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- define BLOCK_DOOR 20387
- define DUNGEON_MAN 20385
- define DUNGEON_MAN_DIR 0
- define DUNGEON_MAP_INDEX 351
- define ENTER_LIMIT_TIME 30
- define ENTRY_MAN 20394
- define ENTRY_MAP_INDEX 62
- define FINAL_BOSS 6091
- define LEVEL2_KEY 30329
- define LEVEL2_STONE 20386
- define LEVEL4_TARGET 6051
- define LEVEL5_REALKEY 30330
- define LEVEL5_STONE 20386
- define LEVEL5_GEN_LIMIT 100
- define LEVEL6_TARGET 8057
- define LEVEL_CUT 100
- define MOB_REGEN_FILE_PATH = "data/dungeon/flame_dungeon/"
- define IN_DOOR 20388
- define NPC_REGEN_FILE_PATH = "data/dungeon/flame_dungeon/npc.txt"
- define TICKET_GROUP 10033
- define LIMITED_PASS_TICKET 71175
- quest flame_dungeon begin
- state start begin
- when ENTRY_MAN.click with pc.get_level() >= 90 begin
- pc.give_item2(LIMITED_PASS_TICKET, 1)
- set_state(run)
- end
- end
- state run begin
- function setting()
- return
- {
- ["bossroom_entry_pos"] = {8109,6867},
- ["boss_pos"] = {686,637},
- ["doors_pos"] = {
- {320,394},
- {293,359},
- {333,321},
- {378,320},
- {400,355},
- {394,401}
- },
- ["idoors_pos"] = {
- {268,447},
- {234,359},
- {300,264},
- {454,217},
- {470,355},
- {467,469}
- },
- ["doors_dir"] = {135,90,210,152,90,223},
- ["idoors_dir"] = {135,90,210,135,90,239},
- ["dungeon_entry_pos"] = {7762, 6739},-- 던전에 처음 들어오는 곳
- ["DUNGEON_MAN_bpos"] = {690,722},
- ["DUNGEON_MAN_pos"] = {354,362},
- ["LEVEL2_STONE_pos"] = {195,352},
- ["LEVEL4_TARGET_pos"] = {470,175},
- ["LEVEL5_STONE_pos"] = {
- {486, 345},
- {511, 336},
- {525, 349},
- {521, 365},
- {503, 372},
- {486, 365},
- {500, 354}
- },
- ["LEVEL6_TARGET_pos"] = {511,480},
- ["outside_entry_pos"] = {6142,7068}, --입장시켜주는애 서있는 곳
- ["YAK_pos"] = {376, 397} -- 약환 부하
- }
- end
- function is_flamed(idx) -- 적룡성에 있는지 확인
- return idx >= DUNGEON_MAP_INDEX * 10000 and idx < (DUNGEON_MAP_INDEX + 1) *10000
- end
- function make_dungeon() -- 던전 만들기
- local setting = flame_dungeon.setting()
- d.new_jump_party(DUNGEON_MAP_INDEX, setting.dungeon_entry_pos[1], setting.dungeon_entry_pos[2])
- -- d.spawn_mob_ac_dir(DUNGEON_MAN, setting.DUNGEON_MAN_pos[1], setting.DUNGEON_MAN_pos[2],DUNGEON_MAN_DIR)
- -- d.spawn_mob(YAK,setting.YAK_pos[1],setting.YAK_pos[2])
- d.regen_file(NPC_REGEN_FILE_PATH)
- d.setf("level",0)
- for i=1,6 do
- d.set_unique("door"..i, d.spawn_mob_ac_dir(BLOCK_DOOR, setting.doors_pos[i][1], setting.doors_pos[i][2],setting.doors_dir[i]))
- end
- for i=1,6 do
- d.set_unique("idoor"..i, d.spawn_mob_ac_dir(IN_DOOR, setting.idoors_pos[i][1], setting.idoors_pos[i][2],setting.idoors_dir[i]))
- end
- d.setf("clear_count",0)
- d.setf("started",0)
- d.setf("dungeon_enter",0) -- 정상적으로 입장했는지? // 비정상 : 0 정상 : 1 // 튕기면 입장제한시간을 기록 안함
- end
- function go_boss() -- 보스룸 가기
- local setting = flame_dungeon.setting()
- if pc.get_level() < 104 then --레벨확인
- -- syschat(translate.flame_dungeon._580_notice)
- say(translate.flame_dungeon._580_notice)
- return
- else
- if pc.getf("main_quest_flame_lv103", "__status")==main_quest_flame_lv103.__COMPLETE__ then -- 선행퀘스트 확인
- -- say_title(translate.flame_dungeon._010_say)
- say(translate.flame_dungeon._010_say)
- local warp = select(translate.flame_dungeon._020_select,translate.flame_dungeon._030_select)
- if warp == 1 then
- d.setf("level",17)
- d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2])
- d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_fild_boss.txt")
- -- d.spawn_mob(DUNGEON_MAN,setting.DUNGEON_MAN_bpos[1],setting.DUNGEON_MAN_bpos[2])
- d.spawn_mob(FINAL_BOSS,setting.boss_pos[1],setting.boss_pos[2])
- end
- else
- -- syschat(translate.flame_dungeon._040_notice)
