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IPP3 Mousetrap Random Character Generator

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Nov 2nd, 2012
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  1. #
  2. # Character Generator for PhoneLobster's Mousetrap
  3. #
  4. # IPP3 implementation of the random character generator for PhoneLobster's Mousetrap.
  5. # Original random tables by PhoneLobster
  6. # This file created by rampaging-poet
  7. #
  8. # NOTE: There are a number of variables that were defined in another file.
  9. # Most of them aren't used for anything, so they weren't included here.
  10. # You may want to declare any you use elsewhere in a mutually shared table file.
  11.  
  12. #Master Control Table - Prints Everything
  13. Table: CharacterCreation
  14. Set: IsWalk=True
  15. Set: NumInjuries={2d4-5}
  16. Shuffle: EyeTable
  17. Shuffle: SkinTable
  18. Shuffle: Injuries
  19. [Character #{$rep} >> Bold]\n&
  20. Gender: [@GenderTable]\n&
  21. Metabolism: [@Metabolism]\n&
  22. Body Material: [@BodyMaterial]\n&
  23. Body Consistency: [@BodyConsistency]\n&
  24. Size: [@SizeTable]\n&
  25. Normal Hair: [@HairTable]\n&
  26. Normal Eyes: [!EyeTable]\n&
  27. Normal Skin: [!SkinTable]\n&
  28. Normal Ears: [@EarTable]\n&
  29. Body Shape: [@BodyShape]\n&
  30. Other Features: [@GenerateOtherFeatures]\n\n&
  31. Am I a Mutant? [@CheckMutation]\n\n&
  32. [#1 CheckGiantCleavage]&
  33. [when] {$NumInjuries}>0 [do]\nInjuries:\n[@DoInjuries with {$NumInjuries}][end]
  34. EndTable:
  35.  
  36. #Metabolism table.
  37. Table: Metabolism
  38. Type: Lookup
  39. 1-5:Animal [IsAnimal==True]
  40. 6-7:Plant [IsPlant==True]
  41. 8:Mechanical [IsMechanical==True]
  42. 9:Undead [IsUndead==True]
  43. 10:Mystic [#{1d9} Metabolism] [IsMystic==True]
  44. EndTable:
  45.  
  46. #Body Material Table
  47. Table: BodyMaterial
  48. Type: Lookup
  49. 1-5: Flesh [IsFlesh==True]
  50. 6: Metal [IsMetal==True]
  51. 7: Ceramic [IsCeramic==True]
  52. 8: Plastic [IsPlastic==True]
  53. 9: Energy [IsEnergy==True]
  54. 10: Mental [IsMental==True]
  55. EndTable:
  56.  
  57. #Body Consistency
  58. Table: BodyConsistency
  59. Type: Lookup
  60. 1-7: Soft [IsSoft==True]
  61. 8-9: Hard [IsHard==True]
  62. 10: Rubbery
  63. EndTable:
  64.  
  65. #Size
  66. Table: SizeTable
  67. Type: Lookup
  68. 1: Small
  69. 2-9:Normal Sized
  70. 10: Big
  71. EndTable:
  72.  
  73. #GenderRoll
  74. Table: GenderTable
  75. Type:Lookup
  76. 1-4:Male [IsMale==True]
  77. 5-9:Female [IsFemale==True]
  78. 10:Neither
  79.  
  80. #Hair Table - May set some things and re-roll.
  81. Table: HairTable
  82. Bald and Shiny
  83. Bald and Stubbly
  84. Mohawks! (Technicolor)
  85. Bowl Cuts (Dirt Farmer Chesnut Rainbow Selection)
  86. Super Long (Blond, Black or Auburn)
  87. Frizzy (Black, Ginger, Tiger Striped)
  88. Curly Mop (Mousy, Straw Blond, Actual Strawberry Red, Electric Blue)
  89. Ringlets (Platinum Blond, Platinum Silver, Platinum Ebony)
  90. Braids (Partially bald, Chocolate, Vanilla, Caramel)
  91. Bell Cut (Rainbows, Leopard Spots, Brown, Blond, Ivory)
  92. 1970's Floofy Woman Hair (Pleather, Mushroom, Toadstool)
  93. Afro (Regular, Extra Strong)
  94. Bun with Pins In (Ebony, Ivory, Both)
  95. Big Pony Tail (Pony Brown, Pony Tawny, Pony Zebra)
  96. Double Pig Tails (Startling Blond, Threatening Ebony, Actual Candy Cane Striped)
  97. Double Buns (School Mistress Grey, School Teacher Teak, Headmistress Purple)
  98. Bee Hive (Honey Blond, Waxy White, Bee Stripes)
  99. Spiky (Anime Purple, Anime Black, Anime Explosion)
  100. Wild and Messy (Wilderness Girl Brown, Jungle Jim Green, Wild Man of Borneo)
  101. Big Hair Version, Reroll - [#{1d17+2} HairTable] [HasBigHair==True]
  102. EndTable:
  103.  
  104. #Eye Table
  105. Table: EyeTable
  106. Brown
  107. Blue
  108. Green
  109. Red
  110. Yellow
  111. Purple
  112. Orange
  113. White
  114. Pink
  115. Black
  116. Pupil Free - [#{1d10} EyeTable]
  117. Striped Iris - [#{1d10} EyeTable] and [#{1d10} EyeTable]
  118. Extra Big - [#{1d12} EyeTable]
  119. Beady Small - [#{1d12} EyeTable]
  120. Slanted up on the outside - [#{1d12} EyeTable]
  121. Slanted down on the outside - [#{1d12} EyeTable]
  122. Double Lidded - [#{1d12} EyeTable]
  123. Super Long Lashes - [@EyeTable]
  124. No Lashes - [@EyeTable]
  125. Side ways eye lids - [@EyeTable]
  126. EndTable:
  127.  
  128. #Skin Colours
  129. Table: SkinTable
  130. Ivory
  131. Ebony
  132. Pale Flesh
  133. Pale with Freckles
  134. Pale with Leopard Spots
  135. Tiger
  136. Zebra
  137. Olive
  138. Tan
  139. Chocolate
  140. Orange
  141. Red
  142. Green
  143. Blue
  144. Metallic (Gold, Silver, Bronze)
  145. Pale with Rainbow Blush
  146. Glittery Flecks and a Reroll ([!SkinTable])
  147. Double Combo [!2 SkinTable >> Implode and]
  148. Triple Patchwork [!SkinTable], [!SkinTable], and [!SkinTable]
  149. Other you bastard, OTHER!
  150. EndTable:
  151.  
  152. #Ear Type
  153. Table: EarTable
  154. Type: Lookup
  155. 1-3:Human style
  156. 4-7:Pointy
  157. 8:Long with Bobbles on
  158. 9:Lizard Ears
  159. 10:Other ahahahahaha thought a random table would save you? WHAT NOW!?!
  160. EndTable:
  161.  
  162. #Body Shape
  163. Table: BodyShape
  164. Type: Lookup
  165. 1:Short
  166. 2-3:Eh you don't mention it in your description
  167. 4:Muscles!
  168. 5:Voluptuous for girls, Broad Shouldered for boys [IsVoluptuous==True]
  169. 6-7:Fat [IsFat==True]
  170. 8-9:Lithe [IsLithe==True]
  171. 10:Tall
  172. EndTable:
  173.  
  174. #Generate number of other features
  175. Table: GenerateOtherFeatures
  176. Set: Roll={1d6-2}
  177. [when]{$Roll}>0[do] [@{$Roll} OtherFeatures >> Implode] [else] None [end]
  178. EndTable:
  179.  
  180. #List of other features
  181. Table: OtherFeatures
  182. Thin lipped
  183. Fat lipped
  184. Perty Face
  185. Lantern Jawed
  186. Watery Eyed
  187. Suspicious Looking
  188. Heroic looking
  189. Friendly looking
  190. Sexy looking
  191. Skittish looking
  192. Looking about looking
  193. Less Fingers than a human
  194. Less toes than a human
  195. More thumbs than a human
  196. Long Fingers and Toes
  197. Lumpy Forehead
  198. Big Head
  199. Buck Teeth
  200. Plump Cheeks
  201. Urgly
  202. EndTable:
  203.  
  204. #Check for Giant Cleavage
  205. #Careful multi-part function flow with line index as GOTO label.
