packed depth-stencil: 1
  61. Texture float: 1
  62. GLSL Version: 3.30
  63. ShaderModel 2: 1
  64. ShaderModel 3: 1
  65. ShaderModel 4: 0
  66. Max vertex uniforms: 16384
  67. Max fragment uniforms: 16384
  68. OGL ATIFragmentShader: 0
  69. Tesselation: 0
  70. MultiBindTex: 1
  71. Initializing DevIL
  72. Vendor String: Abysmal Software
  73. Version String: Developer's Image Library (DevIL) 1.7.8
  74. Version Number: 178
  75. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  76. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  77. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  78. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  79. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  80. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  81. WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2
  82. WARNING: Sampler aAlphaMap doesn't exist or is unused, could not bind it to unit 1
  83. Adding engine materials
  84. Adding engine post effects
  85. WARNING: Sampler colorMap doesn't exist or is unused, could not bind it to unit 2
  86. WARNING: Sampler offsetMap doesn't exist or is unused, could not bind it to unit 3
  87. --------------------------------------------------------
  88.  
  89. Initializing Sound Module
  90. --------------------------------------------------------
  91. Initializing FMOD.
  92. --------------------------------------------------------
  93.  
  94. Initializing Game Module
  95. --------------------------------------------------------
  96. Adding engine updates
  97. --------------------------------------------------------
  98.  
  99. User Initialization
  100. --------------------------------------------------------
  101. --------------------------------------------------------
  102.  
  103. Game Running
  104. --------------------------------------------------------
  105. Loading keybinds - file version:5
  106. Loading keybinds - file version:5
  107. Failed parsing of XML document /home/zac/GOG Games/SOMA/game/maps/main_menu/main_menu.voice: file not found
  108. Failed parsing of XML document /home/zac/GOG Games/SOMA/game/maps/main_menu/main_menu.lang: file not found
  109. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  110. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 2
  111. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  112. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  113. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  114. ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
  115. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
  116. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
  117. -------------- SAVE THREAD INIT -----------------
  118. -------------- SAVE THREAD COMPLETED -----------------
  119. Delayed function: object:
  120. -------------- LOADING GAME -----------------
  121. Started loading save file AutoSave_00-01-apartment_2015_9_22_21_1_2_0.sav
  122. -------------- SAVE THREAD INIT -----------------
  123. -------------- SAVE THREAD COMPLETED -----------------
  124. -------------- SAVE THREAD INIT -----------------
  125. -------------- SAVE THREAD COMPLETED -----------------
  126. Map script loading started
  127. Map script loading completed
  128. -------------- SAVE THREAD INIT -----------------
  129. -------------- SAVE THREAD COMPLETED -----------------
  130. -------------- SAVE THREAD INIT -----------------
  131. Loading keybinds - file version:5
  132. -------------- SAVE THREAD COMPLETED -----------------
  133. Character with name Player does not exist in voice handler!
  134. WARNING: Sampler aSceneDepth doesn't exist or is unused, could not bind it to unit 7
  135. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  136. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 2
  137. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  138. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 2
  139. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  140. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  141. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  142. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  143. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  144. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  145. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  146. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  147. Character with name Player does not exist in voice handler!
  148. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  149. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  150. Character with name Player does not exist in voice handler!
  151. ERROR: Couldn't create material 'Wood Robust.mat'
  152. ERROR: Couldn't create material 'Wood Robust.mat'
  153. ERROR: Couldn't create material 'Wood Robust.mat'
  154. WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
  155. ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model '/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
  156. ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model '/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
  157. ERROR: Loading entity tap_pouring: Skeletons in mesh file (/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
  158. ERROR: Couldn't create material 'Default Soft.mat'
  159. WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
  160. ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model '/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
  161. ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model '/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
  162. ERROR: Loading entity tap_pouring_kitchen: Skeletons in mesh file (/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (/home/zac/GOG Games/SOMA/game/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
  163. WARNING: Sampler aNormalMap doesn't exist or is unused, could not bind it to unit 1
  164. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  165. Character with name Player does not exist in voice handler!
  166. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  167. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  168. WARNING: Sampler aNoiseMap doesn't exist or is unused, could not bind it to unit 1
  169. WARNING: Sampler aSkyboxMap doesn't exist or is unused, could not bind it to unit 2
  170. -------------- SAVE THREAD INIT -----------------
  171. ERROR: Could not find bone 'Root_Ctrl' in model '/home/zac/GOG Games/SOMA/game/entities/character/player/hands/hands_human.ent'
  172. ERROR: Loading entity Recreated Entity: Skeletons in mesh file (/home/zac/GOG Games/SOMA/game/entities/character/player/hands/hands_human.msh) and .ent file (/home/zac/GOG Games/SOMA/game/entities/character/player/hands/hands_human.ent) differ! Probably caused by .ent not being up to date with mesh
  173. -------------- LOADING GAME COMPLETE -----------------
  174. -------------- SAVE THREAD COMPLETED -----------------
  175. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  176. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  177. WARNING: Sampler aSceneDepth doesn't exist or is unused, could not bind it to unit 7
  178. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  179. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  180. ERROR: Could not find script object 'comic_book_1' for calling global func '_Global_CanBeHighlighted'
  181. ERROR: Could not find script object 'comic_book_1' for calling global func '_Global_CanBeHighlighted'
  182. ERROR: Could not find script object 'comic_book_1' for calling global func '_Global_CanBeHighlighted'
  183. WARNING: Sampler aNormalMap doesn't exist or is unused, could not bind it to unit 1
  184. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  185. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  186. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  187. WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3
  188. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  189. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  190. ERROR: Could not find sound entity MenuBGNoise in Sound_Stop