- say(translate.flame_dungeon._040_notice)
- return
- end
- end
- end
- function level_clear() -- 레벨 깼을때, 리젠클리어, 지역클리어
- d.setf("level",0)
- d.clear_regen()
- d.purge_area(750000,620000,817400,689400) -- 맵전체 -- d.purge() 사용고려
- end
- function clear_timer(inx) -- 타이머 다지우기
- clear_server_timer ("flame_dungeon_0m_left_timer", inx)
- clear_server_timer ("flame_dungeon_1m_left_timer", inx)
- clear_server_timer ("flame_dungeon_5m_left_timer", inx)
- clear_server_timer ("flame_dungeon_10m_left_timer", inx)
- clear_server_timer ("flame_dungeon_15m_left_timer", inx)
- clear_server_timer ("flame_dungeon_30m_left_timer", inx)
- clear_server_timer ("flame_dungeon_45m_left_timer", inx)
- clear_server_timer ("killed_A_1", inx)
- clear_server_timer ("killed_A_2", inx)
- clear_server_timer ("flame_dungeon_ticket_remove", inx)
- end
- when login begin
- local idx = pc.get_map_index()
- local setting = flame_dungeon.setting()
- if idx == DUNGEON_MAP_INDEX then
- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX)
- elseif flame_dungeon.is_flamed(idx) then -- 던전 입장, 보스룸 입장 예외
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --아래의 두줄중 위에줄을 사용하면 던전에서 종료했을경우 다시 원래 위치로 돌아온다. 아래줄을 활성화 하면 던전에서 종료했을 경우 던전 밖으로 나가게 된다.
- --던전에서 종료했을 경우 다시 원래 위치로 돌아올 경우, 던전에서 나가는 방법을 만들어줘야 하기 때문에 적룡성비의 나가기란 옵션을 활성화 해줘야 한다.
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- -- pc.set_warp_location(0, 0 , 0) --튕겼을때 다시 돌아오게 만들어 주는 부분
- pc.set_warp_location(ENTRY_MAP_INDEX, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- 던전 나갔을 때 밖으로 튕기게함
- local ticketGroup = {get_special_item_group (TICKET_GROUP)}
- if d.getf("dungeon_enter") == 0 then -- 진행중이 아니면
- local canPass = false
- for i=1, table.getn(ticketGroup),2 do
- if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
- canPass = true
- break
- end
- end
- if get_global_time() - pc.getf("flame_dungeon","exit_time") < ENTER_LIMIT_TIME * 60 then -- 입장제한시간이 걸렸으면
- notice_multiline(translate.flame_dungeon._050_notice,d.notice)
- say(translate.flame_dungeon._060_say)
- timer("flame_dungeon_warp_timer", 5)
- elseif not canPass then
- notice_multiline(translate.flame_dungeon._070_notice,d.notice)
- say(translate.flame_dungeon._080_say)
- timer("flame_dungeon_warp_timer", 5)
- elseif pc.get_level() < 100 then
- notice_multiline(translate.flame_dungeon._090_notice,d.notice)
- say(translate.flame_dungeon._100_say)
- timer("flame_dungeon_warp_timer", 5)
- end
- elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- 진행중인데 티켓이 안지워졌을경우
- for i=1, table.getn(ticketGroup),2 do
- if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
- pc.remove_item(ticketGroup[i], ticketGroup[i+1])
- break
- end
- end
- pc.setf("flame_dungeon","ticket_delete",1)
- end
- else
- pc.setf("flame_dungeon","ticket_delete",0)
- end
- end
- when flame_dungeon_warp_timer.timer begin
- local setting = flame_dungeon.setting()
- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX)
- end
- when logout begin
- local idx = pc.get_map_index()
- if flame_dungeon.is_flamed(idx) then
- if d.getf("dungeon_enter") == 1 then -- 정상적인 던전 입장 후 로그아웃
- pc.setf("flame_dungeon","exit_time",get_global_time()) -- 인스턴스 안에서의 마지막 시간을 기록, 근데 시간제한 때문에 or 그냥 튕긴거면 안기록
- end
- end
- end
- when ENTRY_MAN.chat.translate.flame_dungeon._110_npcChat begin
- local setting = flame_dungeon.setting()
- if party.is_party() then
- -- 던전 도중 나갈 경우 재입장 가능하도록
- local party_check = 0
- if d.find(party.getf("dungeon_index")) then
- party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid())
- end
- if d.find(party.getf("dungeon_index")) and party_check then
- if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- 접종 이후 5분 내?