  206. Table: CheckGiantCleavage
  207. [when]{$HasGiantCleavage}[do]You already have Giant Cleavage, so we'll skip the quiz.[else]The “Do I Have Giant Boobs?” Multi Part Quiz (because it doesn't deserve it, and neither do you for turning to tables)\n[#2 CheckGiantCleavage][end]
  208. Q1) Am I a Girl? Y (goto Q2), N (goto Q3)\n [when]{$IsFemale}[do] [#3 CheckGiantCleavage] [else] [#4 CheckGiantCleavage] [end]
  209. Q2) Do I have the Fat Trait? Y (goto Q6), N (goto Q7)\n [when]{$IsFat}[do] [#7 CheckGiantCleavage] [else] [#8 CheckGiantCleavage] [end]
  210. Q3) Do I have the Fat trait? Y (goto Q4), N (goto Q5)\n [when]{$IsFat}[do] [#5 CheckGiantCleavage] [else] [#6 CheckGiantCleavage] [end]
  211. Q4) Roll 1d10 ? 1-9 (Regular sized), 10 (Take the Giant Cleavage Trait) - [when]{1d10}=10[do] 10 Yes. [HasGiantCleavage==True] [else] {1d9} No. [end]\n
  212. Q5) Am I a Mutant? Y (goto Q4), N (Regular Sized)\n [when]{$IsMutant}[do] [#5 CheckGiantCleavage] [end]
  213. Q6) Roll 1d10 ? 1-9 (Take the Giant Cleavage Trait) 10 (Regular Sized) - [when]{1d10}<10[do] {1d9} Yes. [HasGiantCleavage==True] [else] 10 No. [end]\n
  214. Q7) Do I have the Lithe Trait? Y (goto Q4), N (goto Q8)\n [when]{$IsLithe}[do] [#5 CheckGiantCleavage] [else] [#9 CheckGiantCleavage] [end]
  215. Q8) Did I roll up “Voluptuous” as a random other feature or otherwise select it? Q1 : Y (Goto Q9), N (goto Q10)\n [when]{$IsVoluptuous}[do] [#10 CheckGiantCleavage] [else] [#11 CheckGiantCleavage] [end]
  216. Q9) Roll 1d10 ? 1-3 (Regular sized), 4-10 (Take the Giant Cleavage Trait) - [when]{1d10}>3[do] {1d7+3} Yes. [HasGiantCleavage==True] [else] {1d3} No. [end]\n
  217. Q10) Roll 1d10 ? 1-8 (Regular sized), 9-10 (Take the Giant Cleavage Trait) - [when]{$Roll}>8[do] {1d2+8} Yes. [HasGiantCleavage==True] [else] {1d8} No. [end]\n
  218. EndTable:
  219.  
  220. #Check for mutations
  221. Table: CheckMutation
  222. Type: Lookup
  223. 1-4:I'm basically human, I don't roll on the Mutation Traits tables at all.
  224. 5-7:I'm just a bit interesting shaped, I Roll on the Forehead Alien table.\n [@ForeheadAlien]
  225. 8-9:I'm a serious Monster, I roll on the Monstrous Thing table.\n [@MonstrousThing]
  226. 10:I'm a god damn monster KILL ME!, I roll on the Gurgle Gurgle Aaargh! Table.\n [@GurgleGurgleAaargh]
  227. EndTable:
  228.  
  229. #GurglGurleAargh just references the other tables. Put it here.
  230. Table: GurgleGurgleAaargh
  231. Type: Lookup
  232. 1-4:Roll Twice on the Forehead Alien Table and add it together. \n[@ForeheadAlien]\n[@ForeheadAlien]
  233. 5-6:Roll once on the Forehead Alien Table and once on the Monstrous Thing Table. \n[@ForeheadAlien]\n[@MonstrousThing]
  234. 7-8:Roll twice on the Monstrous Thing Table \n[@MonstrousThing]\n[@MonstrousThing]
  235. 9:Roll twice on the monstrous thing table and once on the forehead alien table. \n[@MonstrousThing]\n[@MonstrousThing]\n[@ForeheadAlien]
  236. 10:Roll twice on both tables! \n[@ForeheadAlien]\n[@ForeheadAlien]\n[@MonstrousThing]\n[@MonstrousThing]
  237. EndTable:
  238.  
  239. #Set number of injuries, format properly.
  240. Table: DoInjuries
  241. [!Injuries] [when not]{$1}=1[do]\n[@DoInjuries with {!{$1}-1}][end]
  242. EndTable:
  243.  
  244. #Injuries table.
  245. Table: Injuries
  246. Off colour streak in hair due to being suddenly surprised at band camp.
  247. Off colour eye and a Split Personality trait due to deceased child hood partial brain+eye organ donor twin. [HasSplitPersonality==True]
  248. A few missing fingers due to a Pony related incident.
  249. A bisecting scar down (nearly) the middle of your body and a Siamese Twin sewn on where half your torso used to be due to a dramatic Canoeing accident and an emergency double rescue by a passing mad shaman. [HasSiameseTwin==True]
  250. Got bitten by a monster, turned into a monster, roll once on the Monstrous Thing table. \n[@MonstrousThing]
  251. A bonus tail you grew after being cursed by a mad gypsy woman. [HasBonusTail==True]
  252. Some Horns you grew because you lied too much (or too poorly) in a place sacred to the horned god. [hasHorns==True]
  253. Take Hooves and Roll 1d10 (7-10 take Stilt Legs too) after you received an emergency leg transplant from a Pony or Fawn or something. [@Injury8]
  254. Prayed to the Earth Goddess for success in love, turned into a girl if you weren't already, grew a Giant Cleavage and roll 1d10 on a 6 plus you ended up with Multiple Breasts. In general not specifically what you had actually asked for. [@Injury9]
  255. Lost a hand in a farming accident. Take Missing Hand [HasMissingHand==True]
  256. Lost bot arms in an industrial loom accident. Take No Arms. [LacksArms==True]
  257. Lost a leg in a mining accident. Take Missing Leg. [HasMissingLeg==True]
  258. Lost both legs in an extra high stakes game of strip poker. Take No Legs. [LacksLegs==True]
  259. Ran With Scissors. Take Eyeless. [IsEyeless==True]
  260. Sold your eye for wisdom, never got paid. Take Missing Eye. [HasMissingEye==True]
  261. Lied to an imperial official. Take Tongue-less. [IsTongueless==True]
  262. Mixed magical medications. Take I'm A Mutant and later on roll on Am I A Mutant (and keep doing so until you get a result other than “no”). \n[@CheckMutation]
  263. You died. You got Better. Change your Metabolism to Undead. \n[@Injury18]
  264. A wizard did it. Roll one extra time on the Forehead alien table. \n[@ForeheadAlien]
  265. A bunch of wizards did it. Roll on the Gurgle Gurgle Aaargh! Table. \n[@GurgleGurgleAaargh]
  266. EndTable:
  267.  
  268. Table: Injury8
  269. [HasHooves==True]\n&
  270. [@Injury8b]
  271. EndTable:
  272.  
  273. Table: Injury8b
  274. Type: Lookup
  275. 1-6:Roll 1d10 for Stilt Legs: {1d6}.
  276. 7-10:Roll 1d10 for Stilt Legs: {1d4+6}. You have Stilt Legs. [HasStiltLegs==True]
  277. EndTable:
  278.  
  279. Table: Injury9
  280. Set: IsMale=\z
  281. Set: IsFemale=True
  282. Set: HasGiantCleavage=True
  283. [#{Roll==1d10} Injury9b]
  284. EndTable:
  285.  
  286. Table: Injury9b
  287. Type: Lookup
  288. 1-5:Roll 1d10 for Multiple Breasts: {1d5}.
  289. 6-10:Roll 1d10 for Multiple Breasts: {1d5+5}. You have Multiple Breasts. [HasExtraBreasts==True]
  290. EndTable:
  291.  
  292. Table: Injury18
  293. Set: IsPlant=\z
  294. Set: IsAnimal=\z
  295. Set: IsMechanical=\z
  296. Set: IsUndead=True
  297. \z
  298. EndTable:
  299.  
  300. //FOREHEAD ALIEN TABLES BEGIN HERE
  301. //===================================================================================
  302.  
  303. Table: ForeheadAlien
  304. Set: IsMutant=True
  305. I could burst any second... Take I'm A Mutant and later on reroll starting on the Am I a Mutant? Table and turn into that.\n [@CheckMutation]
  306. I'm a Were... thingy... Take Alternate Form and Reroll on the Am I A Mutant? Table\n [HasAlternateForm==True] [@CheckMutation]
  307. I'm a Camouflage Bandit, Take Camouflage Patterns [HasCamouflagePatterns==True]
  308. I'm Karma Chameleon! Deny all knowledge of Boy George and take Chameleon Skin, Roll 1d10 on an Odd take Gecko pads, Roll 1d10 on 9+ take Shedding Skin[@ForeheadAlien4]
  309. I'm See Through! Take Transparent Flesh, roll a 1d20 on a 1-5 take Jelly Flesh, on a 20 take Immaterial\n [#1 ForeheadAlien5]
  310. I'm just tough. Pick either a Resistance trait, Climate Survival, I'm Melting or My Only Weakness. Yes, PICK or just roll with even chance, damn you. Or throw this away and reroll from scratch on the Am I A Mutant Table.
