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- from tkinter import *
- import random
- import time
- class Ball:
- def __init__(self, canvas, color):
- self.canvas = canvas
- self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
- self.canvas.move(self.id, 245, 100)
- starts = [-3, -2, -1, 1, 2, 3,]
- random.shuffle(starts)
- self.x = starts[0]
- self.y = -3
- self.canvas_height = self.canvas.winfo_height()
- self.canvas_width = self.canvas.winfo_width()
- self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
- self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
- def draw(self):
- self.canvas.move(self.id, self.x, self.y)
- pos = self.canvas.coords(self.id)
- if pos[1] <= 0:
- self.y = 1
- if pos[3] >= self.canvas_height:
- self.y = -1
- if pos[0] <= 0:
- self.x = 3
- if pos[2] >= self.canvas_width:
- self.x = -3
- class Paddle:
- def __init__(self, canvas, color):
- self.canvas = canvas
- self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
- self.canvas.move(self.id, 200, 300)
- self.x = 0
- self.canvas_width = self.canvas.winfo_width()
- def draw(self):
- self.canvas.move(self.id, self.x, 0)
- pos = self.canvas.coords(self.id)
- if pos[0] <= 0:
- self.x = 0
- elif pos[2] >= self.canvas_width:
- self.x = 0
- def turn_left(self, evt):
- self.x = -2
- def turn_right(self, evt):
- self.x = 2
- tk = Tk()
- tk.title("Game")
- tk.resizable(0, 0)
- tk.wm_attributes("-topmost", 1)
- canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
- canvas.pack()
- tk.update()
- paddle = Paddle(canvas, 'blue')
- ball = Ball(canvas, 'red')
- while 1:
- ball.draw()
- paddle.draw()
- tk.update_idletasks()
- tk.update()
- time.sleep(0.01)
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