- local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index"))
- if dungeon_level == 17 then -- 보스
- pc.warp(setting.bossroom_entry_pos[1] * 100, setting.bossroom_entry_pos[2] * 100, party.getf("dungeon_index"))
- else
- pc.warp(setting.dungeon_entry_pos[1] * 100, setting.dungeon_entry_pos[2] * 100, party.getf("dungeon_index"))
- end
- else -- 5분 초과하여 재 입장 불가
- say_title(mob_name(ENTRY_MAN))
- say(translate.flame_dungeon._590_say)
- end
- else
- local pids = {party.get_member_pids()}
- local noTicketMembers = {}
- local notEnoughLevelMembers = {}
- local ticketCheck = true
- local levelCheck = true
- local ticketGroup = {get_special_item_group (TICKET_GROUP)}
- for i, pid in next, pids, nil do
- q.begin_other_pc_block(pid)
- local canPass = false
- for idx=1, table.getn(ticketGroup),2 do
- if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
- canPass = true
- break
- end
- end
- if not canPass then
- table.insert(noTicketMembers, pc.get_name())
- ticketCheck = false
- end
- if pc.level < LEVEL_CUT then
- table.insert(notEnoughLevelMembers, pc.get_name())
- levelCheck = false
- end
- q.end_other_pc_block()
- end
- if not ticketCheck then
- say_title(mob_name(ENTRY_MAN))
- say(translate.flame_dungeon._610_say)
- for i, name in next, noTicketMembers, nil do
- say(color(1,1,0), " "..name)
- end
- if levelCheck then
- return
- else
- wait()
- end
- end
- if not levelCheck then
- say_title(mob_name(ENTRY_MAN))
- say(translate.flame_dungeon._630_say)
- for i, name in next, notEnoughLevelMembers, nil do
- say(color(1,1,0), " "..name)
- end
- return
- end
- if party.is_leader() then
- say(translate.flame_dungeon._120_say)
- local warp = select(translate.flame_dungeon._130_select,translate.flame_dungeon._140_select)
- if warp == 1 then
- if party.is_map_member_flag_lt("exit_time", get_global_time() - ENTER_LIMIT_TIME * 60 ) then
- flame_dungeon.make_dungeon()
- else
- --say("test : 파티원의 입장 제한시간이 끝나지 않았습니다.")