  311. I'm a Magical Mystical Fairy Yay! Take Mystical Creature and then Reroll starting back from Am I A Mutant?\n [IsMysticalCreature==True] [@CheckMutation]
  312. I am the Lizard King! Take Scales. Roll 1d10 on a 7-8 take Claws, on a 9 take Sharp Teeth, on a 10 take both. Roll 1d10 on a 10 take Energy Breath (Venom).\n [#1 ForeheadAlien8]
  313. I got me some Devil Horns! Take Horns. Roll 1d10 on a 8-10 take Hooves. Roll 1d10 on a 10 take Wings. Roll 1d10 on a 6-10 take Bonus Tail. Roll 1d10 on a 10 take Energy Breath. Roll a 1d10 on a 10 take Energy Vision. Roll 1d10 on a 9-10 take Mystical Creature. Roll 1d10 on a 9-10 take Stilt Legs. Roll a 1d10 on a 9-10 take Extra Legs. Roll a 1d10 on a 9-10 take Extra Arms. Roll 1d10 on a 10 take Giant Cleavage or Multiple Breasts, or Both. [#1 ForeheadAlien9]
  314. My Hair Is On Fire! Roll a 1d10, on a 1-7 take Elemental Hair, on a 8-10 take Elemental Hair AND Elemental Flesh. Roll 1d10 on a 9 take Energy Vision, on a 10 take Energy Breath.\n [#1 ForeheadAlien10]
  315. Medusa Baby Medusa! Take Snake Hair. Roll a 1d10 on a 8 take Bonus Tail, on a 9 take Tail for legs on a 10 take Tail for Legs and No Arms.\n [#1 ForeheadAlien11]
  316. Excessively Mammalian. Take Extra breasts, if you are a boy, take undeveloped extra breasts, if you feel cheated take either Giant Cleavage or reroll from scratch on Am I A Mutant and add it on top of this. [HasExtraBreasts==True]
  317. I'm Blind! Roll 1d10 On a 1-6 take Cannot See Without My Glasses, on a 7-10 take Eyeless. If that seems unfair keep it but also start again on Am I A Mutant?\n [#1 ForeheadAlien13]
  318. Eye Eye! Roll 1d10, 1-3 Eye-Stalks, 4-5 Energy Vision, 6-7 Night Eyes, 8-9 Extra Eyes 10 Penetrating Vision.\n[@ForeheadAlien14]
  319. Eh? Roll 1d10 on a 1 take Deaf, on a 8-9 take Antennae, on a 10 take Sixth Sense otherwise take Exceptionally Long Ears. If that feels inadequate keep it and reroll starting from Am I A Mutant?\n[@ForeheadAlien15]
  320. Mouthy. Roll a 1d10 on a 9-10 take Girraf Neck, roll 1d10 on a 10 take Big Lungs, Roll 1d10 on a 9-10 take Sharp Teeth, roll 1d10 on a 1 take Tongue-less, on a 8 take Flexible Tongue, on a 9 take Swallower, on a 10 take Flexible Tongue and Swallower. And if that isn't enough add a new roll starting from Am I A Mutant?\n [#1 ForeheadAlien16]
  321. Brainless Bimbo! Take Headless [IsHeadless==True]
  322. Leggy. Roll 1d10 on a 9-10 take Stilt Legs, Roll 1d10 on a 8-10 take Hooves, Roll 1d10 on a 8-10 take Extra Legs, roll a 1d10 on a 8-10 take No Arms. Roll 1d10 on a 8-10 take Imma Pony.\n [#1 ForeheadAlien18]
  323. Wings Bitches! Take Winged. [HasWings==True]
  324. Extra Arms! Take Extra Arms. Unless you already have No Arms, then take Horns. If you get extra arms Roll a 1d10 on a 6-10 also take Handy Feet. Roll 1d10 on a 10 take No Legs.\n [#1 ForeheadAlien20]
  325. EndTable:
  326.  
  327. #Extra flow for Forehead Alien Entry 4.
  328. Table: ForeheadAlien4
  329. [HasChameleonSkin==True]\n &
  330. [@ForeheadAlien4b]\n&
  331. [@ForeheadAlien4c]
  332. EndTable:
  333.  
  334. Table: ForeheadAlien4b
  335. Type: Lookup
  336. 1:Roll 1d10 for Gecko Pads: 1. You have Gecko Pads. [HasGeckoPads==True]
  337. 2:Roll 1d10 for Gecko Pads: 2.
  338. 3:Roll 1d10 for Gecko Pads: 3. You have Gecko Pads. [HasGeckoPads==True]
  339. 4:Roll 1d10 for Gecko Pads: 4.
  340. 5:Roll 1d10 for Gecko Pads: 5. You have Gecko Pads. [HasGeckoPads==True]
  341. 6:Roll 1d10 for Gecko Pads: 6.
  342. 7:Roll 1d10 for Gecko Pads: 7. You have Gecko Pads. [HasGeckoPads==True]
  343. 8:Roll 1d10 for Gecko Pads: 8.
  344. 9:Roll 1d10 for Gecko Pads: 9. You have Gecko Pads. [HasGeckoPads==True]
  345. 10:Roll 1d10 for Gecko Pads: 10.
  346. EndTable:
  347.  
  348. Table: ForeheadAlien4c
  349. Type: Lookup
  350. 1-8:Roll 1d10 for Shedding Skin: {1d8}.
  351. 9-10:Roll 1d10 for Shedding Skin: {1d2+8}. You have Shedding Skin. [HasSheddingSkin==True]
  352. EndTable:
  353.  
  354. #Extra flow for Forehead Alien Entry 5.
  355. Table: ForeheadAlien5
  356. [HasTransparentFlesh==True]&
  357. {Roll=1d20}. [@ForeheadAlien5b]
  358. EndTable:
  359.  
  360. Table: ForeheadAlien5b
  361. 1-5:Roll 1d20 for Jelly Flesh and Immaterial: {1d5}. You have Jelly Flesh. [HasJellyFlesh==True]
  362. 6-19:Roll 1d20 for Jelly Flesh and Immaterial: {1d14+5}.
  363. 20:Roll 1d20 for Jelly Flesh and Immaterial: 20. You are Immaterial. [IsImmaterial==True]
  364. EndTable:
  365.  
  366. #Extra flow for Forehead Alien Entry 8.
  367. Table: ForeheadAlien8
  368. [HasScales==True]&\n
  369. [@ForeheadAlien8b]\n&
  370. [@ForeheadAlien8c]
  371. EndTable:
  372.  
  373. Table: ForeheadAlien8b
  374. Type: Lookup
  375. 1-7:Roll 1d10 for Claws and Sharp Teeth: {1d7}.
  376. 8:Roll 1d10 for Claws and Sharp Teeth: 8. You have Claws. [HasClaws==True]
  377. 9:Roll 1d10 for Claws and Sharp Teeth: 9. You have Sharp Teeth. [HasSharpTeeth==True]
  378. 10:Roll 1d10 for Claws and Sharp Teeth: 10. You have Claws and Sharp Teeth.\n [HasClaws==True] [HasSharpTeeth==True]
  379. EndTable:
  380.  
  381. Table: ForeheadAlien8c
  382. Type: Lookup
  383. 1-9:Roll 1d10 for Energy Breath (Venom): {1d9}.
  384. 10:Roll 1d10 for Energy Breath (Venom): 10. You have Energy Breath (Venom). [HasEnergyBreath==Venom]
  385. EndTable:
  386.  
  387. #Extra flow for Forehead Alien Entry 9.
  388. Table: ForeheadAlien9
  389. [HasHorns==True]\n&
  390. [@ForeheadAlien9b]\n&
  391. [@ForeheadAlien9c]\n&
  392. [@ForeheadAlien9d]\n&
  393. [@ForeheadAlien9e]\n&
  394. [@ForeheadAlien9f]\n&
  395. [@ForeheadAlien9g]\n&
  396. [@ForeheadAlien9h]\n&
  397. [@ForeheadAlien9i]
  398. EndTable:
  399.  
  400. Table: ForeheadAlien9b
  401. Type: Lookup
  402. 1-7:Roll 1d10 for Hooves: {1d7}.
  403. 8-10:Roll 1d10 for Hooves: {1d3+7}. You have hooves. [HasHooves==True]
  404. EndTable:
  405.  
  406. Table: ForeheadAlien9c
  407. Type: Lookup
  408. 1-9:Roll 1d10 for Wings: {1d9}.
  409. 10:Roll 1d10 for Wings: 10. You have wings. [HasWings==True]
  410. EndTable:
  411.  
  412. Table: ForeheadAlien9d
  413. Type: Lookup
  414. 1-5:Roll 1d10 for Bonus Tail: {1d5}.
  415. 6-10:Roll 1d10 for Bonus Tail: {1d5+5}. You have a Bonus Tail. [HasBonusTail==True]
  416. EndTable:
  417.  
  418. Table: ForeheadAlien9e
  419. Type: Lookup
  420. 1-9:Roll 1d10 for Energy Breath: {1d9}.
  421. 10:Roll 1d10 for Energy Breath: 10. You have Energy Breath. [HasEnergyBreath==True]
  422. EndTable:
  423.  
  424. Table: ForeheadAlien9f
  425. Type: Lookup
  426. 1-9:Roll 1d10 for Stilt Legs: {1d9}.
  427. 10:Roll 1d10 for Stilt Legs: 10. You have Stilt Legs. [HasStiltLegs==True]
  428. EndTable:
  429.  
  430. Table: ForeheadAlien9g
  431. Type: Lookup
  432. 1-8:Roll 1d10 for Extra Legs: {1d8}.
  433. 9-10:Roll 1d10 for Extra Legs: {1d2+8}. You have Extra Legs. [HasExtraLegs==True]
  434. EndTable:
  435.  
