Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <stdio.h>
- #include <time.h>
- #include <stdlib.h>
- //#include "winbgi2.h"
- int s, w;
- int i;
- int x[20], y[20], vx[20], vy[20], m[20];
- void init(int a[20], int b[20], int c[20], int d[20], int e[20]);
- void display(int a[20], int b[20], int c[20], int d[20]);
- int main()
- {
- srand((unsigned) time(NULL));
- int min;
- int max;
- min = 100;
- max = 1000;
- s = min + rand() % max;
- w = min + rand() % max;
- //graphics (s,w);
- init(x, y, vx, vy, m);
- for (i = 0; i < 20; i++)
- {
- printf("Element tablicy x=%d \tjest rowny %d\n", i, x[i]);
- };
- for (i = 0; i < 20; i++)
- {
- printf("Element tablicy y=%d \tjest rowny %d\n", i, y[i]);
- };
- for (i = 0; i < 20; i++)
- {
- printf("Element tablicy vx=%d \tjest rowny %d\n", i, vx[i]);
- };
- for (i = 0; i < 20; i++)
- {
- printf("Element tablicy vy=%d \tjest rowny %d\n", i, vy[i]);
- };
- for (i = 0; i < 20; i++)
- {
- printf("Masa piłeczki m=%d \tjest rowna %d\n", i, m[i]);
- };
- // wait();
- }
- void init(int a[20], int b[20], int c[20], int d[20], int e[20])
- {
- for (i = 1; i < 20; i++)
- a[i] = rand() % s;
- for (i = 1; i < 20; i++)
- b[i] = rand() % w;
- for (i = 1; i < 20; i++)
- c[i] = -20 + rand() % 40;
- for (i = 1; i < 20; i++)
- d[i] = -20 + rand() % 40;
- for (i = 1; i < 20; i++)
- e[i] = 2*i*i + 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement