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ArmA 3 100 A.I. Test Mission

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Mar 30th, 2013
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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "A3_Characters_F_BLUFOR",
  7. "a3_map_stratis",
  8. "A3_Characters_F_OPFOR",
  9. "A3_Air_F_MH9",
  10. "A3_Air_F_Ka60",
  11. "A3_Characters_F_Civil"
  12. };
  13. addOnsAuto[]=
  14. {
  15. "A3_Characters_F_BLUFOR",
  16. "A3_Characters_F_OPFOR",
  17. "A3_Characters_F_Civil",
  18. "a3_map_stratis"
  19. };
  20. randomSeed=8111323;
  21. class Intel
  22. {
  23. startWeather=0;
  24. startWind=0.099999994;
  25. startWaves=0.099999994;
  26. forecastWeather=0;
  27. forecastWind=0.099999994;
  28. forecastWaves=0.099999994;
  29. forecastLightnings=0.099999994;
  30. year=2035;
  31. month=7;
  32. day=6;
  33. hour=14;
  34. minute=15;
  35. };
  36. class Groups
  37. {
  38. items=11;
  39. class Item0
  40. {
  41. side="WEST";
  42. class Vehicles
  43. {
  44. items=10;
  45. class Item0
  46. {
  47. position[]={2100.8992,4.4042645,5897.8003};
  48. azimut=-85.880898;
  49. special="NONE";
  50. id=0;
  51. side="WEST";
  52. vehicle="B_Soldier_SL_F";
  53. leader=1;
  54. rank="SERGEANT";
  55. skill=1;
  56. };
  57. class Item1
  58. {
  59. position[]={2110.8398,4.307632,5896.9771};
  60. azimut=-85.880898;
  61. special="NONE";
  62. id=1;
  63. side="WEST";
  64. vehicle="B_Soldier_TL_F";
  65. rank="SERGEANT";
  66. skill=1;
  67. };
  68. class Item2
  69. {
  70. position[]={2117.5288,4.2411499,5896.4824};
  71. azimut=-85.880898;
  72. special="NONE";
  73. id=2;
  74. side="WEST";
  75. vehicle="B_soldier_AR_F";
  76. rank="CORPORAL";
  77. skill=1;
  78. };
  79. class Item3
  80. {
  81. position[]={2106.3713,4.3573608,5897.3647};
  82. azimut=-85.880898;
  83. special="NONE";
  84. id=3;
  85. side="WEST";
  86. vehicle="B_Soldier_GL_F";
  87. skill=1;
  88. };
  89. class Item4
  90. {
  91. position[]={2113.9829,4.2711611,5896.8105};
  92. azimut=-85.880898;
  93. special="NONE";
  94. id=4;
  95. side="WEST";
  96. vehicle="B_soldier_LAT_F";
  97. skill=1;
  98. };
  99. class Item5
  100. {
  101. position[]={2121.0227,4.2241588,5896.1455};
  102. azimut=-85.880898;
  103. special="NONE";
  104. id=5;
  105. side="WEST";
  106. vehicle="B_Soldier_TL_F";
  107. rank="SERGEANT";
  108. skill=1;
  109. };
  110. class Item6
  111. {
  112. position[]={2124.6636,4.1994777,5895.8218};
  113. azimut=-85.880898;
  114. special="NONE";
  115. id=6;
  116. side="WEST";
  117. vehicle="B_soldier_AR_F";
  118. rank="CORPORAL";
  119. skill=1;
  120. };
  121. class Item7
  122. {
  123. position[]={2127.9507,4.1553736,5895.5806};
  124. azimut=-85.880898;
  125. special="NONE";
  126. id=7;
  127. side="WEST";
  128. vehicle="B_Soldier_GL_F";
  129. skill=1;
  130. };
  131. class Item8
  132. {
  133. position[]={2131.4248,4.0401316,5895.4136};
  134. azimut=-85.880898;
  135. special="NONE";
  136. id=8;
  137. side="WEST";
  138. vehicle="B_Soldier_F";
  139. skill=1;
  140. };