  436. Table: ForeheadAlien9h
  437. Type: Lookup
  438. 1-8:Roll 1d10 for Extra Arms: {1d8}.
  439. 9-10:Roll 1d10 for Extra Arms: {1d2+8}. You have Extra Arms. [HasExtraArms==True]
  440. EndTable:
  441.  
  442. Table: ForeheadAlien9i
  443. Type: Lookup
  444. 1-9:Roll 1d10 for breast augmentation: {1d9}.
  445. 10:Roll 1d10 for breast augmentation: 10. [@ForeheadAlien9j]
  446. EndTable:
  447.  
  448. #Extra flow for breast augmentation in Forehead Alien Entry 9.
  449. Table: ForeheadAlien9j
  450. 6: You have Giant Cleavage. [HasGiantCleavage==True]
  451. 4: You have Multiple Breasts. [HasExtraBreasts==True]
  452. 2: You have Giant Cleavage and Multiple Breasts. [HasGiantCleavage==True] [HasExtraBreasts==True]
  453. EndTable:
  454.  
  455. #Extra flow for Forehead Alien Entry 10.
  456. Table: ForeheadAlien10
  457. [@ForeheadAlien10b]\n&
  458. [@ForeheadAlien10c]
  459. EndTable:
  460.  
  461. Table: ForeheadAlien10b
  462. Type: Lookup
  463. 1-7:Roll 1d10: {1d7}. You have Elemental Hair. [HasElementalHair==True]
  464. 8-10:Roll 1d10: {1d3+7}. You have Elemental Hair and Elemental Flesh. [HasElementalHair==True] [HasElementalFlesh==True]
  465. EndTable:
  466.  
  467. Table: ForeheadAlien10c
  468. Type: Lookup
  469. 1-8:Roll 1d10 for Energy Vision or Energy Breath: {1d8}.
  470. 9:Roll 1d10 for Energy Vision or Energy Breath: 9. You have Energy Breath. [HasEnergyBreath==True]
  471. 10:Roll 1d10 for Energy Vision or Energy Breath: 10. You have Energy Vision. [HasEnergyVision==True]
  472. EndTable:
  473.  
  474. #Extra flow for Forehead Alien Entry 11.
  475. Table: ForeheadAlien11
  476. [HasSnakeHair==True]&
  477. [@ForeheadAlien11b]
  478. EndTable:
  479.  
  480. Table: ForeheadAlien11b
  481. Type: Lookup
  482. 1-7:Roll 1d10 for snakyness: {1d7}.
  483. 8:Roll 1d10 for snakyness: 8. You have a Bonus Tail. [HasBonusTail==True]
  484. 9:Roll 1d10 for snakyness: 9. You have Tail for Legs. [HasTailForLegs==True]
  485. 10:Roll 1d10 for snakyness: 10. You have Tail for Legs and No Arms. [HasTailForLegs==True] [LacksArms==True]
  486. EndTable:
  487.  
  488. #Extra flow for Forehead Alien Entry 13.
  489. Table: ForeheadAlien13
  490. [@ForeheadAlien13b]
  491. EndTable:
  492.  
  493. Table: ForeheadAlien13b
  494. Type: Lookup
  495. 1-7:Roll 1d10 for blindness: {1d7}. You Cannot See Without Your Glasses. [NeedsGlasses==True]
  496. 8-10:Roll 1d10 for blindness: {1d3+7}. You are Eyeless. [IsEyeless==True]
  497. EndTable:
  498.  
  499. #Extra flow for Forehead Alien Entry 14
  500. Table: ForeheadAlien14
  501. Type: Lookup
  502. 1-3:Roll 1d10: {1d3}. You have Eye-Stalks. [HasEyeStocks==True]
  503. 4-5:Roll 1d10: {1d2+3}. You have Energy Vision. [HasEnergyVision==True]
  504. 6-7:Roll 1d10: {1d2+5}. You have Night Eyes. [HasNightEyes==True]
  505. 8-9:Roll 1d10: {1d2+7}. You have Extra Eyes. [HasExtraEyes==True]
  506. 10:Roll 1d10: 10. You have Penetrating Vision. [HasPenetratingVision==True]
  507. EndTable:
  508.  
  509. #Extra flow for Forehead Alien Entry 15
  510. Table: ForeheadAlien15
  511. Type: Lookup
  512. 1:Roll 1d10: 1. You are Deaf. [IsDeaf==True]
  513. 2-7:Roll 1d10: {1d6+1}. You have Exceptionally Long Ears. [HasLongEars==True]
  514. 8-9:Roll 1d10: {1d2+7}. You have Antennae. [HasAntennae==True]
  515. 10:Roll 1d10: 10. You have a Sixth Sense. [HasSixthSense==True]
  516. EndTable:
  517.  
  518. #Extra flow for Forehead Alien Entry 16
  519. Table: ForeheadAlien16
  520. [@ForeheadAlien16b]\n&
  521. [@ForeheadAlien16c]\n&
  522. [@ForeheadAlien16d]\n&
  523. [@ForeheadAlien16e]\n&
  524. Roll again on Am I a Mutant: [@CheckMutation]
  525. EndTable:
  526.  
  527. Table: ForeheadAlien16b
  528. Type: Lookup
  529. 1-8:Roll 1d10 for Girrafe Neck: {1d8}.
  530. 9-10:Roll 1d10 for Girrafe Neck: {1d2+8}. You have a Girrafe Neck. [HasGiraffeNeck==True]
  531. EndTable:
  532.  
  533. Table: ForeheadAlien16c
  534. Type: Lookup
  535. 1-9:Roll 1d10 for Big Lungs: {1d9}.
  536. 10:Roll 1d10 for Big Lungs: 10. You have Big Lungs. [HasBigLungs==True]
  537. EndTable:
  538.  
  539. Table: ForeheadAlien16d
  540. Type: Lookup
  541. 1-8:Roll 1d10 for Sharp Teeth: {1d8}.
  542. 9-10:Roll 1d10 for Sharp Teeth: {1d2+8}. You have Sharp Teeth. [HasSharpTeeth==True]
  543. EndTable:
  544.  
  545. Table: ForeheadAlien16e
  546. Type: Lookup
  547. 1:Roll 1d10 for other traits: 1. You are Tongueless. [IsTongueless==True]
  548. 2-7:Roll 1d10 for other traits: {1d6+1}.
  549. 8:Roll 1d10 for other traits: 8. You have a Flexible Tongue. [HasFlexibleTongue==True]
  550. 9:Roll 1d10 for other traits: 9. You are a Swallower. [IsSwallower==True]
  551. 10:Roll 1d10 for other traits: 10. You have a Flexible Tongue and you are a Swallower. [HasFlexibleTongue==True] [IsSwallower==True]
  552. EndTable:
  553.  
  554. #Extra table for Forehead Alien Entry 18
  555. Table: ForeheadAlien18
  556. [@ForeheadAlien18b]\n&
  557. [@ForeheadAlien18c]\n&
  558. [@ForeheadAlien18d]\n&
  559. [@ForeheadAlien18e]\n&
  560. [@ForeheadAlien18f]
  561. EndTable:
  562.  
  563. Table: ForeheadAlien18b
  564. Type: Lookup
  565. 1-8:Roll 1d10 for Stilt Legs: {1d8}.
  566. 9-10:Roll 1d10 for Stilt Legs: {1d2+8}. You have Stilt Legs. [HasStiltLegs==True]
  567. EndTable:
  568.  
  569. Table: ForeheadAlien18c
  570. Type:Lookup
  571. 1-6:Roll 1d10 for Hooves: {1d6}.
  572. 7-10:Roll 1d10 for Hooves: {1d4+6}. You have Hooves. [HasHooves==True]
  573. EndTable:
  574.  
  575. Table: ForeheadAlien18d
  576. Type:Lookup
  577. 1-7:Roll 1d10 for Extra Legs: {1d7}.
  578. 8-10:Roll 1d10 for Extra Legs: {1d3+7}. You have Extra Legs. [HasExtraLegs==True]
  579. EndTable:
  580.  
  581. Table: ForeheadAlien18e
  582. Type:Lookup
  583. 1-7:Roll 1d10 for No Arms: {1d7}.
  584. 8-10:Roll 1d10 for No Arms: {1d3+7}. You lack arms. [LacksArms==True]
  585. EndTable:
  586.  
  587. Table: ForeheadAlien18f
  588. Type:Lookup
  589. 1-7:Roll 1d10 for Imma Pony: {1d7}.
  590. 8-10:Roll 1d10 for Imma Pony: {1d3+7}. You can carry a rider. [IsAPony==True]
  591. EndTable:
  592.  
  593. #Extra table for Forehead Alien Entry 20
  594. Table: ForeheadAlien20
  595. [when]{$LacksArms}[do] You have horns. [HasHorns==True] [else] You have Extra Arms [HasExtraArms==True] [end]\n [#2 ForeheadAlien20]
  596. [when]{$HasExtraArms}[do] [@ForeheadAlien20b] [end] [#3 ForeheadAlien20]
  597. [@ForeheadAlien20c]
  598. EndTable:
  599.  