  191. Loading keybinds - file version:5
  192. Failed parsing of XML document /home/zac/GOG Games/SOMA/game/maps/main_menu/main_menu.voice: file not found
  193. Failed parsing of XML document /home/zac/GOG Games/SOMA/game/maps/main_menu/main_menu.lang: file not found
  194. WARNING: Could not find player start node ''
  195. ERROR: StartPos '' does not exist!
  196. ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
  197. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
  198. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
  199. -------------- SAVE THREAD INIT -----------------
  200. -------------- SAVE THREAD COMPLETED -----------------
  201. WARNING: Sampler aDiffuseMap doesn't exist or is unused, could not bind it to unit 0
  202. --------------------------------------------------------
  203.  
  204. Statistics
  205. --------------------------------------------------------
  206. Medium framerate: 41.822392
  207. --------------------------------------------------------
  208.  
  209. User Exit
  210. --------------------------------------------------------
  211. Saving user config.
  212. Saving key config.
  213. Deleting game modules.
  214. 'LuxMusicHandler'
  215. 'LoadHandler'
  216. 'LuxInputHandler'
  217. 'LuxHelpFuncs'
  218. 'LuxMapHelper'
  219. 'LuxGuiHandler'
  220. 'LuxAchievementHandler'
  221. 'LuxSaveHandler'
  222. 'LuxDebugHandler'
  223. 'LuxVoiceHandler'
  224. 'LuxMapHandler'
  225. 'LuxEventDatabaseHandler'
  226. 'LuxPlayer'
  227. 'LuxEffectHandler'
  228. 'LuxSoundscapeHandler'
  229. 'LuxDialogHandler'
  230. 'LuxCritterHandler'
  231. 'HintHandler'
  232. 'DescriptionHandler'
  233. 'PlayerToolHandler'
  234. 'PlayerPickupHandler'
  235. 'TerrainParticleHandler'
  236. 'DistortionEffectsHandler'
  237. 'DatamineHandler'
  238. 'LightFlashHandler'
  239. 'MapEffectsHandler'
  240. 'AttackMeterHandler'
  241. 'GameOverHandler'
  242. 'EmotionHandler'
  243. 'WakeHandler'
  244. 'MenuHandler'
  245. 'InfectionHandler'
  246. 'InventoryHandler'
  247. 'PlayerEnergyHandler'
  248. 'HighlightEffectHandler'
  249. 'PlayerHandsHandler'
  250. 'CreditsHandler'
  251. Deleting config files.
  252. --------------------------------------------------------
  253.  
  254. Exiting Script Module
  255. --------------------------------------------------------
  256. --------------------------------------------------------
  257.  
  258. Exiting Gui Module
  259. --------------------------------------------------------
  260. Deleting all im guis
  261. Deleting all sets
  262. Deleting all skins
  263. Deleting all gfx elements
  264. Deleting all materials
  265. --------------------------------------------------------
  266.  
  267. Exiting Generate Module
  268. --------------------------------------------------------
  269. --------------------------------------------------------
  270.  
  271. Exiting Scene Module
  272. --------------------------------------------------------
  273. --------------------------------------------------------
  274.  
  275. Exiting Input Module
  276. --------------------------------------------------------
  277. --------------------------------------------------------
  278.  
  279. Exiting Sound Module
  280. --------------------------------------------------------
  281. --------------------------------------------------------
  282.  
  283. Exiting Graphics Module
  284. --------------------------------------------------------
  285.  
  286. -------------------
  287. Potential resource leaks
  288. -------------------
  289. - FrameBuffer: ImageTrailBuffer
  290. - Texture: ImageTrailTexture
  291. -------------------
  292.  
  293. --------------------------------------------------------
  294.  
  295. Exiting Resources Module
  296. --------------------------------------------------------
  297. Done with fonts
  298. Done with scripts
  299. Done with particles
  300. Done with sounds
  301. Done with meshes
  302. Done with materials
  303. Done with Gpu programs
  304. Done with images
  305. Stopped texture stream thread
  306. Destroyed all textures
  307. Done with sound entities
  308. Done with animations
  309. Done with ent files
  310. All resources deleted
  311. --------------------------------------------------------
  312.  
  313. Exiting Physics Module
  314. --------------------------------------------------------
  315. --------------------------------------------------------
  316.  
  317. Exiting System Module
  318. --------------------------------------------------------
  319. --------------------------------------------------------
  320.  
  321. Exiting Lipsync Module
  322. --------------------------------------------------------
  323. --------------------------------------------------------
  324.  
  325. Deleting game setup provided by user
  326. - Deleting lowlevel stuff.
  327. Script
  328. Physics
  329. Sound
  330. Input
  331. Resources
  332. System
  333. Graphics
  334. Haptic
  335. Lipsync
  336. HPL Exit was successful!
  337.  
  338. |--Memory Manager Report-------------------------------|
  339. |
  340. | No memory leaks detected. Memory left: 0
  341. |
  342. |------------------------------------------------------|
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