  141. class Item9
  142. {
  143. position[]={2135.385,3.8375897,5895.0605};
  144. azimut=-85.880898;
  145. special="NONE";
  146. id=9;
  147. side="WEST";
  148. vehicle="B_medic_F";
  149. skill=1;
  150. };
  151. };
  152. class Waypoints
  153. {
  154. items=2;
  155. class Item0
  156. {
  157. position[]={2035.9952,6.3157163,5817.0811};
  158. id=50;
  159. type="SAD";
  160. class Effects
  161. {
  162. };
  163. showWP="NEVER";
  164. };
  165. class Item1
  166. {
  167. position[]={1745.3138,4.6568232,5957.4497};
  168. id=20;
  169. type="JOIN";
  170. class Effects
  171. {
  172. };
  173. showWP="NEVER";
  174. };
  175. };
  176. };
  177. class Item1
  178. {
  179. side="WEST";
  180. class Vehicles
  181. {
  182. items=10;
  183. class Item0
  184. {
  185. position[]={2181.9397,6,5713.0522};
  186. azimut=-172.33028;
  187. special="NONE";
  188. id=10;
  189. side="WEST";
  190. vehicle="B_Soldier_SL_F";
  191. leader=1;
  192. rank="SERGEANT";
  193. skill=0.46666664;
  194. };
  195. class Item1
  196. {
  197. position[]={2183.3755,6,5722.9248};
  198. azimut=-172.33;
  199. special="NONE";
  200. id=11;
  201. side="WEST";
  202. vehicle="B_Soldier_TL_F";
  203. rank="SERGEANT";
  204. skill=1;
  205. };
  206. class Item2
  207. {
  208. position[]={2184.2844,6,5729.5674};
  209. azimut=-172.33;
  210. special="NONE";
  211. id=12;
  212. side="WEST";
  213. vehicle="B_soldier_AR_F";
  214. rank="CORPORAL";
  215. skill=1;
  216. };
  217. class Item3
  218. {
  219. position[]={2182.7129,6,5718.4902};
  220. azimut=-172.33;
  221. special="NONE";
  222. id=13;
  223. side="WEST";
  224. vehicle="B_Soldier_GL_F";
  225. skill=1;
  226. };
  227. class Item4
  228. {
  229. position[]={2183.7317,6,5726.0552};
  230. azimut=-172.33;
  231. special="NONE";
  232. id=14;
  233. side="WEST";
  234. vehicle="B_soldier_LAT_F";
  235. skill=1;
  236. };
  237. class Item5
  238. {
  239. position[]={2184.8381,6,5733.0308};
  240. azimut=-172.33;
  241. special="NONE";
  242. id=15;
  243. side="WEST";
  244. vehicle="B_Soldier_TL_F";
  245. rank="SERGEANT";
  246. skill=1;
  247. };
  248. class Item6
  249. {
  250. position[]={2185.3872,6,5736.6519};
  251. azimut=-172.33;
  252. special="NONE";
  253. id=16;
  254. side="WEST";
  255. vehicle="B_soldier_AR_F";
  256. rank="CORPORAL";
  257. skill=1;
  258. };
  259. class Item7
  260. {
  261. position[]={2185.8318,6,5739.9185};
  262. azimut=-172.33;
  263. special="NONE";
  264. id=17;
  265. side="WEST";
  266. vehicle="B_Soldier_GL_F";
  267. skill=1;
  268. };
  269. class Item8
  270. {
  271. position[]={2186.2126,6,5743.3691};
  272. azimut=-172.33;
  273. special="NONE";
  274. id=18;
  275. side="WEST";
  276. vehicle="B_Soldier_F";
  277. skill=1;
  278. };
  279. class Item9
  280. {
  281. position[]={2186.8101,6,5747.3105};
  282. azimut=-172.33;
  283. special="NONE";
  284. id=19;
  285. side="WEST";
  286. vehicle="B_medic_F";
  287. skill=1;
  288. };
  289. };
  290. class Waypoints
  291. {
  292. items=2;
  293. class Item0
  294. {
  295. position[]={2147.719,6,5644.1245};