  600. Table: ForeheadAlien20b
  601. 1-5:Roll 1d10 for Handy Feet: {1d5}.
  602. 6-10:Roll 1d10 for Handy Feet: {1d5+5}. You have Handy Feet. [HasHandyFeet==True]
  603. EndTable:
  604.  
  605. Table: ForeheadAlien20c
  606. 1-9:Roll 1d10 for No Legs: {1d8}.
  607. 10:Roll 1d10 for No Legs: 10. You don't have any legs. [LacksLegs==True]
  608. EndTable:
  609.  
  610. //MONSTROUS THING TABLES BEGIN HERE
  611. //===================================================================================
  612.  
  613. Table: MonstrousThing
  614. Set: IsMutant=True
  615. I could Explode Any Second! Take Dangerously Explosive. [IsExplosive==True]
  616. I am the Yeti. Take Fur Coat. Roll 1d10, on a 10 take Sharp Teeth, Roll 1d10 on a 7-10 take Claws.\n [#1 MonstrousThing2]
  617. I am the Crab Man! Take Armour Plated, roll a 1d10 on a 5-10 take Claws, roll a 1d10 on a 10 take Quadrupedal, roll a 1d10 on a 5-10 take Bone Shield.\n [#1 MonstrousThing3]
  618. I'm a Spike Monster! Take Covered In Spikes. [IsCoveredInSpikes==True]
  619. I'm a Fish Monster! Take Gills and Fins. Roll 1d10 on a on a 8 take Claws, 9 take sharp teeth, 10 take Claws and Sharp Teeth. Roll 1d10 on a 10 take No Legs, Roll 1d10 on a 10 take Swallower. Roll 1d10 on a 5-10 take Scales. Roll 1d10 on a 8-10 take Wet Skin. [#1 MonstrousThing5]
  620. I'm a Lizard Monster! Roll 1d10 on a 10 take Chameleon Skin, Roll 1d10 on an 8 Claws, 9 Sharp Teeth, 10 Both. Roll 1d10 on 5-10 take Scales. Roll 1d10 on a 10 take Shedding Skin. Roll 1d10 on a 9-10 take Dry Clean Only. Roll 1d10 on a 9-10 take Gecko Pads. Roll 1d10 on a 10 take Quadrupedal, Handy Feet and No Arms. Roll 1d10 on a 9-10 take Bonus Tail.\n [#1 MonstrousThing6]
  621. I'm A Rabbit Monster! Take Exceptionally Long Ears and Frog Legs. Roll 1d10 on a 9-10 take Burrowing Paws. Roll a 1d10 on a 10 take No Arms (useless paws for hands?). Roll 1d10 on an 8 take Claws on a 9 take Sharp Teeth on a 10 take both. Roll 1d10 on a 8-10 take Multiple Breasts.\n [#1 MonstrousThing7]
  622. I'm Magical Twins! Take Magical Twins. Roll a 1d10, on a 10 keep the Twins then reroll from scratch on I'm A Mutant. [@MonstrousThing8]
  623. I'm Siamese Twins! Take Siamese Twins. Roll 1d10 on a 10 take Extra Arms to help make up the extra limbs you may need. [@MonstrousThing9]
  624. I'm a Necromantic Plastic Surgery Nightmare! Take Decapitated and Dismembered. Trade up for better parts as you go! [IsDecapitated==True] [IsDismembered==True]
  625. I'm A Frog Monster! Take Frog Legs, Roll 1d10 on a 5-10 take Swallower, Roll 1d10 on a 5-10 take Flexible Tonge, Roll 1d10 on a 9-10 take Gecko Pads, Roll 1d10 on a 8-10 take Wet Skin. Roll 1d10 on a 10 take Sharp Teeth. Roll 1d10 on a 10 take Fins and Gills. [@MonstrousThing11]
  626. I'm A Snake Monster! Take Tail For Legs. Roll 1d10 on a 6-10 take No Arms, Roll 1d10 on a 10 take Snake Hair, Roll 1d10 on a 5-10 take Scales, Roll 1d10 on a 5-10 take Sharp Teeth. Roll 1d10 on a 8-10 take Swallower, Roll 1d10 on a 10 take Flexible Tongue. Roll 1d10 on a 10 take Chameleon Skin. Roll 1d10 on a 10 take Shedding Skin. Roll 1d10 on a 10 take Dry Clean Only. [@MonstrousThing12]
  627. I'm A Cow Monster! Roll 1d10 on a 10 take Giant Cleavage (opt out if a boy). Roll 1d10 on a 10 take Multiple Breasts (opt out if a boy), Roll 1d10 on a 2-10 take Horns. Roll 1d10 on a 5-10 take Hooves. Roll 1d10 on a 9-10 take Extra Legs. Roll 1d10 on a 10 take Bonus Tail. Roll 1d10 on a 10 take Monstrous Vitality. Roll 1d10 on a 10 take Tongue-less. [#1 MonstrousThing13]
  628. I'm A Tentacle Monster! Take Tentacles. Lots of them! Roll 1d10 on a 10 take Monstrous Vitality. Roll 1d10 on a 9-10 take Disembowelled, roll 1d10 on a 7-10 take Eye Stalks, roll 1d10 on a 5-10 take Boneless Roll 1d10 on a 9-10 take Wet Skin. [@MonstrousThing14]
  629. I'm A Cat Monster! Take Claws and Sharp Teeth. Roll 1d10 on a 6-10 take Gecko Pads. Roll 1d10 on a 8-10 take Extra Breasts. Roll 1d10 on a 5-10 take Exceptionally Long Ears. Roll 1d10 on a 9-10 take No Arms (paws for hands). Roll 1d10 on a 9-10 take Bonus Tail. Roll 1d10 on a 10 take Extra Arms for no reason. [@MonstrousThing15]
  630. I'm A Turtle Monster! Take Armour Plated. Take Fins. Roll 1d10 on a 5-10 take Gills. Roll 1d10 on a 10 take Wet Skin. Roll 1d10 on a 10 take Monstrous Vitality. Roll 1d10 on a 5-10 take Spikes. Roll 1d10 on a 8-10 take Horns. [@MonstrousThing16]
  631. I AM IMMORTAL! Take Monstrous Vitality. If that isn't enough for you keep it and reroll from scratch on the Am I A Monster table. [HasMonstrousVitality==True]
  632. I'm an Eye Monster! Take Extra Eyes. Roll 1d10 on a 10 take 6th Sense. Roll 1d10 On an 8 take Energy Vision, on a 9 take it twice, on a ten take it three times. Roll 1d10 on a 5-10 take Eye Stalks. Roll 1d10 on a 9-10 take Penetrating Vision, Roll 1d10 on a 5-10 take night Vision Roll 1d10 on a 10 take Antennae. Roll 1d10 on a 9-10 take No Arms. Roll 1d10 on a 9-10 take No Legs. Roll 1d10 on a 10 take Wet Skin. [@MonstrousThing18]
  633. I'm a Horse Monster! Take Hooves. Take Galloping Legs. Roll 1d10 on a 9-10 take Imma Pony, Roll 1d10 on a 10 take Quadrupedal, on a 5-9 take Extra Legs. Roll 1d10 on a 9-10 take Horns. [@MonstrousThing19]
  634. I dunno What I Am? Other! Thats right Other ahhahahahahaha! Not even “other options” the actual Other entry from the mutant traits list, yes that one, the one that isn't written ahahahahahah!
  635. EndTable:
  636.  
  637. #Extra table used by several Monstrous Thing results: Clawss and/or Teeth
  638. Table: CheckClawsAndTeeth
  639. [@PrintClawsAndTeeth]
  640. EndTable:
  641.  
  642. Table: PrintClawsAndTeeth
  643. Type: Lookup
  644. 1-7:Roll 1d10 for Claws etc.: {1d7}.
  645. 8:Roll 1d10 for Claws etc.: 8. You have Claws. [HasClaws==True]
  646. 9:Roll 1d10 for Claws etc.: 9. You have Sharp Teeth. [HasSharpTeeth==True]
  647. 10:Roll 1d10 for Claws etc.: 10. You have Claws and Sharp Teeth. [HasClaws==True] [HasSharpTeeth==True]
  648. EndTable:
  649.  
  650. #Extra Table for Monstrous Thing entry 2
  651. Table: MonstrousThing2
  652. [HasFurCoat==True]&
  653. [@MonstrousThing2b]\n&
  654. [@MonstrousThing2c]
  655. EndTable:
  656.  
  657. Table: MonstrousThing2b
  658. Type: Lookup
  659. 1-9:Roll 1d10 for Sharp Teeth: {1d9}.
  660. 10:Roll 1d10 for Sharp Teeth: 10. You have Sharp Teeth. [HasSharpTeeth==True]
  661. EndTable:
  662.  
  663. Table: MonstrousThing2c
  664. Type: Lookup
  665. 1-6:Roll 1d10 for Claws: {1d6}.
  666. 7-10:Roll 1d10 for Claws: {1d4+6}. You have Claws. [HasClaws==True]
  667. EndTable:
  668.  