- say(translate.flame_dungeon._600_say)
- end
- end
- party.setf("flame_dungeon_boss_kill_count", 0)
- else
- say(translate.flame_dungeon._150_say)
- end
- end
- else
- say(translate.flame_dungeon._160_say)
- end
- end
- -- when ENTRY_MAN.chat."Test : 리소스확인" with is_test_server() begin -- 테스트용
- -- local setting = flame_dungeon.setting()
- -- pc.setf("flame_dungeon","fdRtest",1)
- -- pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, DUNGEON_MAP_INDEX)
- -- end
- when ENTRY_MAN.chat."TEST : Init time limit init" with is_test_server() begin -- 테스트용
- pc.setf("flame_dungeon","exit_time",get_global_time()-1800)
- say("Done")
- end
- -- when DUNGEON_MAN.chat."Test : 현재 상태" with is_test_server() begin -- 테스트용
- -- say("남은 몬스터 : "..d.count_monster())
- -- say("level : "..d.getf("level"))
- -- say("Dmap index : "..d.get_map_index())
- -- say("Pmap index : "..pc.get_map_index())
- -- say("access limit : "..pc.getf("flame_dungeon","exit_time"))
- -- say("global time : "..get_global_time())
- -- if flame_dungeon.is_flamed(d.get_map_index()) then
- -- say("in dungeon") -- is_flamed 함수 체크
- -- end
- -- if d.is_unique_dead("stone1") then
- -- say("stone1 is dead")
- -- else
- -- say("stone1 is not dead")
- -- end
- -- end
- -- when DUNGEON_MAN.chat."처음으로" begin -- 테스트용
- -- say("초기화 합니다")
- -- flame_dungeon.clear_timer(d.get_map_index())
- -- flame_dungeon.make_dungeon()
- -- end
- when DUNGEON_MAN.chat."Test : Boss Room" with is_test_server() begin -- 테스트용
- flame_dungeon.go_boss()
- end
- -- < 시간 경과 타이머>
- -- when DUNGEON_MAN.chat."나가기" begin -- 던전에서 튕기지 않게 할 경우 활성화
- -- local setting = flame_dungeon.setting()
- -- say("밖으로 나가시겠습니까?")
- -- local warp = select("확인","취소")
- -- if warp == 1 then
- -- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX)
- -- end
- -- end
- when flame_dungeon_45m_left_timer.server_timer begin
- if d.select(get_server_timer_arg()) then
- notice_multiline(string.format(translate.flame_dungeon._180_notice, 45),d.notice)
- notice_multiline(translate.flame_dungeon._170_notice,d.notice)
- server_timer('flame_dungeon_30m_left_timer', 15*60, get_server_timer_arg())
- end
- end
- when flame_dungeon_30m_left_timer.server_timer begin
- if d.select(get_server_timer_arg()) then
- notice_multiline(string.format(translate.flame_dungeon._180_notice, 30),d.notice)
- notice_multiline(translate.flame_dungeon._170_notice,d.notice)
- server_timer('flame_dungeon_15m_left_timer', 15*60, get_server_timer_arg())
- end
- end
- when flame_dungeon_15m_left_timer.server_timer begin
- if d.select(get_server_timer_arg()) then
- notice_multiline(string.format(translate.flame_dungeon._180_notice, 15),d.notice)
- notice_multiline(translate.flame_dungeon._170_notice,d.notice)
- server_timer('flame_dungeon_5m_left_timer', 10*60, get_server_timer_arg())
- end
- end
- when flame_dungeon_5m_left_timer.server_timer begin
- if d.select(get_server_timer_arg()) then
- notice_multiline(string.format(translate.flame_dungeon._180_notice, 5),d.notice)
- notice_multiline(translate.flame_dungeon._170_notice,d.notice)
- server_timer('flame_dungeon_1m_left_timer', 4*60, get_server_timer_arg())
- end
- end
- when flame_dungeon_1m_left_timer.server_timer begin
- if d.select(get_server_timer_arg()) then
- notice_multiline(string.format(translate.flame_dungeon._180_notice, 1),d.notice)
- notice_multiline(translate.flame_dungeon._170_notice,d.notice)
- server_timer ("flame_dungeon_0m_left_timer", 60, get_server_timer_arg())
- end
- end
- when flame_dungeon_0m_left_timer.server_timer begin
- local setting = flame_dungeon.setting()
- if d.select(get_server_timer_arg()) then
- notice_multiline(translate.flame_dungeon._190_notice,d.notice)
- notice_multiline(translate.flame_dungeon._200_notice,d.notice)
- server_timer("dungeon_end_timer",10,d.get_map_index())
- end
- end
- -- <<<< 던전 진행>>>> --
- when DUNGEON_MAN.chat.translate.flame_dungeon._210_npcChat with npc.lock() begin -- '0x'는 x번째 레벨 퀘스트 받을 수 있는 상태 , '1x'는 x번째 레벨 퀘스트 진행중
- local setting = flame_dungeon.setting()
- if d.getf("started") == 0 then
- say(translate.flame_dungeon._230_say)
- say(translate.flame_dungeon._240_say)
- wait()
- d.setf("started",1)
- -- 파티원이 튕겨버렸는데 자기만 남아서 exit timer가 리셋되면 안되니깐 다음레벨을 눌렀을때를 시작할때로 봄
- server_timer ("flame_dungeon_45m_left_timer",15*60, d.get_map_index())
- notice_multiline(translate.flame_dungeon._250_notice,d.notice)
- notice_multiline(translate.flame_dungeon._170_notice,d.notice)
- -- 통행증 관련된 처리
- -- 입장 후에 티켓을 없앤 사람을 튕겨내기 위해서 타이머를 이용해 티켓을 제거한다.