  296. id=70;
  297. type="SAD";
  298. class Effects
  299. {
  300. };
  301. showWP="NEVER";
  302. };
  303. class Item1
  304. {
  305. position[]={2035.8622,2.4909463,5360.792};
  306. id=30;
  307. type="JOIN";
  308. class Effects
  309. {
  310. };
  311. showWP="NEVER";
  312. };
  313. };
  314. };
  315. class Item2
  316. {
  317. side="WEST";
  318. class Vehicles
  319. {
  320. items=10;
  321. class Item0
  322. {
  323. position[]={1745.3138,4.6568232,5957.4497};
  324. azimut=-163.63763;
  325. special="NONE";
  326. id=20;
  327. side="WEST";
  328. vehicle="B_Soldier_SL_F";
  329. leader=1;
  330. rank="SERGEANT";
  331. skill=0.46666664;
  332. };
  333. class Item1
  334. {
  335. position[]={1748.2264,5.1591969,5966.9873};
  336. azimut=-163.638;
  337. special="NONE";
  338. id=21;
  339. side="WEST";
  340. vehicle="B_Soldier_TL_F";
  341. rank="SERGEANT";
  342. skill=1;
  343. };
  344. class Item2
  345. {
  346. position[]={1750.1296,5.2087107,5973.4194};
  347. azimut=-163.638;
  348. special="NONE";
  349. id=22;
  350. side="WEST";
  351. vehicle="B_soldier_AR_F";
  352. rank="CORPORAL";
  353. skill=1;
  354. };
  355. class Item3
  356. {
  357. position[]={1746.905,5.0417681,5962.7012};
  358. azimut=-163.638;
  359. special="NONE";
  360. id=23;
  361. side="WEST";
  362. vehicle="B_Soldier_GL_F";
  363. skill=1;
  364. };
  365. class Item4
  366. {
  367. position[]={1749.0555,5.2373104,5970.0244};
  368. azimut=-163.638;
  369. special="NONE";
  370. id=24;
  371. side="WEST";
  372. vehicle="B_soldier_LAT_F";
  373. skill=1;
  374. };
  375. class Item5
  376. {
  377. position[]={1751.2,5.0269456,5976.7607};
  378. azimut=-163.638;
  379. special="NONE";
  380. id=25;
  381. side="WEST";
  382. vehicle="B_Soldier_TL_F";
  383. rank="SERGEANT";
  384. skill=1;
  385. };
  386. class Item6
  387. {
  388. position[]={1752.2906,4.8429651,5980.2544};
  389. azimut=-163.638;
  390. special="NONE";
  391. id=26;
  392. side="WEST";
  393. vehicle="B_soldier_AR_F";
  394. rank="CORPORAL";
  395. skill=1;
  396. };
  397. class Item7
  398. {
  399. position[]={1753.2225,4.7616262,5983.4155};
  400. azimut=-163.638;
  401. special="NONE";
  402. id=27;
  403. side="WEST";
  404. vehicle="B_Soldier_GL_F";
  405. skill=1;
  406. };
  407. class Item8
  408. {
  409. position[]={1754.1208,4.6131263,5986.7734};
  410. azimut=-163.638;
  411. special="NONE";
  412. id=28;
  413. side="WEST";
  414. vehicle="B_Soldier_F";
  415. skill=1;
  416. };
  417. class Item9
  418. {
  419. position[]={1755.3052,4.6459584,5990.5713};
  420. azimut=-163.638;
  421. special="NONE";
  422. id=29;
  423. side="WEST";
  424. vehicle="B_medic_F";
  425. skill=1;
  426. };
  427. };
  428. class Waypoints
  429. {
  430. items=1;
  431. class Item0
  432. {
  433. position[]={1934.3315,5.5262756,5704.0596};
  434. id=80;
  435. type="SAD";
  436. class Effects
  437. {
  438. };
  439. showWP="NEVER";
  440. };
  441. };
  442. };
  443. class Item3
  444. {
  445. side="WEST";
  446. class Vehicles
  447. {
  448. items=10;
  449. class Item0
