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- #TailsClone
- Thing 245
- MAPTHINGNUM = 595
- SPAWNSTATE = 1361
- SPAWNHEALTH = 1
- SEESTATE = 0
- SEESOUND = 0
- REACTIONTIME = 2
- ATTACKSOUND = 0
- PAINSTATE = 0
- PAINCHANCE = 3072
- PAINSOUND = 0
- MELEESTATE = 0
- MISSILESTATE = 0
- DEATHSTATE = 603
- DEATHSOUND = 22
- XDEATHSTATE = 0
- SPEED = 262144
- RADIUS = 1310720
- HEIGHT = 1572864
- MASS = 100
- DAMAGE = 0
- ACTIVESOUND = 0
- RAISESTATE = 0
- FLAGS = 1074003968
- Object MT_EMW5THING1 // (245) MT_EMW5TAILSCLONE would be a better manual name, though.
- MapThingNum = 595 // Might have to be changed, but this would also require changing the maps.
- SpawnState = S_EMW5STATE10 // (1361)
- SpawnHealth = 1
- SeeState = S_NULL
- SeeSound = sfx_None
- ReactionTime = 2
- AttackSound = sfx_None
- PainState = S_NULL
- PainChance = 3072 // Not... entirely sure what this does, but it may have to be changed to one of the constants
- PainSound = sfx_None
- MeleeState = S_NULL
- MissileState = S_NULL
- DeathState = S_XPLD1
- DeathSound = sfx_pop
- XDeathState = S_NULL
- Speed = 4*FRACUNIT // 262144/65536=4, then multiply that by fracunit which is 65536, and repeat, or shift it down 16 times.
- Radius = 20*FRACUNIT
- Height = 24*FRACUNIT
- Mass = 100
- Damage = 0
- ActiveSound = sfx_None
- RaiseState = S_NULL
- Flags = MF_BOUNCE|MF_NOCLIPTHING // Split up the flags into their component bits.
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