- local pids = {party.get_member_pids()}
- local ticketGroup = {get_special_item_group (TICKET_GROUP)}
- for i, pid in next, pids, nil do
- q.begin_other_pc_block(pid)
- local canPass = false
- for idx=1, table.getn(ticketGroup),2 do
- if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
- canPass = true
- pc.remove_item(ticketGroup[idx], ticketGroup[idx+1])
- break
- end
- end
- if not canPass then
- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, ENTRY_MAP_INDEX)
- end
- q.end_other_pc_block()
- end
- d.setqf2("flame_dungeon","ticket_delete",1)
- d.setf("dungeon_enter",1)
- -- 던전과 파티에 서로에 대한 정보를 저장한다.
- party.setf("dungeon_index", d.get_map_index())
- d.setf("party_leader_pid", party.get_leader_pid())
- end
- if d.getf("level") < 7 then --진행중이 아니면
- if d.getf("clear_count") == 6 then -- 방 여섯개 했으면 보스방
- d.setf("level",7)
- else
- local rand = number(1,6)--랜덤에서 방문체크는 따로 배열없이 방의 문의 열려있는지로 체크함
- local setlev = 0
- d.setf("level",7) -- 혹시 모를 문제가 생겨 레벨이 안잡힐경우를 대비해 보스룸으로 셋팅해둠
- for i=1,50 do
- setlev = setlev + 1
- if setlev > 6 then
- setlev = 1
- end
- if not d.is_unique_dead("door"..setlev) then
- rand = rand - 1
- if rand == 0 then
- d.setf("level",setlev)
- d.setf("clear_count",d.getf("clear_count")+1)
- break
- end
- end
- end
- end
- end
- if d.getf("level") == 1 then
- say(translate.flame_dungeon._260_say)
- notice_multiline(translate.flame_dungeon._260_say,d.notice)
- d.kill_unique("door1")
- d.kill_unique("idoor1")
- d.setf("level",11)
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_a.txt")
- server_timer ("killed_A_1", 12, d.get_map_index())
- elseif d.getf("level") == 11 then
- say(translate.flame_dungeon._270_say)
- say_title(translate.flame_dungeon._280_sayTitle .. d.count_monster())
- elseif d.getf("level") == 2 then
- say(translate.flame_dungeon._290_say)
- say(translate.flame_dungeon._300_say)
- notice_multiline(translate.flame_dungeon._290_say,d.notice)
- notice_multiline(translate.flame_dungeon._300_say,d.notice)
- d.spawn_mob(LEVEL2_STONE, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- 봉인석 소환
- d.kill_unique("door2")
- d.kill_unique("idoor2")
- d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_b.txt")
- d.setf("level",12)
- elseif d.getf("level") == 12 then
- say(translate.flame_dungeon._310_say)
- elseif d.getf("level") == 3 then
- say(translate.flame_dungeon._260_say)
- notice_multiline(translate.flame_dungeon._260_say,d.notice)
- d.kill_unique("door3")
- d.kill_unique("idoor3")
- d.setf("level",13)
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_c.txt")
- server_timer ("killed_A_1", 12, d.get_map_index())
- elseif d.getf("level") == 13 then
- say(translate.flame_dungeon._270_say)
- say_title(translate.flame_dungeon._280_sayTitle..d.count_monster())
- elseif d.getf("level") == 4 then -- 474 178
- say(translate.flame_dungeon._320_notice)
- notice_multiline(translate.flame_dungeon._320_notice,d.notice)
- d.setf("level",14)
- d.kill_unique("door4")
- d.kill_unique("idoor4")
- d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_d.txt")
- d.spawn_mob(LEVEL4_TARGET,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- 타겟몬스터 소한
- elseif d.getf("level") == 14 then
- say(translate.flame_dungeon._330_say)
- say(translate.flame_dungeon._340_say)
- elseif d.getf("level") == 5 then -- 510 355
- say(translate.flame_dungeon._350_say)
- say(translate.flame_dungeon._360_say)
- notice_multiline(translate.flame_dungeon._350_say,d.notice)
- notice_multiline(translate.flame_dungeon._360_say,d.notice)
- d.kill_unique("door5")
- d.kill_unique("idoor5")