  450. {
  451. position[]={2035.8622,2.4909463,5360.792};
  452. azimut=101.27036;
  453. special="NONE";
  454. id=30;
  455. side="WEST";
  456. vehicle="B_Soldier_SL_F";
  457. leader=1;
  458. rank="SERGEANT";
  459. skill=0.46666664;
  460. };
  461. class Item1
  462. {
  463. position[]={2026.1035,2.5810547,5362.8438};
  464. azimut=101.27016;
  465. special="NONE";
  466. id=31;
  467. side="WEST";
  468. vehicle="B_Soldier_TL_F";
  469. rank="SERGEANT";
  470. skill=1;
  471. };
  472. class Item2
  473. {
  474. position[]={2019.5295,2.661324,5364.1675};
  475. azimut=101.27016;
  476. special="NONE";
  477. id=32;
  478. side="WEST";
  479. vehicle="B_soldier_AR_F";
  480. rank="CORPORAL";
  481. skill=1;
  482. };
  483. class Item3
  484. {
  485. position[]={2030.4937,2.5097034,5361.9126};
  486. azimut=101.27016;
  487. special="NONE";
  488. id=33;
  489. side="WEST";
  490. vehicle="B_Soldier_GL_F";
  491. skill=1;
  492. };
  493. class Item4
  494. {
  495. position[]={2023.0068,2.6243482,5363.4033};
  496. azimut=101.27016;
  497. special="NONE";
  498. id=34;
  499. side="WEST";
  500. vehicle="B_soldier_LAT_F";
  501. skill=1;
  502. };
  503. class Item5
  504. {
  505. position[]={2016.1085,2.7293186,5364.9438};
  506. azimut=101.27016;
  507. special="NONE";
  508. id=35;
  509. side="WEST";
  510. vehicle="B_Soldier_TL_F";
  511. rank="SERGEANT";
  512. skill=1;
  513. };
  514. class Item6
  515. {
  516. position[]={2012.5319,2.8253973,5365.7197};
  517. azimut=101.27016;
  518. special="NONE";
  519. id=36;
  520. side="WEST";
  521. vehicle="B_soldier_AR_F";
  522. rank="CORPORAL";
  523. skill=1;
  524. };
  525. class Item7
  526. {
  527. position[]={2009.2981,2.9049652,5366.373};
  528. azimut=101.27016;
  529. special="NONE";
  530. id=37;
  531. side="WEST";
  532. vehicle="B_Soldier_GL_F";
  533. skill=1;
  534. };
  535. class Item8
  536. {
  537. position[]={2005.8724,2.9759433,5366.957};
  538. azimut=101.27016;
  539. special="NONE";
  540. id=38;
  541. side="WEST";
  542. vehicle="B_Soldier_F";
  543. skill=1;
  544. };
  545. class Item9
  546. {
  547. position[]={2001.9875,3.0679302,5367.8057};
  548. azimut=101.27016;
  549. special="NONE";
  550. id=39;
  551. side="WEST";
  552. vehicle="B_medic_F";
  553. skill=1;
  554. };
  555. };
  556. class Waypoints
  557. {
  558. items=2;
  559. class Item0
  560. {
  561. position[]={2036.2571,2.4524009,5360.7036};
  562. combatMode="RED";
  563. formation="FILE";
  564. speed="FULL";
  565. combat="AWARE";
  566. class Effects
  567. {
  568. };
  569. showWP="NEVER";
  570. };
  571. class Item1
  572. {
  573. position[]={2025.369,3.3975513,5176.4897};
  574. id=90;
  575. type="SAD";
  576. combatMode="RED";
  577. combat="COMBAT";
  578. class Effects
  579. {
  580. };
  581. showWP="NEVER";
  582. };
  583. };
  584. };
  585. class Item4
  586. {
  587. side="WEST";
  588. class Vehicles
  589. {
  590. items=10;
  591. class Item0
  592. {
  593. position[]={2433.1599,71.932228,5629.6787};
  594. azimut=-101.899;
  595. special="NONE";
  596. id=40;
