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- define max_rcq_days = 14;
- int is_running = 0;
- int day = 1;
- main {
- if(event_press(PS4_L1)) {
- day = 2;
- is_running = 1;
- }
- if(event_press(PS4_R2)) {
- day = 1;
- is_running = 1;
- }
- if(event_press(PS4_L2)) {
- combo_run(rcq_once);
- }
- if(is_running == 1) {
- if(day > max_rcq_days) {
- is_running = 0;
- } else if(day == 1 && !combo_running(rcq_first_day)) {
- day = day + 1;
- combo_run(rcq_first_day)
- } else if(!combo_running(rcq_day_with_room) && !combo_running(rcq_first_day)) {
- day = day + 1;
- combo_run(rcq_day_with_room);
- }
- }
- }
- combo rcq_day_with_room { // sequence to RCQ a day (assuming we're in room and first menu option is selected is selected)
- set_val(PS4_DOWN, 100);
- wait(40); wait(40);
- set_val(PS4_DOWN, 100);
- wait(40); wait(40);
- set_val(PS4_DOWN, 100);
- wait(40); wait(40);
- set_val(PS4_CIRCLE, 100);
- wait(40); wait(40);
- wait(5000);
- set_val(PS4_CIRCLE, 100);
- wait(40); wait(40);
- wait(8000);
- call(clear_notifications);
- call(rcq_day);
- call(clear_notifications);
- wait(1000);
- call(clear_notifications);
- }
- combo rcq_first_day { // sequence to RCQ 2 times (assuming it is Daytime and Niki Beach is selected)
- set_val(PS4_RIGHT, 100);
- wait(40); wait(40);
- call(rcq_once);
- call(rcq_once);
- wait(3000);
- call(clear_notifications);
- wait(1000);
- call(clear_notifications);
- }
- combo rcq_day { // sequence to RCQ 3 times (assuming it is Morning and Poolside is selected)
- set_val(PS4_RIGHT, 100);
- wait(40); wait(40);
- set_val(PS4_RIGHT, 100);
- wait(40); wait(40);
- set_val(PS4_RIGHT, 100);
- wait(40); wait(40);
- call(rcq_once);
- call(rcq_once);
- call(rcq_once);
- wait(3000);
- }
- combo rcq_once { // sequence to RCQ once (assuming Tranquil Beach is selected)
- set_val(PS4_CIRCLE, 100);
- wait(40); wait(40);
- set_val(PS4_DOWN, 100);
- wait(40); wait(40);
- set_val(PS4_CIRCLE, 100);
- wait(40); wait(40);
- wait(2900);
- set_val(PS4_OPTIONS, 100);
- wait(40); wait(40);
- set_val(PS4_DOWN, 100);
- wait(40); wait(40);
- set_val(PS4_DOWN, 100);
- wait(40); wait(40);
- set_val(PS4_CIRCLE, 100);
- wait(40); wait(40);
- set_val(PS4_LEFT, 100);
- wait(40); wait(40);
- set_val(PS4_CIRCLE, 100);
- wait(40); wait(40);
- wait(2900);
- call(clear_notifications);
- }
- combo clear_notifications { // clear single pending notification. if no notification, will just enter and exit casino
- call(rapid_square);
- call(rapid_square);
- call(rapid_square);
- wait(2000);
- set_val(PS4_CROSS, 100);
- wait(40); wait(40);
- wait(3000);
- }
- combo rapid_square {
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- set_val(PS4_SQUARE, 100);
- wait(40); wait(40);
- }
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