- d.setf("level",15)
- d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- local vis = { 0,0,0,0,0,0,0}
- for i=1,7 do
- vis[i] = 0
- end
- for i = 1, 7 do -- 랜덤하게 돌소환
- local ran = number(1,7)
- local st = 0
- for j = 1, 50 do
- st = st + 1
- if st > 7 then
- st = 1
- end
- if vis[st] == 0 then
- ran = ran - 1
- if ran == 0 then
- vis[st] = 1
- d.set_unique("stone5_"..st, d.spawn_mob(LEVEL5_STONE, setting.LEVEL5_STONE_pos[i][1], setting.LEVEL5_STONE_pos[i][2]))
- break
- end
- end
- end
- end
- elseif d.getf("level") == 15 then
- say(translate.flame_dungeon._370_say)
- elseif d.getf("level") == 6 then -- 507 490
- say(translate.flame_dungeon._380_say)
- notice_multiline(translate.flame_dungeon._380_say,d.notice)
- d.setf("level",16)
- d.kill_unique("door6")
- d.kill_unique("idoor6")
- d.set_regen_file (MOB_REGEN_FILE_PATH.."fd_f.txt")
- d.spawn_mob(LEVEL6_TARGET, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- 타겟오브젝트 소환
- elseif d.getf("level") == 16 then
- say(translate.flame_dungeon._390_say)
- say(translate.flame_dungeon._400_say)
- elseif d.getf("level") == 7 then
- -- setskin(NOWINDOW)
- flame_dungeon.go_boss()
- else
- say(translate.flame_dungeon._410_say)
- end
- npc.unlock()
- end
- when dungeon_end_timer.server_timer begin -- 종료 타이머 (끝나고 나가는거)
- local setting = flame_dungeon.setting()
- if d.select(get_server_timer_arg()) then
- flame_dungeon.clear_timer(d.get_map_index())
- d.set_warp_location(ENTRY_MAP_INDEX, setting.outside_entry_pos[1] , setting.outside_entry_pos[2])
- d.exit_all()
- d.setf("party_leader_pid", 0)
- end
- end
- when killed_A_1.server_timer begin -- 타이머 돌리기1 (level1,level3)
- if d.select(get_server_timer_arg()) then
- if d.count_monster() <= 0 then -- 1레벨 몬스터 전멸시
- if d.getf("level") == 11 then
- notice_multiline(translate.flame_dungeon._420_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- else
- notice_multiline(translate.flame_dungeon._420_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- end
- d.setf("level",0)
- else
- server_timer ("killed_A_2", 6, get_server_timer_arg())
- end
- end
- end
- when killed_A_2.server_timer begin -- 타이머 돌리기2 (1과 2 번갈아가면서 돌아감)
- if d.select(get_server_timer_arg()) then
- if d.count_monster() <= 0 then -- 1레벨 몬스터 전멸시
- if d.getf("level") == 11 then
- notice_multiline(translate.flame_dungeon._420_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- else
- notice_multiline(translate.flame_dungeon._420_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- end
- d.setf("level",0)
- else
- server_timer ("killed_A_1", 6, get_server_timer_arg())
- end
- end
- end
- when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2레벨 봉인석 열쇠 드랍
- local i = number(1, 100) -- 100분의 1 확률로 열쇠드랍
- if i == 1 then
- game.drop_item (LEVEL2_KEY, 1)
- end
- end
- when LEVEL2_STONE.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == LEVEL2_KEY and d.getf("level") == 12 begin -- 2레벨 열쇠 먹었을때
- local i = number(1, 5) -- 5분의 1 확률로 진짜 열쇠
- if i == 1 then
- npc.purge()
- item.remove()
- notice_multiline(translate.flame_dungeon._440_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- flame_dungeon.level_clear()
- else
- item.remove()
- say(translate.flame_dungeon._450_say)
- end
- end
- when LEVEL4_TARGET.kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin
- notice_multiline(translate.flame_dungeon._460_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- flame_dungeon.level_clear()
- end
- when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5레벨 봉인석 열쇠 드랍
- local i = number(1, 30) -- 30분의 1 확률로 열쇠드랍