  597. side="WEST";
  598. vehicle="B_Soldier_SL_F";
  599. leader=1;
  600. rank="SERGEANT";
  601. skill=0.46666664;
  602. };
  603. class Item1
  604. {
  605. position[]={2442.9414,73.201416,5631.6299};
  606. azimut=-101.899;
  607. special="NONE";
  608. id=41;
  609. side="WEST";
  610. vehicle="B_Soldier_TL_F";
  611. rank="SERGEANT";
  612. skill=1;
  613. };
  614. class Item2
  615. {
  616. position[]={2449.5085,74.3433,5632.9985};
  617. azimut=-101.899;
  618. special="NONE";
  619. id=42;
  620. side="WEST";
  621. vehicle="B_soldier_AR_F";
  622. rank="CORPORAL";
  623. skill=1;
  624. };
  625. class Item3
  626. {
  627. position[]={2438.541,72.597496,5630.7656};
  628. azimut=-101.899;
  629. special="NONE";
  630. id=43;
  631. side="WEST";
  632. vehicle="B_Soldier_GL_F";
  633. skill=1;
  634. };
  635. class Item4
  636. {
  637. position[]={2446.0088,73.691315,5632.3369};
  638. azimut=-101.899;
  639. special="NONE";
  640. id=44;
  641. side="WEST";
  642. vehicle="B_soldier_LAT_F";
  643. skill=1;
  644. };
  645. class Item5
  646. {
  647. position[]={2452.9568,75.059319,5633.6382};
  648. azimut=-101.899;
  649. special="NONE";
  650. id=45;
  651. side="WEST";
  652. vehicle="B_Soldier_TL_F";
  653. rank="SERGEANT";
  654. skill=1;
  655. };
  656. class Item6
  657. {
  658. position[]={2456.552,75.814499,5634.333};
  659. azimut=-101.899;
  660. special="NONE";
  661. id=46;
  662. side="WEST";
  663. vehicle="B_soldier_AR_F";
  664. rank="CORPORAL";
  665. skill=1;
  666. };
  667. class Item7
  668. {
  669. position[]={2459.7764,76.459305,5635.0078};
  670. azimut=-101.899;
  671. special="NONE";
  672. id=47;
  673. side="WEST";
  674. vehicle="B_Soldier_GL_F";
  675. skill=1;
  676. };
  677. class Item8
  678. {
  679. position[]={2463.1589,77.079063,5635.8062};
  680. azimut=-101.899;
  681. special="NONE";
  682. id=48;
  683. side="WEST";
  684. vehicle="B_Soldier_F";
  685. skill=1;
  686. };
  687. class Item9
  688. {
  689. position[]={2467.0647,77.74836,5636.5615};
  690. azimut=-101.899;
  691. special="NONE";
  692. id=49;
  693. side="WEST";
  694. vehicle="B_medic_F";
  695. skill=1;
  696. };
  697. };
  698. class Waypoints
  699. {
  700. items=4;
  701. class Item0
  702. {
  703. position[]={2432.7856,71.849442,5629.5684};
  704. combatMode="WHITE";
  705. formation="LINE";
  706. speed="FULL";
  707. combat="AWARE";
  708. class Effects
  709. {
  710. };
  711. showWP="NEVER";
  712. };
  713. class Item1
  714. {
  715. position[]={2385.4382,58.847,5590.4785};
  716. combatMode="RED";
  717. combat="STEALTH";
  718. class Effects
  719. {
  720. };
  721. showWP="NEVER";
  722. };
  723. class Item2
  724. {
  725. position[]={2158.677,8.6616993,5401.6602};
  726. id=60;
  727. type="SAD";
  728. combatMode="RED";
  729. formation="FILE";
  730. speed="FULL";
  731. combat="COMBAT";
  732. class Effects
  733. {
  734. };
  735. showWP="NEVER";
  736. };
  737. class Item3
  738. {
  739. position[]={2181.9397,6,5713.0522};
  740. id=10;
  741. type="JOIN";
  742. class Effects
  743. {
  744. };
  745. showWP="NEVER";
