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frozenLake

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Mar 5th, 2017
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  1. #TailsClone
  2. Thing 245
  3. MAPTHINGNUM = 595
  4. SPAWNSTATE = 1361
  5. SPAWNHEALTH = 1
  6. SEESTATE = 0
  7. SEESOUND = 0
  8. REACTIONTIME = 2
  9. ATTACKSOUND = 0
  10. PAINSTATE = 0
  11. PAINCHANCE = 3072
  12. PAINSOUND = 0
  13. MELEESTATE = 0
  14. MISSILESTATE = 0
  15. DEATHSTATE = 603
  16. DEATHSOUND = 22
  17. XDEATHSTATE = 0
  18. SPEED = 262144
  19. RADIUS = 1310720
  20. HEIGHT = 1572864
  21. MASS = 100
  22. DAMAGE = 0
  23. ACTIVESOUND = 0
  24. RAISESTATE = 0
  25. FLAGS = 1074003968
  26.  
  27.  
  28.  
  29. Object MT_EMW5THING1 // (245) MT_EMW5TAILSCLONE would be a better manual name, though.
  30. MapThingNum = 595 // Might have to be changed, but this would also require changing the maps.
  31. SpawnState = S_EMW5STATE10 // (1361)
  32. SpawnHealth = 1
  33. SeeState = S_NULL
  34. SeeSound = sfx_None
  35. ReactionTime = 2
  36. AttackSound = sfx_None
  37. PainState = S_NULL
  38. PainChance = 3072 // Not... entirely sure what this does, but it may have to be changed to one of the constants
  39. PainSound = sfx_None
  40. MeleeState = S_NULL
  41. MissileState = S_NULL
  42. DeathState = S_XPLD1
  43. DeathSound = sfx_pop
  44. XDeathState = S_NULL
  45. Speed = 4*FRACUNIT // 262144/65536=4, then multiply that by fracunit which is 65536, and repeat, or shift it down 16 times.
  46. Radius = 20*FRACUNIT
  47. Height = 24*FRACUNIT
  48. Mass = 100
  49. Damage = 0
  50. ActiveSound = sfx_None
  51. RaiseState = S_NULL
  52. Flags = MF_BOUNCE|MF_NOCLIPTHING // Split up the flags into their component bits.
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