- if i == 1 then
- game.drop_item (LEVEL5_REALKEY, 1)
- end
- end
- when LEVEL5_STONE.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == LEVEL5_REALKEY and d.getf("level") == 15 begin -- 5레벨 진짜열쇠 먹었을때
- local setting = flame_dungeon.setting()
- if npc.get_vid() == d.get_unique_vid("stone5_1") then -- 첫번째 꺼는 선행되어야 할 일이 필요없으니 찾자마자 제거해줌
- npc.purge()
- item.remove()
- say(translate.flame_dungeon._470_say)
- d.setf("stonekill",2) -- 2번 돌을 죽여라
- if d.count_monster() < LEVEL5_GEN_LIMIT then
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- end
- elseif npc.get_vid() == d.get_unique_vid("stone5_2") then
- if d.getf("stonekill") == 2 then -- 2번돌을 죽일 차롄데 2번돌에게 열쇠를 먹였을 때
- npc.purge()
- item.remove()
- say(translate.flame_dungeon._480_say)
- d.setf("stonekill",3)
- if d.count_monster() < LEVEL5_GEN_LIMIT then
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- end
- else
- item.remove()
- say(translate.flame_dungeon._490_say)
- -- say("2번")
- end
- elseif npc.get_vid() == d.get_unique_vid("stone5_3") then
- if d.getf("stonekill") == 3 then
- npc.purge()
- item.remove()
- say(translate.flame_dungeon._500_say)
- d.setf("stonekill",4)
- if d.count_monster() < LEVEL5_GEN_LIMIT then
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- end
- else
- item.remove()
- say(translate.flame_dungeon._490_say)
- -- say("3번")
- end
- elseif npc.get_vid() == d.get_unique_vid("stone5_4") then
- if d.getf("stonekill") == 4 then
- npc.purge()
- item.remove()
- say(translate.flame_dungeon._510_say)
- d.setf("stonekill",5)
- if d.count_monster() < LEVEL5_GEN_LIMIT then
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- end
- else
- item.remove()
- say(translate.flame_dungeon._490_say)
- -- say("4번")
- end
- elseif npc.get_vid() == d.get_unique_vid("stone5_5") then
- if d.getf("stonekill") == 5 then
- npc.purge()
- item.remove()
- say(translate.flame_dungeon._520_say)
- d.setf("stonekill",6)
- if d.count_monster() < LEVEL5_GEN_LIMIT then
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- end
- else
- item.remove()
- say(translate.flame_dungeon._490_say)
- -- say("5번")
- end
- elseif npc.get_vid() == d.get_unique_vid("stone5_6") then
- if d.getf("stonekill") == 6 then
- npc.purge()
- item.remove()
- say(translate.flame_dungeon._530_say)
- d.setf("stonekill",7)
- if d.count_monster() < LEVEL5_GEN_LIMIT then
- d.regen_file (MOB_REGEN_FILE_PATH.."fd_e.txt")
- end
- else
- item.remove()
- say(translate.flame_dungeon._490_say)
- -- say("6번")
- end
- else
- if d.getf("stonekill") == 7 then
- npc.purge()
- item.remove()
- notice_multiline(translate.flame_dungeon._440_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- flame_dungeon.level_clear()
- else
- item.remove()
- say(translate.flame_dungeon._490_say)
- -- say("7번")
- end
- end
- end
- when LEVEL6_TARGET.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- 망마석 파괴했을 때
- notice_multiline(translate.flame_dungeon._540_notice,d.notice)
- notice_multiline(translate.flame_dungeon._430_notice,d.notice)
- flame_dungeon.level_clear()
- end
- when FINAL_BOSS.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- 보스 죽였을때
- notice_multiline(translate.flame_dungeon._550_notice,d.notice)
- notice_multiline(translate.flame_dungeon._560_notice,d.notice)
- server_timer("dungeon_end_timer", 60,d.get_map_index())
- flame_dungeon.level_clear()
- -- 파티원 중, 야마천 잡는 퀘스트(104렙, 105렙 퀘스트) 진행중인 사람이 있으면 퀘스트 클리어 되도록.
- if party.is_party() then
- party.setf("flame_dungeon_boss_kill_count", 1)
- end
- end
- end
- end
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