  746. };
  747. };
  748. };
  749. class Item5
  750. {
  751. side="EAST";
  752. class Vehicles
  753. {
  754. items=10;
  755. class Item0
  756. {
  757. position[]={2035.9952,6.3157163,5817.0811};
  758. azimut=11.133497;
  759. special="NONE";
  760. id=50;
  761. side="EAST";
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  1464. class Effects
  1465. {
  1466. };
  1467. showWP="NEVER";
  1468. };
  1469. class Item4
  1470. {
  1471. position[]={1914.2445,5.171679,5383.9087};
  1472. combat="CARELESS";
  1473. class Effects
  1474. {
  1475. };
  1476. showWP="NEVER";
  1477. };
  1478. class Item5
  1479. {
  1480. position[]={1822.9902,5.5074759,5359.0952};
  1481. combat="CARELESS";
  1482. class Effects
  1483. {
  1484. };
  1485. showWP="NEVER";
  1486. };
  1487. class Item6
  1488. {
  1489. position[]={1811.7863,5.5,5352.1016};
  1490. combat="CARELESS";
  1491. class Effects
  1492. {
  1493. };
  1494. showWP="NEVER";
  1495. };
  1496. class Item7
  1497. {
  1498. position[]={1804.7668,5.5,5341.7744};
  1499. combat="CARELESS";
  1500. class Effects
  1501. {
  1502. };
  1503. showWP="NEVER";
  1504. };
  1505. class Item8
  1506. {
  1507. position[]={1778.6075,5.5,5249.3594};
  1508. type="HOLD";
  1509. combat="CARELESS";
  1510. class Effects
  1511. {
  1512. };
  1513. showWP="NEVER";
  1514. };
  1515. };
  1516. };
  1517. };
  1518. class Markers
  1519. {
  1520. items=13;
  1521. class Item0
  1522. {
  1523. position[]={2180.03,5.092648,5800.1665};
  1524. name="Waypoint";
  1525. type="mil_arrow2";
  1526. colorName="ColorRed";
  1527. a=0.75;
  1528. b=0.75;
  1529. angle=-79.968803;
  1530. };
  1531. class Item1
  1532. {
  1533. position[]={2148.7544,5.6191483,5772.5664};
  1534. name="Waypoint_1";
  1535. type="mil_arrow2";
  1536. colorName="ColorRed";
  1537. a=0.75;
  1538. b=0.75;
  1539. angle=-170.13028;
  1540. };
  1541. class Item2
  1542. {
  1543. position[]={2133.3684,6.2600002,5690.5947};
  1544. name="Waypoint_2";
  1545. type="mil_arrow2";
  1546. colorName="ColorRed";
  1547. a=0.75;
  1548. b=0.75;
  1549. angle=-166.59709;
  1550. };
  1551. class Item3
  1552. {
  1553. position[]={2115.5474,6.6746364,5612.9492};
  1554. name="Waypoint_2_1";
  1555. type="mil_arrow2";
  1556. colorName="ColorRed";
  1557. a=0.75;
  1558. b=0.75;
  1559. angle=-166.59709;
  1560. };
  1561. class Item4
  1562. {
  1563. position[]={2099.592,6.48,5533.9678};
  1564. name="Waypoint_2_2";
  1565. type="mil_arrow2";
  1566. colorName="ColorRed";
  1567. a=0.75;
  1568. b=0.75;
  1569. angle=-166.59709;
  1570. };
  1571. class Item5
  1572. {
  1573. position[]={2081.9526,6.037046,5449.2974};
  1574. name="Waypoint_2_3";
  1575. type="mil_arrow2";
  1576. colorName="ColorRed";
  1577. a=0.75;
  1578. b=0.75;
  1579. angle=-166.59709;
  1580. };
  1581. class Item6
  1582. {
  1583. position[]={2065.3794,3.2299817,5371.8613};
  1584. name="Waypoint_2_4";
  1585. type="mil_arrow2";
  1586. colorName="ColorRed";
  1587. a=0.75;
  1588. b=0.75;
  1589. angle=-166.59709;
  1590. };
  1591. class Item7
  1592. {