  669. #Monstrous Thing Entry 3
  670. Table: MonstrousThing3
  671. [IsArmourPlated==True]&
  672. [@MonstrousThing3b]\n&
  673. [@MonstrousThing3c]\n&
  674. [@MonstrousThing3d]
  675. EndTable:
  676.  
  677. Table: MonstrousThing3b
  678. Type: Lookup
  679. 1-4:Roll 1d10 for Claws: {1d4}.
  680. 5-10:Roll 1d10 for Claws: {1d6+4}. You have Claws. [HasClaws==True]
  681. EndTable:
  682.  
  683. Table: MonstrousThing3c
  684. Type: Lookup
  685. 1-9:Roll 1d10 for Quadruped: {1d9}.
  686. 10:Roll 1d10 for Quadruped: 10. You have are a quadroped. [ExtraLegs==True] [LacksArms==True]
  687. EndTable:
  688.  
  689. Table: MonstrousThing3d
  690. Type: Lookup
  691. 1-4:Roll 1d10 for Bone Shield: {1d4}.
  692. 5-10:Roll 1d10 for Bone Shield: {1d6+4}. You have a Bone Shield. [HasBoneShield==True]
  693. EndTable:
  694.  
  695. #Entry 5
  696. Table: MonstrousThing5
  697. [HasGills==True] [HasFins==True]\n&
  698. [@CheckClawsAndTeeth]\n&
  699. [@MonstrousThing5b]\n&
  700. [@MonstrousThing5c]\n&
  701. [@MonstrousThing5d]\n&
  702. [@MonstrousThing5e]
  703. EndTable:
  704.  
  705. Table: MonstrousThing5b
  706. Type: Lookup
  707. 1-9:Roll 1d10 for No Legs: {1d9}.
  708. 10:Roll 1d10 for No Legs: 10. You don't have any legs. [LacksLegs==True]
  709. EndTable:
  710.  
  711. Table: MonstrousThing5c
  712. Type: Lookup
  713. 1-9:Roll 1d10 for Swallower: {1d9}.
  714. 10:Roll 1d10 for Swallower: 10. You are a Swallower. [IsSwallower==True]
  715. EndTable:
  716.  
  717. Table: MonstrousThing5d
  718. Type: Lookup
  719. 1-4:Roll 1d10 for Scales: {1d4}.
  720. 5-10:Roll 1d10 for Scales: {1d6+4}. You have Scales. [HasScales==True]
  721. EndTable:
  722.  
  723. Table: MonstrousThing5e
  724. Type: Lookup
  725. 1-7:Roll 1d10 for Wet Skin: {1d7}.
  726. 8-10:Roll 1d10 for Wet Skin: {1d3+7}. You have Wet Skin. [HasWetSkin==True]
  727. EndTable:
  728.  
  729. #Entry 6
  730. Table: MonstrousThing6
  731. [@MonstrousThing6b]\n&
  732. [@CheckClawsAndTeeth]\n&
  733. [@MonstrousThing6c]\n&
  734. [@MonstrousThing6d]\n&
  735. [@MonstrousThing6e]\n&
  736. [@MonstrousThing6f]\n&
  737. [@MonstrousThing6g]\n&
  738. [@MonstrousThing6h]
  739. EndTable:
  740.  
  741. Table: MonstrousThing6b
  742. Type: Lookup
  743. 1-9:Roll 1d10 for Chameleon Skin: {1d9}.
  744. 10:Roll 1d10 for Chameleon Skin: 10. You have Chameleon Skin [HasChameleonSkin==True]
  745. EndTable:
  746.  
  747. Table: MonstrousThing6c
  748. Type: Lookup
  749. 1-4:Roll 1d10 for Scales: {1d4}.
  750. 5-10:Roll 1d10 for Scales: {1d6+4}. You have Scales [HasScales==True]
  751. EndTable:
  752.  
  753. Table: MonstrousThing6d
  754. Type: Lookup
  755. 1-9:Roll 1d10 for Shedding Skin: {1d9}.
  756. 10:Roll 1d10 for Shedding Skin: 10. You have Shedding Skin [ShedsSkin==True]
  757. EndTable:
  758.  
  759. Table: MonstrousThing6e
  760. Type: Lookup
  761. 1-8:Roll 1d10 for Dry Clean Only: {1d8}.
  762. 9-10:Roll 1d10 for Dry Clean Only: {1d2+8}. You are Dry Clean Only [IsDryCleanOnly==True]
  763. EndTable:
  764.  
  765. Table: MonstrousThing6f
  766. Type: Lookup
  767. 1-8:Roll 1d10 for Gecko Pads: {1d8}.
  768. 9-10:Roll 1d10 for Gecko Pads: {1d2+8}. You have Gecko Pads [HasGeckoPads==True]
  769. EndTable:
  770.  
  771. Table: MonstrousThing6g
  772. Type: Lookup
  773. 1-9:Roll 1d10 for Quadruped etc.: {1d9}.
  774. 10:Roll 1d10 for Quadruped etc.: 10. You are a quadruped with Handy Feet [HasExtraLegs==True] [LacksArms==True] [HasHandLikeFeet==True]
  775. EndTable:
  776.  
  777. Table: MonstrousThing6h
  778. Type: Lookup
  779. 1-8:Roll 1d10 for Bonus Tail: {1d8}.
  780. 9-10:Roll 1d10 for Bonus Tail: {1d2+8}. You have a Bonus Tail [HasBonusTail==True]
  781. EndTable:
  782.  
  783. #Entry 7
  784. Table: MonstrousThing7
  785. [HasLongEars==True] [HasFrogLegs==True]&
  786. [@MonstrousThing7b]\n&
  787. [@MonstrousThing7c]\n&
  788. [@CheckClawsAndTeeth]\n&
  789. [@MonstrousThing7d]\n&
  790. EndTable:
  791.  
  792. Table: MonstrousThing7b
  793. Type: Lookup
  794. 1-8:Roll 1d10 for Burrowing Paws: {1d8}.
  795. 9-10:Roll 1d10 for Burrowing Paws: {1d2+8}. You have Burrowing Paws [HasBurrowingPaws==True]
  796. EndTable:
  797.  
  798. Table: MonstrousThing7c
  799. Type: Lookup
  800. 1-9:Roll 1d10 for No Arms: {1d9}.
  801. 10:Roll 1d10 for No Arms: 10. You don't have arms. [LacksArms==True]
  802. EndTable:
  803.  
  804. Table: MonstrousThing7d
  805. Type: Lookup
  806. 1-7:Roll 1d10 for Multiple Breasts: {1d7}.
  807. 8-10:Roll 1d10 for Multiple Breasts: {1d3+7}. You have Multiple Breasts [HasExtraBreasts==True]
  808. EndTable:
  809.  
  810. #Entry 8
  811. Table: MonstrousThing8
  812. [HasMagicalTwin==True]\n&
  813. [@MonstrousThing8b]
  814. EndTable:
  815.  
  816. Table: MonstrousThing8b
  817. Type: Lookup
  818. 1-9:Roll 1d10 for re-roll: {1d9}.
  819. 10:Roll 1d10 for re-roll: 10. [@CheckMutation]
  820. EndTable:
  821.  
  822. #Entry 9
  823. Table: MonstrousThing9
  824. [HasSiameseTwin==True]\n&
  825. [@MonstrousThing9b]
  826. EndTable:
  827.  
  828. Table: MonstrousThing9b
  829. Type: Lookup
  830. 1-9:Roll 1d10 for Extra Arms: {1d9}.
  831. 10:Roll 1d10 for Extra Arms: 10. You have Extra Arms. [HasExtraArms==True]
  832. EndTable:
  833.  
  834. #Entry 11
  835. Table: MonstrousThing11
  836. [HasFrogLegs==True]\n&
  837. [@MonstrousThing11b]\n&
  838. [@MonstrousThing11c]\n&
  839. [@MonstrousThing11d]\n&
  840. [@MonstrousThing11e]\n&
  841. [@MonstrousThing11f]\n&
  842. [@MonstrousThing11g]
  843. EndTable:
  844.  
  845. Table: MonstrousThing11b
  846. Type: Lookup
  847. 1-4:Roll 1d10 for Swallower: {1d4}.
  848. 5-10:Roll 1d10 for Swallower: {1d6+4}. You are a Swallower. [IsSwallower==True]
  849. EndTable:
  850.  
  851. Table: MonstrousThing11c
  852. Type: Lookup
  853. 1-4:Roll 1d10 for Flexible Tongue: {1d4}.
  854. 5-10:Roll 1d10 for Flexible Tongue: {1d6+4}. You have a Flexible Tongue. [HasFlexibleTongue==True]
  855. EndTable:
  856.  
  857. Table: MonstrousThing11d
  858. Type: Lookup
  859. 1-8:Roll 1d10 for Gecko Pads: {1d8}.
  860. 9-10:Roll 1d10 for Gecko Pads: {1d2+8}. You have Gecko Pads. [HasGeckoPads==True]
  861. EndTable:
  862.  
  863. Table: MonstrousThing11e
  864. Type: Lookup
  865. 1-7:Roll 1d10 for Wet Skin: {1d7}.
  866. 8-10:Roll 1d10 for Wet Skin: {1d3+7}. You have Wet Skin. [HasWetSkin==True]
  867. EndTable:
  868.  
  869. Table: MonstrousThing11f
  870. Type: Lookup
  871. 1-9:Roll 1d10 for Sharp Teeth: {1d9}.
  872. 10:Roll 1d10 for Sharp Teeth: 10. You have Sharp Teeth. [HasSharpTeeth==True]
  873. EndTable:
  874.  
  875. Table: MonstrousThing11g
  876. Type: Lookup
  877. 1-9:Roll 1d10 for Fins and Gills: {1d9}.
  878. 10:Roll 1d10 for Fins and Gills: 10. You have Fins and Gills. [HasFins==True] [HasGills==True]
  879. EndTable:
  880.  
  881. #Entry 12
  882. Table: MonstrousThing12
  883. [HasTailForLegs==True]\n&
  884. [@MonstrousThing12b]\n&
  885. [@MonstrousThing12c]\n&
  886. [@MonstrousThing12d]\n&
  887. [@MonstrousThing12e]\n&
  888. [@MonstrousThing12f]\n&
  889. [@MonstrousThing12g]\n&
  890. [@MonstrousThing12h]\n&
  891. [@MonstrousThing12i]\n&
  892. [@MonstrousThing12j]\n&
  893. EndTable:
  894.  
  895. Table: MonstrousThing12b
  896. Type: Lookup
  897. 1-5:Roll 1d10 for No Arms: {1d5}.
  898. 6-10:Roll 1d10 for No Arms: {1d5+5}. You have no arms. [LacksArms==True]
  899. EndTable:
  900.  
  901. Table: MonstrousThing12c
  902. Type: Lookup
  903. 1-9:Roll 1d10 for Snake Hair: {1d9}.
  904. 10:Roll 1d10 for Snake Hair: 10. You have Snake Hair. [HasSnakeHair==True]
  905. EndTable:
  906.  
  907. Table: MonstrousThing12d
  908. Type: Lookup
  909. 1-4:Roll 1d10 for Scales: {1d4}.
  910. 5-10:Roll 1d10 for Scales: {1d6+4}. You have Scales. [HasScales==True]
  911. EndTable:
  912.  
  913. Table: MonstrousThing12e
  914. Type: Lookup
  915. 1-4:Roll 1d10 for Sharp Teeth: {1d4}.
  916. 5-10:Roll 1d10 for Sharp Teeth: {1d6+4}. You have Sharp Teeth. [HasSharpTeeth==True]
  917. EndTable:
  918.  
  919. Table: MonstrousThing12f
  920. Type: Lookup
  921. 1-7:Roll 1d10 for Swallower: {1d7}.
  922. 8-10:Roll 1d10 for Swallower: {1d3+7}. You are a Swallower. [IsSwallower==True]
  923. EndTable:
  924.  
  925. Table: MonstrousThing12g
  926. Type: Lookup
  927. 1-9:Roll 1d10 for Flexible Tongue: {1d9}.
  928. 10:Roll 1d10 for Flexible Tongue: 10. You have a Flexible Tongue. [HasFlexibleTongue==True]
  929. EndTable:
  930.  
  931. Table: MonstrousThing12h
  932. Type: Lookup
  933. 1-9:Roll 1d10 for Chameleon Skin: {1d9}.
  934. 10:Roll 1d10 for Chameleon Skin: 10. You have Chameleon Skin [HasChameleonSkin==True]
  935. EndTable:
  936.  
  937. Table: MonstrousThing12i
  938. Type: Lookup
  939. 1-9:Roll 1d10 for Shedding Skin: {1d9}.
  940. 10:Roll 1d10 for Shedding Skin: 10. You have Shedding Skin [ShedsSkin==True]
  941. EndTable:
  942.  
  943. Table: MonstrousThing12j
  944. Type: Lookup
  945. 1-9:Roll 1d10 for Dry Clean Only: {1d9}.
  946. 10:Roll 1d10 for Dry Clean Only: 10. You are Dry Clean Only [IsDryCleanOnly==True]
  947. EndTable:
  948.  
  949. #Entry 13
  950. Table: MonstrousThing13
  951. \n[when]{$IsMale}[do] [#4 MonstrousThing13] [else] [#2 MonstrousThing13] [end]
  952. [@MonstrousThing13b]\n [#3 MonstrousThing13]
  953. [@MonstrousThing13c]\n [#4 MonstrousThing13]
  954. [@MonstrousThing13d]\n [#5 MonstrousThing13]
  955. [@MonstrousThing13e]\n [#6 MonstrousThing13]
  956. [@MonstrousThing13f]\n [#7 MonstrousThing13]
  957. [@MonstrousThing13g]\n [#8 MonstrousThing13]
  958. [@MonstrousThing13h]
  959. EndTable:
  960.  
  961. Table: MonstrousThing13b
  962. Type: Lookup
  963. 1-9:Roll 1d10 for Giant Cleavage: {1d9}.
  964. 10:Roll 1d10 for Giant Cleavage: 10. You have Giant Cleavage. [HasGiantCleavage==True]
  965. EndTable:
  966.  
  967. Table: MonstrousThing13c
  968. Type: Lookup
  969. 1-9:Roll 1d10 for Multiple Breasts: {1d9}.
  970. 10:Roll 1d10 for Multiple Breasts: 10. You have Multiple Breasts. [HasExtraBreasts==True]
  971. EndTable:
  972.  
  973. Table: MonstrousThing13d
  974. Type: Lookup
  975. 1:Roll 1d10 for Hooves: 1.
  976. 2-10:Roll 1d10 for Hooves: {1d9+1}. You have Hooves. [HasHooves==True]
  977. EndTable:
  978.  
  979. Table: MonstrousThing13e
  980. Type: Lookup
  981. 1-8:Roll 1d10 for Extra Legs: {1d8}.
  982. 9-10:Roll 1d10 for Extra Legs: {1d2+8}. You have Extra Legs. [HasExtraLegs==True] [end]
  983. EndTable:
  984.  
  985. Table: MonstrousThing13f
  986. Type: Lookup
  987. 1-9:Roll 1d10 for Bonus Tail: {1d9}.
  988. 10:Roll 1d10 for Bonus Tail: 10. You have a Bonus Tail. [HasBonusTail==True]
  989. EndTable:
  990.  
  991. Table: MonstrousThing13g
  992. Type: Lookup
  993. 1-9:Roll 1d10 for Monstrous Vitality: {1d9}.
  994. 10:Roll 1d10 for Monstrous Vitality: 10. You have Monstrous Vitality. [HasMonstrousVitality==True]
  995. EndTable:
  996.  
  997. Table: MonstrousThing13h
  998. Type: Lookup
  999. 1-9:Roll 1d10 for Tongueless: {1d9}.
  1000. 10:Roll 1d10 for Tongueless: 10. You can't speak. [IsTongueless==True]
  1001. EndTable:
  1002.  
  1003. #Entry 14
  1004. Table: MonstrousThing14
  1005. [HasTentacles==True]\n&
  1006. [@MonstrousThing14b]\n&
  1007. [@MonstrousThing14c]\n&
  1008. [@MonstrousThing14d]\n&
  1009. [@MonstrousThing14e]\n&
  1010. [@MonstrousThing14f]\n&
  1011. EndTable:
  1012.  
  1013. Table: MonstrousThing14b
  1014. Type: Lookup
  1015. 1-9:Roll 1d10 for Monstrous Vitality: {1d9}.
  1016. 10:Roll 1d10 for Monstrous Vitality: 10. You have Monstrous Vitality. [HasMonstrousVitality==True]
  1017. EndTable:
  1018.  
  1019. Table: MonstrousThing14c
  1020. Type: Lookup
  1021. 1-8:Roll 1d10 for Disembowelled: {1d8}.
  1022. 9-10:Roll 1d10 for Disembowelled: {1d2+8}. You are Disembowelled. [IsDisembowelled==True]
  1023. EndTable:
  1024.  
  1025. Table: MonstrousThing14d
  1026. Type: Lookup
  1027. 1-6:Roll 1d10 for Eye Stalks: {1d6}.
  1028. 7-10:Roll 1d10 for Eye Stalks: {1d4+6}. You have Eye Stalks. [HasEyeStalks==True]
  1029. EndTable:
  1030.  
  1031. Table: MonstrousThing14e
  1032. Type: Lookup
  1033. 1-4:Roll 1d10 for Boneless: {1d4}.
  1034. 5-10:Roll 1d10 for Boneless: {1d6+4}. You are Boneless. [IsBoneless==True]
  1035. EndTable:
  1036.  
  1037. Table: MonstrousThing14f
  1038. Type: Lookup
  1039. 1-8:Roll 1d10 for Wet Skin: {1d8}.
  1040. 9-10:Roll 1d10 for Wet Skin: {1d2+8}. You have Wet Skin. [HasWetSkin==True]
  1041. EndTable:
  1042.  
  1043. #Entry 15
  1044. Table: MonstrousThing15
  1045. [HasClaws==True] [HasSharpTeeth==True]\n&
  1046. [@MonstrousThing15b]\n&
  1047. [@MonstrousThing15c]\n&
  1048. [@MonstrousThing15d]\n&
  1049. [@MonstrousThing15e]\n&
  1050. [@MonstrousThing15f]\n&
  1051. [@MonstrousThing15g]
  1052. EndTable:
  1053.  