  1593. position[]={2020.5834,2.6740506,5364.8955};
  1594. name="Waypoint_2_5";
  1595. type="mil_arrow2";
  1596. colorName="ColorRed";
  1597. a=0.75;
  1598. b=0.75;
  1599. angle=-81.670784;
  1600. };
  1601. class Item8
  1602. {
  1603. position[]={1952.4443,4.7353663,5380.3672};
  1604. name="Waypoint_2_5_1";
  1605. type="mil_arrow2";
  1606. colorName="ColorRed";
  1607. a=0.75;
  1608. b=0.75;
  1609. angle=-81.670784;
  1610. };
  1611. class Item9
  1612. {
  1613. position[]={1870.3193,4.9636183,5373.4941};
  1614. name="Waypoint_2_5_2";
  1615. type="mil_arrow2";
  1616. colorName="ColorRed";
  1617. a=0.75;
  1618. b=0.75;
  1619. angle=-109.51065;
  1620. };
  1621. class Item10
  1622. {
  1623. position[]={1790.7242,5.5,5293.0967};
  1624. name="Waypoint_2_5_3";
  1625. type="mil_arrow2";
  1626. colorName="ColorRed";
  1627. a=0.75;
  1628. b=0.75;
  1629. angle=-165.75288;
  1630. };
  1631. class Item11
  1632. {
  1633. position[]={1811.2225,2.3800254,5218.2534};
  1634. name="End";
  1635. text="End";
  1636. type="hd_end";
  1637. colorName="ColorRed";
  1638. angle=497.13303;
  1639. };
  1640. class Item12
  1641. {
  1642. position[]={2219.8845,0,5850.8853};
  1643. name="Start";
  1644. text="Start";
  1645. type="hd_start";
  1646. colorName="ColorGreen";
  1647. angle=-163.22208;
  1648. };
  1649. };
  1650. };
  1651. class Intro
  1652. {
  1653. addOns[]=
  1654. {
  1655. "a3_map_stratis"
  1656. };
  1657. addOnsAuto[]=
  1658. {
  1659. "a3_map_stratis"
  1660. };
  1661. randomSeed=8392704;
  1662. class Intel
  1663. {
  1664. timeOfChanges=1800.0002;
  1665. startWeather=0.30000001;
  1666. startWind=0.1;
  1667. startWaves=0.1;
  1668. forecastWeather=0.30000001;
  1669. forecastWind=0.1;
  1670. forecastWaves=0.1;
  1671. forecastLightnings=0.1;
  1672. year=2035;
  1673. month=7;
  1674. day=6;
  1675. hour=14;
  1676. minute=15;
  1677. };
  1678. };
  1679. class OutroWin
  1680. {
  1681. addOns[]=
  1682. {
  1683. "a3_map_stratis"
  1684. };
  1685. addOnsAuto[]=
  1686. {
  1687. "a3_map_stratis"
  1688. };
  1689. randomSeed=6916019;
  1690. class Intel
  1691. {
  1692. timeOfChanges=1800.0002;
  1693. startWeather=0.30000001;
  1694. startWind=0.1;
  1695. startWaves=0.1;
  1696. forecastWeather=0.30000001;
  1697. forecastWind=0.1;
  1698. forecastWaves=0.1;
  1699. forecastLightnings=0.1;
  1700. year=2035;
  1701. month=7;
  1702. day=6;
  1703. hour=14;
  1704. minute=15;
  1705. };
  1706. };
  1707. class OutroLoose
  1708. {
  1709. addOns[]=
  1710. {
  1711. "a3_map_stratis"
  1712. };
  1713. addOnsAuto[]=
  1714. {
  1715. "a3_map_stratis"
  1716. };
  1717. randomSeed=15302414;
  1718. class Intel
  1719. {
  1720. timeOfChanges=1800.0002;
  1721. startWeather=0.30000001;
  1722. startWind=0.1;
  1723. startWaves=0.1;
  1724. forecastWeather=0.30000001;
  1725. forecastWind=0.1;
  1726. forecastWaves=0.1;
  1727. forecastLightnings=0.1;
  1728. year=2035;
  1729. month=7;
  1730. day=6;
  1731. hour=14;
  1732. minute=15;
  1733. };
  1734. };
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