  1054. Table: MonstrousThing15b
  1055. Type: Lookup
  1056. 1-5:Roll 1d10 for Gecko Pads: {1d5}.
  1057. 6-10:Roll 1d10 for Gecko Pads: {1d5+5}. You have Gecko Pads. [HasGeckoPads==True]
  1058. EndTable:
  1059.  
  1060. Table: MonstrousThing15c
  1061. Type: Lookup
  1062. 1-7:Roll 1d10 for Extra Breasts: {1d7}.
  1063. 8-10:Roll 1d10 for Extra Breasts: {1d3+7}. You have Extra Breasts [HasExtraBreasts==True]
  1064. EndTable:
  1065.  
  1066. Table: MonstrousThing15d
  1067. Type: Lookup
  1068. 1-4:Roll 1d10 for Exceptionally Long Ears: {1d4}.
  1069. 5-10:Roll 1d10 for Exceptionally Long Ears: {1d6+4}. You have Exceptionally Long Ears [HasLongEars==True]
  1070. EndTable:
  1071.  
  1072. Table: MonstrousThing15e
  1073. Type: Lookup
  1074. 1-8:Roll 1d10 for No Arms: {1d8}.
  1075. 9-10:Roll 1d10 for No Arms: {1d2+8}. Your paws can't hold anything. [LacksArms==True]
  1076. EndTable:
  1077.  
  1078. Table: MonstrousThing15f
  1079. Type: Lookup
  1080. 1-8:Roll 1d10 for Bonus Tail: {1d8}.
  1081. 9-10:Roll 1d10 for Bonus Tail: {1d2+8}. You have a Bonus Tail. [HasBonusTail==True]
  1082. EndTable:
  1083.  
  1084. Table: MonstrousThing15g
  1085. Type: Lookup
  1086. 1-9:Roll 1d10 for Extra Arms: {1d9}.
  1087. 10:Roll 1d10 for Extra Arms: 10. You have Extra Arms. [HasExtraArms==True]
  1088. EndTable:
  1089.  
  1090. #Entry 16
  1091. Table: MonstrousThing16
  1092. [IsArmourPlated==True] [HasFins==True]\n&
  1093. [@MonstrousThing16b]\n&
  1094. [@MonstrousThing16c]\n&
  1095. [@MonstrousThing16d]\n&
  1096. [@MonstrousThing16e]\n&
  1097. [@MonstrousThing16f]\n&
  1098. EndTable:
  1099.  
  1100. Table: MonstrousThing16b
  1101. Type: Lookup
  1102. 1-4:Roll 1d10 for Gills: {1d4}.
  1103. 5-10:Roll 1d10 for Gills: {1d6+4}. You have Gills. [HasGills==True]
  1104. EndTable:
  1105.  
  1106. Table: MonstrousThing16c
  1107. Type: Lookup
  1108. 1-9:Roll 1d10 for Wet Skin: {1d9}.
  1109. 10:Roll 1d10 for Wet Skin: 10. You have Wet Skin. [HasWetSkin==True]
  1110. EndTable:
  1111.  
  1112. Table: MonstrousThing16d
  1113. Type: Lookup
  1114. 1-9:Roll 1d10 for Monstrous Vitality: {1d9}.
  1115. 10:Roll 1d10 for Monstrous Vitality: 10. You have Monstrous Vitality. [HasMonstrousVitality==True]
  1116. EndTable:
  1117.  
  1118. Table: MonstrousThing16e
  1119. Type: Lookup
  1120. 1-9:Roll 1d10 for Spikes: {1d9}.
  1121. 10:Roll 1d10 for Spikes: 10. You are covered in spikes. [IsCoveredInSpikes==True]
  1122. EndTable:
  1123.  
  1124. Table: MonstrousThing16f
  1125. Type: Lookup
  1126. 1-7:Roll 1d10 for Horns: {1d7}.
  1127. 8-10:Roll 1d10 for Horns: {1d3+7}. You have Horns. [HasHorns==True]
  1128. EndTable:
  1129.  
  1130. #Entry 18
  1131. Table: MonstrousThing18
  1132. [HasExtraEyes==True]\n&
  1133. [@MonstrousThing18b]\n&
  1134. [@MonstrousThing18c]\n&
  1135. [@MonstrousThing18d]\n&
  1136. [@MonstrousThing18e]\n&
  1137. [@MonstrousThing18f]\n&
  1138. [@MonstrousThing18g]\n&
  1139. [@MonstrousThing18h]\n&
  1140. [@MonstrousThing18i]\n&
  1141. [@MonstrousThing18j]
  1142. EndTable:
  1143.  
  1144. Table: MonstrousThing18b
  1145. Type: Lookup
  1146. 1-9:Roll 1d10 for Sixth Sense: {1d9}.
  1147. 10:Roll 1d10 for Sixth Sense: 10. You have a Sixth Sense. [HasSixthSense==True]
  1148. EndTable:
  1149.  
  1150. Table: MonstrousThing18c
  1151. Type: Lookup
  1152. 1-7:Roll 1d10 for Energy Vision: {1d7}.
  1153. 8:Roll 1d10 for Energy Vision: 8. You have one type Energy Vision.
  1154. 9:Roll 1d10 for Energy Vision: 9. You have two types of Energy Vision.
  1155. 10:Roll 1d10 for Energy Vision: 10. You have three types of Energy Vision.
  1156. EndTable:
  1157.  
  1158. Table: MonstrousThing18d
  1159. Type: Lookup
  1160. 1-4:Roll 1d10 for Eye Stalks: {1d4}.
  1161. 5-10:Roll 1d10 for Eye Stalks: {1d6+4}. You have Eye Stalks. [HasEyeStalks==True]
  1162. EndTable:
  1163.  
  1164. Table: MonstrousThing18e
  1165. Type: Lookup
  1166. 1-8:Roll 1d10 for Penetrating Vision: {1d8}.
  1167. 9-10:Roll 1d10 for Penetrating Vision: {1d2+8}. You have Penetrating Vision. [HasPenetratingVision==True]
  1168. EndTable:
  1169.  
  1170. Table: MonstrousThing18f
  1171. Type: Lookup
  1172. 1-4:Roll 1d10 for Night Vision: {1d4}.
  1173. 5-10:Roll 1d10 for Night Vision: {1d6+4}. You have Night Vision. [HasNightVision==True]
  1174. EndTable:
  1175.  
  1176. Table: MonstrousThing18g
  1177. Type: Lookup
  1178. 1-9:Roll 1d10 for Antennae: {1d9}.
  1179. 10:Roll 1d10 for Antennae: 10. You have Antennae. [HasAntennae==True]
  1180. EndTable:
  1181.  
  1182. Table: MonstrousThing18h
  1183. Type: Lookup
  1184. 1-8:Roll 1d10 for No Arms: {1d8}.
  1185. 9-10:Roll 1d10 for No Arms: {1d2+8}. You have no arms. [LacksArms==True]
  1186. EndTable:
  1187.  
  1188. Table: MonstrousThing18i
  1189. Type: Lookup
  1190. 1-9:Roll 1d10 for No Legs: {1d9}.
  1191. 9-10:Roll 1d10 for No Legs: 10. You don't have any legs. [LacksLegs==True]
  1192. EndTable:
  1193.  
  1194. Table: MonstrousThing18j
  1195. Type: Lookup
  1196. 1-9:Roll 1d10 for Wet Skin: {1d9}.
  1197. 10:Roll 1d10 for Wet Skin: 10. You have Wet Skin. [HasWetSkin==True]
  1198. EndTable:
  1199.  
  1200. #Entry 19
  1201. Table: MonstrousThing19
  1202. [HasHooves==True] [HasGallopingLegs==True]\n&
  1203. [@MonstrousThing19c]\n&
  1204. [@MonstrousThing19c]\n&
  1205. [@MonstrousThing19c]
  1206. EndTable:
  1207.  
  1208. Table: MonstrousThing19b
  1209. Type: Lookup
  1210. 1-8:Roll 1d10 for Imma Pony: {1d8}.
  1211. 9-10:Roll 1d10 for Imma Pony: {1d2+8}. You can carry a rider. [IsAPony==True]
  1212. EndTable:
  1213.  
  1214. Table: MonstrousThing19c
  1215. Type: Lookup
  1216. 1-4:Roll 1d10 for Extra Legs: {1d4}.
  1217. 5-9:Roll 1d10 for Extra Legs: {1d5+4}. You have Extra Legs. [HasExtraLegs==True]
  1218. 10:Roll 1d10 for Extra Legs: 10. You are a quadruped. [HasExtraLegs==True] [LacksArms==True]
  1219. EndTable:
  1220.  
  1221. Table: MonstrousThing19d
  1222. Type: Lookup
  1223. 1-8:Roll 1d10 for Horns: {1d8}.
  1224. 9-10:Roll 1d10 for Horns: {1d2+8}. You have Horns. [HasHorns==True]
  1225. EndTable:
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